i guess every T2 denied :eyes:
let's grave
let's grave
lmfao what?Kurai wrote:
Changed the artist name to "ayase rie" as well after some discussion since it's how it's written on the single's cover. o3o
Enjoy your bubble!
but the preferred romanisation on her official website that you linked is Rie Ayase. it can be seen in the banners, and on her biography description.Kurai wrote:
Artist name should follow the "surname firstname" format as there is no prefered romanisation from the artist. (Rie Ayase on the website banner, Ayase Rie on the album cover). So "Ayase Rie" to follow the guideline (and for better consistency with Japanese (綾瀬理恵)).
hmm, good point. i don't think the lower case stylization is the best idea though, for reasons i stated above; her other album covers are written as "Ayase Rie", so having the romanisation be all lower case for only this one song would be kind of ridiculous.Monstrata wrote:
Both work tbh... The artist doesn't seem to have a "preferred" romanization, since you can see she's using both ayase rie (on the album cover) and Rie Ayase on the website. Both are official sources so you should be able to use either. Personally I think going with "ayase rie" is a bit better since that was the romanized name she used specifically for this song
thanks !!!!Doormat wrote:
haitai haitai
[Turtle][Extra]
- 01:23:922 (2,3) - spacing inconsistency fixed
since metadata was reverted back to "ayase rie" i'm assuming that it should be okay to directly qualify this instead of requiring a rebubble, since metadata wasn't changed. fix what you need to and call me back
- 00:15:588 (2,4,1,2) - this is a minor thing, but why not try making the (1,2) parallel to the (2,4)? i feel it'd look visually nicer yup
- 00:28:588 (1,2,3,1,2,3,1,2) - 00:39:255 (1,2,3,1,2,3,1,2) - 01:11:255 (1,2,3,1,2,3,1,2) - etc. feels kind of really dense; music doesn't really divide like this. honestly a rhythm like this might be more suitable: yeah it was kinda too much, fixed
- 01:24:588 (1,2,3,4) - try making (3,4) parallel to (1,2) sure
- 01:28:588 (1,2,3,4) - combo inconsistency with 00:45:922 (1,2,1,2) - 02:00:588 (1,2,1,2) - yup
- 01:31:144 (2) - honestly i don't think you need this note. sound here is barely noticeable and throwing a 1/3 rhythmlike this out of the blue when it's not that audible isn't the best idea imo it feels really weird without the 1/3 here, and it's kinda noticeable with it's unique spacing, also between 2 long sliders it wont throw off players
- 01:51:588 (3) - shouldn't you also NC here too? since the snares are on every tick there and not only 1/2s i think it's better to not nc it
Doormat wrote:
[Kyuukai]
- 00:46:588 (3,4) - 01:29:255 (3,4) - 01:32:588 (4,5) - etc. personally i wouldn't recommend stacking a circle underneath a slider end for a Normal; might be confusing to read for beginners/casual players. I think it's fine for a Normal diff, initiates beginners to something new
spread isn't determined only by star rating; it is also dependent on the density increase between difficulties.[Taiga] wrote:
Veto from my side
Despite being a guideline, jump from 4,35* to 5,70* is nowhere close to being a reasonable spread.
Reason:
Key point: The difficulties in the mapset must be in a consecutive order.
I misunderstood "consecutive order", my bad, just checked again right now to dig deeper and find things what I need.Doormat wrote:
spread isn't determined only by star rating; it is also dependent on the density increase between difficulties.
the density increase between the insane and the extra is pretty reasonable, but i'll leave it to linada to argue for the difficulty increase.
also, the difficulties are in a consecutive order. it goes from easy -> normal -> hard -> insane -> extra. a mapset that doesn't have a consecutive order would be if it jumped from hard -> extra without an insane in the middle.
I saw this jumps, tbh, I cannot find any justification for them except forcing artificial difficulty spikes, lowering it could make diff around 5,4 star which could cover way wider community group than it is now.Linada wrote:
difficulty jump is only due to big jump spikes before kiais though, overall the map is around 5.5 so i guess it's kinda ok ? even if the jump in the spread can seem big it's only due to the spacing
having another extra would mean exactly the same map but with overall lower spacing, i don't think it's really needed though
[Taiga] wrote:
I saw this jumps, tbh, I cannot find any justification for them except forcing artificial difficulty spikes, lowering it could make diff around 5,4 star which could cover way wider community group than it is now. well they can seem big but they are fitting imo, thoses part of the song are really intense
I also understand that this "might be made with intention to play exclusively DT", yet, I think maps should cover with difficulty spread great majority of community with intention of nomod. no i don't and wont ever map something to be played with DT, it may be a DT farm map or idk but it's not my intention
In my honest opinion, I could either adjust extra diff for lower star rating or add another insane between to be fair not only with guidelines but also to please everyone. As not only for myself, but almost everyone in mid rank who doesn't play DT is left with nothing here in term of "pure farming" which can be also done with nomod / HD / HR. i don't think it's really necessary imo, but if this ever get DQd i might consider doing one but in it's current state it's fine to me