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ayase rie - yuima-ru*world

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Joe Castle
HI! im here because i want kudos :vvvvv (?)

seriously, im here since you requested mods in #modreqs, so i will try to see if i can help you with your map!
lets see what you have:

Turtle Easy:

1. 00:24:755 (1) - This spinner is too short for just an easy, remember that the easy diff is for the newbies, and knowing the newbies, they dont really spin fast enough. In this part, i recommend stretching the spinner until 00:26:588.

2. 01:07:422 (1) - same as #1, stretch it up until 01:09:255.

3. 01:39:255 (1) - same as #1 again, stretch it until 01:41:255 -

4. 01:41:922 (1,2,3) - this objects should have an equal spacing, since the spacing at 01:43:255 (2,3) is different that the spacing at 01:41:922 (1,2)


Kyuukai Normal:

1. 01:47:755 (3,4,5,6) - move circle "4" to x:160-y:92 (or a similar location), it will spice up the normal, and it will make a triangle with the sliders http://osu.ppy.sh/ss/8266429


Akitoshi Hard:

1. Looks good for me :o


Real Insane:

1. why not making 00:45:922 (1,2,3,4,5) and 01:28:588 (1,2,3,4,5,6) look like 02:00:588 (1,2,3,4,5)? im saying this because 02:00:588 (1,2,3,4,5) sounds and flows better that the other two parts.


MemeTai:

1. 00:21:588 (2,3,4,5,1) - the circles should go a bit down (like this https://osu.ppy.sh/ss/8266574) it could make it flow better? uwu

2. 01:04:255 (2,3,4,5,1) - same reason as #1

I think this mod will not help at all, but i hope it does x.x
Realazy

Joe Castle wrote:

Real Insane:
1. why not making 00:45:922 (1,2,3,4,5) and 01:28:588 (1,2,3,4,5,6) look like 02:00:588 (1,2,3,4,5)? im saying this because 02:00:588 (1,2,3,4,5) sounds and flows better that the other two parts. flow is pretty much similar in all 3 patterns since it's pretty much circular flow, i wanna have some variety in rhythms especially when the end of the second chorus is different
Topic Starter
Linada

Joe Castle wrote:

HI! im here because i want kudos :vvvvv (?)

MemeTai:

1. 00:21:588 (2,3,4,5,1) - the circles should go a bit down (like this https://osu.ppy.sh/ss/8266574) it could make it flow better? uwu

2. 01:04:255 (2,3,4,5,1) - same reason as #1
thoses 2 last circles are placed a bit away to emphasize the new sections :*


I think this mod will not help at all, but i hope it does x.x it's ok :p
thanks for the mod !
honne
Haitai

Everything looks perfect with this mapset. I love the hitsounds on each difficulty but Akitoshi's Hard wins it for me.



[Real's Insane]
Two tiny inconsistencies that I noticed
01:30:255 (2) - I think moving this to X:132 Y:200 [Grid Level 4] will match with the distance on 00:47:588 (2).
02:02:255 (2) - Same with this except move it to X:260 Y:140 [Grid Level 4].
flake
hello, quick mod

Haiti diff
00:03:922 (1,2,3,4) - not sure if there's a change in the song, though if there's none, consider keeping it consistent similar to the previous objects

00:08:588 (1,2) - This is too dense, I'd say. You're following the vocals so, consider making the distance smaller since there isn't any huge changes to the vocals.

small thing to point out, 00:10:255 (2) - has vocals in middle of it

00:45:588 (6,7,8,9,1) - overlaps 00:44:755 (2)

01:01:588 (4) - not sure what this is following and why it's a circle

01:28:255 (6,7,8,9,1) - overlaps 01:28:922 (3) -

gl!
Topic Starter
Linada

Flake wrote:

hello, quick mod

Haiti diff
00:03:922 (1,2,3,4) - not sure if there's a change in the song, though if there's none, consider keeping it consistent similar to the previous objects but 00:04:255 (3,4) - is getting higher pitch

00:08:588 (1,2) - This is too dense, I'd say. You're following the vocals so, consider making the distance smaller since there isn't any huge changes to the vocals. and what about the 2 super strong beats behind ? sure i'm following mainly vocal but it isn't a reason to ignore beats

small thing to point out, 00:10:255 (2) - has vocals in middle of it done on purpose to emphasize 00:10:588 (1,2,3) - better

00:45:588 (6,7,8,9,1) - overlaps 00:44:755 (2) well it's not really visible since 2 has already faded away

01:01:588 (4) - not sure what this is following and why it's a circle clap ?

01:28:255 (6,7,8,9,1) - overlaps 01:28:922 (3) - fixed

gl!
thanks for mod !
Realazy

-BlastTheKidd- wrote:

01:30:255 (2) - I think moving this to X:132 Y:200 [Grid Level 4] will match with the distance on 00:47:588 (2).
02:02:255 (2) - Same with this except move it to X:260 Y:140 [Grid Level 4].
they're really not that noticeable though... especially the second one since you have to take in account that the kiai has 1.2x sv so the DS values you may see aren't the same as the other kiais

thanks for looking though
- Pika
Heyo! In game chat lolol.

TBH everything looks fine, Have a kudos star! :)

HYPERGOD APPROVES!
Kurai
aaa

[Haitai]
  1. Essaye de placer un p'tit spinner quelque part ?
  2. 00:10:255 (2) - Explique moi pourquoi avoir utilisé du 1/4 ici alors que le "mhh" est sur le tick rouge.
  3. 00:14:255 (3,4,5) - Ce random pattern linéaire ici est vraiment très moche car 1. il se fond pas visuellement avec le reste de la map; 2. Il est cloîtré en haut à droite de l'écran chevauchant d'autres notes comme 00:14:922 (6) - et étant empilé sur d'autres notes. Si j'étais claustrophobe, je serais en panique tellement l'ensemble de ce pattern est étroit.
  4. 01:14:922 (5,6,7,1) - XDDD juste c'est quoi ça ? Ce jump 1/4 est juste un peu trop soudain et surtout pas vraiment justifié je trouve. Surtout que tu n'utilises ce pattern que 2 fois dans la map et la première fois qu'il arrive c'est à plus de 50% de la map. Vraiment, je te conseil fortement de virer ça et de faire un pattern plus évident à jouer et moins inattendu/déconcertant.
  5. 01:25:255 (1,2,3,4,5,6,7,1) - Bien évidemment pareil ici.
  6. 01:56:922 (3) - Stack le avec 01:57:588 (5) - , ça me t r i g g e r un peu sinon xp.
[Real's Insane]
  1. Essaye de placer un p'tit spinner quelque part ?
  2. 00:28:755 (2,3) - Jump un peu inattendu et surtout je trouve carrément injustifié ici.
  3. C'est quand même dommage que tu te focus trop sur les vocals alors que tu pourrais faire des trucs cool en suivant aussi les drums comme pour 00:52:588 - .
[Akitoshi's Hard]
  1. 00:03:255 (3) - NC
  2. 00:04:422 (1) - delete NC
  3. 00:04:922 (2) - NC
  4. 00:32:255 (3) - Having a kick slider here is not a good idea since you are ignoring all the similar 1/4 that are following (00:33:422 - 00:34:755 - etc).
  5. 01:14:922 (3) - ^
  6. 01:57:588 (3) - ^
[Kyuukai's Normal]
  1. Pk t'es le seul hipster à utiliser des couleurs différentes pour tes combos ?
  2. Essaye de placer un p'tit spinner quelque part ?
  3. 00:06:922 (2,3,4,5) - Pour éviter d'avoir des 1/1 ultra répétitifs et ennuyants, pour ne mapperais-tu pas le TUM-TUM d'arrière plan ? (00:07:088 - 00:07:422 - ). Ça donnerait plus de variété à tes patterns. Bien sûr ça vaut sur toute la map.
  4. 00:49:755 - ^
Kyuukai

Kurai wrote:

[Kyuukai's Normal]
  1. Pk t'es le seul hipster à utiliser des couleurs différentes pour tes combos ?
  2. Essaye de placer un p'tit spinner quelque part ?
  3. 00:06:922 (2,3,4,5) - Pour éviter d'avoir des 1/1 ultra répétitifs et ennuyants, pour ne mapperais-tu pas le TUM-TUM d'arrière plan ? (00:07:088 - 00:07:422 - ). Ça donnerait plus de variété à tes patterns. Bien sûr ça vaut sur toute la map.
  4. 00:49:755 - ^
g toufix

as
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1500
PreviewTime: 101755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yuima-ru*World
TitleUnicode:ゆいまーる☆わーるど
Artist:Ayase Rie
ArtistUnicode:綾瀬 理恵
Creator:Linada
Version:Kyuukai's Normal
Source:はいたい七葉
Tags:full haitai nanafa yuimaru _DT3 yaleufeu Kyuukai Akitoshi Corinn Realazy
BeatmapID:1176544
BeatmapSetID:555132

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999998
SliderTickRate:1

[Events]
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Akitoshi

Kurai wrote:

[Akitoshi's Hard]
  1. 00:03:255 (3) - NC
  2. 00:04:422 (1) - delete NC actually i want to keep as this, since strong cymbals starts right here
  3. 00:04:922 (2) - NC yh^
  4. 00:32:255 (3) - Having a kick slider here is not a good idea since you are ignoring all the similar 1/4 that are following (00:33:422 - 00:34:755 - etc).
  5. 01:14:922 (3) - ^
  6. 01:57:588 (3) - ^
no comment = applied, thank you!

c
osu file format v14

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PreviewTime: 101755
Countdown: 0
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BeatDivisor: 4
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[Metadata]
Title:Yuima-ru*World
TitleUnicode:ゆいまーる☆わーるど
Artist:Ayase Rie
ArtistUnicode:綾瀬 理恵
Creator:Linada
Version:Akitoshi's Hard
Source:はいたい七葉
Tags:full haitai nanafa yuimaru _DT3 yaleufeu Kyuukai Akitoshi Corinn Realazy
BeatmapID:1177520
BeatmapSetID:555132

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97,317,115255,6,0,L|254:310,1,140,6|8,0:0|0:0,0:0:0:0:
327,303,115755,1,0,0:0:0:0:
275,227,115922,2,0,P|255:163|297:91,1,140,2|8,0:0|0:0,0:0:0:0:
344,169,116422,1,0,0:0:0:0:
375,83,116588,6,0,L|456:80,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
285,100,117088,2,0,P|234:114|138:83,1,140,2|2,0:0|0:0,0:0:0:0:
84,31,117588,2,0,P|63:73|61:103,1,70
75,200,117922,6,0,L|68:278,1,70,6|0,0:0|0:0,0:0:0:0:
134,332,118255,1,8,0:0:0:0:
204,254,118422,2,0,B|251:249|251:249|300:269|300:269|362:261,1,140,6|0,0:0|0:0,0:0:0:0:
392,189,118922,2,0,P|388:149|386:113,1,70,8|0,0:0|0:0,0:0:0:0:
491,116,119255,6,0,P|495:156|497:192,1,70,6|0,0:0|0:0,0:0:0:0:
454,266,119588,1,8,0:0:0:0:
340,264,119755,2,0,P|283:252|198:287,1,140,6|0,0:0|0:0,0:0:0:0:
149,348,120255,2,0,L|78:345,1,70,8|2,0:0|0:0,0:0:0:0:
11,262,120588,6,0,P|0:223|5:189,1,70,12|0,0:0|0:0,0:0:0:0:
122,165,120922,2,0,P|96:188|81:219,1,70,8|0,0:0|0:0,0:0:0:0:
206,147,121255,2,0,P|174:97|79:91,1,140,2|8,0:0|0:0,0:0:0:0:
4,194,121755,6,0,P|72:207|125:163,1,140,6|2,0:0|0:0,0:0:0:0:
189,58,122255,1,12,0:0:0:0:
296,124,122422,1,8,0:0:0:0:
296,124,122505,1,8,0:0:0:0:
296,124,122588,1,12,0:0:0:0:
Topic Starter
Linada

Kurai wrote:

aaa

[Haitai]
  1. Essaye de placer un p'tit spinner quelque part ? j'avais déja tenté et le meilleur endroit pour en mettre un c'est ici 01:41:255 (1) - mais c'est beaucoup trop court, et les ninja spinners c'est cancer, en plus l'auto arrive a peine a faire 1000 dessus
  2. 00:10:255 (2) - Explique moi pourquoi avoir utilisé du 1/4 ici alors que le "mhh" est sur le tick rouge. j'ai fait ça pour emphasize 00:10:588 (1,2,3) -
  3. 00:14:255 (3,4,5) - Ce random pattern linéaire ici est vraiment très moche car 1. il se fond pas visuellement avec le reste de la map; 2. Il est cloîtré en haut à droite de l'écran chevauchant d'autres notes comme 00:14:922 (6) - et étant empilé sur d'autres notes. Si j'étais claustrophobe, je serais en panique tellement l'ensemble de ce pattern est étroit. fixééee
  4. 01:14:922 (5,6,7,1) - XDDD juste c'est quoi ça ? Ce jump 1/4 est juste un peu trop soudain et surtout pas vraiment justifié je trouve. Surtout que tu n'utilises ce pattern que 2 fois dans la map et la première fois qu'il arrive c'est à plus de 50% de la map. Vraiment, je te conseil fortement de virer ça et de faire un pattern plus évident à jouer et moins inattendu/déconcertant. fixaté aussi
  5. 01:25:255 (1,2,3,4,5,6,7,1) - Bien évidemment pareil ici.
  6. 01:56:922 (3) - Stack le avec 01:57:588 (5) - , ça me t r i g g e r un peu sinon xp. fixd
edit: j'ai fais des petit minor changes, genre
00:24:588 (1) - 01:07:255 (1) - ces part, ça flow mieux
Realazy

Kurai wrote:

[Real's Insane]
  1. Essaye de placer un p'tit spinner quelque part ? euh j'aimerais bien mais y'a pas d'endroit où le mettre imo
  2. 00:28:755 (2,3) - Jump un peu inattendu et surtout je trouve carrément injustifié ici. retiré
  3. C'est quand même dommage que tu te focus trop sur les vocals alors que tu pourrais faire des trucs cool en suivant aussi les drums comme pour 00:52:588 - .je suis pas forcément d'accord avec toi, je pense que t'es d'accord pour dire que les vocals sont ce qui ressortent le plus dans la musique, et je trouve ça plus naturel de les suivre avant tout, surtout pour une insane où je peux pas encore me permettre de faire de changer d'instrument à chaque cercle/slider ou de faire un spam de 1/2 sachant que j'ai déjà pas mal de 1/4 dans la map
https://real.s-ul.eu/Mebf8ZPk.osu
Topic Starter
Linada
updated
Kurai
I checked the metadata, here's what I found on Ayase Rie's official website:



As you can see, the title "ゆいまーる☆わーるど" is correct, however the romanisation is not. You can see on the single's cover that the title was romanised to "yuima-ru☆world", therefore the romanisation in osu! should be "yuima-ru*world" as you need to respect the artist's (record label's) choices regarding the naming of the songs. i.e. you must remove the capitalisation.

Fix this and I will bubble!
Topic Starter
Linada
Fixed !
Yuii-
Ne placez pas d'espace avant le point d'exclamation !

Congrats on qualify !
Kurai
Changed the artist name to "ayase rie" as well after some discussion since it's how it's written on the single's cover. o3o

Enjoy your bubble!
Topic Starter
Linada
thanks! :D

Yuii- wrote:

Ne placez pas d'espace avant le point d'exclamation ! Je suis désolé mon cher!

Congrats on qualify !
_DT3
Ok, my reply to Kurai!

Oh wait...

EDIT: Forgot to reply to mod before, there actually was a legitimate point: 01:41:922 (1,2,3) - need to be equalized in spacing
@Linada: Would you be able to fix that ><
Topic Starter
Linada
sure fixed!
Topic Starter
Linada
i guess every T2 denied :eyes:

let's grave :D
Doormat

Kurai wrote:

Changed the artist name to "ayase rie" as well after some discussion since it's how it's written on the single's cover. o3o

Enjoy your bubble!
lmfao what?

you guys do realize that literally on her official page that you linked, she goes by Rie Ayase, right? if we stylized all artist names based on the single cover that would be ridiculous.

tl;dr change the Romanised Artist Name to Rie Ayase and get kurai to rebubble it, i'll try and look at this soon.

p.s: song title all in lower-case should be fine though, since the romanisation on the cover is the only official romanisation/stylizing that i can find.

edit: realized i quoted the wrong post earlier lol oops i should get some sleep
Kurai
Artist name should follow the "surname firstname" format as there is no prefered romanisation from the artist. (Rie Ayase on the website banner, Ayase Rie on the album cover). So "Ayase Rie" to follow the guideline (and for better consistency with Japanese (綾瀬理恵)).
Doormat

Kurai wrote:

Artist name should follow the "surname firstname" format as there is no prefered romanisation from the artist. (Rie Ayase on the website banner, Ayase Rie on the album cover). So "Ayase Rie" to follow the guideline (and for better consistency with Japanese (綾瀬理恵)).
but the preferred romanisation on her official website that you linked is Rie Ayase. it can be seen in the banners, and on her biography description.

Monstrata
Both work tbh... The artist doesn't seem to have a "preferred" romanization, since you can see she's using both ayase rie (on the album cover) and Rie Ayase on the website. Both are official sources so you should be able to use either. Personally I think going with "ayase rie" is a bit better since that was the romanized name she used specifically for this song.



ayase rie (bottom right)
Doormat

Monstrata wrote:

Both work tbh... The artist doesn't seem to have a "preferred" romanization, since you can see she's using both ayase rie (on the album cover) and Rie Ayase on the website. Both are official sources so you should be able to use either. Personally I think going with "ayase rie" is a bit better since that was the romanized name she used specifically for this song
hmm, good point. i don't think the lower case stylization is the best idea though, for reasons i stated above; her other album covers are written as "Ayase Rie", so having the romanisation be all lower case for only this one song would be kind of ridiculous.

it's be like if Ayaka Ohashi was stylized as AYAKA OHASHI only for Wagamama MIRROR HEART just because that's how her name is stylized on that one album cover.

that being said, i'm okay with either romanisation, but it might be better to get a metadata expert's opinion.
Doyak
It's more in practice that "you can use whatever if the artist doesn't care." For example, the only reference to "Shimotsuki Haruka" is her own personal facebook page, and the official website and another facebook page linked in the site uses the reversed order, still we allow it. So in this case, whichever is fine.

Especially when it's on the album cover, it's all okay to use it.
Topic Starter
Linada
went back to ayase rie, i guess we're ok now ! thanks all
Nao Tomori
lower case also fits better cuz the girls are lower case too imo
Doormat
haitai

[Turtle]
  1. 01:23:922 (2,3) - spacing inconsistency
[Kyuukai]
  1. 00:46:588 (3,4) - 01:29:255 (3,4) - 01:32:588 (4,5) - etc. personally i wouldn't recommend stacking a circle underneath a slider end for a Normal; might be confusing to read for beginners/casual players.
[Akitoshi]
  1. not a Normal, i'm shocked! but yeah this is fine
[Realazy]
  1. 00:33:088 (4,5,6,7) - 00:34:422 (4,5,6,7) - 00:43:755 (4,5,6,7) - 00:45:088 (4,5,6,7) - etc. honestly i don't mind the stream after the slider end, but i do think it's kind of cramped with the current set up. also blending the stream and vocals like that makes the streams come across as unexpected. why not try simplifying the vocals and streams into something like this?
    SPOILER
    this way there's a more clearer distinction between vocals and the streams. the less blending also makes it sound less busy imo. alternatively you can make the double repeat slider into circles
  2. 01:31:144 (2) - honestly i don't think you need this note. sound here is barely noticeable and throwing a 1/3 rhythmlike this out of the blue when it's not that audible isn't the best idea
[Extra]
  1. 00:15:588 (2,4,1,2) - this is a minor thing, but why not try making the (1,2) parallel to the (2,4)? i feel it'd look visually nicer
  2. 00:28:588 (1,2,3,1,2,3,1,2) - 00:39:255 (1,2,3,1,2,3,1,2) - 01:11:255 (1,2,3,1,2,3,1,2) - etc. feels kind of really dense; music doesn't really divide like this. honestly a rhythm like this might be more suitable:
  3. 01:24:588 (1,2,3,4) - try making (3,4) parallel to (1,2)
  4. 01:28:588 (1,2,3,4) - combo inconsistency with 00:45:922 (1,2,1,2) - 02:00:588 (1,2,1,2) -
  5. 01:31:144 (2) - honestly i don't think you need this note. sound here is barely noticeable and throwing a 1/3 rhythmlike this out of the blue when it's not that audible isn't the best idea
  6. 01:51:588 (3) - shouldn't you also NC here too?
since metadata was reverted back to "ayase rie" i'm assuming that it should be okay to directly qualify this instead of requiring a rebubble, since metadata wasn't changed. fix what you need to and call me back
Topic Starter
Linada

Doormat wrote:

haitai haitai

[Turtle]
  1. 01:23:922 (2,3) - spacing inconsistency fixed
[Extra]
  1. 00:15:588 (2,4,1,2) - this is a minor thing, but why not try making the (1,2) parallel to the (2,4)? i feel it'd look visually nicer yup
  2. 00:28:588 (1,2,3,1,2,3,1,2) - 00:39:255 (1,2,3,1,2,3,1,2) - 01:11:255 (1,2,3,1,2,3,1,2) - etc. feels kind of really dense; music doesn't really divide like this. honestly a rhythm like this might be more suitable: yeah it was kinda too much, fixed
  3. 01:24:588 (1,2,3,4) - try making (3,4) parallel to (1,2) sure
  4. 01:28:588 (1,2,3,4) - combo inconsistency with 00:45:922 (1,2,1,2) - 02:00:588 (1,2,1,2) - yup
  5. 01:31:144 (2) - honestly i don't think you need this note. sound here is barely noticeable and throwing a 1/3 rhythmlike this out of the blue when it's not that audible isn't the best idea imo it feels really weird without the 1/3 here, and it's kinda noticeable with it's unique spacing, also between 2 long sliders it wont throw off players
  6. 01:51:588 (3) - shouldn't you also NC here too? since the snares are on every tick there and not only 1/2s i think it's better to not nc it
since metadata was reverted back to "ayase rie" i'm assuming that it should be okay to directly qualify this instead of requiring a rebubble, since metadata wasn't changed. fix what you need to and call me back
thanks !!!!
Kyuukai

Doormat wrote:

[Kyuukai]
  1. 00:46:588 (3,4) - 01:29:255 (3,4) - 01:32:588 (4,5) - etc. personally i wouldn't recommend stacking a circle underneath a slider end for a Normal; might be confusing to read for beginners/casual players. I think it's fine for a Normal diff, initiates beginners to something new
Realazy
done and done
_DT3
Thanks Linada for fixing! Also thanks Doormat for modding =w=
Doormat
ultimate.


(changes look good now, it should be okay for me to qualify this directly since metadata hasn't been changed since kurai's bubble)
Topic Starter
Linada
Thanks Doormat !!!!
we did it
Shurelia
Somehow , I thought this is a loved map cuz the metadata looks like one lol
Topic Starter
Linada
well the metadata was discussed earlier and we agreed on this, but yeah it kinda looks stupid
p/6264002
-Makishima S-
Veto from my side



Despite being a guideline, jump from 4,35* to 5,70* is nowhere close to being a reasonable spread.

Reason:



Key point: The difficulties in the mapset must be in a consecutive order.
Doormat

[Taiga] wrote:

Veto from my side



Despite being a guideline, jump from 4,35* to 5,70* is nowhere close to being a reasonable spread.

Reason:



Key point: The difficulties in the mapset must be in a consecutive order.
spread isn't determined only by star rating; it is also dependent on the density increase between difficulties.

the density increase between the insane and the extra is pretty reasonable, but i'll leave it to linada to argue for the difficulty increase.

also, the difficulties are in a consecutive order. it goes from easy -> normal -> hard -> insane -> extra. a mapset that doesn't have a consecutive order would be if it jumped from hard -> extra without an insane in the middle.
-Makishima S-

Doormat wrote:

spread isn't determined only by star rating; it is also dependent on the density increase between difficulties.

the density increase between the insane and the extra is pretty reasonable, but i'll leave it to linada to argue for the difficulty increase.

also, the difficulties are in a consecutive order. it goes from easy -> normal -> hard -> insane -> extra. a mapset that doesn't have a consecutive order would be if it jumped from hard -> extra without an insane in the middle.
I misunderstood "consecutive order", my bad, just checked again right now to dig deeper and find things what I need.

Yet I still strongly disagree with this difficulty jump.
If being picky, spread is not linear as it seems but I would love to hear why there is nothing between 4,3 and 5,7 star diffs.
While Normal/Hard covers low rank player community, Insane -> Extra spike leave nothing for mid ranked players who doesn't strictly specialize in mods (which means as far as you can DT 4,3 star diff, it would be very nice to have something between for people who cannot play DT but would love to have gain from this map).

Considering drain time, it should not be a problem.
Topic Starter
Linada
difficulty jump is only due to big jump spikes before kiais though, overall the map is around 5.5 so i guess it's kinda ok ? even if the jump in the spread can seem big it's only due to the spacing

having another extra would mean exactly the same map but with overall lower spacing, i don't think it's really needed though
-Makishima S-

Linada wrote:

difficulty jump is only due to big jump spikes before kiais though, overall the map is around 5.5 so i guess it's kinda ok ? even if the jump in the spread can seem big it's only due to the spacing

having another extra would mean exactly the same map but with overall lower spacing, i don't think it's really needed though
I saw this jumps, tbh, I cannot find any justification for them except forcing artificial difficulty spikes, lowering it could make diff around 5,4 star which could cover way wider community group than it is now.

I also understand that this "might be made with intention to play exclusively DT", yet, I think maps should cover with difficulty spread great majority of community with intention of nomod.

In my honest opinion, I could either adjust extra diff for lower star rating or add another insane between to be fair not only with guidelines but also to please everyone. As not only for myself, but almost everyone in mid rank who doesn't play DT is left with nothing here in term of "pure farming" which can be also done with nomod / HD / HR.

If you really stand with this, it is your decision, just want to try discuss with you another way to make this map open for wider group of players. Right now, you left behind pretty solid amount of players who could use it if they want.
Topic Starter
Linada

[Taiga] wrote:

I saw this jumps, tbh, I cannot find any justification for them except forcing artificial difficulty spikes, lowering it could make diff around 5,4 star which could cover way wider community group than it is now. well they can seem big but they are fitting imo, thoses part of the song are really intense

I also understand that this "might be made with intention to play exclusively DT", yet, I think maps should cover with difficulty spread great majority of community with intention of nomod. no i don't and wont ever map something to be played with DT, it may be a DT farm map or idk but it's not my intention

In my honest opinion, I could either adjust extra diff for lower star rating or add another insane between to be fair not only with guidelines but also to please everyone. As not only for myself, but almost everyone in mid rank who doesn't play DT is left with nothing here in term of "pure farming" which can be also done with nomod / HD / HR. i don't think it's really necessary imo, but if this ever get DQd i might consider doing one but in it's current state it's fine to me
-Makishima S-
Good luck then, maybe in your future maps you might get this one case better (no offence!)
Shurelia
If it's looks stupid for you yet you actually able to use the doormat's meta that he gave to you.
Why you choosing this "stupid looking" one then? lol
Topic Starter
Linada
Because imo it looks more stupid to have capitalized artist and lowercase title
Stefan
Metadata policy were always one of the stupiest things in the modding section, hopefully something happens in this clusterfuck. @Shurelia for now that looks fine and we gotta accept that. -shrugs-
_DT3
U wot holy
SicariusUchiha
You fucking BITCH I broke my chair while playing your fucking traped beatmap. PS: give me money on new chair.
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