forum

Kano - paranoia [OsuMania]

posted
Total Posts
29
show more
aevin

Hello

NM from my queue!

[o!mania] deetsiu's queue! [NM & M4M & GD]


1,2,3,4



Normal
00:12:039 (12039|0) - Move to 3
00:41:239 (41239|3,41639|1) - Ctrl + G
00:43:439 (43439|1) - Move to 3
01:41:639 (101639|2,102039|1) - Ctrl + G
02:51:439 (171439|1) - Move to 3

Topic Starter
Caput Mortuum
no reply means considered or applied

deetsiu wrote:

Hello

NM from my queue!

[o!mania] deetsiu's queue! [NM & M4M & GD]


1,2,3,4



Normal
00:12:039 (12039|0) - Move to 3

00:41:239 (41239|3,41639|1) - Ctrl + G
It's a mirror to 00:39:639 (39639|0,40039|2) -

00:43:439 (43439|1) - Move to 3
mirror of 00:42:439 (42439|0,42639|1,42839|3) -

01:41:639 (101639|2,102039|1) - Ctrl + G
why tho

02:51:439 (171439|1) - Move to 3

thanks for mod
genkicho
Ingame NM Request


Col 1 2 3 4

Coeur Brise
00:06:039 (6039|3) - move to 3, according to piano
00:06:239 (6239|2) - move to 4, according to piano
00:12:839 (12839|1,12839|0) - this part i think overmapped, i cant hear sound too or maybe volume too low, idk
00:18:439 how bout dis
00:45:639 (45639|2) - i suggest delete cuz you put LNs in this part, i looks bad.
00:47:239 (47239|0,47439|3,47639|1) - and 00:48:039 (48039|0,48239|3,48439|1) - different piano sound, i suggest different column. same like 01:50:439 (110439|2) -
00:50:439 (50439|1,50439|0) - this part idk why so many notes :( maybe my laptop speaker kinda bad (?)
01:01:039 (61039|3) - doubenote it
01:03:039 (63039|2) - ^
01:15:639 (75639|3,75739|3,75839|3,75939|3,76039|3) - i cant hear sound
01:20:839 make LN variation with 1/2 divisor like sec 18
01:33:639 i suggest apply to similar part. Note the vocal with 3 LNs
01:54:039 (114039|0,114039|1,114139|2,114139|3,114239|3,114239|2,114339|2,114339|3) - i think they all shouuld be in same col
02:42:439 how bout LN
02:44:839 (164839|2) - 02:45:639 (165639|3,166039|0) - have louder sound than normal piano, i think should be double like others
02:47:839 (167839|2) - cant really hear it, i suggest delete it. also song might lose epicness if low volume sounds in slow part are mapped
02:48:839 (168839|0) - doublenote it for piano
03:09:839 (189839|2) - i suggest delete, no sound plus for epicness
Topic Starter
Caput Mortuum
no reply means fixed or considered

genkicho wrote:

Ingame NM Request


Col 1 2 3 4

Coeur Brise
00:06:039 (6039|3) - move to 3, according to piano
00:06:239 (6239|2) - move to 4, according to piano

00:12:839 (12839|1,12839|0) - this part i think overmapped, i cant hear sound too or maybe volume too low, idk
yeah listen closer

00:18:439 how bout dis
nah, I like jacks

00:45:639 (45639|2) - i suggest delete cuz you put LNs in this part, i looks bad.
LNs are the main focus on that section, so deleting it... nah

00:47:239 (47239|0,47439|3,47639|1) - and 00:48:039 (48039|0,48239|3,48439|1) - different piano sound, i suggest different column. same like 01:50:439 (110439|2) -

00:50:439 (50439|1,50439|0) - this part idk why so many notes :( maybe my laptop speaker kinda bad (?)
use an earphone

01:01:039 (61039|3) - doubenote it
01:03:039 (63039|2) - ^
fu- these are fatal

01:15:639 (75639|3,75739|3,75839|3,75939|3,76039|3) - i cant hear sound
use an earphone

01:20:839 make LN variation with 1/2 divisor like sec 18
nah, I like jacks

01:33:639 i suggest apply to similar part. Note the vocal with 3 LNs
LNs are extremely restrictive, I will only use them in specific parts

01:54:039 (114039|0,114039|1,114139|2,114139|3,114239|3,114239|2,114339|2,114339|3) - i think they all shouuld be in same col
I think so too, however there's this kick here 01:53:939 (113939|0,113939|1,114039|1,114039|0) -

02:42:439 how bout LN
I will think about it, however I liked it as is. It represents a very calm section without the need to do extra work like holding and releasing ln at the right time.

02:44:839 (164839|2) - 02:45:639 (165639|3,166039|0) - have louder sound than normal piano, i think should be double like others

02:47:839 (167839|2) - cant really hear it, i suggest delete it. also song might lose epicness if low volume sounds in slow part are mapped
it might be faint, however I still think it's worth mapping.

02:48:839 (168839|0) - doublenote it for piano
I double here for kicks

03:09:839 (189839|2) - i suggest delete, no sound plus for epicness
Use an earphone, there is a very clear bass here
thanks for mod and the star~
dkingo
Hello a rough mod, the map is overall good, so it won't be long.

mod
[General]
  1. No kiai in the first and second chorus?
  2. Pleace disable countdown
[Coeur Brise]
  1. 01:04:439 (64439|3,64439|2,64539|2,64539|3,64639|3,64639|2,64739|3,64739|2) - I think it would be better if you move some notes to the left
  2. 01:28:439 (88439|0,88439|1,88539|1,88539|0,88639|0,88639|1,88739|0,88739|1) - ^
  3. 01:32:239 (92239|3) - Move to col 3
  4. 03:06:639 (186639|2,186639|3,186739|3,186739|2,186839|2,186839|3,186939|3,186939|2,187039|3,187039|2) - I don't think hack is a good choice...
  5. 03:28:239 (208239|2,208239|3,208339|3,208339|2,208439|2,208439|3,208539|2,208539|3,208639|3,208639|2,208739|3,208739|2) - That is too much...
  6. 03:45:639 - Add a note

Good luck~
Topic Starter
Caput Mortuum
No reply means considered or fixed

dkingo wrote:

Hello a rough mod, the map is overall good, so it won't be long.

mod
[General]
  1. No kiai in the first and second chorus? // I feel like the chorus is not strong enough for a kiai. Mainly because of the continuous 1/4 hi hats. There's barely a contrast between the weaker and stronger part, except for 02:56:839 - onward~
  2. Pleace disable countdown
[Coeur Brise]
  1. 01:04:439 (64439|3,64439|2,64539|2,64539|3,64639|3,64639|2,64739|3,64739|2) - I think it would be better if you move some notes to the left // It's the same sound, I think the way I mapped it is the most appropriate.
  2. 01:28:439 (88439|0,88439|1,88539|1,88539|0,88639|0,88639|1,88739|0,88739|1) - ^ // ^
  3. 01:32:239 (92239|3) - Move to col 3 // intentional, see 01:28:839 (88839|3,89039|3,89239|3,89439|3) - 01:29:639 (89639|1,89839|1,90039|1,90239|1) - 01:30:439 (90439|2,90639|2,90839|2,91039|2) - 01:31:239 (91239|0,91439|0,91639|0,91839|0) - etc
  4. 03:06:639 (186639|2,186639|3,186739|3,186739|2,186839|2,186839|3,186939|3,186939|2,187039|3,187039|2) - I don't think hack is a good choice... // same as point one
  5. 03:28:239 (208239|2,208239|3,208339|3,208339|2,208439|2,208439|3,208539|2,208539|3,208639|3,208639|2,208739|3,208739|2) - That is too much... // ^
  6. 03:45:639 - Add a note // hm, I feel like it's not strong enough to be two notes

Good luck~
thanks for the mod!
Moku_Hazushi
(From my modding queue)

Hey there, sorry you posted the request like 2 weeks ago and the modding comes only now :c
I really like this song so yeah i somehow spend more time than expected on the modding, to the point that its 1am here and im already super tired xD

Sorry i wont mod the Coeur Brise diff, its too late here but if you really find my mods useful i can take a look at it this week-end, just pm me. I playtested it, and except all the chords jack there are some patterns that are really close to the Insane diff so in fake maybe you can already take some material from this mod to improve this last diff, dunno.

As i always say, just change your map if you 120% agree with what i said, you know what you intended to do with your map better than me :p

So yeah i really enjoyed playing your map and modding it so i wish you the best for getting it rank :3

Legend is 0|1|2|3

Global


After a first testplay it seems to be a good map can wait to mod it :3

But anyway, why are you cuting the end kiais so much ? Aimod complains a lot for those small kiais i think you should merge them.

About the hitsounding, ill try to spot if there are mistakes but since its already great i will try to focus on the mapping first ;3

Lets go to the mod~

Normal


00:10:839 (10839|3) - Maybe move it to (2) to keep the symetric of 00:09:639 (9639|3,9839|2,10039|1)

00:13:039 (13039|0) - Id move it to (4) and
00:13:239 (13239|1) - to (2), jacks are also a way to map the drum without going faster

From 00:13:639 to 00:26:439 there no real mistake in the mapping but its a bit monotonous, the following are some suggestions i think could make this part more fun to play :

For the moments like 00:14:039 i would suggest using those kind of LN pattern. This way it differenciates a bit the piano triplets mapping from the remainding


(you can use it at 00:15:639 + 00:17:239 after that this is the second half of this part)

00:19:639 - Would go for a double here and
00:19:839 (19839|0) - Remove this

After that i think you can keep the current mapping, at least it added a contrast between the first part with LNs and the second with simple notes

00:32:839 (32839|0) - I would have seen this LN at (2) to echo with 00:32:239 (32239|2,32439|1) following the piano who goes with high-low high-low notes (but that would mean changing many notes of the surrounding)

00:44:039 (44039|2,44239|3) - CTRL+G those to, we dont want 00:44:039 (44039|2) to be connected with the previous stair because you start a new pattern after

At 00:57:239 i would re-use the same LNs you did at 00:52:439 (52439|0,52839|3) first because it would give more sense instead of having random LNs at the beginning of this part, and second to add variation in the surrounding patterns.

00:58:639 (58639|3) - Would move it to (0), the jack can go well with the bass
01:05:039 (65039|3) - Move to (2) for the same reasons

01:05:039 (65039|3) - As 00:57:239 its a good place to re-use LNs

01:11:439 (71439|3) - Move to (2) for a jack again, same reasons as 00:58:639 (58639|3)

Ok same from 01:54:439 to 02:20:039 we need to find a way to make the mapping more entertaining here is what i suggest :

For the triplets
01:56:839 (116839|2,117039|0,117239|1) +
02:01:639 (121639|1,121839|3,122039|2) +
02:03:239 (123239|2,123439|1,123639|3) +
02:09:639 (129639|0,129839|2,130039|1) +
02:14:439 (134439|2,134639|1,134839|3) +
02:16:039 (136039|1,136239|0,136439|2) +
They all happens when the singing does a short pause, i suggest removing the middle note (on red tick) and use double on both the first and last note (white ticks) for each of those triplet
I tried and it raises the star rating to 1.77 so as you want

02:46:439 (166439|3) - Move it to (2) sould be connected with the following

03:13:239 (193239|2,193439|3) - I think i would CTR+G this for the alternate that suggest the bass

For the following triplets
03:12:039 (192039|2,192239|1,192439|3) +
03:16:839 (196839|2,197039|1,197239|0) +
03:24:839 (204839|2,205039|3,205239|1) - If you agreed with the previous suggestion around 01:54:439 you should use it here too

03:43:239 (223239|3) - Would move it to (2) so the 03:44:839 (224839|3) at (3) goes well with the piano going even higher

So first difficulty i modded, and im really impressed by the hitsouding - great job. About the mapping, its really clean but lack of originally for certain part and could be more fun sometime i think.

Hard


At 00:12:039 im not sure all the next double are justified, i think you can insert some small LNs instead for something like this (plus it goes well with the following LNs)



(yes i know another full suggestion xD) At 00:19:239 i would go for the following mapping to recall the LNs at 00:12:839 (12839|0,13039|3,13239|0) :



00:23:039 (23039|1) - Would move it to (3) to keep the symetric like you did previously

00:40:239 (40239|0) - Would move it to (3) and
00:40:639 (40639|3) - To (2), just to make it a bit different than 00:41:639 (41639|2,41639|0,41839|3,42039|1,42039|2,42239|0)

01:11:039 (71039|2,71139|1) - CTRL+H this to have the jack going well with the drum

01:21:639 - Same remark as 00:19:239 for the LNs

01:44:839 - You introduced a LN pattern with 01:41:639 (101639|1,101839|2) + 01:43:239 (103239|2,103439|1), and therefore at this point i think you should continue with LNs until 01:43:239 (103239|2,103439|1) to keep consistency and add variation

01:49:639 (109639|2,109639|0,109839|2,109839|1,110039|3,110039|1) - Maybe CTRL+H this one, its already nice to have that small changes after insisting of the same direction with the same pattern

01:58:539 - Not sure at all, but i was thinking of adding a note here to match the bass and add some variation
02:12:539 - Same here

At 02:34:839 i would go for the following mapping. The 1/4 note just before is for the bass, the 2 LNs contrast because we dont have that jack patterns going on the bass too and announce the following LNs :



03:05:639 (185639|1,187239|1) - I would remove those 2 since there is no drum playing here

03:09:639 (189639|3) - At (2) we need the jack for the bass

03:14:939 +
03:24:939 - Same as 01:58:539 about adding a note for the bass

Good difficulty again, great use of some jacks patterns during kiai time and many interesting patterns nice :3

Insane


00:06:239 (6239|3) - I think you can move it to (1), i know it makes lot of notes on the left side but the jack goes so well

00:18:339 (18339|1) - Would move it to (2) and
00:18:439 (18439|2) - To (1), to have a consistent double trill

And for the same reason
00:19:239 (19239|2) - To (1)
00:19:639 (19639|1,19639|0) - becomes (1,3)

00:20:839 (20839|2) - Would move it to (0) to go with the bass and therefore
00:20:939 (20939|0) - Move it to (2)

00:22:239 (22239|2) - To (3)
00:22:339 (22339|1) - To (2) for the same reasons as above

00:41:139 (41139|2) - To (1) and
00:41:239 (41239|1) - To (2), its a bit weird to have that 00:41:139 (41139|2,41239|1,41339|0,41439|1,41539|2,41639|3) stair

00:44:039 +
00:44:839 +
00:45:639 +
00:46:439 +
00:47:239 - For those i think you should try to find a LN pattern to contrast with the surrounding, maybe something like that for 00:44:039. Always consecutive LNs to go with the singing.



00:54:439 - Would go for a triple here
00:54:539 (54539|1,54739|3) - Remove those 2 and
00:54:639 - Double here, as usual its to add variation otherwise it becomes a bit too monotonous
+
00:59:239 +
01:07:239 +
01:13:639 +
01:12:039 - Same idea

01:34:839 (94839|3) - Why not at (2) to keep with those 4 jack on same column

01:50:639 (110639|1) - Maybe move it at (0) to recall the space with 01:50:139 (110139|0,110239|2)

02:20:339 (140339|2) - I would remove this one, just to give a small breath before re-starting the jump stream pattern

From 02:25:639 to 02:26:439 - I suggest you use only 1/4 chords (with some triples). Again just to avoid being too monotonous

02:39:539 (159539|2) - Maybe remove this and
02:39:439 - add double there

03:00:239 (180239|2,180339|1,180439|0) - Maybe you can change this to (0,1,2) instead since you were using that full stair before
03:00:839 (180839|2,180939|1,181039|0) - Same

03:04:039 (184039|2,185639|0) - Would remove those 2, it doesnt really match with the drum

03:12:139 (192139|3,192339|0) - Would remove those 2 and
03:12:239 - Add double here, always to add variation

03:43:239 (223239|3,223239|2) - Move it to (1,2) since 03:44:839 (224839|3) is even higher on the piano

Except some patterns being somehow always the same, the mapping is really clean, also orignal ideas during some parts, great mapping of the battery and still awsome hitsounding. Also that SV at 03:10:039 was super funny, i really enjoyed playing it owo)b
Topic Starter
Caput Mortuum
no reply means considered or fixed

Moku_Hazushi wrote:

(From my modding queue)

Hey there, sorry you posted the request like 2 weeks ago and the modding comes only now :c
I really like this song so yeah i somehow spend more time than expected on the modding, to the point that its 1am here and im already super tired xD

Sorry i wont mod the Coeur Brise diff, its too late here but if you really find my mods useful i can take a look at it this week-end, just pm me. I playtested it, and except all the chords jack there are some patterns that are really close to the Insane diff so in fake maybe you can already take some material from this mod to improve this last diff, dunno.

As i always say, just change your map if you 120% agree with what i said, you know what you intended to do with your map better than me :p

So yeah i really enjoyed playing your map and modding it so i wish you the best for getting it rank :3

Legend is 0|1|2|3

Global


After a first testplay it seems to be a good map can wait to mod it :3

But anyway, why are you cuting the end kiais so much ? Aimod complains a lot for those small kiais i think you should merge them. // you can clearly see why. it's to mark between the crash.

About the hitsounding, ill try to spot if there are mistakes but since its already great i will try to focus on the mapping first ;3

Lets go to the mod~

Normal


00:10:839 (10839|3) - Maybe move it to (2) to keep the symetric of 00:09:639 (9639|3,9839|2,10039|1) // nah, no other part before is even symmetrical. even if I want to make it symmetrical, it should be between 00:10:439 - and 00:11:239 - . actually, I will do that.

00:13:039 (13039|0) - Id move it to (4) and 00:13:239 (13239|1) - to (2), jacks are also a way to map the drum without going faster // I think I won't do that, because i'm going with pitch here.

From 00:13:639 to 00:26:439 there no real mistake in the mapping but its a bit monotonous, the following are some suggestions i think could make this part more fun to play :

For the moments like 00:14:039 i would suggest using those kind of LN pattern. This way it differenciates a bit the piano triplets mapping from the remainding


(you can use it at 00:15:639 + 00:17:239 after that this is the second half of this part) // I agree it's a bit boring, however I don't want to add lots of double notes and boost the sr up. Might consider it tho.

00:19:639 - Would go for a double here and // I think I won't. I'm using doubles strictly for crashes.
00:19:839 (19839|0) - Remove this // mapping piano

After that i think you can keep the current mapping, at least it added a contrast between the first part with LNs and the second with simple notes

00:32:839 (32839|0) - I would have seen this LN at (2) to echo with 00:32:239 (32239|2,32439|1) following the piano who goes with high-low high-low notes (but that would mean changing many notes of the surrounding) // uuh I don't get it

00:44:039 (44039|2,44239|3) - CTRL+G those to, we dont want 00:44:039 (44039|2) to be connected with the previous stair because you start a new pattern after wew

At 00:57:239 i would re-use the same LNs you did at 00:52:439 (52439|0,52839|3) first because it would give more sense instead of having random LNs at the beginning of this part, and second to add variation in the surrounding patterns.
00:58:639 (58639|3) - Would move it to (0), the jack can go well with the bass
01:05:039 (65039|3) - Move to (2) for the same reasons
01:05:039 (65039|3) - As 00:57:239 its a good place to re-use LNs
01:11:439 (71439|3) - Move to (2) for a jack again, same reasons as 00:58:639 (58639|3) // That's not random. I'm using lns there because of the "muffled" sound there (I hope you can understand what I meant). I will consider it. I accept all your jack suggestions tho

Ok same from 01:54:439 to 02:20:039 we need to find a way to make the mapping more entertaining here is what i suggest :

For the triplets
01:56:839 (116839|2,117039|0,117239|1) +
02:01:639 (121639|1,121839|3,122039|2) +
02:03:239 (123239|2,123439|1,123639|3) +
02:09:639 (129639|0,129839|2,130039|1) +
02:14:439 (134439|2,134639|1,134839|3) +
02:16:039 (136039|1,136239|0,136439|2) +
They all happens when the singing does a short pause, i suggest removing the middle note (on red tick) and use double on both the first and last note (white ticks) for each of those triplet
I tried and it raises the star rating to 1.77 so as you want // eeh that's kind of big and I want to keep the difficulty numbers like that lol. will consider it.

02:46:439 (166439|3) - Move it to (2) sould be connected with the following

03:13:239 (193239|2,193439|3) - I think i would CTR+G this for the alternate that suggest the bass

For the following triplets
03:12:039 (192039|2,192239|1,192439|3) +
03:16:839 (196839|2,197039|1,197239|0) +
03:24:839 (204839|2,205039|3,205239|1) - If you agreed with the previous suggestion around 01:54:439 you should use it here too

03:43:239 (223239|3) - Would move it to (2) so the 03:44:839 (224839|3) at (3) goes well with the piano going even higher

So first difficulty i modded, and im really impressed by the hitsouding - great job. About the mapping, its really clean but lack of originally for certain part and could be more fun sometime i think.

Hard


At 00:12:039 im not sure all the next double are justified, i think you can insert some small LNs instead for something like this (plus it goes well with the following LNs) // I think it's okay as is. It's to emphasize the piano



(yes i know another full suggestion xD) At 00:19:239 i would go for the following mapping to recall the LNs at 00:12:839 (12839|0,13039|3,13239|0) :
// ^



00:23:039 (23039|1) - Would move it to (3) to keep the symetric like you did previously

00:40:239 (40239|0) - Would move it to (3) and
00:40:639 (40639|3) - To (2), just to make it a bit different than 00:41:639 (41639|2,41639|0,41839|3,42039|1,42039|2,42239|0) // it's actually a flip

01:11:039 (71039|2,71139|1) - CTRL+H this to have the jack going well with the drum

01:21:639 - Same remark as 00:19:239 for the LNs same

01:44:839 - You introduced a LN pattern with 01:41:639 (101639|1,101839|2) + 01:43:239 (103239|2,103439|1), and therefore at this point i think you should continue with LNs until 01:43:239 (103239|2,103439|1) to keep consistency and add variation // I did the ln because 01:42:039 (102039|3,102039|0) - sounds like a full stop. If I were to add it in that other section, it would not fit imo because they keep flowing.

01:49:639 (109639|2,109639|0,109839|2,109839|1,110039|3,110039|1) - Maybe CTRL+H this one, its already nice to have that small changes after insisting of the same direction with the same pattern // sound pattern changes at 01:50:439 - so I wont change the one you mentioned

01:58:539 - Not sure at all, but i was thinking of adding a note here to match the bass and add some variation
02:12:539 - Same here I don't think it's strong enough to make it worth mapping.

At 02:34:839 i would go for the following mapping. The 1/4 note just before is for the bass, the 2 LNs contrast because we dont have that jack patterns going on the bass too and announce the following LNs :



03:05:639 (185639|1,187239|1) - I would remove those 2 since there is no drum playing here // I did that to fill in the white tick, because it felt weird for me to leave it out lol

03:09:639 (189639|3) - At (2) we need the jack for the bass

03:14:939 +
03:24:939 - Same as 01:58:539 about adding a note for the bass // same

Good difficulty again, great use of some jacks patterns during kiai time and many interesting patterns nice :3

Insane


00:06:239 (6239|3) - I think you can move it to (1), i know it makes lot of notes on the left side but the jack goes so well // Eh

00:18:339 (18339|1) - Would move it to (2) and
00:18:439 (18439|2) - To (1), to have a consistent double trill // I don't intend it to be a double trill

And for the same reason
00:19:239 (19239|2) - To (1)
00:19:639 (19639|1,19639|0) - becomes (1,3) // ^

00:20:839 (20839|2) - Would move it to (0) to go with the bass and therefore
00:20:939 (20939|0) - Move it to (2) // I don't see why I should move that. And if I did, I have to revise the whole pattern too lol

00:22:239 (22239|2) - To (3)
00:22:339 (22339|1) - To (2) for the same reasons as above // ah, I guess you meant the actual bass, not the bass kick? Well, I don't map according to the bass, so might consider it later.

00:41:139 (41139|2) - To (1) and
00:41:239 (41239|1) - To (2), its a bit weird to have that 00:41:139 (41139|2,41239|1,41339|0,41439|1,41539|2,41639|3) stair

00:44:039 +
00:44:839 +
00:45:639 +
00:46:439 +
00:47:239 - For those i think you should try to find a LN pattern to contrast with the surrounding, maybe something like that for 00:44:039. Always consecutive LNs to go with the singing. // reason below*



00:54:439 - Would go for a triple here why tho. The only other places where I use a triple are crashes
00:54:539 (54539|1,54739|3) - Remove those 2 and
00:54:639 - Double here, as usual its to add variation otherwise it becomes a bit too monotonous
+
00:59:239 +
01:07:239 +
01:13:639 +
01:12:039 - Same idea
// breaking the stream there seems weird to me.

01:34:839 (94839|3) - Why not at (2) to keep with those 4 jack on same column // because the bass changes pitch here 01:34:839 -

01:50:639 (110639|1) - Maybe move it at (0) to recall the space with 01:50:139 (110139|0,110239|2) // what

02:20:339 (140339|2) - I would remove this one, just to give a small breath before re-starting the jump stream pattern

From 02:25:639 to 02:26:439 - I suggest you use only 1/4 chords (with some triples). Again just to avoid being too monotonous // what

02:39:539 (159539|2) - Maybe remove this and
02:39:439 - add double there // If i'm going to put that, then I have to also put that in all other places too. It's weird to have that specific place emphasized while the others are not

03:00:239 (180239|2,180339|1,180439|0) - Maybe you can change this to (0,1,2) instead since you were using that full stair before
03:00:839 (180839|2,180939|1,181039|0) - Same // ehh I like it as is

03:04:039 (184039|2,185639|0) - Would remove those 2, it doesnt really match with the drum // what

03:12:139 (192139|3,192339|0) - Would remove those 2 and
03:12:239 - Add double here, always to add variation // same as earlier

03:43:239 (223239|3,223239|2) - Move it to (1,2) since 03:44:839 (224839|3) is even higher on the piano

Except some patterns being somehow always the same, the mapping is really clean, also orignal ideas during some parts, great mapping of the battery and still awsome hitsounding. Also that SV at 03:10:039 was super funny, i really enjoyed playing it owo)b
*sorry if I sounded lazy or very conservative, however every time you said "add ln there", I went "asdfghjkl I hate lns, I want to use them as little as possible, they ruin the patterns I tried to make" so I have to turn down most of your ln suggestion!

alright, thanks for modding.
Arzenvald
wao l33t 300 bpm
these are suggestion, i love the structure in Extra, the jack could be polished though

[Extra]
00:19:439 (19439|3,19639|3,19839|3) - 01:21:839 (81839|1,82039|1,82239|1) - this anchor could be avoided

click
00:50:739 (50739|1,50739|0,50839|3,50839|2,50939|2,51039|0,51039|1,51089|3,51089|2,51139|1,51139|0,51239|3,51239|2,51339|1,51339|0,51389|2,51389|3,51439|0,51439|1,51539|2,51539|3,51589|0,51589|1,51639|2,51639|3) -
i'd ctrl+H this to avoid 4 jacks between these 1/8, less painful but still relevant through the pitch

00:54:439 (54439|1,54539|2,54639|1) - 01:00:839 (60839|2,60939|3,61039|1) - 01:07:239 (67239|1,67339|0,67439|1) - its quiet reasonable to make doubles here, the piano pitch is quiet dominant owo
01:56:839 (116839|2,116939|3,117039|2) - 02:03:239 (123239|3,123339|2,123439|1) - 02:09:639 (129639|1,129739|0,129839|2) - 02:16:039 (136039|1,136139|2,136239|1) -

00:55:139 (55139|1,55239|0,55339|1,55439|0,55539|1,55639|0,55739|1) - unless intended i can't see why its left biased

01:15:739 (75739|0,75839|0,75939|0) - in 2nd (index) finger? 01:15:639 (75639|1,76039|1) - these makes it looks uncomfortable

01:29:039 (89039|3) - right biased, doesn't looks reasonable tho compared with the next part in this section, i'd 01:29:139 (89139|2,89239|1,89339|2) - ctrl+H this

i believe the bass line (something like 02:34:439 (154439|1,156039|0,156239|2,156439|0,156639|1) - ) starts from 02:34:439 (154439|1) -

02:56:839 (176839|0) - you overuse the SV here, better to consult with BN / QAT whether the kiai toggle is ok

03:06:639 (186639|2,186639|3,186739|3,186739|2,186839|2,186839|3,186939|3,186939|2,187039|3,187039|2) - i believe the jack placement could be more vary, using the piano pitch + snare sound, it'll looks more dynamic

03:10:039 (190039|3) - my impression about the last part, using same hand stream structure again?
except this 03:28:239 (208239|3,208339|3,208439|3,208539|3,208639|3,208739|3,208839|3) - long jack, the rest of the handstream are.. there's no build up, some kind of progression inside the structure, from 1st, 2nd, and 3rd chorus, while its correct, but i think the difficulty in the last part could be bumped up due the intensity of the song, creating a different & more intense diversity in the last part.
(its the climax part anyway, apologize if my expectation is kinda too high xP)

[Insane]
00:00:839 (839|1) - literal copy pasta with Extra smh

[Hard]
00:26:439 (26439|1) - literal copy pasta with Insane smh
01:04:639 (64639|0,64739|2,64839|1) - move it 3 2 1, make a trill to emphasis the drum
01:28:439 (88439|2,88539|1,88639|0,88739|2,88839|1) - ^ 2 3 2 3 1

i guess you can apply the same idea into different stream

[Normal]
is has no Uppercase
clean diff

good luck!
Topic Starter
Caput Mortuum
no reply means fixed or considered

Arzenvald wrote:

wao l33t 300 bpm
these are suggestion, i love the structure in Extra, the jack could be polished though

[Extra]
00:19:439 (19439|3,19639|3,19839|3) - 01:21:839 (81839|1,82039|1,82239|1) - this anchor could be avoided Yes, but I intentionally put it like that because they're in the same hand

click
00:50:739 (50739|1,50739|0,50839|3,50839|2,50939|2,51039|0,51039|1,51089|3,51089|2,51139|1,51139|0,51239|3,51239|2,51339|1,51339|0,51389|2,51389|3,51439|0,51439|1,51539|2,51539|3,51589|0,51589|1,51639|2,51639|3) -
i'd ctrl+H this to avoid 4 jacks between these 1/8, less painful but still relevant through the pitch

00:54:439 (54439|1,54539|2,54639|1) - 01:00:839 (60839|2,60939|3,61039|1) - 01:07:239 (67239|1,67339|0,67439|1) - its quiet reasonable to make doubles here, the piano pitch is quiet dominant owo
01:56:839 (116839|2,116939|3,117039|2) - 02:03:239 (123239|3,123339|2,123439|1) - 02:09:639 (129639|1,129739|0,129839|2) - 02:16:039 (136039|1,136139|2,136239|1) - ah yes, i'll think about it

00:55:139 (55139|1,55239|0,55339|1,55439|0,55539|1,55639|0,55739|1) - unless intended i can't see why its left biased I cried everytime I see that unintentional bit. Somehow got it fixed, but idk if it will create more problems

01:15:739 (75739|0,75839|0,75939|0) - in 2nd (index) finger? 01:15:639 (75639|1,76039|1) - these makes it looks uncomfortable Personally, I'd rather hit jacks with my middle finger. It's only a matter of preference I guess

01:29:039 (89039|3) - right biased, doesn't looks reasonable tho compared with the next part in this section, i'd 01:29:139 (89139|2,89239|1,89339|2) - ctrl+H this

i believe the bass line (something like 02:34:439 (154439|1,156039|0,156239|2,156439|0,156639|1) - ) starts from 02:34:439 (154439|1) - yes, however I prefer to map it starting at the next finish. imo it gives bigger emphasis to it

02:56:839 (176839|0) - you overuse the SV here, better to consult with BN / QAT whether the kiai toggle is ok ayy lamo

03:06:639 (186639|2,186639|3,186739|3,186739|2,186839|2,186839|3,186939|3,186939|2,187039|3,187039|2) - i believe the jack placement could be more vary, using the piano pitch + snare sound, it'll looks more dynamic maybe, but I really like the current one

03:10:039 (190039|3) - my impression about the last part, using same hand stream structure again?
except this 03:28:239 (208239|3,208339|3,208439|3,208539|3,208639|3,208739|3,208839|3) - long jack, the rest of the handstream are.. there's no build up, some kind of progression inside the structure, from 1st, 2nd, and 3rd chorus, while its correct, but i think the difficulty in the last part could be bumped up due the intensity of the song, creating a different & more intense diversity in the last part.
(its the climax part anyway, apologize if my expectation is kinda too high xP) I'll maybe think of some way to ramp up the difficulty a bit more.

[Insane]
00:00:839 (839|1) - literal copy pasta with Extra smh hey it fits

[Hard]
00:26:439 (26439|1) - literal copy pasta with Insane smh hey it fits
01:04:639 (64639|0,64739|2,64839|1) - move it 3 2 1, make a trill to emphasis the drum
01:28:439 (88439|2,88539|1,88639|0,88739|2,88839|1) - ^ 2 3 2 3 1

i guess you can apply the same idea into different stream

[Normal]
is has no Uppercase b-but all diff is in lowercase ,_,
clean diff

good luck!
thanks for modding!
Arzenvald
i can see this for ranked tbh, good luck >w<)/
Topic Starter
Caput Mortuum
Soon, I hope c; Thanks for the star!
DDMythical
1 / 2 / 3 / 4

normal
00:05:839 (5839|1) - The piano changes sound here but you follow the previous pattern
00:37:039 (37039|2) - Move to 4
00:37:239 (37239|0) - Move to 3 (sorry if this changes your layering but its a bit awk atm
00:52:039 (52039|0,52039|3) - Start a klai here! Its a chorus of the song and while it isnt the "most epic" chorus in the song, it is still the sort of thing you put a klai on!
01:54:439 (114439|2) - ^
02:56:839 (176839|1,176839|0) - You cant use klais like this. As cool as it looks and plays; it's completely unrankable.
coeur brise
00:07:339 (7339|2) - There is a hi-hat sound here; should probably put a note here. (column 3 maybe?)
Not much else to say; extremely solid difficulty.
Topic Starter
Caput Mortuum
no reply means fixed or considered

DDMythical wrote:

1 / 2 / 3 / 4

normal
00:05:839 (5839|1) - The piano changes sound here but you follow the previous pattern
00:37:039 (37039|2) - Move to 4
00:37:239 (37239|0) - Move to 3 (sorry if this changes your layering but its a bit awk atm
00:52:039 (52039|0,52039|3) - Start a klai here! Its a chorus of the song and while it isnt the "most epic" chorus in the song, it is still the sort of thing you put a klai on!
01:54:439 (114439|2) - ^
02:56:839 (176839|1,176839|0) - You cant use klais like this. As cool as it looks and plays; it's completely unrankable. // yeah shouldn't probably do that lol
coeur brise
00:07:339 (7339|2) - There is a hi-hat sound here; should probably put a note here. (column 3 maybe?) // nah I think the hihat isn't strong enough to justify it. If anything, it's the piano, but I don't want to put a denser jumpstream there
Not much else to say; extremely solid difficulty.
thanks!
riunosk
from my mod queue
cool bruise
00:12:839 - sudden spike in the difficulty when the song is still calm?
00:58:439 (58439|0,58639|0,58839|0,59039|0) - anchor
01:04:839 (64839|1,65039|1,65239|1,65439|1) - ^
01:05:639 (65639|2,65839|2,66039|2,66239|2) - ^
01:15:639 (75639|0,75739|0,75839|0,75939|0,76039|0) - i hear the sound for these, but i strongly feel that this jackhammer is very out of place
02:44:839 (164839|2,164839|0) - this sounds different and quieter than the other doubles
02:45:639 (165639|3,165639|2) - ^ (probably just me)
02:56:839 - i don't think the quadstream here is needed even if there is the cymbal sound, it just seems too hard for such a calm section
03:28:239 (208239|2,208239|3,208339|3,208339|2,208439|2,208439|3,208539|2,208539|3,208639|2,208639|3,208739|3,208739|2,208839|3,208839|2) - please break this into half or something, a little bit too much stress on the right hand
03:42:439 - probably should be a double
03:45:639 (225639|2) - no reason why this should be an LN considering you don't follow the background 8-bit sound and you are following the piano
Terrible at modding jacky charts like this so my suggestions wouldn't be too helpful i guess
cool song gud luk for renk
Topic Starter
Caput Mortuum

riunosk wrote:

from my mod queue
cool bruise
00:12:839 - sudden spike in the difficulty when the song is still calm? // can't think of anything else to put there other than an underwhelming 1/8 stream
00:58:439 (58439|0,58639|0,58839|0,59039|0) - anchor // can't do anything about that
01:04:839 (64839|1,65039|1,65239|1,65439|1) - ^ // ^
01:05:639 (65639|2,65839|2,66039|2,66239|2) - ^ // oops
01:15:639 (75639|0,75739|0,75839|0,75939|0,76039|0) - i hear the sound for these, but i strongly feel that this jackhammer is very out of place // maybe but no since there are alot of jacks in the map
02:44:839 (164839|2,164839|0) - this sounds different and quieter than the other doubles // was going for that one faint sound there
02:45:639 (165639|3,165639|2) - ^ (probably just me) //eeh I don't know
02:56:839 - i don't think the quadstream here is needed even if there is the cymbal sound, it just seems too hard for such a calm section // it's not really calm lmao
03:28:239 (208239|2,208239|3,208339|3,208339|2,208439|2,208439|3,208539|2,208539|3,208639|2,208639|3,208739|3,208739|2,208839|3,208839|2) - please break this into half or something, a little bit too much stress on the right hand // maybe but it'll make it way easier
03:42:439 - probably should be a double // oops
03:45:639 (225639|2) - no reason why this should be an LN considering you don't follow the background 8-bit sound and you are following the piano // idk it's weirder to just end it right there lol
Terrible at modding jacky charts like this so my suggestions wouldn't be too helpful i guess
cool song gud luk for renk
thanks!
Rivals_7
1234

[couer breise]

00:05:639 (5639|1,5839|1) - dunno why you suddenly break the PR by stacking it. it still has room to differentiate it

00:07:339 - hmm? ignoring the hihat? think its kinda loud to be ignored completely

00:12:839 (12839|0,12839|1) - okay what?
nothing so intense here so this 300 bpm trill are irrelevant thing to exist. Plus the kick roll is not loud. 1/8 roll is enough to indicate it

00:50:439 (50439|1,50439|0,50489|2,50489|3,50539|0,50539|1,50589|2,50589|3,50639|0,50639|1) - okay idk but this thing is just really overmapped
considering how low the kick is.
you also didnt give layering variation here, you just treat everything the same. ex: - 00:51:039 (51039|3,51039|2,51089|1,51089|0,51139|2,51139|3) - kick-kick-snare. then - 00:51:339 (51339|2,51339|3,51389|1,51389|0,51439|3,51439|2) - is snare -kick-kick but the structure is exact same. giving no proper approach to hit it
also why is all the trill 12|34 :c

01:15:839 (75839|0,75939|0) - sounds different to me. move it to 3?

for some reason I cant really see whats wrong with the rest of the map. it plays pretty cool on my end. what is just triggerring is only the trill which i think did not fit the instrument correctly. you might want to consult with other BN tho since its pmuch just my opinion

GL o/ no kudos if its not helping
Topic Starter
Caput Mortuum

Rivals_7 wrote:

1234

[couer breise]
Coeur brise plz
00:05:639 (5639|1,5839|1) - dunno why you suddenly break the PR by stacking it. it still has room to differentiate it

00:07:339 - hmm? ignoring the hihat? think its kinda loud to be ignored completely right. don't remember why I left it out

00:12:839 (12839|0,12839|1) - okay what?
nothing so intense here so this 300 bpm trill are irrelevant thing to exist. Plus the kick roll is not loud. 1/8 roll is enough to indicate it really? I think it really fits for a pre-intense part and it's not hard to hit. I could make this a regular single trill but it will still play the same and i'd rather not map kicks as singles

00:50:439 (50439|1,50439|0,50489|2,50489|3,50539|0,50539|1,50589|2,50589|3,50639|0,50639|1) - okay idk but this thing is just really overmapped
considering how low the kick is. similar reason.
you also didnt give layering variation here, you just treat everything the same. ex: - 00:51:039 (51039|3,51039|2,51089|1,51089|0,51139|2,51139|3) - kick-kick-snare. then - 00:51:339 (51339|2,51339|3,51389|1,51389|0,51439|3,51439|2) - is snare -kick-kick but the structure is exact same. giving no proper approach to hit it
also why is all the trill 12|34 :c the reason for this is because anything other than 12 34 is hard to hit, especially since it's on 1/8. I'm going for comfortable and easy-to-hit jacks

01:15:839 (75839|0,75939|0) - sounds different to me. move it to 3? sounds the same to me

for some reason I cant really see whats wrong with the rest of the map. it plays pretty cool on my end. what is just triggerring is only the trill which i think did not fit the instrument correctly. you might want to consult with other BN tho since its pmuch just my opinion

GL o/ no kudos if its not helping
thank you
Protastic101
Sorry for being late, my procrastination has no end
boop
[General]
  1. Background is a bit low quality. Dont reckon you could make something not as blurry?
[Coeur Brise]
00:12:839 - Seems like something straight out of Julie's hour marathon. I'd probably try to make it more a roll rather than a mini jumptrill like this https://osu.ppy.sh/ss/8640968

00:14:339 (14339|0,14439|2,14439|1,14539|3,14639|2,14639|1,14739|0,14839|1,14839|2) - I really dislike patterns like this because of the uneven weight as the notes are mostly focused on the inner columns with little attention to the outer ones. Instead, I'd try to make it more linear like this https://osu.ppy.sh/ss/8640988

00:15:239 (15239|0,15239|2,15439|2,15439|0,15639|0,15639|2) - Alright, I'm starting to see that these are intentional, but technically the piano is a different pitch each time, so I think simply having the jumps there is enough to differentiate it from the rest of the stream.

00:18:439 - The [12][34] repeats are kind of repetitive and I think the pattern could be varied here while still keeping in mind the jacks https://osu.ppy.sh/ss/8641080
01:20:839 - ^

00:20:939 (20939|0,20939|2,20939|1,21039|1,21039|3) - For stuff like this, I would actually consider just jacking the hand + jump together instead of only one note, like this https://osu.ppy.sh/ss/8641173

00:50:439 - Similar thing to what I mentioned in the beginning. Would probs do something like this https://osu.ppy.sh/ss/8643229

01:04:639 (64639|3,64639|2,64739|2,64739|3) - I get the intention of the [34] being used for the snare and the [12] for the kick, but five notes long of a jump jack is a bit overkill imo. I'd take these two jumps and put them in [12] just to spread the weight out a bit more evenly across both hands.
01:28:639 (88639|1,88639|0,88739|0,88739|1) - ^
02:07:039 (127039|1,127039|0,127139|0,127139|1) - ^ and so on

01:15:839 (75839|0,75939|0) - Same thing here too. I'd move these to col 3 or 4 so that the weighting is still the same on both hands.

01:52:839 - Similar thing I mentioned the previous time stuff like this happened. I'd just use some 1/8 capped triplets.

02:07:239 - I notice that in these streams, you have a lot of the same 3-24-1 or 2-13-4 patterns mirrored, like 02:07:339 (127339|2,127439|1,127439|3,127539|0) - or 02:07:939 (127939|1,128039|2,128039|0,128139|3) - . This is fine in moderation when sprinkled into a jumpstream, but this is overused to the point where it feels like playing a copy and paste for a while. I'd try to vary the stream a bit for that reason and use some different kind of jumps and direction changes.

02:55:939 (175939|2,175939|3) - I would move this to be [12] instead and jacked with the LNs cause most of the jacks in this short jacky section at 02:53:639 - are only 3 jumps long per chord.

02:56:839 - Uhm, what are you doing with your kiai exactly? I'd consider it abusing kiai time just for the visual effect when a similar effect can just be achieved with a storyboard. That kind of stuff is unrankable anyways, so I'd delete the unnecessary kiai breaks.

03:08:173 (188173|2,188173|3,188306|2,188306|3) - I think it would be a better idea to split these as the player probably isnt expecting 1/3 notes so it's a bit harder to intuitively know it's different from the 1/4. Changing it to be [34][12] would make that differentiation easier as the player knows to expect something different coming up due to the difference in the type of pattern.

03:09:639 - aaaaaaa, average your svssssss. This random slowjam makes no sense in context of the rest of the section whose overall SV average is 1x. If you want SVs, I would do something like this instead:
  1. 03:09:639 - 03:09:839 - 0.75x
  2. 03:09:739 - 03:09:939 - 1.25x
Gives a visual emphasis to the kicks with a slight stutter while also maintaining the same SV average as the rest of the section

03:20:739 (200739|1,200839|2,200839|0,200939|1) - I kind of dislike diamond patterns like this, so burn it pls /me shot

Well that was an abrupt ending lol.


[Hard]
So the Hard diff is pretty much a copy and paste of the coeur brise diff minus some jumps. That kind of lacks a lot of creativity or replay value between diffs and just comes off as really lazy since there doesnt even seem to be an attempt at making it look different https://osu.ppy.sh/ss/8643548
https://osu.ppy.sh/ss/8643553 :thinking:

I'd be willing to check this map if the 1/8 triplets and stuff are fixed, and the hard diff (havent looked at the other diffs so I cant say for sure) are made to be a bit more different and not self plagiarizing lol. Best of luck o/
Topic Starter
Caput Mortuum

Protastic101 wrote:

Sorry for being late, my procrastination has no end
boop
[General]
  1. Background is a bit low quality. Dont reckon you could make something not as blurry? rip
[Coeur Brise]
00:12:839 - Seems like something straight out of Julie's hour marathon. I'd probably try to make it more a roll rather than a mini jumptrill like this https://osu.ppy.sh/ss/8640968 // eh idk. I think the dense jumtrills are the ones that gives this diff identity; to differ it from the insane.

00:14:339 (14339|0,14439|2,14439|1,14539|3,14639|2,14639|1,14739|0,14839|1,14839|2) - I really dislike patterns like this because of the uneven weight as the notes are mostly focused on the inner columns with little attention to the outer ones. Instead, I'd try to make it more linear like this https://osu.ppy.sh/ss/8640988 // below

00:15:239 (15239|0,15239|2,15439|2,15439|0,15639|0,15639|2) - Alright, I'm starting to see that these are intentional, but technically the piano is a different pitch each time, so I think simply having the jumps there is enough to differentiate it from the rest of the stream. // I know it's changing pitch, but I want it to be a bit different from the chorus

00:18:439 - The [12][34] repeats are kind of repetitive and I think the pattern could be varied here while still keeping in mind the jacks https://osu.ppy.sh/ss/8641080
01:20:839 - ^

00:20:939 (20939|0,20939|2,20939|1,21039|1,21039|3) - For stuff like this, I would actually consider just jacking the hand + jump together instead of only one note, like this https://osu.ppy.sh/ss/8641173

00:50:439 - Similar thing to what I mentioned in the beginning. Would probs do something like this https://osu.ppy.sh/ss/8643229 // redid the part. I think I'll keep the opening because it's simpler to hit.

01:04:639 (64639|3,64639|2,64739|2,64739|3) - I get the intention of the [34] being used for the snare and the [12] for the kick, but five notes long of a jump jack is a bit overkill imo. I'd take these two jumps and put them in [12] just to spread the weight out a bit more evenly across both hands.
01:28:639 (88639|1,88639|0,88739|0,88739|1) - ^
02:07:039 (127039|1,127039|0,127139|0,127139|1) - ^ and so on // idk, I think current one fits best. It's not that hard for people at the 4.6-5.0* range since it's only 150 bpm.

01:15:839 (75839|0,75939|0) - Same thing here too. I'd move these to col 3 or 4 so that the weighting is still the same on both hands. // ^ and I did that in the lower diff.

01:52:839 - Similar thing I mentioned the previous time stuff like this happened. I'd just use some 1/8 capped triplets.

02:07:239 - I notice that in these streams, you have a lot of the same 3-24-1 or 2-13-4 patterns mirrored, like 02:07:339 (127339|2,127439|1,127439|3,127539|0) - or 02:07:939 (127939|1,128039|2,128039|0,128139|3) - . This is fine in moderation when sprinkled into a jumpstream, but this is overused to the point where it feels like playing a copy and paste for a while. I'd try to vary the stream a bit for that reason and use some different kind of jumps and direction changes. // I didn't think much when I place those streams rip

02:55:939 (175939|2,175939|3) - I would move this to be [12] instead and jacked with the LNs cause most of the jacks in this short jacky section at 02:53:639 - are only 3 jumps long per chord. // it follows the snare and is simpler to hit this way, soo

02:56:839 - Uhm, what are you doing with your kiai exactly? I'd consider it abusing kiai time just for the visual effect when a similar effect can just be achieved with a storyboard. That kind of stuff is unrankable anyways, so I'd delete the unnecessary kiai breaks. // rip fancy fireworks

03:08:173 (188173|2,188173|3,188306|2,188306|3) - I think it would be a better idea to split these as the player probably isnt expecting 1/3 notes so it's a bit harder to intuitively know it's different from the 1/4. Changing it to be [34][12] would make that differentiation easier as the player knows to expect something different coming up due to the difference in the type of pattern.

03:09:639 - aaaaaaa, average your svssssss. This random slowjam makes no sense in context of the rest of the section whose overall SV average is 1x. If you want SVs, I would do something like this instead:
  1. 03:09:639 - 03:09:839 - 0.75x
  2. 03:09:739 - 03:09:939 - 1.25x
Gives a visual emphasis to the kicks with a slight stutter while also maintaining the same SV average as the rest of the section // It's not random. The sound there went quiet after a rather loud section and I'm not going for a stutter either. Changed it to scroll faster instead.

03:20:739 (200739|1,200839|2,200839|0,200939|1) - I kind of dislike diamond patterns like this, so burn it pls /me shot // `L_`

Well that was an abrupt ending lol.


[Hard]
So the Hard diff is pretty much a copy and paste of the coeur brise diff minus some jumps. That kind of lacks a lot of creativity or replay value between diffs and just comes off as really lazy since there doesnt even seem to be an attempt at making it look different https://osu.ppy.sh/ss/8643548
https://osu.ppy.sh/ss/8643553 :thinking:

// I think you meant insane because hard doesn't have streams longer than 5 seconds. I wouldn't call them copy and paste because it lacks a lot of elements that Coeur brise has. (long jacks, handstream, heavy ln, 1/8 trills)

I'd be willing to check this map if the 1/8 triplets and stuff are fixed, and the hard diff (havent looked at the other diffs so I cant say for sure) are made to be a bit more different and not self plagiarizing lol. Best of luck o/

I'll keep the slow sections the same all across the difficulties because I kinda like it that way. There's not much I can do about the jumpstreams because, well, they always look similar no matter what lol
thanks!
1164530434
Hello,Eraser ;)I am ruler from the pencilbox
Here my HS mod from random
MOD
SPOILER
You can DL and open this directly first: http://puu.sh/xSkJE/9a0f271d60.zip

I take the HS track from "coeur brise" diff.Because it's basely HS on your mapset

Change "soft-hitnormal" and adjust the main volume 30%→20% in every diff
Volume below:KICK:30% CLAP:30% Finish:40%

00:23:439 - Add kick
00:32:839 - Add finish
00:51:439 - Change to kick will better
00:38:039 - Add kick
01:14:839 - Add Finish
01:52:839 - http://puu.sh/xG4Z6/74c234ba68.jpg
03:03:239 - 03:08:039 - kick in every white line
03:08:039 - http://puu.sh/xG5Lx/5ff0438c19.jpg
03:21:239 - Add kick
03:35:239 - Adjust Finish 80%→60%
Adjust volume clap/kick to 20%/15% in a few parts where there's the note in continuous/HS>BGM.
All hs named in lowercase except the melody :D
Nice catching and I can see your effort
Done and you can feeling it in DT-4
Another Stuff
SPOILER
I catch parts of piano and other hs use it if you want.And I mix up with DT-4 in HC-6
Then I copy it to the diffs which from yours for testing.
You can revise and erase it if you feeling something bad.Change it to what you wantedBecause you're eraser :oops:
Btw I think the background previous will be better.Change back?And I found 1920*1080 in it
Wish it will help you.
Nice map
Star and Good Luck to you :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply