Hard
00:10:606 (1,2) - Try and make these a more consistent pattern. You can take one slider and rotate it 90 degrees for the other. Either way just make them feel more connected.
00:18:054 (3) - Ctr;+G flows a lot better imo.
00:19:709 (6,7,8,9,1) - Feels too close together. Make them a triangular pattern instead. The current spacing is quite uneven.
00:21:364 (2,3,4,5) - Could be arranged better imo.
^00:22:606 (5,6) - Also having a jump here is fine if you want to use rotational movement istead.
00:25:295 (4,5) - This is very misleading since it appears like your 1/2 spacing, but it's actually 1/1.
00:36:261 (3,4,5,1) - Spacing could be more consistent imo. Also try giving some geometric quality to this?
00:40:398 (1) - Use a thunderbolt pattern like this. cleaner
00:43:708 (1,2) - Blanket this. and don't curve it so much like this D:.
00:47:018 (1,2) - ^
00:50:329 (1) - Same idea. You're overcurving your short sliders imo
00:54:466 (2,3,4,5) - THey could be spaced sliiightly further apart so they don't feel so claustrophobic. It's too cramped right now and the sliders can have some negative spacing between them
01:01:501 (2,3) - Blanket
01:03:363 (7) - This sounds overmapped.. I would go 3 circles, and a gap, and you can put a jump for the last note probably.
Advanced00:11:433 (5,6,7) - You should honestly use spacing like this instead. This is good imo cuz you can actually create structural patterns. Stuff like 00:03:571 (3,4) - looks pretty bad due to the slight overlap, and because of the overlap you can't really create blanket patterns.
00:32:123 (1,2,3,4,1,2,3,4,1,2,3) - Really could use better patterning. The placements feel quite random and not well thought out. Use consistent spacings and geometry here like what you did with your first 4 sliders.
00:43:708 (1) - Map that slider end to something clickable too? Vocal stands out there.
00:53:639 (5) - Refer to Hard for how to set up S sliders.
Generally this diff really needs work. I'm not a fan of the 1/2 spacing you use. And those 1/2 circles where you use a different spacing doesn't look great imo... Generally the diff benefits from better patterning and more cohesive aesthetics.
Normal00:23:847 (1,2) - It's easy to aim for the slider-tail instead of the head due to how this is arranged,
In the future when mapping Normals, pay more attention to the idea of "Visual Flow" For example: 00:04:812 (3,4) - 3's slider doesn't lead towards slider 4's head, so you have to make an independent movement to get to 4.
00:13:916 (1,2) - Its the same idea here. Ctrl+G'ing 2 would have been better cuz it would have fit the curve of slider 1, since you'd naturally want to drift left and upward after playing the curve of slider 1.
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Alright, good luck. Interesting song...