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Diao ye zong feat. Meramipop - Shinkirou

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Topic Starter
jonathanlfj

Trust wrote:

who dis
[Collab Masquerade]

01:30:234 (2,1) - I hope you can improve the visibility of these, idk I just find this placement is unnecessarily confusing (for me at least) ctrl+g
01:55:234 (1,2) - I find I move to (2) early because the sv change is so sudden and drastic. Perhaps give more spacing to (2) so the cursor slowdown doesn't feel as forced? Something like this would also make (3) fit better in the pattern:
02:05:045 (1,2,3) - The spacing between (1,2) feels rather big and I find it makes me end up going for (3) much too early hmm i don't find this one much of a problem, i didnt see any testplays mess up on this pattern
04:49:385 (4) - Knock this down a couple grids? It's a little closer to (1) than 04:49:008 (2,3) -
06:20:140 (1) - Normal sample for the finish?

gl

Delis wrote:

the bpm until 01:18:253 - shouldn't be halved? especially the piano part doesn't sound 318 at all actually piano is the reason i used 318 here, since the melody repeats in groups of 4s currently. I think both 159 and 318 work here depending on how you interpret the piano and vocal patterns
idk if the current metadata people are more strict so might wanna replace the first space in the source with the 2byte space, in the fact they're consistent with this in most of the touhou titles https://delisha.s-ul.eu/xtVqY3aD there was discussion on this in some map thread about a year ago, and the conclusion was that both the english space and asian space are acceptable for the purpose of the source field. http://puu.sh/y9C38.png

  1. 00:50:171 (1,1,1,1,1,1) - the guy who made this out is the god god bless rui
  2. 01:39:762 (3) - soft whistle because the whistles in this part are for the piano
  3. 02:01:649 - a circle instead could be nicer to make the sound standing out more, 02:07:498 (3,4,5) - has also different rhythm but 02:07:498 (3,4) - is consistent at least, not giving other parts highlight because it's out of the collab part im using sliders here since that japanese drum thing is only on the white tick, so i made that the only clickable sound
  4. 02:03:159 (6,7) - this looks kinda messy due to how this looks random in comparison, 02:07:498 (3,4,5) - like this one is really fine as 02:07:687 (4) - is just ctrl + j form but u handmade it from 02:07:498 (3) - thats why 02:03:159 (6,7) -looks uguu 02:02:970 (5,6) - made this a blanket hope its cleaner now
  5. 02:32:876 (2) - I know people usually stick to nc'ing on downbeats but for aesthetic only white combo for the slower sliders would make more sense? https://delisha.s-ul.eu/fmpPHsxS is also why I usually avoid nc'ing to have different combo color on stacked objects but that's not in the context x) 04:20:045 - too if you decided to change
  6. 03:13:536 (5,6,7,1) - the doublets which move into the inner side are generally much harder so if it won't break any concept here would swap the patterning with 03:12:027 (5,6,7,8) - but the spacing
  7. 03:22:593 (5) - could replace with a 1/2 slider because there's only one blank in this part which is meh i left this part out intentionally to follow the guitar track on the left channel (notice how the next 4 sliders are all big jumps)
  8. 04:36:932 (1,2,1) - maybe consider nerfing this, only the spacing on (1) and (2) isn't the problem it's just a combo with the back and forth movement + huge spacing. https://delisha.s-ul.eu/Lc4u1Cv8 easy fix would be like this i've got like 5 different ppl telling me to change this and urs is the only one that makes sense with the music, dank
  9. 04:50:894 (2,3,4,1,2,3,1,2,3) - to me this is super cancerous due to the stack leniency just makes them stacking perfectly so the circles appear faster than the previous circles vanish out so it plays like ar10.5 unless you memorize the pattern here lol. https://delisha.s-ul.eu/vKI1CDig manual stack helps noooo this is basara pattern pls dont make me change this :/
  10. 04:53:913 (2,3,4,1,2,3,1,2,3) - same
  11. 06:14:762 (3) - if this were out it would be a good increase of the intensity gradually, 06:13:347 (1,2) - in 2/1 to 06:14:102 (1,2) - in 1/1 and finally 06:14:857 (1,2) - in 1/2
  12. 06:29:196 (1,2,1,2,1,2) - these can be more jumpy since the intensity drop from the supposedly highest intensity part is underwhelming lol. a symmetrical patterning such as 06:30:706 (1,2,3,4,5) - is cool https://delisha.s-ul.eu/2l881gqR instead of that i increased the spacing between the sliders, since the flow is opposite to the jump this pattern is actually harder not because of the spacing but the direction change on hitting each slider
rlc is my favorite anime skystar is my favorite manga
no comments = fixed as suggested. Thanks <3
Delis
The actual answer: the last 2 sliders are mapped by RLC.

Topic Starter
jonathanlfj
RLC (aka Skystar)

Lama Poluna
hellooo, why you ignore my post?
Topic Starter
jonathanlfj

Lama Poluna wrote:

hellooo, why you ignore my post?
Oh I checked your post against my metadata and they were correct, I put diao ye zong in tags and Meramipop as artist

Thanks for checking (didn't give kd because I don't think metadata checks are valid for kd anymore)

Edit: actually on second thought i had to confirm whether the 「」 is needed around the title, and the conclusion we drew was that as long as there are no text before/after it, it is not required since it just hosts the real title like what the artist did with the album titles.
Lama Poluna
if you "had confirm" what you can say about this map https://osu.ppy.sh/s/444288 you are wrong, offical website use 「」 and CD use this title too.


source is wrong too, 東方心綺楼 ~ Hopeless Masquerade. used a space between, like all touhou sources.

better use circle name on artist, because they are created. you never write group members individually. you are in contempt of Dojin music. In addition, many people began to let the truth and began to use a circle. Maybe you will also start?
https://osu.ppy.sh/s/646667
https://osu.ppy.sh/s/670176
Delis
surrounding something important with the square brackets is quite common in traditional japanese style so the design for the cd jacket is also japanese style??

or the spell cards in touhou are also written in this form so ur saying name of spell cards is including "「" and "」"so how do i even pronounce this shit
Lama Poluna
You have no choice. If the so called track you have to use exactly this name. If he wanted to call the track just 心綺楼 he would have called it so.
Natteke desu
But he have a choise, he can simply not use these brackets 😀
Topic Starter
jonathanlfj
Hey guys calm down no need to be so hostile here.

Regarding the artist field, I agree that Diao ye zong should be used since I realize nayuta was also part of this track, so their whole circle was in this and using just Meramipop is not correct. I will change that once I have access to osu at the end of the week.

Actually nayuta is not part of this track lol the description is just copied from the CD summary, there is still merit of using Meramipop specifically for this track (consider the theme of "the act").

About the title, square brackets have long been a source of frustration for us. Some include it but romanize it differently "this" or 'this', and some don't include it at all. The map you linked is an example where it is used and romanized as "this". I can confirm with more BNs/QATs if you wish, but so far the ruling I got from 1 QAT and 2 BNs is that it is not needed.
Lama Poluna
also all tracks from this album will artist Daio ye Zong
IamKwaN



心綺楼 as title, absolutely fine
as for artist, argh why do i always have to repeat they are both fine so many times to you?

friendly reminder, stop triggering everyone by thinking you are the one who decides everything just because you have references linked. even you have links, it doesn't mean there aren't some other choices

jonathanlfj wrote:

I can confirm with more BNs/QATs if you wish, but so far the ruling I got from 1 QAT and 2 BNs is that it is not needed.
yea you also got someone graveyarded revived after halloween saying that too
Lama Poluna
ok you win
"friendly reminder, stop triggering everyone by thinking you are the one who decides everything just because you have references linked. even you have links, it doesn't mean there aren't some other choices" im just havent that scans
Lama Poluna
how to delete this
-Touka-

jonathanlfj wrote:

but so far the ruling I got from 1 QAT and 2 BNs is that it is not needed.
I hope one of those BNs gives this a heart soon, amazing work!
Topic Starter
jonathanlfj
Thanks Touka (hopefully soon tm)

Lama: I appreciate Diao ye zong as a circle for creating this piece, and it makes sense to have them as the artist. However, if you consider the central theme of this song, it is basically a "play" in which Meramipop sings (acts) with 9 different voices to minic 9 different characters in the game. For that reason, I believe Mearmipop should get the spot light for this particular song. If this song had a 2nd vocalist (nayuta) I would have definitely used Diao ye zong because that would include their complete roster.

I hope this helps to end the discussion.
Kibbleru
ok uhh

02:05:800 (1,2) - these were both kicksliders here 01:59:762 (1,2) -
02:11:649 (1,2,3,4) - kinda.. overspaced imo, comparatively
02:32:215 (1,1) - uhhh im not 100% sure if these are rankable here
02:52:781 (2,3,4) - i think this needs a nerf lol, it just requires such a fast motion compared to everything else in this section
03:18:064 (4) - i think perfect free had it a bit closer to the slider
03:32:970 (3,5,7) - u need NC? like from the last part
05:25:045 (4,5) - honestly i don't think such a big jump is necessary for this part
05:48:442 (1) - the c clef is sideways smh
06:07:310 (5,6,7,8,1,2,3,4,1) - gdi. idk i would at least change the spacing going one way i think
06:30:328 (1,2,3,4) - this is like the only time in the entire map you use these kinds of spaced streams, uhh.. idk other than the consistency i don't really think its done very well here
07:06:042 (1,1) - haHAA
05:15:423 (2,3,4,5,6,7,1) - mm i think it could be like.. a litle more extended out? just to help with readability imo
06:42:404 (3,4,5,6) - this really doesn't fit the pacing of the ending section you build up. 06:40:894 (1,2,3,4,1) - you kind of have this high spacing fast motion thing build up and then you just turn it into a hold there lol same with these 06:43:913 (3,4,5,6,1) - etc 06:45:423 (7,8,9,10,1) - this is better i guesss, but imo the spacing could be a little bigger for these
06:21:272 (3,4) - 06:24:291 (3,4) - 06:33:347 (3,4) - 06:36:366 (3,4) - i don't really think these work out too well.
again, in the kiai here 06:20:140 (1,2,3,4,1,2) - you generally set up very spaced, fast paced movement, but you kinda of transition to basically a .. hold here, except i don't really think this part is very different or stands out very much in the song. idk its just a really big contrast for.. no reason?
Topic Starter
jonathanlfj

Kibbleru wrote:

ok uhh

02:05:800 (1,2) - these were both kicksliders here 01:59:762 (1,2) - there was a new layer of piano here so i decided to highlight it
02:11:649 (1,2,3,4) - kinda.. overspaced imo, comparatively
02:32:215 (1,1) - uhhh im not 100% sure if these are rankable here they are rankable as long as the sliders are not immediately after each other on the timeline. See 01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - in https://osu.ppy.sh/b/115352
02:52:781 (2,3,4) - i think this needs a nerf lol, it just requires such a fast motion compared to everything else in this section
03:18:064 (4) - i think perfect free had it a bit closer to the slider shhhh
03:32:970 (3,5,7) - u need NC? like from the last part
05:25:045 (4,5) - honestly i don't think such a big jump is necessary for this part i nerfed the overall spacing a bit but kept the jump because i want to highlight the guitars
05:48:442 (1) - the c clef is sideways smh symmetry xD
06:07:310 (5,6,7,8,1,2,3,4,1) - gdi. idk i would at least change the spacing going one way i think thats a basara stream variation of 00:09:330 (1,2,3,4,5,6,7) from https://osu.ppy.sh/b/48416
06:30:328 (1,2,3,4) - this is like the only time in the entire map you use these kinds of spaced streams, uhh.. idk other than the consistency i don't really think its done very well here having them go the same direction really kills the flow since they can't be loosely followed like the sliders, so instead I made them parallel and increased the spacing within the doubles for a better circular flow
07:06:042 (1,1) - haHAA
05:15:423 (2,3,4,5,6,7,1) - mm i think it could be like.. a litle more extended out? just to help with readability imo
06:42:404 (3,4,5,6) - this really doesn't fit the pacing of the ending section you build up. 06:40:894 (1,2,3,4,1) - you kind of have this high spacing fast motion thing build up and then you just turn it into a hold there lol same with these 06:43:913 (3,4,5,6,1) - etc 06:45:423 (7,8,9,10,1) - this is better i guesss, but imo the spacing could be a little bigger for these these are meant to be increasing spacing as the section goes but i guess i will bump the scaling a bit
06:21:272 (3,4) - 06:24:291 (3,4) - 06:33:347 (3,4) - 06:36:366 (3,4) - i don't really think these work out too well. i've had a few testplays from pretty good players and they found no issue with it, i think its a nice gimmick for the repeating drums in the last kiai (they are mapped differently in every kiai)
again, in the kiai here 06:20:140 (1,2,3,4,1,2) - you generally set up very spaced, fast paced movement, but you kinda of transition to basically a .. hold here, except i don't really think this part is very different or stands out very much in the song. idk its just a really big contrast for.. no reason? like stated before, i only used these overlaps when the drum 1/4s come in every 4 measures
no reply = fixed as is. Thanks <3
Kibbleru
06:30:328 (1,2,3,4) - to me it doesn't really work cuz its just too much of a variation from what else you have with this part
eg. 06:31:838 (3,4) - 06:33:347 (3,4) - 06:34:857 (1,2,3,4) -

even if its for following the motion of 06:29:196 (1,2,1,2,1,2) - , in the first place i don't see too much of a reason why 06:29:196 (1,2,1,2,1,2) - is so much different compared to 06:30:706 (1,2,3,4,5) - anyways, so i don't really see why you would want to introduce any more playing gimmicks here :S
Topic Starter
jonathanlfj
I dont really agree with your arguement, in fact intense variation is what i was looking for. Take for example the other kiais:

02:50:328 (1,2,1,2,1,2,1,2) - the last two are sliders because of the vocal hold + the drum 1/4s

04:37:498 (1,2,1,2,1,2,1,2) - same idea, except since i already used the circle - slider pattern in previous kiai, I did all sliders with the last two being faster (red)

06:29:196 (1,2,1,2,1,2,1,2,3,4) - and then this, already did circle - slider and slider - slider, the logical remaining combination is slider - circle. The effective way to make the circles stand out is to group them in 2s similar to how i treated the sliders in the previous sections, otherwise you lose the jump feel. If you look at Delis' mod he actually agreed that increasing intensity is the better way here (the sliders used to be a lot more underwhelming).

The second part you mentioned have different vocal patterns, so i mapped them more consistently highlighting the fast vocals at 02:52:781 (2,3,4,5) -
04:39:951 (1,2,3,4) - and 06:31:649 (1,2,3,4).

I hope that's a good enough explanation :3
Kibbleru
i think ill rebub for now, want delis to give another quick confirmation for this before qualifying :o
Delis
its fine
Topic Starter
jonathanlfj
Thanks boys
Yohanes
Grats lfj!!
Lama Poluna
also,

Artist: 凋叶棕 feat. めらみぽっぷ or RD-Sounds feat. めらみぽっぷ

https://twitter.com/rdwithleaf/status/9 ... 2339969025
Topic Starter
jonathanlfj
Since this is what the artist desires, I will use 凋叶棕 feat. めらみぽっぷ

Good on you for checking it directly with the artist.

Tip for you: in the future when you do metadata checks on maps, make sure you don't write things that may come off as aggressive or rude. It might not be your intention, but if someone was offended by your way of speaking, they may be less inclined to take your suggestion (and this is how drama starts). If someone is arguing with you about metadata, better ask an expert (QAT) to mediate rather than firing back directly.
Okoratu
do things ok
Topic Starter
jonathanlfj
fixed title, also added comiket 91 to tags since thats where the album was released
pishifat
things done ok
Topic Starter
jonathanlfj
Thanks boys (different boys this time xD)
Satellite
congrats!
Asaiga
god tier mapinguuuu
Turquoise-
some of the stacks are off with HR but otherwise this map is flawless
09kami
凋叶棕的图哪张出来都是神图(迫真
VINXIS
It dont eggz
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