oooooooh, daaaaamn
Who can tell me who reply the taiko mod and who didn't reply???
;w; ;w; ;w;
I love u all GD ;;;
咕咕咕?
Who can tell me who reply the taiko mod and who didn't reply???
;w; ;w; ;w;
I love u all GD ;;;
咕咕咕?
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加了点我自己的想法,改了一下。哦对了,column你落一条线,我帮你补上了hhhDustMoon wrote:
Hi~ HXJ_Crafter
|1|2|3|4|BAXIC Lv.400:28:274 (28274|1) - 删除,声音跟后面一样干嘛要两个note
01:08:017 (68017|1) - 删除,Baxic挺基础的。
01:53:790 (113790|2) - 我建议这个长键的结束点放在这01:54:408 -NOVIXE Lv.61\2?
00:31:367 - 重音,添加更多note
01:22:862 (82862|2) - 移动到4号轨道
01:50:697 (110697|2) - 移动到2号轨道
再往后就一个难度的DustMoon wrote:
再往后的难度就不是我这种新人能摸的了。
谢谢,摸很棒的DustMoon wrote:
祝你好运!
17:41 DustMoon: hi
17:41 HXJ_Crafter: dustmoon大佬
17:41 HXJ_Crafter: 试试我新写的catch么
17:42 HXJ_Crafter: malody
17:42 DustMoon: 不会接水果
17:42 DustMoon: 。。。
17:42 DustMoon: 我想来个IRCmod
17:42 DustMoon: 可以发个Link吗?
17:43 HXJ_Crafter: ?
17:43 HXJ_Crafter: 什么irc
17:43 *HXJ_Crafter is listening to [https://osu.ppy.sh/b/1066098 BlackY vs. Yooh - XROSS INFECTION]
17:43 DustMoon: 你不是让我摸图吗?
17:43 DustMoon: DL
17:43 DustMoon: 只有novice吧
17:44 HXJ_Crafter: 是
17:44 DustMoon: col、:1|2|3|4|
17:45 DustMoon: 开始
17:45 HXJ_Crafter: ok
17:46 DustMoon: 00:02:446 (2446|0) - 这可以删掉吗?我看后面那段就没有用三押了,虽然音比较重。。。
17:47 HXJ_Crafter: 1 4
17:47 HXJ_Crafter: 可以
17:48 DustMoon: 00:22:935 - 可以加一个吗?
17:48 DustMoon: 00:22:858 (22858|3,23013|0) - 这两note映射的是鼓
17:48 DustMoon: 而这里00:22:781 (22781|1) - 却不是
17:49 DustMoon: 如果你要抓00:22:781 (22781|1) - 这个音
17:49 HXJ_Crafter: 00:22:781 - 这是鼓
17:50 DustMoon: 我建议你添加一个note在这里00:22:935 -
17:50 HXJ_Crafter: 这里只抓了鼓
17:50 HXJ_Crafter: 现在已经很不好打了
17:51 DustMoon: 那我建议把它D掉00:22:781 (22781|1) -
17:52 HXJ_Crafter: 算了,你继续吧
17:52 DustMoon: 00:28:116 (28116|2,28270|3,28425|1) - 这里建议是(4,3,2)的排列
17:52 DustMoon: 遵循音高
17:53 HXJ_Crafter: 这里是因为之前的滑条
17:53 DustMoon: 00:32:136 - 我个人的建议:00:32:136 (32136|3,32291|2,32446|1,32600|3,32755|2) - 这些notes全部D掉
17:54 DustMoon: 00:32:136 (32136|0) - 持续到00:33:373 -
17:54 DustMoon: 00:33:373 (33373|0) - 移动到3
17:55 HXJ_Crafter: 这是我以前的做法
17:55 DustMoon: 。。。
17:55 HXJ_Crafter: _(:зゝ∠)_
17:55 DustMoon: 0V0
17:56 HXJ_Crafter: 我标注上了
17:56 HXJ_Crafter: 00:48:219 -
17:56 HXJ_Crafter: 这地方我刚才有点改动
17:56 HXJ_Crafter: 所以这段略过就行了
17:56 DustMoon: 00:50:074 (50074|3) - 这个滑条的结尾放在00:51:930 -
17:57 HXJ_Crafter: 00:53:167 - 一直到这,差不多了
17:58 DustMoon: 01:01:827 (61827|3,62136|0) - 00:56:878 (56878|3,57188|1) - 00:54:404 (54404|0,54714|3) - 我有点看不懂。。。
17:58 DustMoon: 能解释下吗?
17:58 DustMoon: QAQ
17:59 HXJ_Crafter: 就代替这段的音啊
17:59 HXJ_Crafter: 没有鼓点,不适合用note
17:59 HXJ_Crafter: 还得抓
18:00 HXJ_Crafter: 一段还和这段难度不怎么配合
18:00 HXJ_Crafter: 一段->单个ln*
18:00 DustMoon: 01:11:724 (71724|3,71878|2,72033|1,72188|0) - 建议D掉,我尝试着放过了一个长滑条发现效果并不好
18:01 HXJ_Crafter: 。
18:01 HXJ_Crafter: 望天
18:02 DustMoon: 看地
18:02 HXJ_Crafter: 接着望天
18:03 DustMoon: WVUVWVU
18:04 DustMoon: 01:20:074 - 建议:https://puu.sh/vARsI/1a53e91be7.jpg
18:04 HXJ_Crafter: ...怎么改啊
18:04 DustMoon: ...
18:04 HXJ_Crafter: dalao有什么头绪么
18:04 DustMoon: dalao我是萌新来着,求放过TAT
18:04 HXJ_Crafter: 可以
18:05 DustMoon: 01:22:162 (82162|1) - 有点奇怪,检查
18:05 HXJ_Crafter: 鼓点
18:06 DustMoon: 删掉吧,不则么明显
18:08 HXJ_Crafter: 可
18:08 DustMoon: 01:27:497 (87497|1) - 添加一个到3 并且D掉这个01:27:652 (87652|2) -
18:09 HXJ_Crafter: 大佬,放过鼓点吧
18:09 HXJ_Crafter: 又不是我想抓的
18:10 DustMoon: 大佬这不是Novice吗~~~
18:10 HXJ_Crafter: 可是那里明摆着有一个
18:10 HXJ_Crafter: novice咋了?
18:10 DustMoon: 请可能抓的少一点啊
18:10 HXJ_Crafter: 就可以不抓少抓鼓点了?
18:10 DustMoon: 尽可能
18:11 HXJ_Crafter: 抱歉,激动
18:12 HXJ_Crafter: 这听起来是真的明显
18:12 DustMoon: 那就保留吧
18:12 DustMoon: 01:32:600 (92600|3,92755|1) - 这里Ctrl+g
18:13 HXJ_Crafter: 考虑一下左手
18:14 HXJ_Crafter: 01:32:755 - 这里音低
18:14 DustMoon: 好
18:14 DustMoon: 这之后就没什么问题了
18:14 DustMoon: 摸完了
18:15 HXJ_Crafter: 可以
thanks :3Nifty wrote:
- Muzukashii -00:02:450 (1,2,3) - Same thing as before, ctrl+g. nah.
01:11:264 (212) - delete this to loosen density, it's still just a smol muzu. Sure
hey dis is priti good
That's all I got in me right now, finals boomin tonight but I do it for my people tyvm love ya nifty out.
thanks nofool :3Nofool wrote:
as requested
[toara's Muzukashii]
* - 00:20:388 (20) - remove? consistency with - 00:15:439 -. ok
* - 00:26:573 (40,41) - maybe remove? plays better with break i think, also repeating ddk feels weird. okay.
* - 00:54:408 (146,147,148,149,150,151,152) - / - 00:56:883 (157,158,159,160,161,162,163,164) - mmm there is nothing in the Oni here.. maybe talk to the other mapper for better spread? ok. delete 00:55:100 (147,148) - 00:57:420 (158,159) -
* - 01:23:790 (270) - / - 01:24:872 (276) - remove, change - 01:25:027 (277) - to k and make - 01:25:336 (278) - triple 1/4 ddd? sounds better i think. okay.
* - 01:40:182 - / - 01:42:656 - i think you could follow the song better in this part. what about using doubles like this :
fix
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
good luck
thank u :3Hitsu wrote:
Hi there!
Your request from the topic: t/551902
Was kinda afraid of modding this at first but now all set and done, hope I'll help you with this c:
Also didn't mod inners because i can't normally judge maps if i can't normally pass them :c
01:52:553 (58,59) - better be K i think, the third in a row is good with D (according to the music again)[/notice]toara's Muzukashii:
this one is perfect as it is, clear and soooo enjoyable to play!
all fix :3game rock wrote:
- [ toara's Muzukashii]
- 00:20:388 (20) - Remove to keep consistency with 00:14:511 (3,4,5,6,7,8) -
- 00:40:800 (89) - Change to k because the tone is high and sharp and Ctrl G here 00:41:109 (90,91) - because if you keep this note to k it would sound weird 00:40:800 (89,90) -
- 01:24:099 (271,272,273,274,275,276,277) - Sounds much better if you change it to k k d d k k d for the drums and rhythm.
- 01:25:336 (278,280) - Ctrl G, sounds very nice.
Nice Diff
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TitleUnicode:XROSS INFECTION
Artist:BlackY vs. Yooh
ArtistUnicode:BlackY vs. Yooh
Creator:HXJ_Crafter
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Source:SOUND VOLTEX II -infinite infection-
Tags:SDVX Yooh BlackY 制作決定記念 オリジナル楽曲コンテスト production confirmation commemorative original song contest xlwan HimemiyaChikane Eedow EedowChyan0w0 Thousand biemote tasuke912 Jessichan toara_fict
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256,192,45126,1,8,0:0:0:0:
256,192,45435,1,0,0:0:0:0:
256,192,45745,1,8,0:0:0:0:
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256,192,46982,1,8,0:0:0:0:
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256,192,47291,1,0,0:0:0:0:
256,192,47600,1,8,0:0:0:0:
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256,192,50384,1,0,0:0:0:0:
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256,192,50925,1,8,0:0:0:0:
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256,192,51466,1,0,0:0:0:0:
256,192,51621,1,8,0:0:0:0:
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256,192,56105,1,4,0:0:0:0:
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256,192,57188,1,8,0:0:0:0:
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256,192,58580,1,4,0:0:0:0:
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256,192,68631,1,0,0:0:0:0:
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256,192,70023,1,0,0:0:0:0:
256,192,70178,1,8,0:0:0:0:
256,192,70487,1,0,0:0:0:0:
256,192,70641,1,0,0:0:0:0:
256,192,70796,1,8,0:0:0:0:
256,192,70951,1,8,0:0:0:0:
256,192,71105,1,0,0:0:0:0:
256,192,71260,1,0,0:0:0:0:
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256,192,71492,1,8,0:0:0:0:
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256,192,71724,1,0,0:0:0:0:
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256,192,72961,1,4,0:0:0:0:
256,192,73270,1,0,0:0:0:0:
256,192,73425,1,8,0:0:0:0:
256,192,73580,1,0,0:0:0:0:
256,192,73889,1,8,0:0:0:0:
256,192,74198,1,0,0:0:0:0:
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256,192,74507,1,0,0:0:0:0:
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256,192,75590,1,8,0:0:0:0:
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256,192,76827,1,8,0:0:0:0:
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256,192,77136,1,0,0:0:0:0:
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256,192,78219,1,0,0:0:0:0:
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256,192,78683,1,8,0:0:0:0:
256,192,78837,1,0,0:0:0:0:
256,192,78992,1,8,0:0:0:0:
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256,192,79456,1,2,0:0:0:0:
256,192,79765,1,0,0:0:0:0:
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256,192,89817,1,0,0:0:0:0:
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256,192,90281,1,0,0:0:0:0:
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256,192,91982,1,12,0:0:0:0:
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256,192,92446,1,12,0:0:0:0:
256,192,92755,1,4,0:0:0:0:
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256,192,93992,1,0,0:0:0:0:
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256,192,94456,1,0,0:0:0:0:
256,192,94611,1,0,0:0:0:0:
256,192,94688,1,0,0:0:0:0:
256,224,94765,1,0,0:0:0:0:
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256,192,95229,1,4,0:0:0:0:
256,192,95538,1,8,0:0:0:0:
256,192,95848,1,0,0:0:0:0:
256,192,96002,1,0,0:0:0:0:
256,192,96157,1,2,0:0:0:0:
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256,192,96930,1,0,0:0:0:0:
256,192,97085,1,8,0:0:0:0:
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256,192,97858,1,8,0:0:0:0:
256,192,98013,1,0,0:0:0:0:
256,192,98322,1,8,0:0:0:0:
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256,192,100178,1,8,0:0:0:0:
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256,192,100641,1,8,0:0:0:0:
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256,192,101028,1,8,0:0:0:0:
256,192,101105,1,8,0:0:0:0:
256,192,101415,1,0,0:0:0:0:
256,192,101724,1,0,0:0:0:0:
256,192,101878,1,0,0:0:0:0:
256,192,102033,1,8,0:0:0:0:
256,192,102110,1,8,0:0:0:0:
256,192,102265,1,0,0:0:0:0:
256,192,102343,1,0,0:0:0:0:
256,192,102497,1,8,0:0:0:0:
256,192,102652,1,0,0:0:0:0:
256,192,102961,1,0,0:0:0:0:
256,192,103270,1,8,0:0:0:0:
256,192,103425,1,8,0:0:0:0:
256,192,103580,1,0,0:0:0:0:
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256,192,104276,1,0,0:0:0:0:
256,192,104353,1,0,0:0:0:0:
256,192,104507,1,8,0:0:0:0:
256,192,104817,1,8,0:0:0:0:
256,192,105126,1,4,0:0:0:0:
256,192,105435,1,8,0:0:0:0:
256,192,105745,1,0,0:0:0:0:
256,192,105899,1,0,0:0:0:0:
256,192,106054,1,8,0:0:0:0:
256,192,106363,1,0,0:0:0:0:
256,192,106518,1,0,0:0:0:0:
256,192,106673,1,8,0:0:0:0:
256,192,106827,1,0,0:0:0:0:
256,192,106982,1,8,0:0:0:0:
256,192,107291,1,8,0:0:0:0:
256,192,107600,1,0,0:0:0:0:
256,192,107755,1,8,0:0:0:0:
256,192,107910,1,0,0:0:0:0:
256,192,108219,1,8,0:0:0:0:
256,192,108528,1,0,0:0:0:0:
256,192,108837,1,8,0:0:0:0:
256,192,108992,1,0,0:0:0:0:
256,192,109147,1,8,0:0:0:0:
256,192,109301,1,8,0:0:0:0:
256,192,109456,1,0,0:0:0:0:
256,192,109533,1,0,0:0:0:0:
256,192,109611,1,0,0:0:0:0:
256,192,109765,1,8,0:0:0:0:
256,192,110075,1,8,0:0:0:0:
256,192,110384,1,8,0:0:0:0:
256,192,110538,1,8,0:0:0:0:
256,192,110693,1,0,0:0:0:0:
256,192,110848,1,0,0:0:0:0:
256,192,111002,1,8,0:0:0:0:
256,192,111312,1,0,0:0:0:0:
256,192,111621,1,8,0:0:0:0:
256,192,111930,1,8,0:0:0:0:
256,192,112085,1,8,0:0:0:0:
256,192,112240,1,0,0:0:0:0:
256,192,112549,1,12,0:0:0:0:
256,192,112781,1,12,0:0:0:0:
256,192,113013,1,12,0:0:0:0:
256,192,113245,1,12,0:0:0:0:
256,192,113477,1,12,0:0:0:0:
256,192,113786,1,0,0:0:0:0:
256,192,114095,1,0,0:0:0:0:
256,192,114250,1,0,0:0:0:0:
256,192,114404,1,2,0:0:0:0:
256,192,114714,1,8,0:0:0:0:
256,192,115023,1,12,0:0:0:0:
256,192,115255,1,12,0:0:0:0:
fix a lot :3Arzenvald wrote:
quick
[Basic]
00:55:023 - add LN till 00:55:332 -, then 00:55:332 - add 1 note
01:05:538 - add long LN until 01:08:013 -
01:08:013 (68013|2) - i guess its safe to add 1/1 beat in here, since its being build up
01:11:724 - add for the bass tho
01:17:136 - add for synth and structure variation
01:27:806 (87806|0) - same like before, i guess its safe to add 1/1 beat in here, since its being build up
01:47:291 (107291|2) - make LN
01:47:291 (107291|2,109456|1) - make into note, 01:49:765 (109765|2) - then make LN
[Novice]
00:14:121 (14121|3,14198|2,14275|1) - this is harder in novice compared with Bie's Adv, i'd make simpler structure in here
00:32:755 (32755|2) - LN
00:42:961 (42961|2) - add 1 note or LN
00:52:549 - add 1 more LN, like in Bie's Adv, and 00:50:693 (50693|3) - should be stop at 00:53:167 -
01:03:064 (63064|0) - don't make a break in osu!mania, layer any sound in here please
01:12:961 (72961|0) - i guess its safe to layer 1/2 in kiai part
01:27:806 (87806|0) - 01:29:043 (89043|3) - add
01:43:116 - 01:43:425 - 01:43:734 - 01:44:043 - 01:44:353 - ^
01:45:590 - these kind of spacing looks weird tbh, the 1/2 instruments are keep going in here
[Gravity]
00:40:796 (40796|1) - might want to make an continuous 1/4 stream along with this LN since its relevant
00:55:332 (55332|1) - add at 4
01:08:554 - 01:09:791 - missing?
01:45:822 - ^
What does it mean???xtrem3x wrote:
Mini-edit: 6 Taiko diffs =/= 7 Mania diffs ... You needs other taiko diff or delete 1 mania diff
Hey thanks for explainingArzenvald wrote:
wut don't you notice "Hitsound" diff in mania are not included inside the set, so its 6 & 6 diff
also where do i can read the rule about 'set must have the same number of icons in a different mode'?
Tofu1222 wrote:
黄小姐你好,快飞了来送个摸
[General][BAXIC Lv.4]
- I still cannot really accept the diff name, cuz it looks really weird with X inside though I know your purpose is that u wanna link this to the song name but it will be really better if u make all into normal SDVX diff names.
- change xl's EXHAUXT OD to 7.5, and Eedow's INFINIXE OD to 8
- Make sure you disable widescreen support in all diffs
[NOVIXE Lv.6]
- 01:03:064 - to 01:08:013 - you can use LNs to compensate for this empty part. Specifically it will be to add one LN for each bar.
For that Empty part I just want to keep them.. :3
- 01:03:064 - u dont need to rest here, instead i have an idea: https://osu.ppy.sh/ss/8464341 put one note on each red line to just note the major beats lmao I had ever tried this
全图摸finish!希望对你们有帮助!
https://osu.ppy.sh/ss/8568812Suzuki_1112 wrote:
when fly
Tofu1222 wrote:
Finally
[Bie's ADVANXED Lv.9]
- 00:01:208 (1208|0) - Delet this LN to make all the diffs start from the same time. →√
- 00:02:446 - If you apply my mod above, you may make a triple note here. →√
- From 00:13:580 - , the layering are mostly using the same note amount as EXHAUXT, so I really suggest you to nerf a bit in your diff: using double notes twice only in a bar, which looks like https://osu.ppy.sh/ss/9799367. →no change...
- 00:22:781 (22781|0,22858|1) - How about flipping these notes for a more comfortable pattern? →changed to another pattern
- 00:23:476 - to 00:28:425 - , you are making a pattern way harder even than EXHAUXT, and it creates a huge gap with NOXICE, so my suggestion is to use your previous layering to rearrange this part →re-adjusted. i've tried to make these notes easier to play.
- 01:22:085 (82085|2) - Actually you have no sound here, so delete this note. →? i heard a melody sound here?
- 01:22:239 (82239|3,82239|0,82394|0,82394|3,82549|3,82549|0) - How about some rearrangement to get rid of such stacks? →√
- 01:43:966 (103966|1,104121|1,104275|1,104430|1) - This stack bothers me a bit. Can you rearrange to avoid that? →√
- 01:45:976 (105976|3) - Thre is no melody sound here, so delete this note. →√
- 01:49:610 - 01:49:688 - I think adding notes on them for the drums would be better, otherwise it looks even more empty than NOVIXE. →√
Tofu1222 wrote:
Finally
[notice]4K:1|2|3|4
[General]FIXED
- Diffnames are still an issue. As the title uses X to replace C, in your diffs you should follow this rather than randomly replacing characters with X. It has no logic as it looks to be, and if you can't really make your logic of naming diffs look obvious and related to song, you should just change back to original SDVX diffnames. FIXED
- In every diff there are green lines with 1x speed that don't really make sense. They are on 00:07:493 -
00:30:922 - 00:33:551 - 01:12:905 -. Find and delete them. FIXED- Delete Yooh BlackY from the tags since you can search them from the artist name. Add Eedow's new username to the tags.
- Adjust HP in BAXIC to be 6.5. 6 is too low for this diff.
[BAXIC Lv.4][NOVIXE Lv.6]
- 00:23:786 - to 00:27:497 - All double notes in between should be nerfed to single to actually form a spread with NOVIXE, since in NOVIXE no doubles are used in this part. FIXED
- 00:33:373 - to 00:48:219 - I suggest you to make all the notes in between into LNs just like LNs in NOVIXE, so that it won't be too easier compared to NOVIXE, which makes a reasonable spread and represents the music better. FIXED
- 00:50:693 - You may add a note here because of the piano sound here. FIXED
- 01:20:384 - Your LN section may end here to correspond with what you made in NOVIXE. FIXED
- 01:54:404 - You may add a LN on col2 here and end it at 01:55:023 - because the drum rolls accelerate from here.
- 00:32:136 - to 00:33:373 - How about this way to rearrange your patterns to give some emphasis on the drum rolls? https://osu.ppy.sh/ss/9799348. FIXED
- 00:42:342 - Maybe wanna add a note fordrum here? FIXED
- 00:50:693 (50693|3) - This LN should end at 00:53:167 - . And to represent the accelerated drum rolls from 00:52:549 - you may add another LN on col2 and end it at 00:53:167 - too, just like what Bie's ADVANXED did. FIXED
- 01:39:250 - 01:39:868 - Anything unusual that make you double these two? If not, just change back to single to keep consistent with what you originally made. FIXED
- 01:45:126 - I know that from here you are shifting your focus to the melody, but please keep the drums as what you did before: double 01:45:126 - ,01:45:744 - ,01:46:363 - ,01:46:982 - ,01:47:600 - ,01:48:219 - ,01:48:837 - and no other. FIXED
- 01:49:559 (109559|1,109662|2) - These notes are unsnapped since the melody and drum are all 1/4 snapped. You may change to either way (represent melody/drum) to rework your pattern here. FIXED
- 01:52:549 - 01:53:013 - In previous patterns like 00:30:899 (30899|0,31131|2,31363|1,31595|3) - you only make single notes there, so I think single notes at last would fit better and help with consistency. FIXED
- 01:53:476 (113476|0,113476|3,113631|2,113631|1) - These notes should be in single since you make single notes for 00:31:827 (31827|0,31982|2) - . FIXED
- 01:53:786 - to 01:55:023 - Same suggestion as 00:32:136 - to 00:33:373 FIXED -.
先做这么多 这图感觉可能主要问题还是在spread上,给碗的diff可能需要多下点功夫。最高难度和低难度两个做的都还可以。剩下的我之后再摸。
Tofu1222 wrote:
[notice]4K:1|2|3|4
[GRAVITY]
[list]
[*]00:23:476 - Starting from here, I am actually against the 1/4 jumpstreams since sounds on them actually have different volume.00:23:476 - to 00:24:095 - Sounds even haven't faded in. 00:27:188 - And sounds fade away from here without any more. So you may take a look at INFINITE, and give a try to follow its logic. which is just yours in the first part of this song.
[*]00:43:270 - I am against 1/4 jumpstreams here too, with the same reason as 00:23:476 -. Remake your patterns from here just like 00:33:373 - things starting from this point.
Just considering these two points. Others seems fine for me :3
thx for modTofu1222 wrote:
[notice]4K:1|2|3|4
[xl's EXHAUST]Eedow做的不错 xl的需要多努力 有些问题可能是普遍的 我并没有指出 希望可以自己检查并改一下 主难度也还可以,主要是对某些地方结构不够满意。
- 00:13:580 (13580|0,13889|0,14198|0,14507|0,14817|0) - Rearrange this part to avoid this long stack. change some pattern
- 00:16:363 (16363|0,16363|1,16518|2,16672|3,16672|1,16982|0,16982|1,17136|2,17291|1,17291|3) - Can you rearrange them to make one pattern of them at least being a bit different with the other?
- 00:23:476 (23476|3,23786|3,24095|3,24404|3,24714|3,25023|3) - And a long stack here. Rearrange your pattern for balance.
- 00:25:951 (25951|3,26260|3,26569|3,26878|3,27188|3) - Same as above. Please rearrange them.
- 00:42:033 - In this part your note use is even harder than INFINITE. I would suggest some nerf like this: https://osu.ppy.sh/ss/9909932 cymbal,drum three note.so no change
- 00:45:435 (45435|3,45590|3,45744|3) - To avoid this, you may rearrange like this: https://osu.ppy.sh/ss/9909934 no change
- 00:52:549 (52549|2,52626|3,52703|2,52781|3,52858|2,52935|3,53013|2,53090|3,53167|2) - This pattern is definitely unbalanced, and I suggest you to spread the notes to all columns. You may take INFINITE as a reference to remake your patterns here.
fixed- 00:56:956 (56956|2) - The melodic sound goes quite weak here, maybe delete this note? no
- 00:57:961 (57961|3,57961|1,57961|2) - Better nerf to a double just like 00:55:332 (55332|2,55332|3) - no change
- 00:59:430 (59430|1) - Weak sound too. Maybe delete this. no
- 01:02:446 - To follow closely with the downward flow of the melody you may try this pattern: https://osu.ppy.sh/ss/9909958 no change
- 01:03:296 (63296|1,63296|2,63528|3,63528|2) - 01:04:920 (64920|1,64920|0,65152|3,65152|1) - 01:05:538 (65538|3,65538|1,65770|1,65770|2,66002|0,66002|1) - 01:07:626 (67626|0,67626|1) - These notes are merely melodies, so single notes are quite enough. INFINITE also takes single notes so double notes really don't fit in this diff. i think no problem
- 01:09:714 - to 01:11:105 - How about some rearrangement like this to avoid most of the unnecessary stacks? https://osu.ppy.sh/ss/9909976 change some
- 01:11:647 (71647|0) - Move this to col1, 01:11:647 (71647|0) - this to col3, and 01:11:724 (71724|2) - to col1, then you don't need to stack drums with melodies like 01:11:724 (71724|2,71878|2) - change some
- 01:15:590 (75590|3,75590|2) - 01:16:827 (76827|1,76827|0) - 01:17:136 (77136|2,77136|3) - Mixing with other doubles for drums they look quite confusing, so single notes actually fit better. change some
- 01:18:141 (78141|1) - No melody sound goes here. Delete it. fixed
- 01:18:683 (78683|0,78683|1) - 01:18:992 (78992|2,78992|0) - 01:20:538 (80538|1,80538|2) - 01:21:466 (81466|3,81466|1) - 01:23:013 (83013|0,83013|3) - 01:23:322 (83322|1,83322|0) - 01:23:631 (83631|2,83631|3) - 01:23:940 (83940|1,83940|2) - Single fits better with melody. fixed
- 01:22:858 (82858|3) - Move this to col2 to avoid stack on col4.. change some
- 01:24:791 (84791|1,84946|2) - They are not melody sounds so you don't need them. no
- 01:25:409 (85409|0,85564|2,85719|2,85873|0) - They don't belong to the main melody too. Delete them to make more clear patterns. no
- 01:29:043 (89043|3,89198|0,89353|3,89507|0) - These LNs stand for nothing cuz the melody sounds don't really go in that way. I think normal notes would be better for here since the double notes already make here a bit challenging. no change
- 01:30:358 (90358|2) - 01:30:976 (90976|1) - As your previous patterns for such sound indicate, you don't need these two notes cuz you used to follow melody during 1/8 bursts and drums after them. no change
- 01:33:992 (93992|2,94069|1,94147|2,94224|1,94301|2,94378|1,94456|2,94533|1,94610|2) - Kamui pattern you see. Get rid of these unbalanced patterns. fixed
- 01:38:244 - Don't you miss a melody sound here? FIXED
- 01:39:095 (99095|1) - No LN needed here because of no melody here. no change
- 01:40:255 (100255|1,100719|1,100951|1,101183|1,101647|1,101878|0,102110|2) - These notes are all unnecessary ones becuase they represent no melody sounds. Delete them and rearrange your patterns. ok
- 01:43:734 (103734|2,103889|2,104043|2,104198|2,104353|2) - Can you do something to avoid this stack? no change
- 01:47:600 - 01:47:755 - Why not also have two LNs here because they represent the main melody? change some pattern
- 01:48:837 - to 01:49:765 - Better do this to emphasize accurately on drums: https://osu.ppy.sh/ss/9910065 no
- 01:53:940 (113940|0) - Move to col3 for balance. ok
- 01:55:255 (115255|0) - Remove this LN to make each diff end at the same time. ok
Call me back when finish.
Tofu1222 wrote:
[Eedow's INFINITE]
- 00:03:141 (3141|3,4378|2,5616|1,8090|2) - Delete them because the echos here are way too weak to be noticed. √
- 00:10:564 (10564|3) - If you apply the previous mod, make this LN start at 00:10:332 - .
- 00:30:358 (30358|2) - This note represents no melody and breaks your pattern of drums. Delete it. the melody exists
- 01:12:342 - 01:12:652 - They have the same volume. In the way of representation of sounds, I think triple notes fit both. √
- 01:13:966 (73966|1) - No melody sound here. Delete this. Here is a melody sound although it sounds like a bass sound
- 01:24:791 - Why not have another note here to continue your patterns like 01:23:940 (83940|1,84018|2,84095|3,84172|2,84250|1) - ? √
- 01:40:177 - to 01:42:652 - Patterns here are actually a bit boring for me cuz doubles are all focused on the left hands. How about some rearrangements to spread things out? √
DoneTofu1222 wrote:
Recheck.
What you should do are the following:
1. Check pattern mods.
2. Check hitsound mods for GRAVITY diff.
3. Check hitsound inconsistencies in other diffs with respect to the fixed version of hitsound in GRAVITY. It is your job to make sure hitsound is always consistent.
[BASIC][NOVICE]
- 00:28:270 (28270|1,28425|1) - No need to stack them. Please rearrange.
[Bie's ADVANCED]
- Already good to go.
[xl's EXHAUST]
- 00:37:085 (37085|3,37394|3) - Move them to col3 because these drums are during the next synth sound. You may differentiate them with 00:36:466 (36466|3,36775|3) - in this way.
- 01:19:765 (79765|1,79920|1,80074|1) - To avoid this stack, you may put 01:19:765 (79765|1) - on col1, and 01:19:610 (79610|0) - on col3.
- 01:22:317 (82317|0,82471|0) - I think in ADVANCED, you may delete these notes to reduce the pressure here and also emphasize more on the drums. Even EXHAUST does not catch such sounds so I think it is also logical for you not to have them.
- 01:36:462 - From here it is a bit imbalanced to col4 because on every 1/2 beat there is a note on col4. I know you wanna express the drums, but for such a 3* diff, I don't think players may really handle this as this repeats more. I hope you can try some rearrangements here.
[Eedow's INFINITE]
[GRAVITY]
Hitsounds:- 00:23:476 - Add W and F
- 00:28:425 - Add F
- 00:29:662 - Add W
- 00:30:899 - 00:31:131 - 00:31:363 - 00:31:595 - 00:32:136 - Add W
- 00:42:188 - 00:42:652 - Add W
- 00:43:270 - Add C
- 00:53:167 - 00:53:399 - 00:53:631 - 00:53:863 - 00:55:641 - 00:55:873 - 00:56:105 - 00:56:337 - 00:57:652 - 00:57:961 - 00:58:116 - 00:58:348 - 00:58:580 - 00:58:811 - 00:59:353 - 00:59:585 - 00:59:817 - 01:00:049 - 01:00:590 - 01:00:822 - 01:01:208 - 01:01:440 - 01:02:446 - 01:02:677 - 01:02:909 - Add W
- 01:10:873 - 01:10:951 - 01:11:492 - 01:11:647 - Add W
- 01:12:342 - 01:12:652 - Add W
- 01:17:755 - Add W
- 01:22:858 - Add W
- 01:27:806 - 01:29:043 - 01:30:667 - 01:30:822 - 01:31:286 - 01:31:440 - 01:31:518 - 01:31:750 - 01:31:982 - 01:32:214 - 01:32:446 - 01:32:600 - 01:30:899 - Add W
- 01:30:899 - Delete one F
- 01:32:755 - Add F
- 01:35:229 - Add W
- 01:45:126 - Change F to W
- 01:49:610 - 01:49:688 - 01:50:074 - Add W
- 01:51:311 - 01:52:549 - 01:52:781 - 01:53:013 - 01:53:244 - 01:53:476 - 01:53:631 - 01:53:786 - Add W
All fixedTofu1222 wrote:
[Bie's ADVANCED]
- 00:37:085 (37085|3,37394|3) - Move them to col3 because these drums are during the next synth sound. You may differentiate them with 00:36:466 (36466|3,36775|3) - in this way.
- 01:19:765 (79765|1,79920|1,80074|1) - To avoid this stack, you may put 01:19:765 (79765|1) - on col1, and 01:19:610 (79610|0) - on col3.
- 01:22:317 (82317|0,82471|0) - I think in ADVANCED, you may delete these notes to reduce the pressure here and also emphasize more on the drums. Even EXHAUST does not catch such sounds so I think it is also logical for you not to have them.
- 01:36:462 - From here it is a bit imbalanced to col4 because on every 1/2 beat there is a note on col4. I know you wanna express the drums, but for such a 3* diff, I don't think players may really handle this as this repeats more. I hope you can try some rearrangements here.
doneTofu1222 wrote:
[Hitsound]Apply to all diffs.
- 00:45:126 - Delete one W.
- 01:08:013 - 01:09:250 - Add W.
- 01:11:724 - Delete one W.
- 01:12:342 - 01:12:342 - You still forget W here.
- 01:32:446 - Change one F to W.
- 01:32:755 - Delete one C.
- 01:48:992 - Delete one W.
Tofu1222 wrote:
Recheck.
[Eedow's INFINITE]
- 00:05:616 (5616|1) - You forget to delete this.
I Actually deleted this, but I can hear it clearly when I offed the hitsound. So I didn't forgot- 01:42:265 (102265|0,102420|0) - Well, what are these short LNs for? They actually make your patterns here look more inconsistent and complex than it is supposed to be.
This sound is divided into two short notes, that's why I made it
Tofu1222 wrote:
Recheck.
[GRAVITY]
- 00:48:064 (48064|3) - Better move to col2 for balance. Well at first I don't recommend this pattern, secondly these two drugs are the same so I think it's not necessary to do like that
Another issue is 01:41:801 (101801|2) - this one because it is really weird to have two LNs of different length here ONLY. And I don't see logic behind this when you are only catching one line of melody in this part. I think 01:41:801 (101801|2) - this should be deleted.Eedow wrote:
Tofu1222 wrote:
Recheck.
[Eedow's INFINITE]
- 00:05:616 (5616|1) - You forget to delete this.
I Actually deleted this, but I can hear it clearly when I offed the hitsound. So I didn't forgot
This is an issue of consistency now. For this only you have four but others have three, players will be expecting here to have 3. And indeed, even if here is a sound as you said, it is too weak to be noticed when playing in 100% speed so players won't notice that sound clearly but rather feel a bit weird to have 4 notes only here. Please keep consistent for your beginning.
Tofu1222 wrote:
[Eedow's INFINITE]I've said I can hear it CLEARLY. Though not all players can hear it, some will be weird because notes there are playing delayed sounds, ONLY that is UNNOTED.
- 00:05:616 (5616|1) - You forget to delete this.
I Actually deleted this, but I can hear it clearly when I offed the hitsound. So I didn't forgot
This is an issue of consistency now. For this only you have four but others have three, players will be expecting here to have 3. And indeed, even if here is a sound as you said, it is too weak to be noticed when playing in 100% speed so players won't notice that sound clearly but rather feel a bit weird to have 4 notes only here. Please keep consistent for your beginning.
Another issue is 01:41:801 (101801|2) - this one because it is really weird to have two LNs of different length here ONLY. And I don't see logic behind this when you are only catching one line of melody in this part. I think 01:41:801 (101801|2) - this should be deleted.
That's an higher pitch than those same-pitch sounds. If I delete it, it will be the same pattern as 01:40:873 (100873|1) , that's stupid.
By the way, I didn't mean at all to start any conflict or any other bad to you. If you feel anything uncomfortable for me I apologize for this.Eedow wrote:
Tofu1222 wrote:
[Eedow's INFINITE]I've said I can hear it CLEARLY. Though not all players can hear it, some will be weird because notes there are playing delayed sounds, ONLY that is UNNOTED.
- 00:05:616 (5616|1) - You forget to delete this.
I Actually deleted this, but I can hear it clearly when I offed the hitsound. So I didn't forgot
This is an issue of consistency now. For this only you have four but others have three, players will be expecting here to have 3. And indeed, even if here is a sound as you said, it is too weak to be noticed when playing in 100% speed so players won't notice that sound clearly but rather feel a bit weird to have 4 notes only here. Please keep consistent for your beginning.
I still keep my point here. And I will ask for some other BNs' opinions. If you do feel this is a sound, I do suggest you add back other 4th notes.
Another issue is 01:41:801 (101801|2) - this one because it is really weird to have two LNs of different length here ONLY. And I don't see logic behind this when you are only catching one line of melody in this part. I think 01:41:801 (101801|2) - this should be deleted.
That's an higher pitch than those same-pitch sounds. If I delete it, it will be the same pattern as 01:40:873 (100873|1) , that's stupid.
This is not stupid actually. By putting on a different column, you can make your ideas into pitch changes. However it doesn't necessarily mean that you need one more LN, because the sound type is still the same. Make only one 1/2 LN on col3, and it is different with the previous 1/2 LNs on col2 that on col3 it expresses a higher pitch.