also fixed hitsounds in normal
i am easyu normal hard rank mapper
i am easyu normal hard rank mapper
Good BotKastellann wrote:
[catch you later]
00:16:736 (6,1) - rhythmically should be a repeat slider since you seem to be active mapping the main melody i'm honestly not too sure how to fix this w/o fucking up the pattern flow and honestly i don't think it's that big of a deal considering 00:28:044 (1) - slow sections like this are mapped to the non-base rhythm; if anyone else has an issue w/ it i'll try to fix i guess
00:22:505 (1) - slider shape could point to the next note but honestly its not a huge issue im a negro and like my aesthetics like this
00:38:890 (4,1) - ctrl+g this rhythm-wise i actually think its better to just make 00:39:352 - clickable so yea fixed rhythm here
00:42:582 (4,5) - how come no long pretty slider this is like the climax of the song Jeff
all are hard objective facts not opinions thanks
DakiniBrave wrote:
m4m reply from /r/osumapping discord (i think?)
Is this mp3 cut? the end is really abrupt and probably could be better if a stronger fade out is added so that it is, well, not so abrupt
easy
00:18:813 (1) - "Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner." Though im not sure if it applies here due to the bpm, still feel its a little short of recovery tho since the next notes are in the top left of the map idk, rn i think it's fine as is
Applies to all diffs, 00:29:890 (1) - Could end the kiai here and start it again at 00:37:275 (1) - Since this is clearly more intense not a huge issue imo, the intensity is fairly static all the way through, just kicks up for 3 seconds or so
Honestly not much to say, its a pretty generic easy diff and rhythms seem to be fine
normal
I feel your Distance Snap is wayy too high for the SV, your sliders are really slow while the spacing between the notes is quite big in comparison, what i've learned is that the 1 follow point (if mapping with the default skin) between notes is better for 1/1 gaps while you are using it for 1/2 i don't map with default skin, and slider sv / ds seem fine to me playability wise, it keeps momentum going
00:25:275 (5,6,1) - Its mostly notable here where you have the 2 1/2 sliders into a 1/1 repeat but due to the angle from 6 into 1 could potentially make it a little difficult since similar rhythm was purely more flowing into so to speak ok this is one pattern i'll consider changing since i just realized how aids the flow is here, will change it if someone else points out issues tho since im way too fukin lazy to fix ds rn
00:40:967 (1) - Everytime this occurs, the clickable is the high pitch and the deep strum sound + the high pitch whistle thing while the repeat is on the whistle and it ends on the deep strum, i feel rhythm could be be better if it was a 1/1 slider into a clickable circle on the next 1/1 due to the strum sound im trying to follow the whistles as a clickable rhythm here so that wouldnt rly work
hard
00:04:044 (1,2) - Even with slider leniency being a factor, this is huge spacing and the map only just begun bro this is like easy compared to the rest of the map lol
00:16:736 (6,1) - I feel that this is sort of intuitive considering this is still below 3 stars, imo might be better if the 1 and 2 slider were rotated to play upwards i think i did something?? probably plays worse now but yolo
00:18:813 (1) - I don't know how to feel about this slider tbh, the circle in it isnt smooth and that tiny flick at the end just doesnt tie well into the wide circle you were getting at before. someone plz nazi this so i can fix it
00:25:275 (1) - I can see reasoning behind this NC but might not really be needed o whoops
00:39:813 (3) - i feel this string based strum sound is really missing any emphasis here, also people at this diff level will most likely follow sliders to the end so your current pattern with this will play really awkwardly there's a lot less emphasis on it than the whistles so it's emphasized accordingly; as for playability i don't see a huge issue with it since the bpm and spacing are low enough for basically any player to be able to hit it
I would actually recommend the same way, fading the mp3 out like from 1:22 and get to 0 volume 1:25/6DakiniBrave wrote:
Is this mp3 cut? the end is really abrupt and probably could be better if a stronger fade out is added so that it is, well, not so abrupt
LOL XDTime Capsule wrote:
that sudden cut feel even more sad from the ending itself lol
ty!Ultima Fox wrote:
i nver played the game and i still feel sad
idk if you need "3ds" in the tags, cuz i dont think people are gonna be searching by what game console its on lmao pokemon maps usually have the console in the tags dont ask why cuz i have no clue
normal
00:22:555 (1,2,3,4) - this weird stack could be a little confusing to play for new people, so maybe change it to a slider or put 3 on 4 or somthing latter fix makes more sense with the rhythm so yea
thats it really
good🅱ye
idk if that super low stack latency is a good idea but w/e Now It's 3 Instead of 2
00:09:632 (1,2,3,4,5) - These being all circles seems weird cause its a not really audible part of the background, so i think it should just be sliders + a circle instead oke
00:30:863 (2,3,4) - i know its a cool stack but like does it need to be emphasized that much lo placing it anywhere else makes it look UG
00:37:325 (1,2,3) - lol blanket xxDDxdD eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
ok thats all i found gl
squirrelpascals wrote:
dootgeneral• offset 398 sounds better, so also move your green lines since is a shift backward YEAyuhbye• 00:04:786 (2,3) - 00:06:632 (2,3) - my only suggestion is to nerf these, they're considerably harder than the rest of the map and hit 3.5 ds which is pretty large i only nerfed the latter one since i feel like the spacing is fine on the other one due to slider leniency hopefully i didnt butcher everything ELSEeasy• 00:47:017 (1) - this spinner would feel a lot nicer starting at this downbeat 00:48:402 - because the note there is more exaggerated and held out. Right now it just feels like you didnt feel like mapping the last 4 beats xd thought this wasn't allowed cuz of short spinner but ok
i don't see much wrong rly let me know when you fix these things