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Yukimame Hina una - Yuki No Seireitachi

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-Sh1n1-
returning M4M, sorry for delay uwu

Snow


  1. 00:11:869 (1) - Don't you want to finish this spinner at 00:13:640 - ?
  2. 00:16:508 (1,2,3,4,5) - tbh I don't think that this pattern fits the song good cause at 00:17:341 - there is a clearly strong sound sound that deserve another kind of pattern / change direction / jump / etc, currently underenphasized.
  3. 00:19:841 - 00:23:175 - 00:26:508 - 00:29:841 - same as above.
  4. 00:34:008 - are u sure you wanna skip an important sound?
  5. 00:49:008 - I feel the same here, I don't think that skipping 00:49:008 - is a good option, here is my suggestion, to avoid repetitive and monotonous patterns, I recommend you to change 00:47:341 (2,3) - into 1 slider, then do the opposite with 00:48:591 (4) - change into 1 note + 1 slider.
  6. 00:55:675 (2,3,1) - basically the same here, you are overenphasizing vocals imo.
  7. 01:58:800 (2,1) - unconfortable transition / jump, also I didn't find another similar distance on similar patterns.
  8. 02:01:091 - unnecessary NC, also it will be more consistent with 02:01:508 (1,2) -
  9. 02:19:008 (1,2,3) - you could find another pattern cause these objects reducing their distances a lot compared with 02:12:341 (1,2) - or 01:52:341 (1,2,3) -
  10. 02:26:925 - keeping consistency with one of my previous examples about NC, 02:26:925 - doesn't deserve NC same as 02:00:258 - and 02:27:758 - doesn't deserve NC too, as I explained on previous points.
  11. 02:41:508 (3) - sliders looks kinda weird xd but it's not a problem, they only took my attention.
  12. 03:14:008 (1,2,1,2,3,1,2,3,1,2) - what do you think about putting NC en every high pitch? 03:15:675 - 03:17:341 - 03:19:008 -
  13. 04:46:508 (1,1,1) - wow this was so sudden, kinda unexpected tbh. dunno if you can decrease the SV so that change won't be too abrupt.
  14. 05:28:423 (1,2) - increase your distance here, I can't believe that the strongest sound is on 05:28:840 - but 05:27:173 (1,2,3,1) - have more distance.
  15. from 05:37:173 - until the end, why if this part is still intense you underenphasized with long sliders?
  16. won't you add Custom Combo Colours?

wow Impressive how you work with SVs, consistency is fine too, I like your sliders, nice map. Good Luck bro!
Topic Starter
Yugu

-Sh1n1- wrote:

returning M4M, sorry for delay uwu

Snow


  1. 00:11:869 (1) - Don't you want to finish this spinner at 00:13:640 - ? 00:14:265 - i think the sound is end here
  2. 00:16:508 (1,2,3,4,5) - tbh I don't think that this pattern fits the song good cause at 00:17:341 - there is a clearly strong sound sound that deserve another kind of pattern / change direction / jump / etc, currently underenphasized. i will change it
  3. 00:19:841 - 00:23:175 - 00:26:508 - 00:29:841 - same as above.
  4. 00:34:008 - are u sure you wanna skip an important sound? yep cuz it is changed track
  5. 00:49:008 - I feel the same here, I don't think that skipping 00:49:008 - is a good option, here is my suggestion, to avoid repetitive and monotonous patterns, I recommend you to change 00:47:341 (2,3) - into 1 slider, then do the opposite with 00:48:591 (4) - change into 1 note + 1 slider. i change it and thanks for suggestion
  6. 00:55:675 (2,3,1) - basically the same here, you are overenphasizing vocals imo. but i m planning to follow voice almost all map
  7. 01:58:800 (2,1) - unconfortable transition / jump, also I didn't find another similar distance on similar patterns. but it has a lot of this type of pattern in this map like 01:44:008 (1,2,1,2,1,2) - 01:50:258 (1,2,1,2,1,2,1,2,3) - player will know it(01:59:008 (1) - ) when they are playing 01:58:591 (1,2) - imo
  8. 02:01:091 - unnecessary NC, also it will be more consistent with 02:01:508 (1,2) - fixed
  9. 02:19:008 (1,2,3) - you could find another pattern cause these objects reducing their distances a lot compared with 02:12:341 (1,2) - or 01:52:341 (1,2,3) - i think it s okay
  10. 02:26:925 - keeping consistency with one of my previous examples about NC, 02:26:925 - doesn't deserve NC same as 02:00:258 - and 02:27:758 - doesn't deserve NC too, as I explained on previous points. fixed
  11. 02:41:508 (3) - sliders looks kinda weird xd but it's not a problem, they only took my attention. 02:40:675 (1,2,3) - see them and you will know it s ら(romanised mean la) in the lyrics xd
  12. 03:14:008 (1,2,1,2,3,1,2,3,1,2) - what do you think about putting NC en every high pitch? 03:15:675 - 03:17:341 - 03:19:008 - looks good
  13. 04:46:508 (1,1,1) - wow this was so sudden, kinda unexpected tbh. dunno if you can decrease the SV so that change won't be too abrupt. i think their SV is conform to the song and also i NC them to show they are 1/3 . actually they are so close too :)
  14. 05:28:423 (1,2) - increase your distance here, I can't believe that the strongest sound is on 05:28:840 - but 05:27:173 (1,2,3,1) - have more distance. fixed
  15. from 05:37:173 - until the end, why if this part is still intense you underenphasized with long sliders? i think it s gradually relaxed process . so i use long slow slider
  16. won't you add Custom Combo Colours? actually i m lazy (in fact i forgot it lol)

wow Impressive how you work with SVs, consistency is fine too, I like your sliders, nice map. Good Luck bro!
thanks for mod and thanks for star!
Kanzaki H Aria
抱歉,最近都在上班。(>_<;)
M4M.
General

綠色線跑位了囉,00:38:796 - (x),00:38:800 - (o)。
Snow

00:01:556 (2) - 我覺得可以放個滑條來配合拉長音的部分。
00:07:180 (3,4,1) - 三個物件拉點間距,然後第三個疊在滑條的起點。00:18:591 (1,2) - 00:19:633 (2) - 移動到(x: 292, y: 364)。
01:33:800 (2) - 疊在下一個圈圈上?
02:06:091 (2) - 移動到(x: 416, y: 84)。
02:06:508 (1) - 滑條結尾的點移動到(x: 444, y: 368)。
02:16:716 (1,2,3) - 02:19:633 (2,3) - 移動到(x: 448, y: 112)。
02:26:508 (3) - 移動到(x: 264, y: 312)。
02:41:508 (3) - 我想這個是要捏成對稱的樣子吧,02:44:841 (3) - ^將上面的滑條複製過去。
03:43:591 (1) - 這裡不考慮跟著歌詞放嗎?畢竟前面也照著歌詞走。
03:55:466 (2) - 疊在下個圈圈上?
我覺得鋼琴+人聲一起感覺不錯,當然這是我個人的想法。
04:01:925 - 04:02:445
04:02:758 - 04:04:112
04:05:258 - 04:05:779
04:06:091 - 04:07:445
04:08:591 - 04:09:112
04:09:425 - 04:10:779
04:11:508 - 04:14:008
04:14:841 - 04:15:466
04:31:925 (1) - 旋轉36度後移動到(x: 448, y: 168)。
04:46:508 (1,1,1,1) - 要不要試試看由高速率轉變成慢速率?
05:05:902 (3) - 移動到(x: 272, y: 160)。
好感動,嗚嗚・゚・(ノд`)・゚・
當冬季結束之刻,我一定......。・゚・(つд`゚)・゚・
就這樣,渣技巧請多多包涵,祝好運~
Topic Starter
Yugu

KanpanRin wrote:

抱歉,最近都在上班。(>_<;) 没关系
M4M.
General

綠色線跑位了囉,00:38:796 - (x),00:38:800 - (o)。 啊....改bpm对齐绿线的时候没漏了个...

Snow

00:01:556 (2) - 我覺得可以放個滑條來配合拉長音的部分。 好(本来是打算大部分跟人声的这里居然发现这里没跟人声)
00:07:180 (3,4,1) - 三個物件拉點間距,然後第三個疊在滑條的起點。 看上去好像不错
00:18:591 (1,2) - 可以00:19:633 (2) - 移動到(x: 292, y: 364)。 不太好
01:33:800 (2) - 疊在下一個圈圈上? 01:34:008 - 这里重音还是不要叠
02:06:091 (2) - 移動到(x: 416, y: 84)。 那个位置不太好 我让02:04:841 (4,1,2) - 变成了个三角形
02:06:508 (1) - 滑條結尾的點移動到(x: 444, y: 368)。 没必要 这个滑条和02:07:133 (3) - 是一样角度的
02:16:716 (1,2,3) - 三角形会打乱我之前的摆放规律 不太好02:19:633 (2,3) - 移動到(x: 448, y: 112)。 也是没太大必要
02:26:508 (3) - 移動到(x: 264, y: 312)。 这个是叠在02:24:008 (1) - 上面的
02:41:508 (3) - 我想這個是要捏成對稱的樣子吧, 我这个是故意拉这样的 对应歌词 “ら”02:44:841 (3) - ^將上面的滑條複製過去。
03:43:591 (1) - 這裡不考慮跟著歌詞放嗎?畢竟前面也照著歌詞走。 因为这段跟前面的音乐是一样的 所以我摆放也要一样
03:55:466 (2) - 疊在下個圈圈上? 重音+1 和上面说的一样
我覺得鋼琴+人聲一起感覺不錯,當然這是我個人的想法。
04:01:925 - 04:02:445
04:02:758 - 04:04:112
04:05:258 - 04:05:779
04:06:091 - 04:07:445
04:08:591 - 04:09:112
04:09:425 - 04:10:779
04:11:508 - 04:14:008
04:14:841 - 04:15:466
全都跟钢琴加人声的话摆放节奏会复杂化 毕竟STD是个单轨模式 (而且这段是整首歌中最抒情的地方)
04:31:925 (1) - 旋轉36度後移動到(x: 448, y: 168)。
04:46:508 (1,1,1,1) - 要不要試試看由高速率轉變成慢速率? 那样排列就太丑了
05:05:902 (3) - 移動到(x: 272, y: 160)。05:05:902 (3,1,2) - 我这三个是间距保持一样的 所以不能乱动他们
好感動,嗚嗚・゚・(ノд`)・゚・
當冬季結束之刻,我一定......。・゚・(つд`゚)・゚・ 我也觉得这首歌超级棒!
就這樣,渣技巧請多多包涵,祝好運~
谢谢摸!!
ShinodaYuu
Hi, from my queue

[Snow]
00:32:341 (3) - It's different without any reason
00:35:883 - There's no sound here
00:37:341 (1) - Remove nc and add one on 00:38:175 (2) -
00:38:800 (1) - Remove nc
00:48:383 - Fill
00:51:508 - ^
00:53:175 (4) - Add a reversion
00:56:925 (1) - 1,5/1 would fit better imo
01:04:425 - Fill
01:04:633 - ^
01:04:841 - ^ with 1/2 slider
01:15:258 - Fill
01:29:633 (1) - 1/2 would fit better imo
01:30:050 (2) - ^
01:33:591 (1,2) - They should be on 01:33:522 - and 01:33:730 - , but noone will expect it, I don't know what to do here :P
01:42:550 (2) - End on white tick and add a circle on 01:42:862 -
02:16:508 (3) - Reversion on 2 would be better
02:26:925 (1) - This part is big diff spike, so it's kinda weird
02:33:800 (3) - Another time huge jump without any good reason
02:47:341 (1) - End on blue tick
02:49:008 (1) - ^
03:41:508 - Fill
03:51:300 (1,2) - 1/2 better imo

Good luck with map :)
Topic Starter
Yugu
will reply tomorrow

Milar001 wrote:

Hi, from my queue

[Snow]
00:32:341 (3) - It's different without any reason not sure what you mean but 00:32:341 - is stress
00:35:883 - There's no sound here no there is a sound here
00:37:341 (1) - Remove nc and add one on 00:38:175 (2) - fixed
00:38:800 (1) - Remove nc why . you have no reason remove NC a special slider
00:48:383 - Fill 00:48:383 - there s no voice
00:51:508 - ^ this part i almost all follow the voice
00:53:175 (4) - Add a reversion nope 00:54:008 - there s no voice
00:56:925 (1) - 1,5/1 would fit better imo There is no problem here
01:04:425 - Fill ^^^^
01:04:633 - ^ ^
01:04:841 - ^ with 1/2 slider ^
01:15:258 - Fill ^
01:29:633 (1) - 1/2 would fit better imo i don t think so cuz the voice
01:30:050 (2) - ^ ^
01:33:591 (1,2) - They should be on 01:33:522 - and 01:33:730 - , but noone will expect it, I don't know what to do here :P fixed
01:42:550 (2) - End on white tick and add a circle on 01:42:862 - not good idea
02:16:508 (3) - Reversion on 2 would be better ^
02:26:925 (1) - This part is big diff spike, so it's kinda weird obviously here is the climax of the song . big ds is good
02:33:800 (3) - Another time huge jump without any good reason fixed
02:47:341 (1) - End on blue tick note good idea
02:49:008 (1) - ^ ^
03:41:508 - Fill also follow the voice
03:51:300 (1,2) - 1/2 better imo note good idea

Good luck with map :)
thanks for mod!
Lusumi
I'm not really used to mod low star diff's but i'll try anyways (dun hurt me if it sux or isn't that much >~<)

  • Snow
  1. 00:01:556 (2) - that first curve looks slightly off... if u place the white node more between the first one and the red tick it looks alot cleaner
  2. 00:09:265 (2) - maybe a bit hard to read? u could maybe do a nc here to make it a bit more readable...
  3. 00:46:508 (1) - it plays fine but u could rotate it a bit that it looks better
  4. 00:53:175 (4) - doesn't really matter but eh blanket could be a bit more clean xd
  5. 00:56:508 (3,1) - same here
  6. 01:20:675 (2) - maybe make both sounds clickable cuz of vocals?
  7. 01:30:466 (3) - maybe a nc that its easier to read? and u did that later on 03:52:133 (1) - too so it would make it more consistent too
Map and Song is pretty neat ^^ i wish u good luck with your map lul
Topic Starter
Yugu

Moge-ko wrote:

I'm not really used to mod low star diff's but i'll try anyways (dun hurt me if it sux or isn't that much >~<)

  • Snow
  1. 00:01:556 (2) - that first curve looks slightly off... if u place the white node more between the first one and the red tick it looks alot cleaner fixed
  2. 00:09:265 (2) - maybe a bit hard to read? u could maybe do a nc here to make it a bit more readable... i think it s okay
  3. 00:46:508 (1) - it plays fine but u could rotate it a bit that it looks better okay
  4. 00:53:175 (4) - doesn't really matter but eh blanket could be a bit more clean xd fixed
  5. 00:56:508 (3,1) - same here ^
  6. 01:20:675 (2) - maybe make both sounds clickable cuz of vocals? i don t think so
  7. 01:30:466 (3) - maybe a nc that its easier to read? and u did that later on 03:52:133 (1) - too so it would make it more consistent too fixed
Map and Song is pretty neat ^^ i wish u good luck with your map lul
thanks for mod!
Ryuusei Aika
m4m
my map

General
Artist: ゆきまめ ひな una
Romanised Artist: Yukimame Hina una
(not Una because her name is not written in Hiragana but in romanized alphabet, so the lowercase "u" is intentional)
Add 虹原ぺぺろん to tags
(Metadata source: https://www.amazon.co.jp/TRILL-clear-%E3%83%B2%E3%82%BF%E3%81%BF%E3%82%93-%E3%81%AA%E3%81%AA%E3%81%B2%E3%82%89-%E3%83%92%E3%83%88%E3%83%AA%E3%83%85%E3%82%AB%E3%82%BF%E3%83%8A%E3%82%B3/dp/B003UF17JK)
网易云有的时候乱加撇,不靠谱的

Snow
这么低难度还用SL3不太好吧,至少5我觉得,因为要是真有比较新的玩家来玩的话原地1/2单点没有偏移挺难读的
00:26:300 - 这里也有个转调,跟上比较好
01:01:925 (4,5) - 稍微拉开点?这精致overlap实在不太好看。刚好你01:02:966 (6) - 这个也弄得不太对称,顺便调了吧
02:00:258 (1,2,3,4,5) - 这一种带变速又3/4的滑条这么摆特别容易拉出100,因为02:00:675 (2,3,4) - 这里都转得太急了,有可能别人都没反应过来这里是个3/4。我的建议是可以利用滑条判定摆成类似你在02:26:925 (1,2,3,4,5) - 这里摆的样子,或者(简单一点)下图这种样子,(我个人觉得)又好看又好打。
05:27:590 (2,3,1,2) - ^一样,转太急了,考虑下摆法
02:07:133 (3) - 这个变速建议nc一下,不然欺骗性太强了
02:33:800 (3) - ^
02:40:675 (1,2,3,1,2,3,1,1,1) - 这里建议都换成1/4,不然太容易出100了
05:06:395 - 红绿线音量不一致
05:10:507 - ^

我觉得这图既然144bpm那就有两种做法,一种是你这种主跟vocal鼓点为次,还有的是鼓点为主vocal为次。一般而言前面的做法都会比较简单,但是你用了一些在三星图以下特别坑爹的设定(SL3,拐很大的1/4,还有几个1/8,以及特别大范围的变速),所以导致这图和星标严重不符。
上次摸你kk那图和这图我都能感觉到,就是你特别钟情于变速滑条和低SL。这不是坏事,但我建议你尽量不要把这两点用到低难度图里来。kk那图好歹是个I标(但是sv变得我感觉像个ex),但这个既然是Hard,我建议你能做的话还是用正常的做hard的思路去做。不是说劝你不要创新,只不过这么摆对刚打没多久的人来说的确是个灾难。你上次提到HW,但是HW他图再坑也不会去坑刚没玩多久的人。既然我们做Hard主要是给还处于入门阶段的玩家玩的,为了玩家还是不做几把点比较好。你排版节奏那些还是有的,所以如果你把你的这些点子可以去试着用到更高难度(我建议是X标以上)的图里去,如果你这么做了那你收到的反馈肯定比用在这里收到的反馈好很多。
当然以上都是我个人意见,取舍在你。说不定以后就出了个做Hard做出名了的叫鱼骨的麻婆呢?

gl
Topic Starter
Yugu

Ryuusei Aika wrote:

m4m
my map

General
Artist: ゆきまめ ひな una
Romanised Artist: Yukimame Hina una
(not Una because her name is not written in Hiragana but in romanized alphabet, so the lowercase "u" is intentional)
Add 虹原ぺぺろん to tags
(Metadata source: https://www.amazon.co.jp/TRILL-clear-%E3%83%B2%E3%82%BF%E3%81%BF%E3%82%93-%E3%81%AA%E3%81%AA%E3%81%B2%E3%82%89-%E3%83%92%E3%83%88%E3%83%AA%E3%83%85%E3%82%AB%E3%82%BF%E3%83%8A%E3%82%B3/dp/B003UF17JK)
网易云有的时候乱加撇,不靠谱的 深刻的感受到了

Snow
这么低难度还用SL3不太好吧,至少5我觉得,因为要是真有比较新的玩家来玩的话原地1/2单点没有偏移挺难读的
00:26:300 - 这里也有个转调,跟上比较好 没懂你的意思....我听了好像没啥问题
01:01:925 (4,5) - 稍微拉开点?这精致overlap实在不太好看。刚好你01:02:966 (6) - 这个也弄得不太对称,顺便调了吧 fixed
02:00:258 (1,2,3,4,5) - 这一种带变速又3/4的滑条这么摆特别容易拉出100,因为02:00:675 (2,3,4) - 这里都转得太急了,有可能别人都没反应过来这里是个3/4。我的建议是可以利用滑条判定摆成类似你在02:26:925 (1,2,3,4,5) - 这里摆的样子,或者(简单一点)下图这种样子,(我个人觉得)又好看又好打。 144bpm也不高,这摆法我自己打着倒是不会出100,滑条的判定圈也可以让光标甩尾不用拉完整个滑条,而且这段也算是歌曲的最高潮段了 :o
05:27:590 (2,3,1,2) - ^一样,转太急了,考虑下摆法 ^
02:07:133 (3) - 这个变速建议nc一下,不然欺骗性太强了
02:33:800 (3) - ^ ^
02:40:675 (1,2,3,1,2,3,1,1,1) - 这里建议都换成1/4,不然太容易出100了 我这里觉得1/8很合曲啊,note和note之间也是贴着的
05:06:395 - 红绿线音量不一致 fixed
05:10:507 - ^ ^

我觉得这图既然144bpm那就有两种做法,一种是你这种主跟vocal鼓点为次,还有的是鼓点为主vocal为次。一般而言前面的做法都会比较简单,但是你用了一些在三星图以下特别坑爹的设定(SL3,拐很大的1/4,还有几个1/8,以及特别大范围的变速),所以导致这图和星标严重不符。
上次摸你kk那图和这图我都能感觉到,就是你特别钟情于变速滑条和低SL。这不是坏事,但我建议你尽量不要把这两点用到低难度图里来。kk那图好歹是个I标(但是sv变得我感觉像个ex),但这个既然是Hard,我建议你能做的话还是用正常的做hard的思路去做。不是说劝你不要创新,只不过这么摆对刚打没多久的人来说的确是个灾难。你上次提到HW,但是HW他图再坑也不会去坑刚没玩多久的人。既然我们做Hard主要是给还处于入门阶段的玩家玩的,为了玩家还是不做几把点比较好。你排版节奏那些还是有的,所以如果你把你的这些点子可以去试着用到更高难度(我建议是X标以上)的图里去,如果你这么做了那你收到的反馈肯定比用在这里收到的反馈好很多。
当然以上都是我个人意见,取舍在你。说不定以后就出了个做Hard做出名了的叫鱼骨的麻婆呢? 上次在群里问了做app还要不要按hard指标做,跟我说不用我就放飞自我了,所以都按着自己的想法做,其实本来就不是想做给新人玩家的,但是这鸽也不适合做高星,1/4和1/8是真的觉得合曲才摆的 :cry:

gl
谢谢摸!
Nao Tomori
[snow]
ar 7.5 or 8 wrks better imo, current is rly high..

00:38:800 (1) - imo you should start this slider at 00:39:008 - . since it ends on the matcing piano note, starting it there makes sense. a stacked circle at 00:38:800 - would let you transition layers sufficiently.

01:44:633 (2) - same idea here, actually, since there's a pitch change on the white tick 2 clicks could work
01:46:508 -
02:07:133 (1) - d
02:33:800 (1) -

etc
idk i dont really like these much cuz the white ticks are always really strong. feels like you lose out on a decent amount of song expression, even though you do it very consistently.


02:02:758 (2,3) - imo ctrl g fit vocals better
02:29:425 (2,3) -

02:16:925 (2,3) - autostack looks weird af

05:14:465 (2) - dont hear anything on the red tick, sounds weird imo. just keep someting on white tick

really pretty map
Topic Starter
Yugu

Naotoshi wrote:

[snow]
ar 7.5 or 8 wrks better imo, current is rly high.. fixed ar 8

00:38:800 (1) - imo you should start this slider at 00:39:008 - . since it ends on the matcing piano note, starting it there makes sense. a stacked circle at 00:38:800 - would let you transition layers sufficiently. fixed

01:44:633 (2) - same idea here, actually, since there's a pitch change on the white tick 2 clicks could work
01:46:508 - from 01:43:591 (1) - to 01:47:966 (1) - i choose follow the voice . this one 01:43:591 (1) - is "yu" and 01:43:800 (2) - is "ki" 01:44:008 - is "no" 01:44:425 - is "na" 01:44:633 - is "ka" and so on . i almost follow voice in kiai . idk "i choose follow voice this part and next part i choose follow drum/piano #$%#$" this mapping way is good or not but okay i fixed all :o
02:07:133 (1) - d
02:33:800 (1) -

etc
idk i dont really like these much cuz the white ticks are always really strong. feels like you lose out on a decent amount of song expression, even though you do it very consistently.


02:02:758 (2,3) - imo ctrl g fit vocals better
02:29:425 (2,3) - emm.... i don t think so

02:16:925 (2,3) - autostack looks weird af make 02:17:133 (3) - out

05:14:465 (2) - dont hear anything on the red tick, sounds weird imo. just keep someting on white tick fixed

really pretty map
thanks for mod! :)
Nao Tomori
have you considered silencing slider ticks in the parts where you don't mute slider slide? they stick out a lot.
everything else looks good to me, call me back
Nao Tomori
blub
Naxess
ok

apparently metadata comes from http://www.nicovideo.jp/watch/sm9504982, which is from the author of the album
Lobelia
牛逼 飞图恭喜
Topic Starter
Yugu
first q map!

飞~
gary00737
神麻婆魚骨
Shima Rin
飞图贺电!鱼骨神牛逼!
Topic Starter
Yugu
first rank!~ :)
Nao Tomori
gratz~
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