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Nitta Emi, Uchida Aya, Mimori Suzuko - START:DASH!!

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Kinomi
Hi~Andrea~
m4m req>.<

General
oh <3 nice song

Normal

00:38:365 (1) - hmm..this long straight slider seems not be so pretty?
try same shape as 00:40:765 (3) - ?
and01:48:765 (1) - ^

00:58:365 (2,4) - this blanket is not perfect
try to move 00:59:365 (3) - abit down /w\?
and02:08:765 (2,4) - ^

Hard

00:39:765 (3) - ctrl g for better flow and make it easier to hit /w\?

02:54:165 (8,9) - let 9 firt and 8 later 0.0 for symmetric

00:28:765 (1) - miss whistle or clap at the end of the slider?
01:29:565 (4) - finish here is awesome
02:39:965 (4) - ^

00:12:965 (8,9) - add whistle
02:48:165 (5,6) - ^
like02:52:965 (3,4) -

>.< oh that's all
awesome awesome Andrea~
Topic Starter
Andrea
Thanks for the nice mods guys :3

Fixed some stuff and updated~
Nemis
[General]
  1. nada
[Hard]
  1. 00:39:365 (2,3,4,5,6,7) - Non sono molto convinto di come flowi questo pattern, mi sembra un po' forzato il movimento che devi fare da (4) in poi. Che ne dici di cambiarlo come nello screen?
  2. 00:47:165 (5,6,1) - Suggerirei di usare SC:2 per la coda di (5), la nota (6) e la testa di (1), ci starebbero bene quì quei soft whistle.
  3. 00:48:765 (2) - Trovo più sensato mettere una nuova combo quì anzichè su 00:47:965 (1) - questo slider, sia per seguire la musica ed i vocals che il pattern che segue.
  4. 00:53:965 (6) - Inverterei la head con la tail (CTRL+G) come hai fatto 00:26:565 (2,3,4) - in questo pattern.
  5. 00:53:965 (6) - Ci vedrei molto meglio un clap sulla testa di questo slider invece che sulla testa di 00:54:365 (1) - questo. Ti consiglierei di spostarlo o mantenerli tutti e due (che alla fine non suonano tanto male insieme).
  6. 00:54:365 (7) - Anche quì troverei più sensato spostare la new combo su 00:54:765 (1) - questo elemento; anche se la nota è nascosta per via dello stack segue perfettamente musica e vocals! E poi vedere la combo partire quì in un pattern come questo non mi convince molto...
  7. 00:57:965 (3,4) - Non so se è voluto ma vorrei far notare che questi due sliders non sono stackati come si deve.
  8. 01:18:765 (2) - Non è meglio iniziare la combo quì anzichè 01:18:365 (1) - quì?
  9. 01:28:965 (3,4) - Non sono molto convinto di questo spacing, mi sembra un 1/2... magari sposta (4) 1/2 indietro (che tanto una nota su quel tick rosso non ci sta male) e poi aggiungi una nota, secondo me andrebbe molto meglio.
    Da quì in poi i patterns utilizzati sono gli stessi, sono troppo lazy per trovarli ed incollarli quindi se poi fixi qualcosa di quel che ho suggerito sopra vedi di fixarlo anche nella seconda parte!
  10. 02:45:965 (7) - Che ne dici di aggiungere una nuova combo quì e di togliere 02:46:365 (1) - questa?
[Normal]
  1. 00:47:165 (4,5) - Come ho detto nella Hard quì ci vedrei bene gli whistle SC:2 al posto dei SC:1 (stessa cosa poi dopo 01:57:565 (4,5) - qui)
  2. 01:21:965 (1,2,3,4,1) - Penso che tu possa far molto meglio questo pattern, mi sembra eccessivamente schiacciato al centro (stessa cosa poi dopo 02:32:365 (1,2,3,4,1) - quì)!
  3. 01:45:565 (4,1,2) - Come mai così schiacciato questo triangolo? Se spostassi 01:46:365 (2) - questa nota a x:400 y:216 sarebbe molto meglio imo (di conseguenza sistema 01:47:965 (4) - questo slider).
Topic Starter
Andrea
Thanks for modding, fixed some stuff. :3
Rare
lovelive
Topic Starter
Andrea

Rare wrote:

lovelive
Yeah! :)
Zero__wind
ok I'm the fifth, Let's do something needed

Gerneral
fine 0.0

Hard
00:06:365 (4) - replace the whistle at its beginning and mid with clap, leave the whistle at end, may apply a better sound effect as I suppose
00:12:965 (8,9) - I suggest to use a lower volume for all similar tripples like this and 00:18:965 (7,8,10,11) - and so on, 80% would be nice
00:15:165 (6,7) - may try to switch their order, set a circle at 00:15:165 - and start a slider at 00:15:365 - that would match with the bgm better, like what you've done with 00:14:565 (5) - though I think may wanna keep it for the symmetry
00:34:765 (3,4,5,6) - may try to change their whistle into clap, or only change 4 5 6
00:35:165 (7,8,9,10) - if I were you I would replace these with a 1/4 reverse and that may fit this diff better, a stream of nine with 150BPM seems a bit too hard for this diff. If this appears at the strongest part of the song it may feel better, however it doesn't.
00:47:165 (5) - a clap would fit its end much better
01:00:965 (5) - why is that I think a finish would be much better for this, maybe you may add all hitsounds for this circle `w` also for the next kiai
01:27:565 (7) - may also add whistle to it, hmm I think many of similar notes, at downbeat, with finish, could also have a whistle to emphasize, such as 01:44:365 (1) -
01:29:565 (4) - suggest to replace the clap on head with whistle to fit with the kick in the music
01:45:965 (10,1) - exchange NC may work better
01:59:565 (4) - as I hear almost the same sound at 01:59:965 - , 02:00:365 - and 01:59:165 - , so I would suggest to remove the both whistles at 01:59:565 (4) - 's mid and end. too frequent drum kick(whistle) at this soft part sounds real weird imo, coherent whistles are better be used at intense part as I suppose
02:01:565 (1) - ^ also the whistle on its head
02:02:765 (3) - ^ remove the one at its end
02:10:565 (3) - on the contrary, according the music, add a whistle on its head may be nice, it's intense here
02:39:965 (4) - same as 01:29:565 -
02:54:165 (8) - may try clap clap whistle
02:54:865 (1) - more green lines to gradually decrease volume would be better. of course for Normal as well

Normal
00:35:565 (5,1) - why not exchange NC
00:46:765 (3) - may try move it to 00:46:565 - and add finish for it, I think that would form a better rhythm, and that won't be too hard as you've already have 00:32:765 (1,2) - .same for 01:57:165 (3) -
01:28:765 (2) - same as that in Hard, better replace the clap at its end with whistle, also for the one at the second kiai's end
01:29:965 (3) - missed important finish
01:52:365 (4,1) - better exchange NC as the downbeat lands on 4?
01:00:965 - and 02:11:365 - same as that in Hard
02:51:565 (5) - may add NC here and remove that at 02:53:165 (1) -

not many important points I've found, but hope that somehow helps
Good luck~
Topic Starter
Andrea
That was pretty helpful, thank you.

Updated~
HabiHolic
(>°_°)>

Modding reservation

M4M Modding Possible??
Leader
kiao

[Normal]
  1. 00:37:565 (4,1) - Non mi piace molto questo pattern per via di (4) che non è il massimo. Fossi in te cambierei (4) in modo che faccia un blanket con (1), come ho fatto nello screenshot.
  2. 01:47:965 (4,1) - Stessa cosa.
  3. 00:43:165 (4) - Questo slider secondo me rovina un po' il flow essendo così lungo, prova a curvarlo di più (magari spostando il repeat verso il basso con CTRL+J).
  4. 00:52:365 (3,4) - Secondo me dovresti fare lo stesso che ho detto poco sopra, cioé curvare lo slider un po' di più, per sistemare quel brusco movimento tra la fine del (3) e (4).
  5. 01:09:565 (2,3,4) - Due slider uguali così sono bruttini da vedere.
  6. 02:19:965 (2,3,4) - Stessa cosa.
  7. 01:15:965 (2,3,4) - Secondo me il triangolo formato dal circle e dalle code degli slider può scorrere meglio, ora come ora flowa male, imo.
  8. 02:26:365 (2,3,4) - Stessa cosa.
  9. 01:33:165 - Che ne dici di far iniziare il break qui? Ci sta benissimo.
  10. 02:01:165 (1) - Sinceramente, mi sono confuso pure io con lo spacing, pensavo fosse reversed, o sono io o questo slider causerà molta confusione xD
  11. 02:11:565 - Io metterei uno spinner qui, giusto prima del kiai (e poi un solo spinner in una Normal..)
[Hard]
  1. 00:39:765 (3) - Sposterei questo slider 1/2 avanti, quel break lungo 1/1 non ci sta bene secondo me. Ovviamente devi piazzare un cerchio in 00:39:765 -.
  2. 01:19:165 (2) - Io lo unstackerei, non ha molto senso ora come ora.
  3. 02:29:565 (2) - Stessa cosa.
  4. 01:29:565 (4,1) - Io cercherei di seguire meglio le vocal senza alterare il ritmo. Prova così:
  5. 02:39:965 (4,1) - Same as above.
  6. 01:44:965 (3,4,5,6) - Secondo me un kickslider con due repeat ci sta da dio al posto dello stream.
  7. 02:06:365 (7) - 256|8 come coordinate, lol
Topic Starter
Andrea
Thanks for checking, fixed some things. <3
Lally
baka o3o #queue req

[Normal]
  1. 00:15:165 (3) - io direi di creare un'altra pattern qui perchè lo spacing è molto piu' grande rispetto al tuo solito,e non credo che sei cosi lazy da non rifare una pattern 00:13:565 (2,3,4,1) - quindi migliora lo spacing cosi diventa piu' facile qui, (dato che dovrebe essere la diff piu' facile del mapset) :D
  2. 00:33:965 (3) - usa il tuo coustom finish qui,non lo sta usando perchè sei in C:S2 e dovrebbe essere alla fine dello slider C:S1
  3. 00:49:165 (2,1) - sambra cje ti piaccia proprio rovinare il tuo perfetto spacing ;____; non farlo pls
  4. 01:44:765 (3) - io non nasconderei questo circle sotto lo slider 01:42:765 (1) - perchè è ancora un po' visibile mentre il circle appare e dato che è la diff piu' facile del mapset cerca di non far confondere i nuovi player
  5. 01:59:565 (2,1) - sigh dinuovo :C
[Hard]
  1. 00:57:965 (3,4) - li potresti staccare un pochino meglio :D dato che è copy pasta fallo anche qui 02:08:365 (3,4) -
mapset perfetto come al solito good luck baka o3ob
HabiHolic
Sorry.. is late.;;

[Normal]

00:22:365 (5) - This is my suggestion hitsound finish add?
00:57:965 (1) - Remove NC 00:58:365 (2) - NC Here?
01:14:765 (5) - Remove Finish
01:46:365 (2) - Photo >< ↓ spacing please~


02:25:165 (5) - Remove Finish
02:41:965 (1) - Remove NC 02:42:365 (2) - NC Here


[Hard]

00:12:365 (7) - hmm suggestion 00:11:565 (5) - Like this, we need to copy and paste
00:53:965 (6) - ctrl + g
02:04:365 (6) - ^

a good map and song~

go go Ranked!
Topic Starter
Andrea
Thanks for the good mods guys ^_^

Updated~
Nyukai
Star, as I promised. ^^
happy623
ahhh Start dash <3

General

  1. hmm, consider adding 三森鈴­子 ( Mimori Suzuko ), 新田惠海 ( Nitta Emi ) and 內­田彩 ( Uchida Aya ) in the artist?

Normal

  1. 00:05:365 (1,2) - I guess it might be too hard if the first note of the first diff is stacked ;w;
  2. 00:22:365 (5,2) - try not to touch the life bar or it looks not really good, if you change this, there should be some more like 01:15:565 (1) -, 01:19:165 (2,4) etc
  3. 00:37:565 (4) - try this?

Hard

  1. 01:29:565 (4) - the ds is so close and just like 01:28:565 (2,3) -, I am afraid that players will be confused by it, or swap NC with 01:30:365 (1) - ? they are 1/1 so it wont be confused imo
  2. 02:39:965 (4,1) - ^
  3. 01:45:965 (1) - umm, you added some whistles at the first part 00:22:765 -, it feels empty if you dont add some whistles here

Sorry for the shortness, thats all I can find
Good Luck!!
Topic Starter
Andrea
That was pretty helpful, thanks a lot. <3

Updated~
riffy
Awwwwwww

[General]
  1. Well, I'd recommend you to put STARTDASH to tags. Just in case if someone needs it. That'd help us to find your map faster.
  2. 00:04:965 - You could map this beat to follow music closer or start mapping from 00:06:365 - to follow vocals. either way will make your rhythm a little bit more catchable, try it!
[Normal]
  1. 00:05:765 - try to map this beat. C'mon, it feels kinda weird that you ignore it. I love your symmetrical patterns, but it shouldn't hurt your rhythm! C'mon man, make it even better! This what's on my mind
  2. 00:15:165 (3) - whoops, feels like a spacing mistake. What iw we'll try to fix it somehow? example
    Note: watch out, you'll have to re-work your spacing here a bit!
  3. 00:19:165 (1,2) - yeah, it's important to keep comboing consistent. But how about making it follow music a bit closer? Try to move this NC to 00:19:965 (2) - it'll mphasize changes in music and your pattern a little bit better! See if you like it.
  4. 00:36:765 (3,4) - nazi - yeah, I am kinda strict about flow. Tail of (4) is TOO close, players may mistakenly hit it! Be gentle with beginners, remember, this is the easist diff! Try to make it more readable somehow :3
    Note: 00:49:165 (2,1) - 01:59:565 (2,1) - same as above. Spacing mistake here, watch out! / 01:47:165 (3,4) - same as above. Someone is copypasting ;3/
  5. 00:47:165 (4,5,1) - nazi - whoops, this blanket looks a little bit strange. I know you and I know that you can make a perfect blanket here. Do it if you want to make your map prettier!
    Note: 01:57:565 (4,5,1) - copypasta, copypasta. A good pattern can be used twice, just try to fix this blanket to make it even better!
  6. 01:22:365 (2,4) - nazi - (4) is too close to (2). It's not a big deal, but some players may complain "your triangle is not perfect and blah-blah-blah", also beginners may mistakenly miss (3) because of this. Just try to make a perfect triangle here if it's possible
  7. 01:45:865 - this part of the video is amazing. http://puu.sh/4zQbn.jpg <3
  8. 02:32:765 (2,3,4) - well, well, well.. Don't be THAT lazy, please ;_; Beginners will be bored of playing the same pattern again. haters will eat you
  9. 02:41:565 (2,3,1) - I can't tell for sure if such stacks are playable for the easiest diff. Think about it or ask someone, Beginners would be happy to see something else here. Anyway, it's up to you.

    Nice diff!
[Hard]
  1. 00:06:365 (4,1) - nazi - c'mon, man, you can make a REALLY, REALLY awesome blanket here. Just take a look at this!
    Note: 00:27:965 (5,6) - 01:19:365 (3) - 02:29:765 (3) - same as above :)
  2. 00:11:165 (3) - HEY!HEY HEY! Maaan, that's a PERFECT place for a jump, try to place a jump here, during a testplay I've got a 100 here because I've expected a jump here. Same happens a few more times. Do the same with such patterns if you agree :3
  3. 00:39:765 (3) - maybe it's just me but this pattern flows much better if you use Ctrl+G on it. It fits with clap sounds and vocals more, imo.
    Note: 01:50:165 (3) - uguuuuu, the same! Also, it makes this jump a little bit more playable :)
  4. 00:47:765 (6,1) - swap new combos + new combo on 00:48:765 (2). It will break your pattern a little, but it fits with vocals and music so good, imo. Man, you should try it! See if you like it or not!
  5. 00:57:165 (1,2,3) - spectacular. Love this pattern.
  6. 01:02:965 (1) - probably it's a bit TOO unexpected for a [Hard] diff. I'd leave some more (1/1) empty space after the spinner!
  7. 02:07:565 (1,2,3) - I do like these sliders. I can look at this pattern forever. No jokes, this is simple and amazing!

    That's a great diff. A couple of patterns could be done a little better (yeah, fix your blankets :</) but it's still a great diff!
Good job man, nice map for cute animu girls.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Andrea
Thanks a lot for the mod, fixed most of it. <3

Updated :)
YTYuyu
hey~ o/

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[Normal]
00:09:965 - i think you can add a circle with a whistle because it'll follow the drums, keeping the flow steady during gameplay IMO.
00:28:365 - i highly suggest that you replace this for a circle and a 1/1 slider to follow the drums more accurately during gameplay. i also find it more fun to follow for palyers during gameplay, or do a 1/2 repeat and a circle to follow the drums more accurately during gameplay.
00:38:365 (1) - i find that this slider doesn't fit with the vocals and it feels too weak to follow during gameplay, so for this one, replace this for a 2/1 slider and a circle to follow the vocals more accurately during gameplay. it feels stronger and more smoother to follow as well during gameplay.
01:48:765 (1) - same as 00:28:365.
02:43:965 (3) - why don't you make this slider look like (1) for symmetry? i find it consistent since the majority of your patterns are symmetric in this diff during gameplay IMO.

[Hard]
00:11:565 (5) - why don't you make this slider look like (7) for symmetry? again i find it consistent and more fun to follow for players during gameplay.
00:45:765 (2) - replace the whistle for a finish at the beginning because by doing this, it'll be consistent with 00:45:165 (1) - and 00:46:565 (4) - as it shows emphasis in the vocals during gameplay.
01:01:165 (1,1) - i think you can give a 1/2 space in this part since it transcends from the drums to the vocals more smoothly during gameplay IMO. if you ignore this then replace the 1/2 slider for 2 circles because the slider feels uncomfortable to follow after the spinner during gameplay.
01:56:165 (2) - same as 00:45:765.
02:12:965 (1) - same as 01:01:165.
02:24:565 (4) - move this a bit to the left so that the transition is more steady and more smoother during gameplay.

and that's all i got. whenever you're ready call me back for a re-check o.o. give me reasons for every denied suggestion i've done here. i'd like to know why you ignored it before i can move on.
Topic Starter
Andrea
Thanks a lot for modding Byaku, applied everything from your mod, it helped pretty much. :)
Oyatsu
go! go! bakandrea!! :D
Kodora
Cant really find anything :)

Good luck!
Topic Starter
Andrea
Thanks Oyatsu and Kodora for the comments :)
YTYuyu
everything seems ready to go, so here's your bubble :D.

Kei
nyannyanyan

  • [Hard]
  1. 00:15:165 (6) - I think the flow here is not good. If you place the slider like this it will feel more enjoyable to play since this curve follows up with 00:14:565 (5) and 00:15:565 (7,8,9) placements more flowy than your current way.
  2. 00:17:365 (2) - Same with this note, maybe you did it on purpose. If you place this note more to the right it flows better with the two curves:
  3. 00:18:565 (6) - Perhaps make this slider curved so it flows better with 00:18:965 (7,8,9,10,11,1)?
  4. 00:59:965 (2) - This note is not correctly placed. The spacing is inconsistent here so fix it with ds~
  5. 01:00:965 (5) - Hitfinish to emphasize?
  6. 01:12:365 (1) - This pattern would flow muuch better if you flip this slider horizontally, like this!~ the curve made with the notes is more flowy like this. :3
  7. 01:13:565 (3) - Perhaps add a hitfinish at the end of this slider? sounds good for me, but it's up to you!
  8. 02:11:365 (5) - Again another hitfinish to emphasize?
  9. 02:22:765 (1) - Same issue again, if you flip horizontally this slider, the pattern would flow much better (like with 01:12:365 (1))
  10. 02:23:965 (3) - Again, due to the big white tick, and the melody itself I think a hitfinish at the end of this slider fits with the song.
  • [Normal]
  1. 00:05:365 (1) - I dont think this note is needed here. It's the easiest difficulty of the set. It's stacked with a slider.. which may result tricky for very beginner players, and it's on a red tick.. well it'ts up to you.
  2. 00:32:765 (1,2) - ^ Same about this pattern.. uhmmm I'm not sure.. we can discuss it on irc anyway.
  3. 00:58:365 (2,3,4) - ^
  4. 01:13:965 (4) - Like I suggested you in the Hard diff you can add a hitifnish here to emphasize this part (and here 02:17:965 (4) etc etc you know xd)
  5. 02:10:765 (5) - How about a hitfinish at the end o.o? also with 01:00:365 (5).
    ________________
I think that's all for now. Wow modding feels so new for me now lol. Call me when you're done and blah blah, you know. :oops:
Topic Starter
Andrea
Fixed almost everything, thanks a lot for checking. :)

If you need any clarification about what I didn't fix, just ask me on irc like you said. :3
mancuso_JM_
Oh.. Wait.. Kei is modding!? wtf!? xDD..
Well, ninja'd 1 more time :P!!
Best of luck anyway, Andrea! ^_^
Topic Starter
Andrea

mancuso_JM_ wrote:

Oh.. Wait.. Kei is modding!? wtf!? xDD..
Well, ninja'd 1 more time :P!!
Best of luck anyway, Andrea! ^_^
Yeah, she's back finally! :)

Hope she will rank this soon (hopefully) >w<

And thanks mancuso <3
Kei
DASH!!~
pw384
o.o
Topic Starter
Andrea
Thank you Kei :)

It's time to Dash!~
BeatofIke

Andrea wrote:

Thank you Kei :)

It's time to Dash!~
Full speed ahead! :D
Satellite
congratz andrea :3
Kinomi
gratz~>.<
Nymph
lol I just watched this anime 1 week ago
Aurele
WTF KEI
Oyatsu
Gratz!! Bakandrea!!~ :D
Topic Starter
Andrea
Thanks everyone :3
Natsu
Gratz Andrea moe
Kei

Gabe wrote:

WTF KEI
now that i'm back i feel like nobody wants me here again ;_________; nah jk. hi Gabe!
Kyouren
Gratz!!! Andrea!

Time for DASH!!
Sir1000
While it might sound like small potatoes...
I think Artist is not "三森鈴子" but "三森すずこ"

But,Well done!
Gratz~!
Gero
Gratz /me late \:D/
McJavi
This beatmaps, conflicts with the previous "Start:Dash" published.
https://osu.ppy.sh/s/99340
Topic Starter
Andrea

McJavi wrote:

This beatmaps, conflicts with the previous "Start:Dash" published.
https://osu.ppy.sh/s/99340
This one is the trio version sung on 3rd episode, while that one is the one sung on 13rd episode, they're two totally different versions. :P

And thanks everyone once again. :)

McJavi

Andrea wrote:

McJavi wrote:

This beatmaps, conflicts with the previous "Start:Dash" published.
https://osu.ppy.sh/s/99340
This one is the trio version sung on 3rd episode, while that one is the one sung on 13rd episode, they're two totally different versions. :P

And thanks everyone once again. :)

The problem is that the files are overwritten, are sharing the same directory ("DASH!!" folder). And one can not have the two beatmaps "START: DASH" installed. :(
blissfulyoshi
McJavi, if you downloaded from the site, you should have had a folder with the set number followed by start:dash, making both folders unique. Oh well, to fix the problem, just create a new folder in the osu! song folder and put the respective files there.
Euli_old
n mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Euli_old
:shock: que idioma ablas
Sheepy1081
You might not like it when you first play it. But after awhile it really get fun :D
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