One more thing here:
Remove "vytalibus" from the tags.
Remove "vytalibus" from the tags.
AceIn wrote:
Hi~
My mod's pretty crappy but I'll try my best!
[Futsuu]
00:16:442 (19,20) - Add a k between and change 00:16:791 (20) to k. added and changed
00:54:989 (101) - Move to 00:55:338. moved
00:55:512 - Add k. added
02:27:779 (272) - Delete. deleted
Just like AceIn, my mods is crappy like crap. Please feel free to even ignore this if you think its really crappy.cactusthegreat wrote:
AceIn wrote:
Hi~
My mod's pretty crappy but I'll try my best!
Justin5021's Kantan
1. 00:37:024 (39,40,41) - Although its supposed to be easy. I feel that these work better with dons I want to keep it simple
2. 00:39:814 (42,43,44,45) - These would work nicely with dons so that it acts as a reverse pattern from the first similar pattern i suggested ^
^
3. 01:14:000 (93) - A don please. ^
4. 01:16:791 (96) - Now a katsu please ^
5. 01:23:070 (103) - That gap infront of this note. It can be filled.,.. with a kat Since it's out of kiai, I'd like to keep it simple and less dense than kiai
6. 01:28:652 (108) - Same goes for this?...that gap? Could be a don ^
7. 01:34:931 (115,116) - Reverse roles?... first can be a kat then the second a don 01:35:628 (116) - sounds fits with big K so keep
8. 01:36:675 (117,118) - Such beat. Much odd. Could use a little change to those other normal beats. Move it a white timing tick backwards? Then add a little note behind? Ok changed
9. 02:14:000 (2,4) - Is it wrong to add an alternating note? maybe a donkatdonkat pattern seems to sound nice and play out better. IDK what do you think? Since it's a kantan I should stick to simpler patterns since kantans are what new players play so they can get used to taiko, dkdk might be confusing since throughout the map most similar sounds I mapped with katsu's
Thats one for Kantan.
mcwc2307 wrote:
Hi there. You requested a mod for the futsuu diff. Sure why not?
*after looking... Wow seems well modded. I guess ill add the small details
cactusthegreat's Futsuu
1. 00:23:768 (39,40) - Do a reverse role. First can be a kat and the second a don. changed
2. 00:30:221 (53) - hmm i noticed an addition sound was added to this specific note. Why is that? Doesnt sound in place. Sounds more out of place.tbh idk why its there but I deleted it so its not there
3.01:02:140 (116) - After a bunch of proper set of beats, i see this lonely note all of a sudden, why os it so isolated? Maybe try adding a few notes after it? At least 2 beats... added
Also after looking, i noticed something odd. There was more 1/4 beats placed in the diff rather than the 1/2. This shouldnt be the case. The futsuu player would be suprised by the sudden out burst of constant 1/4 notes. Try adding more 1/2 notes. It wouldnt hurt to try right? tried adding some but I left some as it is
Okay maybe ill try showing an example.
This
Could rather become this
Alright. Thats it from me. Hope to see something good comes out of this map.
Btw raii. I could use a mod for my taiko map.
Ceryuia wrote:
Hi! I have come to mod~ General
--> From 02:18:884 to 02:40:861 maybe extend this kiai to 02:41:210 ? The long sound here doesn't finish till here so I feel maybe extending it to there would be a better choice. Possible but since there aren't any important beats during that time section I don't think kiai is needed there, doesn't really matter I think? but I personally would've extended it to there as well but let's leave it like that
--> Uncheck Widescreen Support on all difficulties except Keroni yep
--> I think maybe all the difficulties should start at the same time. For example, Justin5021's Kantan starts at 00:00:745 and everyone else's starts much later. Since there is sound here that you are able to map to, I think starting from where Justin5021 started his is good. This is only a suggestion ;w;. I think the way a mapper starts their map is completely up to them unless they have have mapped 2/more diffs or so I've heard (?) not too sure myself but it depends on what they want I guesschanged no clue how I missed that sound it's pretty clear as wellJustin5021's Kantan
--> 00:24:465 (25) - Why does this have a finisher? I don't feel as though this sound is strong enough to be putting a finisher sound onto it. changed
--> 01:36:675 (117,118) - Move this 1 beat forward as this would make flow easier for newer players as you've only left 2 beats rest whereas before you left 3 beats. (I hope that makes sense >w<) yep changed
--> 01:42:605 (2,3,4) - Consider changing this part to be d d d k as this will mirror the pattern you had during the start of the last kiai. changed
--> 02:22:024 (13) - Move this to 02:22:721 and change to a kat as this sound here is more prominent then the sound you originally has the note on. changed but I wouldn't say its because it's more prominent I think what you meant was that it would flip the previous 3 notes in that phrase like a mirror, so it would definitely be easier to read I agree
--> 02:39:814 (1) - Change this spinner length to end at 02:41:210 ? The long sound here finishes here so it would be better to make it finish here instead. wouldn't that be too short? but changed anyway
--> 02:48:186 (11) - Change this to a kat and add a finisher? This is to make it flow better for new players.
I hope this helps a bit, good luck with the mapset! :3
Plua- wrote:
irc mod request (wow, I'll try my best)Keroni00:00:745 - why not start from here? just added 1 note..
00:13:303 (10) - d? lower pitch from prev note changed
00:32:140 (136) - ^ also for better spread ^
00:45:396 (244,251) - k? for better kat spread^
00:51:151 (282) - d? lower pitch than next and prev notes^
00:52:372 (291) - d? lower pitch^
00:52:547 (292) - k or 00:52:547 (292,293,294,295,296) - kkddk if you decided to change ^ ^
00:53:070 - add d? feels empty here ^
01:04:931 (372) - d? lower pitch ^
01:20:977 (443) - d? for consistency 00:14:000 (15) - here is d ^
01:28:477 (494,499) - d? lower pitch ^
02:24:465 (62) - k? higher pitch, and this sounds the same with 02:30:047 (99) - ^
02:32:140 (114) - d? better spread ^
02:35:279 (133) - K? because of 02:24:117 (61) - this ^goku5901's Muzukashii00:00:745 - the same as Keroni added 1 note
01:03:012 (213) - d? better spread and sounding changed
01:20:628 - add k? better than to leave it empty ^
01:21:151 (270) - delete? sounds better with d ddk ^
01:23:768 - add k? ^
01:28:390 (297) - move to 01:28:477 - ? that triplet sound really weird ^
01:34:931 - add k? ^
01:37:372 (331) - move to 01:37:198 - and 01:38:070 (334) - move to 01:37:983 - ? so the beat matches the vocals and 01:24:989 - these parts ^
01:50:279 (391) - d? lower pitch ^
01:58:303 (424) - or 01:58:477 (425) - d? better spread ^
02:00:047 (435) - k? better spread ^
nice song but sadly, some parts are still inconsistent with others
I still have a lot to say but I think those are sufficient enough
good luck for ranked!
remii wrote:
Hello, first mod here please be gentle
Keroni
00:13:826 (14) - change from kat to don changed
00:38:419 (185,186,187,188,189,190,191) - change from kkdkddk to maybe kddkddk ^
00:47:834 - add don keep
00:58:999 - add don ^
01:20:715 (442) - change from kat to don changed
02:07:721 (764,765,766,767,768,769) - change from ddk ddk to kkd kkd ^
02:21:316 - add don keep
02:26:919 - add don ^
Everything else looks great, good luck on getting it ranked D
owatabito00 wrote:
hi
I'm a mod sense 0, but please refer to it.d=don D=big don k=kat K=big kat
[Keroni]
00:35:018 - add k added
00:35:715 - add k ^
00:36:411 - add k added d
00:36:500 - change d used different pattern for this stream
00:36:588 - change k ^
00:40:250 - add k added
00:40:948 - add k ^
00:43:041 - add k added d
00:43:739 - add k ^
00:44:262 - add k keep
00:44:436 - add k ^
00:44:611 - add k ^
00:44:885 - add k ^
00:44:960 - add k ^
rank ganbatte ~ :3 /
JarvisGaming YT wrote:
From queue, sry for late reply (Forgive me for my English, first time reasoning) Remember to mod my map
[Muzu]
PLEASE USE SUITABLE GAPS TO FIT THE MUSIC ww
00:03:535 (1,2,3,4,5,6,7) - feels weird to start here, either start at the very beginning of the song, or delete this started at beginning
00:12:256 (38,39,40) - ddk because of pitch changed
00:12:954 (41,42,43) - kdk ^ used different pattern
00:18:012 (4,5,6,7,8) - doesn't fit music, i suggest using 1/3 gaps to fit the music keep for now
00:20:628 - add k, same for next one changed
00:20:803 (11) - d
00:23:070 - why is it easier here?
00:29:349 (45,46,47) - 1/3 gaps keep for now
00:45:134 (131,132) - delete, its just one sound, just beacuse its long doesn't mean adding more k's will be fitting, instead add finish on the first note(or whistle) i think its good keep
01:19:931 (266,267,268) - pls add something after this added
01:22:372 (274,275,276,277) - use 1/2 gaps instead to fit the music keep
01:31:442 (310,311,312,313,314) - 1/3 gaps keep
01:36:326 (329,330,331,332) - ^ ^
02:42:605 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64) - god at least add some small breaks, there are definetly enough places for you to do that keep i like this bit,
its not hard but consisent so i will keep.
[Oni]
I can't give any opinion about this.
Thanks for the mod!IControl wrote:
[Justin5021's Kantan]
00:01:442 (2) - move to 00:02:838 - delete 00:02:140 (3) - to follow the vocals? the rest of the section seems repetitive so this might add some vairty Naw I think I'd rather keep it like this to keep a consistent pattern (?) if that's how it's said
00:09:117 (9,10,11) - remove these and replace with slider ending here 00:11:210 - to follow the small drum roll at this part This pattern 00:09:117 (10,11,12) - has the same pattern as 00:06:326 (7,8,9) - since it follows has a similar sound I'd like to keep it the same
00:21:326 - add d here 00:21:326 - and here 00:22:372 - I think this isn't to hard for a kantan player and makes the map a bit more challenging and fun to play imo Ok I agree this feels like a good build up before it stops for a break
00:34:233 - to 00:44:000 - needs more breaks for the spread you could delete these notes 00:36:326 (37) - Ok
00:37:024 (37,38) - change these to d because the bass sounds lower and it add mores variety to the section instead of all kats I'm following that jingling sound which has a high pitch so it should be okay
00:44:000 - slider would be good here till here 00:45:047 - to follow drum roll again Not enough break after the slider finishes for the player to recover so keep
00:54:117 (62) - del keep and move 00:55:861 (65) - to over here 00:56:210 - I think following the vocals here would sound nice Well a previous mod pointed this out but I disagreed but I've done some thinking, so ok I'll change
00:58:303 (67) - move 00:58:303 (67) - to over here 00:57:605 - to follow vocal and for variety Actually I will add a
d at 00:57:256 - based on your idea
IControl wrote:
[Justin5021's Kantan]
[Collab muzu]
00:00:745 - start mapping here? all diffs must start at the same place changed
00:06:326 (8,9,10,11,12,13,14) - streams like this are to long for muzu try to stick to a maximum of 5 notes make changes through out the rest of the diff since they are simple and repetitive i think they are okay
00:07:198 (13) - you could del this to help the curve changed anyway because i like this idea
00:11:384 (33,34,35) - this part triple doesn't really fit the vocals would change back to 1/2 notes keep i think does fit
00:11:907 (35) - should be a finisher changed
00:11:907 - to 00:33:884 - hard to tell if you are mapping to bass or vocals try sticking to one instrument and make this part more consistent
00:45:396 - ok so doubles like dk are not allowed in muzukashii also this kai time is way to all over place plz try being consistent. Also it needs to be way less dense try sticking to 5 notes maximum like i said b4 i will work on this
The rest of the sections should be mapped similar to the beginning parts of the song so please try to make it so.
[Keroni]
This is very much like an inner oni with all the stream patterns. I would add one more diff to balance the curve between muzu and keroni. So I will be modding this like an inner oni
00:10:512 (29,30,31,32) - swap following your previous k d k d pattern every k should start an white tic and every d should start on a red line. Apply to rest of the stream if you agree keep
00:11:907 (1) - sounds like a finsher added
00:12:605 (5,6,7) - change to dkd because every k starts on 2nd white tic like at 00:12:256 - keep
00:12:954 (8) - k^ ^
00:13:128 (9) - d to make the k stand out more ^
00:13:477 (11,12,13,14) - these don't really follow anything would remove them and stick to vocals i think they make the map more entertaining this way
00:14:349 (14) - change to k ^
00:14:524 (15,16,17) - swap becauase k isnt comeing after the 2nd white tic ^
00:15:047 (19) - k ^
apply similar changes to rest of section
00:59:611 - add a note here to follow your previous patterns ty i am going to add 5 note stream for consistency
01:04:756 (378) - change to K ^ ^
thanks for mod ^^IControl wrote:
[cactusthegreat's Futsuu]
00:00:745 - start mapping here? All diffs must start at the same place added notes
00:11:907 - to 00:32:838 - its hard to tell if you are mapping too becuase you switch from vocals to instruments a lot. try sticking to one and use similar breaks changed/added some notes to fit vocals
00:34:582 (61) - move this to here 00:34:931 - to follow the bass. Apply to rest of section if you agree changed
00:45:396 - I think kai time could use some more notes because there's to many breaks. added some notes
00:45:919 - add k added
00:46:442 - add d ^
00:47:314 - add k ^
00:47:663 - add k d ^
00:50:454 - add k k here another modder told me to remove the notes i added here because its switching the vocals
00:51:326 (100) - change to d for consistency changed
00:52:896 (104) - k ^ changed
00:53:245 - add k d again here added
00:56:035 - k k again same as above
apply changes to rest of the map
ty for mod! it was very helpful ^^JarvisGaming YT wrote:
From queue, sry for late reply (Forgive me for my English, first time reasoning) Remember to mod my map
[Futsuu]
Maybe change HP to 6? changed
00:22:372 (37) - K changed
00:24:989 (42) - k because of higher pitch ^
00:28:651 (50) - D because the pitch difference with the next note ^
00:32:489 (58) - move 1/4 of a beat backwards to fit the vocals ^
00:34:233 (61,62,63,64) - change this, it doesn't fit the music i think its fine
00:46:791 (88,89) - delete it or add 2 notes on white ticks after them, doesn't fit the music added one note on white tick and another on red bacuse i feel like its more fitting
00:51:326 (94) - d, lower pitch changed
00:52:896 (98) - k, higher pitch ^
00:57:954 (107,108) - delete or add 2 notes on white ticks after them changed same as above
01:02:663 (116) - k for higher pitch changed
01:35:279 (186,187) - ctrl+g^
01:39:378 (198) - move 1/4 beat backwards to fit vocals^
01:42:605 (204,205,206) - again, doesn't fit music^
01:53:768 (228,229,230) - ^^
02:20:279 (272,273,274) - ^^
02:25:861 (283,284,285,286) - ^ ^
02:31:442 (295,296,297) - ^ (Ok, I know you're following the other vocals, but at least add something after that, they're a lot of sounds there) ^
02:52:896 - add a d ^
np :3cactusthegreat wrote:
ty for mod! it was very helpful ^^JarvisGaming YT wrote:
From queue, sry for late reply (Forgive me for my English, first time reasoning) Remember to mod my map
[Futsuu]
Maybe change HP to 6? changed
00:22:372 (37) - K changed
00:24:989 (42) - k because of higher pitch ^
00:28:651 (50) - D because the pitch difference with the next note ^
00:32:489 (58) - move 1/4 of a beat backwards to fit the vocals ^
00:34:233 (61,62,63,64) - change this, it doesn't fit the music i think its fine
00:46:791 (88,89) - delete it or add 2 notes on white ticks after them, doesn't fit the music added one note on white tick and another on red bacuse i feel like its more fitting
00:51:326 (94) - d, lower pitch changed
00:52:896 (98) - k, higher pitch ^
00:57:954 (107,108) - delete or add 2 notes on white ticks after them changed same as above
01:02:663 (116) - k for higher pitch changed
01:35:279 (186,187) - ctrl+g^
01:39:378 (198) - move 1/4 beat backwards to fit vocals^
01:42:605 (204,205,206) - again, doesn't fit music^
01:53:768 (228,229,230) - ^^
02:20:279 (272,273,274) - ^^
02:25:861 (283,284,285,286) - ^ ^
02:31:442 (295,296,297) - ^ (Ok, I know you're following the other vocals, but at least add something after that, they're a lot of sounds there) ^
02:52:896 - add a d ^
frukoyurdakul wrote:
Hello there.
[General][Oni]
- I don't think usage of soft hitsounds are appropriate. On a song like that, I think it should be changed.
- The hitsounds' volume are too low, it should be equal or louder judging by the base music-effect volume setting. 2 things can change that: Either change the soft samples to normal, or decrease the .mp3 volume by using an editing program like Audacity.
All in all, I think this map should be improved further, that's my opinion about it. I will check the other diffs, if I see Oni would be good enough. Good luck!
- 00:00:745 - I don't get the reason about leaving a 8/1 space, on such a loud spot. I get that it's intro, but it should at least contain 1/1 notes more. I added notes here
- 00:06:326 - Starting from this spot, you can add some 1/4 notes. All in all, this is the highest diff. Hitting kdkdkdkdkdkd constantly makes people boring at the very beginning. Some recommendations: 00:06:936 - add don, 00:07:460 - add don. These should help. You also need the similiar additions on the 2nd stanza.
good idea ! used- 00:10:512 - Musically, it's basically the same part compared to the rest. Having a stream there feels wrong to me. Divided patterns could work better, for example: 00:10:948 (34) - delete, 00:11:035 (35,36,37,38,39) - kkddk, 00:11:471 (40) - delete. i divided the patterns
- 00:17:489 (39) - Emphasizing vocals with finishers are understandable, but you've missed their main usage. This note needs a finisher due to the crash cymbal on it, which occasionally you should follow drums. added finisher
- 00:24:378 (84,85) - This doublet doesn't emphasize a vocal sound like you did on 00:21:239 (64,65) - this spot. You can move 00:24:378 (84) - this one 1/4 back and make it don, and after that 00:24:465 (85) - changing this one to kat will help you to emphasize the background vocals. changed
- 00:28:651 (113) - Finisher issue, as stated before.
- 00:34:233 - This part is pretty good to create various ones. Due to the keyboard sounds, I recommend 00:34:233 - kddkddk for this, 00:34:931 - kkdkddk for this, 00:35:628 - kkdkkdk for this, 00:36:326 - kddkkdk for this, 00:37:721 - kdkkddk for this etc. etc. Actually, after the last one, it looks good. i changed around the patterns but didnt use exactly these
- 00:50:977 - Finisher issue, as stated before. changed
- 00:55:425 (320) - Instead of k ddk, I think kdkkd suits better due to the vocals. changed
- <-- There are similiar issues throughout your diff, so please check all of them because I didn't mention all of them. -->
- 02:03:535 - The structure from this point seems a bit random. Intensity is changing without no reason, for example: 02:04:407 - 02:04:931 - this two gap seems weird while you have a series of notes starting from 02:05:279 - this spot. 1/1 breaks are fine on this kind of spot, but I don't support more of them.
Also, try to use them consistently in order to have a better structure. added stuff here- 02:27:256 - Patterns like kddkd, kkdkd work well on these kinds of vocals sounds. These sound good as well, but my suggestions will fit the map better,
since your patterns are mostly following the vocals. keep i like these patterns in this spot, simple and can keep consistent.- 02:41:210 - End kiai on that spot. No reason to end it on the blue grid snap. changed
- 02:53:942 (1) - You can extend the spinner to 02:56:558 - here, it'll end better and won't change anything. changed
Invective wrote:
quick keroni mod that i promised to do a while back but never did lolmodGeneral
You could unify the ending spinners in the difficulties at the end so they don't all start and end at different places.
Keroni
Seems like quite a jump in pattern difficulty from the previous diff, no? true w
- 00:10:512 (34,35,36,37,38,39,40,41,42,43,44,45,46) - Consider inverting these patterns (ddkkd kkddk ddk -> kkddk ddkkd kkd, or use kdd if you prefer)? I find it odd to change from the kdkdkd... to a dkdkdk... rhythm on the 1/2 beats given there is nothing in the music to suggest the rhythm has shifted (and the kdkdkd... appears to be the general theme in this opening section). good idea ~ changed
- 00:13:739 (13,14) - Ctrl+g? If you're following the vocals here I think kd dk fits the changing pitch better (high -> low -> medium) changed
- 00:21:849 (68,69,70,71) - Change to d kdd? I think having the k's on the white ticks helps with emphasising the higher pitched vocal sounds. keep
- 00:32:140 (136,137,138,139,140) - Ctrl+g? There isn't really a double sound but I guess this section would be sorta boring otherwise. Even so, I don't see the necessity to change the rhythm of the doubles by a 1/2 tick (compared to the previous similar section at 00:20:977 - ) keep
- 01:50:977 (659,660,661,662,663) - Ctrl+g? No reason for this to be the only usage of dkkdk, when you've used kdkkd in all the other corresponding sections (i.e. 02:02:140 (737,738,739,740,741) - and the same sections in the first and third kiai). hmm.. kinda repetitive and this fits but i will change
- 01:57:256 - Add a note here? Seems to be missing based on how you mapped the other parts with the double finisher. added
- 02:06:500 (768,769,770,771,772,773,774,775) - Try ddk d ddk d instead? Aligns the k's with the 'kyu' or whatever that high pitched sound is (which matches the rhythm from 02:03:535 ) i didnt use this but changed
Hope it helps
Backfire wrote:
[General]
The hitsounds should not be soft, change them to normal. Not exactly a rule but a suggestion, since soft is ugly.
[Muzu]
00:43:477 - You can't do this, I'm like 95% sure, so figure out a way to make it a triplet or get rid of it changed
00:45:134 (133,134) - delete this, it's just too much for a muzu. Give them a little break. changed, i delete 1 of the triples
Ok I got into the kiai and I realize why this is such high rating. You cannot use doublets like this. Please cut them all, this is a downright re-map suggestion. Not what you wanna hear, but it's just something you cannot do. Call me back when you address this if you want. okay.. i didnt realise w
02:16:093 - this is insane for a muzu, too
Way too dense...you gotta cut a lot of this stuff. Or rename it oni and very slightly change some of your triplets to like ddk or kkd, call your current oni : inner oni, and then make a new muzukashii. Your call. If you do that, you can ignore most of my suggestions, but it means you have to make another difficulty.
[Oni]
You know what? This is definitely an inner oni. I have little to no complaints on it other than it's too hard to be an oni and the muzu is too hard to be a muzu. Refer to my post, call me back when you make an actual muzu, because the spread is just really too high. Biggest issue for me. i will change this to inner oni and get an oni ~
Good luck ranking it, I'll do my best to help further if you need it. Hopefully you understand what I am saying.
ty for mod c:Backfire wrote:
[Futsuu]
00:36:326 - Kat? I think it follows a sequence of sounds, and kat makes sense here. changed
00:38:070 - To fit it, kkd, since that follows the same sequence. changed
00:50:454 - idk this might make it too difficult but I think it'd be fun for a futsuu to let the player to play the claps here, so kat kat here. It fills a LOT of empty space tho so it might even be necesary? I'll list every single instance for convenience. 00:56:035 - 01:01:617 - 01:07:198 - 01:46:268 - 01:51:849 - 01:57:431 - 02:03:012 - 02:23:942 - 02:29:524 - 02:35:105 - 02:40:686 - yes its fun-added (but if someone complains its too hard i might do smth about them idk xd)
02:41:558 (2,4) - Delete these, they will conflict with one of my mods (the kat kat one), but also, it's just unfitting.deleted~
02:42:605 - The whole kiai feels sparse. In the LONG breaks, put a don on something like 02:46:093 - 02:51:675 - ?DONe ba dum tss(get it? bc don?and drums?)im hilarious xdsry xd added (but only the ones you mentioned bc i dont want to make it too dense or hard for futsuu players)~
Thank you for modding!Backfire wrote:
[General]
The hitsounds should not be soft, change them to normal. Not exactly a rule but a suggestion, since soft is ugly. Mistake on our part, have corrected the problem for Keroni and Kantan
[Kantan]
Also try to use clap in the future for kat, whistle does not make a sound on many skins. Sorry, I will keep that in mind in the future.
00:37:024 - I think it'd be a good idea to alternate here so it goes ddd then at 00:42:605 - you can do the same too. Well many have suggested this and I was dead-set on keeping it as kat all the way but many people have told me to alternate it so I guess I will and Deleted 00:41:907 for consistency in pattern
01:27:256 - Definitely not a noise i'd use finisher on. Damn... I never noticed this
02:09:117 - But maybe a finisher here is nice. Ok changed
Good luck ranking it, I'll do my best to help further if you need it. Hopefully you understand what I am saying.
Thanks for your mod though~Invective wrote:
no kdsmodNardo's Oni
- 02:17:314 (21) - Change to k? I think alternating the note color fits the 'ticking' sound better. I think keeping the note as d would help emphasize the high-pitched note at 02:17:489 (22) -
Hope it helps
Invective wrote:
no kdsmodMuzukashii
- 00:16:093 - Add a note here? It's awkward to leave out the ending vocal sound when you started the 1/2 pattern on the red tick corresponding to the vocal sounds. added don
- 00:16:617 - Could add a note here too as it fits with the instrumentals, the gap between notes seems a bit big, same idea throughout the map. ^
- 00:17:838 (1) - Since you left out a note at 00:15:047 - (guessing due to the lack of vocal) you could delete this to differentiate this first section from the other one starting at 00:23:070 - where you added the notes on the white ticks. changed
- 00:26:210 (1) - Delete this note or add one to 00:15:047 - for consistency. added small k
- 00:39:117 - You could use a kkk here like you did for the similar sounds at 00:16:791 - and 00:27:954 - no change, following the sounds coming from the xylophone ( if that's what the instrument is called making that sound)
- 01:05:803 (2) - Change to d? To mirror the three 1/2 notes from 01:04:931 - similar to the 1/2 patterns from 00:53:768 - . Applicable to other kiais. 01:05:803 (2) - keep at k and 01:05:105 (3) - change to d to mimic the pattern, changing this pattern in all other kiai's as well
- 01:07:721 - Unify the first four notes after the kiai with those at the start of the song, since the sounds are basically the same. actually the octave is lower than the ones at the start hence why it has a different pattern (willing to change if someone elese thinks it's a good idea)
- 01:22:721 (4,5) - Ctrl+g? The dip in vocal pitch is more prominent on the fifth 1/2 note. changed
- 01:24:814 (1) - Same idea as 00:17:838 (1) - keep
- 01:39:117 - I think it sounds better to map the 3/4 sounds from here and start the spinner from 01:39:814 - where the held vocal sound is. changed
- 02:14:000 (4,5) - Ctrl+g? I think repetition fits better here as this is a simple descending pattern. ^
- 02:47:663 (1,2) - Add finishers? You've generally emphasised the hai-hai every time it's occurred. im emphasising the ha---ha not the hai hai. all hai hai sounds dont have a finisher unless i forgot some :3
- 02:49:058 (1,2,3) - Change to monocolor k? For consistency with 02:43:477 (1,2,3) - changed
- 02:49:407 - Add a note here? added small don
Hope it helps