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Silent Siren - LOVE no Shirushi [Taiko]

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Topic Starter
igorsprite

[R] wrote:

yo

[General]
- 01:15:424 - slider should end at 01:16:608 - ok

[Kantan]
00:02:003 - | 00:03:582 - | 00:05:161 - maybe delete this note, to make different at 00:07:529 - (as the melody feels more intense here) ok
00:07:135 - add note, to give 1/1 pattern nice
00:40:095 - move 00:40:292 - to follow the vocal, like 00:41:871 - ok

[Futsuu]
00:01:608 - | 00:03:187 - | 00:04:766 - can delete, same reason with kantan ok
00:06:937 - | 00:07:332 - delete, to keep sphread between kantan ok
00:50:556 - change don, to emphasize 00:50:950 - ok
01:26:082 - add note, to fill the vocal sound no, i'm giving emphasis to 01:26:279 (28,29) -
01:27:069 - maybe move 01:27:463 - no
01:39:306 - move 01:39:898 - the 3/4 break feels sudden ok

[Muzukashii]
00:12:266 - delete, sound stops here ok
00:32:398 - change kat no
01:18:582 - delete, its too long as muzukashii ok
01:21:740 - ^ ^

that's all from me
good luck thanks :)
JarvisGaming
From queue
3 Hard diffs is unrankable(I think), pls nerf futsuu
[Kantan]
00:32:398 (39) - k to make it consistent
00:57:266 (71) - d because no pitch change or any distinct sounds
01:18:582 (3) - k because this note is higher than before (so you should probably do dkd)
[Futsuu]
At the beginning, why are you starting of so strong? You should slowly increase the difficulty as the music gets more intense. It makes the next part easier than the calm part.
00:34:371 (77) - k because higher pitch
00:59:832 (144) - k because higher vocal pitch
01:09:306 (172,173) - place a note before this, there are clearly sounds
01:18:187 (5,6,7,8) - should be dk kd to fit the vocals better
01:21:740 (17) - k, same pitch as first note(of this triple)
01:31:213 (42) - k to fit vocal
01:33:977 (51) - why the sudden gap after this? there are vocals
[Muzu]
00:32:398 (134) - k to fit the music
00:42:661 (172,173) - you're doing the breaks wrong:
01:28:450 (59) - add a d after this
01:34:963 - same, i recommend this:
01:52:727 (164,165) - doesn't fit the music, suggest to add a k behing all of these, but if you wanna keep it, move it 1/4 of a beat forward to make it sound better
[Oni]
00:07:529 (23) - Somehow this part is even more intense than the next part?
00:58:450 (270,271,272,273,274,275,276,277,278,279,280,281,282) - i think this would sound better if its kdkddkdkdkddkkk
01:30:819 (442,443) - dk because pitch

Gl :3
Poii
General
for metadata
https://osu.ppy.sh/s/122444

turn off your countdown at muzu

Oni
00:26:279 (135,136,137) - why not kkd ? i hear snare at 00:26:279 - also is it oky if you have finisher at 1/4 ?

01:15:424 - wat ? i just hear snare sound, why you use dkdkdkdkdk :3 how about dddkkkkkk ?

Muzu
00:14:832 - why not d ? it have differ pitch :3 , apply in reapeated part

00:41:871 - snare :3
00:46:608 - same ^ also its fit with vocal
00:48:977 - ^
:3 i dunno why you use d for snare sound, but in beginning part, you use k

the combination both drum and vocal seem not good enough for me :3 also, why you have 2 kai ? thelast part is same like in beginning

Futsuu
:3 maybe SV change in futsuu lil bit too hard, it confusing some new player, and its cause miss or even fail becareful with that

better than muzu, you have consistency here, and variety, cool
Topic Starter
igorsprite

JarvisGaming YT wrote:

From queue
3 Hard diffs is unrankable(I think), pls nerf futsuu i will
[Kantan]
00:32:398 (39) - k to make it consistente i'm following the pattern kd d dd d kd
00:57:266 (71) - d because no pitch change or any distinct sounds ok
01:18:582 (3) - k because this note is higher than before (so you should probably do dkd) ok
[Futsuu]
At the beginning, why are you starting of so strong? You should slowly increase the difficulty as the music gets more intense. It makes the next part easier than the calm part. fixed
00:34:371 (77) - k because higher pitch no
00:59:832 (144) - k because higher vocal pitch ok
01:09:306 (172,173) - place a note before this, there are clearly sounds used
01:18:187 (5,6,7,8) - should be dk kd to fit the vocals better ok
01:21:740 (17) - k, same pitch as first note(of this triple) ok
01:31:213 (42) - k to fit vocal no
01:33:977 (51) - why the sudden gap after this? there are vocals fixed
[Muzu]
00:32:398 (134) - k to fit the music ok
00:42:661 (172,173) - you're doing the breaks wrong:
01:28:450 (59) - add a d after this ok
01:34:963 - same, i recommend this:
01:52:727 (164,165) - doesn't fit the music, suggest to add a k behing all of these, but if you wanna keep it, move it 1/4 of a beat forward to make it sound better ok, i used the 1/4
[Oni]
00:07:529 (23) - Somehow this part is even more intense than the next part? ?
00:58:450 (270,271,272,273,274,275,276,277,278,279,280,281,282) - i think this would sound better if its kdkddkdkdkddkkk ok
01:30:819 (442,443) - dk because pitch no

Gl :3 thx
Topic Starter
igorsprite

Poii wrote:

General
for metadata ok
https://osu.ppy.sh/s/122444

turn off your countdown at muzu ok

Oni
00:26:279 (135,136,137) - why not kkd ? i hear snare at 00:26:279 - also is it oky if you have finisher at 1/4 ? yeah, kkd

01:15:424 - wat ? i just hear snare sound, why you use dkdkdkdkdk :3 how about dddkkkkkk ? i like the kdkdkdkdkd

Muzu
00:14:832 - why not d ? it have differ pitch :3 , apply in reapeated part yes

00:41:871 - snare :3 ok
00:46:608 - same ^ also its fit with vocal ^
00:48:977 - ^ ^
:3 i dunno why you use d for snare sound, but in beginning part, you use k

the combination both drum and vocal seem not good enough for me :3 also, why you have 2 kai ? thelast part is same like in beginning because this is the end(?)

Futsuu
:3 maybe SV change in futsuu lil bit too hard, it confusing some new player, and its cause miss or even fail becareful with that

better than muzu, you have consistency here, and variety, cool
Ataraxia
the greatest mod in discord with some people because i made in a public chat and i don't care

Mod
[11:54] Ataraxia: Easy
[11:54] Ataraxia: 00:32:398 (39) - Deixa whistle
[11:54] Ataraxia: igual voce fez aqui 00:35:556 (42,43) -
[11:56] Ataraxia: @Igor Sprite
[11:56] Igor Sprite: to aqui
[11:56] Igor Sprite: to ligando o pc
[11:58] Ataraxia: NORMAL: 01:21:345 (15,16,17) - Delete o (17) , ai o (15) tu deixa como normal e o (16) como whistle(editado)
[11:58] Ataraxia: o vocal so da 2 batida ai
[11:59] Igor Sprite: nn fala whistle, fala k
[11:59] Igor Sprite: e normal fala d
[12:00] TheGame9583: o que é whistle e silent siren?
[12:00] Igor Sprite: silent siren é o nome da banda do meu mapa
[12:01] Igor Sprite: e whistle é a nota azul no taiko
[12:01] TheGame9583: hmm
[12:01] Ataraxia: beleza
[12:01] Ataraxia: K e D
[12:01] Ataraxia: K e azul
[12:01] Ataraxia: e o D é vermelho né
[12:01] Ataraxia: pelamor Taiko é mta putaria OSADFJOISAOJIFDASJOIDF
[12:01] Igor Sprite: ss
[12:02] Ataraxia: okay then
[12:02] -Miyashiro-: sei nada de taiko
[12:02] Igor Sprite: mas k e K são coisas diferentes
[12:02] Ataraxia: Puta que o pariu explica pra min
[12:02] Ataraxia: ah pera
[12:02] Ataraxia: k é vermelho fraco
[12:02] Ataraxia: e K
[12:02] Ataraxia: com finish ne
[12:02] Igor Sprite: nn k é azul pequeno e K o grande
[12:03] Ataraxia: ah sim
[12:03] Ataraxia: beleza
[12:03] Ataraxia: continuano
[12:03] Igor Sprite: vai falando ai
[12:03] Ataraxia: HARD: nada pra fala
[12:04] Igor Sprite: o futsuu nn precisa moddat
[12:04] Igor Sprite: pq eu vou nerfar ele ainda
[12:05] Ataraxia: nem o Insane
[12:05] Ataraxia: vou postar la no forum
Mir
Hello, from my queue!

Oni
  1. 00:07:036 (20) - Recommend to move this to 00:06:937 - because there's no note where it is and the note on 00:06:937 - is usually mapped out.
  2. 00:08:516 (29,39) - I think changing notes like this to k would fit how you've been following the melody so far.
  3. 00:53:911 (249,250) - I think you could swap this to better follow where the vocal is emphasized. // 00:55:885 (258,259) - same for 00:56:477 -
  4. 01:05:161 (301,302,303,304) - Not a fan of how this ignores the emphasis on 01:05:556 - . You have two options that I can see. Change 01:05:358 (302) - to k or delete it entirely. This actually happens in quite a few places like 01:08:911 (319,320,321,322) - etc.
  5. 01:06:542 (308,309,310) - Really feel kdk would fit much better pitch wise here.
Muzu
  1. 01:09:503 (289) - Would move to 01:09:108 - instead since there's nothing on where you put it but it seems like you want a break somewhere. Would be most appropriate to plop a break where there is no sound.
  2. 01:15:424 (1) - Hmm why not slider? Like 00:50:950 (213) - ?
  3. 01:35:556 - Would put a note here and delete 01:36:148 (94) - instead for a break moment?
I think the lower diffs look mostly fine. A bit busy so I'll skip those. Good luck!
Topic Starter
igorsprite

Mir wrote:

Hello, from my queue!

Oni
  1. 00:07:036 (20) - Recommend to move this to 00:06:937 - because there's no note where it is and the note on 00:06:937 - is usually mapped out. i like how the session starts with this dk and probably no one who play the map will be affected in gameplay because of that. maybe i change in future
  2. 00:08:516 (29,39) - I think changing notes like this to k would fit how you've been following the melody so far. i'm following the drums here
  3. 00:53:911 (249,250) - I think you could swap this to better follow where the vocal is emphasized. // 00:55:885 (258,259) - same for 00:56:477 - ok
  4. 01:05:161 (301,302,303,304) - Not a fan of how this ignores the emphasis on 01:05:556 - . You have two options that I can see. Change 01:05:358 (302) - to k or delete it entirely. This actually happens in quite a few places like 01:08:911 (319,320,321,322) - etc. very useful, thanks :D
  5. 01:06:542 (308,309,310) - Really feel kdk would fit much better pitch wise here. ok
Muzu
  1. 01:09:503 (289) - Would move to 01:09:108 - instead since there's nothing on where you put it but it seems like you want a break somewhere. Would be most appropriate to plop a break where there is no sound. yes it does, but i liked how fit with others parts like 01:11:082 (296,297,298,299,300,301) -
  2. 01:15:424 (1) - Hmm why not slider? Like 00:50:950 (213) - ? wtf this spinner xD
  3. 01:35:556 - Would put a note here and delete 01:36:148 (94) - instead for a break moment? no, sounds bad
I think the lower diffs look mostly fine. A bit busy so I'll skip those. Good luck! thanks ><
Axer
irc
21:50 Igor Sprite: axer
22:00 Axer: yes?
22:01 Axer: how can I help you
22:04 Axer: hellos (?
22:07 Axer: ;;
22:08 Igor Sprite: sorry ;-;
22:09 Axer: u want to snipe me in trickl4sh owo?
22:09 Igor Sprite: can you mod my map?
22:09 Axer: ooooooooooooooooooooOO
22:09 Axer: what map
22:09 *Igor Sprite is listening to [https://osu.ppy.sh/b/1148886 Silent Siren - LOVE no Shirushi]
22:10 Axer: I'll do it uwu
22:10 Igor Sprite: thanks *-*
22:11 Axer: in post or here
22:11 Igor Sprite: here
22:11 Axer: alright, gimme a min
22:12 Igor Sprite: okay :3
22:17 Axer: aight
22:17 *Axer is editing [https://osu.ppy.sh/b/1148886 Silent Siren - LOVE no Shirushi [Oni]]
22:18 Igor Sprite: love no shirushi
22:20 Igor Sprite: pu pupu purupu pupu pu
22:20 *Axer is editing [https://osu.ppy.sh/b/1148886 Silent Siren - LOVE no Shirushi [Oni]]
22:20 Axer: asdasdas
22:20 Axer: 00:07:529 (23) - make this finisher
22:22 Igor Sprite: okay
22:23 Axer: It's p decent
22:23 Axer: 01:57:266 (596,597) - make this kdk uwu
22:25 Axer: and that's about it for the oni
22:26 Igor Sprite: no D:
22:26 Axer: o
22:27 Axer: 00:12:069 (50) - this finisher
22:27 Axer: 00:39:108 (153) - finisher
22:28 Igor Sprite: ok
22:30 Axer: 01:57:661 (188,189) - there are no noises here.
22:31 Axer: or are just too low to pick up
22:31 Axer: not worth mapping those
22:31 Igor Sprite: yeah
22:31 Igor Sprite: i deleted
22:32 Axer: usually futsuu and kantan are the ones that need least mods
22:32 Axer: you can make a 4* inner oni with this song too
22:33 Igor Sprite: no, i hate inner oni `-´
22:33 Axer: ooo :<
22:33 Axer: why
22:33 Axer: 01:28:845 (34) - this is snapped incorrectly
22:34 Axer: 01:29:635 - it should end here
22:34 Igor Sprite: ok
22:35 Axer: now kantan
22:35 Axer: 00:12:463 (13) - this is not snapped correctly
22:37 Igor Sprite: wtf these sliders
22:37 Axer: 01:43:845 (42) - not snapped correctly
22:38 Axer: and that's about it
22:38 Igor Sprite: thanks <3

very smol and cute song >< good luck with rank
ulko
hi, from queue

[General]

Slider Velocity should be 1.40 on all diffs :thinking:
^fix sv


[Oni]

00:02:200 - 00:03:779 - 00:05:358 - I think those notes sound potentially like k
00:07:036 - move to 00:06:937 - -----> cuz 00:07:036 - here is no sound :thinking:
00:09:306 (34,35,36) - change to dkd, for a more varied pattern
00:12:266 - delete cuz i hear no sound, also the sv change is better understood
00:14:536 - 00:17:694 - change those to d, it will be less repetitive (dk dk dk dk dk dk dk dk----> dd dk dk dk dd dk dk dk)
00:19:569 - i hear no sound here, i'll suggest move that note to 00:19:273 - and change to d. There's no sound too but it seems good imo.
00:20:852 - 00:24:010 - change to d same reason that i mentioned (variation)
00:25:983 - delete cuz no particular sound...
00:25:292 - k 00:25:490 - d cuz synth sounds like that...
00:26:378 - delete cuz kkD is pretty weird ;-; OR 00:26:477 - remove finisher, so it'll be kkd
00:51:641 - delete, then 00:51:740 - D
01:14:240 - 01:15:029 - 01:15:227 - delete so you can make emphasis on 01:14:635 - this sound, sv and stream will be better understood
01:15:424 (340,341,342,343,344,345,346,347,348,349,350,351) - kdddkdddkddk?
01:17:003 - D?
Hmmm...
01:17:200 -
01:20:358 -
01:23:615 -
01:29:832 -
^ patterns would look better if you remove those
01:20:950 - d? consistence with 01:17:792 -
01:21:740 - ^
01:22:529 - i hear k sound like 01:22:727 -
01:25:984 - delete? so i can prepare for 01:26:280 (407,408,409) - that kdK DDDx
01:29:536 - delete to avoid dkkdkkddK? --> dkkdkkd K 8)
01:31:213 - no sound owo, delete (unless you're following hihat) but map flows well without that note...
01:36:246 - delete? cuz relax after kdK ;-;
01:23:121 (383,384,385) - this is kkd but 01:35:753 (455,456,457) - this is kdK, for consistence, both should be the same pattern...
01:38:713 (474,475) - ctrl+g on those, like 01:26:082 (403,404) - THIS
01:42:167 - delete cuz no sound
01:44:635 (503,504,505,506,507) - i think ddddk is better, to emphatize 01:45:029 - this
01:47:595 (522,523,524,525,526,527,528) - try with another pattern, for variation... like ddkdkdk or whatever
01:49:174 (533,534,535,536,537,538,539) - ^
01:51:246 - delete, reason mentioned...
01:52:431 - d, for variation(?

[Muzukashii]

00:02:200 - 00:03:779 - 00:05:358 - change to k, mentioned in oni diff
00:06:740 - delete? to make it easier than oni
00:54:898 - 00:58:056 - 01:01:213 - 01:04:371 - 01:07:529 - 01:10:687 - 01:12:069 - 01:13:845 - what happened with the finishers on that part? if you want to make better spread, make shorter patterns like cutting 00:52:727 - this and 00:54:503 - this
01:15:424 - end slider 01:16:510 - here

i recommend you to nerf this diff a little, it's pretty hard compared to futsuu
^try to make shorter patterns and delete unnecesary 1/4 triplets.

[Futsuu]

00:13:056 - end slider 00:13:450 - here
01:23:319 - why not K?
00:54:898 - 00:58:056 - 01:01:213 - 01:04:371 - 01:07:529 - 01:10:687 - 01:12:069 - 01:13:845 - what happened to finishers?

pretty cool diff

[Kantan]

00:13:845 - finisher, loud sound
00:20:161 - ^ (but this isn't necessary at all)
00:26:477 - finisher.
00:32:792 - i think finisher is not necessary here
00:35:950 - ^
00:54:898 - 00:58:056 - 01:01:213 - 01:04:371 - 01:07:529 - 01:10:687 - 01:12:069 - 01:13:845 - finishers?
01:17:003 - finisher
01:29:635 - ^
01:26:279 - move 01:26:477 - here, so baby players will not get confused @-@ (also finisher if you want)
01:35:950 - K, for consistence with 01:23:319 -
01:39:108 - finisher?????
01:42:266 - finisher sound


GL
Topic Starter
igorsprite

Ulqui wrote:

hi, from queue

[General]

Slider Velocity should be 1.40 on all diffs :thinking: nice bug
^fix sv


[Oni]

00:02:200 - 00:03:779 - 00:05:358 - I think those notes sound potentially like k no
00:07:036 - move to 00:06:937 - -----> cuz 00:07:036 - here is no sound :thinking: ok
00:09:306 (34,35,36) - change to dkd, for a more varied pattern no, i like the ddd
00:12:266 - delete cuz i hear no sound, also the sv change is better understood but has a sound
00:14:536 - 00:17:694 - change those to d, it will be less repetitive (dk dk dk dk dk dk dk dk----> dd dk dk dk dd dk dk dk) used
00:19:569 - i hear no sound here, i'll suggest move that note to 00:19:273 - and change to d. There's no sound too but it seems good imo. i prefer with k and this note does not affect the gameplay
00:20:852 - 00:24:010 - change to d same reason that i mentioned (variation) ?
00:25:983 - delete cuz no particular sound... ok
00:25:292 - k 00:25:490 - d cuz synth sounds like that... no
00:26:378 - delete cuz kkD is pretty weird ;-; OR 00:26:477 - remove finisher, so it'll be kkd does not have any note after the kkD, you can do it, just try xd
00:51:641 - delete, then 00:51:740 - D ok
01:14:240 - 01:15:029 - 01:15:227 - delete so you can make emphasis on 01:14:635 - this sound, sv and stream will be better understood no
01:15:424 (340,341,342,343,344,345,346,347,348,349,350,351) - kdddkdddkddk? no
01:17:003 - D? no
Hmmm...
01:17:200 - ok
01:20:358 - ok
01:23:615 - no
01:29:832 - ok
^ patterns would look better if you remove those
01:20:950 - d? consistence with 01:17:792 - ok
01:21:740 - ^ no
01:22:529 - i hear k sound like 01:22:727 - ok
01:25:984 - delete? so i can prepare for 01:26:280 (407,408,409) - that kdK DDDx no
01:29:536 - delete to avoid dkkdkkddK? --> dkkdkkd K 8) why? D:
01:31:213 - no sound owo, delete (unless you're following hihat) but map flows well without that note... no
01:36:246 - delete? cuz relax after kdK ;-; die no :/
01:23:121 (383,384,385) - this is kkd but 01:35:753 (455,456,457) - this is kdK, for consistence, both should be the same pattern... ok
01:38:713 (474,475) - ctrl+g on those, like 01:26:082 (403,404) - THIS OK
01:42:167 - delete cuz no sound delete cuz i hate ddK no xd
01:44:635 (503,504,505,506,507) - i think ddddk is better, to emphatize 01:45:029 - this ok
01:47:595 (522,523,524,525,526,527,528) - try with another pattern, for variation... like ddkdkdk or whatever no
01:49:174 (533,534,535,536,537,538,539) - ^ ^
01:51:246 - delete, reason mentioned... ok
01:52:431 - d, for variation(? no

[Muzukashii]

00:02:200 - 00:03:779 - 00:05:358 - change to k, mentioned in oni diff no
00:06:740 - delete? to make it easier than oni ok
00:54:898 - 00:58:056 - 01:01:213 - 01:04:371 - 01:07:529 - 01:10:687 - 01:12:069 - 01:13:845 - what happened with the finishers on that part? if you want to make better spread, make shorter patterns like cutting 00:52:727 - this and 00:54:503 - this ok
01:15:424 - end slider 01:16:510 - here ok

i recommend you to nerf this diff a little, it's pretty hard compared to futsuu
^try to make shorter patterns and delete unnecesary 1/4 triplets.

[Futsuu]

00:13:056 - end slider 00:13:450 - here ok
01:23:319 - why not K? ok
00:54:898 - 00:58:056 - 01:01:213 - 01:04:371 - 01:07:529 - 01:10:687 - 01:12:069 - 01:13:845 - what happened to finishers? ok

pretty cool diff >///<

[Kantan]

00:13:845 - finisher, loud sound ok
00:20:161 - ^ (but this isn't necessary at all) ^
00:26:477 - finisher. ok
00:32:792 - i think finisher is not necessary here
00:35:950 - ^
00:54:898 - 00:58:056 - 01:01:213 - 01:04:371 - 01:07:529 - 01:10:687 - 01:12:069 - 01:13:845 - finishers? yes
01:17:003 - finisher ok
01:29:635 - ^ ^
01:26:279 - move 01:26:477 - here, so baby players will not get confused @-@ (also finisher if you want) "baby players" :3
01:35:950 - K, for consistence with 01:23:319 - ok
01:39:108 - finisher????? ok
01:42:266 - finisher sound ok


GL thanks c:
Kbludoh
Hello! Modding the Oni difficulty, since I'm not very familiar with the lower difficulties.

00:15:424 (71,72,73,74,75,76,77,78,79,80) - Some slight variance is recommended here. Nothing drastic, but just to keep your player engaged a little more. Doing the variation only in the 3rd does not take away the feeling of repetition the map gives. This applies to most places where you copy/pasted stuff.

01:15:424 (343,344,345,346,347,348,349,350,351,352,353,354) - I think changing the pattern here would sound a bit better. KKKKDDDDKKKK perhaps?

01:28:845 (422,423,424,425,426,427,428,429) - This is mostly something you'd find in an Inner Oni, not in Oni. Change to something simpler. No hand swaps on Oni. (Except on patterns such as KDDKD and DKKDK.)

01:41:477 (493,494,495,496,497,498,499,500,501) - This is mostly something you'd find in an Inner Oni, not in Oni. Change to something simpler. No hand swaps on Oni. (Except on patterns such as KDDKD and DKKDK.)

01:46:016 (517,518,519,520,521,522,523) - Too long and hand swaps. Not fit for Oni.

01:47:595 (528,529,530,531,532,533,534) - ^

01:49:174 (539,540,541,542,543,544,545) - ^

Those are the most glaring things I've found.
Topic Starter
igorsprite

Kbludoh wrote:

Hello! Modding the Oni difficulty, since I'm not very familiar with the lower difficulties.

00:15:424 (71,72,73,74,75,76,77,78,79,80) - Some slight variance is recommended here. Nothing drastic, but just to keep your player engaged a little more. Doing the variation only in the 3rd does not take away the feeling of repetition the map gives. This applies to most places where you copy/pasted stuff. ja tentei de todas as maneiras e desmaneiras que tem de nn deixar repetitivo, então sei la oq fazer ¯\_(ツ)_/¯

01:15:424 (343,344,345,346,347,348,349,350,351,352,353,354) - I think changing the pattern here would sound a bit better. KKKKDDDDKKKK perhaps? nn, que coisa absurda

01:28:845 (422,423,424,425,426,427,428,429) - This is mostly something you'd find in an Inner Oni, not in Oni. Change to something simpler. No hand swaps on Oni. (Except on patterns such as KDDKD and DKKDK.) arrumei, agora eu consigo fazer FC xd

01:41:477 (493,494,495,496,497,498,499,500,501) - This is mostly something you'd find in an Inner Oni, not in Oni. Change to something simpler. No hand swaps on Oni. (Except on patterns such as KDDKD and DKKDK.) ^

01:46:016 (517,518,519,520,521,522,523) - Too long and hand swaps. Not fit for Oni. ss

01:47:595 (528,529,530,531,532,533,534) - ^ ^

01:49:174 (539,540,541,542,543,544,545) - ^ ^

Those are the most glaring things I've found. vlw ai c:
Karee Pan
Hey there :) From my queue.
You have a pretty unique style of mapping i tried to keep my mod clean enough to not nerf the structure too much.

[Kantan]
00:41:279 (49) - These single upbeat notes seem very sudden and tough for Kantan, You could consider deleting (49) and moving 00:42:858 (52) - to 00:43:450
00:50:161 (61) - And i would just repeat ^ here (00:49:371 - could still be a note though)
01:13:056 (89) - We could delete this and switch 01:13:845 (91) - to D to map the big cymbals instead.
01:51:148 (54) - Again a bit sudden, maybe just move to 01:51:345


[Futsuu]
00:16:608 (35,36,37,38) - Would just go with the same kdkd instead this switch might be confusing in Futsuu

This was a fun diff.

[Muzukashii]
00:37:135 (138) - Seems unnecessary
00:52:727 (205,219) - Since we follow the vocal so strong we could just delete these
01:31:213 (352) - I liked how you let the longer vocal notes ride with a break after them and would continue it here by Moving this to 01:31:213 (352)
01:32:595 - Could add note here then too


[Oni]
00:06:740 (19) - You could consider deleting this, Feels the piano sound is kinda irrelevant compared to keeping following the intro melody.
00:14:240 (64,73,82) - would just make these k's as well like in the next set.
00:36:345 (152,154) - These are too much to my ear
00:39:306 (162,163) - (163) Is the only snare here not mapped with a k, so i would just Crtl-g these.


Some extra stuff for your consideration
Sorry for these bigger suggestions, just something to take into consideration :)
Please note that this being a fairly low BPM 3.6* Oni, some of the patterns are making big difficulty spikes in it. To me these feel a bit out of place with the rest of the song. (These patterns are fine as they are but they are just tough)
01:15:424 - A 12 note kdkdkdkdkdkd is hard, you could go soemthing like d_kdk_kdkdkd for example.
01:28:845 - dkkdkkddk also rough for this. At least (429) should be deleted cause of the Finisher coming up.
01:41:477 - Here as well, very tough pattern. (500) at least before the Finisher should go. Both of these 9s could also be done as simple as xxxxx_x_X
01:46:213 (514,525,536) - These also questionable to me difficulty wise.


Good song, nice mapset! Good luck!
Topic Starter
igorsprite

Karee Pan wrote:

Hey there :) From my queue.
You have a pretty unique style of mapping i tried to keep my mod clean enough to not nerf the structure too much. i will cry ;-;

[Kantan]
00:41:279 (49) - These single upbeat notes seem very sudden and tough for Kantan, You could consider deleting (49) and moving 00:42:858 (52) - to 00:43:450 ok
00:50:161 (61) - And i would just repeat ^ here (00:49:371 - could still be a note though) ^
01:13:056 (89) - We could delete this and switch 01:13:845 (91) - to D to map the big cymbals instead. ok
01:51:148 (54) - Again a bit sudden, maybe just move to 01:51:345 ok


[Futsuu]
00:16:608 (35,36,37,38) - Would just go with the same kdkd instead this switch might be confusing in Futsuu fixed

This was a fun diff. >///<

[Muzukashii]
00:37:135 (138) - Seems unnecessary i prefer keep
00:52:727 (205,219) - Since we follow the vocal so strong we could just delete these ok
01:31:213 (352) - I liked how you let the longer vocal notes ride with a break after them and would continue it here by Moving this to 01:31:213 (352) ok
01:32:595 - Could add note here then too ok


[Oni]
00:06:740 (19) - You could consider deleting this, Feels the piano sound is kinda irrelevant compared to keeping following the intro melody. good :o
00:14:240 (64,73,82) - would just make these k's as well like in the next set. used
00:36:345 (152,154) - These are too much to my ear yeah xD
00:39:306 (162,163) - (163) Is the only snare here not mapped with a k, so i would just Crtl-g these. ok


Some extra stuff for your consideration
Sorry for these bigger suggestions, just something to take into consideration :)
Please note that this being a fairly low BPM 3.6* Oni, some of the patterns are making big difficulty spikes in it. To me these feel a bit out of place with the rest of the song. (These patterns are fine as they are but they are just tough)
01:15:424 - A 12 note kdkdkdkdkdkd is hard, you could go soemthing like d_kdk_kdkdkd for example.
01:28:845 - dkkdkkddk also rough for this. At least (429) should be deleted cause of the Finisher coming up.
01:41:477 - Here as well, very tough pattern. (500) at least before the Finisher should go. Both of these 9s could also be done as simple as xxxxx_x_X
01:46:213 (514,525,536) - These also questionable to me difficulty wise.
fixed all


Good song, nice mapset! Good luck! thanks c:
sing216
Late for mod, i feel lazy. (:3 _)=

Muzukashii
I think this mod is subjective, it depends on you.

  1. 00:10:983 (30) - delete
    This note sounds should not be put here
  2. 00:12:266 (36) - delete and 00:13:056 - add (d / 1/4 dd) here
    no note sounds strange here, also take a break after the big note better.
  3. 00:13:845 - ~ 00:18:187 -
    Should be able to make more changes because muzukashii, e.g change like this? :
  4. 00:44:635 (139) - change to d and 00:44:832 (140) - move to 00:44:733 -
    More similar to Oni, and continues to follow the drum's voice
  5. 00:47:398 (150) - change to k
  6. 00:56:279 - add k?
  7. 01:06:148 - ^
  8. 01:26:279 - add d
  9. 01:27:858 - add d and 01:27:266 (284,291) - delete
    It sounds more like this better
  10. 01:44:635 - add d
  11. 01:45:819 (339,340,341,342,343,344,345) -
    These pattern looks good, but actually here you can follow the music more clearly,
    e.g 01:46:213 (342) - move to 01:46:312 - and
    01:46:510 (343) - move to 01:46:411 (343) -
    (I think this mod is subjective, it depends on you.)
  12. ^if you take my advice, 01:47:398 (347,348,349,350,351,352,353,354,355,356,357,358) - here you should make the same change

Oni
  1. 00:07:529 - ~ 00:12:463 -
    i think here the note is suddenly too much, because it is in start part and not kiai. 00:07:825 (24,34,44) - My advice is delete these notes, or you decide to delete feeling better for you.
  2. 00:12:266 (49) - delete?
  3. 00:19:371 (88) - delete and 00:19:470 (89) - change to d ,add a small break
  4. 01:17:891 - add d and 01:19:470 - add k
    Kiai many 1/2 note but it will feel unnatural
  5. ^You can choose to delete 01:20:062 (367) - this note if you take my advice
  6. 01:23:516 (384,392) - delete and 01:26:280 (401) - change to d
    The difficulty increases suddenly here, because continuous big note or 1/4
  7. 01:28:056 (412) - delete
  8. 01:28:845 (417,418,419,420,421,422,423) - change to dkkkdkd?
    Everyone's feeling is different, so this just what you think
  9. 01:30:523 - and 01:32:299 - add d
    Will be almost the same change with the beginning kiai
  10. 01:33:681 - add d and 01:34:865 - add k
  11. 01:36:148 (456,460,464,468) - delete and 01:38:812 - add d
  12. 01:44:635 (498,499) - change to k sound better?

Song is so cute and has a charming melody.
Good luck!! :) :) :)
Topic Starter
igorsprite

sing216 wrote:

Late for mod, i feel lazy. (:3 _)=

Muzukashii
I think this mod is subjective, it depends on you.

  1. 00:10:983 (30) - delete
    This note sounds should not be put here ok
  2. 00:12:266 (36) - delete and 00:13:056 - add (d / 1/4 dd) here
    no note sounds strange here, also take a break after the big note better. used
  3. 00:13:845 - ~ 00:18:187 - ok
    Should be able to make more changes because muzukashii, e.g change like this? :
  4. 00:44:635 (139) - change to d and 00:44:832 (140) - move to 00:44:733 -
    More similar to Oni, and continues to follow the drum's voice hmm...
  5. 00:47:398 (150) - change to k ok
  6. 00:56:279 - add k? ok
  7. 01:06:148 - ^ ^
  8. 01:26:279 - add d ok
  9. 01:27:858 - add d and 01:27:266 (284,291) - delete
    It sounds more like this better good
  10. 01:44:635 - add d ok
  11. 01:45:819 (339,340,341,342,343,344,345) -
    These pattern looks good, but actually here you can follow the music more clearly,
    e.g 01:46:213 (342) - move to 01:46:312 - and
    01:46:510 (343) - move to 01:46:411 (343) - :o
    (I think this mod is subjective, it depends on you.)
  12. ^if you take my advice, 01:47:398 (347,348,349,350,351,352,353,354,355,356,357,358) - here you should make the same change

Oni
  1. 00:07:529 - ~ 00:12:463 -
    i think here the note is suddenly too much, because it is in start part and not kiai. 00:07:825 (24,34,44) - My advice is delete these notes, or you decide to delete feeling better for you. :o
  2. 00:12:266 (49) - delete? ok
  3. 00:19:371 (88) - delete and 00:19:470 (89) - change to d ,add a small break yes
  4. 01:17:891 - add d and 01:19:470 - add k
    Kiai many 1/2 note but it will feel unnatural sounds bad and i like these 1/2 notes, but i will try put 1/4 too
  5. ^You can choose to delete 01:20:062 (367) - this note if you take my advice
  6. 01:23:516 (384,392) - delete and 01:26:280 (401) - change to d
    The difficulty increases suddenly here, because continuous big note or 1/4 it's to be sudden and hard
  7. 01:28:056 (412) - delete ok
  8. 01:28:845 (417,418,419,420,421,422,423) - change to dkkkdkd?
    Everyone's feeling is different, so this just what you think i think dkkkdkd it's a bit hard
  9. 01:30:523 - and 01:32:299 - add d
    Will be almost the same change with the beginning kiai used
  10. 01:33:681 - add d and 01:34:865 - add k used
  11. 01:36:148 (456,460,464,468) - delete and 01:38:812 - add d no
  12. 01:44:635 (498,499) - change to k sound better? okay... >.>

Song is so cute and has a charming melody. you are cute and have a charming melody >///<
Good luck!! :) :) :)
Ideal
poi
2017-12-01 12:29 Idealism: .
2017-12-01 12:30 Idealism: dx eu perguntar umas coisas
2017-12-01 12:30 Idealism: 00:01:214 (1,2,3) - pq escolheu usar ds aqui? considerando que o som nessa batida é bem alto
2017-12-01 12:31 Idealism: se decidir mudar isso, dá ctrl+g aq 00:07:135 (5,6) -
2017-12-01 12:32 Idealism: (kantan btw)
2017-12-01 12:33 Igor Sprite: tava olhando o oni
2017-12-01 12:33 Igor Sprite: deu até bug mental
2017-12-01 12:34 Idealism: ASOKPDRHSADUFGSAD
2017-12-01 12:35 Idealism: 00:49:766 (61) - sugiro botar esse k aqui: 00:49:963 -
2017-12-01 12:35 Igor Sprite: qq é ds
2017-12-01 12:35 Igor Sprite: distance snap
2017-12-01 12:35 Idealism: d
2017-12-01 12:35 Idealism: ué
2017-12-01 12:35 Idealism: don
2017-12-01 12:35 Idealism: dslkfbnsdi
2017-12-01 12:39 Idealism: 01:41:871 (39,40) - k k? acompanha melhor a vocal
2017-12-01 12:41 Idealism: 01:51:345 (54,55) - ctrl+g, aqui fica melhor d k
2017-12-01 12:41 Idealism: 01:52:924 (56,57,58,59) - tbm pra esses 4
2017-12-01 12:41 Igor Sprite: eu escolhi usar d no começo da musica pra dar a impressão que o som ta aumentando até pq aqui 00:07:529 (6,8,10) - é d
2017-12-01 12:43 Idealism: seguindo o piano?
2017-12-01 12:44 Igor Sprite: ss
2017-12-01 12:44 Igor Sprite: ss
2017-12-01 12:45 Idealism: então vc poderia mudar só esse 00:04:371 (3) - pra k pq aqui o piano fica mais agudo
2017-12-01 12:45 Idealism: e 00:05:950 - aqui já abaixa de novo
2017-12-01 12:46 Igor Sprite: eu levei DC
2017-12-01 12:46 Igor Sprite: manda print do que vc falou
2017-12-01 12:46 Idealism: osu.ppy.sh/ss/9663899
2017-12-01 12:46 Idealism: ..
2017-12-01 12:46 Idealism: https://osu.ppy.sh/ss/9663899
2017-12-01 12:46 Idealism: porra de firefox
2017-12-01 12:46 Idealism: n bota o https:// na frente
2017-12-01 12:48 Idealism: 00:49:766 (61) - vc bem q poderia botar essa nota pra cá 00:49:963 -, segue a voz da garota + o piano, e o som de tambor ali é complicado de ouvir por conta da baixa intensidade dele
2017-12-01 12:50 Igor Sprite: mas ele ja ta ai
2017-12-01 12:50 Igor Sprite: nn pera vc ja falou isso
2017-12-01 12:50 Igor Sprite: :thonking:
2017-12-01 12:51 Idealism: i
2017-12-01 12:51 Idealism: nem vi
2017-12-01 12:51 Idealism: SDLKPFGHUDFYFGHDSYUFIGJDSFZP[KGHJRDESIOYUGBDFR
2017-12-01 12:51 Igor Sprite: kkkk
2017-12-01 12:51 Idealism: 01:26:082 - bota um k aqui pra manter a consistência com 01:38:319 -
2017-12-01 12:52 Igor Sprite: são dois momentos diferentes
2017-12-01 12:52 Igor Sprite: se tu olhar as outras diffs todas tão com o final diferente
2017-12-01 12:53 Idealism: presta atenção na vocal que vc tá seguindo, as duas notas caem no "te", a diferença é que no primeiro momento ela segue com "te to" e no segundo ela corta no "te"
2017-12-01 12:56 Idealism: .
2017-12-01 12:56 Idealism: levou dc de novo?
2017-12-01 12:56 Igor Sprite: net ta loka
2017-12-01 12:56 Idealism: vis
2017-12-01 12:56 Idealism: https://osu.ppy.sh/ss/9663940
2017-12-01 12:58 Igor Sprite: tirei a nota do 2 e botei la no 1
2017-12-01 12:59 Igor Sprite: ah deixa pra la, dps eu arruma sa porar
2017-12-01 12:59 Idealism: auehauehae
2017-12-01 13:16 Idealism: blz moozoo
2017-12-01 13:17 Idealism: 00:32:792 (103) - muda pra k, tem o mesmo som daqui00:32:398 (101) -
2017-12-01 13:18 Igor Sprite: q
2017-12-01 13:18 Igor Sprite: nn vou mudar essas notas
2017-12-01 13:18 Igor Sprite: vão ser sempre D
2017-12-01 13:18 Igor Sprite: nn vou mudar essas notas
2017-12-01 13:18 Igor Sprite: nn vou mudar essas notas
2017-12-01 13:18 Igor Sprite: vão ser sempre D
2017-12-01 13:18 Idealism: i
2017-12-01 13:18 Idealism: deu spam aq
2017-12-01 13:18 Idealism: deu pra vc tbm?
2017-12-01 13:18 Idealism: 00:44:832 - n vejo pq n fazer um ddd aq (e com ctz n vai ser um 21)
2017-12-01 13:18 Igor Sprite: quando a mensagem duplica nn mostra pra pessoa
2017-12-01 13:18 Igor Sprite: só pra quem recebeu
2017-12-01 13:18 Idealism: ah
2017-12-01 13:19 Idealism: é um muzu, então ali n tem problema fazer triple de mono
2017-12-01 13:19 Idealism: 00:57:463 (185,186) - ctrl+g
2017-12-01 13:20 Igor Sprite: blz
2017-12-01 13:20 Idealism: e o bpm é baixo tbm
2017-12-01 13:20 Idealism: aí n fica mto difícil
2017-12-01 13:20 Igor Sprite: ja entendi kkk
2017-12-01 13:21 Igor Sprite: oka
2017-12-01 13:22 Idealism: 01:45:029 (342) - d
2017-12-01 13:22 Igor Sprite: q
2017-12-01 13:22 Igor Sprite: mas tem só de k
2017-12-01 13:22 Igor Sprite: e é o mesmo daqui 00:13:450 (39) -
2017-12-01 13:22 Idealism: a diferença sendo que ali tem um somzinho alto
2017-12-01 13:22 Idealism: e onde eu linkei n tem
2017-12-01 13:23 Idealism: em fato, o som para ali
2017-12-01 13:25 Igor Sprite: e o oni?
2017-12-01 13:25 Idealism: vou tentar moddar
2017-12-01 13:26 Idealism: vou até tentar dar uma jogada antes
2017-12-01 13:27 Idealism: n jogo taiko faz um tempo
2017-12-01 13:29 Idealism: jk acc
2017-12-01 13:30 Igor Sprite: melhor que a minha
2017-12-01 13:30 Igor Sprite: eu nn dou nem FC
2017-12-01 13:30 Idealism: uaheuaheuahe
2017-12-01 13:32 Idealism: sem maiores problemas imo
2017-12-01 13:33 Idealism: só um pouco repetitivo mais pro final mas tá d boa
2017-12-01 13:34 Igor Sprite: vlw ai
2017-12-01 13:34 Idealism: vou postar lá na thrad
2017-12-01 13:34 Idealism: thread
Tyistiana
And finally, I'm flee free from the project. Sorry for the late. ;;w;;

[ Overall]
01:45:424 - Seems like this part is not a kiai. It's looks like outro more than kiai. Like 00:13:845 as an intro.

[ Kantan]
00:50:950 - Seems too blank here. How about add a note here? To make the note dense here not too far away from Futsuu.
01:43:845 - The slide is not on any 1/4 1/6 or 1/8. Make this slider snap to 1/4 like 00:12:463 will be better.

[ Futsuu]
00:20:161 - Change to K , to make it consist to the other difficulty. And it fit to the pitch better imo.
00:45:424 - In Futsuu have used D here but while the others difficulty used K. To change this point as K on Futsuu will make a consistence to the other difficulty.
01:39:108 - Forget to add a finisher here? Even Kantan have used a finisher here.
01:44:635 - Unsnapped slider.

[ Muzukashii]
00:20:161 - Change to K , to make it consist to the other difficulty. And it fit to the pitch better imo.
00:35:753 - Change to d , to make it distinguish from 00:35:358 (100,101) since the pitch have a different tone.
00:37:727 - Add d here will fit the pitch better. A 1/2 note after finisher note isn't that hard for Muzukashii.
01:23:319 - Did you forget to add a finisher here. To add it, it will consist to 01:23:911 (268,270,272,274)
01:32:792 - A pitch here isn't strong enough to use finisher imo.
01:35:161 moves to 01:34:963 - It will follow the vocal better.
01:35:950 - Just like 01:23:319

[ Oni]
It's already good from my sight~ :3

Adorable song and nice mapset! Good luck! :D
Topic Starter
igorsprite

Tyistiana wrote:

And finally, I'm flee free from the project. Sorry for the late. ;;w;; at least you modded :3

[ Overall]
01:45:424 - Seems like this part is not a kiai. It's looks like outro more than kiai. Like 00:13:845 as an intro. :thonking:

[ Kantan]
00:50:950 - Seems too blank here. How about add a note here? To make the note dense here not too far away from Futsuu. O.o
01:43:845 - The slide is not on any 1/4 1/6 or 1/8. Make this slider snap to 1/4 like 00:12:463 will be better. probably it happened when the SV bugged, but this doesn't affect the gameplay. I will fix to avoid future mentions

[ Futsuu]
00:20:161 - Change to K , to make it consist to the other difficulty. And it fit to the pitch better imo. ok
00:45:424 - In Futsuu have used D here but while the others difficulty used K. To change this point as K on Futsuu will make a consistence to the other difficulty. :o
01:39:108 - Forget to add a finisher here? Even Kantan have used a finisher here. ok
01:44:635 - Unsnapped slider. bugs grrr

[ Muzukashii]
00:20:161 - Change to K , to make it consist to the other difficulty. And it fit to the pitch better imo. yeah
00:35:753 - Change to d , to make it distinguish from 00:35:358 (100,101) since the pitch have a different tone. ok
00:37:727 - Add d here will fit the pitch better. A 1/2 note after finisher note isn't that hard for Muzukashii. it's only to make different from other diffs
01:23:319 - Did you forget to add a finisher here. To add it, it will consist to 01:23:911 (268,270,272,274) yeah
01:32:792 - A pitch here isn't strong enough to use finisher imo. '^'
01:35:161 moves to 01:34:963 - It will follow the vocal better. god
01:35:950 - Just like 01:23:319 ^

[ Oni]
It's already good from my sight~ :3 :3

Adorable song and nice mapset! Good luck! :D thanks ><
Essey6
heyoo, nm!

kantan is very good! i couldn't find any problems C:


Muzukashii
01:45:819 (338,339) - you have this at the end but at the beginning it's 00:14:240 (41,42) -
any particular reason why or?

again, very good difficulty

Oni
00:02:200 (5) - don because it's a lower pitch? and for other notes like this
00:14:240 (59,61) - kat? and for other notes like these, for a bit of consistency with what you did at the end of the song

no complaints from me, a very fun and well made difficulty :D

i'm sorry this wasn't very helpful :') GL with rank!
Topic Starter
igorsprite

Essey6 wrote:

heyoo, nm!

kantan is very good! i couldn't find any problems C:


Muzukashii
01:45:819 (338,339) - you have this at the end but at the beginning it's 00:14:240 (41,42) -
any particular reason why or? it's a bit hard to explain but let's go '^'. i made the first session with more distant notes because sounds more calm and better and the last session with 1/4 because is a session more dense

again, very good difficulty

Oni
00:02:200 (5) - don because it's a lower pitch? and for other notes like this no D:
00:14:240 (59,61) - kat? and for other notes like these, for a bit of consistency with what you did at the end of the song sounds repetitive with the second part of the first session (makes sense?) and it's the same conceit from the diff muzukashii

no complaints from me, a very fun and well made difficulty :D

i'm sorry this wasn't very helpful :') GL with rank! at least you tried c: thanks for mod :3
davidminh0111
Hola, from my queue:
A bit late sorry:

[Kantan]
  1. 00:20:161 and 00:13:845 - A bit weird about the pattern. In 00:20:161 you started the strong melody with 3 notes consecutive. But in 00:13:845 You started with only 1 note. I think they should be identical because they have the same melody. Consider a remap here.
  2. 00:46:016 - Move this note to 00:46:213 because it would make players confusing and it doesn't stick to the melody either. Do it occasionally but not too much.
  3. 00:49:963: Move to 00:50:161 - Like I was mentioned above
  4. 00:51:740 to 01:02:792 - As you can see, you have made this part is boring, you have used too much 2/1 spaces, make some variations, you didn't make variations at the right point.
  5. 01:04:371: Same as above
[Futsuu]
  1. 00:26:477: You could increase the density more here. It's just a bit different.
  2. Great diff now
[Muzukashii]
  1. 00:43:845 - I think this is a remapped pattern, followed by the RC, it should not be longer than 5 notes when you are using 1/4 space in Muzukashii,
    You could remove these notes (e.g - 00:44:437 and 00:45:227
  2. 00:49:569 - Move this note to 00:50:161 and then remove this 00:50:358 I think it's better imo because the currently pattern isn't follow the vocal.
  3. 01:02:990 - Same as 00:43:845
[Oni]
  1. 00:39:010 - Imo you should add this note here because I heard the drum sound. It's still rankable when you but a 1/4 note next to the Finish notes.
  2. 01:15:917 - Same as above
(´・ω・`)
Topic Starter
igorsprite

davidminh0111 wrote:

Hola, from my queue: "hola" '^'
A bit late sorry:

[Kantan]
  1. 00:20:161 and 00:13:845 - A bit weird about the pattern. In 00:20:161 you started the strong melody with 3 notes consecutive. But in 00:13:845 You started with only 1 note. I think they should be identical because they have the same melody. Consider a remap here. yeah
  2. 00:46:016 - Move this note to 00:46:213 because it would make players confusing and it doesn't stick to the melody either. Do it occasionally but not too much. used
  3. 00:49:963: Move to 00:50:161 - Like I was mentioned above ^
  4. 00:51:740 to 01:02:792 - As you can see, you have made this part is boring, you have used too much 2/1 spaces, make some variations, you didn't make variations at the right point. ok
  5. 01:04:371: Same as above ^

    [Futsuu]
    1. 00:26:477: You could increase the density more here. It's just a bit different. but the density here is different in all diffs
    [Muzukashii]
    [Oni]
Mod later soon because fuk my battery it's okay xd. thanks for mod :3

davidminh0111 wrote:

[Muzukashii]
  1. 00:43:845 - I think this is a remapped pattern, followed by the RC, it should not be longer than 5 notes when you are using 1/4 space in Muzukashii,
    You could remove these notes (e.g - 00:44:437 and 00:45:227 used
  2. 00:49:569 - Move this note to 00:50:161 and then remove this 00:50:358 I think it's better imo because the currently pattern isn't follow the vocal. no, if i change here i will need to change here 01:02:398 (193,194,195,196,197) - too
  3. 01:02:990 - Same as 00:43:845 ?
[Oni]
  1. 00:39:010 - Imo you should add this note here because I heard the drum sound. It's still rankable when you but a 1/4 note next to the Finish notes. meh, sounds weird
  2. 01:15:917 - Same as above i don't want long 1/4 streams
(´・ω・`) (´・ω・`)
Aurele
The whole map is solid. We had a talk in IRC to cover some things in Futsuu and Muzukashii.

Currently waiting on davidminh0111's answer before going further.
Trynna
gabe saves the world
Topic Starter
igorsprite
where are you gabe :<
Aurele
:3c
Surono
merry christmas
[R]
gratz :D
Topic Starter
igorsprite

[R] wrote:

gratz :D
thanks and sorry for deny your request D:
davidminh0111
Hello Igor, I have some concerns about the tags in the metadata.

>Metadata is from alacat but since alacat's map tag have iyasine but your map has iyasine either. Iyasine is the GD name of someone else.
> I don't know that Lopkyy Produções created this music but it seems that I can't find it. But in my opinion, this song's genre is J-Pop and I don't think that company is Japanese.


Conclusion: Imo I don't know if this one needs for disqualification but it seems like the metadata is wrong.
Topic Starter
igorsprite

davidminh0111 wrote:

Hello Igor, I have some concerns about the tags in the metadata.
hello ><

davidminh0111 wrote:

>Metadata is from alacat but since alacat's map tag have iyasine but your map has iyasine either. Iyasine is the GD name of someone else.
mappers put some "random" things in tags like rsi in this map, but yeah it's related indirectly, some players have rsi playing this map and if don't the metadata is wrong(?). iyasine helped alacat to rank your mapset and now is helping me indirectly since i got bpm, offset, bg, audio, artist and title why not all the tags?

davidminh0111 wrote:

> I don't know that Lopkyy Produções created this music but it seems that I can't find it. But in my opinion, this song's genre is J-Pop and I don't think that company is Japanese.
oh, here is lopkyy and he helps me a lot. it's only lopkyy produções as your request >///<


davidminh0111 wrote:

Conclusion: Imo I don't know if this one needs for disqualification but it seems like the metadata is wrong.
maybe :roll: , in my view is all okay now, but feel free to try dq my map
davidminh0111
I'm not really sure but I will try to request someone for a metadata check.

I know what you said but you put: 'iyasine' in tags in your map. Maybe no one helps you called 'iyasine' but 'lopkyy'
Wafu

Igor Sprite wrote:

mappers put some "random" things in tags like rsi in this map, but yeah it's related indirectly, some players have rsi playing this map and if don't the metadata is wrong(?). iyasine helped alacat to rank your mapset and now is helping me indirectly since i got bpm, offset, bg, audio, artist and title why not all the tags?
This is not the same scenario. Players don't get RSI playing one map, so the tag is not very clever either way. But there are tags like "marathon", which you should have in a marathon map, even though they conflict with player Marathon. That is however indirect and unintentional. However, tagging someone who hasn't even touched the map shoudn't put them into tags. Not only they don't have to agree, but this is not something you give credit for. Metadata, timing, finding background is all a part of modding process and shouldn't be mentioned in tags, regardless of how much the mod helped.

Igor Sprite wrote:

oh, here is lopkyy and he helps me a lot. it's only lopkyy produções as your request >///<
That's still probably not a good tag as they have probably given you advice, but there's no evidence that they directly participated on the map. If someone is looking for their map, they probably don't want to find yours via tags.

I think this needs to be disqualified for putting irrelevant people into metadata (and it seems like without consent).

Another issue is that you shouldn't take metadata from unofficial sources, publishers or old beatmaps. Silent Siren seems to majorly use just "Silent Siren". In past, they have used "サイレントサイレン" (e.g. http://silent-siren.com/disco/detail.php?disc=38) without a gap. Your title does have a gap between サイレント and サイレン. Japanese doesn't really use gaps between words, so it makes more sense like this, and when their website uses this name, it's never with a gap. Otherwise, you should provide an official proof that the gap is viable, because it doesn't seem to be any official. The title and romanised title is correct.
Topic Starter
igorsprite

Wafu wrote:

I think this needs to be disqualified for putting irrelevant people into metadata (and it seems like without consent).
"irrelevant people" uh, you really don't choose your words right?. fixed artist and bye iyasine. i will keep the lopkyy ;), he is relevant to me and my mapset
_handholding
*This post was written in black text*
Topic Starter
igorsprite

Kisses wrote:

*This post was written in black text*
wait...

wtf
Saileach
If you value other people and their ability to see, please do not use light green on the forums :D
_handholding

Igor Sprite wrote:

iyasine helped alacat to rank your mapset and now is helping me indirectly since i got bpm, offset, bg, audio, artist and title why not all the tags?
He wasn't involved in your set though. Doesn't make too much sense to search someone's name on a map only to find out they aren't involved in the set. If everyone did this then searching for things in your ingame library you would pull up a plethora of mapsets that many people wouldn't have any anything to do with. Tags aren't a way of showing gratitude/credit, but a way to help search for mappers that were involved in said mapsets (at least I'm 98% sure lol)
Topic Starter
igorsprite

Kisses wrote:

but a way to help search for mappers that were involved in said mapsets (at least I'm 98% sure lol)
this solve the problem with lopkyy in tags
Nardoxyribonucleic
Disqualified so you can remove any irrelevant tags. Wafu also pointed out issues regarding general metadata so you need to address them as well.
Topic Starter
igorsprite

Nardoxyribonucleic wrote:

Disqualified so you can remove any irrelevant tags. Wafu also pointed out issues regarding general metadata so you need to address them as well.
nardo *-*
Wafu

Igor Sprite wrote:

Wafu wrote:

I think this needs to be disqualified for putting irrelevant people into metadata (and it seems like without consent).
"irrelevant people" uh, you really don't choose your words right?. fixed artist and bye iyasine. i will keep the lopkyy ;), he is relevant to me and my mapset
Sorry if that sounded too harsh, but "irrelevant" is actually the most accurate word to describe that. They are not relevant to this concrete mapset. Irrelevant is not an insult, I'm not using it as: "You're irrelevant, you have no right to say your opinion about this.", I'm using it as: "These people did not directly contribute to the mapset by mapping/making storyboard for it (i.e. they are not relevant to its content), so they shouldn't be credited for a contribution in the map." They may have affected how the metadata/map looks now, but that is in no way different from simple modding. Please, don't alter meanings of words to make it sound like I despise these people.

Absolutely agreed with Kisses. Tags are definitely not for showing gratitude.

Igor Sprite wrote:

Kisses wrote:

but a way to help search for mappers that were involved in said mapsets (at least I'm 98% sure lol)
this solve the problem with lopkyy in tags
What problem does it solve? Giving you a general advice (essentially a mod) doesn't mean what Kisses said.
davidminh0111
See? >√<.
1st time disqualifing a map
Topic Starter
igorsprite

davidminh0111 wrote:

See? >√<.
1st time disqualifing a map
D:

i will not remove lopkyy from tags. that is all :)
davidminh0111
Well, idk, at least tell some helpful work of Lopkyy or put in description makes people understand.

But I don't think it will work
_handholding

Igor Sprite wrote:

davidminh0111 wrote:

See? >√<.
1st time disqualifing a map
D:

i will not remove lopkyy from tags. that is all :)
well you won't be able to get it re-qualified then I'm afraid
davidminh0111
I agree with Kisses
Topic Starter
igorsprite

Kisses wrote:

well you won't be able to get it re-qualified then I'm afraid
removed produções from tags for be irrelevant

Igor Sprite wrote:

Kisses wrote:

but a way to help search for mappers that were involved in said mapsets (at least I'm 98% sure lol)
this solve the problem with lopkyy in tags

Wafu wrote:

What problem does it solve? Giving you a general advice (essentially a mod) doesn't mean what Kisses said.
as kisses said tags is for help search and if you write lopkyy, you will find 5 maps that lopkyy helped me
and writing igor sprite you will find many others without lopkyy in tags
_handholding
By involved I meant

1) mapped a GD
2) made an SB
3) were part of a collab
Wafu

Igor Sprite wrote:

as kisses said tags is for help search and if you write lopkyy, you will find 5 maps that lopkyy helped me and writing igor sprite you will find many others without lopkyy in tags
As I said "Giving you a general advice (essentially a mod) doesn't mean what Kisses said". It's hard to believe that they made something of the 3 things Kisses mentioned, there's no evidence on that.

@Kisses: Also would probably consider full complex hitsounds to be kinda tag-worthy, but yeah, nothing else probably belongs here, the rest is just regular modding.
Topic Starter
igorsprite

Kisses wrote:

3) were part of a collab
i don't know if is required put collab when a mapper that helped you making a diff does not want
if yes, please show me and i will remove lopkyy from tags
Wafu

Igor Sprite wrote:

i don't know if is required put collab when a mapper that helped you making a diff does not want
if yes, please show me and i will remove lopkyy from tags

Ranking Criteria wrote:

The information of multiple mapset contributors must be provided in the mapset, if there is any guest mapper. This might be in the creator's words, via a storyboard or via naming the guest difficulties appropriately. You only need to provide information of guest mapper and corresponding guest part. Guest mappers must be added to the tags of a mapset. This helps others to know if the map uploader is the main contributor of the mapset and who else contributed to the given mapset.
If guest mapper (collab mappers are also guests) doesn't give a consent to put their name in tags, then agreeing with making the collab from their side would make no sense, if RC clearly says they must be credited.

Also, gave the map a quick glance. Looks relatively okay, could use some improvement, but the only thing I really want to mention is 01:35:950 (308) - in Muzukashii not having a finish here. It's inconsistent with the exact same part, and with other difficulties.

Additionally, the background image doesn't seem related to the song or band in any way. The standards are changing, you can't just copy everything from the older map and hope it's correct. It would be nice if you would find some Silent Siren related image instead. The mp3 could be better too, I don't understand why to go for the lowest quality allowed (if you want help with that without having to change the offset, PM me on forums)
Topic Starter
igorsprite

Wafu wrote:

Igor Sprite wrote:

i don't know if is required put collab when a mapper that helped you making a diff does not want
if yes, please show me and i will remove lopkyy from tags

Ranking Criteria wrote:

The information of multiple mapset contributors must be provided in the mapset, if there is any guest mapper. This might be in the creator's words, via a storyboard or via naming the guest difficulties appropriately. You only need to provide information of guest mapper and corresponding guest part. Guest mappers must be added to the tags of a mapset. This helps others to know if the map uploader is the main contributor of the mapset and who else contributed to the given mapset.
i will give his correct credit just wait
Also, gave the map a quick glance. Looks relatively okay, could use some improvement, but the only thing I really want to mention is 01:35:950 (308) - in Muzukashii not having a finish here. It's inconsistent with the exact same part, and with other difficulties. fixed

Additionally, the background image doesn't seem related to the song or band in any way. The standards are changing, you can't just copy everything from the older map and hope it's correct. It would be nice if you would find some Silent Siren related image instead. The mp3 could be better too, I don't understand why to go for the lowest quality allowed (if you want help with that without having to change the offset, PM me on forums let's map a eletronic song, ANIME GIRL.jpg. see this map she ins't waking up D: .oh another "nonsense" BG
davidminh0111

Wafu wrote:

Additionally, the background image doesn't seem related to the song or band in any way. The standards are changing, you can't just copy everything from the older map and hope it's correct. It would be nice if you would find some Silent Siren related image instead. The mp3 could be better too, I don't understand why to go for the lowest quality allowed (if you want help with that without having to change the offset, PM me on forums)
@Wafu I think the BG has taken from https://osu.ppy.sh/s/122444 and I think it's good to go, no need to fix anything else

Bubbled~


LOL
Wafu

Igor Sprite wrote:

let's map a eletronic song, ANIME GIRL.jpg. see this map she ins't waking up D: .oh another "nonsense" BG
You've just proven how insensible that is. Other maps that passed qualified section don't allow you to do something. They just didn't check it or their threshold is pretty low. The second map is even a year old. Please, address the issue properly instead of using older maps as an argument.
Surono
wow its time to stop put memes in the serious thing such ranking map, its for offical content for this game right ? lol

1 thing for oni, 01:42:661 - change this sv to 0.90x to avoid 01:42:266 - this note 01:42:661 - blocked in the right screen, yeah just to make it neat the slowdown of sv alteration. yeah just minor

I dont find something wrong with BG, it fits well with the atmosphere of the song and yeah the song just tell about love and https://puu.sh/yO8Bz/409b90208a.png from the mapper told me, well
Topic Starter
igorsprite

Surono wrote:

wow its time to stop put memes in the serious thing such ranking map, its for offical content for this game right ? lol

1 thing for oni, 01:42:661 - change this sv to 0.90x to avoid 01:42:266 - this note 01:42:661 - blocked in the right screen, yeah just to make it neat the slowdown of sv alteration. yeah just minor

I dont find something wrong with BG, it fits well with the atmosphere of the song and yeah the song just tell about love and https://puu.sh/yO8Bz/409b90208a.png from the mapper told me, well
fixed
Xinnoh
bg is fine, tags are not
davidminh0111

Sinnoh wrote:

bg is fine, tags are not
But it looks fine now. If not, can you raise the concern that you tell Igor?
Surono
Rebubbled

Sinnoh wrote:

bg is fine, tags are not
idk but up to you guys
<Surono> " lopkyy " do you really want it on tags?
<Igor_Sprite> yes
<Igor_Sprite> it's very very important to me
<Surono> did he mapped at least 50% of your map?
<Surono> or just some?
<Surono> if yes, change muzukashii as collab muzukashii and you can keep that name on tags
<Surono> if no, yeah just delete.. or those people will, yeah in the description is enough. on tags zz idk
<Igor_Sprite> yes, he helped me since the begin of my ranking process
<Surono> hmm
<Surono> just muzukashii right?
<Igor_Sprite> but it's right with ranking criteria
<Igor_Sprite> muzukashii and oni
<Surono> "collab" on diffnaming or just standard diffnaming doesnt matter if you already put statment in the descreption.
<Igor_Sprite> but i already fixed according the ranking criteria
<Surono> nice
<Igor_Sprite> mapper name in tags and informations in descripition
Wafu
Elaborate how the background is fine, using "atmosphere" as "it fits" doesn't seem very competent. Even just by looking at the music video doesn't show any similarity or relevance. Girls singing a song does not make a background fit because there's a girl. I don't see how even the lyrics of the song show any relevance. This is just straight up taken from the previous map without further thought. I don't see how it can be a problem to replace a background to something relevant. I really hope this is not your threshold, because it's too low.
Nao Tomori
Oh please, this is moronic. Will you go and pop every random map with an anime background? A background is nothing more than something to identify the map by and something the mapper thinks fits. Yes obvious this guy is rather lazy, not even bothering to write his own tags. Regardless, popping the map because he uses a background you don't find suitable is ludicrous.
Topic Starter
igorsprite
wtf is happening with my map? ;-;
Wafu

Naotoshi wrote:

Oh please, this is moronic. Will you go and pop every random map with an anime background? A background is nothing more than something to identify the map by and something the mapper thinks fits. Yes obvious this guy is rather lazy, not even bothering to write his own tags. Regardless, popping the map because he uses a background you don't find suitable is ludicrous.
If it is moronic to pop a map over an issue that I brought up and is fully sensible, given all the arguments I've given (hence it's not just me thinking it doesn't fit, I'm explaining why it doesn't), then how is it not moronic to just say "it's fine" and bubble it without addressing it? No matter whether it fits or not, the issue was not addressed and it shouldn't have been rebubbled. Everything in the set contributes to mapset's quality, if I think it's not good enough because of any single part, I'm free to pop it.
davidminh0111

Igor Sprite wrote:

wtf is happening with my map? ;-;
I think I have started this ;w;
Nao Tomori
Fundamentally the issue you are popping over (mp3 quality aside), is that you believe the background is not related enough to the song. To which the simple response is, this isn't some album cover or something that is integral to representing the song perfectly, the background does not need to match perfectly in your standards. You can't just say "this is a bad bg, choose another one" when it is one that the mapper clearly found suitable enough for the map. Drawing arbitrary lines in the sand of how related a background is to the song is pedantic and useless, it misses entirely the point of allowing people to choose their own backgrounds for a map and not being forced to use some album cover or whatever. Next we will say "oh you have to use selfies taken by the artist to properly represent their group" and so on. Using "unrelated" background for a map is perfectly alright as long as it is not inappropriate for this game.
Surono
I dont know but let other people giving more opinions about this and to determine it. as I thought, so it should be using artist, the album cover, or screenshot of the video clip from this song as bg? whats happening really
Ataraxia
Vo aproveita pra da um tiro de estrela ae vlww

ow igor se vc precisar de ajuda com BG etc eu posso conseguir achar uma bom base na letra da musica etc qlqr coisa tamo na luta

--

Wafu wrote:

Elaborate how the background is fine, using "atmosphere" as "it fits" doesn't seem very competent.
So, say why don't competent, i see all the text but i just found some vague assumptions and random words, u are sayng that are a problem here, but u don't ever show any example of how mapper can fix that, u just pop and "go find other"

If you see the lyrics, how BG u think that fits with the song, any example ?, if u just wanted to "say", u just pop because u want, not because there's a real problem in BG
Surono
as long as the content is for all ages even its related or not, theres no problem about it. unrelated bg is fine if its decent, but if its something like nonsense thats the problem.
Neto
Using something relevant for BG discussion. Wafu in all honesty the only guidelines and rules we have about the background content in terms of rankability is about NSFW. If you think that from now on we should have a serious discussion about what content should be used for backgrounds I think that's a good idea, but not here with this map, without any rules that currently back you up here is just non-sense and arbitrary, since we all know that background unrelated content to the song is just something that's been done always in this game.

People use anime themed backgrounds for eletronic songs that are western, sometimes people just use random paitings or landscape images for pop/punk rock songs, etc. I can see what you're aiming for with this discussion, but you're doing it in the wrong place. I'm sure that since you're a BN you can suggest things to be changed according to guidelines and rules, so please, do that there for future use. I repeat, right now, is entirelly a pure subjective perspective of yours that this bg choice is worst compared to any other possible anime girl background that could be picked and ranked by any other person. You said the map he gave was one 1 year old and it was not a good line of argument. How about a map from a QAT that was ranked on 23/12/17? Do you also showed up to question why he used a landscape for a eletronic song?
_handholding
You know it's a bit controversial to say the least to go around and bubble a map when a BN has a problem with the tags for an objective reason. In a way I feel like supporting the veto as well. I think adding unnecessary tags to maps such as "rsi" or that "aaaa eee iii Oo" thing monstrata added to his brain power map, but I guess people don't care that much in the end in those cases. But this includes another mapper and would further break what people would deem is acceptable down the line( "it was done in this map so why can't I do it in mine?" Kind of thing).

Honestly before bubbleing this set without loppky being removed I suggest you having a QAT come in and give you the go ahead first
Wafu

Surono wrote:

I dont know but let other people giving more opinions about this and to determine it. as I thought, so it should be using artist, the album cover, or screenshot of the video clip from this song as bg? whats happening really
I would say, something with at least a bit of relevance. I'm not at all saying it can't be "an anime girl". It can be any wallpaper of the band, or just a nice photo of them, but it can also be a completely random anime/vn/whatever art that is irrelevant, but has a relevant theme at least (to the title or lyrics).

Ataraxia wrote:

So, say why don't competent, i see all the text but i just found some vague assumptions and random words, u are sayng that are a problem here, but u don't ever show any example of how mapper can fix that, u just pop and "go find other"

If you see the lyrics, how BG u think that fits with the song, any example ?, if u just wanted to "say", u just pop because u want, not because there's a real problem in BG
Saying that a background is not relevant to the song or the band nor the theme is not "random words and vague assumptions". It's objectively true. Surono's view is rather subjective because "atmosphere" of a song is different for everyone. Artist, lyrics and song is same for everyone, that's why I'm talking about these subjects when explaining the issue. I think that it's not my obligation to list the mapper all the possible backgrounds. If they asked, I'd be willing to help them search for some, but they may have a different taste for the concrete backgrounds. I'm not popping it only because the background is irrelevant, but also because discussion about it was skipped.

@Net0: Ranking criteria is the first, but not the only requirement that a map has to pass to be rankable. What was ranked is not my problem, I was not called to check it and it's not my job to do so. You should never follow ranked maps to justify errors in qualified or pending maps.

Only text bellow is really important

From now on, I would like if this discussion could continue by addressing only the issues brought up. My concern again is:
  1. Background is not relevant to the band
  2. Background is not relevant to the song
  3. Background is not relevant to the lyrics or the theme of the song
Suggested solutions (sorted by priority):
  1. (1) Use a background directly related to the song
  2. (2) If none good exists, use a background that is related to the band
  3. (3) If none good exists, use an image from random source that is thematically relevant
  4. (4) Last resort, if none of above exist, choose a completely random background because that means any relevance can't be satisfied (usually will apply only to non-thematic instrumentals)
1# Examples: None seem to be very good, skipping
2# Examples: Example 1 Example 2 Example 3

If you don't like them then search for more, if that doesn't work, go for #3 and search for something let's say about love, a couple or whatever if you considered only the title. For 4#, I don't think you should get here with the amount of available images.

We should also get more input on the tags too, I think it was bubbled mid-discussion (not blaming Surono).
Ideal
there have been countless cases of unrelated bgs going through and nobody has ever had a problem with it, why create a big deal about it now and let everything else slide by just fine? lol

in this case lets dq every single electronic map that uses an anime girl bg as net0 said because they're unrelated to the song and doesn't fit the song's atmosphere! this whole deal is just ridiculous.

i do kinda agree with the tag thing though, imo tags should be only used when a mapper directly helped on the mapset by making gds and such.
Neto
"You should never follow ranked maps to justify errors in qualified or pending maps." Errors should be justified by rules. Errors cannot be justified by an uneven treatmeant of mapsets. I'm talking about isonomy. If there's no such rule about BG content (beyond of what I said), therefore, many people used and still use the background image as they want, there's ZERO legitimacy for you or anyone else to treat this mapset any different. Again, all this rules you're stablishing doesn't fit here, they fit on the BNG/QAT discussion on changes of the ranking criteria.
_handholding
ok to add a bit more on the subject of the tags I will add this

Surono wrote:

Rebubbled

Sinnoh wrote:

bg is fine, tags are not
idk but up to you guys
<Surono> " lopkyy " do you really want it on tags?
<Igor_Sprite> yes
<Igor_Sprite> it's very very important to me
<Surono> did he mapped at least 50% of your map?
<Surono> or just some?
<Surono> if yes, change muzukashii as collab muzukashii and you can keep that name on tags
<Surono> if no, yeah just delete.. or those people will, yeah in the description is enough. on tags zz idk
<Igor_Sprite> yes, he helped me since the begin of my ranking process
<Surono> hmm
<Surono> just muzukashii right?
<Igor_Sprite> but it's right with ranking criteria
<Igor_Sprite> muzukashii and oni
<Surono> "collab" on diffnaming or just standard diffnaming doesnt matter if you already put statment in the descreption.
<Igor_Sprite> but i already fixed according the ranking criteria
<Surono> nice
<Igor_Sprite> mapper name in tags and informations in descripition
You cannot use "yes, he helped me since the begin of my ranking process" as a means of justification. Just saying they helped you isn't enough, this basis would allow people to add so many unrelated mappers to their own sets. If they were involved with making so many changes then set sooo much that you deem it as a collab and/or GD then you must follow the other rules that apply, ie adding "Muzu by Loppky/Muzu collab with Loppky" or add "collab muzu" etc. You can't break this formality or it would aid in people trying to break other things as well

Net0 wrote:

"You should never follow ranked maps to justify errors in qualified or pending maps." Errors should be justified by rules. Errors cannot be justified by an uneven treatmeant of mapsets.
Can you just stop. PLEASE!
Nardoxyribonucleic
Well, it is time to step in as the discussion is going nowhere as it seems.

About the current BG choice, I think it somewhat fits the song. Relevance of BGs is in fact a relative concept. As we all know in the common practice, certain degree of freedom is allowed in choosing background images for a map to show some connections with the song, be it the lyrics, theme or overall atmosphere. Unless it goes completely unrelated to the song (in this case, say an image of a skull for example), limiting BG choices for songs that are sung by a band with reality images is just too strict and out of the scope of current mapping context.

In this case, we should go back to address the cause of disqualification i.e. removal of irrelevant tags and fixing metadata issue. If Lopkyy is just a modder that helped the mapset, it would be better not to include their name in tags.
Topic Starter
igorsprite

Nardoxyribonucleic wrote:

In this case, we should go back to address the cause of disqualification i.e. removal of irrelevant tags and fixing metadata issue. If Lopkyy is just a modder that helped the mapset, it would be better not to include their name in tags.
already fixed the metadata and i will keep the lopkyy because he helped me to map some diffs
Neto

Kisses wrote:

Net0 wrote:

"You should never follow ranked maps to justify errors in qualified or pending maps." Errors should be justified by rules. Errors cannot be justified by an uneven treatmeant of mapsets.
Can you just stop. PLEASE!
Stop with what? Are you out of your mind? I'm seriouslly discussing an issue brought up on the background. I'm not memeing or insulting anyone like a certain person does in all my map threads.

About tags I also agree with Nardo. "You only need to provide information of guest mapper and corresponding guest part." that's why people who make hitsounds on mapsets are not supposed to go on tags, since that is reserved for people who actually take part on mapping something of their own.
Topic Starter
igorsprite
now this can end?
Irreversible

Wafu wrote:

Only text bellow is really important

From now on, I would like if this discussion could continue by addressing only the issues brought up. My concern again is:
  1. Background is not relevant to the band Agree.
  2. Background is not relevant to the song Disagree. Even though you've said "using "atmosphere" as "it fits" doesn't seem very competent", I couldn't agree less. I think this is a very important aspect of choosing a background, no matter what - because the song is the main actor in a map.
  3. Background is not relevant to the lyrics or the theme of the song Can't judge at this point.
Wafu, I believe that you got a bit too heated up into believing that this background is not suitable because of whatever reason. Vetoing it with such a drive against it doesn't seem very logical at this point, even less because the background does fit to the song's mood and atmosphere.

EDIT: didn't see nardo posted smth, but yeah my verdict would be as well that it fits the map and it can proceed further.
Wafu

Nardoxyribonucleic wrote:

Well, it is time to step in as the discussion is going nowhere as it seems.

About the current BG choice, I think it somewhat fits the song. Relevance of BGs is in fact a relative concept. As we all know in the common practice, certain degree of freedom is allowed in choosing background images for a map to show some connections with the song, be it the lyrics, theme or overall atmosphere. Unless it goes completely unrelated to the song (in this case, say an image of a skull for example), limiting BG choices for songs that are sung by a band with reality images is just too strict and out of the scope of current mapping context.

In this case, we should go back to address the cause of disqualification i.e. removal of irrelevant tags and fixing metadata issue. If Lopkyy is just a modder that helped the mapset, it would be better not to include their name in tags.
The "atmosphere" reasoning is imo way too subjective, because that kind of goes against the "image of a skull" example (and yes, kissing a skull would still be more relevant than this, even though the song is probably rather happy). Because if the song gives someone a bit darker feeling than to others, that means it would be suitable. I was talking about relevance that you cannot doubt about and can describe (or that a mapper could also explain other than by saying they feel it).

I suggested this and I think that it still gives A LOT of freedom.
  1. (1) Use a background directly related to the song You can choose any frame of the clip, you can use any image featuring the song
  2. (2) If none good exists, use a background that is related to the band You can use any image relevant to the band
  3. (3) If none good exists, use an image from random source that is thematically relevant You can use any image that has one (yes, even just one) major feature in common
So I don't think I'm requiring that much. And I'm not even talking about the fact that the background's resolution is pretty low (and at that, it looks pretty distorted, so the replacement would make sense regardless of the relevance, here, you can directly connect it with the beatmap's quality regardless of agreeing with the relevance stuff or not, so if it would be changed, why not to something relevant?)

Anyway, that's all I'm willing to say about the background. But @Igor Sprite could say a word to it too, I don't feel like I deserve being ignored completely on this one by the mapper themselves.

Regarding the lopkyy in tags, I don't want to underestimate anyone, but I highly doubt that someone with no mods, no maps and 12 minutes played on taiko could help any further than with metadata. This seems more like just tagging your friend.

@Irreversible, the veto was not only because of the background. The discussion about tags was not finished and my suggestion about the background was entirely ignored. It must had been addressed by the mapper in order to be eligible for a bubble in the first place. I admit I should've stated all the reasons for a veto, I thought it was pretty obvious that the discussion was still happening. My apologies.
Topic Starter
igorsprite

Wafu wrote:

Anyway, that's all I'm willing to say about the background. But @Igor Sprite could say a word to it too, I don't feel like I deserve being ignored completely on this one by the mapper themselves.
it's my first map to rank i don't know nothing D:
Lumenite-

Wafu wrote:

@Irreversible, the veto was not only because of the background. The discussion about tags was not finished and my suggestion about the background was entirely ignored. It must had been addressed by the mapper in order to be eligible for a bubble in the first place. I admit I should've stated all the reasons for a veto, I thought it was pretty obvious that the discussion was still happening. My apologies.
well, you didn't make that clear at all in the veto post, if you had i'm 90% sure none of this would've happened... poor igor
Okoayu
Dude wafu wtf - the amount of braincells we waste arguing about this.

something fitting the song's mood is so relative and majority seems to be against making a huge deal about this, i'm more concerned about Surono trying to end any discussion by just nominating the goddamn map right in the middle of it.

Case in point: For most people seems suitable enough, especially since it is original artwork without relation to anything else so here have the bg in a not shit-resolution (yay):

https://puu.sh/yOjzt/e7a6240d6e.jpg
Nifty
I don't know about the title/artist, but it sounds to me like igor needs to just remove lopkyy from the tags or add him to the diff names.

In the description it says "but didn't changed these name diffs as your request" which is the downfall of language barriers, and I would like igor to try to rephrase this to make some sort of sense.

The way I read it, it sounds like someone told you to not put lopkyy's name in the difficulties he helped map, which is just incorrect, but I didn't find one person in this thread who's told you that. This leads me to assume that lopkyy themselves told you to not put their name on the diffs (perhaps to not take credit or whatever), and that's also wrong and kind of breaking the rules, since you have to put whoever is involved with mapping the diff in the name.
Topic Starter
igorsprite

Okoratu wrote:

Dude wafu wtf - the amount of braincells we waste arguing about this.

something fitting the song's mood is so relative and majority seems to be against making a huge deal about this, i'm more concerned about Surono trying to end any discussion by just nominating the goddamn map right in the middle of it.

Case in point: For most people seems suitable enough, especially since it is original artwork without relation to anything else so here have the bg in a not shit-resolution (yay):

https://puu.sh/yOjzt/e7a6240d6e.jpg
thanks, already fixed

Nifty wrote:

I don't know about the title/artist, but it sounds to me like igor needs to just remove lopkyy from the tags or add him to the diff names.

In the description it says "but didn't changed these name diffs as your request" which is the downfall of language barriers, and I would like igor to try to rephrase this to make some sort of sense.

The way I read it, it sounds like someone told you to not put lopkyy's name in the difficulties he helped map, which is just incorrect, but I didn't find one person in this thread who's told you that. This leads me to assume that lopkyy themselves told you to not put their name on the diffs (perhaps to not take credit or whatever), and that's also wrong and kind of breaking the rules, since you have to put whoever is involved with mapping the diff in the name.

Ranking Criteria wrote:

The information of multiple mapset contributors must be provided in the mapset, if there is any guest mapper. This might be in the creator's words, via a storyboard or via naming the guest difficulties appropriately. You only need to provide information of guest mapper and corresponding guest part. Guest mappers must be added to the tags of a mapset. This helps others to know if the map uploader is the main contributor of the mapset and who else contributed to the given mapset.
"The information of multiple mapset contributors must be provided in the mapset" "This might be in the creator's words, via a storyboard or via naming the guest difficulties appropriately." "Guest mappers must be added to the tags of a mapset." so... ?
_handholding
Well your words turned from him helping you with some patterns to flat out collabing with you lol
Topic Starter
igorsprite

Kisses wrote:

Well your words turned from him helping you with some patterns to flat out collabing with you lol
sorry net0 ins't here now say "he put notes in editor and sent me a file with .osu format" have relation with "he did a GD diff for me" no?
defiance

Igor Sprite wrote:

Kisses wrote:

Well your words turned from him helping you with some patterns to flat out collabing with you lol
sorry net0 ins't here now say "he put notes in editor and sent me a file with .osu format" have relation with "he did a GD diff for me" no?
okay, did he map an entire diff? or did he map part of one and you finished the rest?

if it's the first one you should add his name to what difficulty he did.
if it's the second one you can add a combination of your names or write "collab [diff name]" and possibly indicate in the map description who mapped which parts
Topic Starter
igorsprite

osuskrub wrote:

okay, did he map an entire diff? or did he map part of one and you finished the rest?

if it's the first one you should add his name to what difficulty he did.
if it's the second one you can add a combination of your names or write "collab [diff name]" and possibly indicate in the map description who mapped which parts
i don't want change diffs names, i already put lopkyy in tags and informations in description. probably no one did this, but different isn't wrong.
Nao Tomori
that is allowed.
_handholding
can confirm it's rankeable
Wafu
So, the mapper at least addressed the background now, it's not what I suggested, but at least the quality is better now. I'm fine with this, but next time, it would be nice to hear the reason from mapper. It was just a suggestion, but the reason from mapper is still important. Just for the next time.

If lopkyy really did make a collab with you, sure, add lopkyy in tags. But he didn't post anything here (and has played 12 minutes of taiko overall), can we get some clarification from lopkyy? We need to know if he really participated to know if he truly can be in tags. Yes, it's okay to keep these difficulty names.

I also mentioned the mp3 quality in the older post, nobody still gave a response to it. I said I can give you a better one without changing offset. Yes, it is a suggestion, but you need to respond to everything with a reason. For the time being, I'll leave the sample-exact mp3 here. You are not forced to use it, but at minimum give your response to it.

After these 2 last things are answered, I believe this will fulfill the CoC and will be suitable for further action.
_handholding

Wafu wrote:

If lopkyy really did make a collab with you, sure, add lopkyy in tags. But he didn't post anything here (and has played 12 minutes of taiko overall)
Lol well this is interesting
Topic Starter
igorsprite

Kisses wrote:

Wafu wrote:

If lopkyy really did make a collab with you, sure, add lopkyy in tags. But he didn't post anything here (and has played 12 minutes of taiko overall)
Lol well this is interesting
regardless your abilities everyone know how to put circles in the editor, and i repeat it's a collab not a rankeable diff made by a "irrelevant" player with 12 minutes of taiko. no one posted anything here for a long time as you can see here and lopkyy stopped playing this game, because this i only called he again when i qualified this song, a thing that we dreamed 1 year ago.
Xinnoh
Stop twisting what Wafu said about irrelevant. The context he used it in was that the tag was not related to the set because Wafu assumed lopkyy did not map anything, not because lopkyy is irrelevant as a person.
Topic Starter
igorsprite

Sinnoh wrote:

Stop twisting what Wafu said about irrelevant. The context he used it in was that the tag was not related to the set because Wafu assumed lopkyy did not map anything, not because lopkyy is irrelevant as a person.
i already understood the context, i read wafu's reply
sorry if it appeared sarcastic or something else :(
Poii

Wafu wrote:

If lopkyy really did make a collab with you, sure, add lopkyy in tags. But he didn't post anything here (and has played 12 minutes of taiko overall), can we get some clarification from lopkyy? We need to know if he really participated to know if he truly can be in tags.
agree with wafu's statement, if he only put 1 or 2 notes in your diff, its not a collab dude, at least tell me which part that he made ?
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