ello nevo, I'm here to kinda tear your map apart kinda
[general]
your nc's are really triggering me 'L_'
let me know if you want more help or whatever (or don't this is probably a bad mod it's like 4am and i haven;t modded a map in like a month)
[general]
- where'd you get that metadata owo
- colours are pretty intense, maybe get some that complement each other more? this site is pretty neat for doing that
- 00:02:550 (4,5) - uneven blanket
- 00:02:884 (5) - why didn't you nc this, you even have a finish and all there :d
- 00:07:884 (3,1) - the emphasis that you're giving this note (which marks the all-around beginning of the song with that guitar riff) is pretty bad since the cursor doesn't travel much distance in order to hit it, thus feeling like pretty weak movement that doesn't reflect the song well ;/ i'd give 1 some more distance
- 00:08:384 (2,3) - switch distances (prioritize '3' more and reduce distance on '2' since, for the most part, a whistle is not as intense as a clap)
- 00:08:717 (4) - why not nc
- 00:08:717 (4,1) - same thing can be applied here too about t he "not giving enough emphasis" thing
- 00:09:384 (3) - i'll stop recommending nc's since you can probably work out a pattern but yeah nc here
- 00:11:217 (3) - i understand a lot of my points are going to 10/10 break your patterns but i have to point them out for the sake of improving the map how i see it could be fixed, that said increase spacing here xd
- 00:11:384 (4,5,6,1,2) - nice pattern!
- 00:13:884 (2,4) - these should be swapped cause you want to give emphasis to the kick
- 00:14:717 (1,2,3) - given emphasis to these is really bad since you're mapping this on three guitar riffs/strings/notes/i don't know\ yet you give them the same distance that any of 00:13:884 (2,3,6) - these three would have xd
- 00:19:884 (6,1) - you do this kind of placement pretty consistently across this whole part of your map, but i really can't,,, get behind this idea at all ;/// it's not that hard to hit these; they have less distance than the following notes themselves, in which notes are mapped to singular short guitar strings/notes/etccc,,, for example, just so you can understand my point better; 00:19:884 (6,1) - listen to these two guitar riffs in the song and compare them to 00:20:717 (3,4,5) - these guitar sounds/strums, i.e the ones that should have more spacing are the first sliders, but you keep,,, giving,,, false,,, emphasis,,, to the notes,,, i won't point this out any longer in the map, as i feel you know when these parts happen and you'll hopefully take what i have to say in consideration (bonus point: 00:15:884 (5,6) - inconsistent emphasis and nc given here)
- 00:21:050 (5,1) - nazi but ew touching
- 00:23:050 (1,2,3,1,2) - btw this is good use of emphasization, i would've liked it if you did stuff like this more frequently
- 00:24:217 (1,2,3,4,5) - this section is a bit more intense than the previous one cause it adds some cello/violin strings (????) or whatever sounds those vocals, but yeah they're spaced pretty closely, one could argue that it's easier to hit than the previous section actually (00:13:550 - this)
- 00:24:217 (1,2) - to add, '2' should have more distance but im sure you could've figured i was going to point that out from the looks of my mod so far hh,,
- 00:24:217 - can you give some reasoning as to why you decided to use a different rhythm from this part onward
- 00:34:050 (4,5,6) - space these out more since i don't feel like they should be so close given the hitsounds you gave them :thinkign:
- 00:34:884 (1,2) - bbbblanket
- 00:35:884 (4) - to heck why is this so close to 00:35:550 (3) - this falls on a kick but you just ctrl c v flip it to fit pattern no thanks
- 00:38:884 (5,6) - a clap doesn't have greater intensity than a finish but you space it out as if that were the case zzz (a clap can still have a relatively large distance, but not this big and incongruous with a finish
- 00:40:217 (1) - taeyang slider uwu (give distance too)
- 00:40:217 (1,5) - i kno you did this for pattern's sake but usually repeated stuff like this should be used in some circumstances, like when a vocal or bar in a song repeats itself (which isn't the case here), stuff like this just kinda makes the map look pretty bad, in certain terms that one (i wouldn't) could denounce as uninteresting/lazy/etc...
- 00:42:884 (1,2) - i didn't know the slider landed on a blue tick the first time i played it, that aside i thought 00:43:384 (1,2) - this pattern would also have a slider end on a blue since the distances between 00:43:217 (2,2) - these two and their corresponding slider look the same (basically just space 00:43:884 (2) - out more it could be confusing)
- 00:48:884 (1,2) - that jump kinda comes out of left park/unexpected a bit compared to the other placements before it o:
- 00:49:550 (4) - bad emphasis (switch emphasis in 00:49:550 (4,5) - these)
- 00:58:884 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this whole section is pretty good, you give emphasis where it should be needed and i can appreciate
- 01:06:884 (1) - im not even going to talk about these jumps
- 01:09:217 (3,1,2,3,4) - why use sliders here suddenly that's kinda bad rhythm (could apply for the sections onward too) >.<
- 01:22:884 (1,2,3,4,5,1,2,3,4,5) - while this is alright in some aspects, i feel like it doesn't match up that well to the jumps that were recently played and/or to the whole difficulty, mainly (i'd add more spacing to all of this in general)
your nc's are really triggering me 'L_'
let me know if you want more help or whatever (or don't this is probably a bad mod it's like 4am and i haven;t modded a map in like a month)
blanket mod
i hope the mod was of use, i'm not surprised if i said something completely stupid or wrong though >.<chances are some of these balnkets are gonna be obsolete if you apply everythign i said LOL
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00:02:550 (4,5) - pixel blanket
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