it's a me
These hitsounds are much longer than necessary, so here are some cleanly cut version of them:
drum-hitclap.wav (plus soft-hitclap aswell)
drum-hitfinish3.wav
drum-hitfinish4.wav
drum-hitnormal.wav (so 2,3 & 4, plus soft-hitnormal aswell)
drum-hitwhistle.wav
drum-hitwhistle2.wav
And this one has a 3ms delay that should also be cut, as here:
drum-hitfinish.wav
you could add ZUN to tags
Overall I'd say it is a nice map that has potential, with some more cleanup work on it you could very well get it ranked, good luck!
These hitsounds are much longer than necessary, so here are some cleanly cut version of them:
drum-hitclap.wav (plus soft-hitclap aswell)
drum-hitfinish3.wav
drum-hitfinish4.wav
drum-hitnormal.wav (so 2,3 & 4, plus soft-hitnormal aswell)
drum-hitwhistle.wav
drum-hitwhistle2.wav
And this one has a 3ms delay that should also be cut, as here:
drum-hitfinish.wav
you could add ZUN to tags
- 01:05:060 (1,2,3) - I'm guessing you purposely ignored those 1/6s, but considering the guitar is going along with it and there are crash cymbals after each 1/6, it would feel more impactful if you mapped them, even as sliders, or you could also space this pattern a bit more, altough that would be a bit weird since they would look consistent with the others yet their spacing wouldn't, so imo replacing the 1/2s sliders with 1/6s repeat sliders with higher spacing between each would feel more impactful here
- 01:09:840 (3,4,5,6,7,8) - those are toms, not snares, not sure if you intended to hitsound them that way but they would definitely sound better if you use the available toms you have, be sure to check for every drumrolls in the song as you did that a lot, and not consistently (which is why I'm not sure you intended it that way)
- 01:30:775 (1,2) - did you intend to use that normal-sliderwhistle? They sound kinda random (and imo awful, I hate the normal whistle ;_;)
- 01:40:005 (1,2) - clap on those snares? 01:40:169 (3,4,5,6) - and then use some of those beautiful toms you have, 01:40:500 (1) - and you're definitely missing a cymbal here
- 01:41:654 (2) - the normal whistle again ;_; and 01:41:983 (3,4,5,6,7,8) - if you want to make the proper distinction here, it's 2 high toms then 2 mid and finally 2 low toms, which you have all of them (well technically the last one is a floor tom, but your low tom should be good enough eh)
- 01:50:555 (1,2,3,4,5,6,1,2,3) - I find that pattern pleasant to look at
- 01:52:533 (1,2,3,4,5,6,7,8) - these should be snares, but I get the feeling you intended it that way here, not too sure if it sounds better though
- 02:02:423 (1) - so here, it's probably fine that you skip the long 1/6 as it would be just repeat slider so sticking to the guitar is prolly better, but! 02:03:082 (1,2,3,4,5) - I have an alternative to this pattern here, because you did map the 1/6s quads before and here you are skipping on a 1/6 triplet, which I think you could map it with 2 circles followed by 2 sliders, which is then followed by 5 circles on 1/3 (that has the advantage of being more comfortable to play than 4), something alike in this example (feel to reorganize the objects around as you wish ofc, this was just a quick quirky example)
- 02:14:950 (1,2) - personally I'm not a fan of those 3/4 long sliders leading into streams, I find them awkward to play, which is a pay-off bigger than what the longer sliders provides imo
- 02:24:840 (4) - I'd suggest using a default soft-hitnormal for those notes, as there is no drums here and I feel like it would add a nice soft touch before going into the chorus
- 02:44:950 (9,10,11) - not sure if intentionnal, but there is a 1/6 triplet here in the middle of the beat which I feel like you could map it about the same way as the example I gave above, although this one may not work as well
- 02:48:576 (9,10) - I think extending those to 1/2s sliders and making a slight jump between the two would feel more impactful than this
- 03:02:422 (1,2,3,4,1) - This rhythm feels weird, because you first start using circles on the guitar's accent, then a 03:02:587 (3) - 1/4 slider comes in on no accent, which is then 03:02:752 (4) - followed by another 1/4 slider but on the guitar's accent, and then rinse and repeat. This pattern is inconsistent within itself and feels awkward to play aswell, because of that. Moving the 1/4 sliders onto the accents and filling the inbetween with circles would feel much better, as it would properly emphasize the guitar here.
- 03:15:609 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - I don't agree with mapping the background drums, in the guitar solo, when you've been following the guitar up until now, even following the 1/3 guitar over 1/4 drums. It is neither consistent nor does it make more sense to map the drums here imo.
- 03:18:906 (1) - Same goes for that whole stream here.
- 03:26:818 (1) - As with before, I feel like you focus the drums too much during that guitar solo, which doesn't do it justice.
- 03:33:740 (5) - Since you've been using 1/4 sliders on the accents before, why not using it here aswell?
- 03:45:718 (4,5,1,2,3,1,2,3,1,2,3,1,2,3) - So, difficulty spike aside (since this is much above everything else you have in the map) the guitar is playing 16th notes starting from 03:45:774 - here, which again takes emphasis away from it, altough it isn't as bad here since the spacing is following the guitar's pitch, but tbh following the guitar would feel much better, along with nerfing that difficulty spike lol
- 03:49:236 (4,5) - this should be 1/4, as the drums are switcing from 1/3 to 1/4 here
- 04:00:773 (5,6,7,8) - those 4 notes could use some special emphasis instead of being a part of that compressed stream
- 04:03:082 (1) - this feels better with the slider being ctrl+h'd and moved slightly to the right, like so
- 04:24:181 (1,2,3) - Why using full on 3/4 sliders here? It isn't consistent with the way you mapped them before, and they don't cover a 1/6 drumroll either, would make more sense if you mapped them the same way as you did in all other instances
- 04:44:949 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I believe you could make this stream look nicer, as you did before
- 05:12:313 (5) - this slider feels a bit too close from the previous circle, I know you're kinda trying to stack the sliderend with another previous circle but I don't think it's worth it lol
- 05:23:521 (1,2) - that slowdown feels quite out of place, I don't really see a justification for it in the song
- 05:30:032 (8,1) - I don't this is necessary, especially since you haven't been using these for the whole map (except with that slider in the solo, which is really easy to play and since it led into a slider the leniency made it much more forgiving). Introducing jumpstreams this late into the map is a bad idea, as the player was not prepared for it. It also isn't really justified by the song either.
- 05:33:411 (1) - the 1/6 drumroll keeps on going until the red tick here, there two 1/4 notes on the red and blue ticks, and then there is a 1/6 triplet
- 05:33:741 (2) - here, which I feel you could map as circles, using the example I gave earlier, which would also make the following 1/3 stream odd number'd too. Also that stream could use some hitsounding lol
- 05:35:390 (1) - imo this section should be more emphasized than it is now, using faster sliders and using only 1/2 sliders you could make some more visually interesting patterns
- 05:50:554 (1,2,3) - again those are 1/6, they repeat the same point I made earlier, just pointing it out in case you didn't notice them
- 05:55:829 (1,2,3,4,1,2,3,4,1) - yeah... remember what I said about introducting jumpstreams this late into the map? that's basically asking players to get mad at you for this lol
Overall I'd say it is a nice map that has potential, with some more cleanup work on it you could very well get it ranked, good luck!