Thank you very much bro and sorry for long delay on my reply.Ascendance wrote:
First mod in a while
M4M Harumachi ninja baka[General ]
- Difficulty Spread : Okay!
- Background Size : Okay!
- Unsnapped objects : Okay!
- Audio bitrate over 192 kbps : Okay!
- Metadata Issues : Okay!
- Timeline Issues : Okay!
- Combo Colors : Okay!
- Unused Hitsounds : Okay!
- Hitsounds Issues : I think maybe the non-kiai sections are a tiny bit too loud. Consider dropping their volume by 5-10%! okie
- Unused Files / Other : Okay!
[Cup ]General
- 00:33:826 (5,6,1) - Even though it's not a huge issue, the back and forth could be quite difficult for a new player. That being said, I think it's fine, but maybe reducing the distance between 00:34:226 (6,1) - would be a bit more helpful here (breaks your 2.0x emphasis consistency though) it's fine imo, otherwise, I increased the distance of previous notes to make this pattern more agresive. Rawr~~
- 00:44:226 (1) - Not much movement in this slider for the extended vocal, maybe you could make a more dynamic slidershape like an S or something? less movement is what newbies need imo, S could be too hard.
- 00:47:426 (1) - Same goes for here I think, just not much interesting there :< Okie, I'll add more movement here but not S :p
[Salad ]General
- 00:01:026 (1,2,3,4,1) - I think your timeline is a bit messed up here, I think the sliders should land on beats with extended sounds (such at 00:01:626 - )
and the circles should be the filler to those. Hopefully you can agree with me on that. Ohh you are totally right, fixed.- 00:13:026 (3,1) - Is this meant to be a dash? If not, I'd reduce it. The antiflow here plus the larger distance makes it a bit of a tricky one. nerfed a bit
- 00:27:826 (3,1) - Strong vocal downbeat here, maybe add a small dash? done
- 00:37:026 (3,4) - I really think adding a dash between these two would be great. The hitsound adds a lot of emphasis and adding a dash would only further the playability of it. That being said, if you think it might be too dense, turning 00:37:426 (4) - into a single circle would be a good solution for that. I understand but double dash will be kinda difficult imo.
- 00:39:826 (2) - Maybe make this vertical or tilt it more towards 00:40:226 (3) - ? Newer players have a tendency to move their catcher in the direction of the slant so this could mislead them slightly. Okie, tilted a bit.
[Platter ]General
- 00:08:826 (3,1) - Doesn't the held sound start on 00:08:826 - ? Starting 00:09:026 (1) - there might be much better in terms of rhythm. okie
- 00:27:826 (4,5,6) - I like the idea, but I don't think a triple is really supported here. I think removing the 1/4 note in the middle and giving more jump emphasis to 00:28:026 (6) - would be great, as it's the highest vocal sound here and it would give a much nicer leadin to the hyper to 00:28:226 (1) - . yeah but it's clearly audible imo.
- 00:31:026 (4,1) - Technically considered antiflow which isn't allowed in platters :< ups :3 fixed.
- 00:53:826 (5) - Since it's a higher difficulty, I think adding an NC here for a cool fruit splash effect would be really neat. Also maybe make it a hyper? Not sure if you want it though. agreed with NC, about jump, current distance is enough imo.
[Sh1n1's Rain feat. Xinely ]General
- 00:24:026 (1,2,3) - I really would have liked to see more movement here, especially as leadin to the kiai section. Okie
- 00:36:226 (1,2) - These play a bit weird. Maybe I could suggest something like this? Fits the music a bit better by hitting the 1/2 hits and also it plays much less sharp and abrupt. I feels that Xinely was trying to enphasize vocal here, I think the same as you when I saw at first time but then I noticed that is cool at game-play
Ok wow thanks for letting me mod a clean set lol