Silomare wrote:
Greetings, have a NM!
Before I start, I want to point out, I am not NEARLY as experienced in mapping as you are, so all of my suggestions might be complete garbage. I'll still try my best. no worries!Easy00:35:315 - Would place a circle here, flows good with the music. there's a lot of these gaps, but they're intentionally left blank because i dont want a strong rhythm density early on here.
00:43:201 (6) - Maybe a 1/2slider here instead of the circle? You can hear two drums in the background. I don't know if a 1/2slider is too "hard" for an Easy diff or something, but I think it could work here. it's not persay, but i'd rather stick to avoiding 1/2 rhythms because this'd stick out if i tossed one in here.Normal00:34:972 (4) - I would change this to a 1beat slider and place a circle on 00:35:658 even if i did in previous sections, i'm purely following vocals and it doesn't really fit
01:07:201 (3) - I think taking a 1beat slider instead of this one fits better, since the is no important sound on the red tick at 01:07:372
01:09:943 (2) - ^both incorporate the guitar hereBroken00:43:716 (1) - Maybe move the NC one Note later? sure
01:38:573 (2) - Following this is very hard compared to rest of this segment. Maybe reduce the spacing for it. I suggest placing it a bit higher. 1/4 sliders are feasible, it's reduced in spacing
01:49:544 (2) - This one is better, the following slider is much closer. this one's different due to the transition into the calmer part
I hope I could provide some help? Good Luck with the map! thanks <3
irohas
Irohas wrote:
heyaaa
brokenarmible
- 00:23:143 (3,5,1) - nazi but rip perfect stacks ;w; oops
- 01:20:916 (1,2,3,4) - mmh what about having an almost same spacing than 01:19:544 (1,2,3,4) - or just a little bit bigger than. I know u did to gradually increase the spacing to fit with the song, but the difference is too big and its a little bit awkward imo made 2 a bit smaller
- 01:24:516 (2,1) - same here, (1) is the heaviest clap sound in this pattern 01:23:659 (1,2,1,2,1,2,1,2) - soo, i guess it should have a spacing larger than 01:24:344 (1,2) - mostly focusing on vocals here
- cool patterns
normal
- 01:13:372 (3,4) - what about having same spacing than 01:10:629 (3,4) - ? changed first one for consistency
- 01:28:972 (6,1) - 01:31:715 (5,1) - same here, jumps should be consistent fixed
- 01:56:572 (1,2,3) - spacinng is way too big imo nah it's not that big
easy
- 00:51:429 (5) - 01:02:401 (5) - 01:05:143 (4) - why not make the sliderend clickable? u did it in the previous rhythm and i think its the good way D: the first section focuses entirely on vocals, this one on synth. it's weak and dont want too much clickable since the music is pretty simple here
- 01:07:201 (3) - mmh i think 1/1 would fit better, since drums is not really loud imo its dont deserve being complicated 1/2 is based on guitar here
- 01:09:943 (2,3) - 01:12:686 (2,3) - same as above
- 01:44:915 (3) - 01:50:229 (2,3) - its not good visually due to stacked notes ;w; try to not curve this slider imoo they're so cute though <3
- 02:07:543 (1) - NC is not necessary here kk
- 02:09:943 (4) - what about changing it into circle on the white tick? the red tick could be avoided in easier diffs imo and u didnt mapped this one 02:08:743 - you're right, done
[]
- what about nc after three measures ? as this one 00:38:401 (1,2,3,4,5,6) - changed to 4, 3 makes it so it'd be like 3, 3, 2 and screw things up a bit
- 00:43:886 (1) - reverse dont fit at all, it feels out of place imo, what about this one
- same goes for same rhythms actually like that a lot, changed all
- 01:07:201 (1) - NC is not necessary here kk
- 01:16:115 (5,2) - 01:21:601 (3,5) - you should avoid to stack in easy diffs, i've already problems about that due to readability for beginners. In brief, they dont expect a circle here. So it might be confused for them wrong hl's maybe, but i know that i made sure if i stacked notes they were far enough to be readable in gameplay
- 01:25:029 (1,1) - rip perfect stack ;w; ups
that's all for me, glglgl!! tyty
ohwow
Ohwow wrote:
m4m
[Broken]
00:38:058 (6) - ctrl+g for better flow? sure
00:40:458 (5,6,1) - move (1) a bit down to around x92 y235 so the distance between 1-5 and 1-6 are the same. done
01:13:716 (5,1) - really big spacing here, should tone it down a bit to around 4x kk
01:50:059 (2,8) - can blanket better
01:53:315 (7,1) - ^
01:54:858 (6,1) - ^
02:01:201 (2,1) - ^ fixd all
some blankets are slightly off if you wanna check those. will do
fixed both collab diff
thx for mod <3
nerova
[metadata]
[quote="Nerova Riuz GX"]m4m. no kd please. if you need sp i'll shoot a star instead. kk
Fill the Artist with Cartoon instead of Cartoon (ft. Coleman Trapp). Move that ft. from Artist to Song Title.fixed, mb
This shouldn't be questionable, and the title change is legit. We can have some examples which wrote feats in title:
https://www.youtube.com/watch?v=zyXmsVwZqX4
https://itunes.apple.com/gb/album/why-w ... 1003611055
https://soundcloud.com/nocopyrightsound ... cs-release
Also, it's possible to have NCS, NoCopyrightSounds in tags. it helps since that's where the song released. sure
[general]
The most fatal point here is that you make the HP to high. You can try it by yourself: It's quite hard to have HP recovered unless it's the end of a combo. Set it to 3.5 or 3 is a better choice. thanks for catching that, never meant 4. changed to 3
Also, over 90% of the time you SHOULD BETTER have some blanks in Easy/Normal diffs (e.g.00:30:515 - ). It helps players at this level to reset if they get confused, and have some more diversity.
From 00:43:886 - to 01:09:258 - and all the parts after kiai starts you have no blanks added. Though on mapping it looks good, to me it's not a well-designed lower diff. blankets are not a necessity, that reasoning is a bit odd to me, there's plenty of ways to incorporate aesthetics into a normal or easy without blankets. i use them sparingly because they're a pretty cheap shot at aesthetics that i dont want to overdo, and they're more tasteful when sparingly used.
In my opinion, I think you used too much 1/2 in kiai. the density difference between kiai and non-kiai is quite large. i try to scale it, the intro uses 1/1, the synth uses more frequent 1/2 patterns, and the chorus uses quite a bit, which i think works fine.
This is quite subjective, but the arranging is nice. There's no need to change, but to me it could be better. thanks ^^
[armible]
[]
[quote="Nerova Riuz GX"]m4m. no kd please. if you need sp i'll shoot a star instead. kk
Fill the Artist with Cartoon instead of Cartoon (ft. Coleman Trapp). Move that ft. from Artist to Song Title.fixed, mb
This shouldn't be questionable, and the title change is legit. We can have some examples which wrote feats in title:
- Ranked Rameses B songs
- https://osu.ppy.sh/b/621703
- https://osu.ppy.sh/b/717959 ...many more.
https://www.youtube.com/watch?v=zyXmsVwZqX4
https://itunes.apple.com/gb/album/why-w ... 1003611055
https://soundcloud.com/nocopyrightsound ... cs-release
Also, it's possible to have NCS, NoCopyrightSounds in tags. it helps since that's where the song released. sure
[general]
- Preview time conflict in Hobbes2's Light Insane. fixed
The most fatal point here is that you make the HP to high. You can try it by yourself: It's quite hard to have HP recovered unless it's the end of a combo. Set it to 3.5 or 3 is a better choice. thanks for catching that, never meant 4. changed to 3
Also, over 90% of the time you SHOULD BETTER have some blanks in Easy/Normal diffs (e.g.00:30:515 - ). It helps players at this level to reset if they get confused, and have some more diversity.
From 00:43:886 - to 01:09:258 - and all the parts after kiai starts you have no blanks added. Though on mapping it looks good, to me it's not a well-designed lower diff. blankets are not a necessity, that reasoning is a bit odd to me, there's plenty of ways to incorporate aesthetics into a normal or easy without blankets. i use them sparingly because they're a pretty cheap shot at aesthetics that i dont want to overdo, and they're more tasteful when sparingly used.
- 00:30:858 (1) - 00:41:829 (4) - inconsistent NCing did every 4 measures instead of 2
- 01:07:201 (1) - Though obviously in this part all the patterns/NCs are made for vocals, this NC feels quite unnecessary. it's neither a start of vocal nor a real downbeat drop. fixed in last fix
- 01:07:201 - did you miss a whistle here ye
- 02:11:315 - I noticed that you have a 50% volume green line here and it feels useless. it didn't reflect anything - in fact, it sounds weird. you can try to listen to it in Test Mode with Auto on.
(You might want to make the spinner end 50% tho) silenced spinnerend, this was cause of a copied hitsound mistake lol fixed greenline
In my opinion, I think you used too much 1/2 in kiai. the density difference between kiai and non-kiai is quite large. i try to scale it, the intro uses 1/1, the synth uses more frequent 1/2 patterns, and the chorus uses quite a bit, which i think works fine.
This is quite subjective, but the arranging is nice. There's no need to change, but to me it could be better. thanks ^^
- 00:30:858 (4) - i would add an NC here done
[armible]
- 00:43:715 (3,1) - can stack them so you'll get a stop motion sure
- 01:01:543 - 01:03:772 - did you miss a whistle here ya
- 01:14:058 (1) - yea slightly bent slider triggered but seriously it looks better if it's flipped upside down ee i like it more this way
- 01:28:972 (6,1) - 01:39:943 (1,2) - ......and many more. inconsistent NCing between the first and the last half kiai. collab joys, fixed
- 02:06:858 (1) - optional but i think it's not that extreme. does it really deserve that NC? (since NC can wipe the follow points it doesnt fit here imo) fixered
- 00:43:029 - as a silenced spinner end, it can't really represent something clear. I won't suggest you to end a spinner silent here. if you want to fit the bg instrument like you did all the way through, please make it more audible. otherwise, end it on 00:42:858 - might be a better choice since it's a vocal end and can leave a small gap before the next jump. it helps decrease some intensity and make the jump stand out more. kk
- 00:43:202 (1,2,1,2) - shouldn't you separate 00:43:201 (1) - and 00:43:887 (2) - as well after separating 00:43:373 (2,1) - ? it's much better looking imo. kk
- 01:12:687 (1,2) - 01:16:459 (4,5) - they feel a bit too dense here imo. what do you think about stacking two circles together? stacked first
- 01:32:916 (1) - 01:43:887 (1) - these two extended sliders are questionable. they don't have a wub sound support (e.g. a clear one on 01:30:173 (1) - ). these places are not quite related to consistency between other extended ones as well. will be better if you change it into 1/2 ones. the wub is there, just not as strongly
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thx for mods <3