Hello! It's a pleasure to mod something from you guys :3
I quite enjoyed modding these, good maps, good song. Good luck with getting this ranked!
Like I always say, if you need any help with mods or testing, hit me up on my modding queue again, or pm me here or ingame, I'll gladly help!
Extreme
00:25:982 (2) - 220,131. This is more preference, but i feel that it captures that reverse motion you have going on around this bit a little bit better. It also leads into 00:26:170 (1) a bit better in terms of reversing motion. This may not work as well, assuming the height of this is supposed to correlate with the vocal pitch changes, so feel free to ignore this!
00:31:607 (2) and 00:31:982 (2) could both be placed further downwards, just to give a subtle downward movement as you jump between the doubles. This may go against the mapping style intended though :/
00:36:482 (2) - This could be moved up a bit, so that you kind of create a line which fits inside of the curvature of the following slider. This is mostly just aesthetic and can be ignored. I noticed that by doing this, you could create a set of jumps pretty much perpendicular to 00:37:045 (2,3) , which doesn't actually change much, though I feel as though this similarity might be more representative of what it is mapped to. Not sure though ¯\_(ツ)_/¯
00:43:420 (3) - Feel like the slider end on this could be a tad bit more higher up, just to create a sharp kind of corner which leads into the stream. More preference and visual than gameplay though.
I feel like 00:55:420 (1) and 00:55:795 (5) could come in a bit to create slightly curved corners on the stream, and just as a way to transition between stream spacing. Not sure if I'm making sense or not, so feel free to question this :3
00:59:732 (1,2,3) - You might be able to play around with slider velocity or hitsounding here to differentiate these, as the music has pretty distinct and different sounds for each.
01:06:857 (2) - Not gonna lie, this feels pretty weird. Yes there's supposed to be emphasis for these jumps, but the gap between this and 01:07:045 (1) seems a bit too great for a part that doesn't really need much emphasis. You could argue that it's to further emphasise the two lows in the music, but i'd like to argue that for the sake of gameplay, it's a bit unnecessary.
You use different slider shapes for notes like 00:39:670 (1) , but lack any change for 01:10:420 (3,4,1) . If you could explain this it'd be great, so I know more about when and when not to use specific slider shapes.
01:19:045 (2,3,4) - Feels randomly placed to the left. Yes it disrupts the motion of the slider but looks a bit random and doesn't play as nicely as I'd like.
01:27:670 (1) - This slider is getting awfully close to being too far out of the play area, 01:32:920 (3) is as well.
01:36:670 (1) - Is this one rankable? It's actually off of the screen a little :/
01:37:420 (3) - This one is also pretty bad for positioning, but at least the whole slider is on the screen this time.
I can't really think of that much that can be modded with this one, i'd just recommend not having notes coming off the screen or too far out of the play area if you want this ranked - I am aware that a lot of ranked maps do this a bit as well, and Shadren's difficulty does as well. Overall a pretty nicely playing map, it's clear you're experienced with mapping from what I can tell.
[/box ]
[box=Shadren's Hyper]
Played plenty of your ranked maps, so it's a bit exciting to actually mod something from you :3
00:25:232 (3) - This slider could have a bit of a sharper curve to it and it'd still play well with your triple 1/4 sliders.
00:54:670 (1,2,3,4,5) - You use clockwise-circular flow in the jumps leading up to this, so i feel like to contrast this you could have used this section with anticlockwise-circular flow rather than leave it so simple.
00:57:670 (1) - How far out do you want your circle to go >.<
01:11:920 (6) - Bit of a weird slider, even if it's mapped to the glitchy nature of this bit of the music.
01:22:420 (5,6) - These two should have probably kept the clockwise movement going on with the other jumps, since there's no huge difference in the music to reflect this sudden change.
01:22:888 (1) - Surprised this wasn't mapped using buzz sliders or something, probably works better with the spinner though.
01:37:795 (5) - just to make this look a bit more interesting, I would have flipped this upside to keep with the same style you've been using for the triple 1/4's
Not much i could think about that needed modding. Map flows and plays quite well. Gave a few suggestions that may or may not help with representing/presenting the song better
00:31:607 (2) and 00:31:982 (2) could both be placed further downwards, just to give a subtle downward movement as you jump between the doubles. This may go against the mapping style intended though :/
00:36:482 (2) - This could be moved up a bit, so that you kind of create a line which fits inside of the curvature of the following slider. This is mostly just aesthetic and can be ignored. I noticed that by doing this, you could create a set of jumps pretty much perpendicular to 00:37:045 (2,3) , which doesn't actually change much, though I feel as though this similarity might be more representative of what it is mapped to. Not sure though ¯\_(ツ)_/¯
00:43:420 (3) - Feel like the slider end on this could be a tad bit more higher up, just to create a sharp kind of corner which leads into the stream. More preference and visual than gameplay though.
I feel like 00:55:420 (1) and 00:55:795 (5) could come in a bit to create slightly curved corners on the stream, and just as a way to transition between stream spacing. Not sure if I'm making sense or not, so feel free to question this :3
00:59:732 (1,2,3) - You might be able to play around with slider velocity or hitsounding here to differentiate these, as the music has pretty distinct and different sounds for each.
01:06:857 (2) - Not gonna lie, this feels pretty weird. Yes there's supposed to be emphasis for these jumps, but the gap between this and 01:07:045 (1) seems a bit too great for a part that doesn't really need much emphasis. You could argue that it's to further emphasise the two lows in the music, but i'd like to argue that for the sake of gameplay, it's a bit unnecessary.
You use different slider shapes for notes like 00:39:670 (1) , but lack any change for 01:10:420 (3,4,1) . If you could explain this it'd be great, so I know more about when and when not to use specific slider shapes.
01:19:045 (2,3,4) - Feels randomly placed to the left. Yes it disrupts the motion of the slider but looks a bit random and doesn't play as nicely as I'd like.
01:27:670 (1) - This slider is getting awfully close to being too far out of the play area, 01:32:920 (3) is as well.
01:36:670 (1) - Is this one rankable? It's actually off of the screen a little :/
01:37:420 (3) - This one is also pretty bad for positioning, but at least the whole slider is on the screen this time.
I can't really think of that much that can be modded with this one, i'd just recommend not having notes coming off the screen or too far out of the play area if you want this ranked - I am aware that a lot of ranked maps do this a bit as well, and Shadren's difficulty does as well. Overall a pretty nicely playing map, it's clear you're experienced with mapping from what I can tell.
[/box ]
[box=Shadren's Hyper]
Played plenty of your ranked maps, so it's a bit exciting to actually mod something from you :3
00:25:232 (3) - This slider could have a bit of a sharper curve to it and it'd still play well with your triple 1/4 sliders.
00:54:670 (1,2,3,4,5) - You use clockwise-circular flow in the jumps leading up to this, so i feel like to contrast this you could have used this section with anticlockwise-circular flow rather than leave it so simple.
00:57:670 (1) - How far out do you want your circle to go >.<
01:11:920 (6) - Bit of a weird slider, even if it's mapped to the glitchy nature of this bit of the music.
01:22:420 (5,6) - These two should have probably kept the clockwise movement going on with the other jumps, since there's no huge difference in the music to reflect this sudden change.
01:22:888 (1) - Surprised this wasn't mapped using buzz sliders or something, probably works better with the spinner though.
01:37:795 (5) - just to make this look a bit more interesting, I would have flipped this upside to keep with the same style you've been using for the triple 1/4's
Not much i could think about that needed modding. Map flows and plays quite well. Gave a few suggestions that may or may not help with representing/presenting the song better
I quite enjoyed modding these, good maps, good song. Good luck with getting this ranked!
Like I always say, if you need any help with mods or testing, hit me up on my modding queue again, or pm me here or ingame, I'll gladly help!