chuuni
nice mod ty!makisokk wrote:
Bad mod, as always
From my que
[Genral]
WHERE OVERMAPPED EXTRA? (>﹏<) ><
[Easy]drum following, but i can really understand what you want say, i'll change when many modder point out about this
- 00:35:195 (4,1) - Do not you want to make a blanket better?
00:45:311 (3,4) - To be honest, I did not understand what you were following in the map, vocal or instrumental But if the instrument, then in my opinion this rhythm is better suited it's fine i guess
00:59:264 (1) - Why did not you decide to extend this slider to 00:59:787 - here ? There is also a strong sound, which is supplemented by a vocal
[Normal][Hard]
- I think od 5 for normal it's hard, maybe do 3-4?
00:20:718 - imo You can add a slider here. He's good at music here.
00:21:764 (3) - not really, I understand the meaning of this note, it does not sound like music at all, only on vocals, but it's still badly played! Can I just extend the slider until now?
00:28:043 (3) - same
00:46:880 (1) - It's the same here, but is it better to move this note 00:47:055 - here or 00:47:404 - here?
fixed all[Insane]
- Recheck map space how this 00:21:939 (3,4,6,7) - Fix space Because I generally do not understand the meaning of this, and so in my opinion it only spoils the map ee... i dont think so, here is calm part, so stacking does good work i think,
00:02:753 - Are you sure you want to skip this strong sound? Even if you did the vocals, I do not think it's worth missing strong sounds mapped
00:03:799 (2,3,4) - I consider that such a rhythm expresses the given moment better!
01:06:066 (1,2,3,4) - imo This pattern looks very stupid, can it try something like that? ok changed to other patternGood luck with mappset!
- 00:10:427 (1) - In my opinion this is a very sharp angle, make it more blunt to make the slider look prettier okay
00:32:753 (5,1,2,3) - To make a rhombus? NEED MORE AESTHETICS (* ^ ω ^) ee...
00:35:543 (5,1) - Are you sure you want to do this? Maybe it's better to make a stack, or to increase spacing, otherwise it's very strange playing maybe do stack with 00:36:590 (5) - i don't like perfectly stacking when 1/1 gap
00:42:520 (2,1,2) - Can better depict this in the form of very slow sliders 1/2, in my opinion they better express the sound of a guitar nice
all fixed~ ty!!ReFaller wrote:
NM from my queue.
This mod will be hitsound mod, because i believe to your rhythms and patterns except Insane difficulty, which should be renamed to Extra due to large amount of jumps or specific slider usage like 00:16:008 (1,2,3).
[General]
Easy has inconsistent kiai with other difficulties. Remove it from right greenline.
[Easy]00:02:055 (3,4) - i guess they are missing whistles on additional drum on their tails
00:06:241 (3) - this too
00:07:636 (1) - repeat same
00:16:008 (1,3,5) - whistles with S:C1 samples on slider tails i guess
00:22:636 (2,2) - drum whistles again
00:28:217 (2) - -||-
01:03:101 (2) - missing normal-hitnormal hitsound
01:29:787 (1) - normal hitfinish on slider head
[Hard]
01:25:427 (1) - Hey, this spinner has unrankable recovery time. You need at least 1/1 beat gap between end of spinner and next object, but here is only 1/4 gap.
[Insane]
I'm not able to jugde this difficulty, because i feel this is rather kind of Extra than Insane.
i think it's fine bcz i used 1/4 sliders in my ranked map
[/color]
So, good luck.
thanks unkoDubturt wrote:
as requested w
[Easy][Normal]
- 00:07:636 (1,2) - its nice if both of them have the same curve, right now 00:09:032 (2) - is more curved ok
- 00:45:311 (3,4) - curves here might be angled too much try https://osu.ppy.sh/ss/9610505 hmm?
- 00:48:101 (3,4) - same as above
- 00:59:264 (1) - idk for me it sounds better if it lands on the red tick 00:59:787 cause of vocals and its also important sound to map okok
- 01:03:450 (3) - extend to red tick again, and it also helps hitting the right timing for next object, same as 01:20:194 (3) - keep
- 01:10:253 (1) - same as 00:59:264 (1) no sound on red tick
check AiMod, it says you have distance snap errors ok[Hard]
- 00:20:718 - add circle slider better!
- 00:29:962 (1,2,3,4) - best mapper 2017 gomi
- 00:39:555 (5,6) - maybe 6 is too much to the right? idk bit changed xD
- 01:26:473 (1) - why the nc removed
good diff[not PP]
- 00:10:427 (1,2) vs 00:11:822 (1,2) vs 00:13:218 (1,2) - why are the distances changing from object 1 to 2 for each pair? hmm?? ><
- 00:14:613 (1,2) - polarity is bad, 00:14:613 (1) - ends in red tick then 00:15:398 (2) - this starts at a blue tick which could mess up players when following rhythm i see, good point. but i want to keep it for now
- 00:21:241 (5,1) - 1 might be too close to 1,they might still think its a 1/4 gap nicec
- 00:21:939 (3,4) - uhhh overlap for seems very unpleasant to see, same as 00:22:811 (6,7), 00:27:520 (3,4) and many more, it just messes up the DSgood
- 00:27:520 (3,4) - ctrl+g? to make it flow better vocal follow~
uhhh its like there is a huge difficulty spike between Hard and Insane cause Insane has those tricky 1/4 slider things i think it's fine........ ><
- 00:22:113 (3,4) - why change distances compared to 00:21:764 (1,2) - , there are not intensity changes or emphasis changes good flow i hitnk
- 00:41:997 (8) - i thinks its better if ctrl+g hmm
- 00:42:520 (2,1) - look almost similar to 00:42:346 (1,2) - even though its 3/4 nice
- 00:58:566 (1,2) - might be confusing, players might think oif hitting the slidertail first (mostly if the skin they are using are the ones with slider end overlays) i want to keep this pattern, fun lol
- 01:03:101 - i feel sad nothing mapped here, but its ok maybe to prevent overmap not overmap.
but anyway gl unko
thanks!EncoreW wrote:
hello there from my modding queue
[Insane]
00:10:427 (1) - 00:11:822 (1) - 00:13:218 (1) - i think these sliders can speed up for example 1.38x super
maybe from 00:15:834 - to 00:16:008 - can add a 1/8 or 1/8 reverse slider no~ it's like extra
00:23:508 - maybe a 1/1 slider? i heard a sound like take a breath at 00:23:857 - , and it's 00:23:508 - vocal's continue break does good work i think lol
00:25:427 - add a circle here? because of a drumbeat i want to keep. in this map and diff, i dont want to follow drum in calm part.
00:26:648 - too blank, so what about use a 1/1 slider to instead this circle?
00:32:055 (3) - nc? nice
01:14:090 (3,2) - stack okay
01:26:997 - this part i think can be some spacing jump to farm more pp lol not pp map lolol
01:29:787 (1) - maybe a long slideris better? bass voice is continuous okay good
[Hard]
00:07:636 (1,1) - nice thanks
00:33:625 (5,6) - blanket okay
00:35:020 (9,10) - what about a 1/2 reverse slider? good
01:25:427 (1,1) - spinner's end and this circle is too close wow
[Normal]
00:02:927 (4) - nc changed
00:07:636 (1,2) - i think long slider is better because voice in music nener break https://puu.sh/ysyG1/8cb6416325.png break for biginners
00:58:566 - 00:58:915 - add circles here? like 00:00:660 (1,2,3) - , lyric is the same, just speed different break for biginners. here id before kiai, so need break for biginners i think
others looks good
[Easy]
00:11:822 (3) - 00:13:218 (5) - nc ok
nothing more
good luck1
thanks!!Landwii wrote:
Mod from ma Queue :3Easy01:26:473 (4,1) - Move 1 using the coordinate specific Movement and blanket this better now is good to me xdNormal00:48:101 (3) - Could be better represented with an active object (Slider head, Circle) rather than a slider end keep for now
01:14:090 (6) - NC oopshard00:34:497 (7,8) - Have these 2 be further from 6 as spacing has changed by then.changed distances whole the part
01:25:427 (1,1,2) - Even in a hard difficulty, if you don't know, it's confusing to have a circle right at the end of the spinner, move the spinner back to the red tick my mistake
01:29:787 (1) - Think about using a slider instead of a spinner. niceInsane00:05:194 (5) - This would look good stacked with 00:05:892 (7,8) already did
00:27:171 (5) - This should be the new combo as putting it where it is now is really disorienting. nc spam isnt good in calm part i think
00:52:287 (1,2,3,4,5) - Since the arrows are pointing everywhere, this pattern here is confusing in many ways... I request trying this: https://i.imgur.com/3ozJGQG.jpg (Note that the yellow 1 has been moved slightly to the right because spacing) testplayers didnt miss this part xd/
00:58:478 (8,1) - Have 1 touch 8 like the whole stream does good point, but i want to follow vocal here, i dont think it's major plobrem
01:13:218 (1) - There is no sound here, except for the sound that started in the previous red tick. vocal here!! xD
01:29:787 (1) - A spinner isn't the best idea since players are tired from the spacing in the map overall and it comes unfair to some players + Hurts me to play D: god
Not a bad map, Good luck :3
(Plot twist, the map was updated after I modded Normal and hard! Some things might have changed already)
thanks!!Neoskylove wrote:
Q
[Insane][Hard]
- 00:05:369 (6,7) - this 1/1 gap looks uneven little bit imo. Players can read it as 1/2 gap because you made big jumps at 00:04:497 (1,2,3,4,5) - getting bigger DS, I suggest you can make easier pattern for reading. ah nice
- 00:15:921 - How about adding a beat here? you used 1/4 gaps at 00:14:613 (1,1,1,1,1) - and 00:15:921 - this empty beats looks little bit weird for me imo. it's like ex i think. i want to keep for now
- 00:26:648 (4) - this part has continuous vocal to 00:26:997 - , so I think you should make slider to 00:26:997 - for better expressing music, ok
- 00:29:962 (1,1,1,1) - not a major issue, you can make blanket patterns at here for better visual of patterns. nice
- 00:35:020 (1) - Unnecessary NC since you didn't add NC at 00:24:032 (4) - , for consistency, I think you should delete NC. i want to keep because if i remove the nc, combonumber is too big lol
- 01:29:787 - I think you can add a beat here, has same drum sound with 01:29:090 (1,2) - , so adding beat can help for better drum sound expression. okay
[Normal]
- 00:29:962 (1) - ctrl G, you have jump at 00:30:834 (2,2,2) - here, then you can make similar intense with them for consistency of expressions. agree
- 00:39:206 (5,6) - check slidertails each, they have linear overlap, it looks ugly little bit. avoid overlap for better visual. wow nice
- 00:56:822 (7,1) - I think you intended blanket, but it has little bit nazi, try to make better blanket. tried
- 01:09:032 (1,2,3,4) - this part has really high intense,. so you can make this pattern with bigger DS, for better expressions. ok
- 01:11:299 (4,1) - blanket nazi lol lol
- 01:25:427 (1) - you didn't add spinner at here in other diffs, it looks really weird since this is not so good for consistency of diffs and it doesn't fit with songs. I think you can make this rhythm like this. hmm spinner suit music i guess... keep for now pls
- 01:29:090 (3) - this part has strong drums, so Unstacking looks better for expressions. ok
GL
- 00:03:276 (5,6) - in this part, you followed vocals. but you followed drum only this part, it is not so good imo. You should follow vocals like this or this. ok
- 00:29:962 (1,2,3,4,5) - in this song's section, this part has the lowest intense in here, but here has difficult pattern, I think you should make this pattern easier like this. biginner players can read 1/1 x 4 i think xD
- 00:58:566 - 00:58:915 - this part has emphasis of vocal because it is going to kiai part, then you can add a beat here for better emphasis of vocals, you followed vocal overall, nice
Lasse wrote:
m4m from 👀
my map: https://osu.ppy.sh/s/698922
intro needs some hs, there is nothing besides the random drumwhistle at 00:05:543 -
01:18:625 (4) - 01:21:415 -00:15:660 - finish?
00:21:241 - should be clap
okay
insane
00:21:764 (1,2,3,4,5) - 00:27:346 (1,2,3,4,5) - these feel pretty overdone for such a calm part
same for 00:32:927 (1,2,3,4,5,6) - etc.... actually this whole part should just be toned down, you mapped it way too intense compared to the more intense parts of the song okay~ replaced some circles to sliders
hard
00:02:055 - rhythm in this part feels a bit too dense with how calm it is in contrast to others, would reduce amount of 1/2 rhythms focused on vocal
00:17:229 - spots like this could be triples instead to fit the song better and insane also spams 1/4 in this part ok applied all section
00:20:979 (4) - add whistles too all ticks of this
normal
00:02:927 (4,5,6,7) - seems too dense again
easy is fine
[]
I can bubble if you can make that part on insane fit the intensity of the song better
ok!! applied all ><pishifat wrote:
insane
hitsounds apply to all diffs probably
00:10:427 - whole section could really use finishes somewhere. like one on each of 00:10:950 (3) - these objects would be ok
00:17:055 (5,6,7,8,1) - 00:20:107 (8,1) - 00:58:392 (7,8) - spacing inconsistencies
00:53:160 (4,1) - overlap is pretty out of place compared to rest of the map. something like aaa would be more fitting
spacing mistake i changed it to stuff you suggested~/
01:29:787 (1) - finsih
hard
01:17:927 (1) - should probably not have a nc since it's the same as 01:16:532 (3) -
00:49:846 - missing clap. also applies to easy
easy
00:06:241 (3) - missing the drum whistle on tail
01:18:625 - both instruments and vocals prioritize red tick over big white here. rhythm should match that oooo owo put head of slider
call me back!!
ありあり/RepL4y wrote:
おめおめ
thanks!! owogary00737 wrote:
gratz~!!