thanks for modding!Mirash wrote:
Thorns
00:02:294 (1,2) - flow here isn't the best. try swapping them on time line it'll fit in your style i guess and be more fun and comfortable, also it'll give nice highlight to 00:03:231 (3) - imo did something else
00:13:309 (4) - having this circle spaced just like four next notes isn't the best idea. it feels like a part of next measure, and it is clearly not. stacking it under the slider 00:12:606 (3) - will help
00:21:981 (1,2) - these too should have lower spacing in order to give more effect to 00:22:450 (1,2) - and be not so similar with 00:21:513 (2,3) - https://i.imgur.com/PpCTkL9.jpg
00:29:013 (3) - imo this should've been spaced closer, music is going like this https://i.imgur.com/LZwGB3J.jpg strong sounds are on the white ticks here
00:45:419 (1) - suddenly a fast flow breaking slider just from a huge ass jump is ambiguous, i'd really rotate it like this https://i.imgur.com/fxaND8u.png :/ well like this the slider kinda follows the rotating circular motion of the previous jump pattern and players are already moving the cursor faster than the slider speed due to the long jumps so they're already prepared for it. this way it also adds emphasis to the climax of the song and thje low bpm makes it playable so id rather keep it
Insane
00:32:294 (1) - flow here is like you need to move your cursor fast to aim and then slow down and move through the same direction to follow the slider path, it'd be better if you ctr g that slider
00:48:700 (4) - since it has a new sound pattern in music that are not connected to a slider, it'd be better to nc this too
Hard
00:07:684 (9,1) - space them like you did before(1.9x) and ctr g on 00:08:387 (2,3) - for more interesting and comfortaBLE flow
00:32:294 (6) - this one might be like you did before 00:24:794 (6,7) - it sounds better, since tail is clickable
Normal
it might be not a bad idea to place the first circle on the head of a slider to be consistent with your other difficulties and still not break normal diff rulesif this wasnt the lowest diff in the set id do that but since theres no easy id like to keep everything straight forward to read by using ds snap for everything and avoiding stacks to basically have every 1/2 be equally spaced so theres no confusion
no reply = fixed
also went through the extra and made minor changes for aesthetics and flow