https://osu.ppy.sh/b/1366250&m=0
- Finshie's LV 5 has some clean aesthetics but balanced rhythm density maybe thats why i think this diff is kewl
- LV 9 is hard diff but takes some wubsss aesthetics with slight sv changes in the kiai that a player playing this diff wouldnt have any difficulty playing them thus i think it of it as kewl
- LV 11 - is where i try to replicate the diff with some patterns in Deemo while managing to make it challenging but fun to play as a wub map according to multiple testplays I've made my friends play in this diff. Also the gimmick for this map is the unusual stream shapes in the kiai while still playable and its flow being clear to where it should lead next this is why I think this diff of mine is kewl af