Hatsune Miku in 2017 lul
█ Optional to change --- █ Suggested to change --- █ Unrankable
Tell me after the update.
[ General]
Tags
- Add: 初音未来 (Alias of Hatsune Miku)
- Add: RE-NDZ , Daison-P (Alias of kz)
- Add: Electropop (Song genre)
- Add: EP (Tell Your World EP is the album including this song, and Tell Your World is duplicated, so it remains EP)
[ Cup]
Gameplay
- 00:09:826 (2,1) - The distance can be slightly smaller as the movement here may drag players to the right after catching (2), which need some time to recover here.
- 00:24:226 (1,1) - Reduce the distance here, it is quite uncomfortable to catch as players have to stop at the tail of 00:24:226 (1) - before moving on to the Kiai Time, which can be difficult to most beginners.
- 00:27:426 (4,1) - Same as 00:09:826 (2,1) - , a grid or two would suffice.
- 00:30:626 (4,1) - ^
- 00:34:226 (6,1) - ^, I think the distance can be reduced and maybe increase constant distance from 00:33:026 (3) - to this note as a better pattern?
- 00:36:226 (3,4,1) - Perhaps moving (4) to the middle of the distance (3,1)? Same problem as 00:24:226 (1,1) - which require beginners to pause in the middle.
- 00:37:426 (4,1) - Not a good flowing transition, can be weird in Cup. How about this: *Screenshot
- 00:40:226 (3,1) - Reduce the distance slightly. In fact you may want to change the pattern of 00:43:026 (2,3,1) - if you did change like the above, so patterns look more diverse. One example would be: *Screenshot
A pretty clean difficulty, can't find much flaws here.
[ Salad]
Gameplay
- 00:03:426 (2,1) - , 00:06:626 (3,1) - Both distance can be enlarged slightly, they are also reachable without dashing. To hit two birds with one stone, how about this: Move 00:04:226 (1,2,3,1,2,3) - altogether to the right?
- 00:11:826 (4,1) - , 00:13:026 (3,1) - ^
- 00:15:826 (2,1) - ^, most of them are ambiguous distances.
- 00:21:826 (1,2,3) - Maybe place a dash at (2,3)? You can achieve this without making the transition at 00:23:426 (3,1) - harder by something like this: *Screenshot
- 00:40:226 (3,4,1) - This can be really difficult to those beginners! If you want to use this, at least reduce the distance of (3,4).
Check the other distances that you want to place dash on it, most of them are reachable without dashing, so maybe you can modify them so dashes are guaranteed.
[ Platter]
Gameplay
Ambiguous distances as well. Check them up! For example:
- 00:02:226 (6,1) - , 00:03:826 (4,1) - Reachable without dashing, you can move 00:02:626 (1,2,3,4) - altogether to the right to fix this.
- Other jumps you found trouble with
- 00:13:826 (1,2,3,4) - Okay, this is a very unclear pattern, cannot really judge which part requires dash or not. You can reduce the distances that are supposed to have simple walks and increase the ones for dashing, so players can follow easily and tap dash based on rhythm.
- 00:15:226 (1,2,3) - ^
- 00:16:826 (5,1,2) - ^
- 00:48:026 (2,3,4) - Strange patterning. Consider changing the placement of notes to form a better flowing pattern. It is odd to see a sudden change in movement at (3,4).
[ Sh1n1's Rain feat. Xinely]
Gameplay
- 00:10:226 (3,1,2,3,4,5) - I think you can remove the hyperdash at 00:10:226 (3,1) - , and change it to a normal dash instead. In this way you can emphasize the strong claps at 00:11:026 (3) - and the head of 00:11:426 (5) - , which follows the rhythm better.
- 00:16:626 (4,1) - ^
- 00:17:826 (3,4,5,1,2) - How about grouping (3,4) and (5,1,2) in terms of patterning? So you can add dash at 00:18:426 (4,5) - and emphasize the prominent clap at (5). 2 triplets would do.
- 00:21:826 (1,2,3) - The distances among them can be much larger. Didn't dash in this part.
- 00:53:226 (4,5,6) - I expected something intense as the ending here, how about this:
*Screenshot
Tell me after the update.