Trust wrote:
who dis
[Collab Masquerade]
01:30:234 (2,1) - I hope you can improve the visibility of these, idk I just find this placement is unnecessarily confusing (for me at least) ctrl+g
01:55:234 (1,2) - I find I move to (2) early because the sv change is so sudden and drastic. Perhaps give more spacing to (2) so the cursor slowdown doesn't feel as forced? Something like this would also make (3) fit better in the pattern:
02:05:045 (1,2,3) - The spacing between (1,2) feels rather big and I find it makes me end up going for (3) much too early hmm i don't find this one much of a problem, i didnt see any testplays mess up on this pattern
04:49:385 (4) - Knock this down a couple grids? It's a little closer to (1) than 04:49:008 (2,3) -
06:20:140 (1) - Normal sample for the finish?
gl
no comments = fixed as suggested. Thanks <3Delis wrote:
the bpm until 01:18:253 - shouldn't be halved? especially the piano part doesn't sound 318 at all actually piano is the reason i used 318 here, since the melody repeats in groups of 4s currently. I think both 159 and 318 work here depending on how you interpret the piano and vocal patterns
idk if the current metadata people are more strict so might wanna replace the first space in the source with the 2byte space, in the fact they're consistent with this in most of the touhou titles https://delisha.s-ul.eu/xtVqY3aD there was discussion on this in some map thread about a year ago, and the conclusion was that both the english space and asian space are acceptable for the purpose of the source field. http://puu.sh/y9C38.pngrlc is my favorite anime skystar is my favorite manga
- 00:50:171 (1,1,1,1,1,1) - the guy who made this out is the god god bless rui
- 01:39:762 (3) - soft whistle because the whistles in this part are for the piano
- 02:01:649 - a circle instead could be nicer to make the sound standing out more, 02:07:498 (3,4,5) - has also different rhythm but 02:07:498 (3,4) - is consistent at least, not giving other parts highlight because it's out of the collab part im using sliders here since that japanese drum thing is only on the white tick, so i made that the only clickable sound
- 02:03:159 (6,7) - this looks kinda messy due to how this looks random in comparison, 02:07:498 (3,4,5) - like this one is really fine as 02:07:687 (4) - is just ctrl + j form but u handmade it from 02:07:498 (3) - thats why 02:03:159 (6,7) -looks uguu 02:02:970 (5,6) - made this a blanket hope its cleaner now
- 02:32:876 (2) - I know people usually stick to nc'ing on downbeats but for aesthetic only white combo for the slower sliders would make more sense? https://delisha.s-ul.eu/fmpPHsxS is also why I usually avoid nc'ing to have different combo color on stacked objects but that's not in the context x) 04:20:045 - too if you decided to change
- 03:13:536 (5,6,7,1) - the doublets which move into the inner side are generally much harder so if it won't break any concept here would swap the patterning with 03:12:027 (5,6,7,8) - but the spacing
- 03:22:593 (5) - could replace with a 1/2 slider because there's only one blank in this part which is meh i left this part out intentionally to follow the guitar track on the left channel (notice how the next 4 sliders are all big jumps)
- 04:36:932 (1,2,1) - maybe consider nerfing this, only the spacing on (1) and (2) isn't the problem it's just a combo with the back and forth movement + huge spacing. https://delisha.s-ul.eu/Lc4u1Cv8 easy fix would be like this i've got like 5 different ppl telling me to change this and urs is the only one that makes sense with the music, dank
- 04:50:894 (2,3,4,1,2,3,1,2,3) - to me this is super cancerous due to the stack leniency just makes them stacking perfectly so the circles appear faster than the previous circles vanish out so it plays like ar10.5 unless you memorize the pattern here lol. https://delisha.s-ul.eu/vKI1CDig manual stack helps noooo this is basara pattern pls dont make me change this :/
- 04:53:913 (2,3,4,1,2,3,1,2,3) - same
- 06:14:762 (3) - if this were out it would be a good increase of the intensity gradually, 06:13:347 (1,2) - in 2/1 to 06:14:102 (1,2) - in 1/1 and finally 06:14:857 (1,2) - in 1/2
- 06:29:196 (1,2,1,2,1,2) - these can be more jumpy since the intensity drop from the supposedly highest intensity part is underwhelming lol. a symmetrical patterning such as 06:30:706 (1,2,3,4,5) - is cool https://delisha.s-ul.eu/2l881gqR instead of that i increased the spacing between the sliders, since the flow is opposite to the jump this pattern is actually harder not because of the spacing but the direction change on hitting each slider