m4m. no kd please. if you need sp i'll shoot a star instead.
[metadata]
Fill the Artist with Cartoon instead of Cartoon (ft. Coleman Trapp). Move that ft. from Artist to Song Title.
This shouldn't be questionable, and the title change is legit. We can have some examples which wrote feats in title:
Also, it's possible to have NCS, NoCopyrightSounds in tags. it helps since that's where the song released.
[general]
The most fatal point here is that you make the HP to high. You can try it by yourself: It's quite hard to have HP recovered unless it's the end of a combo. Set it to 3.5 or 3 is a better choice.
Also, over 90% of the time you SHOULD BETTER have some blanks in Easy/Normal diffs (e.g.00:30:515 - ). It helps players at this level to reset if they get confused, and have some more diversity.
From 00:43:886 - to 01:09:258 - and all the parts after kiai starts you have no blanks added. Though on mapping it looks good, to me it's not a well-designed lower diff.
In my opinion, I think you used too much 1/2 in kiai. the density difference between kiai and non-kiai is quite large.
This is quite subjective, but the arranging is nice. There's no need to change, but to me it could be better.
[armible]
[yamicchi]
od is a bit high between top and light insane imo, but not necessary to change
All the things I might point out there might be quite subjective and I don't want to ruin it...? so i make a brief view of mine instead of addressing all of them here. It's a real thoughtful one, but still have some space to improve. gl
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[metadata]
Fill the Artist with Cartoon instead of Cartoon (ft. Coleman Trapp). Move that ft. from Artist to Song Title.
This shouldn't be questionable, and the title change is legit. We can have some examples which wrote feats in title:
- Ranked Rameses B songs
- https://osu.ppy.sh/b/621703
- https://osu.ppy.sh/b/717959 ...many more.
Sources
https://www.youtube.com/watch?v=zyXmsVwZqX4
https://itunes.apple.com/gb/album/why-w ... 1003611055
https://soundcloud.com/nocopyrightsound ... cs-release
https://itunes.apple.com/gb/album/why-w ... 1003611055
https://soundcloud.com/nocopyrightsound ... cs-release
Also, it's possible to have NCS, NoCopyrightSounds in tags. it helps since that's where the song released.
[general]
- Preview time conflict in Hobbes2's Light Insane.
The most fatal point here is that you make the HP to high. You can try it by yourself: It's quite hard to have HP recovered unless it's the end of a combo. Set it to 3.5 or 3 is a better choice.
Also, over 90% of the time you SHOULD BETTER have some blanks in Easy/Normal diffs (e.g.00:30:515 - ). It helps players at this level to reset if they get confused, and have some more diversity.
From 00:43:886 - to 01:09:258 - and all the parts after kiai starts you have no blanks added. Though on mapping it looks good, to me it's not a well-designed lower diff.
- 00:30:858 (1) - 00:41:829 (4) - inconsistent NCing
- 01:07:201 (1) - Though obviously in this part all the patterns/NCs are made for vocals, this NC feels quite unnecessary. it's neither a start of vocal nor a real downbeat drop.
- 01:07:201 - did you miss a whistle here
- 02:11:315 - I noticed that you have a 50% volume green line here and it feels useless. it didn't reflect anything - in fact, it sounds weird. you can try to listen to it in Test Mode with Auto on.
(You might want to make the spinner end 50% tho)
In my opinion, I think you used too much 1/2 in kiai. the density difference between kiai and non-kiai is quite large.
This is quite subjective, but the arranging is nice. There's no need to change, but to me it could be better.
- 00:30:858 (4) - i would add an NC here
[armible]
- 00:43:715 (3,1) - can stack them so you'll get a stop motion
- 01:01:543 - 01:03:772 - did you miss a whistle here
- 01:14:058 (1) - yea slightly bent slider triggered but seriously it looks better if it's flipped upside down
- 01:28:972 (6,1) - 01:39:943 (1,2) - ......and many more. inconsistent NCing between the first and the last half kiai.
- 02:06:858 (1) - optional but i think it's not that extreme. does it really deserve that NC? (since NC can wipe the follow points it doesnt fit here imo)
- 00:23:486 (2) - 00:28:972 (2) - While following to the vocal most of the time, you decided to follow the background instruments on these two sliders. It looks pretty technical - I'm not saying it's bad, it changes from bg to vocal (00:34:286 (1) - 00:39:772 (1,2,3) - ) slowly. But make sure you have them hitsounded, so they could be more "reasonable" and understandable. you might have to add some new hitsounds for them.
- 00:28:972 (2,3) - didn't you put too much emphasis here? the jump is kinda sudden, and the context is less emphasized because of this (e.g. 00:30:172 (1) - ).
- 00:51:772 (7,1,2,3,4,5) - 01:02:743 (7,1,2,3,4,5) - The trick is pretty decent, but for both of them I would suggest you to separate 7 from the stacks. it lands with quite a different pitch, different density, and a different combo.
- 01:35:658 (8) - i was surprised that you didn't use the two 1/4 slider trick here. there's a clear wub sound. (it's still fine tho)
- 01:49:372 (1,2) - I'm a bit confused by this cuz these two don't feel really belong to the repetitive trick (01:48:343 (1,2,1,2) - ). I might probably lift it up so it can clearly show the difference. http://puu.sh/wSzGb/1cbb3082c8.jpg
[yamicchi]
od is a bit high between top and light insane imo, but not necessary to change
- 00:43:715 (3) - A good example of DS emphasizing, but imo it can have an NC
All the things I might point out there might be quite subjective and I don't want to ruin it...? so i make a brief view of mine instead of addressing all of them here. It's a real thoughtful one, but still have some space to improve. gl
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- 00:43:029 - as a silenced spinner end, it can't really represent something clear. I won't suggest you to end a spinner silent here. if you want to fit the bg instrument like you did all the way through, please make it more audible. otherwise, end it on 00:42:858 - might be a better choice since it's a vocal end and can leave a small gap before the next jump. it helps decrease some intensity and make the jump stand out more.
- 00:43:202 (1,2,1,2) - shouldn't you separate 00:43:201 (1) - and 00:43:887 (2) - as well after separating 00:43:373 (2,1) - ? it's much better looking imo.
- 01:12:687 (1,2) - 01:16:459 (4,5) - they feel a bit too dense here imo. what do you think about stacking two circles together?
- 01:32:916 (1) - 01:43:887 (1) - these two extended sliders are questionable. they don't have a wub sound support (e.g. a clear one on 01:30:173 (1) - ). these places are not quite related to consistency between other extended ones as well. will be better if you change it into 1/2 ones.
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