no reply = fixed
Thanks for mod!
@日彩虹 比较明显的跟vocal应该没问题Neoskylove wrote:
Random mod!
[Insane]
looks WIP?
[Hard]
00:17:242 (7,1) - how about set consistent DS as you did at 00:06:491 (1) - ? I want to emphasis 00:17:634 (1) -
00:34:189 - how about add a beat here? this part has drum, too. and only in this music part 00:25:689 - ~00:47:022 - . only 00:34:189 - and 00:42:855 - has 1/1 term. looks little bit weird. but this sound is really soft, don't need to follow imo
00:46:272 - this timing has strong drum sound, so I suggest adding a beat here like reverse. changed in another way
00:47:022 - how about increase DS? it is changing into other music part, so I think this part need empmhasis.
01:02:272 - has drum beat, too. If i add a note than it will be too hard for this diff
01:06:689 - this part doesn't have sound. so I suggest just deleting this. In fact there is vocal but I delete it
01:10:689 (5,1) - increase DS, 01:21:355 (5,1) - this has jump, for consistency. 01:21:734 - there has cymbal but 01:11:067 - not
[Normal]
00:00:942 (2) - NC,has downbeat I use nc follow vocal here
00:03:023 (1,2) - swap NC ^
00:09:265 (5) - missing NC ^
01:00:189 (1,2,3,4,5,6) - this part has too long 1/2 terms comparing with other patterns, 00:47:022 - ~01:03:022 - , I suggest deleting 01:01:355 (4) - obvious vocal+drum here, deleting it is weird
[Easy]
01:02:689 - felt little bit weird. this part has strong drum sound, but you didn't added beat. well it's easy diff...
Really good map! GL!
@一米四 没事的papapa213 wrote:
学...学习一下摸图
[easy]
00:30:067 (3) - 00:35:400 (4) - 00:40:734 (3) - 改成两个单点会不会好一些?我觉得两段人声之间留点空白会舒服些 滑条打着简单
[normal]
00:23:734 (2,3) - 不如和前面的23下的一样?并不用 不过换了别的节奏
00:35:567 (5) - 不如拖到白线 现在就在白线
[hard]我感觉我要到极限了啊好难摸
00:14:860 (1,2) - 改...改成长滑条加单点比...比较好?
00:36:067 (4,5) - 01:12:734 (3,4) - 01:18:400 (4,5,6,7) - wtf这么照顾新人吗,怕我水摸写不出来故意放这种,好人啊(
[insane]
00:24:067 (4) - 我觉得这个滑条尾的音需要强调一下 不用吧 类似的都没
00:49:567 (7,1) - 我觉得间距小了点,打起来不太舒服 故意的
01:05:567 (4,1) - 这里我觉得音调是变缓了,所以间距不太适合这么大?但是音很特殊 值得强调
萌新摸图不知道什么该说什么不该说,实在是不知道说什么了,说的不对别生气;w;
sahuang wrote:
Meta?
E
01:04:067 - 01:05:400 - add circles, too empty now
N
00:24:400 (3,4) - rhythm http://puu.sh/x5H7I/0fa6c6cd95.jpg
01:07:067 (1,2) - use 2 1/2 sliders cuz 01:07:400 - is a really strong downbeat
H
00:46:234 (3) - 1/4 reverse
01:06:734 (5) - delete? only 2 strong beats, vocal doesn't really to be mapped here fixed in another way
01:22:400 (1,1) -why nc spam
no reply = fixedPentori wrote:
[Insane]hitsound suggestions also apply to diffs below insane
- 00:15:553 (2,3,1) - movement here gets pretty rough cos linear flow. should try using lower spacing for a slow/calmer section hmm I play it several times and feel it's comfortable to play, so I want to keep
- 00:20:401 (1,2) - all the strong stuff landing on slider ends here while weaker things are part of the clickable rhythm 00:20:901 - 00:21:401 (4) - should reconsider some rhythms here. also for 00:22:234 (3) 00:20:901 - 00:22:234 - …… there are guitar sound and these sound are obvious for me. I think follow that rhythm would be more interesting.
- 00:21:401 (4) - 00:24:067 - hitsounding is honestly really poor, seems like you're trying to hitsound to standard 2 4 snares except the music doesnt follow that, but rather has offbeat snares 00:21:234 (3) - that dont get hitsounded. try going through the map again and adding claps appropriately to snares Actually they were my mistakes... Fixed 00:21:234 (3) - 00:26:567 (3) - 00:37:234 (3) -
- 00:47:734 (4) - 00:48:234 (1,2) - etc. so much additional hitsounding here that doesnt complement the song very well. using claps for vocals is pretty silly when you already have whistles for them in fact in this part, there are clap in the music nearly every beat... I know they are a bit noisy so I turn down the volume in this part and i think it's ok
- 01:00:234 - and this part seems to lack claps completely yes
[Hard][Normal]
- 00:14:860 (1,2) - feels really random tbh, you normally handled consecutive 1/1s with filler rhythm 00:10:004 (2,3) - but in this instance u do something different that doesnt really fit. should probably just use 1/2 sliders again fixed in another way
- 00:16:420 (5,6) - 00:18:154 (2,3) - and ye it feels like you just start spacing 1/2s instead of stacking like previous patterns 00:01:507 (2,3) . itd be worthwhile to stick with the same concepts per section imo hmm I don't really understand... I don't know what the relationship between 1/2 spacing and stick...?
- 00:26:567 (3,4) - 00:37:234 (3,4) - maybe ctrl g to have clap on slider, so that 00:28:067 (4) - can be distinguished better since clap is on white tick because this is only a hard diff, I want to use some rhythm easier to play unless it's necessary. Yes 00:26:734 - and 00:26:900 - are both soft so both rhythm is ok, so I use the same rhythm as 00:27:067 (1,2,3,4) - , player will be more comfortable to play it imo
- 00:46:234 (3) - would be cool to have the triplet here, after all this is a hard
- 00:49:067 (3,4) - ctrl g rhythm? keeps slider emphasis on the piano and is consistent with how u mapped it later on 00:59:900 (5) - Actually I follow vocal this part, for this reason I think slider is better at 00:49:067 -
- 00:57:400 (4,1) - i think this is like the first jump in this diff, and its such a weird spot to introduce it too lol In fact, the first jump is at 00:17:287 (6,1) - . But I'm agree it is a bit weird, so I add 2 jumps at 00:46:734 (6,1) - and 00:52:067 (4,1) -
- 01:06:734 (5) - dont really need the beat here, you prioritised instruments over vocals at 01:08:067 - since u skip it, and u should the same thing for the instruments on 01:06:400 (3,4)
[Easy]
- 00:23:734 (2,3) - seems to follow completely different emphasis to 00:21:067 (2,3) - while rhythms are pretty much the same. think u could have these more consistent 00:20:401 (1,2,3,4,5) - there are no vocal (except the long vocal that I can't follow) but 00:25:734 (1,2,3) - have, and I want to follow vocal in this part so they are different. and more explanation is in ↓
- 00:26:400 (3) - 00:31:734 (3) - 00:37:067 (3) - snare is on red tick here 00:26:567 - while on 00:27:734 (5) - snare is on white tick 00:28:067 - and therefore mapping these to be the same doesnt really make sense. i'd try removing the repeat on 00:26:400 (3) - to achieve similar effects to 00:21:067 (2) If this is hard or insane, I totally agree with you, but it would be too confused to use so many rhythm in normal diff. I follow vocal in this part, and I think most of the players will listen the vocal rather then drum. For the vocal, 00:31:067 (1,2,3) - and 00:32:400 (4,5,6) - are the same, so I use same rhythm and add clap at 00:32:067 - , that will make players more comfortable to play and it fit the song too.
- 00:29:234 (3,4) - 00:39:900 (3,4) - personally i reckon 00:29:567 - is more dominant than 00:29:734 - and so should be clickable similar as above, i do it at hard and insane, but for normal, I think the rhythm now is the best choice.
- 01:06:400 (3) - would be cool to remove a repeat to follow guitar, also makes it somewhat similar to 01:07:734 (3) - that follows drums but not vocals
- 01:16:400 (1,2) - use circles here instead imo so the pattern at 01:18:400 (5,6) - feels more impactful cos higher intensity but than 01:13:400 (6,1,2,3,4,5,1,2,3,4) - would be too simple, they are in the kiai so I want add more 1/2 rhythm.
- 00:00:293 - comboing at the start is really long, while the rest of the map ncs every 2nd measure. should try to cut the beginning up into smaller combos for hp reasons
- 00:49:400 (4) - dont think u should skip downbeats here especially when you introduce the section on the downbeat 00:47:067 (1) - and dont give vocals priority 00:47:067 - & 00:57:734 - has cymbal sound so I use clickable object but 00:49:734 - only drum, so 00:49:734 - is not really a downbeat for me in this diff.
Thanks for mod!