m4m from queue
good luck!
[General]
- Unused hitsounds: soft-hitnormal3.wav, soft-sliderslide3.wav
- Can you use another background? lol (like this one), the quality of current bg is pretty bad (those pixels)
- 00:30:748 - Add a whistle to emphasize the vocal? hitsounds are lacking in this section lol (apply to all diffs)
- 00:37:415 (3) - This doesn't look good lol, may be you can try this:
- 01:21:415 (2,1) - The flow looks bad lol, you can flip 01:16:748 (3,4,5) - horizontally and remap 01:18:748 (6,1,2) to make a better flow, also you may want to make a better shape of heart slider, it doesn't look good tbh
I tried to recreate the heart slider so if you want to replace it use the following code >:3381,235,82748,6,0,B|327:163|378:105|427:119|444:134|444:134|449:139|449:139|456:136|456:136|483:125|554:131|562:258|441:230|441:332,1,440,6|0,0:0|0:0,0:0:0:0:
- ok one more thing, some blankets look really untidy lol, it is better to fix it
- HP4 will fit, and hard is using 4 right now LOL
- 00:40:082 (1) - I don't think it is a good idea to place a reverse on blue tick, sounds on 00:40:415 and 00:40:748 are more significant. you can try the following rhythm
- 00:44:082 (4,5,6,1) - The angle of flow is quite sharp when you blanket 00:44:748 (5) and continue placing objects in the same direction, you can move 00:45:082 (6,1) leftward to create a circular flow
- 00:49:082 (2,3) - Try not to stack 1/2 objects to prevent any confusion with 1/4 stacks, you can stack 00:49:082 (2) on 00:47:748 (5) instead
- 00:54:082 (3) - 00:56:748 (3) - Same as 00:40:082 (1)
- 01:09:082 (6,1) - 01:19:748 (5,1) - Same as 00:49:082 (2,3)
- HP4 is too low for a hard diff, try using 5 instead
- The current hitsound volume are too low imo, try to increase the entire volume by 10%
- 00:14:748 (5) - 1/2 reverse slider works well in 00:12:082 (5) but not this one because strong vocal on blue tick 00:14:915 will be skipped, try to use the following rhythm:
- 00:21:748 - Map this vocal out? it sounds weird when skipped
- 00:34:582 - I would suggest making blue tick clickable 00:34:582 instead of red since the sound is much stronger, you can reverse
00:34:082 (4,5) in timeline to make it clickable - 00:40:082 (6) - Should NC on this instead of 00:41:415 (1)
- 00:42:748 - awww trust me soft-hitfinish2 fits better in this downbeat, you can add a new green line on 00:43:082 to switch back to S:C1
- 00:53:415 - Use clap instead of finish to follow the drum
- 01:02:916 (2,3) - I think this jump is too harsh in a hard diff
- 01:06:748 (1,2) - I don't think you need a jump to emphasize 01:07:248 (2)
- Some of the spacing are really confusing me like 00:24:415 (1,2,3), they are having different interval but same distance between. the spacing are very inconsistent when it comes to objects with 1/4 rhythm so i think you rework on it a bit
- hp6, hp7好像有點高
- looks fine]
good luck!