[Mirai]
Also, I'll mod the other 3 diffs tomorrow. I'm getting sleepy xd.
- 00:02:023 (1,2,3) - I can't tell exactly what you're following with these two sliders, as they don't land on vocals and the piano sound afterwards is skipped, and 00:03:018 - lands on nothing. Since the whole beginning section follows vocals, why not do that for this too? Something like https://i.imgur.com/9nmTAEl.png. You could also add in 1/2s at 00:03:349 - 00:03:847 - if you want to follow the piano as well, but it might be a bit too much for a rather calm beginning.
- 00:06:664 (1,2) - Swap NC.
- 00:09:648 - Add a short 5-note stream here?
- 00:14:786 (3) - I assume that's an unintentional whistle on the sliderbody. It might mess with the hitsounding using some skins.
- 00:18:764 (6,7) - These two notes are comparably powerful to 00:17:935 (1,2) - yet they're spaced much closer. Consider spreading them out more to be more consistent with spacing emphasis.
- 00:19:924 (1) - Why NC? The triple into sliders seem to be following the same sound, and it's odd to break it up like that. Also, your combos in general are kind of all over the place. Try to be consistent and use them to indicate patterns or musical parts. For example, why have an NC at 00:34:344 (1) - when it's essentially the same as 00:23:570 (2) - , where you don't have an NC, etc.
- 00:20:587 (1,2) - So in general, you have a lot of strange decisions in terms of spacing in the map. Here for example, the song begins the verse and it's basically the "baseline" of how powerful the song is (where calm sections will be calmer and climaxes such as kiai's will be stronger). There's nothing really significant about this specific note, yet there is quite a big jump. Yet at 00:22:907 (4,5,1) - the spacing is much smaller even though the vocal pitch is higher, and there's a stronger downbeat present. There's a lot of similar things where the spacing is kind of "all over the place" (I'm using this quite loosely, it's basically inconsistent), such as 00:23:902 (3,4) - vs 00:24:233 (5,1) - , 00:26:222 (2,3,1,2,3,4) - vs. 00:27:217 (1,2) - , you get the point.
- 00:27:217 (1) - Whistle on sliderbody. Unless intentional, remove it.
- 00:29:703 (5,1) - Maybe add an anti-jump here? The music kind of stop, so having the player stop their movement woudl fit pretty well imo.
- 00:31:692 (2) - You should avoid placing 1/2's so close to the sliderend, as they look very similar in spacing to 1/4 rhythms like 00:34:841 (4,5) - , 00:36:167 (4,1) -
- 00:42:963 (3) - I would stack this on the head of 00:43:128 (1) - . This way, you keep the stacks at sliderends to 1/4s only, and it also makes sure you're not clicking in place when the vocal is fairly strong.
- 00:43:128 - I would personally add a slower SV section here, to better contrast the calmer bit here to what's before and after.
- 00:51:416 (2,3,4,5,6,7,1,2,3,4,5) - While I'm all for big jumps and whatnot, the most intense part seems to be 00:53:736 (1,2,3,1,2,3,1) - , where you actually let up on the jumps at 00:54:233 (1,2,3) - . At 00:51:416 - , while it is a fairly intense section, not every 1/2 beat there is stronger than the surroundings, so mapping it as one section of 1/2 jumps don't really work that well imo.
- 00:56:388 (1,2,3,1,1,2,1,2) - These are very strong beats too, yet they're smaller than 00:51:416 (2,3,4,5,6,7,1,2,3,4,5) - . They're actually also smaller than the same jumps in your Extra diff. Consider making them bigger.
- 00:59:040 (1,1) -, 01:01:692 (1,3) - , 01:09:648 (1,1) - , 01:12:300 (1,1) - Check your NCs.
- 01:01:360 (6,7) - Make this a 1/2 slider? It follows the vocal, and also reflects the song better by not making you click the weaker beat at 01:01:526 - .
- 01:02:852 (3) - 01:04:178 - I would go with something like this: https://i.imgur.com/5emNSLU.png . You transition into the vocals at 01:00:200 (1,2,3) - , so it makes sense to do the same here as well, and it also makes for a bit more interesting rhythms than just 1/2 beats imo.
- 01:04:675 (3,4) - Similar to before, making this a 1/2 slider instead puts the focus at 01:04:675 - as well as contrasts the weaker 01:04:841 - much better with the 1/2 finish-spam notes at 01:05:007 (1,2,3,4) - .
- 01:11:305 (3,4) - Make this a 1/2 slider for consistency with 01:00:697 (3) -
- 01:12:963 (2) - Remove whistle on sliderbody.
- 01:16:278 (1,2,3,1) - Fairly low spacing considering how powerful this part is compared to something like for example 01:17:935 (2,3,4) - . I would increase the spacing a bit.
- 01:18:101 (3,4,1,2) - As a side note, some of the flows into streams are a bit derpy, where you're kind of making the player go in a 90 degree right angle motion, and the curve is going against the rotation of the jumps before (clockwise while the jumps are counter clockwise)
- 01:26:057 (3,1) - These are very close together compared to 01:25:559 (1,2,3) - yet they're more or less the same intensity (The intensity falls off after 01:26:554 - )
Also, I'll mod the other 3 diffs tomorrow. I'm getting sleepy xd.