[Kencho's Yakusoku]
[Hard]
- 00:20:734 (2,3) - 00:23:400 (2,3) - i reckon these rhythms would be nicer ctrl g'ed, lets u keep sliders for snares and also allows the kick drums to be clicked 00:21:067
- 00:25:150 - sounds like the drum roll begins from 00:25:067 - would be advisable to map 00:25:150 - too since its the top diff
- 00:26:567 (3,4) - 00:31:900 (3,4) - 00:37:234 (3,4) - also feel a bit off too since there isn't anything really significant on 3 while 00:26:900 - has a faint cymbal, and at 00:33:400 (4) - the snare changes to the white tick but doesnt get much differentiation from parts where snares are on red ticks 00:26:567 (3) . could probably just ctrl g this stuff as well to keep sliders for snares
- 00:32:900 (2) - gets pretty close to being offscreen, shift stuff up a bit
- 01:12:567 (2,4,5,6) - maybe try manual stacking https://puu.sh/x5GBu/beb29fba9d.png, in game this looks pretty weird cos of auto stack https://puu.sh/x5GAH/28c3bf85ec.png
- 01:21:734 (1,2) - i feel using 1/1s makes this weaker rather than stronger, since you allow for more time between objects. also creates such an unnecessary contrast with 01:22:400 (3,4,5,6,1,2,3,4,5,6,7)
- 00:15:553 (2,3,1) - movement here gets pretty rough cos linear flow. should try using lower spacing for a slow/calmer section
- 00:20:401 (1,2) - all the strong stuff landing on slider ends here while weaker things are part of the clickable rhythm 00:20:901 - 00:21:401 (4) - should reconsider some rhythms here. also for 00:22:234 (3)
- 00:21:401 (4) - 00:24:067 - hitsounding is honestly really poor, seems like you're trying to hitsound to standard 2 4 snares except the music doesnt follow that, but rather has offbeat snares 00:21:234 (3) - that dont get hitsounded. try going through the map again and adding claps appropriately to snares
- 00:47:734 (4) - 00:48:234 (1,2) - etc. so much additional hitsounding here that doesnt complement the song very well. using claps for vocals is pretty silly when you already have whistles for them
- 01:00:234 - and this part seems to lack claps completely
[Hard]
- 00:14:860 (1,2) - feels really random tbh, you normally handled consecutive 1/1s with filler rhythm 00:10:004 (2,3) - but in this instance u do something different that doesnt really fit. should probably just use 1/2 sliders again
- 00:16:420 (5,6) - 00:18:154 (2,3) - and ye it feels like you just start spacing 1/2s instead of stacking like previous patterns 00:01:507 (2,3) . itd be worthwhile to stick with the same concepts per section imo
- 00:26:567 (3,4) - 00:37:234 (3,4) - maybe ctrl g to have clap on slider, so that 00:28:067 (4) - can be distinguished better since clap is on white tick
- 00:46:234 (3) - would be cool to have the triplet here, after all this is a hard
- 00:49:067 (3,4) - ctrl g rhythm? keeps slider emphasis on the piano and is consistent with how u mapped it later on 00:59:900 (5) -
- 00:57:400 (4,1) - i think this is like the first jump in this diff, and its such a weird spot to introduce it too lol
- 01:06:734 (5) - dont really need the beat here, you prioritised instruments over vocals at 01:08:067 - since u skip it, and u should the same thing for the instruments on 01:06:400 (3,4)
- 00:23:734 (2,3) - seems to follow completely different emphasis to 00:21:067 (2,3) - while rhythms are pretty much the same. think u could have these more consistent
- 00:26:400 (3) - 00:31:734 (3) - 00:37:067 (3) - snare is on red tick here 00:26:567 - while on 00:27:734 (5) - snare is on white tick 00:28:067 - and therefore mapping these to be the same doesnt really make sense. i'd try removing the repeat on 00:26:400 (3) - to achieve similar effects to 00:21:067 (2)
- 00:29:234 (3,4) - 00:39:900 (3,4) - personally i reckon 00:29:567 - is more dominant than 00:29:734 - and so should be clickable
- 01:06:400 (3) - would be cool to remove a repeat to follow guitar, also makes it somewhat similar to 01:07:734 (3) - that follows drums but not vocals
- 01:16:400 (1,2) - use circles here instead imo so the pattern at 01:18:400 (5,6) - feels more impactful cos higher intensity
- 00:00:293 - comboing at the start is really long, while the rest of the map ncs every 2nd measure. should try to cut the beginning up into smaller combos for hp reasons
- 00:49:400 (4) - dont think u should skip downbeats here especially when you introduce the section on the downbeat 00:47:067 (1) - and dont give vocals priority