Noffy wrote:
who is slayed
cause the name isn't in the tags
[Cheesecake's Normal]
00:22:911 (4) - would be cool to delete this circle so you can separate the different vocal phrase on 00:23:080 (5,6,7) - from 00:21:724 (1,2,3) - . also it'd make the pattern a bit lighter considering it's a pretty long chain of 1/2 already
[Hard]
00:16:640 (4) - would b nice to have this closer to 00:16:301 (3) - so the jump to the next slider feels more intense cuz big boy strings and whatnot
00:26:809 (2,3) - 00:32:233 (2,3) - etc. idk about stacking those cuz it makes for successions of pretty large jumps and thats kind of a big diffspike in a hard diff. also it makes jumps to strong sounds like 00:27:148 (1) - 00:32:572 (1) - not as important as they should be cause you already have a similarly spaced jump on something thats not very intense itself
00:50:199 (1,2) - i dont rly see the point of spacing those so much compared to the overall spacing of that part
[Emilia's Insane]
ngl i dont see why youd use ar8.9 instead of 9 or 8.8 here, the difference is barely noticeable and ppl r more used to the values i mentioned
00:25:792 (5,1) - pretty sure your combo should start on the downbeat, not the beat right after since the violin is playing groups of 2 notes. also i don't really see a reason for the pretty big jump here, kinda goes against the decreasing intensity of the violin here. fwiw you've emphasized all downbeats in this section properly except that one so ya
01:03:250 (2) - i dont rly get why this is spaced so much, the vocals do get stronger but that doesnt warrant cross screen jumps here imo
[Irre's Extra]
00:32:233 (1,2) - could space these more since they're higher pitched than 00:31:894 (1,2) -
00:47:487 (1) - really don't see the point of that long slider, i get that it's following the horn but damn it really ruins the pace of the map by having this long slider when the song's intensity picks up
[NeilPerry's Extra]
01:04:775 (1) - think this slider could've been slower to emphasize the choir vocals here
[Regou's Extra]
00:25:792 (1,2,1,2,1,2,1,2) - 00:31:216 (1,2,1,2,1,2,1,2) - why do those circles stop following the pitch through spacing? all of the other circles in that section do it, so i don't see why not here
01:20:962 (3,4) - forgot to ctrl+g those notes to be consistent with the other triples?
[Slayed's Extreme]
00:26:131 (3) - 00:31:555 (3) - why change the patterning here and not do groups of 2 like the rest of the section? the violin is still doing the same thing here
00:25:792 (1,2,3,4,1,2,3) - ngl i don't see why those are colorhaxed in orange and red considering the violin is getting quieter here
[Sing's Extreme]
00:41:894 (1,2,3) - would be nice to unstack those or something cuz it gets really hard to notice the slider underneath the stacked triple here due to how short it is
00:47:148 (1) - imo that slider is way too fast to react to it as a 1/16 slider in any way, would be nice to at least make it 1/8
01:35:623 (1,2,1,2,1,2) - i don't think the spacing on those is really justified, they're like way way bigger than anything else in the map because those are the only active 1/4 jumps in the map and they take up half the screen
[Winber1's Extreme]
why do the hitsounds feel so bland and empty here, would be nice to add some whistles and finishes cause most of the intense sections are basically just kick hitsounds and thats it
01:20:030 - 01:22:741 - why are these two combos so long why do you not have more frequent ncing for those like the rest of the kiai
[Master]
00:33:589 (1,2) - why r those colorhaxed in red they sound exactly the same as 00:32:911 (1,2,1,2) - which are in greyish colors
im sleepy