Oki had some irc with regou and he fixed most stuff from Avena and a few more suggestions on his Terror diff, now I proceed to check the rest OwO. NO KUDOSU!!!
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[H4rd]
Wow these are some mad 1/2 trains. However that is problematic at times since emphasis is not being felt when a seemingly non important note was mapped actively, which in even harder difficulties should be often considered as a sliderend. Other than that I think this'll need a little bit work on rescaling the difficulty of sections, as the most rhythmically dense part in the song 01:34:003 - has lower rhythmical density in the map than some more peaceful sections.
[Drop Extr4]
- 00:26:912 (5) - This is a sound that is still impactful like it was till now, like 00:22:548 (4,5) - or 00:18:185 (4,5) - . So with the vocals still being that impactful, I warmly recommend to make the slider into two circles so that it will also be more impactful in the map. 00:29:094 (5) - Same goes for this and 00:31:275 (5) - . I could understand that the section kinda changed which leads to different interpretation, however, some sounds are the same, still as loud and noticeable like the previous section.
- 00:35:094 (1) - In the current state it looks very weird how the sliderheads overlap, some more spacing, like this should work better https://i.imgur.com/JGdK9GQ.jpg . Usually those pixel imperfect stacks feel off, so just make it less overlapped.
- 00:45:457 (1,1) - This is odd too, no reason not to make it a full overlap.
- 00:51:116 (8,9) - By making the 1/4 slider a bit curved, it would other than look better, enrich the current structure. The curved streams will be grouped with curved sliders, and straight streams with straight sliders, switching stream shape but not slider shape is a bit inconsistent. Referring to 00:55:275 (5,6,7,8,9) - and 00:46:548 (5,6,7,8,9) - . 00:59:912 (9) - This slider could also be curved.
- 01:05:094 (5,6) - Transforming them into 1/2 with some gimmick (like stacks idk your choice) should work really well to differentiate the electronic sound here that appears on 1/2 intervals. 01:09:457 (5,6) - Especially applies to this since it has those electronic sounds, yet it is mapped quite similarly to others pure vocals like 01:04:003 (5,6) - . Same goes for 01:13:821 (1,2). 01:18:185 (1,2) - Although for this one I suggest turning only the first one into 2 clickable circles in order to give some space to the player with second being slider.
- 01:06:321 (2) - There seems to be some hitsounding errors, this should not have a clap, but rather 01:06:457 (1) - should.
- 01:23:366 (2,3,4,5,6) - In this pattern red ticks are much more dominant than the white ticks it hurts, yet white ticks were given same emphasis / spacing. In order to differentiate the important red ticks from the white ticks, this is the rhythm that I can provide https://i.imgur.com/pXTCaXE.jpg. In case you apply, be sure to give them big spacing (whatever u thing is big is ok) in order to emphasize it but spacing not just rhythm.
- 01:26:094 (7) - Similarly like I have mentioned on the previous kiai, you could make this curved. 01:30:185 (3,4,5,6,7) - And to keep similar variety formula where you switch between straight and curved streams this might be a good idea to be a straight stream. Or you could make the first straight but the second curved with a curvy slider, your choice.
- 01:37:957 (4,5,6) - Can't u just stack it on 01:37:275 (1) -
- 00:20:639 (2) - It would be sweet if this were 2 circles to follow the vocals which have on both the sliderend and sliderhead "E" sound xd.
- 00:26:912 (4) - It should be a good idea to emphasize this like it was done before 00:22:548 (2,3) - , this part of vocals and intensity didn't change in this section.00:29:094 (4) - Same to this. Other than being more relevant to the song, it would make this part more fun since there seem to be too many sliders in a row.
- 00:40:275 (4) - This is a completely different layer than 00:40:003 (3) - yet it is mapped identically. Making this into 2 circles to follow the high pitched sounds is one option. Different option of filling it is to make 00:40:003 (3) - 1/1 so it gets filled in a different way if you want the drums to have main emphasis.
- 00:46:821 (1,2) - The main concern that I have with the difficulty is that these two don't have contrast in the whole section, and the kiai after. 00:46:821 (1) - This has 2 high pitched synth on both red and white tick while 00:47:094 (2) - is much less intense with only one pitch on its head. Now, even though it is structured like that throughout the map and planned, it doesn't mean it's the best option. So in case you disagree with this I'd want your strongest opinions. 00:51:185 (1,2) - 00:55:548 (1,2) - same goes for these and any similar in the map, including the second kiai too. The other difficulties differentiate them by making either the second slider 3/4 and reduced SV, some by introducing kicksliders, and an additional option I offer is to make 00:46:821 (1) - sounds into 2 circles.
- 00:47:707 - This being empty makes me feel empty inside. I kinda understand that you're against quadriples but hmmm... 00:51:730 (3,1) - How about filling it like this instead, they are the same sounds. Even if technically you didn't follow the 1/4's, it got filled by sliderslide. 00:56:435 - 01:00:457 (3) -
- 01:31:003 (3,4) - Other than the suggestion applying to this, the spacing to (4) is like 1/4 spacing and could be a bit confusing 01:30:048 (3,4,1) - . Additionally by it being low spacing it is being inconsistent with 00:56:503 (4,5,6) - previous section 3stack after a slider, meaning its easier to do even though in this section I felt like you intended an increase of difficulty.
- 01:31:003 (3,4) - Other than suggestion applying to this too, the 3stack is only not used here, no reason to vary it now. It was consistent all about till here.
- 01:39:185 (4) - It's a good idea to make this into 2 circles like you did 01:34:821 (4,5,5,6) - on these two examples since its the same sound and it makes sense to make it more intense.
- 01:01:275 (1) - This looks like it has tumor xdxd. https://i.imgur.com/qDT5HAH.jpg I say yes to simple Z
- 01:02:230 (1,2,3) - Enable stacking, it looks really weird since one is fully stacked, the other just a bit.
- Other than that, well fkin done man.
- Have you tried ar3? I think it works better since some spots with huge pauses seem weird in the current state. Also sorry for ruining the descent by putting easy here, but I had to for some green lines xd.
- 00:10:821 (3) - Really confused to volume reducement to 55% from 00:10:616 - . 00:14:980 - same from this.
- 00:25:685 - Wish that in future you remove those green lines, it could sometimes annoy you, or force modders / nominators to check them out for no reason.
- 00:27:457 - Not sure if this is by mistake 100%, lines are really weird. 00:17:366 - same for this.
- 00:35:025 - This line could sound weird when the player that spins suddenly hears a more quiet spinning score sound.
- 00:43:821 (3) - Whistle?
- 00:58:821 (3) - clap?
- 01:22:003 - Uhm you could use this beat here, I think new players would prefer to click something then wait for something they don't know what.
- 01:29:366 (3) - Clap + whistle? I mean for clap you usually put it 1/1 before a downbeat like 01:26:912 (3) - , whistle since idk it sounds good.
- 01:32:503 (2) - When the curved slider gets close to the path of a straight slider, not only trying to blanket the sliderhead or end it looks weird. So https://i.imgur.com/eAtTt0e.jpg I'd suggest something like this.
- 01:36:185 (5,1) - This pause is too long, placing a note on 01:37:275 - should really fit imo.
[H4rd]
- Same green line volume problems, referring to 55% ones especially. I think ar 7.5 should suit this more (or even ar8) since this is a hard difficulty based on spaced sliders not following DS with hard focus on rhythm, it will be more conventional that way.
- 00:21:321 (3) - I believe this vocal too be quiet, at least quieter than 00:21:457 (1,2,3) - . With your map focusing mostly on slider spacing / jumps and not rhythm density, this feels a bit like an overkill to have 5 1/2 clickables in a row. By making this a slider the following triangle will feel much more emphasized.
- 00:24:594 (2,3) - This sounds really off, no obvious musical pattern is being followed, and you base your map on white ticks mostly. https://i.imgur.com/sCgWf3i.jpg this rhythm seems much better since it's on white ticks, and reverse slider is where the repeated fast vocals start.
- 01:03:594 - damn u really like pausing these two 01:08:094 -
- 01:23:094 (1,2,1) - https://i.imgur.com/asiezIz.jpg You'd want to do something like this for multiple reasons. It may seem confusing to players playing hard difficulties, since there was no element of this type included in the mapset. Next, it looks odd since it is a full overlap, yet 01:23:503 (2,1) - is partially overlapped (I mean with osu! autostack). Third, "If stacks are used, Stack Leniency must be set high enough for 1/2 hit objects to stack. Directly overlapping hit objects cause reading problems for players of this level." Idk some rule xd. It is not really warranted imo.
- 01:32:775 (1) - https://i.imgur.com/v5TqdpN.jpg Played around and made it symmetrical, I think it looks better this way since the sliderend isn't in the middle of slider.
Wow these are some mad 1/2 trains. However that is problematic at times since emphasis is not being felt when a seemingly non important note was mapped actively, which in even harder difficulties should be often considered as a sliderend. Other than that I think this'll need a little bit work on rescaling the difficulty of sections, as the most rhythmically dense part in the song 01:34:003 - has lower rhythmical density in the map than some more peaceful sections.
- Now firstly I'd like to mention few places where the 1/2 gap isn't really warranted. By doing 1/1 more important notes could be better emphasized. 00:18:048 (2) - First that comes to mind is this one, since it's significantly weaker than both the slider end and the vocals on the sliderhead in the subsequent note. Same applies to this 00:22:412 (2) - . And I think the most viable option is https://i.imgur.com/WMnTpRX.jpg . It also suits the vocals since slider heads are being clicked when the vocals begin. Also same applies to all others similar to that in case you agree.
- 01:20:912 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This is a really long train of 1/2's with a lot of notes happening with varying intensity. A good idea would be to break down the rhythm a bit, ease it up. https://i.imgur.com/mn8T7qA.jpg I've came up with this rhythm, it may not follow the rhythm on point, but it overall complements the intensity of that part. 01:21:321 - Since this is less intense than others, for example in kiai which are followed up by drums, using 1/1 should suit better to follow the synth. By doing this it will establish a nice contrast when the kiai starts which should have denser rhythm.
- As a way to make the kiai with the densest rhythm in the song actually hardest... You could https://i.imgur.com/ytVy6YH.jpg use more circles here, it's an ideal spot, right between two long sliders, players will have all the time to prepare for that, and it will overall balance out the intensity of the kiai. Same applies to 01:39:321 (4,1,2,3,1) - . The star rating isn't rising so I'd say it's a pretty valid idea. Anyways if apply this mod in at least similar way as I suggest, you will probably solve contrast and emphasis issues without a need for further analyzing imo.
- Ugh yeah, same green line volume problems
- 01:11:094 (3) - Making it symmetrical should look better https://i.imgur.com/P7ekTAS.jpg
- 01:22:003 (2,2) - Not a good looking overlap
- 01:47:094 (1,2) - Blanketing it should look better xd