Error- wrote:
Hello, someone's here? 👀
yes, your mom
[Hard]
- 00:10:781 (5,1) - This blankets is very off, you can stop at the blue tick between the two objects to use the approach circle as reference to make it better, like this.
Let's have a look at your answer to Electoz~
Error- wrote:Electoz wrote:- 00:01:875 (1,2,3) - 00:24:375 (1,2,3,4) - And I don't get why you handled spacings differently considering the rhythms are the same. I tried to make the 2nd part harder than the first part becouse people will already know what will the rhythm be, so people can already adjust with the spacing for the 2nd part jumps stuffs.
- 00:09:375 (1,2,3,4) - 00:31:875 (1,2,3,4) - Same as above. ^
Both points are pretty much the same. First you map a rhythm without jumps and then you do jumps on the next time the rhythm happens. This creates variety in the map, which should be good; however, I don't think making this variety in this song. You see, the song's intensity and pace is the same all the time and there's nothing that could feel like burst of intensity that supports such change. So I highly suggest to be consistent. I'd go for making them all jumps since you already have an advanced diff and there shouldn't be a problem with the spread because of the normal diff.
Then we have this
Error- wrote:Electoz wrote:- 00:13:125 (1,2,3,4,1,2,3,4) - 00:35:625 (1,2,1,2,1,2,1,2) - Would be nice if you can have a more consistent idea on these patterns when the rhythms are the same, referring to the way you grouped up objects with combos and patterns (aka the first one you grouped the rhythm with 4 objects and the latter with 2 which idk why) I don't really sure this is a big issue imo, since its kinda boring to have the same idea of the jump so I create a variation for it.
This point seems to be valid as well~ You should at least be consistent with the combos. The first pattern looks weird compared to the second one. The second one is very pretty and organized while the other has different combos and the spacing is different, so you should at least go with a similar pattern/concept on the first one if you don't wanna do the same pattern.
Electoz may be a catch only BN at the moment, but he also has the skills of a standard BN~