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Helblinde - DEAD END [OsuMania]

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Div
oboi
Req from my queue

Just a note; if you need anything clarified pm me in game, I'll be on for a little while longer and I'm more than happy to help

4K Survival Game
00:38:080 (38080|3,38210|3,38341|3) - this is avoidable
00:39:450 (39450|3,39450|2) - could always turn this into a single and map 00:39:384 (39384|1,39384|0) - as a hand if you wanted to keep consistent
00:51:091 (51091|2,51221|2) - not sure if this should be jacked
00:52:134 (52134|2,52265|2) - I feel like you should keep the jack being before the hand or after the hand consistent. Makes it more intuitive to play
00:53:047 (53047|3,53178|3) - Like here you switch it up again and go back to jacking before the hand /shrug
00:53:439 (53439|1,53569|1) - This one is obviously fine but I think you get what i mean
00:54:091 (54091|2,54221|3,54221|2,54352|3) - does this need to jack twice? If you want to keep atleast move them to seperate hands imo
00:55:134 (55134|1,55395|1) - now there's no jack D:
00:57:352 (57352|1,57352|0,57613|1,57613|2) - these could be triples
01:00:221 (60221|1,60221|0,60352|2,60352|3) - these are the same sound so i feel jacking and then moving 01:00:482 (60482|2,60482|1) - off fits better. eg: https://osu.ppy.sh/ss/9201270
01:02:308 (62308|1,62308|2,62439|0,62439|3,62569|3,62569|2) - same kinda thing here
01:04:395 (64395|2,64395|0,64526|3,64526|1,64656|2,64656|3) - ^
01:20:308 - tons of sounds ignored in this section that I think could be mapped instead
01:35:960 - what you've chosen to map here until 01:38:569 - feels kinda "dump'ish" to me. Nothing comes to mind straight away but could definitely be improved imo
01:53:960 (113960|3) - unsure why this is on 4 when 2 or 3 make way more sense (unless im missing something)
01:54:352 -
01:54:482 -
01:54:743 - should all be mapped imo
01:57:352 (117352|2,117352|3,117482|1,117482|0) - same thing as before about jacking the same sound instead of 01:57:221 (117221|2,117221|3,117352|3,117352|2) - this
01:58:526 (118526|1,118656|1,118786|1) - this is gross :< can be rearranged to be less gross
02:09:873 - this trill seems super overmapped, atleast during the beginning, sound is so quiet
02:20:308 - nice this kiai is pretty good
03:10:004 - you've just been mapping vocals, why ignore them during this ln
03:13:917 (193917|3,193949|2,193982|1,194015|0) - maybe change these to https://osu.ppy.sh/ss/9201389 so they differ from the last set of 1/8ths
03:15:613 (195613|2,195743|2) - if this jack is for vocal then 03:15:482 (195482|3) - should also jack with something? If it's not for vocal then it seems kinda weird to me
03:22:395 - idk what you're mapping here tbh :thinking:
03:34:004 - should still be singles on these red ticks not sure why you've stopping mapping them suddenly
03:35:830 (215830|0,215830|2) - until here these seem too weak for jumps, better off as singles until the snare comes in imo
03:35:699 (215699|2,215830|2,215960|2,216091|2,216221|2,216352|2) -
03:36:482 (216482|1,216613|1,216743|1,216873|1) -
03:36:743 (216743|2,216873|2,217004|2,217134|2,217265|2) - a few uneven anchors that can be tidied up a bit
03:38:178 (218178|0) - lonley note that should be jacked but isn't : (
03:44:178 (224178|3) - better on 3? keeps anchors even and doesn't jack with the note above it because that seems weird too
03:46:395 - this can still be a hand as long as 03:46:265 (226265|2) - is on the right hand which it is so yay
04:08:960 (248960|2,249091|2,249221|2,249352|2) - reeee
04:30:221 - triple for the piano
04:34:395 - ^
04:38:569 - ^
04:42:743 - ^
04:36:482 - not a huge fan but this could be a quad honestly, has piano + bass + crash so i mean. Up to you tho
04:44:830 - this should probably be a hand
04:52:395 (292395|2,292526|2,292656|2,292786|2) - this bugs me but it's probably fine
I haven't mentioned the missing sounds on red ticks at the end because I assume it's intentional, and it's fine without them. If it wasn't intentional then uh :thinking: :^)

I've been pretty picky but hopefully some of it helps

Goodluck!
Topic Starter
error_exe777

Div wrote:

oboi
Req from my queue

Just a note; if you need anything clarified pm me in game, I'll be on for a little while longer and I'm more than happy to help
4K Survival Game
00:38:080 (38080|3,38210|3,38341|3) - this is avoidable oki
00:39:450 (39450|3,39450|2) - could always turn this into a single and map 00:39:384 (39384|1,39384|0) - as a hand if you wanted to keep consistent why would i do that lol
00:51:091 (51091|2,51221|2) - not sure if this should be jacked i see no problem
00:52:134 (52134|2,52265|2) - I feel like you should keep the jack being before the hand or after the hand consistent. Makes it more intuitive to play most of them are justified by the charting so eeee
00:53:047 (53047|3,53178|3) - Like here you switch it up again and go back to jacking before the hand /shrug
00:53:439 (53439|1,53569|1) - This one is obviously fine but I think you get what i mean
00:54:091 (54091|2,54221|3,54221|2,54352|3) - does this need to jack twice? If you want to keep atleast move them to seperate hands imo i agree
00:55:134 (55134|1,55395|1) - now there's no jack D: eeeeeeeeeeeee ill self mod this later, as i can't make my mind up
00:57:352 (57352|1,57352|0,57613|1,57613|2) - these could be triples they could be, but eh no thanks
01:00:221 (60221|1,60221|0,60352|2,60352|3) - these are the same sound so i feel jacking and then moving 01:00:482 (60482|2,60482|1) - off fits better. eg: https://osu.ppy.sh/ss/9201270 oo okay
01:02:308 (62308|1,62308|2,62439|0,62439|3,62569|3,62569|2) - same kinda thing here
01:04:395 (64395|2,64395|0,64526|3,64526|1,64656|2,64656|3) - ^
01:20:308 - tons of sounds ignored in this section that I think could be mapped instead acts as a break of sorts and gives more emphasis on the drum tbh
01:35:960 - what you've chosen to map here until 01:38:569 - feels kinda "dump'ish" to me. Nothing comes to mind straight away but could definitely be improved imo i agree, kinda. i mean its a mess but there is nothing i can do. ill probably delete them as long as it doesn't create a breaktime in the end but e
01:53:960 (113960|3) - unsure why this is on 4 when 2 or 3 make way more sense (unless im missing something) nah my bad
01:54:352 -
01:54:482 -
01:54:743 - should all be mapped imo drum emphasis tbh
01:57:352 (117352|2,117352|3,117482|1,117482|0) - same thing as before about jacking the same sound instead of 01:57:221 (117221|2,117221|3,117352|3,117352|2) - this ee keep bc this section is charted differently
01:58:526 (118526|1,118656|1,118786|1) - this is gross :< can be rearranged to be less gross i guess okay
02:09:873 - this trill seems super overmapped, atleast during the beginning, sound is so quiet because i purposefully overmapped it. everyone has said this but im keeping it so ill explain in a seperate post or somin.
02:20:308 - nice this kiai is pretty good thankssssssssssssssssssss
03:10:004 - you've just been mapping vocals, why ignore them during this ln i wansn't mapping vocals lmao
03:13:917 (193917|3,193949|2,193982|1,194015|0) - maybe change these to https://osu.ppy.sh/ss/9201389 so they differ from the last set of 1/8ths yeah okay, also your timeline zoom is omg
03:15:613 (195613|2,195743|2) - if this jack is for vocal then 03:15:482 (195482|3) - should also jack with something? If it's not for vocal then it seems kinda weird to me no it wasnt fixed
03:22:395 - idk what you're mapping here tbh :thinking: its there oki
03:34:004 - should still be singles on these red ticks not sure why you've stopping mapping them suddenly no bc im mapping melody
03:35:830 (215830|0,215830|2) - until here these seem too weak for jumps, better off as singles until the snare comes in imo eeee okay
03:35:699 (215699|2,215830|2,215960|2,216091|2,216221|2,216352|2) -
03:36:482 (216482|1,216613|1,216743|1,216873|1) -
03:36:743 (216743|2,216873|2,217004|2,217134|2,217265|2) - a few uneven anchors that can be tidied up a bit theyre jacks lmao, fixed
03:38:178 (218178|0) - lonley note that should be jacked but isn't : ( how sad, fixed
03:44:178 (224178|3) - better on 3? keeps anchors even and doesn't jack with the note above it because that seems weird too fixed
03:46:395 - this can still be a hand as long as 03:46:265 (226265|2) - is on the right hand which it is so yay
04:08:960 (248960|2,249091|2,249221|2,249352|2) - reeee ouch fixed
04:30:221 - triple for the piano
04:34:395 - ^
04:38:569 - ^
04:42:743 - ^ all fixed
04:36:482 - not a huge fan but this could be a quad honestly, has piano + bass + crash so i mean. Up to you tho nah bc ive used quads before just for emphasis/before kiai soooooo
04:44:830 - this should probably be a hand
04:52:395 (292395|2,292526|2,292656|2,292786|2) - this bugs me but it's probably fine ya its gud
I haven't mentioned the missing sounds on red ticks at the end because I assume it's intentional, and it's fine without them. If it wasn't intentional then uh :thinking: :^) :thinking:

I've been pretty picky but hopefully some of it helps

Goodluck!
great mod honestly, thank youuuu!
Topic Starter
error_exe777
moved to pending since you're allowed to move one diff sets to pending now

self modded my diff a bit and uploaded an explanation for one of my techniques which people keep telling me to change
Topic Starter
error_exe777
fixed the timings because they were cancer

also changed some HS shit
Yukari_Sama

error_exe777 wrote:

OPEN PLS
so, at around 2:10 into the song, there are some jumptrills like this:



however, many mods have been saying the first lot of doubles shouldnt be doubles since the sound isn't strong enough. i agree that the sound isn't as strong, but i think changing it would ruin the effect i want, and it would lower SR. not to mention, other maps have done it.

for instance, nano death (https://osu.ppy.sh/s/478161), the top diff contains this:



this pattern is the same as my pattern, and the intensity is lower than the rest of the section, at around 1:57 minutes in. so, i dont see any major problem anyway.

unless it's so bad nobody wants to icon it just because of that i will change it, but im adamant on keeping it.
the power of pro mapper yeaaah 8-)

ummm why my diff have many unsnaped ?? https://osu.ppy.sh/ss/9321268
forget it, i fixed that
https://puu.sh/xYBDb/91740e226e.osu

aaah and i found a osb file :3
Topic Starter
error_exe777

atian540 wrote:

error_exe777 wrote:

OPEN PLS
so, at around 2:10 into the song, there are some jumptrills like this:



however, many mods have been saying the first lot of doubles shouldnt be doubles since the sound isn't strong enough. i agree that the sound isn't as strong, but i think changing it would ruin the effect i want, and it would lower SR. not to mention, other maps have done it.

for instance, nano death (https://osu.ppy.sh/s/478161), the top diff contains this:



this pattern is the same as my pattern, and the intensity is lower than the rest of the section, at around 1:57 minutes in. so, i dont see any major problem anyway.

unless it's so bad nobody wants to icon it just because of that i will change it, but im adamant on keeping it.
the power of pro mapper yeaaah 8-)

ummm why my diff have many unsnaped ?? https://osu.ppy.sh/ss/9321268
forget it, i fixed that
https://puu.sh/xYBDb/91740e226e.osu

aaah and i found a osb file :3
ooPs sorry about the unsnapped notes, probably where i was changing timing points around. anyway all updated.
Litharrale
m4m

1|2|3|4

"Why is the start mapped...? It sounds like an intro to a song rather than something that should have notes"



"oh"

First 15 seconds shouldn't be mapped at all but then that'd require you to map a full spread haha...
tbh the first 30 seconds probably shouldnt be mapped

05:01:526 (301526|0) - This LN is way too long as well. Set just screams "lazy" to me tbh

yuuno.png low res and looks pre bad



Hitsound inconsistencies, fix them all

I count 27 different hitsounds including 6 different kicks.. are you sure you're using them all? Map file is >10MB without a video which breaks a guideline and these hitsounds arent helping. It's not unrankable but from scanning through I only see <10 of them

4k

00:40:363 (40363|2) - https://i.imgur.com/RDdeO94.png figure out which one of you is correct and fix the one that's wrong

00:57:221 (57221|0,57221|1,57352|1,57352|0) - Stack feels off since the second sound is very different from the first

01:20:243 (80243|2) - Ghost notey

01:36:352 (96352|0) - This is snapped wrong, I think it's the 1/8 in front of it? I'm not sure, all the notes here dont really serve a purpose tbh

01:39:547 (99547|2) - more ghost, there's a bunch here, some you could *maybe* justify but I never was a fan of mapping sounds that you need to slow down to 25% and max your volume to hear

02:09:873 (129873|3) - I see a lot of people are mentioning this JS. It's fine imo. It does come out of no where and it has the same problem as my map does where it's WAY harder than everything around it and that makes it feel weird but i mean, it does fit. It would be better if you did something with it to reflect the increase in intensity


This map just screams "lazy" to me to be honest. It's desperately stretched to reach the 5 minute mark which I can forgive if the map itself is unique and obviously took a lot of effort to make but the patterns here are fairly generic, It feels like endless single - double - single - triple - single that just keep going. There are ways to make that generic patterning interesting but that's not the case here as you can see with examples like this where it looks like a robot could've made it. Feels like if ranked it'd be "pp map #123541" with random spikes like 03:13:786 (193786|2) -

You've creatively blockaded yourself with ghost notes like 02:28:526 (148526|3) - which have prevented you from creating anything interesting.

https://i.imgur.com/KSRYJKR.png
https://i.imgur.com/IxqSyx1.png

Like I said, this is fine in a full spread but I think a little more effort and creativity needs to be put in for this one to work.

This set has potential and I believe that you can reach it! First step is to remove ALL ghost notes starting with this one here 03:12:939 (192939|1) -

Good luck! Feel free to call me back if you truly have addressed the issues here although I feel like mapping this specific .mp3 is shooting yourself in the foot a little bit. A longer or shorter version would probably be better.
Topic Starter
error_exe777

Litharrale wrote:

m4m

1|2|3|4

"Why is the start mapped...? It sounds like an intro to a song rather than something that should have notes"



"oh" LMAO

First 15 seconds shouldn't be mapped at all but then that'd require you to map a full spread haha...
tbh the first 30 seconds probably shouldnt be mapped Not fucking making a full spread. if i had to, i'd drop the map.

05:01:526 (301526|0) - This LN is way too long as well. Set just screams "lazy" to me tbh well its cause i am. not making a spread okay,
lmao. if i can in any way avoid it, i will


yuuno.png low res and looks pre bad blame atian



Hitsound inconsistencies, fix them all will fix with HS diff. atian is in charge of HSs

I count 27 different hitsounds including 6 different kicks.. are you sure you're using them all? Map file is >10MB without a video which breaks a guideline and these hitsounds arent helping. It's not unrankable but from scanning through I only see <10 of them also atians

4k

00:40:363 (40363|2) - https://i.imgur.com/RDdeO94.png figure out which one of you is correct and fix the one that's wrong ill add one

00:57:221 (57221|0,57221|1,57352|1,57352|0) - Stack feels off since the second sound is very different from the first agreed, changed

01:20:243 (80243|2) - Ghost notey ill give you that, the sound was for a sound ending, not starting.

01:36:352 (96352|0) - This is snapped wrong, I think it's the 1/8 in front of it? I'm not sure, all the notes here dont really serve a purpose tbh yeah, it was for drain. pls dont kill me. fixed the 1/8th tho

01:39:547 (99547|2) - more ghost, there's a bunch here, some you could *maybe* justify but I never was a fan of mapping sounds that you need to slow down to 25% and max your volume to hear i can hear it, and it gives some variation since it would be quite boring tbh

02:09:873 (129873|3) - I see a lot of people are mentioning this JS. It's fine imo. It does come out of no where and it has the same problem as my map does where it's WAY harder than everything around it and that makes it feel weird but i mean, it does fit. It would be better if you did something with it to reflect the increase in intensity thank god you agree, and i dont wanna change it because it gives the effect i want. i could start with a normal trill but idk


This map just screams "lazy" to me to be honest. It's desperately stretched to reach the 5 minute mark which I can forgive if the map itself is unique and obviously took a lot of effort to make but the patterns here are fairly generic, It feels like endless single - double - single - triple - single that just keep going. There are ways to make that generic patterning interesting but that's not the case here as you can see with examples like this where it looks like a robot could've made it. Feels like if ranked it'd be "pp map #123541" with random spikes like 03:13:786 (193786|2) - i agree i agree i agree so i tried to make kiai specifically less mechanical. second kiai be fine tho

You've creatively blockaded yourself with ghost notes like 02:28:526 (148526|3) - which have prevented you from creating anything interesting. they're there though : (((((((. its for the bass-y thing. hear-able at full speed and feels natural within the editor, and to play. and, skipping it makes things weird. even if they were ghosts, i'd actually call it purposeful overmapping.

https://i.imgur.com/KSRYJKR.png
https://i.imgur.com/IxqSyx1.png am i being stupid for do these have no correlation :thinking:

Like I said, this is fine in a full spread but I think a little more effort and creativity needs to be put in for this one to work. okay. ill get some peeps to s p i c e it up a bit. after that, ill get like a couple more mods and call you again, as i think 7k has had like 2 mods lmao

This set has potential and I believe that you can reach it! First step is to remove ALL ghost notes starting with this one here 03:12:939 (192939|1) -

Good luck! Feel free to call me back if you truly have addressed the issues here although I feel like mapping this specific .mp3 is shooting yourself in the foot a little bit. A longer or shorter version would probably be better. took the song straight from helblinde. so, i could extend it but eeeeeeeeeee and i aint shortening it
thank you for your help! will call you back later. want bryhnildr ranked first, and 7k needs more mods since it's had like, two.
Umo-
I found some shit
some shit
remove 4k and rank 7k difficulty thanks
Topic Starter
error_exe777

Umo- wrote:

I found some shit
some shit
remove 4k and rank 7k difficulty thanks
Found some more shit

Yukari_Sama

error_exe777 wrote:

Umo- wrote:

I found some shit
some shit
remove 4k and rank 7k difficulty thanks
Found some more shit

Found some more more much shit

Umo-
00:10:227 - this are diffrently snapped in both difficulties https://osu.ppy.sh/ss/9440498
Topic Starter
error_exe777

Umo- wrote:

00:10:227 - this are diffrently snapped in both difficulties https://osu.ppy.sh/ss/9440498
what an amazing mod

why aren't you a BN

QAT must add you immediately
Umo-

error_exe777 wrote:

Umo- wrote:

00:10:227 - this are diffrently snapped in both difficulties https://osu.ppy.sh/ss/9440498
what an amazing mod

why aren't you a BN

QAT must add you immediately
Its a real tragedy I'm not
Umo-
[540's 7K Death Game]
00:41:700 - I belive that this pattern could be a bit more balanced because you have like this big anchor 00:41:700 (41700|0,41960|0,42221|0,42482|0,42743|0,43265|0,43526|0,43786|0,44047|0,44308|0) - it it kinda feels weird while playing
like this pattern for example 00:54:221 - it plays much better imo then the first one I mentioned
00:47:439 (47439|0,47569|1,47699|0,47830|1,47960|0) - this is kinda random compared to your other pattern, why now make it [13 13 13] pattern?
00:53:830 (53830|5,53830|6,53830|4,53960|1,53960|0,53960|2) - these could be in the same column since they have a very similar pitch
00:58:395 - you could make this pattern alot more interesting to play, for example you could change these doubles to triples 00:58:656 (58656|4,58656|2) - 00:59:178 (59178|4,59178|6) - etc, because for a 5* map that feels like a 3* pattern
00:59:439 - why not map hats here like in 4k diff?
01:01:526 - ^ and so on
01:11:308 - column 2 and 6 are almost unused, move some notes to them
01:14:830 (74830|3) - make it shorter to 01:15:091 - and add the LN on that spot since the vocals change on that part
01:23:439 (83439|5,83439|4,83504|2,83504|1,83569|5,83569|4,83634|1,83634|2,83699|4,83699|5,83765|1,83765|2,83830|5,83830|4,83895|2,83895|1,83960|4,83960|5) - why not make this pattern similar to 00:39:384 - ? I think that it would fit much better
01:21:482 (81482|5,81613|1,81743|1,81873|4,82004|4) - I think those shouldn't be jacks, they are all diffrend pitches
01:26:569 (86569|0,86830|0,87091|0,87352|0,87613|0,87873|0,88134|0) - anchor, also column 6 is unused
01:36:384 (96384|3) - could add a note to check it to double for that loud "psttt" sound
01:38:047 - there is 1/4 sound here, it would be great if you followed it since 4k diff has it too
01:38:569 (98569|1,99091|1,99613|1,100134|1) -I dont see why those are in the same column tbh, why don't you map them [13 13 13] since they are all diffrend pitches
01:40:526 - mising note
01:46:917 - add one more not for emphesizing that bump sound
01:51:352 (111352|3,111482|4,111613|5) - are those for vocals? if they are add a note at 01:51:221 -
02:02:569 - snaps here are interesting https://osu.ppy.sh/ss/9535593
02:09:873 (129873|4,129939|2,130004|4,130069|2,130134|4,130199|2,130265|4,130330|2,130395|5,130395|4,130460|2,130460|1,130526|5,130526|4,130591|1,130591|2,130656|4,130656|5,130721|1,130721|2,130786|4,130786|5,130852|2,130852|1,130917|6,130917|4,130917|5,130982|2,130982|1,130982|0,131047|4,131047|6,131047|5,131113|0,131113|1,131113|2,131178|5,131178|6,131178|4,131243|0,131243|2,131243|1,131308|5,131308|6,131308|4,131373|1,131373|2,131373|0,131439|6,131439|4,131439|5,131439|3) - ctrl+h it feels alot better imo
02:20:439 (140439|5,140699|5,140960|5,141221|5,141482|5,141743|5,142004|5,142265|5) - feels a bit over repetitive and it can get really boring to play imo
02:53:439 (173439|0,173439|5,173439|2,173439|6,173699|1,173699|4,173699|0,173699|6,173960|5,173960|2,173960|6,173960|4,174221|6,174221|1,174221|2,174221|0) - these all notes could all be in the same column since the vocals are repeated and it would represent them nicely
02:58:395 (178395|5,178526|4) - shouldn't this be a jack like you did at 02:56:308 (176308|2,176439|2) - ?
03:11:047 - missing note
03:19:265 (199265|6,199569|4,199743|0,200004|0) - this all could work better as LN since they are vocals
03:22:591 - snap error, again https://osu.ppy.sh/ss/9535643
03:25:004 (205004|4,205134|4,205265|4,205395|4) - you could make those to stairs going from 1 to 4 since their pitch changes
03:23:047 (203047|4) - should be snapped at imo 03:23:015 -
03:28:656 - why suddenly stop 1/2 stream
03:32:960 - missing note
03:38:047 - since this is one of the most intense parts of the song it would be really nice that you made it alot harder then the rest of the map
03:58:917 (238917|1,239178|1,239439|1) - these feel really weird, move them to 1 or 3
fucking nice difficulty (only reason why I gave a star to this map)

gl
Yukari_Sama

Umo- wrote:

[540's 7K Death Game]
00:41:700 - I belive that this pattern could be a bit more balanced because you have like this big anchor 00:41:700 (41700|0,41960|0,42221|0,42482|0,42743|0,43265|0,43526|0,43786|0,44047|0,44308|0) - it it kinda feels weird while playing
like this pattern for example 00:54:221 - it plays much better imo then the first one I mentioned i think its oky
00:47:439 (47439|0,47569|1,47699|0,47830|1,47960|0) - this is kinda random compared to your other pattern, why now make it [13 13 13] pattern? fixed
00:53:830 (53830|5,53830|6,53830|4,53960|1,53960|0,53960|2) - these could be in the same column since they have a very similar pitch i keep that for balance
00:58:395 - you could make this pattern alot more interesting to play, for example you could change these doubles to triples 00:58:656 (58656|4,58656|2) - 00:59:178 (59178|4,59178|6) - etc, because for a 5* map that feels like a 3* pattern hmm it for openning song,and for easier *5
00:59:439 - why not map hats here like in 4k diff? huh ????
01:01:526 - ^ and so on ^
01:11:308 - column 2 and 6 are almost unused, move some notes to them fix
01:14:830 (74830|3) - make it shorter to 01:15:091 - and add the LN on that spot since the vocals change on that part mope i keep that,
01:23:439 (83439|5,83439|4,83504|2,83504|1,83569|5,83569|4,83634|1,83634|2,83699|4,83699|5,83765|1,83765|2,83830|5,83830|4,83895|2,83895|1,83960|4,83960|5) - why not make this pattern similar to 00:39:384 - ? I think that it would fit much better keep,if i used that, it be hardest imo
01:21:482 (81482|5,81613|1,81743|1,81873|4,82004|4) - I think those shouldn't be jacks, they are all diffrend pitches keep for consistency
01:26:569 (86569|0,86830|0,87091|0,87352|0,87613|0,87873|0,88134|0) - anchor, also column 6 is unused fix
01:36:384 (96384|3) - could add a note to check it to double for that loud "psttt" sound hmm you right,but i use LN to 01:36:547
01:38:047 - there is 1/4 sound here, it would be great if you followed it since 4k diff has it too keep for rest section =w=
01:38:569 (98569|1,99091|1,99613|1,100134|1) -I dont see why those are in the same column tbh, why don't you map them [13 13 13] since they are all diffrend pitches nope,bcs for easier and consisctency
01:40:526 - mising note ops
01:46:917 - add one more not for emphesizing that bump sound keep for consistent
01:51:352 (111352|3,111482|4,111613|5) - are those for vocals? if they are add a note at 01:51:221 - hey i follow drum =w=
02:02:569 - snaps here are interesting https://osu.ppy.sh/ss/9535593 wkwk fixed
02:09:873 (129873|4,129939|2,130004|4,130069|2,130134|4,130199|2,130265|4,130330|2,130395|5,130395|4,130460|2,130460|1,130526|5,130526|4,130591|1,130591|2,130656|4,130656|5,130721|1,130721|2,130786|4,130786|5,130852|2,130852|1,130917|6,130917|4,130917|5,130982|2,130982|1,130982|0,131047|4,131047|6,131047|5,131113|0,131113|1,131113|2,131178|5,131178|6,131178|4,131243|0,131243|2,131243|1,131308|5,131308|6,131308|4,131373|1,131373|2,131373|0,131439|6,131439|4,131439|5,131439|3) - ctrl+h it feels alot better imo i start with right hand and this finish in right hand 02:11:439 because most people use "space" in right hand
02:20:439 (140439|5,140699|5,140960|5,141221|5,141482|5,141743|5,142004|5,142265|5) - feels a bit over repetitive and it can get really boring to play imo same pitch
02:53:439 (173439|0,173439|5,173439|2,173439|6,173699|1,173699|4,173699|0,173699|6,173960|5,173960|2,173960|6,173960|4,174221|6,174221|1,174221|2,174221|0) - these all notes could all be in the same column since the vocals are repeated and it would represent them nicely fixed using my pattern =w=
02:58:395 (178395|5,178526|4) - shouldn't this be a jack like you did at 02:56:308 (176308|2,176439|2) - ? yeah
03:11:047 - missing note follow drum
03:19:265 (199265|6,199569|4,199743|0,200004|0) - this all could work better as LN since they are vocals oki
03:22:591 - snap error, again https://osu.ppy.sh/ss/9535643 nice eye =w=)b
03:25:004 (205004|4,205134|4,205265|4,205395|4) - you could make those to stairs going from 1 to 4 since their pitch changes keep for balance
03:23:047 (203047|4) - should be snapped at imo 03:23:015 - hah ???
03:28:656 - why suddenly stop 1/2 stream added note
03:32:960 - missing note woops
03:38:047 - since this is one of the most intense parts of the song it would be really nice that you made it alot harder then the rest of the map yeaaah =w=
03:58:917 (238917|1,239178|1,239439|1) - these feel really weird, move them to 1 or 3 nope,for LN consistency
fucking nice difficulty (only reason why I gave a star to this map) wew =w=)b

gl
thanks wow wew waw .... :)
HERE UPDATE SW
Topic Starter
error_exe777
oki updated
lenpai
7k quickmod
o wo
ow o

7k
sorry if it would come off as rude

ok i cant mod this because of some glaring issues this map has. For starters this is some kind of c18 7k axities redo. 80% of the map is undermapped filler and awfully easy then you have these sections are are at least remotely interestng:
00:33:124 - the slowjams have no audio cues at all before coming around and is more a pain to go through than it is entertaining
02:10:395 - which is a blatant attempt at pp mapping and will get you roasted to death if someone qualified this
04:02:047 - good ln usage
04:04:134 - something actually hard for once
04:57:352 - this is not 4k dont restrict your lanes to jumptrilling
03:13:786 - kinda fun

Now the entry point difficulty of 00:37:297 - to 01:33:873 - is ok with that unavoidable break section. tldr this section is ok

02:19:786 - now you have this section that is overly comfy and to some extent actually easier than the previous section. Now there isn't much of a workaround for this part but starting from 02:28:656 - you should start making your density like that of the section prior and even start utilizing the beats in the 1/2 snap for something actually difficult.

02:35:960 - you've used svs prior i you should use some here too

02:37:004 - section severely lacks increasing in difficulty a quad - double - triple - double - quad alternation would actually be sensible now that the gabber (super strong 1/1 sound) elements are now present.

02:47:178 (167178|1,167699|2,168221|5,168743|0) - you can make this section harder by doubling these lns and the likes

02:54:221 - "how to make this section interesting?" chart the vocals. Chart the vocals according to their proper length or utilize ln overextension like 04:02:047 - if the duration is more than 1/2 and go for 1/4 lns for the fast ending vocals like for example: 02:56:308 - 02:56:439 -

03:10:917 - youre missing out on a lot of cool stuff by not charting the vocals

04:18:743 - this is actually uncomfy as fuck to play

04:28:395 - use the same layering as suggested in 02:37:004 -

"but i dont want this map to be this hard!" then get rid of the hard stuff so that your map isnt so bursty in difficulty.

Best of luck!
Umo-
oh look im back again to complain about 7k

00:26:164 (26164|2,26164|3,26164|4) - i really dont understand why this is a triple tbh, it should be double like all the other notes on that part
00:33:124 - this speed change, compared to this 00:35:210 - is pretty cancerous

/me runs
Yukari_Sama

Lenfried- wrote:

7k quickmod
o wo
ow o

7k
sorry if it would come off as rude

ok i cant mod this because of some glaring issues this map has. For starters this is some kind of c18 7k axities redo. 80% of the map is undermapped filler and awfully easy then you have these sections are are at least remotely interestng: well,i got inpire from many 7k pattern include c18 ,and i don't know about 7k axities redo :3
00:33:124 - the slowjams have no audio cues at all before coming around and is more a pain to go through than it is entertaining ok i delete slow jump
02:10:395 - which is a blatant attempt at pp mapping and will get you roasted to death if someone qualified this hmm yeah yeah
04:02:047 - good ln usage hmmm yeah thanks~
04:04:134 - something actually hard for once fixed wew
04:57:352 - this is not 4k dont restrict your lanes to jumptrilling fixed wew~
03:13:786 - kinda fun are you lying for this ??? :/

Now the entry point difficulty of 00:37:297 - to 01:33:873 - is ok with that unavoidable break section. tldr this section is ok hmmmmm

02:19:786 - now you have this section that is overly comfy and to some extent actually easier than the previous section. Now there isn't much of a workaround for this part but starting from 02:28:656 - you should start making your density like that of the section prior and even start utilizing the beats in the 1/2 snap for something actually difficult. fixed ??

02:35:960 - you've used svs prior i you should use some here too added wew~

02:37:004 - section severely lacks increasing in difficulty a quad - double - triple - double - quad alternation would actually be sensible now that the gabber (super strong 1/1 sound) elements are now present. hmmm i don't know what you mean, pls tell me ~

02:47:178 (167178|1,167699|2,168221|5,168743|0) - you can make this section harder by doubling these lns and the likes i follow the audible sound,and i only hear sound like reverse

02:54:221 - "how to make this section interesting?" chart the vocals. Chart the vocals according to their proper length or utilize ln overextension like 04:02:047 - if the duration is more than 1/2 and go for 1/4 lns for the fast ending vocals like for example: 02:56:308 - 02:56:439 - fixed ?

03:10:917 - youre missing out on a lot of cool stuff by not charting the vocals oh yeah wew~

04:18:743 - this is actually uncomfy as fuck to play yeah fuck off :v fixed

04:28:395 - use the same layering as suggested in 02:37:004 - well i use this section for rest,and i use 2 note for kick and for piano sound i use 3 note wew~

"but i dont want this map to be this hard!" then get rid of the hard stuff so that your map isnt so bursty in difficulty.

Best of luck!
thanks the mod wew, you know,this my 7k diff for me wew :3

Umo- wrote:

oh look im back again to complain about 7k

00:26:164 (26164|2,26164|3,26164|4) - i really dont understand why this is a triple tbh, it should be double like all the other notes on that part you know, i use LN for sound like a ummm reverse ?? :thonkeng:
00:33:124 - this speed change, compared to this 00:35:210 - is pretty cancerous i delet it,i don't know i hate this :''v

/me runs *sfx run.. teeetetetetetetetet
yeah 8-)

HERE UPDATE WEW :V
Topic Starter
error_exe777
lol atian you div you deleted a timing point

added it back though, updated
MrAntagonizer
Hello! NM mod request from my queue.
Feel free to reject any of my mods! :)

4k Survival Game
00:56:439 (56439|3) - I doubt this is an issue, but this note follows this 00:56:308 - sound in the in column 4 three times in a row 00:54:221 (54221|3,54352|3) - and 00:55:265 - , despite being aligned differently before. This is just a consistency point that stuck out to me
01:35:960 - The mapping here seems odd to me. Maybe using LNs would suffice for these sounds instead of singles in their current locations?
01:53:308 (113308|2,113439|3) - I think the pattern you have established with having these singles play on different hands followed by a triplet works very well all throughout this section, though there are a few parts like here where these singles play on the same hand
01:57:352 (117352|2,117352|3) - This chord may be better suited in columns 1 and 2 since it matches the sounds of the chord afterward, and this frees up column 3 a bit
02:37:395 (157395|1) - This note may be more comfortable to play in column 3
03:13:786 - This section complements the sounds very well imo
03:22:395 - Same mod as the 7k difficulty for this timestamp, this part feels odd to map this way, though it could just be me
03:33:352 (213352|0,213352|1,213482|0,213482|1) - What is the reason for jacking with chords instead of singles for these sounds unlike you did prior? Increasing density as the song rises intensity moving towards the kiai is my guess but I just wanted to make sure.
04:40:656 - After seeing you repeat the pattern from my first mod, I can see why you would replicate this pattern in the same columns each time, so disregard that first mod
540's 7k Death Game
01:16:721 (76721|6,76786|5) - This looks a bit odd to me though I can't say how it plays, moving the note in column 6 on the red tick to column 3 might make it play better
01:51:091 (111091|0,111091|1) - This might be a little awkward to play too but again what do I know
01:56:895 (116895|6,116960|5) - This trill is similar to my first mod in being that it feels odd to me
02:11:699 (131699|5,131699|3,131699|1,131830|5,131830|3,131830|1) - Very minor thing, but what about adding a note to each of these chords since it shares the same sound as this chord here 02:11:439 (131439|3) -
^ 02:11:960 - In line with that, adding a fifth note here would finish this part before the song moves on, but this would result in at least 1 column having 3 notes here so disregard this advice if that is a problem.
03:13:917 - I believe the 1/8 burst sound mapped here begins on this tick rather than on the blue before it, but I could be wrong
03:15:091 - Maybe add another note in column 6 or 7 to give this an extra crash effect since this has an SDVX lane kick effect here?
03:22:395 - This short section here feels odd and I'm not sure what it's mapped to
From 03:48:482 - to 03:51:873 - the left hand is playing these LNs while before and after this pattern was being alternated between the hands, may be a consistency issue
04:18:743 - This stream pattern really spooks me but I like it even though this may be a bit too much for these sounds
04:22:526 - Why are the LNs in this section 1/2 longer than the LNs that came before it for a similar sound? I see a lot of 7k maps do this so I was just curious. Is it because these sounds have fade effects to them?
04:47:439 - This may (emphasis on may there because I suck) play better coming off of this LN at this section https://i.imgur.com/IUuQ2nt.png though it works just fine the way it is imo

I suck at 7k and we need more Hellblinde maps, so best of luck with ranking!
Topic Starter
error_exe777

MrAntagonizer wrote:

Hello! NM mod request from my queue.
Feel free to reject any of my mods! :)

4k Survival Game
00:56:439 (56439|3) - I doubt this is an issue, but this note follows this 00:56:308 - sound in the in column 4 three times in a row oh yeah shit fixed
00:54:221 (54221|3,54352|3) - and 00:55:265 - , despite being aligned differently before. This is just a consistency point that stuck out to me changed with point above
01:35:960 - The mapping here seems odd to me. Maybe using LNs would suffice for these sounds instead of singles in their current locations? ill speak it over with the GD er
01:53:308 (113308|2,113439|3) - I think the pattern you have established with having these singles play on different hands followed by a triplet works very well all throughout this section, though there are a few parts like here where these singles play on the same hand want really intended tbh
01:57:352 (117352|2,117352|3) - This chord may be better suited in columns 1 and 2 since it matches the sounds of the chord afterward, and this frees up column 3 a bit i havent really done that in these sections but ill consider it
02:37:395 (157395|1) - This note may be more comfortable to play in column 3 that would create a long stack and i dont want that
03:13:786 - This section complements the sounds very well imo
03:22:395 - Same mod as the 7k difficulty for this timestamp, this part feels odd to map this way, though it could just be me same as the other one, ill speak it over with atian
03:33:352 (213352|0,213352|1,213482|0,213482|1) - What is the reason for jacking with chords instead of singles for these sounds unlike you did prior Increasing density as the song rises intensity moving towards the kiai is my guess but I just wanted to make sure. because the pitch repeats
04:40:656 - After seeing you repeat the pattern from my first mod, I can see why you would replicate this pattern in the same columns each time, so disregard that first mod no theyre not intended, fixed

I suck at 7k and we need more Hellblinde maps, so best of luck with ranking!
sorry i rejected like everything, im stubborn lol

thank you!
MrAntagonizer
Not a problem at all, this map is really nice as is!

It's super fun to play even though it's just at the tip of my skill level atm.
Topic Starter
error_exe777
im going to be taking over 7k for the time being due to atian wanting to take a break/quit
Umo-
some lil irc
22:58 Umo-: 00:15:514 - it still triggers me that the notes on this place are not all in the same column
22:59 Umo-: but its okay like this
22:59 error_exe777: i mean i cant really have it symmetrical without doubles
22:59 error_exe777: and if i have doubles it would feel too crowded for 4k
22:59 error_exe777: thats why they work in 7k
22:59 error_exe777: tbh
22:59 Umo-: I mean they could work on column 1 and 4
23:00 error_exe777: thats true
23:01 Umo-: 00:34:167 (34167|2,34167|3,35210|2,35210|3,36254|2,36254|3,37297|2,37297|3) - this is meh
23:01 Umo-: all triples have doubles on right hand
23:02 Umo-: you dead?
23:02 error_exe777: fixed
23:02 Umo-: okay
23:02 Umo-: 00:41:700 - you could probably have 1/2 LNs here
23:03 Umo-: for those drum sounds or whatever
23:03 error_exe777: for what
23:03 error_exe777: you see i was considering that
23:03 Umo-: https://osu.ppy.sh/ss/9720270
23:03 error_exe777: but the whole map is pretty much only normal notes
23:03 Umo-: like that
23:03 Umo-: yeah
23:03 error_exe777: there are only 54 sliders lol
23:04 error_exe777: and tbh for this style of song i dont really think LNs suit
23:04 error_exe777: but i like the idea
23:04 Umo-: if you dont want to follow drums you can follow the sound on places like 00:41:830 - 00:42:091 -
23:04 Umo-: it actully is suitable
23:04 Umo-: they fit really nicely imo
23:05 error_exe777: kinda ruins the theme of the map tbh
23:05 Umo-: its up to you
23:05 error_exe777: like i said its a cool idea
23:05 error_exe777: ill c o ns i d er it
23:06 Umo-: okay
23:06 Umo-: 00:49:526 (49526|2,49526|1,49656|1,49656|2) - you could probably change those to triples for that high pitch lazer sound
23:07 error_exe777: ooo
23:07 error_exe777: i think some 1/4th LNs might work
23:07 Umo-: yeah or that
23:08 error_exe777: where else in the map is that
23:08 Umo-: idk
23:08 Umo-: I'm looking for it rn
23:08 error_exe777: i cant find it
23:09 error_exe777: i think its the only one
23:09 Umo-: I think there might be another one
23:09 Umo-: nope
23:10 error_exe777: oh noice
23:10 Umo-: 00:57:482 (57482|3,57482|2,57743|0,57743|3) - those are not really that strong to support double notes
23:11 error_exe777: changed
23:11 Umo-: okay
23:12 Umo-: 00:59:439 (59439|3,59439|0,59699|1,59699|2,59960|0,59960|2,60221|1,60221|0,60352|1,60352|0) - these would work nice as a triple notes so that there could be some variety between drums
23:13 error_exe777: tbh i feel like triples would be too much
23:13 error_exe777: thats why i stacked them like that
23:13 Umo-: eh I think doubles are too easy for that part imo
23:13 Umo-: since that sound really stands out
23:14 error_exe777: well its not the most intense part of the song
23:14 Umo-: up to you on that one tbh
23:14 Umo-: imo they fit well
23:14 Umo-: okay anyways
23:15 Umo-: 01:20:308 - why didn't you follow any sounds here lmao
23:15 Umo-: like whole second of song is unmapped
23:16 error_exe777: added notes
23:16 Umo-: okay
23:16 Umo-: 01:24:482 - you could add one more note here to represent the cymbal
23:16 error_exe777: good idea added
23:17 Umo-: 01:28:134 - since this part is easier then the rest of that part, then if you want you could add LNs on drums at 01:28:134 - 01:28:656 - 01:29:178 - and so on
23:19 error_exe777: eeeeeeeeeeeeh tbh i think the part is okay
23:19 Umo-: okay
23:19 error_exe777: it would seem inconsistent if i were to map LNs there when compared to the rest of the map[
23:20 error_exe777: ma[
23:20 error_exe777: fuck
23:20 error_exe777: map
23:20 Umo-: 01:37:199 - you could add notes for that sound that I dont know name of
23:20 error_exe777: eh
23:20 error_exe777: i feel its kind of unmappable nonsense
23:21 error_exe777: that sound specifically is a bit of a slur
23:21 Umo-: okay
23:21 Umo-: 01:59:439 - follow vocals with LNs?
23:22 error_exe777: ooooo
23:23 error_exe777: ill pass for now
23:23 Umo-: ):
23:23 error_exe777: but will consider
23:23 Umo-: 02:02:569 (122569|3) - this note is a diffrend pitch from 02:02:743 (122743|3,122917|3) - so idk why they in the same column
23:23 error_exe777: wait my mum is calling me brb
23:23 Umo-: 02:07:265 - add a LN here for that lazer sound?
23:23 Umo-: okay then
23:35 Umo-: wb
23:36 error_exe777: back
23:36 Umo-: thank god
23:38 error_exe777: added the lazer sound and changed the section a little bit
23:38 Umo-: okay
23:38 Umo-: 02:20:308 - you could make this whole part jackhammers like you did at 02:37:004 -
23:38 Umo-: it fits really well
23:39 Umo-: because you have the whole map some regular patterns so some jackhammer would be nice
23:39 Umo-: like on the kiai
23:40 error_exe777: tbh i think it fits fine. for this kiai only i did triple-single-double-single pattern to give variation to the other patterns similar to it, and to have it different to the end kiai which is significantly more intense
23:41 Umo-: yeah its optional I just said that it would be nice if u added them
23:41 Umo-: okay moving on
23:41 Umo-: 02:45:873 (165873|2,165873|1,165873|0,166004|0,166004|3,166004|1,166134|0,166134|3,166134|2,166265|3,166265|2,166265|1,166395|0,166395|3,166395|1) - I think these all should be in the same column since they are all the same pitch
23:42 error_exe777: tbh there are too many for them all to be in the same column
23:42 error_exe777: if there were <4 i would
23:42 Umo-: why lol
23:43 Umo-: it plays completely fine
23:43 error_exe777: and having it balanced makes it harder to play
23:43 Umo-: oh i see what you mean
23:43 Umo-: meybe like this? https://osu.ppy.sh/ss/9720497
23:44 error_exe777: i like it
23:44 Umo-: 02:53:178 - y nO sV
23:45 error_exe777: cba
23:45 error_exe777: thats all
23:45 error_exe777: im
23:45 Umo-: ):
23:45 error_exe777: l a z y
23:45 Umo-: what
23:45 Umo-: 03:10:134 - you could add 1/1 LN here for vocals
23:46 error_exe777: noice
23:47 Umo-: 03:28:656 - you could have jackhammers here like you do at 03:24:482 -
23:47 Umo-: but more spaced out
23:48 error_exe777: noice
23:48 error_exe777: added some
23:48 Umo-: 03:45:743 (225743|3) - i feel like that LN should start at 03:45:873 -
23:49 error_exe777: you're right
23:49 error_exe777: fixed
23:50 Umo-: 04:27:613 - you could also add a LN here for the lazer sound or whatever
23:51 error_exe777: i moved some around
23:51 error_exe777: slash added some
23:51 Umo-: okay
23:52 Umo-: 04:45:091 (285091|2,285091|3,285091|1,285221|1,285221|0,285221|2) - these should be in the same column
23:52 error_exe777: nah
23:52 Umo-: why not
23:52 error_exe777: keep to be consistent with the rest of the section
23:52 error_exe777: and tbh i dont want them in the same columns lol
23:53 error_exe777: more of a personal thing honestly
23:53 error_exe777: dunno why
23:53 Umo-: 04:45:873 - 04:46:395 - 04:46:917 - you could add LNs here for that high pitched sound that I dont know the name of
23:54 error_exe777: thats the piano hs
23:54 Umo-: oh
23:55 Umo-: anyways add LNs to it pls
23:55 Umo-: 04:50:047 - same here so that you dont only have triples on that part
23:55 Umo-: since its b o r i n g
23:55 error_exe777: how long?
23:55 error_exe777: 1/1 1/2 or 1/4tg
23:56 error_exe777: th*
23:56 Umo-: I think 1/2 would work well but let me check
23:56 Umo-: well yeah 1/2 would work
23:59 error_exe777: done
23:59 Umo-: good
23:59 Umo-: 1 more thing
23:59 error_exe777: and that is
23:59 Umo-: 05:00:613 - 05:00:873 - add notes here for piano pls
00:00 error_exe777: done
00:00 Umo-: and
00:00 Umo-: 05:01:526 (301526|1) - you could change this to LN to represent the crash sound
00:00 Umo-: okay thats all
00:00 Umo-: I'll post this thing on forums
Rhezie
One of my fav's Map.go rank this map
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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