Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different
Firstly, I see that you're getting a lot of mods in Chinese, but please, try to give a little summarization in English.
[General]
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different
Firstly, I see that you're getting a lot of mods in Chinese, but please, try to give a little summarization in English.
This doesn't mean that you must translate everything that happens in the mod, but if there's something important that a BN must know, like discussions about unrankable issues, metadata etc., then it should be clear what was discussed and what was the conclusion. In some cases, it's really hard to check if your answers are appropriate according to CoC (which a BN should check)—It seems like most of the things that were denied are explained and modders didn't really come back and complain, but be aware that you should make a little conclusion on what was done if the entire mod with a response is not in English.Code of Conduct wrote:
If you both speak the same language, by all means write in that language, but try to append an English summary of your mods and mod replies if possible.
[General]
- No metadata reference was given and even though I see some stuff about metadata in Garden's mod, it doesn't seem to be addressed at all. I've gone through the official websites of both the artist and the game. Artist is obviously correct, the title is supposed to be ミラクル☆フィールフリー, which is also correct. This title is listed on artist's official website, artist's official shop (available through artist's official website), official CD and official website (won't give a link and nobody else should, it would direct you to 18+ content). None of the official websites shows us a way how to romanise the title, so we should romanise this from its original form. So the correct romanisation should be: Miracle * Feel Free (The star shouldn't be ignored unless you have an official romanisation that is ignoring the star and it seems that none of the actual official sources provide any romanisation.)
- Adding 水野大輔 and Daisuke Mizuno to the tags would be a good idea as it's the composer of the song. (And has done many other works that are not related to Kicco)
- You need to provide a proper information about contributions (guest difficulties). It must be clear that a guest difficulty is not yours and it should be clear who has made the difficulty. Using "ErMei's Hard" is very misleading and random if the difficulty is created by moonlightleaf. This has no good intention and I don't see how it's valid, especially if a player called ErMei exists.
- I don't quite understand what's so special about the Hard that it has a different background. It would maybe a bit more sense if all the backgrounds were the same or different. Totally up to you, I just thought it would be a better idea if one difficulty already has a different background.
- I think the volume of your hitsounds is not balanced very well. Some parts sound too quiet. The kiai works quite well, but the other parts have too quiet default sound, so notes that don't have any hitsound give very little feedback, if any.
- I don't think that choosing a pattern and putting hitsounds on those places is the best way to make your hitsounds good. You put a whistle on every second 2/1 note, same about claps, but one 1/1. Then you have some extra whistles, but that's probably all work done. This can work very well if the song is absolutely consistent, if it's not, it will feel lacking. I'm not going to give you an exact list of hitsounds you can add or exact solution. You can figure it out yourself, obviously, but I'd be glad if you hit me in-game, because I think this would take a lot of time to explain on forums, I think we can make the hitsounds much better together. Would in-game PMing be a possible option for you?
- 01:41:727 (2) - You could avoid the overlap with the HP bar at 4:3 resolutions. It could make a little bit nicer for everyone.
- I'm okay with most of the prolonged sliders in the map, but 01:02:527 (1) - and 01:09:327 (2) - don't seem to fit. Most of the other prolonged sliders don't really end on anything, they sometimes pass through a sound, for example 01:09:127 - is a skipped hi-hat, 01:03:127 - too, but that doesn't really matter as the hi-hats aren't really a focus in the song nor the map. But at 01:02:727 - and 01:09:527 - , you're ignoring both the drum and vocals, which starts feeling a bit more unreasonable to end on nothing if there are already multiple sounds that the slider passes through. I understand the rest of the sliders as an artistic choice, it's not passing through anything significant, doesn't ignore anything and even if they end on nothing, I'm fine with it. But in case of these, I'm questioning myself why are these the only places where nothing gets preference over a drum with vocals. I'd recommend using a 1/2 slider instead of these two.
- 00:29:927 (3,4,5) - I feel a lack of emphasis in this pattern. Concretely at 00:30:327 (5) - . For example 00:23:927 (5) - and 00:27:127 (5) - got much more intense while they're the exact same thing, but this one looks like it has just a regular spacing and the emphasis is only on the downbeat. I recommend adding a bigger jump at 00:30:327 (5) - to represent the song's intensity better here, as you've done in the previous parts.
- 00:32:127 (1) - Very similar to above. The song is changing quite a lot at this point, but everything in the map feels static. Adding a jump on this note could improve this a bit.
- 01:41:127 (1,2) - This is probably the only problem I have with this difficulty. 1/8 sliders don't seem like a representative choice. The sounds you are mapping are ended with a hi-hat at 01:41:327 - or 01:41:927 - , but you instead chose to end it on nothing. I would recommend using a circle or 1/2 slider instead, to make a bit more sense with the song. Using 1/8 looks quite sudden here too, as you haven't done anything similar.
- 01:41:127 (1) - You cannot mute both sliderticks and sliderslide at the same time. The ticks are not audible at all.
- I think your combos are way too long in comparison with other difficulties. I don't think that there's really a reason to reach over 10 combo within about 3.5 seconds. It's generally a personal choice, but I don't see a good intention behind this.
- I mostly agree with your choice of sliders passing through a downbeat, but 00:39:927 (1) - 00:47:927 (4) - sound like the sound that's on the downbeat is way too significant to be ignored. Especially 00:40:127 - is a significant change in music and ignoring it makes the slider sound quite dull. Following vocals is fine, but you should keep in mind that they're not always the only instrument and that significant changes of other instruments should be represented as well if it's a change to such an extent. I recommend to use a circle with 1/2 slider instead.
- 01:04:527 (6) - This looks like the only slider in the whole map that is not mapped correctly to the vocals (or which ignores them). There's a clear vocal at 01:04:727 - and I think it should be mapped as 1/2 instead and then add a circle after it. This is literally the only place where you didn't map a vocal, so I think it's kinda missing.
- 00:35:927 (6) - I understand that you're going for a lot of blankets and making the map look like a puzzle. And that's alright, but this is probably the only place that plays absolutely unintuitively. I think the blanket is not 100% needed in this case and plays better if it goes with a different flow. Up to you, but this one seems like the only one out of the style.
- 00:25:727 (5,6) - You are focusing generally on vocals with all your patterns, but the vocals seem kinda detached here. A 1/2 slider at 00:25:727 - and a circle at 00:26:127 - would work better for the style you've been using the whole time.
- 01:05:327 (8,1) - Very similar to above. The slider makes more sense at 01:05:327 - and a circle or another slider at 01:05:727 - .
- 01:22:127 (2,3,4,5) - I think this pattern becomes a bit harder to read due to the amount of overlapping objects in such a little area. Both 01:22:527 (3) - and 01:23:127 (4,5) - are visible at the same time, so it's more likely that someone will click the wrong one. I recommend you to reconsider the placement of these objects, eventually the usage of the repeat slider.
- I understand that you want this difficulty to be a bit challenging by adding some 1/2 stacks. For example 00:17:127 (6,7) - or 00:26:127 (5,6) - seem to be okay. There's enough time around the pattern, and I think it's enough to realise that a doubleclick is required and you don't have to rush anything as there's gap afterwards. However, I think that chains such as 01:03:127 (2,3,4,5,6,7) - are way too complicated to comprehend and require a much higher reading skill. Additionally, usage of such complicated stacks when the previous difficulty doesn't contain any stacks at all and not even a single 1/2 pattern (apart from 2 sliders that are absolutely obvious and trivial to play). I highly recommend you to simplify these patterns at least a bit. Some possible solutions is getting rid of them completely, or removing 01:03:127 (2) - , as they don't stand for anything important, and 01:04:527 (6,7) - could also be a slider. I think there's way too many solutions and only you can figure out the way you would actually like it.
- Are you sure about your choice of new combos? They're longer than 6 seconds and generally get up to 8. Having such long combos for an easy difficulty might impair the readability for newbies.
- I really like this difficulty in general, probably the best one in the set, but your standpoint looks a bit hostile. Giving reasons for not fixing things to a BN only seems rather suspicious. You actually explained why you didn't fix something in Garden's mod and said what you fixed, but to the non-BN posts, you just said "i also fixed some things from later mods". Please, could you be nice and give a proper answer to all of those mods? These people put their effort into this and deserve your reasoning, even if you end up not fixing anything. They pointed up really few things, so it won't take you longer than 5 minutes.