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B100SCREEN; - Benevolent Imp

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Topic Starter
Danimineiro
This beatmap was submitted using in-game submission on 26 November 2017 at 20:12:44

Artist: B100SCREEN;
Title: Benevolent Imp
Tags: Elektro 180_BPM Danimineiro Hermes_The_Looser
BPM: 180
Filesize: 3608kb
Play Time: 02:13
Difficulties Available:
  1. Easy (1.56 stars, 129 notes)
  2. Extra (4.66 stars, 395 notes)
  3. Hard (2.48 stars, 231 notes)
  4. Hyper (4.01 stars, 333 notes)
  5. Insane (4.58 stars, 429 notes)
  6. Normal (1.94 stars, 150 notes)
Download: B100SCREEN; - Benevolent Imp
Information: Scores/Beatmap Listing
---------------
Basically the first time I have ever mapped something.

Updates
Normal added!
Easy added!
Implemented Mods from Electoz into difficulty Insane!
Remapped Easy!
Remapped Normal!
Renamed Easy to Normal!
Renamed Normal to Hard!
Added some hitsounds to Insane!
Added some hitsounds to Hard!
Added some hitsounds to Normal!
Renamed Insane to Hyper!
Added (new and harder) Insane!
Changed the Artist to B100SCREEN!
Changed Insane and Hyper according to KanpanRin!
Removed Source from Metadata!
SE's now at max 70%!
Fixed the Kiai time in normal by 0.333!
Removed Unused Files!
Minor Fixes!
Remapped Hyper for better Slider Velocity!
Changed Sliders to be more interesting in Insane! 01:09:333 (1,2,3,4,5,6,7,8)
Added changes mentioned by AnimeStyle!
Somewhat less boring Normal!
Added Hitsounds to Normal!
Added Hitsounds to Insane!
Added Hitsounds to Hyper!
Added Hitsounds to Hard!
Added Easy!
Added Hitsounds to Easy!
Improved Insane asthetics!
Improved Hyper asthetics!
Added Changes to Easy mentioned by josh1024!
Added Changes to Normal mentioned by josh1024!
Added Changes to Hard mentioned by josh1024!
Made some Changes to all Maps to make them more Consistent!
Added Changes to Easy mentioned by Daycore
Added Changes to Normal mentioned by Daycore!
(She mentioned Hitsound changes to sliders in easy which could be applied to normal aswell.)
Added Changes to Insane mentioned by Daycore!
Added Variety to Hard!
Fixed Unrankable Sliders in Hard!
Added Variety to Insane!
Changed a boring Part on Easy!
Changed a boring Part on Normal!
Small visual improvements to Easy!
Small improvements to Normal!
Added new Difficulty Extra which might be a replacement for Insane!
Fixed minor hitsound mistake on Extra!
Added Changes to Insane mentioned by EncoreW!
Added Changes to Hyper mentioned by EncoreW!


Song is from - https://youtu.be/9u0NetwSWVY
Theosu27
Pretty fun beatmap to play :D
Topic Starter
Danimineiro

Theosu27 wrote:

Pretty fun beatmap to play :D
Oh thank you! :)
Electoz
hi hi I modded the map, basically talked about conceptual stuff and other general things
chatlog
23:44 Electoz: hi
23:44 Danimineiro: Hey there
23:44 Danimineiro: damn youre fast
23:44 Electoz: just noticed on spec lol
23:44 Danimineiro: well so about the modding
23:44 Danimineiro: what do i have to doß
23:44 Electoz: oh
23:44 Electoz: yeah just
23:44 Electoz: gimme your map first I guess
23:44 Electoz: and I'll mod it right here
23:45 Danimineiro: https://osu.ppy.sh/s/649774
23:45 Danimineiro: here u go
23:47 Electoz: song choice is not
23:47 Electoz: too bad
23:48 Electoz: for first map
23:48 Danimineiro: You are way better at my map than I am
23:48 Electoz: LOL
23:48 Danimineiro: thanks
23:48 Electoz: ok so
23:48 Electoz: what's your impression
23:48 Electoz: on your map
23:48 Electoz: rn
23:49 Danimineiro: It might be a bit too much of the same thing at some times
23:49 Danimineiro: and the distances between some points might be a little too much
23:49 Electoz: mind giving me examples?
23:50 Electoz: of what you think
23:50 Danimineiro: I mean lite repeating patterns
23:50 Danimineiro: like*
23:51 Electoz: mmm
23:51 Electoz: how do you do your combos?
23:52 Electoz: what's your criteria or whatever when you're putting combos
23:53 Danimineiro: Whenever a pattern repeats or a new one starts
23:54 Danimineiro: like after a huge gap or when the song changes or repeats a section
23:54 Electoz: problem right now is that
23:55 Electoz: you need to be sure that you can figure things out consistently
23:55 Electoz: like
23:55 Electoz: figuring out when the rhythm starts repeating
23:55 Electoz: or
23:55 Electoz: if the rhythm used is consistent with other places you did with the same rhythm
23:55 Electoz: for example
23:55 Electoz: 00:15:999 (3) - supposed to have a new combo
23:55 Electoz: not 00:14:666 (1) -
23:56 Electoz: because the rhythm repeats there, just like 00:10:666 (1) -
23:57 Danimineiro: I see
23:58 Electoz: so, when you map something
23:58 Electoz: in order to make it easier
23:58 Electoz: you should separate them into sections
23:58 Electoz: and think of how should you map each section
23:58 Electoz: and check if you map those sections consistently (in case they're the same)
23:58 Electoz: by consistency
23:58 Electoz: there could be like, many things
23:58 Electoz: such as
23:58 Electoz: rhythm
23:59 Electoz: aesthetics
23:59 Electoz: angles/movements for more advanced concepts
23:59 Electoz: or whatever
23:59 Electoz: they don't need to be "exactly" the same, but they should be consistent to some extent
23:59 Electoz: figuring out the balance between consistency and variation, is the hard part
00:00 Electoz: making thing too consistent will make your map too repetitive
00:00 Electoz: if there's no consistency at all (aka too much variation)
00:00 Electoz: then nothing will reflects the song properly
00:00 Electoz: *reflect
00:01 Danimineiro: Noted that
00:01 Electoz: doing the same/similar things when the song is giving out the same rhythms = consistency
00:01 Electoz: for this song
00:01 Electoz: most of the rhythms usually restarts/starts on downbeat
00:01 Electoz: so you can take that as a cue
00:02 Electoz: so
00:02 Electoz: wait
00:03 Electoz: I forgot what I was gonna say
00:03 Electoz: zzzzzzz
00:03 Danimineiro: haha
00:03 Electoz: oh
00:03 Electoz: was gonna say that
00:03 Electoz: doing variation is fine
00:03 Electoz: as long as
00:03 Electoz: it doesn't give two interpretations
00:03 Electoz: of the song/pattern
00:03 Electoz: for example:
00:03 Electoz: 00:37:499 (1,2,3,4,5) - 00:40:166 (1,2,3) - these
00:04 Electoz: are too different
00:04 Electoz: do you know the term
00:04 Electoz: "passive objects"?
00:04 Danimineiro: Not yet
00:04 Electoz: passive objects aka something that's not clickable
00:05 Electoz: mostly refers to slidertails/repeat arrows
00:05 Electoz: so when you do a slider
00:05 Electoz: (what I'll write is very basic so there's a chance you might aware of this already)
00:05 Electoz: when the slider works, the head always stronger than the tails
00:05 Electoz: because the head is clickable, and the tail isn't
00:06 Electoz: so usually when we map sliders, we put the heads on stronger beats, and the tails on weaker ones
00:06 Electoz: you're still following, yes?
00:06 Danimineiro: yes
00:06 Danimineiro: Do you want me to respond more often?
00:07 Electoz: I guess?
00:07 Electoz: just to extent that I know you're still understanding
00:07 Electoz: and not afk lmao
00:07 Electoz: that happened to me sometimes
00:07 Electoz: when I talk shits and ppl went afk
00:07 Electoz: ok so
00:07 Danimineiro: I'll tell you when something comes up here
00:07 Electoz: alright
00:08 Electoz: let's sum it up like this
00:08 Electoz: clickable beats
00:08 Electoz: are stronger than nonclickable ones
00:08 Electoz: that's how it "should" be
00:08 Electoz: for this case
00:08 Electoz: 00:37:499 (1,2,3,4,5) - 00:40:166 (1,2,3) - are the same rhythm
00:08 Electoz: so the way 00:37:666 (2,3,4,5) - 00:40:333 (2,3) - are mapped shouldn't be too differnt
00:08 Electoz: *different
00:09 Electoz: I don't really mind much if you interpret which beat is weaker/stronger or whatever
00:09 Electoz: but from those timestamps
00:09 Danimineiro: okay
00:09 Electoz: the rhythm aren't prioritized properly
00:09 Electoz: because, the rhythms are the same right?
00:09 Electoz: but the way you prioritized with your mapping
00:09 Electoz: is not
00:10 Electoz: not sure if I worded it too complicated zz
00:10 Danimineiro: Nono I understand
00:11 Electoz: this is probably
00:11 Electoz: the hardest part to map
00:11 Electoz: cuz the rhythm repeats like 999 times lol
00:13 Electoz: 01:20:666 (4) - 01:25:999 (4,5,6,7,8) - another very obvious example
00:13 Electoz: of consistency
00:13 Electoz: rhythm density is too different
00:13 Electoz: the one is mapped with a long ass slider while the another is mapped normally
00:14 Electoz: despite the song having the same rhythm
00:14 Danimineiro: Do you prefer the long ass slider or the normal mapping?
00:14 Electoz: it's totally up to you
00:15 Electoz: because
00:15 Electoz: my point is not [a] or [b] is better
00:15 Electoz: it's about having your own ideas, and do it consistently
00:15 Electoz: *them not it
00:17 Danimineiro: honestly I kinda like the slider more because I already used one like that earlier
00:17 Danimineiro: how do I make timespamps in the chat?
00:17 Electoz: just
00:17 Electoz: copy objects
00:17 Electoz: and paste
00:18 Danimineiro: Okay got it
00:19 Danimineiro: I meant this slider with earlier - 00:19:999 (4) -
00:19 Electoz: hm
00:19 Electoz: note that
00:19 Electoz: as you progres
00:19 Electoz: *progress
00:19 Electoz: in getting mods
00:20 Electoz: there are always some modders
00:20 Electoz: who don't like your interpretation of the song
00:20 Electoz: and suggest to change it
00:20 Electoz: so you might have to think how to handle those kinds of things
00:21 Electoz: 01:30:999 (2) - 01:36:333 (2) - actually
00:21 Electoz: we don't do that kind of thing anymore nowadays lol
00:21 Electoz: unless for gimmick sake
00:21 Electoz: repeat sliders with 2 or more arrows = too much passive beats
00:21 Electoz: aka beats that could've been clickalbe are wasted with repeat arrows
00:22 Electoz: *clickable
00:22 Electoz: it's also ruins the flow, in general
00:22 Electoz: like, to be more advanced
00:22 Electoz: multiple repeat arrows force you to move back and forth repeatedly
00:22 Electoz: which is like aaaa
00:22 Electoz: not the kind of movement you would see in generic gameplay
00:23 Danimineiro: I saw that when you played it
00:23 Danimineiro: the first time you didnt expect it
00:23 Electoz: yea
00:23 Electoz: when you do
00:23 Electoz: aesthetics
00:23 Electoz: 00:14:666 (1,2) -
00:24 Electoz: 00:17:333 (6,8) -
00:24 Electoz: try to
00:24 Electoz: avoid overlaps
00:24 Electoz: as much as possible
00:24 Electoz: unless you intended them
00:24 Electoz: *avoid unintentional overlaps
00:24 Electoz: osu std
00:24 Electoz: is not about how things play
00:24 Electoz: it's also about how things look
00:25 Electoz: probably you might know this already but I just spell it out anyways
00:25 Electoz: so in making aesthetics, you want to make sure that things look as appealing as possible
00:25 Electoz: and almost every mapper
00:25 Electoz: has different style of aesthetics
00:25 Electoz: I can tell you to do this and whatnot
00:25 Electoz: but that would be like
00:26 Electoz: forcing my style on you
00:26 Danimineiro: yeah
00:26 Electoz: I can only give out like
00:26 Electoz: general tips
00:26 Electoz: that 99% of mappers
00:26 Electoz: don't do
00:26 Electoz: like the overlap thingy
00:26 Electoz: also
00:26 Electoz: note that
00:26 Electoz: aesthetics
00:26 Electoz: characterize
00:26 Electoz: your mapping
00:26 Electoz: for example
00:27 Electoz: some mappers use different style of aesthetics
00:27 Electoz: according to the sections they're mapping
00:27 Electoz: some people even bother
00:27 Electoz: to fuck up their own aesthetics
00:27 Electoz: in order to use it to reflect the song
00:28 Electoz: making beautiful aesthetics
00:28 Electoz: is always ok
00:28 Electoz: but aesthetics that helps reflecting the song or characterizes your mapping
00:28 Electoz: is the best
00:28 Electoz: ^totally my opinion
00:29 Electoz: 00:41:666 (2,3) -
00:29 Electoz: some people
00:29 Electoz: they do curve slider once
00:30 Electoz: and they copy paste it throughout the map
00:30 Electoz: so the slider shape becomes consistent
00:30 Electoz: telling that in case you're interested
00:30 Danimineiro: I thought about this one but I tried to make my sliders guide to the next object
00:31 Electoz: you can
00:31 Electoz: copy paste
00:31 Electoz: and then
00:31 Electoz: rotate?
00:31 Danimineiro: I know
00:32 Electoz: 00:55:666 (5) - so stand out lol
00:32 Electoz: because you don't have any slider longer than 1/1 at all in that section
00:32 Electoz: *1/2
00:33 Danimineiro: well the sound would had still played if I had used a smaller slider there
00:34 Electoz: up to you I guess
00:34 Electoz: I'll just
00:34 Electoz: mention things
00:34 Electoz: and if those things are intended
00:34 Electoz: then I'll assume that you know what you intend to do
00:35 Electoz: 01:17:333 (1,2,3,4,5,6,7,8) -
00:35 Danimineiro: okay
00:35 Electoz: do you know
00:35 Electoz: ctrl+shift+f
00:35 Electoz: ?
00:36 Electoz: aka convert slider to stream
00:36 Danimineiro: I didn't try using it yet
00:36 Electoz: yeah try it out
00:36 Electoz: cuz rn it's like
00:37 Electoz: 01:17:999 (5,6,7,8) - looks more curvy than 01:17:333 (1,2,3,4) -
00:37 Electoz: you can map a slider with a symmetric shape, and then convert it
00:37 Electoz: so that you can get a consistent curve of a stream
00:39 Electoz: mmm I think that should be it?
00:39 Electoz: like
00:39 Electoz: what I tried, is to pointing out stuff that's conceptual
00:39 Electoz: or generic stuff
00:39 Electoz: that 99% of ppl do
00:40 Electoz: when you get more mods, there will be more opinions on specific stuff
00:40 Electoz: on what to do and whatnot
00:40 Electoz: and then you'll have more mapping experience/knowledge to work on
00:40 Electoz: and that's when those conceptual stuff comes to play
00:40 Electoz: so yea should take note of those

ok so we talked again, mainly about variation this time

chatlog
23:13 Danimineiro: Hey there, currently here msg when you have time.
23:36 Electoz: aa yes I'm here
23:36 Electoz: I read the thread yesterday and I think you already got some mods?
23:36 Electoz: what are their feedbacks so far
23:36 Electoz: just in general
23:37 Danimineiro: hm
23:37 Danimineiro: If I had to summarize
23:38 Danimineiro: Some say that the map is too repetetive for a first map, others say the opposite
23:38 Electoz: the opposite?
23:38 Danimineiro: Like that the map is good for a first timer
23:39 Danimineiro: But most things I've seen are small things
23:39 Electoz: what diff do you want me to go over first
23:39 Danimineiro: Or that the one part on the easy and normal diff is to repetetive
23:40 Danimineiro: I think easy is the one giving me most trouble
23:40 Danimineiro: so lets go with that
23:44 Electoz: okayish
23:44 Electoz: but like
23:44 Electoz: because your mapping in some parts
23:44 Electoz: involve stacking
23:45 Electoz: so some of the things don't look really appealing cuz DS is involved
23:45 Electoz: stuff like 01:54:333 (5,1) -
23:45 Electoz: 00:13:666 (2,3,4) - this doesn't look too good either
23:46 Electoz: like, try to focus more on
23:46 Electoz: uh what do we call that
23:46 Electoz: visual presentation?
23:46 Electoz: of objects
23:46 Danimineiro: y I know what you mean
23:46 Electoz: try to see if anything is spaced too close or too far
23:46 Electoz: if anything's too ugly from spacing, you have to do something with it
23:46 Electoz: in this case
23:47 Electoz: would be best if you increase DS for the entire map
23:47 Electoz: or at least the parts you mapped with stacking
23:47 Electoz: stuff like 00:13:666 (2,3,4) - would look much better with 1.2 DS
23:47 Electoz: in lower diffs, because you need to space things close due to DS
23:48 Electoz: so it's more likely that objects will get cluttered over time
23:48 Electoz: though
23:48 Danimineiro: Imma write this down so I can try around a bit later to see what fits
23:48 Electoz: I'll just post the log in the thread later on then
23:49 Electoz: I'll edit the old post
23:49 Danimineiro: Yeah I mean I'm making notes
23:50 Electoz: ok so
23:50 Electoz: for the next thing
23:50 Electoz: this should be fine as long as it's not obvious, but it's something you should take care of it in mind while mapping
23:50 Electoz: 00:10:666 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) -
23:50 Electoz: this entire thing
23:51 Electoz: flows in uh
23:51 Electoz: what do we call this time
23:51 Electoz: counter-clockwise
23:51 Electoz: direction
23:51 Electoz: when you're mapping easy/normal
23:51 Electoz: try not to have the flow go in one direction for too long
23:51 Electoz: if your flow went in the same for over like
23:51 Electoz: 5 seconds?
23:52 Electoz: then you should do something about it
23:52 Electoz: cuz at that rate the gameplay would be too repetitive
23:52 Danimineiro: Hm okay
23:53 Electoz: 00:37:333 - actually I think this part is musically different than the part at 00:26:666 - ?
23:54 Danimineiro: It's hard to keep the star count low so I continued mapping the same thing
23:55 Electoz: no when you're mapping
23:55 Electoz: don't focus stars
23:55 Electoz: even nowadays
23:55 Electoz: there are ranked easy difficulties
23:55 Electoz: with normal icons on the listing page
23:55 Electoz: what you see right now is that
23:55 Electoz: they're
23:55 Electoz: musically different
23:55 Electoz: so they're supposed to be mapped in a different way
23:55 Electoz: that's the most important part
23:56 Electoz: mapping reflection > star rating
23:56 Danimineiro: Okay then I'll change that part
23:57 Electoz: and
23:57 Electoz: for this part
23:57 Electoz: 00:27:999 (1) - in general
23:57 Electoz: this is 00:29:333 (2,1) - stuff like
23:57 Electoz: you don't do
23:57 Electoz: unless the music calls for it
23:58 Electoz: is that you leave soooo many beat spacings
23:58 Electoz: like, you clicked 00:29:333 (2) -
23:58 Electoz: and then you have to wait for a whole measure for 00:30:666 (1) -
23:58 Electoz: and this repeats like
23:58 Electoz: 30 seconds or so?
23:58 Electoz: which is uhhh
23:58 Electoz: I assume someone must have mentioned this already
23:59 Danimineiro: Yep
23:59 Electoz: let's see
23:59 Electoz: do you know the term
23:59 Electoz: variation
23:59 Electoz: ?
23:59 Danimineiro: If you put it like that it sounds kinda mean >.<
23:59 Danimineiro: Yeah I do
00:00 Electoz: so there are many ways to do
00:00 Electoz: with variation
00:00 Electoz: you have to experiment with it
00:01 Electoz: examples of variations would be
00:01 Electoz: hmm
00:01 Electoz: slider shapes
00:01 Electoz: angles used between objects
00:01 Electoz: flows
00:01 Electoz: rhythms
00:01 Electoz: lots of ways to go with it
00:01 Electoz: for example
00:01 Electoz: this
00:01 Electoz: 00:27:999 (1) -
00:01 Electoz: is a 1/1 slider
00:01 Electoz: and this is liker
00:01 Electoz: *like
00:02 Electoz: repeating many times
00:02 Electoz: so you have to variate it, in order to make it not repetitive
00:02 Electoz: you could change the shapes later on
00:02 Electoz: or you could even
00:02 Electoz: change the rhythm from a 1/1 slider into 2 circles
00:02 Electoz: and this kind of stuff
00:02 Electoz: 00:29:333 (2) -
00:02 Electoz: 00:31:999 (2) -
00:02 Electoz: etc
00:03 Electoz: would be a lot better if you map those parts
00:03 Electoz: with 3/1 sliders
00:03 Electoz: what you have currently makes player wait for a full measure after clicking the circle
00:03 Electoz: which is really awkward
00:04 Electoz: ok I think that should cover that part
00:04 Electoz: are you still following
00:04 Danimineiro: yes
00:04 Danimineiro: Im here
00:04 Electoz: ok so
00:05 Electoz: answer this question striaght
00:05 Electoz: from your opinion
00:05 Danimineiro: okay
00:05 Electoz: 01:09:333 (1,2,3,4) - 01:14:666 (1,2,3,4,1,2,3,4,5) - are these parts musically the same
00:05 Electoz: to you
00:06 Danimineiro: No its gradually getting faster for me
00:06 Electoz: alright
00:07 Electoz: everything else should be fine if you fixed all those things
00:07 Electoz: DS, variation, etc whatever I mentioned
00:08 *Electoz is editing [https://osu.ppy.sh/b/1387697 B100SCREEN; - Benevolent Imp [Normal]]
00:08 Electoz: 00:19:999 (1) - isn't this supposed to end on the downbeat
00:08 Electoz: 00:21:333 -
00:08 Electoz: 00:26:666 (1) - as for this part you can use the same idea from what I mentioned in easy
00:09 Electoz: 01:14:666 (1,2,3,4,5,6,7,8) - sliders are better
00:09 Electoz: forcing multiple clickable objects in a row is not
00:09 Electoz: really friendly
00:09 Electoz: towards players
00:10 Electoz: 01:33:666 (2,3,4,5,1) - the stack is wayy too many
00:10 Electoz: when you stack you stack like
00:10 Electoz: 1-2 objects on top at most
00:10 Electoz: not like this lul
00:10 Danimineiro: welp
00:11 Electoz: rhythm in kiai is okayish
00:11 Electoz: needs to improve more but I think you can get that through mods
00:12 Electoz: don't be afraid of
00:12 Electoz: experimenting stuff you don't know
00:12 Electoz: like I just looked at the top diff
00:12 Electoz: and everything's like distance snapped
00:12 Electoz: osu is about
00:13 Electoz: clicking circles while making things appealing
00:13 Electoz: in gameplay no one's gonna care if this object is different from others by 0.1 or 0.2
00:13 Electoz: all they care if those objects look appealing to them
00:14 Electoz: or if the object is spaced noticeable bigger than others
00:14 Electoz: for what you have currently, mapping everything in distance snap
00:14 Electoz: if that's the idea of what you want to do, then it's fine
00:14 Electoz: nothing wrong with having different ideas
00:14 Electoz: but that would be harder to make things look appealing with visuals so you need to be careful of that
00:15 Danimineiro: okay
00:15 Electoz: https://osu.ppy.sh/forum/t/37194
00:15 Electoz: you need that
00:16 Electoz: try experimenting with minor stuff like
00:16 Electoz: slider shapes
00:16 Electoz: spacings
00:16 Electoz: etc
00:16 Electoz: and once you got a hang of it
00:16 Electoz: try making them more conceptual to your mapping
00:17 Electoz: and that will make your map much much more interesting
00:17 Danimineiro: I see
00:17 Electoz: is there anything else you want me to go over/cover in particular
00:19 Danimineiro: I'd like you to go over hard if you want
00:20 Electoz: 00:19:333 (9,10,11) - are you following DS
00:20 Electoz: with these
00:21 Danimineiro: Y I think it's a bit to close
00:21 Electoz: one thing you need to be careful
00:21 Electoz: with DS
00:21 Electoz: is that it takes SV into account
00:22 Electoz: 00:19:666 (10,11) - this is actually 0.5
00:22 Electoz: but it shows up as 1.0
00:22 Electoz: because you got an SV change 00:19:999 -
00:22 Electoz: if you copy and paste 2 circles 00:19:166 (8,9) -
00:22 Electoz: into section where you have 0.5 SV
00:23 Electoz: like 00:19:999 -
00:23 Electoz: you'll see the editor will recognize the spacing as 2.0
00:23 Electoz: instead of 1.0
00:23 Electoz: despite being visually the same
00:24 Danimineiro: Sorry Net went down
00:25 Danimineiro: But its back up now
00:26 Electoz: https://puu.sh/y9hgc/5d87466681.png
00:26 Danimineiro: brb 1 min
00:26 Electoz: ^so I don't have to retype over again
00:26 Electoz: ok
00:27 Danimineiro: im back
00:27 Electoz: mostly the rest is uh
00:27 Electoz: variation stuff
00:27 Electoz: which you have to figure out by yourself
00:28 Electoz: I mean, I can give you ideas
00:28 Electoz: but this kind of stuff go better if you experiment it by yourself
00:28 Electoz: oh
00:28 Electoz: also
00:28 Danimineiro: yeah
00:28 Electoz: 00:40:333 (6,7) - this kind of stuff
00:28 Electoz: is not rankable tho
00:29 Electoz: don't stack/overlap reverse arrow
00:29 Electoz: to the point where it's not noticeable
00:29 Electoz: otherwise players are fucked lol
00:29 Electoz: 00:41:333 (1,2,3,4) - doesn't work to well
00:29 Electoz: the pattern is understandable
00:29 Electoz: but it's too cluttered
00:30 Electoz: 00:49:666 (2,3,4) - same
00:30 Electoz: most of mappers
00:30 Electoz: just don't clutter objects
00:30 Electoz: together
00:30 Electoz: unless there's something special/unique from the song
00:30 Electoz: in your case, the song is repeating itself quite a number of times
00:31 Electoz: seeing objects being cluttered together is not that visually appealing, regardless of how much they reflected the song
00:31 Electoz: aaa
00:31 Electoz: anything else?
00:32 Danimineiro: Nothing in particular
00:32 Electoz: note that
00:32 Electoz: the nature of your song
00:32 Electoz: makes it difficult to map sometimes
00:32 Electoz: there are quite a number where things get repeated
00:32 Electoz: so you have to figure out how to map repeated stuff in a way that's not too boring
00:32 Electoz: ^known as variation
00:33 Electoz: which can be done by experimenting with elements like slider shapes, rhythms, angles, flows, etc
00:33 Electoz: and that's the most important thing, especially for this kind of song
00:33 Electoz: ok that should sum it up
Topic Starter
Danimineiro

Electoz wrote:

hi hi I modded the map, basically talked about conceptual stuff and other general things
chatlog
23:44 Electoz: hi
23:44 Danimineiro: Hey there
23:44 Danimineiro: damn youre fast
23:44 Electoz: just noticed on spec lol
23:44 Danimineiro: well so about the modding
23:44 Danimineiro: what do i have to doß
23:44 Electoz: oh
23:44 Electoz: yeah just
23:44 Electoz: gimme your map first I guess
23:44 Electoz: and I'll mod it right here
23:45 Danimineiro: https://osu.ppy.sh/s/649774
23:45 Danimineiro: here u go
23:47 Electoz: song choice is not
23:47 Electoz: too bad
23:48 Electoz: for first map
23:48 Danimineiro: You are way better at my map than I am
23:48 Electoz: LOL
23:48 Danimineiro: thanks
23:48 Electoz: ok so
23:48 Electoz: what's your impression
23:48 Electoz: on your map
23:48 Electoz: rn
23:49 Danimineiro: It might be a bit too much of the same thing at some times
23:49 Danimineiro: and the distances between some points might be a little too much
23:49 Electoz: mind giving me examples?
23:50 Electoz: of what you think
23:50 Danimineiro: I mean lite repeating patterns
23:50 Danimineiro: like*
23:51 Electoz: mmm
23:51 Electoz: how do you do your combos?
23:52 Electoz: what's your criteria or whatever when you're putting combos
23:53 Danimineiro: Whenever a pattern repeats or a new one starts
23:54 Danimineiro: like after a huge gap or when the song changes or repeats a section
23:54 Electoz: problem right now is that
23:55 Electoz: you need to be sure that you can figure things out consistently
23:55 Electoz: like
23:55 Electoz: figuring out when the rhythm starts repeating
23:55 Electoz: or
23:55 Electoz: if the rhythm used is consistent with other places you did with the same rhythm
23:55 Electoz: for example
23:55 Electoz: 00:15:999 (3) - supposed to have a new combo
23:55 Electoz: not 00:14:666 (1) -
23:56 Electoz: because the rhythm repeats there, just like 00:10:666 (1) -
23:57 Danimineiro: I see
23:58 Electoz: so, when you map something
23:58 Electoz: in order to make it easier
23:58 Electoz: you should separate them into sections
23:58 Electoz: and think of how should you map each section
23:58 Electoz: and check if you map those sections consistently (in case they're the same)
23:58 Electoz: by consistency
23:58 Electoz: there could be like, many things
23:58 Electoz: such as
23:58 Electoz: rhythm
23:59 Electoz: aesthetics
23:59 Electoz: angles/movements for more advanced concepts
23:59 Electoz: or whatever
23:59 Electoz: they don't need to be "exactly" the same, but they should be consistent to some extent
23:59 Electoz: figuring out the balance between consistency and variation, is the hard part
00:00 Electoz: making thing too consistent will make your map too repetitive
00:00 Electoz: if there's no consistency at all (aka too much variation)
00:00 Electoz: then nothing will reflects the song properly
00:00 Electoz: *reflect
00:01 Danimineiro: Noted that
00:01 Electoz: doing the same/similar things when the song is giving out the same rhythms = consistency
00:01 Electoz: for this song
00:01 Electoz: most of the rhythms usually restarts/starts on downbeat
00:01 Electoz: so you can take that as a cue
00:02 Electoz: so
00:02 Electoz: wait
00:03 Electoz: I forgot what I was gonna say
00:03 Electoz: zzzzzzz
00:03 Danimineiro: haha
00:03 Electoz: oh
00:03 Electoz: was gonna say that
00:03 Electoz: doing variation is fine
00:03 Electoz: as long as
00:03 Electoz: it doesn't give two interpretations
00:03 Electoz: of the song/pattern
00:03 Electoz: for example:
00:03 Electoz: 00:37:499 (1,2,3,4,5) - 00:40:166 (1,2,3) - these
00:04 Electoz: are too different
00:04 Electoz: do you know the term
00:04 Electoz: "passive objects"?
00:04 Danimineiro: Not yet
00:04 Electoz: passive objects aka something that's not clickable
00:05 Electoz: mostly refers to slidertails/repeat arrows
00:05 Electoz: so when you do a slider
00:05 Electoz: (what I'll write is very basic so there's a chance you might aware of this already)
00:05 Electoz: when the slider works, the head always stronger than the tails
00:05 Electoz: because the head is clickable, and the tail isn't
00:06 Electoz: so usually when we map sliders, we put the heads on stronger beats, and the tails on weaker ones
00:06 Electoz: you're still following, yes?
00:06 Danimineiro: yes
00:06 Danimineiro: Do you want me to respond more often?
00:07 Electoz: I guess?
00:07 Electoz: just to extent that I know you're still understanding
00:07 Electoz: and not afk lmao
00:07 Electoz: that happened to me sometimes
00:07 Electoz: when I talk shits and ppl went afk
00:07 Electoz: ok so
00:07 Danimineiro: I'll tell you when something comes up here
00:07 Electoz: alright
00:08 Electoz: let's sum it up like this
00:08 Electoz: clickable beats
00:08 Electoz: are stronger than nonclickable ones
00:08 Electoz: that's how it "should" be
00:08 Electoz: for this case
00:08 Electoz: 00:37:499 (1,2,3,4,5) - 00:40:166 (1,2,3) - are the same rhythm
00:08 Electoz: so the way 00:37:666 (2,3,4,5) - 00:40:333 (2,3) - are mapped shouldn't be too differnt
00:08 Electoz: *different
00:09 Electoz: I don't really mind much if you interpret which beat is weaker/stronger or whatever
00:09 Electoz: but from those timestamps
00:09 Danimineiro: okay
00:09 Electoz: the rhythm aren't prioritized properly
00:09 Electoz: because, the rhythms are the same right?
00:09 Electoz: but the way you prioritized with your mapping
00:09 Electoz: is not
00:10 Electoz: not sure if I worded it too complicated zz
00:10 Danimineiro: Nono I understand
00:11 Electoz: this is probably
00:11 Electoz: the hardest part to map
00:11 Electoz: cuz the rhythm repeats like 999 times lol
00:13 Electoz: 01:20:666 (4) - 01:25:999 (4,5,6,7,8) - another very obvious example
00:13 Electoz: of consistency
00:13 Electoz: rhythm density is too different
00:13 Electoz: the one is mapped with a long ass slider while the another is mapped normally
00:14 Electoz: despite the song having the same rhythm
00:14 Danimineiro: Do you prefer the long ass slider or the normal mapping?
00:14 Electoz: it's totally up to you
00:15 Electoz: because
00:15 Electoz: my point is not [a] or [b] is better
00:15 Electoz: it's about having your own ideas, and do it consistently
00:15 Electoz: *them not it
00:17 Danimineiro: honestly I kinda like the slider more because I already used one like that earlier
00:17 Danimineiro: how do I make timespamps in the chat?
00:17 Electoz: just
00:17 Electoz: copy objects
00:17 Electoz: and paste
00:18 Danimineiro: Okay got it
00:19 Danimineiro: I meant this slider with earlier - 00:19:999 (4) -
00:19 Electoz: hm
00:19 Electoz: note that
00:19 Electoz: as you progres
00:19 Electoz: *progress
00:19 Electoz: in getting mods
00:20 Electoz: there are always some modders
00:20 Electoz: who don't like your interpretation of the song
00:20 Electoz: and suggest to change it
00:20 Electoz: so you might have to think how to handle those kinds of things
00:21 Electoz: 01:30:999 (2) - 01:36:333 (2) - actually
00:21 Electoz: we don't do that kind of thing anymore nowadays lol
00:21 Electoz: unless for gimmick sake
00:21 Electoz: repeat sliders with 2 or more arrows = too much passive beats
00:21 Electoz: aka beats that could've been clickalbe are wasted with repeat arrows
00:22 Electoz: *clickable
00:22 Electoz: it's also ruins the flow, in general
00:22 Electoz: like, to be more advanced
00:22 Electoz: multiple repeat arrows force you to move back and forth repeatedly
00:22 Electoz: which is like aaaa
00:22 Electoz: not the kind of movement you would see in generic gameplay
00:23 Danimineiro: I saw that when you played it
00:23 Danimineiro: the first time you didnt expect it
00:23 Electoz: yea
00:23 Electoz: when you do
00:23 Electoz: aesthetics
00:23 Electoz: 00:14:666 (1,2) -
00:24 Electoz: 00:17:333 (6,8) -
00:24 Electoz: try to
00:24 Electoz: avoid overlaps
00:24 Electoz: as much as possible
00:24 Electoz: unless you intended them
00:24 Electoz: *avoid unintentional overlaps
00:24 Electoz: osu std
00:24 Electoz: is not about how things play
00:24 Electoz: it's also about how things look
00:25 Electoz: probably you might know this already but I just spell it out anyways
00:25 Electoz: so in making aesthetics, you want to make sure that things look as appealing as possible
00:25 Electoz: and almost every mapper
00:25 Electoz: has different style of aesthetics
00:25 Electoz: I can tell you to do this and whatnot
00:25 Electoz: but that would be like
00:26 Electoz: forcing my style on you
00:26 Danimineiro: yeah
00:26 Electoz: I can only give out like
00:26 Electoz: general tips
00:26 Electoz: that 99% of mappers
00:26 Electoz: don't do
00:26 Electoz: like the overlap thingy
00:26 Electoz: also
00:26 Electoz: note that
00:26 Electoz: aesthetics
00:26 Electoz: characterize
00:26 Electoz: your mapping
00:26 Electoz: for example
00:27 Electoz: some mappers use different style of aesthetics
00:27 Electoz: according to the sections they're mapping
00:27 Electoz: some people even bother
00:27 Electoz: to fuck up their own aesthetics
00:27 Electoz: in order to use it to reflect the song
00:28 Electoz: making beautiful aesthetics
00:28 Electoz: is always ok
00:28 Electoz: but aesthetics that helps reflecting the song or characterizes your mapping
00:28 Electoz: is the best
00:28 Electoz: ^totally my opinion
00:29 Electoz: 00:41:666 (2,3) -
00:29 Electoz: some people
00:29 Electoz: they do curve slider once
00:30 Electoz: and they copy paste it throughout the map
00:30 Electoz: so the slider shape becomes consistent
00:30 Electoz: telling that in case you're interested
00:30 Danimineiro: I thought about this one but I tried to make my sliders guide to the next object
00:31 Electoz: you can
00:31 Electoz: copy paste
00:31 Electoz: and then
00:31 Electoz: rotate?
00:31 Danimineiro: I know
00:32 Electoz: 00:55:666 (5) - so stand out lol
00:32 Electoz: because you don't have any slider longer than 1/1 at all in that section
00:32 Electoz: *1/2
00:33 Danimineiro: well the sound would had still played if I had used a smaller slider there
00:34 Electoz: up to you I guess
00:34 Electoz: I'll just
00:34 Electoz: mention things
00:34 Electoz: and if those things are intended
00:34 Electoz: then I'll assume that you know what you intend to do
00:35 Electoz: 01:17:333 (1,2,3,4,5,6,7,8) -
00:35 Danimineiro: okay
00:35 Electoz: do you know
00:35 Electoz: ctrl+shift+f
00:35 Electoz: ?
00:36 Electoz: aka convert slider to stream
00:36 Danimineiro: I didn't try using it yet
00:36 Electoz: yeah try it out
00:36 Electoz: cuz rn it's like
00:37 Electoz: 01:17:999 (5,6,7,8) - looks more curvy than 01:17:333 (1,2,3,4) -
00:37 Electoz: you can map a slider with a symmetric shape, and then convert it
00:37 Electoz: so that you can get a consistent curve of a stream
00:39 Electoz: mmm I think that should be it?
00:39 Electoz: like
00:39 Electoz: what I tried, is to pointing out stuff that's conceptual
00:39 Electoz: or generic stuff
00:39 Electoz: that 99% of ppl do
00:40 Electoz: when you get more mods, there will be more opinions on specific stuff
00:40 Electoz: on what to do and whatnot
00:40 Electoz: and then you'll have more mapping experience/knowledge to work on
00:40 Electoz: and that's when those conceptual stuff comes to play
00:40 Electoz: so yea should take note of those
Thank you for your effort :)
AnimeStyle
Artist: B100SCREEN
Title: Benevolent Imp
Don't use Youtube as a source - you only use this if the song is contained in a show or video game.
Since he calls the artist (himself) in his video descriptions B100SCREEN it's actually the artists name. (At least for Osu! naming conventions)
Topic Starter
Danimineiro

AnimeStyle wrote:

Artist: B100SCREEN
Title: Benevolent Imp
Don't use Youtube as a source - you only use this if the song is contained in a show or video game.
Since he calls the artist (himself) in his video descriptions B100SCREEN it's actually the artists name. (At least for Osu! naming conventions)
Do you know what I could use as source then? This is the only place where you could find that sound exept for the download.
Kanzaki H Aria
Hi from my queue

General

Background: maxresdefault.jpg is 1280x720, which differs from the recommended size of 1024x768.
Unused file: background.png, sprite.png.
Inconsistency in Kiai Times: Normal: starts on 01:41:333, but ends on 02:02:666 not 02:02:333.
All uninherited sections must be on the downbeat of the measure, not just put it on 00:00:000
The SE's volume can't be 100%, it too loud.
Use new combos often and intelligently.
Hyper

Slider velocity = 2.00? that was too high for Hyper(Hard).
SE sound awful, you should drop down it on the right way.
Some notes are too close to HP, it should be allow.
00:10:999 (2,3,4,5) - Follow the beat, because you did it on 00:13:333 (1,2,3) -
00:19:999 (4) - The slider should stay on the grid.
00:30:333 (4) - Stay on the grid.
00:55:666 (5) - ^same.
01:20:666 (4) - ^same.
Insane

First, 1/16 note should never be used!
Second, sound effect should follow the rhythm.

Snaping
00:21:333 (1) - Unsnapped slider (repeat).
00:21:333 (1) - Unsnapped slider (repeat).
00:22:666 (2) - Unsnapped slider (repeat).
00:23:333 (3) - Unsnapped slider (repeat).
00:23:999 (4) - Unsnapped slider (repeat).
00:25:333 (5) - Unsnapped slider (repeat).
00:25:999 (6) - Unsnapped slider (repeat).
00:43:499 (4) - Stay on the grid.
01:09:333 (1,2,3,4,5,6,7,8) - Did those thing can be play?
01:14:666 (1,2,3,4,5,6,7,8) - There is no rhythm such as that.
01:17:333 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - There shouldn't have a stream, even the music doesn't have stream.
01:37:666 (2) - Too close to HP.
02:03:333 (4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4) - I don't think drop down the beat like it would be good idea.

To be honesty, it overmapping, but it was your first map, so......I'll try to say something about mapping.


The snaping: In my opinion, hards distance snap should be 1.2x to 1.5x
The rhythm: Following the vocal, the drum, the beat.

That it, have a good day. :)
AnimeStyle

Danimineiro wrote:

AnimeStyle wrote:

Artist: B100SCREEN
Title: Benevolent Imp
Don't use Youtube as a source - you only use this if the song is contained in a show or video game.
Since he calls the artist (himself) in his video descriptions B100SCREEN it's actually the artists name. (At least for Osu! naming conventions)
Do you know what I could use as source then? This is the only place where you could find that sound exept for the download.
Don't use anything as a source. You'll only use this for music out of shows and games as I said xD
Topic Starter
Danimineiro

KanpanRin wrote:

Hi from my queue

General

Background: maxresdefault.jpg is 1280x720, which differs from the recommended size of 1024x768.
Unused file: background.png, sprite.png.
Inconsistency in Kiai Times: Normal: starts on 01:41:333, but ends on 02:02:666 not 02:02:333.
All uninherited sections must be on the downbeat of the measure, not just put it on 00:00:000
The SE's volume can't be 100%, it too loud.
Use new combos often and intelligently.
Hyper

Slider velocity = 2.00? that was too high for Hyper(Hard).
SE sound awful, you should drop down it on the right way.
Some notes are too close to HP, it should be allow.
00:10:999 (2,3,4,5) - Follow the beat, because you did it on 00:13:333 (1,2,3) -
00:19:999 (4) - The slider should stay on the grid.
00:30:333 (4) - Stay on the grid.
00:55:666 (5) - ^same.
01:20:666 (4) - ^same.
Insane

First, 1/16 note should never be used!
Second, sound effect should follow the rhythm.

Snaping
00:21:333 (1) - Unsnapped slider (repeat).
00:21:333 (1) - Unsnapped slider (repeat).
00:22:666 (2) - Unsnapped slider (repeat).
00:23:333 (3) - Unsnapped slider (repeat).
00:23:999 (4) - Unsnapped slider (repeat).
00:25:333 (5) - Unsnapped slider (repeat).
00:25:999 (6) - Unsnapped slider (repeat).
00:43:499 (4) - Stay on the grid.
01:09:333 (1,2,3,4,5,6,7,8) - Did those thing can be play?
01:14:666 (1,2,3,4,5,6,7,8) - There is no rhythm such as that.
01:17:333 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - There shouldn't have a stream, even the music doesn't have stream.
01:37:666 (2) - Too close to HP.
02:03:333 (4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4) - I don't think drop down the beat like it would be good idea.

To be honesty, it overmapping, but it was your first map, so......I'll try to say something about mapping.


The snaping: In my opinion, hards distance snap should be 1.2x to 1.5x
The rhythm: Following the vocal, the drum, the beat.

That it, have a good day. :)
Hyper
00:10:999 (2,3,4) Now follows the beat.
00:19:999 (4) Slider is now on grid. (I didn't notice that one thank you!)
00:30:333 (4) Now on grid.
00:55:666 (5) Now on grid.
01:20:666 (4) Now on grid.

I will remap for a lower SV at a later time.
Like tomorrow, not in a week or something.

Insane
All 1/16 Sliders are gone and have been replaced by nothing, because the other difficulties have breaks there too.
Are you sure 00:43:499 (4) is off the grid? I could place hit circles deeper than the slider is.
01:09:333 (1,2,3,4,5,6,7,8) from speed yes, if you are fast enough.
Im gonna try to get more opinions on that whole part 01:09:333 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) because I personally think it fits well.
01:37:666 (2) I don't quite know what HP means but if you meant the edge of the map, then I fixed that.
02:02:666 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,1) Changed this to fit the mapset more.

General
Fixed Kiai timing in Normal. (How do you even notice that!?)
No more unused files.
Resized maxresdefault.jpg
I dont quite get what you mean with

KanpanRin wrote:

All uninherited sections must be on the downbeat of the measure, not just put it on 00:00:000
Please explain.
Made SE's quiter (by 30%)
Did you found something off with my combos?

Thank you for your effort! :)
Topic Starter
Danimineiro

AnimeStyle wrote:

Danimineiro wrote:

Do you know what I could use as source then? This is the only place where you could find that sound exept for the download.
Don't use anything as a source. You'll only use this for music out of shows and games as I said xD
Done. I feel stupid now. :o
AnimeStyle
23:37 AnimeStyle: Hoi Hoi
23:38 Danimineiro: Oh hello
23:38 Danimineiro: ah I know now
23:39 Danimineiro: you are the dude who told me to change mya metadata xd
23:39 AnimeStyle: Deutsch ist auch eine Option
23:39 AnimeStyle: schätze ich
23:39 Danimineiro: ja
23:39 AnimeStyle: aber ja der dude bin ich
23:39 Danimineiro: Ich habs erst nicht kapiert
23:39 Danimineiro: sory
23:40 AnimeStyle: tzzzzzzzz
23:40 AnimeStyle: warum entschuldigst du dich
23:40 AnimeStyle: alles flauschig
23:40 AnimeStyle: Hätte mich auch deutlicher ausdrücken können
23:41 AnimeStyle: Hätte vlt mein Anliegen nennen sollen, gibt es iwas was du wissen möchtest bzgl mapping?
23:41 Danimineiro: Was heißt HP
23:41 AnimeStyle: Wie schnell die Leiste oben rechts absink
23:41 AnimeStyle: links
23:41 AnimeStyle: ich bin retarded
23:42 Danimineiro: nene ist okay
23:42 Danimineiro: weil der eine modder meinte was von hp
23:42 Danimineiro: und ich habs nicht kapiert und was anderes geändert >.<
23:42 AnimeStyle: warte ich schau mal
23:43 AnimeStyle: oh gott
23:43 Danimineiro: Was isn?
23:43 AnimeStyle: Da scheint jemand kein Englisch zu können
23:44 AnimeStyle: Wenn du einen Modder hast der kein Englisch kann frag in Person nach
23:44 Danimineiro: Achso ja
23:44 AnimeStyle: bis ers verständlich macht
23:44 AnimeStyle: bin grad selbst am überlegen was das bedeuten soll
23:44 AnimeStyle: Achso
23:44 AnimeStyle: deine Objekte sind zu nah an der HP Bar
23:45 AnimeStyle: das sollte nicht überlappen
23:45 Danimineiro: Ich hatte gedacht er meinte die Kante oder so da hatte ich es davon weg bewegt
23:45 Danimineiro: also schon gefixt
23:46 AnimeStyle: habe auch mal drübergesehen
23:46 AnimeStyle: da ist alles aok
23:46 Danimineiro: habs je jetzt geändert
23:47 Danimineiro: findest du auch das der slider bei 00:43:499 (4) in insane zu weit außen ist?
23:47 AnimeStyle: Grenzwertig
23:47 AnimeStyle: Etwas
23:47 AnimeStyle: aber nicht viel
23:48 Danimineiro: Wie kann man das eigentlich genau feststellen
23:48 Danimineiro: Ich hab hier kein 4:3 Monitor
23:48 AnimeStyle: versuch im gridnetz zu bleiben
23:48 AnimeStyle: dann bist du immer sicher
23:48 AnimeStyle: kannst auch ein wenig drüber
23:49 AnimeStyle: fuck
23:49 AnimeStyle: Du hast anscheind das gleiche probleme wie alle
23:49 AnimeStyle: das triggert mich jedes mal
23:49 Danimineiro: Welches?
23:50 AnimeStyle: Du hast immer denselben DS
23:50 Danimineiro: DS?
23:50 AnimeStyle: halte mal alt gedrückt
23:50 AnimeStyle: und schau mal oben rechts ains eck
23:50 AnimeStyle: ins
23:51 Danimineiro: du meinst damit man andere abstände nutzen kann?
23:51 AnimeStyle: Du musst
23:51 AnimeStyle: und solltest
23:51 Danimineiro: Ich kannte die Funktion vorher garnicht
23:51 AnimeStyle: Wie jeder
23:51 AnimeStyle: Ich habe noch keinen Beginner gesehen der bei seiner ersten map das hatte
23:51 AnimeStyle: mich inklusive
23:52 AnimeStyle: Der Mapedtior ist so Beginnerunfreundlich
23:52 AnimeStyle: Aber du hast zumindest Distance Snap die ganze Zeit benutzt
23:52 Danimineiro: ja aber nicht bei meiner wahren ersten map
23:52 AnimeStyle: Das machen die meisten nicht weil die Abstände ja so gro0 sind
23:52 Danimineiro: aber die will man nicht sehen
23:53 AnimeStyle: Das ist normal
23:53 AnimeStyle: meine ersten ~10 diffis waren hot garbage
23:53 Danimineiro: Naja bei dem song den ich hier hab kann man aber jetzt nicht soviel falsch machen oder?
23:54 AnimeStyle: Das ist 0% vom Song abhängig
23:54 AnimeStyle: Sondern davon wie gut du mappen kannst
23:55 AnimeStyle: Und das offensichtliche muss ich nicht anschneiden
23:55 AnimeStyle: Einfach weiterüben und vor allem ab jetzt den DS einstellen bevor du mit mappen anfängst
23:55 AnimeStyle: Dann wird das
23:56 Danimineiro: Ich weiß net wie oft du über meine Maps geschaut hast
23:56 Danimineiro: aber hast du jemals waqs gesehen was du zu repetetiv fandest?
23:57 AnimeStyle: Alles
23:57 AnimeStyle: Wenn ich ganz böse sein wollte xD
23:57 AnimeStyle: Du benutzt keine wirklichen Muster
23:57 AnimeStyle: Das macht das alles sehr öde
23:57 AnimeStyle: Und nein ich will dich nicht dumm anmachen oder so
23:58 AnimeStyle: Es wirkt immer so fies wenn man Leuten sagt dass es nicht gut ist
23:58 AnimeStyle: Immerhin steckt da viel Arbeit drin
23:58 AnimeStyle: Das weiß ich
23:58 Danimineiro: Ich finds lustig das du denkst ich fände die kritik so negativ
23:58 Danimineiro: xd
23:58 AnimeStyle: Aber Ehrlichkeit bringt dich weiter als 1000 Lügen
23:58 AnimeStyle: Ich helfe öfters Anfängern
23:58 AnimeStyle: Weil es gefühlt sonst niemand macht
23:59 Danimineiro: Na der erste Modder den ich hatte
23:59 AnimeStyle: Die meisten kommen damit klar andere schieben nen Anfall xD
23:59 Danimineiro: mit dem hab ich immernoh kontakt
23:59 AnimeStyle: Das freut mich
23:59 AnimeStyle: Kannst mich auch jeder Zeit belästigen
00:00 AnimeStyle: ich versuche mal Basic Stuff runterzurattern
00:00 AnimeStyle: 00:10:999 (2,1) - nutz keine ewig langen slider
00:01 AnimeStyle: da kannst du viel interessanteres mappen
00:01 Danimineiro: welche diff?
00:01 AnimeStyle: Normal
00:01 AnimeStyle: Sowas nutzt du nur lang gezogen Geräuschen
00:01 AnimeStyle: man findet sowas meist am Ende eines Songs oder Chorus
00:02 Danimineiro: Um erhlich zu sein das war mein versuch die diff auf easy runterzudrücken
00:02 Danimineiro: iwie schaff ichs nicht ne easy diff zu machen
00:03 AnimeStyle: Die Map hat die einstellungen einer hard
00:03 AnimeStyle: xD
00:03 AnimeStyle: das nehm ich zurück
00:03 AnimeStyle: sah nur so aus
00:03 AnimeStyle: nutz CS 3
00:04 AnimeStyle: oder 4 maximal
00:04 AnimeStyle: 5 ist echt unnötig für ne normal
00:04 AnimeStyle: sonst sind die diffculty settings auf normal
00:04 Danimineiro: als ich sah das ai mod die auf normal eingestuft hatte hab ich die einstellungen auf normal gesetzt
00:05 AnimeStyle: Ai mod ist veraltet
00:06 AnimeStyle: aber die map ansich ist auch normal
00:06 AnimeStyle: wenn man die CS ignoriert
00:06 AnimeStyle: 5 ist halt absurd hoch
00:06 AnimeStyle: http://puu.sh/xcJdC/a035ea20e7.jpg
00:06 AnimeStyle: so ein rhythmus passt besser
00:07 AnimeStyle: Du musst entweder mit den beat schlägen arbeiten oder dem synth
00:07 AnimeStyle: und da die auf 2/4 und 4/4 besonders betont sind muss dort auf jeden ein slider oder circle sein
00:08 AnimeStyle: Versuch dich immer an der Musik zu orientieren
00:09 AnimeStyle: der rhythmusvorschlag ist für die ersten zwei takte in normal
00:09 AnimeStyle: fyi
00:09 Danimineiro: jaja easy werd ich neumachen
00:09 Danimineiro: ich änder die jetzt nicht zu easy
00:10 AnimeStyle: gut
00:10 AnimeStyle: das waren auch alles vorschläge für die normal
00:11 AnimeStyle: http://puu.sh/xcJtR/b3c71fcdf2.jpg
00:11 AnimeStyle: das wäre dann drei und vier
00:11 Danimineiro: Würdest du auf normal ds höher oder niedriger stellen?
00:12 AnimeStyle: ich hoffe du merkst von der musik her wieso
00:13 AnimeStyle: 1.0 passt eigentlich finde ich
00:14 AnimeStyle: alles darunter ist meh und höher ist auch schlecht
00:14 AnimeStyle: 1.0 ist ohnehin der Idealwert bei Normal und Easy meistens
00:14 AnimeStyle: Und adde mal HS
00:17 Danimineiro: HS?
00:18 AnimeStyle: Hitsounds
00:20 Danimineiro: Bei denen bin ich mir fast garnicht sicher wie ich die gut platziere
00:21 AnimeStyle: Hör auf den Beat
00:21 AnimeStyle: der gibt es dir im Endeffekt immer vor
00:21 AnimeStyle: aber da kann ich dir helfen
00:21 AnimeStyle: bin bereits am suchen
00:21 Danimineiro: ich wollte grad auf den standart skin stellen damit die hitsounds normal sind
00:22 Danimineiro: da merk ich mit strg o kann man beim editieren die diff ändern
00:22 Danimineiro: das hätte soviel zeit gespart
00:22 Danimineiro: >.<
00:22 AnimeStyle: xDDD
00:22 AnimeStyle: gibt viele shortcuts
00:22 AnimeStyle: strg h g und j sind toll
00:26 Danimineiro: die kenne ich
00:28 AnimeStyle: http://puu.sh/xcKcD/5a6848afe3.rar
00:28 AnimeStyle: die beiden sollten fürs erste eine solde grundlage schaffen
00:28 AnimeStyle: einfach clap auf 2/4 und 4/4
00:29 AnimeStyle: einfach die wavs in den ordner einlagern
00:29 AnimeStyle: und im timing die HS auf custom eins stellen

IRC Mod
Topic Starter
Danimineiro

AnimeStyle wrote:

23:37 AnimeStyle: Hoi Hoi
23:38 Danimineiro: Oh hello
23:38 Danimineiro: ah I know now
23:39 Danimineiro: you are the dude who told me to change mya metadata xd
23:39 AnimeStyle: Deutsch ist auch eine Option
23:39 AnimeStyle: schätze ich
23:39 Danimineiro: ja
23:39 AnimeStyle: aber ja der dude bin ich
23:39 Danimineiro: Ich habs erst nicht kapiert
23:39 Danimineiro: sory
23:40 AnimeStyle: tzzzzzzzz
23:40 AnimeStyle: warum entschuldigst du dich
23:40 AnimeStyle: alles flauschig
23:40 AnimeStyle: Hätte mich auch deutlicher ausdrücken können
23:41 AnimeStyle: Hätte vlt mein Anliegen nennen sollen, gibt es iwas was du wissen möchtest bzgl mapping?
23:41 Danimineiro: Was heißt HP
23:41 AnimeStyle: Wie schnell die Leiste oben rechts absink
23:41 AnimeStyle: links
23:41 AnimeStyle: ich bin retarded
23:42 Danimineiro: nene ist okay
23:42 Danimineiro: weil der eine modder meinte was von hp
23:42 Danimineiro: und ich habs nicht kapiert und was anderes geändert >.<
23:42 AnimeStyle: warte ich schau mal
23:43 AnimeStyle: oh gott
23:43 Danimineiro: Was isn?
23:43 AnimeStyle: Da scheint jemand kein Englisch zu können
23:44 AnimeStyle: Wenn du einen Modder hast der kein Englisch kann frag in Person nach
23:44 Danimineiro: Achso ja
23:44 AnimeStyle: bis ers verständlich macht
23:44 AnimeStyle: bin grad selbst am überlegen was das bedeuten soll
23:44 AnimeStyle: Achso
23:44 AnimeStyle: deine Objekte sind zu nah an der HP Bar
23:45 AnimeStyle: das sollte nicht überlappen
23:45 Danimineiro: Ich hatte gedacht er meinte die Kante oder so da hatte ich es davon weg bewegt
23:45 Danimineiro: also schon gefixt
23:46 AnimeStyle: habe auch mal drübergesehen
23:46 AnimeStyle: da ist alles aok
23:46 Danimineiro: habs je jetzt geändert
23:47 Danimineiro: findest du auch das der slider bei 00:43:499 (4) in insane zu weit außen ist?
23:47 AnimeStyle: Grenzwertig
23:47 AnimeStyle: Etwas
23:47 AnimeStyle: aber nicht viel
23:48 Danimineiro: Wie kann man das eigentlich genau feststellen
23:48 Danimineiro: Ich hab hier kein 4:3 Monitor
23:48 AnimeStyle: versuch im gridnetz zu bleiben
23:48 AnimeStyle: dann bist du immer sicher
23:48 AnimeStyle: kannst auch ein wenig drüber
23:49 AnimeStyle: fuck
23:49 AnimeStyle: Du hast anscheind das gleiche probleme wie alle
23:49 AnimeStyle: das triggert mich jedes mal
23:49 Danimineiro: Welches?
23:50 AnimeStyle: Du hast immer denselben DS
23:50 Danimineiro: DS?
23:50 AnimeStyle: halte mal alt gedrückt
23:50 AnimeStyle: und schau mal oben rechts ains eck
23:50 AnimeStyle: ins
23:51 Danimineiro: du meinst damit man andere abstände nutzen kann?
23:51 AnimeStyle: Du musst
23:51 AnimeStyle: und solltest
23:51 Danimineiro: Ich kannte die Funktion vorher garnicht
23:51 AnimeStyle: Wie jeder
23:51 AnimeStyle: Ich habe noch keinen Beginner gesehen der bei seiner ersten map das hatte
23:51 AnimeStyle: mich inklusive
23:52 AnimeStyle: Der Mapedtior ist so Beginnerunfreundlich
23:52 AnimeStyle: Aber du hast zumindest Distance Snap die ganze Zeit benutzt
23:52 Danimineiro: ja aber nicht bei meiner wahren ersten map
23:52 AnimeStyle: Das machen die meisten nicht weil die Abstände ja so gro0 sind
23:52 Danimineiro: aber die will man nicht sehen
23:53 AnimeStyle: Das ist normal
23:53 AnimeStyle: meine ersten ~10 diffis waren hot garbage
23:53 Danimineiro: Naja bei dem song den ich hier hab kann man aber jetzt nicht soviel falsch machen oder?
23:54 AnimeStyle: Das ist 0% vom Song abhängig
23:54 AnimeStyle: Sondern davon wie gut du mappen kannst
23:55 AnimeStyle: Und das offensichtliche muss ich nicht anschneiden
23:55 AnimeStyle: Einfach weiterüben und vor allem ab jetzt den DS einstellen bevor du mit mappen anfängst
23:55 AnimeStyle: Dann wird das
23:56 Danimineiro: Ich weiß net wie oft du über meine Maps geschaut hast
23:56 Danimineiro: aber hast du jemals waqs gesehen was du zu repetetiv fandest?
23:57 AnimeStyle: Alles
23:57 AnimeStyle: Wenn ich ganz böse sein wollte xD
23:57 AnimeStyle: Du benutzt keine wirklichen Muster
23:57 AnimeStyle: Das macht das alles sehr öde
23:57 AnimeStyle: Und nein ich will dich nicht dumm anmachen oder so
23:58 AnimeStyle: Es wirkt immer so fies wenn man Leuten sagt dass es nicht gut ist
23:58 AnimeStyle: Immerhin steckt da viel Arbeit drin
23:58 AnimeStyle: Das weiß ich
23:58 Danimineiro: Ich finds lustig das du denkst ich fände die kritik so negativ
23:58 Danimineiro: xd
23:58 AnimeStyle: Aber Ehrlichkeit bringt dich weiter als 1000 Lügen
23:58 AnimeStyle: Ich helfe öfters Anfängern
23:58 AnimeStyle: Weil es gefühlt sonst niemand macht
23:59 Danimineiro: Na der erste Modder den ich hatte
23:59 AnimeStyle: Die meisten kommen damit klar andere schieben nen Anfall xD
23:59 Danimineiro: mit dem hab ich immernoh kontakt
23:59 AnimeStyle: Das freut mich
23:59 AnimeStyle: Kannst mich auch jeder Zeit belästigen
00:00 AnimeStyle: ich versuche mal Basic Stuff runterzurattern
00:00 AnimeStyle: 00:10:999 (2,1) - nutz keine ewig langen slider
00:01 AnimeStyle: da kannst du viel interessanteres mappen
00:01 Danimineiro: welche diff?
00:01 AnimeStyle: Normal
00:01 AnimeStyle: Sowas nutzt du nur lang gezogen Geräuschen
00:01 AnimeStyle: man findet sowas meist am Ende eines Songs oder Chorus
00:02 Danimineiro: Um erhlich zu sein das war mein versuch die diff auf easy runterzudrücken
00:02 Danimineiro: iwie schaff ichs nicht ne easy diff zu machen
00:03 AnimeStyle: Die Map hat die einstellungen einer hard
00:03 AnimeStyle: xD
00:03 AnimeStyle: das nehm ich zurück
00:03 AnimeStyle: sah nur so aus
00:03 AnimeStyle: nutz CS 3
00:04 AnimeStyle: oder 4 maximal
00:04 AnimeStyle: 5 ist echt unnötig für ne normal
00:04 AnimeStyle: sonst sind die diffculty settings auf normal
00:04 Danimineiro: als ich sah das ai mod die auf normal eingestuft hatte hab ich die einstellungen auf normal gesetzt
00:05 AnimeStyle: Ai mod ist veraltet
00:06 AnimeStyle: aber die map ansich ist auch normal
00:06 AnimeStyle: wenn man die CS ignoriert
00:06 AnimeStyle: 5 ist halt absurd hoch
00:06 AnimeStyle: http://puu.sh/xcJdC/a035ea20e7.jpg
00:06 AnimeStyle: so ein rhythmus passt besser
00:07 AnimeStyle: Du musst entweder mit den beat schlägen arbeiten oder dem synth
00:07 AnimeStyle: und da die auf 2/4 und 4/4 besonders betont sind muss dort auf jeden ein slider oder circle sein
00:08 AnimeStyle: Versuch dich immer an der Musik zu orientieren
00:09 AnimeStyle: der rhythmusvorschlag ist für die ersten zwei takte in normal
00:09 AnimeStyle: fyi
00:09 Danimineiro: jaja easy werd ich neumachen
00:09 Danimineiro: ich änder die jetzt nicht zu easy
00:10 AnimeStyle: gut
00:10 AnimeStyle: das waren auch alles vorschläge für die normal
00:11 AnimeStyle: http://puu.sh/xcJtR/b3c71fcdf2.jpg
00:11 AnimeStyle: das wäre dann drei und vier
00:11 Danimineiro: Würdest du auf normal ds höher oder niedriger stellen?
00:12 AnimeStyle: ich hoffe du merkst von der musik her wieso
00:13 AnimeStyle: 1.0 passt eigentlich finde ich
00:14 AnimeStyle: alles darunter ist meh und höher ist auch schlecht
00:14 AnimeStyle: 1.0 ist ohnehin der Idealwert bei Normal und Easy meistens
00:14 AnimeStyle: Und adde mal HS
00:17 Danimineiro: HS?
00:18 AnimeStyle: Hitsounds
00:20 Danimineiro: Bei denen bin ich mir fast garnicht sicher wie ich die gut platziere
00:21 AnimeStyle: Hör auf den Beat
00:21 AnimeStyle: der gibt es dir im Endeffekt immer vor
00:21 AnimeStyle: aber da kann ich dir helfen
00:21 AnimeStyle: bin bereits am suchen
00:21 Danimineiro: ich wollte grad auf den standart skin stellen damit die hitsounds normal sind
00:22 Danimineiro: da merk ich mit strg o kann man beim editieren die diff ändern
00:22 Danimineiro: das hätte soviel zeit gespart
00:22 Danimineiro: >.<
00:22 AnimeStyle: xDDD
00:22 AnimeStyle: gibt viele shortcuts
00:22 AnimeStyle: strg h g und j sind toll
00:26 Danimineiro: die kenne ich
00:28 AnimeStyle: http://puu.sh/xcKcD/5a6848afe3.rar
00:28 AnimeStyle: die beiden sollten fürs erste eine solde grundlage schaffen
00:28 AnimeStyle: einfach clap auf 2/4 und 4/4
00:29 AnimeStyle: einfach die wavs in den ordner einlagern
00:29 AnimeStyle: und im timing die HS auf custom eins stellen

IRC Mod
Thank you for your continiuous efforts! :)
josh1024
From the queue:

Late mod here.

Overall I'd say it's half messy half oldschool.
Things could be a lot neater.
Simple patterns like squares may not be as popular as those modern flashy maps,
but they're still rankable, plus squares rly fits the song.
Box.
Easy
I would avoid any overlaps on an Easy so either respace or change CS.
I'll give a mod as it is anyway.
  1. 00:10:666 (1,2) if you're using straight sliders at least line things up.
  2. 00:10:999 (2,4,2,5) all sorts of angles at once. stick to one or two to keep things neat.
  3. 00:26:666 unnecessarily long combos around here. try not to have any combo longer than 4 measures.
  4. 01:09:333 (1,2) overlaps should be avoided.
  5. 01:44:999 (7,2) just saying these count as overlaps as well.
Normal
  1. 00:13:333 (5) wouldn't hurt to start nc here.
  2. 00:13:333 (5,6) seems like a blanket. however if the blanket isn't perfect it's better to avoid using shapes like these. You need grid snap to be off when doing this.
  3. 00:26:666 exactly same rhythm as in Easy. maybe change this.
  4. 01:17:333 (1) I would say this is a difficulty spike. maybe only introduce 1/2 beat rhythms in kiai.
  5. 01:33:666 (2,3,4,5) fix the stack. 3 should be under 2.
  6. 01:41:666 (2,3,4) streams might be a bit too much in a Normal. maybe have something like [url=osu.ppy.sh/ss/9049533]this[/url].
  7. 01:46:666 if you want to suddenly lower note density here, trun off kiai, or just put more notes in.
Hard
Not sure how to mod this. pretty much a patchwork I'd say.
I don't see clear logic behind different rhythm choices and patterns.
  1. 00:26:666 too few notes. player at this level would be bored.
Hyper
  1. 00:31:999 too monotonous.
  2. 00:37:499 (1) things not starting on a white tick is confusing in general, even at this diff. plus this song has pretty strong drum sounds.
  3. 00:37:499 (1) also this may be considered a spaced stream on a small scale, which is only rankable in an Extra. I'd say don't use this on anything below Insane.
  4. 01:19:499 (5,6,7) bcuz everything overlaps around here, these may blend in and may not be read as being a different rhythm.
Honestly, I don't thing this is a good song for a first time mapper. Things are too repetitive and maps could turn out unnecessarily boring.
Pop might be a good place to start. Vocal is neither too repetitive nor too dynamic, so that will most likely be an easy rhythm to follow and map.

That's all.
Topic Starter
Danimineiro

josh1024 wrote:

From the queue:

Late mod here.

Overall I'd say it's half messy half oldschool.
Things could be a lot neater.
Simple patterns like squares may not be as popular as those modern flashy maps,
but they're still rankable, plus squares rly fits the song.
Box.
Easy
I would avoid any overlaps on an Easy so either respace or change CS.
I'll give a mod as it is anyway.
  1. 00:10:666 (1,2) if you're using straight sliders at least line things up.
  2. 00:10:999 (2,4,2,5) all sorts of angles at once. stick to one or two to keep things neat.
  3. 00:26:666 unnecessarily long combos around here. try not to have any combo longer than 4 measures.
  4. 01:09:333 (1,2) overlaps should be avoided.
  5. 01:44:999 (7,2) just saying these count as overlaps as well.
Normal
  1. 00:13:333 (5) wouldn't hurt to start nc here.
  2. 00:13:333 (5,6) seems like a blanket. however if the blanket isn't perfect it's better to avoid using shapes like these. You need grid snap to be off when doing this.
  3. 00:26:666 exactly same rhythm as in Easy. maybe change this.
  4. 01:17:333 (1) I would say this is a difficulty spike. maybe only introduce 1/2 beat rhythms in kiai.
  5. 01:33:666 (2,3,4,5) fix the stack. 3 should be under 2.
  6. 01:41:666 (2,3,4) streams might be a bit too much in a Normal. maybe have something like [url=osu.ppy.sh/ss/9049533]this[/url].
  7. 01:46:666 if you want to suddenly lower note density here, trun off kiai, or just put more notes in.
Hard
Not sure how to mod this. pretty much a patchwork I'd say.
I don't see clear logic behind different rhythm choices and patterns.
  1. 00:26:666 too few notes. player at this level would be bored.
Hyper
  1. 00:31:999 too monotonous.
  2. 00:37:499 (1) things not starting on a white tick is confusing in general, even at this diff. plus this song has pretty strong drum sounds.
  3. 00:37:499 (1) also this may be considered a spaced stream on a small scale, which is only rankable in an Extra. I'd say don't use this on anything below Insane.
  4. 01:19:499 (5,6,7) bcuz everything overlaps around here, these may blend in and may not be read as being a different rhythm.
Honestly, I don't thing this is a good song for a first time mapper. Things are too repetitive and maps could turn out unnecessarily boring.
Pop might be a good place to start. Vocal is neither too repetitive nor too dynamic, so that will most likely be an easy rhythm to follow and map.

That's all.
Thanks for your mod!

Implemented Changes
Easy
I would avoid any overlaps on an Easy so either respace or change CS.
I'll give a mod as it is anyway.
I'll look into that

00:10:666 (1,2) if you're using straight sliders at least line things up.
- done
00:10:999 (2,4,2,5) all sorts of angles at once. stick to one or two to keep things neat.
- done
00:26:666 unnecessarily long combos around here. try not to have any combo longer than 4 measures.
- done
01:09:333 (1,2) overlaps should be avoided.
- done
01:44:999 (7,2) just saying these count as overlaps as well.
- done

Normal


00:13:333 (5) wouldn't hurt to start nc here.
- done
00:13:333 (5,6) seems like a blanket. however if the blanket isn't perfect it's better to avoid using shapes like these. You need grid snap to be off when doing this.
- done
00:26:666 exactly same rhythm as in Easy. maybe change this.
- I might change this if more people complain
01:17:333 (1) I would say this is a difficulty spike. maybe only introduce 1/2 beat rhythms in kiai.
- done
01:33:666 (2,3,4,5) fix the stack. 3 should be under 2.
- done I spaced it myself (if I try to move it under they end up weirdly like they were before)
01:41:666 (2,3,4) streams might be a bit too much in a Normal. maybe have something like [url=osu.ppy.sh/ss/9049533]this[/url].
- done
01:46:666 if you want to suddenly lower note density here, trun off kiai, or just put more notes in.
- done

Hard
Not sure how to mod this. pretty much a patchwork I'd say.
I don't see clear logic behind different rhythm choices and patterns.
Well uh

00:26:666 too few notes. player at this level would be bored.
- done


Hyper

00:31:999 too monotonous.
- done
00:37:499 (1) things not starting on a white tick is confusing in general, even at this diff. plus this song has pretty strong drum sounds.
- I don't think it's that hard. yet if someone else thiks it's a problem I'll change it.
00:37:499 (1) also this may be considered a spaced stream on a small scale, which is only rankable in an Extra. I'd say don't use this on anything below Insane.
- I might change this in the future
01:19:499 (5,6,7) bcuz everything overlaps around here, these may blend in and may not be read as being a different rhythm.
- done
As I implement changes the content in the box above will change.
Uta
GENERAL

- Keep your map clear about sounds. like which object that have a high noticable sound and which is not.
- Since you are new I suggest you to map something that have a clear sound, this song is to repititive! imo.
- Read the ranking criteria, and learn something from there. I suggest you to see pishi's video about this thread here https://www.youtube.com/watch?v=QEJBY3uwBTg
- Learn About hitsounding from this video https://www.youtube.com/watch?v=Lz6D7HPJ0eQ
- Keep following the same sound, Example the noticeable sound is Vocal, don't mix Vocal and Instrument together unless you have a good reason for it (everything is fine if you have reason to do it)

EASY

- Stacks is not appropriate on easy diff
- 00:26:666 - here to 00:58:666 (2) - here is a cluster f*ck, It's really repititve and BORING. make some variety on that part
- 01:11:999 (3,4) - Easy Diff SHOULD have the same Spacing throughout the entire map.
- 01:11:999 (3,4) - also the cursor movement at easy SHOULD ALWAYS Clockwise or Counter-Clockwise. back and forward movement is not recommended (except reverse slider ofcourse)

NORMAL

- 00:26:666 - 00:58:666 (2) - Same as the Easy diff too repititive
- 00:14:666 (4,5) - always use clockwise or counter-clockwiseflow on Normal diff
- 01:35:000 (3,4,5) - don't stack objects more than two, it will looks like a triple stack in hard where you should stream. same thing throughout the whole map

Ok That's only what I'm going to say about this map, keep mapping will HELP!.

For Hard - Insane diff, you have to learn about emphasis. for me emphasis is where you specialize an object by sound, ussually unic sound, loud sound, or any sound that is NOTICEABLE.

GOOD LUCK!
Daycore
Hello! ~ From my queue

Easy
00:27:999 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - put "soft-hitclap" on the end of every sliders
01:14:666 (1,2,3,4) - it looks really odd ~ https://osu.ppy.sh/ss/9402241

Insane
00:26:666 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - I think you should remap this moment and stack all the circles
00:40:333 (1,2) - it looks better ~ https://osu.ppy.sh/ss/9402256
00:41:499 (1,2,3,4,5,6) ~ https://osu.ppy.sh/ss/9402263
01:09:333 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - set the volume 5% on the end of every slider
01:46:666 (1,4) - stack

Good luck with map! ;)
Topic Starter
Danimineiro
Will start working further as soon as I can, will supply Updates by editing this reply. Thank you both for modding my map.
Finished!

Easy

Rus_Brony_osu wrote:

00:27:999 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - put "soft-hitclap" on the end of every sliders
Done

Rus_Brony_osu wrote:

01:14:666 (1,2,3,4) - it looks really odd ~ https://osu.ppy.sh/ss/9402241
I Remapped that Part but choose to do it somewhat different from what you proposed.

Uta wrote:

- Stacks is not appropriate on easy diff
The ranking Criteria suggest otherwise.

Uta wrote:

- 00:26:666 - here to 00:58:666 (2) - here is a cluster f*ck, It's really repititve and BORING. make some variety on that part
I didn't feel like making this part more difficult as the song isn't really "strong" there.

Uta wrote:

- 01:11:999 (3,4) - Easy Diff SHOULD have the same Spacing throughout the entire map.
The Sliders you marked both have a spacing of 1 like the other objects on the map.

Uta wrote:

- 01:11:999 (3,4) - also the cursor movement at easy SHOULD ALWAYS Clockwise or Counter-Clockwise. back and forward movement is not recommended (except reverse slider ofcourse)
Where do you have this from?

Normal soon!

Normal

Uta wrote:

- 00:26:666 - 00:58:666 (2) - Same as the Easy diff too repititive
Same as in box above.

Uta wrote:

- 00:14:666 (4,5) - always use clockwise or counter-clockwiseflow on Normal diff
Same as in box above.

Uta wrote:

- 01:35:000 (3,4,5) - don't stack objects more than two, it will looks like a triple stack in hard where you should stream. same thing throughout the whole map
I don't think that the song is so fast there that it could be mistaken. Also thats the only part in this map where stacking is applied.
Insane Soon!

Insane

Rus_Brony_osu wrote:

00:26:666 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - I think you should remap this moment and stack all the circles
Stacked most of them.

Rus_Brony_osu wrote:

00:40:333 (1,2) - it looks better ~ https://osu.ppy.sh/ss/9402256
Agreed, changed.

Rus_Brony_osu wrote:

00:41:499 (1,2,3,4,5,6) ~ https://osu.ppy.sh/ss/9402263
Changed.

Rus_Brony_osu wrote:

01:09:333 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - set the volume 5% on the end of every slider
Done.

Rus_Brony_osu wrote:

01:46:666 (1,4) - stack
Done.

I just finished my edit but it logged me out of the site before posting >.<

Thank you for your cooperation!
Uta

Danimineiro wrote:

Will start working further as soon as I can, will supply Updates by editing this reply. Thank you both for modding my map.
Finished!

Easy

Rus_Brony_osu wrote:

00:27:999 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - put "soft-hitclap" on the end of every sliders
Done

Rus_Brony_osu wrote:

01:14:666 (1,2,3,4) - it looks really odd ~ https://osu.ppy.sh/ss/9402241
I Remapped that Part but choose to do it somewhat different from what you proposed.

Uta wrote:

- Stacks is not appropriate on easy diff
The ranking Criteria suggest otherwise.

Uta wrote:

- 00:26:666 - here to 00:58:666 (2) - here is a cluster f*ck, It's really repititve and BORING. make some variety on that part
I didn't feel like making this part more difficult as the song isn't really "strong" there.

Uta wrote:

- 01:11:999 (3,4) - Easy Diff SHOULD have the same Spacing throughout the entire map.
The Sliders you marked both have a spacing of 1 like the other objects on the map.

Uta wrote:

- 01:11:999 (3,4) - also the cursor movement at easy SHOULD ALWAYS Clockwise or Counter-Clockwise. back and forward movement is not recommended (except reverse slider ofcourse)
Where do you have this from?

Normal soon!

Normal

Uta wrote:

- 00:26:666 - 00:58:666 (2) - Same as the Easy diff too repititive
Same as in box above.

Uta wrote:

- 00:14:666 (4,5) - always use clockwise or counter-clockwiseflow on Normal diff
Same as in box above.

Uta wrote:

- 01:35:000 (3,4,5) - don't stack objects more than two, it will looks like a triple stack in hard where you should stream. same thing throughout the whole map
I don't think that the song is so fast there that it could be mistaken. Also thats the only part in this map where stacking is applied.
Insane Soon!

Insane

Rus_Brony_osu wrote:

00:26:666 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - I think you should remap this moment and stack all the circles
Stacked most of them.

Rus_Brony_osu wrote:

00:40:333 (1,2) - it looks better ~ https://osu.ppy.sh/ss/9402256
Agreed, changed.

Rus_Brony_osu wrote:

00:41:499 (1,2,3,4,5,6) ~ https://osu.ppy.sh/ss/9402263
Changed.

Rus_Brony_osu wrote:

01:09:333 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - set the volume 5% on the end of every slider
Done.

Rus_Brony_osu wrote:

01:46:666 (1,4) - stack
Done.

I just finished my edit but it logged me out of the site before posting >.<

Thank you for your cooperation!
ok this is weird
EncoreW
sorry for late, hello there from my modding queue

[General]

your mapping style looks like 2009

combo color are too close

[Insane]

clap hitsounds is nice

00:18:666 (1,2,3,4,5) - don't use finish hitsound

00:19:999 (6) - what about use this pattern? https://puu.sh/yspGt/406a669317.png

00:47:833 (7) - 01:45:333 (7) - 01:55:999 (7) - 01:57:333 (1) - 01:59:999 (1,4) - this slider's end should be silenced

01:09:333 (1) - this combo is too long, and i think you should add clap hitsound in every slider's slidertick

01:37:666 (2,3) - stack

02:11:999 (1) - use a slider to instead this spinner

i think i can't mod a 2009 style mapset very well sorry...but 2018 soon now

[Hyper]

cs5 is too tiny, what about cs4.5?

00:27:999 (7) - nc

00:38:832 (6) - 00:41:499 (6) - nc

00:39:999 - 00:42:666 - 00:50:666 - add a circle here

00:45:333 - 00:53:333 - what about this? i think a slider's end can't appear in clap https://puu.sh/ysq0k/f9cbfd4acf.png

00:58:166 - obviously, here is a 3 note stream and 2 circle pattern https://puu.sh/ysq3f/d12471610b.png

01:19:499 (5) - here is a 3 note stream too

hmmmm.....good luck and happy Chinese new year :^)
Topic Starter
Danimineiro
Thank you for your Mod!

General

EncoreW wrote:

your mapping style looks like 2009
Not sure if I should say thank you or not >.<

EncoreW wrote:

combo color are too close
I'll get myself some additional opinions and change it if it's too bad.

Insane

EncoreW wrote:

clap hitsounds is nice
Thank you!

EncoreW wrote:

00:18:666 (1,2,3,4,5) - don't use finish hitsound
Fixed!

EncoreW wrote:

00:19:999 (6) - what about use this pattern? https://puu.sh/yspGt/406a669317.png
I think the full slider fits more as there isn't any other sound, though a Spinner might be more apropriate.

EncoreW wrote:

00:47:833 (7) - 01:45:333 (7) - 01:55:999 (7) - 01:57:333 (1) - 01:59:999 (1,4) - this slider's end should be silenced
Did this on every slider mentioned and similar sliders. (You didn't notice some.)

EncoreW wrote:

01:09:333 (1) - this combo is too long, and i think you should add clap hitsound in every slider's slidertick
Split up the combo, though I don't actually know how to put such sounds there, I'll have to look that up and test.

EncoreW wrote:

01:37:666 (2,3) - stack
Fixed.

EncoreW wrote:

02:11:999 (1) - use a slider to instead this spinner
Hm, I like the spinner >.<

EncoreW wrote:

i think i can't mod a 2009 style mapset very well sorry...but 2018 soon now
Well uh I don't think I played Osu! long enough toreally tell the difference. It wasn't intentional if you think that.

Hyper

EncoreW wrote:

cs5 is too tiny, what about cs4.5?
Went with 4.7 because some sliders would overlap.

EncoreW wrote:

00:27:999 (7) - nc
Done.

EncoreW wrote:

00:38:832 (6) - 00:41:499 (6) - nc
Done.

EncoreW wrote:

00:39:999 - 00:42:666 - 00:50:666 - add a circle here
Done.

EncoreW wrote:

00:45:333 - 00:53:333 - what about this? i think a slider's end can't appear in clap https://puu.sh/ysq0k/f9cbfd4acf.png
Fixed.

EncoreW wrote:

00:58:166 - obviously, here is a 3 note stream and 2 circle pattern https://puu.sh/ysq3f/d12471610b.png
Fixed.

EncoreW wrote:

01:19:499 (5) - here is a 3 note stream too
I had removed that 3 not stream previously as Electoz had given me a reason to, it's nearly unreadable as the streams speed isn't expected to switch suddenly.

EncoreW wrote:

hmmmm.....good luck and happy Chinese new year :^)
Thank you :3 Happy Chinese new year to you too :3

Edit: Did something wrong with the quotes.
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