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SexuaLobster - Calloused Hands

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Topic Starter
hohol454
This beatmap was submitted using in-game submission on 5. listopadu 2017 at 0:12:31

Artist: SexuaLobster
Title: Calloused Hands
Tags: SEXUALOBSTERS'S AMAZING ALBUM OF SIN
BPM: 72,5
Filesize: 11342kb
Play Time: 01:05
Difficulties Available:
  1. Advanced (2,45 stars, 111 notes)
  2. Hard (3,09 stars, 158 notes)
  3. Normal (1,53 stars, 60 notes)
Download: SexuaLobster - Calloused Hands
Download: SexuaLobster - Calloused Hands (no video)
Information: Scores/Beatmap Listing
---------------
Do NOT download it if you're not old enough. Lyrics of the song are NOT safe.

Cracked and dry, peppy please hear my cry.

Thanks to all modders and especially pishi for helping me push this to ranked
-Promise
Hi!,
replying to your question, yes we did play in a tourney, ty for carry.

Interesting song choice : ^)

EASY
00:42:054 (1,2,3) - 10/10 note placement : ^)
ADVANCED
00:27:157 (11) - 10/10 slider. Deserves it's own combo.
HARD
00:26:330 (1,2,3,4,5) - I don't think the changes in spacing for the singles are necessary.

Nothing more to say, really simple beat, not many mistakes possible.Also this song is tilting me.
Topic Starter
hohol454

-Fluffy wrote:

Hi!,
replying to your question, yes we did play in a tourney, ty for carry.

Interesting song choice : ^)

EASY
00:42:054 (1,2,3) - 10/10 note placement : ^)
ADVANCED
00:27:157 (11) - 10/10 slider. Deserves it's own combo. fixed
HARD
00:26:330 (1,2,3,4,5) - I don't think the changes in spacing for the singles are necessary. Easy and advanced have a break/long slider to transition to slow part, I think decreasing spacing in singles is a neat way to do that here. fixed the repeat slider right after to follow this

Nothing more to say, really simple beat, not many mistakes possible.Also this song is tilting me.
Thanks for the mod, i really hope the penis sliders are rankable
Rhyth8
Easy: The kaia time's part has very big jumps for an easy. it is only an easy so I think making it closer would help make it consistent. The reverse sliders in the part right after are hard to read for an easy, so try changing them to just one hit circle.
Advanced: Kaia is very jumpy had has very far spacing, I think it is a difficulty spike and I think you should fix it.
Hard: Kaia is a bit of a difficulty spike, and has unnecessary triples.

Also I don't know what 'dong' sliders there are, is it those sliders that are shaped like a curved 'L'?
Topic Starter
hohol454

Rhyth8 wrote:

Easy: The kaia time's part has very big jumps for an easy. it is only an easy so I think making it closer would help make it consistent. The reverse sliders in the part right after are hard to read for an easy, so try changing them to just one hit circle. done

Advanced: Kaia is very jumpy had has very far spacing, I think it is a difficulty spike and I think you should fix it. The song gets twice as fast in the kiai, ofc there'll be a spike. I tried nerfing the spacing a little but it only change star rating by 0.02* so I left it as it is

Hard: Kaia is a bit of a difficulty spike, and has unnecessary triples. the difficulty spike in this diff is pretty small and triples are necessary

Also I don't know what 'dong' sliders there are, is it those sliders that are shaped like a curved 'L'? 00:42:054 (1,2,3) - in easy, 00:27:157 (1) - in advanced and "rub it extra" slider 00:54:468 (2) - in hard
Thanks for the mod
pacsu
M4M LOL

HARD

00:17:226 (7) - NC ?
00:26:330 (1,2,3,4,5) - i see what you want to make but , here it s weird , dont make it OR make it more marked
00:43:709 (1) - make only a single reverse and put a circle here 00:44:536 -
00:54:468 (2) - ugly and cancer , if you want your map to be ranked dont do that
00:54:468 (2) - NC

ADVANCED

00:16:399 (1) - hard to read
00:27:157 (1) - is that a dick ? you can make better dicks than that xD
00:33:364 (4,1) - overlap
00:33:778 (1,2,3) - hard to read , for this level
01:01:088 (6,7,8) - overlap


i hope this mod will help you
Topic Starter
hohol454

pacsu wrote:

M4M LOL

HARD

00:17:226 (7) - NC ? done
00:26:330 (1,2,3,4,5) - i see what you want to make but , here it s weird , dont make it OR make it more marked removed it since 2 people didn't like it already
00:43:709 (1) - make only a single reverse and put a circle here 00:44:536 -
00:54:468 (2) - ugly and cancer , if you want your map to be ranked dont do that true, piston slider will have to do.
00:54:468 (2) - NC

ADVANCED

00:16:399 (1) - hard to read fixed
00:27:157 (1) - is that a dick ? you can make better dicks than that xD copied skystar's ball technique, looks better now. Inb4 unclear slider path :-(
00:33:364 (4,1) - overlap
00:33:778 (1,2,3) - hard to read , for this level fixed
01:01:088 (6,7,8) - overlap fixed


i hope this mod will help you
Thanks a lot for the mod. Helped a ton
Seto Kousuke
yo, from my Modding Queue without a self esteem

mod
[General]
Combo Colours: Use custom combo colours that fit your BG colors



[easy]
  1. 00:10:606 (4) - reverse arrow mistake, it should've been on the white tick, not on the blue one, this will require adjustments on the pattern but it's necessary
  2. 00:26:330 (1) - this spinner is not fitting the way you wanted, it starts before the transition and ends in the different section feel....00:26:330 (1) - you need a note here at least, it sounding weird and hollow
  3. 00:42:054 (1,2,3) - critical DS mistake, need a fix
  4. 00:50:330 (5) - NC
  5. 01:00:261 (11) - NC
[Advanced]
  1. the actual main issue here is the high inconsistency of your DS, it still a 2 star diff, so it gets inconsistent when you have stuff like 00:03:157 (4,5,6) - for a 1/4 interval but right after it you have 00:03:571 (6,7) - for the same interval, which is highly inconsistent. And the difference between the DS from 1/2 to 1/4 is way too huge, for example 00:03:985 (7,8) - is way too big compared to the 1/4 you was using. also, you have many issues with the 1/2, because again you changed it, here for example 00:42:881 (10,11,12,1) - .
  2. You also might want to get a better flow/structure, because you have many weird and unecessary overlaps, for example 00:38:743 (7,2) - which gives a huge look of inexperience on flow...and 00:40:192 (2,3) - have inconsitent DS, and also plays way too weird for a 2* diff. I highly suggest you remake rythms and flow to something more simple and less forced/complicated
[Hard]
  1. 00:00:675 (1,1,2) - fix DS
  2. 00:02:330 (2,3,4,5,6) - the rythm is really weird, because the vocals simply have all the intensity, but the notes don't sound right with the vocals, in other moments this might have worked, but here it sounds wrong. It really looks like you're trying to follow vocals because of 00:03:157 (6,1,2,3) - .
  3. 00:10:606 (10,1) - This pause don't feel right, you should have more success if you change 10 for a single+slider and adjust next rythms
  4. 00:13:916 (8,9) - Unecessary overlap and they have a really random shape for the entire pattern, can you think of a different shape?
  5. 00:15:571 (1,2,3,4,5) - this straight pattern simply feels ''off''. Your entire map felt curved, maybe adjust and make it flow better?
  6. 00:20:123 (3) - place at x380|y140
  7. 00:20:537 (5,6) - again, try a different shape ?
  8. 00:25:295 (10) - reallly bad slider with a realllly weird blanket...I highly consider you make a better one
  9. 00:27:157 (5) - NC
  10. 00:47:019 (1,2,3,4) - rythm changed because of the 1/3 (which is also snapped wrong, check and fix it), I suggest you unstack those notes
  11. 00:50:330 (1) - same 1/3 issue
  12. 00:58:606 (3) - if that was supposed to be a dick, well, it didn't quite work, it looks more ugly than it looks like a cock xD
  13. consider removing all stacks from the last section
Structure of the map have a big room for improvements, I consider you try to make a cleaner flow with a more polished patterns and flows...map isn't bad, but also have a lot to improve, specially on flow >.<

peace :roll:
Topic Starter
hohol454

Seto Kousuke wrote:

yo, from my Modding Queue without a self esteem

mod
[General]
Combo Colours: Use custom combo colours that fit your BG colors



[easy]
  1. 00:10:606 (4) - reverse arrow mistake, it should've been on the white tick, not on the blue one, this will require adjustments on the pattern but it's necessary was intentionaly mapped to the vocals, but yeah it's better to follow the music
  2. 00:26:330 (1) - this spinner is not fitting the way you wanted, it starts before the transition and ends in the different section feel....00:26:330 (1) - you need a note here at least, it sounding weird and hollow the spinner originally started here, then I moved it for a stupid reason without thinking it through
  3. 00:42:054 (1,2,3) - critical DS mistake, need a fix would be bland without a dick
  4. 00:50:330 (5) - NC fixed
  5. 01:00:261 (11) - NC fixed
[Advanced]
  1. the actual main issue here is the high inconsistency of your DS, it still a 2 star diff, so it gets inconsistent when you have stuff like 00:03:157 (4,5,6) - for a 1/4 interval but right after it you have 00:03:571 (6,7) - for the same interval, which is highly inconsistent. And the difference between the DS from 1/2 to 1/4 is way too huge, for example 00:03:985 (7,8) - is way too big compared to the 1/4 you was using. also, you have many issues with the 1/2, because again you changed it, here for example 00:42:881 (10,11,12,1) - . It's not inconsisntent though. Where there are multiple 1/4 circles mapped to drums I use low DS to make it like a slow stream while everything else is 1,1x distance snapped. Fixed the end of kiai though, no reason for DS decrease
  2. You also might want to get a better flow/structure, because you have many weird and unecessary overlaps, for example 00:38:743 (7,2) - which gives a huge look of inexperience on flow...and 00:40:192 (2,3) - have inconsitent DS, and also plays way too weird for a 2* diff. I highly suggest you remake rythms and flow to something more simple and less forced/complicated I don't see any flow issue there. The overlap was very brief so I increased AR to 7 which fits better anyway. The repeat slider doesn't have inconsistent DS but I angled it so it looks better and less confusing. The difficulty is supposed to be advanced which is harder than normal, that's why I chose to include the 1/4 rhythms with repeat sliders. I should probably make a normal
[Hard]
  1. 00:00:675 (1,1,2) - fix DS no need to DS here but the jump 1,2 jump was huge for no reason, changed
  2. 00:02:330 (2,3,4,5,6) - the rythm is really weird, because the vocals simply have all the intensity, but the notes don't sound right with the vocals, in other moments this might have worked, but here it sounds wrong. It really looks like you're trying to follow vocals because of 00:03:157 (6,1,2,3) - . It follows both the guitar and vocals, same as 00:03:157 (6,1,2,3) - and the guitar actually is on time. A 1/2 slider seems like a worse options than this since it ignores way too much.
  3. 00:10:606 (10,1) - This pause don't feel right, you should have more success if you change 10 for a single+slider and adjust next rythms It's a bit hard to play but I really want to follow the vocals here. I do it here 00:23:847 (7,8) - too. I need to think about it more before I change it
  4. 00:13:916 (8,9) - Unecessary overlap and they have a really random shape for the entire pattern, can you think of a different shape? fixed
  5. 00:15:571 (1,2,3,4,5) - this straight pattern simply feels ''off''. Your entire map felt curved, maybe adjust and make it flow better? All of these patterns except the first and last are rigid/sharp/whatever word you wanna use. Also, 00:16:399 (5,6) - feels fitting for the drums and if I used anything but a perfect square it would look ugly going into those sliders. But I switched 2 with 4 for easier flow
  6. 00:20:123 (3) - place at x380|y140 You didn't like the previous square but want me to make one here? The pattern is fine.
  7. 00:20:537 (5,6) - again, try a different shape ? done
  8. 00:25:295 (10) - reallly bad slider with a realllly weird blanket...I highly consider you make a better one I won't change it yet since I have to figure out if the rhythm even stays here.
  9. 00:27:157 (5) - NC distinctly remember having NC here. how did it get removed :?:
  10. 00:47:019 (1,2,3,4) - rythm changed because of the 1/3 (which is also snapped wrong, check and fix it), I suggest you unstack those notes
  11. 00:50:330 (1) - same 1/3 issue
  12. 00:58:606 (3) - if that was supposed to be a dick, well, it didn't quite work, it looks more ugly than it looks like a cock xD It's an upside-down piston
  13. consider removing all stacks from the last section didn't want much movement since it's so calm. Stacks are fine
Structure of the map have a big room for improvements, I consider you try to make a cleaner flow with a more polished patterns and flows...map isn't bad, but also have a lot to improve, specially on flow >.<

peace :roll:
Thanks for the mod :D
Seto Kousuke

hohol454 wrote:

[*]00:42:054 (1,2,3) - critical DS mistake, need a fix would be bland without a dick
Then make a slider dick with a decent DS, when I say it's ''critical'' I don't mean ''in my opinion''. I mean in the ranking criteria, if you want to possibly rank this mapset, it's a critical unrankable error that must be fixed.

That's the lowest diff, you're suppose to ignore many of the stuff you ''want'' just to make something playable for the newer players
Topic Starter
hohol454
Changed Easy to Normal because it had a lot of 1/2 rhythms and increased DS and star rating slightly to make it fit that
Also removed stuff that would potentionally cause trouble :-/
_handholding

General
  1. The normal and advanced diff don't have custom colours
  2. "sexualobster's amazing album of sin rock" should be the source

Normal
  1. AR 3 feels more appriopiate
  2. 00:26:330 - A circle here would play well rhythmically
  3. 00:27:157 (1) - If this is going to be the lowest diff in the set then there isn't enough recovery time between 00:30:468 (1) and the end of the spinner
  4. 00:43:709 (1) - I strongly advise against changing SV this much in the lowest diff

Advanced
  1. 00:06:468 (1,2,3,4) - I know this pattern is the concept of the map but I strongly suggest applying the same DS here as the rest of the map because it breaks down flow with the reduced cursor movement and in all honesty, it comes off as less fun to play. It also doesn't really fit the music imo since the sounds at 00:06:468 (1,2) are different to 00:06:881 (3,4) -
  2. 00:11:433 (5,6,7) - You can increase spacing here a tiny bit to improve the blanket, it would still be readable. 7 is closer to 6 than 5.
  3. 00:49:502 (4) - http://puu.sh/vjNFo/ceb3a2058b.jpg imo this rhythm is more fitting and flows a lot better rhythmically
[] GL!
Topic Starter
hohol454

Kisses wrote:

General
  1. The normal and advanced diff don't have custom colours fixed, didn't know that disabling map skin removes combo colour since I play with transparent hitcircles and only use default for mapping
  2. "sexualobster's amazing album of sin rock" should be the source source is for videogame/anime music, album is always in the tags

Normal
  1. AR 3 feels more appriopiate ok
  2. 00:26:330 - A circle here would play well rhythmically why not
  3. 00:27:157 (1) - If this is going to be the lowest diff in the set then there isn't enough recovery time between 00:30:468 (1) and the end of the spinner removed spinner
  4. 00:43:709 (1) - I strongly advise against changing SV this much in the lowest diff increased it

Advanced
  1. 00:06:468 (1,2,3,4) - I know this pattern is the concept of the map but I strongly suggest applying the same DS here as the rest of the map because it breaks down flow with the reduced cursor movement and in all honesty, it comes off as less fun to play. It also doesn't really fit the music imo since the sounds at 00:06:468 (1,2) are different to 00:06:881 (3,4) - I think that depends on your playstyle. I play maps under 4* mouse only and prefer the lower spacing. The sounds are still drums
  2. 00:11:433 (5,6,7) - You can increase spacing here a tiny bit to improve the blanket, it would still be readable. 7 is closer to 6 than 5. fixed, had to do it manually because distance snap didn't work for some reason
  3. 00:49:502 (4) - http://puu.sh/vjNFo/ceb3a2058b.jpg imo this rhythm is more fitting and flows a lot better rhythmically did something similar
[] GL!
Thanks for the mod!
Gokateigo
hi from my q o/
Hard
  1. 00:58:606 (3) - this penis slider can be better
  2. 00:12:054 (8) - if you mapped the vocals it ends here 00:13:088 - and if you mapped the guitar it starts here 00:12:261 -
  3. 00:15:571 (1,2,3,4,5,6) - Unconfortable flow for a 1/4 thing and for a hard diff
  4. 00:20:537 (5,6) - space this a bit more, it's the same ds for the previous 1/4 things
  5. 00:36:675 (4,5) - bad spacing, if you wanted to emphasise a sound whit ds change this one is better 00:37:088 (1) -
I can't mod ez maps sorry ^^
gl :)
Topic Starter
hohol454

Gokateigo wrote:

hi from my q o/
Hard
  1. 00:58:606 (3) - this penis slider can be better played with it a bit
  2. 00:12:054 (8) - if you mapped the vocals it ends here 00:13:088 - and if you mapped the guitar it starts here 00:12:261 - it's mapped to the vocals, they don't really end on any specific beat so putting the sliderend on empty red tick makes the most sense
  3. 00:15:571 (1,2,3,4,5,6) - Unconfortable flow for a 1/4 thing and for a hard diff it's fine, with spacing like this you can go in a circle and hit it no problem
  4. 00:20:537 (5,6) - space this a bit more, it's the same ds for the previous 1/4 things ok
  5. 00:36:675 (4,5) - bad spacing, if you wanted to emphasise a sound whit ds change this one is better 00:37:088 (1) - fixed
I can't mod ez maps sorry ^^
gl :)
thanks
Yahuri
from meme
sorry for the wait, school got in the way ;w;

Normal
-this diff is the lowest diff of the set, so it should follow Easy criteria. you shouldn't be using dramatic SV changes (or any at all really, if you want to be safe) and DS must be consistent throughout.
-combos seem pretty long. you could shorten them to 1 NC per every 4 beats
00:04:399 (5,6) - fix blanket
00:09:364 (2,3,4) - could move these around so that the 2-3-head4 forms and equilateral triangle
00:13:916 (1,3) - fix blanket
00:27:157 - i think you should add a note here. the map feels more complete if you map all the way up to the first beat of a new section imo
00:39:985 (5,6) - fix blanket
00:40:399 (6,7,1,2,3) - NC pattern here is inconsistent with your overall NC pattern (once per 8 beats)
01:03:571 (1) - unsnapped spinner end, consider lengthening it to 01:05:226
focus on the first point. unfortunately i think you'll have to remap a lot of this diff.

Advanced
-theres a bunch of inconsistent DSs throughout the map. if you need more than one DS, make sure where you're deciding to put them is consistent. for example: 00:43:709 (1,2,3) - 1-2 is 1.0x DS, 2-3 is 2.0x DS (and 3 lands on a big white tick). to make 00:49:502 (4,5) consistent with the first point, you need 2.0x DS instead of 1.0x DS (5 lands on a big white tick).
00:03:571 (3,4) - 00:10:192 (3,4) - 00:23:433 (3,4) - inconsistent DS, make sure these all match up
00:14:743 (6,7) - blanket?
00:32:537 (2,3) - considering the visual spacing between the tails of these two sliders, it heavily contrasts with the larger spacing present throughout these combos 00:30:468 (1,2,3,4,1,2,3,4). make the visual spacing larger. same 00:32:950 (3,4)
00:33:778 (1,3) - ^ but with the heads not the tails
00:37:088 (3) - NCs are usually put on the start of a new section (the kiai here), not right before it
00:37:088 (3,4) - blanket
00:43:709 (1) - you only need one anchor point
00:47:019 (3) - ^
00:49:502 (4) - this is a pretty slow slider so some people might not catch the second repeat, you could change this into 2 shorter sliders?
00:53:640 (9,1) - DS?

Hard
-same thing with Advanced about inconsistent DS, mostly just applies to the 1/1 distance spacing (like here 00:05:433 (4,5,1)) and the ending. 00:43:708 (like here 00:56:743 (9,1,2))
00:25:295 (8,1) - ^
00:19:916 (2,3,4,5) - why did you decide to use this pattern? the stacking is pretty aesthetically different from the rest of the map but i dont feel like the music is much different
00:21:364 (6,9) - overlap is meh
00:38:743 (6,8) - visual spacing is super close compared to the rest of the kiai

good luck!
Topic Starter
hohol454

Yahuri wrote:

from meme
sorry for the wait, school got in the way ;w;

Normal
-this diff is the lowest diff of the set, so it should follow Easy criteria. you shouldn't be using dramatic SV changes (or any at all really, if you want to be safe) and DS must be consistent throughout.
-combos seem pretty long. you could shorten them to 1 NC per every 4 beats ok
00:04:399 (5,6) - fix blanket fixed
00:09:364 (2,3,4) - could move these around so that the 2-3-head4 forms and equilateral triangle cool
00:13:916 (1,3) - fix blanketfixed
00:27:157 - i think you should add a note here. the map feels more complete if you map all the way up to the first beat of a new section imo made a repeat slider to include this and the red tick
00:39:985 (5,6) - fix blanket fixed
00:40:399 (6,7,1,2,3) - NC pattern here is inconsistent with your overall NC pattern (once per 8 beats) intentional, it used to be a dong but that broke DS so I made it into this. NC is here to highlight it
01:03:571 (1) - unsnapped spinner end, consider lengthening it to 01:05:226 ok
focus on the first point. unfortunately i think you'll have to remap a lot of this diff. everything before kiai is the same SV now, changed kiai to 1x DS. Outro unchanged because it's much calmer

Advanced
-theres a bunch of inconsistent DSs throughout the map. if you need more than one DS, make sure where you're deciding to put them is consistent. for example: 00:43:709 (1,2,3) - 1-2 is 1.0x DS, 2-3 is 2.0x DS (and 3 lands on a big white tick). to make 00:49:502 (4,5) consistent with the first point, you need 2.0x DS instead of 1.0x DS (5 lands on a big white tick). fixed inconsistencies. 00:43:709 (1,2,3) is just a problem of how osu handles BPM and SV changes. 3 is where the lower BPM starts, but DS works as if the 2-3 jump was already that lower bpm. That's why you have to use the 2x DS even if the jump is still in the higher BPM section
00:03:571 (3,4) - 00:10:192 (3,4) - 00:23:433 (3,4) - inconsistent DS, make sure these all match up
00:14:743 (6,7) - blanket? ok
00:32:537 (2,3) - considering the visual spacing between the tails of these two sliders, it heavily contrasts with the larger spacing present throughout these combos 00:30:468 (1,2,3,4,1,2,3,4). make the visual spacing larger. same 00:32:950 (3,4) changed 3-4 to be consistent with 1-2. 2-3 aren't paired so the visual spacing isn't important.
00:33:778 (1,3) - ^ but with the heads not the tails spacing between sliderheads ins't consistent anywhere anyway.
00:37:088 (3) - NCs are usually put on the start of a new section (the kiai here), not right before it fixed
00:37:088 (3,4) - blanket perfect blanket looks worse in this pattern
00:43:709 (1) - you only need one anchor point changed it to be more like 3, I don't wanta simple slider
00:47:019 (3) - ^ this one is pretty different from 1 anchor slider, would look bad
00:49:502 (4) - this is a pretty slow slider so some people might not catch the second repeat, you could change this into 2 shorter sliders? don't like these patterns visually at all but ok
00:53:640 (9,1) - DS? normalized the DS overall

Hard
-same thing with Advanced about inconsistent DS, mostly just applies to the 1/1 distance spacing (like here 00:05:433 (4,5,1)) and the ending. 00:43:708 (like here 00:56:743 (9,1,2)) I did that for aesthetics but there was no consistency. slightly remapped to fit make it 1/2 distance snapped didn't change the end because it looks better when sliders don't overlap and it's internally consistent.
00:25:295 (8,1) - ^ kept this. it's different because it ends the section but I made spacing even smaller to differentiate it from 1/4
00:19:916 (2,3,4,5) - why did you decide to use this pattern? the stacking is pretty aesthetically different from the rest of the map but i dont feel like the music is much different ran out of patterns. Did something more matching now.
00:21:364 (6,9) - overlap is meh fixed by slight remap
00:38:743 (6,8) - visual spacing is super close compared to the rest of the kiai true

good luck!
Thanks a lot
Zonthem
Hi ! M4M from my modding queue

[Hard]
  1. 00:00:675 (1) : it feels awkard to have the first note there, but since you used a slider it's okay, just to warn you
  2. 00:00:675 (1, 2, 3) : i put it for the first, but it works for all the map : i really dislike hitsounds, only 3 circles and it's 3 differents sounds that not fit at all. And please lower the volume, it's way to loud
  3. 00:08:123 (7) : First : blanket isn't perfect but we don't care. Second : i would a put the slider to the right of 6 (descending), imo it has a better flow
  4. 00:10:812 : Sound ?
  5. 00:24:054 : Sound ?
  6. 00:23:847 (5, 6) : could have the same shape
  7. 00:25:295 (8) : this slider reaaly disturbs me, especially the beginning that isn't aligned with 7 at all, adn it's the only one slider with a special shape like that
  8. 00:37:088 (1) : You hitsounded it like if both slider's head and tail were important, so why did you put aslider ? 2 circles there are much better. Also you could replace the 2 previous circles by a slider.
  9. 00:46:605 (8, 1) : not aligned, the rest of the part is
[Advenced]
I'm reaaly incompetent modding low diffs :/
  1. First : Video ? I cant see it and there is one in Hard
  2. 00:32:123 (1, 2, 3, 4) : COuld be better using the same pattern as 00:30:468 (1, 2, 3, 4)
  3. 00:51:157 (7) : NC ? Combo is reaaly long for Normal / Hard (Same for the next combo)
  4. 01:02:743 (8) : This shape looks like a angle, it doesn't blanket the next circle

GL with you song :)
Topic Starter
hohol454

Zonthem wrote:

Hi ! M4M from my modding queue

[Hard]
  1. 00:00:675 (1) : it feels awkard to have the first note there, but since you used a slider it's okay, just to warn you
  2. 00:00:675 (1, 2, 3) : i put it for the first, but it works for all the map : i really dislike hitsounds, only 3 circles and it's 3 differents sounds that not fit at all. And please lower the volume, it's way to loud lowered volume
  3. 00:08:123 (7) : First : blanket isn't perfect but we don't care. Second : i would a put the slider to the right of 6 (descending), imo it has a better flow the flow is comparable and I want the overlap with 00:07:088 (4) -
  4. 00:10:812 : Sound ?
  5. 00:24:054 : Sound ? vocals
  6. 00:23:847 (5, 6) : could have the same shape already similar enough that you won't notice during play
  7. 00:25:295 (8) : this slider reaaly disturbs me, especially the beginning that isn't aligned with 7 at all, adn it's the only one slider with a special shape like that you're right it's fairly random
  8. 00:37:088 (1) : You hitsounded it like if both slider's head and tail were important, so why did you put aslider ? 2 circles there are much better. Also you could replace the 2 previous circles by a slider. that was a mistake
  9. 00:46:605 (8, 1) : not aligned, the rest of the part is fixed
[Advenced]
I'm reaaly incompetent modding low diffs :/
  1. First : Video ? I cant see it and there is one in Hard for some reason normal and advanced didn't have it. thought it would be added to all diffs like BG but guess not
  2. 00:32:123 (1, 2, 3, 4) : COuld be better using the same pattern as 00:30:468 (1, 2, 3, 4) the note that guitar plays changes unlike 00:30:468 (1, 2, 3, 4) where it stays the same
  3. 00:51:157 (7) : NC ? Combo is reaaly long for Normal / Hard (Same for the next combo) put NC on cymbals so it's consistent with the very first NC in that section
  4. 01:02:743 (8) : This shape looks like a angle, it doesn't blanket the next circle it does

GL with you song :)
thanks
Kotori-Chan
m4m as requested~

Normal

00:15:571 (3,1) - am sure you can blanket these better :3
00:16:812 (4,2) - fix overlap
00:42:881 (3,1) - might be missleading, and ez to missread for newbies
maybe space it a bit more
I also think you should keep the ds same even if the bpm changes at the middle,thats what i would do but oh well~

Advanced

00:11:433 (5,6,7,1,2,3,4,5) - you got plenty of space,why making it so squished there~
00:30:468 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - sounds kinda boring and a bit empty without hitsounds,i would maybe atleast add one on every white tick or if you can think of something better
01:03:571 (1) - would maybe add more spacing for emphatize


Hard


actually pretty oky diff,seems all fine to me~


No idea wtf that song is but good luck :3/
Topic Starter
hohol454

Kotori-Chan wrote:

m4m as requested~

Normal

00:15:571 (3,1) - am sure you can blanket these better :3 tried
00:16:812 (4,2) - fix overlap fixed
00:42:881 (3,1) - might be missleading, and ez to missread for newbies
maybe space it a bit more used the kiai DS for this slider
I also think you should keep the ds same even if the bpm changes at the middle,thats what i would do but oh well~ it's only a small difference, from 1,1x to 1,2x, shouldn't be a problem

Advanced

00:11:433 (5,6,7,1,2,3,4,5) - you got plenty of space,why making it so squished there~ I think it's a pretty distinct part of the song so I made it different. Pasted it to 00:24:675 (5,6,7) - as well since it's the same thing
00:30:468 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - sounds kinda boring and a bit empty without hitsounds,i would maybe atleast add one on every white tick or if you can think of something better thought of something, applied to hard as well
01:03:571 (1) - would maybe add more spacing for emphatize i like it better as it is, the spinner already kinda emphasises the cymbal

Hard

oops moved a 1,1x inherited point
actually pretty oky diff,seems all fine to me~


No idea wtf that song is but good luck :3/
Thanks for the mod
part 2 will come eventually https://www.youtube.com/watch?v=YqDRA60AgNs 8-)
CucumberCuc
Hi

[Normal]
Can be 00:43:708 01:02:742 little to alienate from each other the circles and sliders?

[Advanced]
Check Distance Snap
00:03:985 NC
00:07:295 NC add
00:09:778 remove NC and 00:10:606 add NC
00:13:088 add NC
00:17:226 ^
00:19:709 ^
00:23:847 ^
00:38:743 ^

[Hard]
00:01:504 (2) the object is not on the tick
00:07:295 NC
00:17:226 ^
00:25:859 (8) The end object is not on the tick
Topic Starter
hohol454

CucumberCuc wrote:

Hi

[Normal]
Can be 00:43:708 01:02:742 little to alienate from each other the circles and sliders? no idea what you wanted to say

[Advanced]
Check Distance Snap there is nothing wrong
00:03:985 NC
00:07:295 NC add
00:09:778 remove NC and 00:10:606 add NC
00:13:088 add NC
00:17:226 ^
00:19:709 ^
00:23:847 ^
00:38:743 ^ no, I really dislike when the slider changes color under the stream.

[Hard]
00:01:504 (2) the object is not on the tick fixed
00:07:295 NC
00:17:226 ^ changed the NC slightly, not your way though
00:25:859 (8) The end object is not on the tick fixed
thanks for the mod
Little
[General]
  1. 00:37:088 - BPM of the song does not change here. It should still be 72.5.
[Normal]
  1. 00:05:640 (4,5,1) - Awkward flow. Try to make is smoother such that movement between (4,5) flows more directly into (1).
  2. 00:20:537 (1,3) - Avoid obscuring slider repeats with other objects.
  3. 00:30:468 (1,2) - Looks better if they're not so visually close together: http://puu.sh/vwYfm/497e4e7d16.jpg
  4. 00:43:709 - Distance spacing is too small in the slow section. Players are going to hit objects way too early.
  5. 00:56:949 (1,3) - Would look nice if the ends were stacked perfectly.
[Advanced]
  1. 00:35:433 (5) - Add a new combo to match previous phrasing?
  2. 00:36:675 - The spacing basically becomes double of the first half of the map here. Isn't that a bit much?
[Hard]
  1. 00:01:504 (2) - Unsnapped.
  2. 00:07:088 (4,5,6,7) - Try to make blankets more even. The inner edge of the slider should be equidistant from the circle all the way around.
  3. 00:47:019 (1) - 1/3 beat slider doesn't fit the song here. Same for 00:53:640 (1)
Topic Starter
hohol454

Little wrote:

[General]
  1. 00:37:088 - BPM of the song does not change here. It should still be 72.5. yes it does.
[Normal]
  1. 00:05:640 (4,5,1) - Awkward flow. Try to make is smoother such that movement between (4,5) flows more directly into (1). done
  2. 00:20:537 (1,3) - Avoid obscuring slider repeats with other objects. the repeat slider is obscured for around 200ms of the 1440ms approach time (and most of that is 3 fading in) and then there's another 400ms before the slider reaches the repeat. I really don't think it could confuse anyone. If a person can't recognize a repeat arrow in 1.5 seconds another 200ms won't help him.
  3. 00:30:468 (1,2) - Looks better if they're not so visually close together: http://puu.sh/vwYfm/497e4e7d16.jpg that would break DS,
    but I moved the fist slider down so they're farther away
  4. 00:43:709 - Distance spacing is too small in the slow section. Players are going to hit objects way too early. They'll be fine. There's very little on the screen in that part and the slider is so slow that even a new player will have enough spare attention to read the approach circles. The music also strongly suggests slow rhythm.
  5. 00:56:949 (1,3) - Would look nice if the ends were stacked perfectly. done
[Advanced]
  1. 00:35:433 (5) - Add a new combo to match previous phrasing? ok
  2. 00:36:675 - The spacing basically becomes double of the first half of the map here. Isn't that a bit much? The bpm doubles here. Also the spacing is only about 65% bigger. I think it fits alright since the spacing gradually increases in the buildup before.
[Hard]
  1. 00:01:504 (2) - Unsnapped. how does this happen
  2. 00:07:088 (4,5,6,7) - Try to make blankets more even. The inner edge of the slider should be equidistant from the circle all the way around. I honestly like the way it was more but changed anyway, it's such a small difference
  3. 00:47:019 (1) - 1/3 beat slider doesn't fit the song here. Same for 00:53:640 (1) it's less clear then 00:50:330 (1) - but I hear it here too.
Thanks for the mod
lit120
sorry for being late .-.

[general]
  1. dude, remove the audio from the video pls. u have the mp3 file there, and it's ok. it will sync to the video too, but u better adjust the offset of the video and the audio play. it's a part of ranking criteria rules there, so xd

    Ranking Criteria wrote:

    The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
[hard]
  1. 00:13:088 (1,2,3,4) - why is this not even a perfect diamond pattern, even that it isn't a perfect 60 degrees triangle? .-.
  2. 00:16:812 (6,1) - the blanket could be more nicer here
  3. 00:25:295 (8,1) - ^
[advanced]
  1. hm about the advanced diff imo, it should be map in DS. the spacing use u used there aren't pretty clear for me for any reason based on its beat emphasize and everything .-.
  2. 01:02:742 (6) - tbh, putting it under 01:01:087 (4) - is rly confusing for a beginner players to play here, so i'd suggest stack it instead if u don't want them to messed their play up
[normal]
  1. 00:04:812 (3) - this hitsound doesn't feel like a drum hitsound like the rest of all the map
  2. 00:43:708 - umm... u don't have to lower the slider speed here on normal diff. it's rly that slow. 1x speed should be enough anyway .-.
Topic Starter
hohol454

lit120 wrote:

sorry for being late .-. no problem, didn't have much time lately anyway

[general]
  1. dude, remove the audio from the video pls. u have the mp3 file there, and it's ok. it will sync to the video too, but u better adjust the offset of the video and the audio play. it's a part of ranking criteria rules there, so xd

    Ranking Criteria wrote:

    The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
    forgot about that, fixed
[hard]
  1. 00:13:088 (1,2,3,4) - why is this not even a perfect diamond pattern, even that it isn't a perfect 60 degrees triangle? .-. i don't know what a perfect diamond pattern is but I made it so that 2,3,4 are all the same distance from 1 and 5
  2. 00:16:812 (6,1) - the blanket could be more nicer here
  3. 00:25:295 (8,1) - ^ should be better now
[advanced]
  1. hm about the advanced diff imo, it should be map in DS. the spacing use u used there aren't pretty clear for me for any reason based on its beat emphasize and everything .-. It's for difficulty reasons, 1/4 with 1x DS a lot more challenging for new players than 1/2 with 1x DS, so I made the 1/4 movement a lot slower to compensate. I use that instead of stacking.
  2. 01:02:742 (6) - tbh, putting it under 01:01:087 (4) - is rly confusing for a beginner players to play here, so i'd suggest stack it instead if u don't want them to messed their play up Why is it confusing? AR is high enough that they don't overlap and patterns that are kinda stacked but not exactly are more common than perfectly stacked ones anyway
[normal]
  1. 00:04:812 (3) - this hitsound doesn't feel like a drum hitsound like the rest of all the map fixed
  2. 00:43:708 - umm... u don't have to lower the slider speed here on normal diff. it's rly that slow. 1x speed should be enough anyway .-. https://osu.ppy.sh/ss/7973535 I don't think sliders that big would fit
thanks
Monstrata
Hard

00:10:606 (1,2) - Try and make these a more consistent pattern. You can take one slider and rotate it 90 degrees for the other. Either way just make them feel more connected.
00:18:054 (3) - Ctr;+G flows a lot better imo.
00:19:709 (6,7,8,9,1) - Feels too close together. Make them a triangular pattern instead. The current spacing is quite uneven.
00:21:364 (2,3,4,5) - Could be arranged better imo.
^00:22:606 (5,6) - Also having a jump here is fine if you want to use rotational movement istead.
00:25:295 (4,5) - This is very misleading since it appears like your 1/2 spacing, but it's actually 1/1.
00:36:261 (3,4,5,1) - Spacing could be more consistent imo. Also try giving some geometric quality to this?
00:40:398 (1) - Use a thunderbolt pattern like this. cleaner
00:43:708 (1,2) - Blanket this. and don't curve it so much like this D:.
00:47:018 (1,2) - ^
00:50:329 (1) - Same idea. You're overcurving your short sliders imo
00:54:466 (2,3,4,5) - THey could be spaced sliiightly further apart so they don't feel so claustrophobic. It's too cramped right now and the sliders can have some negative spacing between them
01:01:501 (2,3) - Blanket
01:03:363 (7) - This sounds overmapped.. I would go 3 circles, and a gap, and you can put a jump for the last note probably.

Advanced

00:11:433 (5,6,7) - You should honestly use spacing like this instead. This is good imo cuz you can actually create structural patterns. Stuff like 00:03:571 (3,4) - looks pretty bad due to the slight overlap, and because of the overlap you can't really create blanket patterns.
00:32:123 (1,2,3,4,1,2,3,4,1,2,3) - Really could use better patterning. The placements feel quite random and not well thought out. Use consistent spacings and geometry here like what you did with your first 4 sliders.
00:43:708 (1) - Map that slider end to something clickable too? Vocal stands out there.
00:53:639 (5) - Refer to Hard for how to set up S sliders.

Generally this diff really needs work. I'm not a fan of the 1/2 spacing you use. And those 1/2 circles where you use a different spacing doesn't look great imo... Generally the diff benefits from better patterning and more cohesive aesthetics.

Normal

00:23:847 (1,2) - It's easy to aim for the slider-tail instead of the head due to how this is arranged,

In the future when mapping Normals, pay more attention to the idea of "Visual Flow" For example: 00:04:812 (3,4) - 3's slider doesn't lead towards slider 4's head, so you have to make an independent movement to get to 4.
00:13:916 (1,2) - Its the same idea here. Ctrl+G'ing 2 would have been better cuz it would have fit the curve of slider 1, since you'd naturally want to drift left and upward after playing the curve of slider 1.

[]

Alright, good luck. Interesting song...
Topic Starter
hohol454

Monstrata wrote:

Hard

00:10:606 (1,2) - Try and make these a more consistent pattern. You can take one slider and rotate it 90 degrees for the other. Either way just make them feel more connected. did something like that
00:18:054 (3) - Ctr;+G flows a lot better imo. ok
00:19:709 (6,7,8,9,1) - Feels too close together. Make them a triangular pattern instead. The current spacing is quite uneven. not triangular but changed
00:21:364 (2,3,4,5) - Could be arranged better imo. moved slightly
^00:22:606 (5,6) - Also having a jump here is fine if you want to use rotational movement istead. Would be super random, there are no 1/2 jumps anywhere else
00:25:295 (4,5) - This is very misleading since it appears like your 1/2 spacing, but it's actually 1/1. it's smaller than 1/2 spacing, ar8 and the exact same rhythm was used before with a 1/1 pause after the slider. The difference between 1/2 and 1/1 at 150 bpm should be easily readable
00:36:261 (3,4,5,1) - Spacing could be more consistent imo. Also try giving some geometric quality to this? Intentional. The kiai starts so the spacing increases slightly. Made it geometric but imo it's pretty unnecessary and unnoticable change
00:40:398 (1) - Use a thunderbolt pattern like this. cleaner ok
00:43:708 (1,2) - Blanket this. and don't curve it so much like this D:.
00:47:018 (1,2) - ^
00:50:329 (1) - Same idea. You're overcurving your short sliders imo fixed
00:54:466 (2,3,4,5) - THey could be spaced sliiightly further apart so they don't feel so claustrophobic. It's too cramped right now and the sliders can have some negative spacing between them ok
01:01:501 (2,3) - Blanket fixed
01:03:363 (7) - This sounds overmapped.. I would go 3 circles, and a gap, and you can put a jump for the last note probably. yea

Advanced

00:11:433 (5,6,7) - You should honestly use spacing like this instead. This is good imo cuz you can actually create structural patterns. Stuff like 00:03:571 (3,4) - looks pretty bad due to the slight overlap, and because of the overlap you can't really create blanket patterns. I think the overlap looks fine.
00:32:123 (1,2,3,4,1,2,3,4,1,2,3) - Really could use better patterning. The placements feel quite random and not well thought out. Use consistent spacings and geometry here like what you did with your first 4 sliders. changed the last 7 sliders. The first combo makes sense since the guitar changes chords on 1 and 3
00:43:708 (1) - Map that slider end to something clickable too? Vocal stands out there. they do in 00:56:949 (1) - too, but I don't map this part to vocals at all
00:53:639 (5) - Refer to Hard for how to set up S sliders. .

Generally this diff really needs work. I'm not a fan of the 1/2 spacing you use. And those 1/2 circles where you use a different spacing doesn't look great imo... Generally the diff benefits from better patterning and more cohesive aesthetics. I was a fan of the spacing so I removed those blanketed sliders and made the style more cohesive. Now there are no super close blankets

Normal

00:23:847 (1,2) - It's easy to aim for the slider-tail instead of the head due to how this is arranged, ok

In the future when mapping Normals, pay more attention to the idea of "Visual Flow" For example: 00:04:812 (3,4) - 3's slider doesn't lead towards slider 4's head, so you have to make an independent movement to get to 4. fixed that
00:13:916 (1,2) - Its the same idea here. Ctrl+G'ing 2 would have been better cuz it would have fit the curve of slider 1, since you'd naturally want to drift left and upward after playing the curve of slider 1. I think this one is fine, it's a pretty standard pattern and even without ctrl+G it still follows the same flow, it's just a lot sharper

[]

Alright, good luck. Interesting song...
Thanks a lot for the mod
Topic Starter
hohol454
Remapped advanced
Affirmation
Q

[Hard]
00:01:502 (2) - Jump here.
00:25:295 (4,5) - ^, hard to read it
00:43:708 (1,2) - why this part has jump?
GL
Topic Starter
hohol454

Neoskylove wrote:

Q

[Hard]
00:01:502 (2) - Jump here. increased spacing
00:25:295 (4,5) - ^, hard to read it NC to make it easier to read, I want to keep the pattern
00:43:708 (1,2) - why this part has jump? it's from a slider so you can let go earlier and the snare hit kinda justifies it. The whole part is much easier than the rest of the map, so a slight spacing increase to avoid overlaps doesn't change how it plays for intended audience anyway
GL
thx for the mod
NeonLights
hello this is queue
sorry for the wait I was vacationing a bit
wow a mod
[Advanced]
00:23:847 (1,2) - Something about this pattern just stood out to me while playtesting it. The flow doesn't feel quite right when you snap back towards the second slider. A ctrl+J might help with this.
00:30:468 (1,2,3,4) - I don't understand why you spaced this differently from every other set. If you want to keep this spacing, I would do the same spacing at 00:33:778 because it's basically the same thing. The increased spacing makes sense for the yellow combo and green combo because the guitar changes pitch, but the different spacing between the blue and orange combo doesn't work.
00:49:501 (4,5,1) - Aesthetically this overlap isn't very pretty and isn't friendly to read.

[Hard]
00:10:606 (1,2) - This rhythm is somewhat awkward to play. You also hold out this slider, which passes over the word "my". I can tell you're mapping to his voice during this part, so I don't understand the slider choice here. My suggestion: https://i.imgur.com/suHVJQA.png
00:23:847 (1,2) - same thing as above
00:27:157 (1) - This note is slightly too low to match the curve
00:43:501 (7,8,1) - The curve of this reverse slider should match the curve you had leading into it
Topic Starter
hohol454

NeonLights wrote:

hello this is queue
sorry for the wait I was vacationing a bit
wow a mod
[Advanced]
00:23:847 (1,2) - Something about this pattern just stood out to me while playtesting it. The flow doesn't feel quite right when you snap back towards the second slider. A ctrl+J might help with this. you're right
00:30:468 (1,2,3,4) - I don't understand why you spaced this differently from every other set. If you want to keep this spacing, I would do the same spacing at 00:33:778 because it's basically the same thing. The increased spacing makes sense for the yellow combo and green combo because the guitar changes pitch, but the different spacing between the blue and orange combo doesn't work. the guitar increases in pitch in second half so I combined it with the pitch changes and increased spacing slightly every 4 sliders
00:49:501 (4,5,1) - Aesthetically this overlap isn't very pretty and isn't friendly to read. tried to make it more readable

[Hard]
00:10:606 (1,2) - This rhythm is somewhat awkward to play. You also hold out this slider, which passes over the word "my". I can tell you're mapping to his voice during this part, so I don't understand the slider choice here. My suggestion: https://i.imgur.com/suHVJQA.png good idea, i wanted to combine the guitar with vocals but passing over the word is pretty noticable
00:23:847 (1,2) - same thing as above
00:27:157 (1) - This note is slightly too low to match the curve not a perfect curve anyway and there is the cymbal hit so slightly increased curve works
00:43:501 (7,8,1) - The curve of this reverse slider should match the curve you had leading into it fixed
thanks
CucumberCuc
Hi again
2nd mod

[Normal]
00:04:812 (3,4) do slightly far
00:09:364 (2) move up for 1,00x
00:14:743 (2,3) are close
00:18:054 (2) maybe start slider move down?
00:34:192 (4) move to x:304 y:129 for 1,00x and NC
00:42:881 (3,1) because of the speed of the next slider, both sliders are far from each other, so I suggest you change 2nd slider
00:56:949 (1) end slider move to x:279 y:19 for distance

[Advanced]
00:08:950 (3,4,5) different range
00:46:190 (2,3) do are close
And I also suggest to check the distance between the circles and sliders, as well as in different moments are different, although the difference in ticks is not great

[Hard]
00:01:502 (2,3) and 00:12:054 here you do far but on 00:14:743 different range
00:05:433 (4,5) do slightly are close
00:36:675 (4) move up for distance
Topic Starter
hohol454

CucumberCuc wrote:

Hi again
2nd mod

[Normal]
00:04:812 (3,4) do slightly far
00:09:364 (2) move up for 1,00x
00:14:743 (2,3) are close
00:18:054 (2) maybe start slider move down?
00:34:192 (4) move to x:304 y:129 for 1,00x and NC
00:42:881 (3,1) because of the speed of the next slider, both sliders are far from each other, so I suggest you change 2nd slider that would be missread as 1/4 if I moved it closer.
00:56:949 (1) end slider move to x:279 y:19 for distance

applied rest

[Advanced]
00:08:950 (3,4,5) different range intentional, triangle from sliderends and sliderhead, also 3,5 at same x
00:46:190 (2,3) do are close 2 was wrong beat snap, right distance
And I also suggest to check the distance between the circles and sliders, as well as in different moments are different, although the difference in ticks is not great unless I made a mistake all of those should be intentional. I treated repeats at the end as circles for spacing purposes since it looks much better like that.

[Hard]
00:01:502 (2,3) and 00:12:054 here you do far but on 00:14:743 different range small difference, doesn't matter at 1/2
00:05:433 (4,5) do slightly are close fixed
00:36:675 (4) move up for distance 5 is more intense than 4, so it has higher spacing. putting 4 higher would make the 2 circles even more linear
thanks for the mod again
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