Heyo, M4M. (Street - Hacking Code)
Gosh, this is hard to mod, there is barely anything I would like to suggest!
[General]
Your OD/HP gaps look a little bit inconsistent, why not use some decimals? This is absolutely optional, though.
[Kantan]
This is a personal preference, but I feel like 00:51:256 (48) - just screams for a K instead of a k.
[Futsuu]
I feel like starting with SVs in the Muzu is a great setup. Are you sure about using SV in this diff? I thought the doubles at 00:39:738 - may be very hard to read.
01:26:881 - I bet this got removed because of a mod. I think putting a k here too doesn't add too much intensity and it follows the music just right.
[Muzukashii]
00:51:256 - might as well be a triplet, because that's what you did at 01:42:684 - , and these two patterns are consistent in your oni diff.
01:53:131 - I don't know whether this is intentional, but I feel like it's horrible to read. I'd just stick with x1.00!
[Oni]
From this point on, there is a pattern that concerns me personally quite a bit. I am a kkdd player, and thinking back to my days of training, patterns like 00:51:256 - really killed me. Especially on this speed, kkk k k k k is extremely hard to hit. However, I see this as an opportunity to include a hard, practisable element into a ranked map, which is why I think it should be included in this particular diff as it is. There is more of a problem with that in the Inner Oni though.
You could nerf that pattern a little bit by reducing the muzukashii pattern to k k k k k k D and using kkk k k D in the Oni, but you don't necessarily have to.
[Inner Oni]
You might want to use the volume settings that were used in the Ura Oni or the Oni.
00:51:256 - This pattern is straight up harder in the Inner than in the Ura. It is hard to estimate when to stop hitting ks, and before you even notice it, you have either gone out of stamina or hit the K at the end way too early. The Ura Oni has the advantage of using a d at the end of the stream, making it a little bit easier to control. This stream right here, however, doesn't only avoid stopping with a d, but also follows upo with a K finisher. That's detrimental for kkdd players and possibly even improving kddk players; not to mention that the next few patterns are solely ks. I feel like the stream would benefit from going away from the monos and towards using a little bit more complexity, e.g. kkkkddddkkk D.
Another very hard pattern is 00:38:398 -. The fast singletapping speed of the ks is the most pungent factor that makes the switch to tapping the 1/6 patterns very difficult. How about this for a change? https://osu.ppy.sh/ss/9187036
That's it. I can't mod the Ura, I think it's optimal. Good luck!
Gosh, this is hard to mod, there is barely anything I would like to suggest!
[General]
Your OD/HP gaps look a little bit inconsistent, why not use some decimals? This is absolutely optional, though.
[Kantan]
This is a personal preference, but I feel like 00:51:256 (48) - just screams for a K instead of a k.
[Futsuu]
I feel like starting with SVs in the Muzu is a great setup. Are you sure about using SV in this diff? I thought the doubles at 00:39:738 - may be very hard to read.
01:26:881 - I bet this got removed because of a mod. I think putting a k here too doesn't add too much intensity and it follows the music just right.
[Muzukashii]
00:51:256 - might as well be a triplet, because that's what you did at 01:42:684 - , and these two patterns are consistent in your oni diff.
01:53:131 - I don't know whether this is intentional, but I feel like it's horrible to read. I'd just stick with x1.00!
[Oni]
From this point on, there is a pattern that concerns me personally quite a bit. I am a kkdd player, and thinking back to my days of training, patterns like 00:51:256 - really killed me. Especially on this speed, kkk k k k k is extremely hard to hit. However, I see this as an opportunity to include a hard, practisable element into a ranked map, which is why I think it should be included in this particular diff as it is. There is more of a problem with that in the Inner Oni though.
You could nerf that pattern a little bit by reducing the muzukashii pattern to k k k k k k D and using kkk k k D in the Oni, but you don't necessarily have to.
[Inner Oni]
You might want to use the volume settings that were used in the Ura Oni or the Oni.
00:51:256 - This pattern is straight up harder in the Inner than in the Ura. It is hard to estimate when to stop hitting ks, and before you even notice it, you have either gone out of stamina or hit the K at the end way too early. The Ura Oni has the advantage of using a d at the end of the stream, making it a little bit easier to control. This stream right here, however, doesn't only avoid stopping with a d, but also follows upo with a K finisher. That's detrimental for kkdd players and possibly even improving kddk players; not to mention that the next few patterns are solely ks. I feel like the stream would benefit from going away from the monos and towards using a little bit more complexity, e.g. kkkkddddkkk D.
Another very hard pattern is 00:38:398 -. The fast singletapping speed of the ks is the most pungent factor that makes the switch to tapping the 1/6 patterns very difficult. How about this for a change? https://osu.ppy.sh/ss/9187036
That's it. I can't mod the Ura, I think it's optimal. Good luck!