Hey, from my queue!
[E4SY]
[E4SY]
- 00:40:821 (2,1) - I can notice a very slight overlap with the track of (1) and the head of (2). It's very minor, but it wouldn't be too hard to change either.
- 01:29:639 (1) - This slider is overlapped rather heavily by the default skin's healthbar, which is poor presentation and it could pose as a reading issue for new players, so I would move it down a bit.
- 01:44:912 (1,2) - Double check the slider trail on these two notes. If you line then up, then you'll notice that they're not entirely parallel. It's minor, but it's easier to notice considering that it's an easy difficulty.
- 01:49:275 (1) - This slider ignores a series of very strong beats, which doesn't represent the music well. I would try a shape like this. Here, each red anchor is on a strong sound within the music, so I think it would suit the music better.
- 00:32:912 (1,2) - This part of the song could be expressed with identical cursor movements to go with the repetitiveness of the music here. To do this, I would either have two straight sliders going down in the same direction, or I would curve (2) so that the cursor forms a circle whilst moving. This part of the song is quite prominent and noticeable, so I definitely don't think it should be ignored.
- 01:13:003 You should add a note here, as it's a bit off-putting to skip a beat in this important song build-up. It's also a bit inconsistent, as a similar sound is emphasised at 01:14:094 (3) - and 01:17:094 (2) - .
- 00:08:912 (1,2) - I'm not too big on these overlapping blankets, imo they don't look nice and if the player uses transparent/translucent hitcircles then it's really easy to see flaws in the blanket when they are this close together (for me, it looks like this). While it might not be too much of an issue for these using the default skin, I think you should still take this into account and change them. You've only done this three times in the beginning of the map, so it'll also be more consistent pattern wise.
- 00:54:185 (2) - You should make this a 1/1 non-repeating slider. This is to put more emphasis on the new sound introduced in the music. Also, because the music is different here my suggestion would help the map express this fact by making the sliders different as well. Same suggestion applies for 01:02:912 (2) - .
- 00:32:912 (1,1,1,1) - Not a fan of all the NCs here. Having all the sliders facing the same direction and having equal spacing emphasis is fine for this part of the song, you don't need to emphasise it more with NCs because it's inconsistent (this kind of comboing isn't seen anywhere else in the diff) and it'll make the HP slightly more strict than it needs to be.
- 01:37:275 (1,2,3,4,5) - This pattern will be very hard to read because the order of the notes is different to the pattern introduced at 00:53:775 (1,2,3,4) - , meaning that players will probably botch the order by hitting (4) early. The stack and back-and-forth definitely doesn't help either. An easy fix would be to ctrl+g (3,4), which will ease readability greatly.
- 00:08:912 (1) - Why are two incredibly important sounds being skipped here? (00:09:321 - and 00:09:730 -). The rhythm feels incredibly weird if you consider that the repeat and end of this slider land on nothing, whilst the important sounds are being completely skipped. Extend this slider by 1/2 of a beat for a much better rhythm. Same suggestion applies to 00:11:094 (1) - and 00:13:275 (1) - .
- 00:17:639 (1) - Change these sliders so that they end on a red tick, it'll be nicer to play since the rhythm is much clearer. This applies to every 1/8 slider in this segment of the map. Just extend them to the 1/2.
- I'm not even sure that the 1/8 in the beginning of the map is even intentional, seems like a bug with the .osu or something went wrong with an sv change. Because after 00:21:730 (1) - the rhythm gets a lot better.
- 01:27:594 (2) - Missing clap? It's inconsistent considering that a clap was at 01:28:275 (5) - as well, so I would add one here to be consistent.
- 00:14:639 (2) - I feel like the end of this slider could definitely use some more emphasis. Maybe you could try a simple rhythm like this but position them differently so that the changes in the music are expressed. Or you could do a rhythm like this and express the strong sound using a circle.
- 00:02:775 (2,3) - Make this stack consistent with the stacks at 00:00:594 (2,3) - and 00:03:457 (5,1) - . It'll throw players off and I don't see a reason why the spacing on this stack should be any different to the ones before and after.
- 00:41:639 (1,2,3) - You can make this pattern look nicer if you moved (2) to x:477 y:254 and (3) to x:441 y:336. This way there is a noticeable symmetry and the player will easily be able to see the parallel lines formed by (1) and (2). Same suggestion applies to 00:42:730 (1,2,3,4) - .
- 01:11:503 (4) - I'd make this note a lot louder. While I do understand the effect you were going for (silencing the note to put emphasis on the vocal), this is a decision that I don't agree with because hitsounds serve the purpose of providing the player feedback; without them then the player will struggle to hit the notes accurately. I would at least make the hitsound here louder, i.e. have the note at 30% volume instead of 5%, because this'll still allow you to achieve the effect you were going for without hindering the player's experience.
- 01:44:912 (1) - I would move the third anchor point to x:342 y:140 so that it blankets 01:45:321 (1) - , making it look nicer. (It'll look something like this)
- In the set, GD'er names don't have numbers substituted for letters, so you should probably change this to be more consistent. It'll also be clearer to players who the GD'er is if you change it.
- 00:28:003 (1,2) - Not a fan of this sliders aesthetic, this kind of pattern is quite out of place as it's the only time you've used a slider-end overlap like this. Perhaps you could move (2) so that it overlaps the head of (1) instead. That way the cursor doesn't have to move out of the slider area when hitting the circle; whilst still maintaining a consistent aesthetic.
- 00:50:025 - You should map the 1/4 here. The sound is very audible, so you should do this in order to represent the music in the best way. I also think it's good because it'll help the repetition effect by having it end at the correct place dictated by the music, meaning it'll seem less forced. Same applies for 00:58:753 - and 01:29:298 - .
- 01:10:548 (6,7,8,9) - You should make this pattern flow in a similar way to 01:06:185 (6,7,8,9) - because firstly, the music in these two segments is roughly the same. Secondly, the flow in this pattern isn't good because the two sets of sliders mislead each other, meaning the transition from (7) to (8) will play choppy.
- Shouldn't the difficulty name be "T3RR0R"? You mentioned the difficulty name like this in the difficulty description so I'm not too sure whether or not this inconsistency is intentional.
- 01:01:275 (1,2) - I am not fond of this rhythm because the music easily justifies having a hold sound, but instead you chose to use two circles, with the latter being on a really weak sound. A rhythm I would suggest would be to replace (1) with a 1/2 slider and delete (2), which would fit the music better because it continues mapping to the main melody without switching to some obscure instrument in the background, making it more faithful to the music that way.