NarrillNezzurh wrote:
The idea to use hitcircle numbering for the hitcircle itself is very creative, but one big pitfall I can see here is that because hit circle numbering fades more quickly than the hitcircle itself on hidden you're essentially shorting the player a few seconds of active time with each hitcircle.
A few seconds? They don't even appear a few seconds on any normal AR without Hidden. Also I tried it out with a regular skin and, as far as I could judge this, the elements faded at the same time.
I have a version where I use the normal hitcircle.png for the hitcircles, but this way you won't have these "open" sliders which I kinda like. Gonna add it anyways.
FlyingNeko wrote:
What an irony. You made this skin for practicality but refuse to make the main post practical.
No, I just didn't come up with a nice way to implement it yet.
-Kamikaze- wrote:
This skin is nice to play for fun, nice job!
That's an honour, thank you!