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GARNiDELiA - ambiguous (TV Size ver.)

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idke
insane

00:14:111 (2) - this is the only slider that isnt mapped to a strong beat
00:19:336 (1) - i hate this section with all the repeated sliders but whatever xd
also to note is how strange it is with the transition from only drums > only vocals, like it completely ignores what it built up in the first section (then again thats where vocals start but still), like all the repeat sliders are mapped to drums but the first section isnt so its really weird
00:30:122 (1) - yea even though this is mapped to mostly vocals now it still feels incredibly weird
00:51:358 (1) - this section now combines drums and vocals together which is very strange
00:56:246 (4,5,1) - awkward usage of a double when most of the map uses triples besides the beginning where its all drums
01:00:628 (4,5) - distinguish the kickslider better by making it shorter or something idk
01:06:021 (4,5) - mostly mapped to vocals and then back to drums
01:06:358 (1,2,3,1,2,3,4,5,1) - vocals are very similar but these are mapped differently
01:12:763 (1,2) - very inconsistent with previous sections when they are comprised of triples, not a kickslider to a slider, maybe a triple to a single note on the red tick would demonstrate the rhythm a lot better

personally, id say the song is strange to tell what its following, it goes from drums to vocals to drums and vocals and so on, being inconsistent with itself. i can understand the beginning where it is only drums, but not when it becomes vocals where the drums are almost completely ignored

also 00:19:336 (1) - this section uses a lot of repeat sliders to demonstrate the rhythm of the drums when 00:40:740 (1) - this section uses normal sliders to and notes to follow to drums and vocals, while using repeat sliders appropriately to follow the vocals a lot more

idk about insane since its kinda hard to explain but it just simply doesnt feel right compared to hard or normal



also hard diff 00:47:819 (5) - stack this and use distance snap since im 99% sure anything under insane needs to be mapped under distance snap
Topic Starter
anna apple

idke wrote:

insane

00:14:111 (2) - this is the only slider that isnt mapped to a strong beat listen to the guitar part
00:19:336 (1) - i hate this section with all the repeated sliders but whatever xd
also to note is how strange it is with the transition from only drums > only vocals, like it completely ignores what it built up in the first section (then again thats where vocals start but still), like all the repeat sliders are mapped to drums but the first section isnt so its really weird the section with the repeated sliders makes all the vocal sounds clickable while doing a filler to the guitar which was mapped prior (which is why there is constant 1/2 at least passively)
00:30:122 (1) - yea even though this is mapped to mostly vocals now it still feels incredibly weird this takes the vocal with guitar filler and turns it into vocal with drum filler since the guitar is much less prominent.
00:51:358 (1) - this section now combines drums and vocals together which is very strange read before
00:56:246 (4,5,1) - awkward usage of a double when most of the map uses triples besides the beginning where its all drums funny you mention how you think its awkward. I would agree with you that it is awkward but the reason you stated is incorrect. Also this is a semi passive triple not a double.
01:00:628 (4,5) - distinguish the kickslider better by making it shorter or something idk the reason this kick slider works is because in 00:51:695 - this section, the vocals are marked in pairs of 2 with "symmetry" and really open constant 1/2 rhythm. As soon as the sound from 01:00:291 - is heard while you play the 1/2 slider, you can also see the next object looks somewhat symmetrical to it, but its much smaller and has a circle after it. The player at that point realizes it's a 1/4 rhythm. So no there doesn't need to be a greater distinction.
01:06:021 (4,5) - mostly mapped to vocals and then back to drums to prepare for next part, (read below)
01:06:358 (1,2,3,1,2,3,4,5,1) - vocals are very similar but these are mapped differently the drums are complimenting the vocals, which is why the structure for the vocals still exists within something mapped to the drums
01:12:763 (1,2) - very inconsistent with previous sections when they are comprised of triples, not a kickslider to a slider, maybe a triple to a single note on the red tick would demonstrate the rhythm a lot better link the part you think it is inconsistent with and then I'll respond

personally, id say the song is strange to tell what its following, it goes from drums to vocals to drums and vocals and so on, being inconsistent with itself. i can understand the beginning where it is only drums, but not when it becomes vocals where the drums are almost completely ignored

also 00:19:336 (1) - this section uses a lot of repeat sliders to demonstrate the rhythm of the drums when 00:40:740 (1) - this section uses normal sliders to and notes to follow to drums and vocals, while using repeat sliders appropriately to follow the vocals a lot more

idk about insane since its kinda hard to explain but it just simply doesnt feel right compared to hard or normal read the stuff I said above then see if any confusion still exists.



also hard diff 00:47:819 (5) - stack this and use distance snap since im 99% sure anything under insane needs to be mapped under distance snap distance snap is not strictly required on any diffs, as long as it looks close enough its close enough (also I manually stacked for readability)
Myxo
Random mod, because I really like this mapset.

[Insane]

  1. 00:00:460 (1) - Ending this at the red tick makes it feel like an extended slider, due to the low density in this part, which doesn't fit with the feeling of the music because both strings and vocals drop down before the new measure begins. I suggest ending this slider at 00:01:471 - instead.
  2. 00:29:448 (3) - Since halfbeat sliders have been used throughout this section to represent the base line in a very significant, recognizable way even ingame, using another halfbeat slider here after that base line stops feels odd. There are various options how to fix this, for example by using a 3/4-slider, circles, or an improvised rhythm, just as long as it's something different from the section before.
  3. 00:37:032 (2,3) - I don't really understand the usage of a halfbeat stack here, especially since it's the only break from the constant movement in this section apart from the triples. What about something like http://puu.sh/xltz7/b17b8bdf56.jpg here? The movement would put emphasis on 00:37:201 - for the missing guitar sound, too, which is probably what you intended with the stack originally.
  4. 00:40:740 - From this point onwards, the hitsound volumes feel too low. The section starting from here isn't nearly as calm as the beginning, so it should have atleast a 10% increase of volume. The chorus also is atleast as intense as 00:08:549 - so 70-80% feels more appropriate. This also applies to all other difficulties.
  5. 00:56:246 (4,5,1,2) - The NCing made me misread the triple as a halfbeat rhythm. Putting the NC at 00:56:752 - instead would work better imo, but it might be a personal preference.
  6. 01:00:628 (4,5) - Those fourthbeat slider jumps (including those later in the chorus) feel very out of place to play, which is the only real concern I have with this map. Your movement concept throughout the whole map includes using fast sliders and not a lot of contrast in spacing to create a constant movement that doesn't feel too snappy. The movement is broken by a lot of stacks, but those feel natural as the average osu player is used to transitioning to stacks after almost every movement. However, those fourthbeat slider jumps feel very snappy and harsh to play due to the really high slider velocity. Slider leniency doesn't really work here anymore, so they can't be played like halfbeat jumps either.
    Now, lowering the SV for those wouldn't really work. While it would make them easier to play like halfbeat jumps, it would still contradict the movements this map uses, which call for following the fast sliders from start to end. What I would suggest instead is lowering the spacing after those fourthbeat sliders to something like this http://puu.sh/xlueS/291cda0e81.jpg - The slight decrease in speed it requires is the most similar you can get to the rest of the map's movements without changing the rhythm here.
I love this difficulty, it's the best you've done so far imo. I hope my explanation on the fourthbeat slider issue was clear enough to comprehend easily, but I really didn't want to make it even longer.

[Hard]

Solid difficulty, I don't have anything to say besides that I'm a little disappointed to not see the concepts from the highest difficulty in light form here.

[Normal]

  1. 00:48:830 - The NC should be here for consistency with previous measures.
  2. 01:15:965 - Skipping this strong sound makes the rhythm really irritating. I understand you're trying to follow the melody, but the melody only leaves out this beat because of basically all other instruments being emphasized here. I'd recommend a rhythm like this http://puu.sh/xluEB/d259d17483.jpg
  3. 01:18:662 - Same as above.
Overall, really good Normal.

[Easy]

  1. 00:23:044 (2,3,4) - The almost linear movement in this pattern doesn't really express the dense progression of the vocals here, which you already tried to express through the rhythm. A more varied movement like http://puu.sh/xluQu/e153efd337.jpg would help here.
  2. 00:31:134 (3,4) - A 3/2-rhythm is intuitive here, but since 00:31:808 - has both vocals and drums, while 00:32:145 - has none of that, it would feel better to have the slider cover the first part of the 3/2-rhythm, just like you did basically anywhere else in this section. I suggest adjusting the rhythm of this measure to something like this http://puu.sh/xluW6/05c62911bd.jpg
  3. 00:56:920 - Try adding a finish hitsound here. Even though the cymbal sounds in the music are on the white ticks around this beat, putting it here will sound more natural.
  4. 01:21:190 - Same here, especially for consistency with 01:22:538 -. Don't forget to set the additions to 'soft' for this beat, in case you add the finish.
Neat difficulty, just like the Normal.


Good luck! :3
Topic Starter
anna apple

Desperate-kun wrote:

Random mod, because I really like this mapset.

[Insane]

  1. 00:00:460 (1) - Ending this at the red tick makes it feel like an extended slider, due to the low density in this part, which doesn't fit with the feeling of the music because both strings and vocals drop down before the new measure begins. I suggest ending this slider at 00:01:471 - instead. it extends to the vocal
  2. 00:29:448 (3) - Since halfbeat sliders have been used throughout this section to represent the base line in a very significant, recognizable way even ingame, using another halfbeat slider here after that base line stops feels odd. There are various options how to fix this, for example by using a 3/4-slider, circles, or an improvised rhythm, just as long as it's something different from the section before. there is still the rhythm it follows there,
    plus that's why its out of the symmetry from 00:28:774 (1,2) -
  3. 00:37:032 (2,3) - I don't really understand the usage of a halfbeat stack here, especially since it's the only break from the constant movement in this section apart from the triples. What about something like http://puu.sh/xltz7/b17b8bdf56.jpg here? The movement would put emphasis on 00:37:201 - for the missing guitar sound, too, which is probably what you intended with the stack originally. the stack was to break from the guitar, I can't create a movement here like you suggested otherwise it would compromise the structure of the whole map (which is rectangles)
  4. 00:40:740 - From this point onwards, the hitsound volumes feel too low. The section starting from here isn't nearly as calm as the beginning, so it should have atleast a 10% increase of volume. The chorus also is atleast as intense as 00:08:549 - so 70-80% feels more appropriate. This also applies to all other difficulties. i can do this
  5. 00:56:246 (4,5,1,2) - The NCing made me misread the triple as a halfbeat rhythm. Putting the NC at 00:56:752 - instead would work better imo, but it might be a personal preference.if this is true then you are one of very extreme few because the reason people misread this is because (5)
    is on the opposite direction that the following slider (2) is pointing and breaks the idea of symmetrical movement. The reason I NC'd this way in the kiai was for this specific moment, it was to make (5) a different color than the following objects so its more noticeable.
  6. 01:00:628 (4,5) - Those fourthbeat slider jumps (including those later in the chorus) feel very out of place to play, which is the only real concern I have with this map. Your movement concept throughout the whole map includes using fast sliders and not a lot of contrast in spacing to create a constant movement that doesn't feel too snappy. The movement is broken by a lot of stacks, but those feel natural as the average osu player is used to transitioning to stacks after almost every movement. However, those fourthbeat slider jumps feel very snappy and harsh to play due to the really high slider velocity. Slider leniency doesn't really work here anymore, so they can't be played like halfbeat jumps either.
    Now, lowering the SV for those wouldn't really work. While it would make them easier to play like halfbeat jumps, it would still contradict the movements this map uses, which call for following the fast sliders from start to end. What I would suggest instead is lowering the spacing after those fourthbeat sliders to something like this http://puu.sh/xlueS/291cda0e81.jpg - The slight decrease in speed it requires is the most similar you can get to the rest of the map's movements without changing the rhythm here. the whole base of this map was feeling more snappy and tons of rectangles, just because you think it wasn't snappy doesn't mean it wasn't designed to feel snappy based on the angles.
Good luck! :3
Myxo
If 00:00:460 (1) - extends to follow the vocal why doesn't 00:03:156 (1) - do the same? Also it's not obvious that this part is supposed to follow the vocals since the rhythm is white tick based, while the vocals mostly land on red ticks.

And yeah, since the spacing is relatively low the rectangles don't feel snappy at all, and the high velocity sliders in conjunction even less. Kind of surprising to see this explanation.
Topic Starter
anna apple

Desperate-kun wrote:

If 00:00:460 (1) - extends to follow the vocal why doesn't 00:03:156 (1) - do the same? Also it's not obvious that this part is supposed to follow the vocals since the rhythm is white tick based, while the vocals mostly land on red ticks. good point, i can fix this.

And yeah, since the spacing is relatively low the rectangles don't feel snappy at all, and the high velocity sliders in conjunction even less. Kind of surprising to see this explanation. maybe a better way to describe it was disconnecting the notes because of the high movement requirement from the SV and the low spacing they all get a kind of disconnected feel. that's more what the map has as a whole (at least when i play it)
Aeril

Desperate-kun wrote:

[Normal]

  1. 00:48:830 - The NC should be here for consistency with previous measures. o
  2. 01:15:965 - Skipping this strong sound makes the rhythm really irritating. I understand you're trying to follow the melody, but the melody only leaves out this beat because of basically all other instruments being emphasized here. I'd recommend a rhythm like this http://puu.sh/xluEB/d259d17483.jpg
  3. 01:18:662 - Same as above. i skip those sounds because imo mapping those sounds make the rhythm too dense
Overall, really good Normal.

[Easy]

  1. 00:23:044 (2,3,4) - The almost linear movement in this pattern doesn't really express the dense progression of the vocals here, which you already tried to express through the rhythm. A more varied movement like http://puu.sh/xluQu/e153efd337.jpg would help here. this 00:23:044 (2,3) - is linear because they are all leading into eachother while 00:24:055 (4) - is below cuz the vocals drop in pitch and come up
  2. 00:31:134 (3,4) - A 3/2-rhythm is intuitive here, but since 00:31:808 - has both vocals and drums, while 00:32:145 - has none of that, it would feel better to have the slider cover the first part of the 3/2-rhythm, just like you did basically anywhere else in this section. I suggest adjusting the rhythm of this measure to something like this http://puu.sh/xluW6/05c62911bd.jpg yea did 3/2 then 1/1
  3. 00:56:920 - Try adding a finish hitsound here. Even though the cymbal sounds in the music are on the white ticks around this beat, putting it here will sound more natural. sur
  4. 01:21:190 - Same here, especially for consistency with 01:22:538 -. Don't forget to set the additions to 'soft' for this beat, in case you add the finish. suir
Neat difficulty, just like the Normal.
ez
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8549,19336,30122,40909,51695,62482,73268,84055
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:ambiguous (TV Size ver.)
TitleUnicode:ambiguous (TV Size ver.)
Artist:GARNiDELiA
ArtistUnicode:GARNiDELiA
Creator:_83
Version:Aeril's Easy
Source:キルラキル
Tags:kill la kill Aeril opening Katou Yuu Trigger meg rock toku MARiA Matoi Ryuko Senketsu
BeatmapID:1369170
BeatmapSetID:645817

[Difficulty]
HPDrainRate:2.5
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
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//Break Periods
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Topic Starter
anna apple
"updoot" - naotoshi
Lasse
hs
00:29:785 - drum finish / clap sounds better here imo, also histound it consistently with 00:08:212 (3) - makes sense
00:57:004 - some kind of whistle?

i
00:00:460 (1,2) - this is so ambiguous (XdXDxDD) with what you're following, maybe I'm retarded but I had to retry the intro multiple times while the whole map besides that was quite intuitive rhythm wise, since 00:01:639 - end on vocal, but then 2 starts on the string which you completely ignore on 1 and then repeat arrow maps vocal again and you ignore string and I'm just ?????
similar for 00:03:156 (1,2) -

00:20:347 (3,1) - could be a bit less edgy, you use some higher spacing overlaps later anyways
00:29:111 (2,3,4) - how about using some gradual increasing sv here (and maybe last one even faster to still keep the contrast) since the "woosh" thing is building up here
00:32:398 - 00:37:791 - why suddenly ignored 1/4 when you seem to map all the similar ones : (


h
00:01:808 (2) - similar to top diff, mapping strings with reverse/tail like 1 would make more sense
01:09:561 (2,3,4,5,6,7,8) - seems like a pretty big spike in tapping density. I think deleting 01:10:151 (7) - would work well
01:17:988 (4) - something like http://i.imgur.com/GGX78B1.jpg makes more sense to me since the guitar on white tick (5) stands out so much


n
okay that break is pretty weird on a tv size but whatever
01:02:313 (7) - would delete cause 1/2 gap spam is so long here and it puts nice emphasis on the start of second half of chorus to have a little break in rhythm here
01:18:830 (1) - don't really get this rhythm cause 01:18:662 - seems much more important with vocal+ cymbal

e
00:03:156 (1) - why did you map this more dense than you did on normal lol
00:38:212 (1,2,3) - can be really misleading for beginners with 1->3, somehow changing shape of 1 so it leads into 2 would be great
00:47:482 (3,4,1) - this is also pretty questionable since 00:48:830 (1) - is also closer than 4 and appears so early
01:22:033 (2) - this looks so weird in contrast with your other shapes, removing grey node would fit your visual better I think


d
Topic Starter
anna apple

Lasse wrote:

hs
00:29:785 - drum finish / clap sounds better here imo, also histound it consistently with 00:08:212 (3) - makes sense a
00:57:004 - some kind of whistle? a

i
00:00:460 (1,2) - this is so ambiguous (XdXDxDD) with what you're following, maybe I'm retarded but I had to retry the intro multiple times while the whole map besides that was quite intuitive rhythm wise, since 00:01:639 - end on vocal, but then 2 starts on the string which you completely ignore on 1 and then repeat arrow maps vocal again and you ignore string and I'm just ?????
similar for 00:03:156 (1,2) - :( the rhythm here is weird cuz I don't want high density cuz its really calm section, so I did a filler rhythm technique that attempted to highlight the more important sounds while keeping the density low and also recognizing the held notes

00:20:347 (3,1) - could be a bit less edgy, you use some higher spacing overlaps later anyways a
00:29:111 (2,3,4) - how about using some gradual increasing sv here (and maybe last one even faster to still keep the contrast) since the "woosh" thing is building up here I don't think that would work very well since they are already super fast sliders, it would only really be noticable if I did some stupid large sv changes here which I don't think would fit the maps concepts.
00:32:398 - 00:37:791 - why suddenly ignored 1/4 when you seem to map all the similar ones : ( I skipped a bunch more like it too to help facilitate the movement for the vocals 00:31:049 - 00:31:555 -00:31:724 - 00:32:735 - 00:33:746 - etc


h
00:01:808 (2) - similar to top diff, mapping strings with reverse/tail like 1 would make more sense similar to top diff
01:09:561 (2,3,4,5,6,7,8) - seems like a pretty big spike in tapping density. I think deleting 01:10:151 (7) - would work well a
01:17:988 (4) - something like http://i.imgur.com/GGX78B1.jpg makes more sense to me since the guitar on white tick (5) stands out so much I don't think its worthwhile to highlight the 1/2 guitar ryhthm there, plus it would be contradictory to not map the red tick also, so I'll stick with this.
Aeril

Lasse wrote:

n
okay that break is pretty weird on a tv size but whatever
01:02:313 (7) - would delete cause 1/2 gap spam is so long here and it puts nice emphasis on the start of second half of chorus to have a little break in rhythm here d cuz drum roll
01:18:830 (1) - don't really get this rhythm cause 01:18:662 - seems much more important with vocal+ cymbal yea

e
00:03:156 (1) - why did you map this more dense than you did on normal lol x changecd
00:38:212 (1,2,3) - can be really misleading for beginners with 1->3, somehow changing shape of 1 so it leads into 2 would be great o
00:47:482 (3,4,1) - this is also pretty questionable since 00:48:830 (1) - is also closer than 4 and appears so early k
01:22:033 (2) - this looks so weird in contrast with your other shapes, removing grey node would fit your visual better I think sur
d
e
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Topic Starter
anna apple
updooted
Lasse
Beatmap Listing » GARNiDELiA - ambiguous (TV Size ver.)
Aeril's Easy
Aeril's Normal
Hard
Insane
Artist: GARNiDELiA Circle Size:
Approach Rate:
Title: ambiguous (TV Size ver.) HP Drain:
Star Difficulty:
(4.66)
Creator: _83 Accuracy:
Length: 1:25 (1:24 drain)
Source: キルラキル Genre: Unspecified (Other) BPM: 178
Tags: kill la kill aeril bor opening katou yuu trigger meg rock toku maria matoi ryuko senketsu User Rating:
0 0
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry) Not yet played!
Submitted:
Updated: Jul 28, 2017
Sep 1, 2017 Manage Rating Spread:
Favourited 1 time in total (Add as favourite!)
Users that love this map: kolons Options: This Beatmap's Thread (Quick Reply)
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air

hitsounded

meta data from https://osu.ppy.sh/b/399465
Celektus
lol
celerih
Qualified as requested, good luck with ranking this!

wonjae
WOW!


Congrats on the first ranked _83, you have always been an inspiration to the modding community and i am very happy for you! You deserve it man, 100%.

Best wishes,
Paranoid Grapes.
Nifty
grats on bn
Aurele
thank you
Ascendance
wheres the ctb
Topic Starter
anna apple
I can't judge minigames yet sorry
Doormat
why am i here

[Aeril pt 1]
  1. 00:47:482 (3,4) - you could probably try a rhythm like this; since the music is building up using the same rhythm patterns as the calmer part feels kind of lacking
  2. 01:01:808 (4) - don't really like slider shapes like this on easier diffs, mainly because beginners might get confused at reading the sharp bends
[Aeril pt 2: electric boogaloo]
  1. 00:40:403 - you could probably place another circle here for that guitar riff; it also helps with polarity
  2. 00:49:673 (3) - move this over to 00:49:842 - for better rhythm sense; basically same logic i mentioned in the Easy about using a different rhythm to represent buildup could apply here as well
  3. 01:15:122 (5,6,1,2) - rhythm here is really awkward; it doesn't even match vocals or instruments
[Hard]
  1. 00:03:156 (1) - should be lengthened to at least 00:03:999 - there's a more prominent sound there
  2. 00:23:381 (1,2) - i think same slider shape would look more aesthetic here
  3. 00:24:729 (1,2) - shouldn't be mapped to vocals when everything right after it is mapped to the drums; it creates this really weird dissonance. could easily be fixed by moving 00:25:403 (2) - to the 00:25:403 - but then you'd need to change the pattern to accommodate
  4. 00:43:268 - you've established that you're mapping to the guitars during this combo, so don't ignore the guitars
  5. 00:50:516 (1,2) - Ctrl + G the rhythm makes more sense with the music tbh
  6. 01:09:561 (2,3,4,5) - i'm kind of worried that players of this skill level might have trouble reading this pattern, actually. it seems kind of overkill for a Hard diff.. why couldn't you just make 01:09:729 (4) - a repeat slider
  7. 01:17:651 (3) - i think this would work more effectively if it was a 1/2 slider; that 1/1 gap feels slightly out of place imo
  8. 01:22:875 (1,2,3,4) - again i think this is overkill for a Hard
[Insane]
  1. 00:19:336 (1) - 00:20:516 (1) - 00:21:190 (3) - 00:22:201 (2) - 00:24:729 (1) - 00:25:235 (2) - 00:26:077 (1) - 00:27:763 (2) - i don't really have too much of a problem with these being repeat sliders, but i would like to know the logic behind them. the number of repeats varies between them by so much that it feels extremely erratic to play and at times don't really agree with the music all that well.
  2. 01:01:302 (2,3,4) - tbh i think increasing spacing instead of the decreasing spacing like this would be more appropriate
willing to give this a shot, but i need an explanation for the erratic slider repeats first.
Topic Starter
anna apple

Doormat wrote:

why am i here

[Hard]
  1. 00:03:156 (1) - should be lengthened to at least 00:03:999 - there's a more prominent sound there I think lowering the density overall from the insane is more important, but if I took your approach would I not also have to snap other sliders more to the vocals like 00:00:460 (1) - ,
    which I also do not want to do.
  2. 00:23:381 (1,2) - i think same slider shape would look more aesthetic here they are supposed to be different sliders. and as they are they function differently as well.
  3. 00:24:729 (1,2) - shouldn't be mapped to vocals when everything right after it is mapped to the drums; it creates this really weird dissonance. could easily be fixed by moving 00:25:403 (2) - to the 00:25:403 - but then you'd need to change the pattern to accommodate everything before it is mapped to vocals, and if I had stuff after it "mapped to vocals" it would be empty, so I used the drums as a filler to the vocal's held rhythm.
  4. 00:43:268 - you've established that you're mapping to the guitars during this combo, so don't ignore the guitars that sound is too weak when I'm trying to lower rhythm density for this section because section is calmer.
  5. 00:50:516 (1,2) - Ctrl + G the rhythm makes more sense with the music tbh to me, I hear 00:50:684 (2) - as 3 notes together, and 00:50:516 - is separate.
  6. 01:09:561 (2,3,4,5) - i'm kind of worried that players of this skill level might have trouble reading this pattern, actually. it seems kind of overkill for a Hard diff.. why couldn't you just make 01:09:729 (4) - a repeat slider I want to emphasis 01:09:898 (5) - with a click, and have some resemblance of stream there, also I think hard players can read it since they read the previous 1/4 slider gaps and can play a 5 note stream.
  7. 01:17:651 (3) - i think this would work more effectively if it was a 1/2 slider; that 1/1 gap feels slightly out of place imo I feel between the two 1/4 clickings the player could use a break, and the sounds to fill in the 1/2 gap are pretty weak. I think this 1/1 gap better emphasizes the music.
  8. 01:22:875 (1,2,3,4) - again i think this is overkill for a Hard I'm sure I've responded to this already on a previous point.
[Insane]
  1. 00:19:336 (1) - 00:20:516 (1) - 00:21:190 (3) - 00:22:201 (2) - 00:24:729 (1) - 00:25:235 (2) - 00:26:077 (1) - 00:27:763 (2) - i don't really have too much of a problem with these being repeat sliders, but i would like to know the logic behind them. the number of repeats varies between them by so much that it feels extremely erratic to play and at times don't really agree with the music all that well. the purpose of the repeats was to use the drum/guitar as 1/2 filler while making the start of the vocals clickable.
  2. 01:01:302 (2,3,4) - tbh i think increasing spacing instead of the decreasing spacing like this would be more appropriate 2,3 is strong sounds and 4 is weaker than 2,3 so its smaller spaced.
willing to give this a shot, but i need an explanation for the erratic slider repeats first.
Doormat

_83 wrote:

Doormat wrote:

00:24:729 (1,2) - shouldn't be mapped to vocals when everything right after it is mapped to the drums; it creates this really weird dissonance. could easily be fixed by moving 00:25:403 (2) - to the 00:25:403 - but then you'd need to change the pattern to accommodate everything before it is mapped to vocals, and if I had stuff after it "mapped to vocals" it would be empty, so I used the drums as a filler to the vocal's held rhythm. don't think this logic is going to cut it. there's clearly a shift in the music's phrasing at 00:24:729 (1) - . i get that you want to map to the vocals though, so why not try a rhythm like this? this way you get to stick to vocals while making the shift to drum-oriented rhythms feel less jarring
alternatively this also works
everything else i can more or less accept
Aeril

Doormat wrote:

why am i here

[Aeril pt 1]
  1. 00:47:482 (3,4) - you could probably try a rhythm like this; since the music is building up using the same rhythm patterns as the calmer part feels kind of lacking idk, not really following vocals
  2. 01:01:808 (4) - don't really like slider shapes like this on easier diffs, mainly because beginners might get confused at reading the sharp bends uhh, doesnt seem like much, it doesnt take up much of the slider so it shouldn't matter much
[Aeril pt 2: electric boogaloo]
  1. 00:40:403 - you could probably place another circle here for that guitar riff; it also helps with polarity kkkkkkkk
  2. 00:49:673 (3) - move this over to 00:49:842 - for better rhythm sense; basically same logic i mentioned in the Easy about using a different rhythm to represent buildup could apply here as well kkkkkkkkk
  3. 01:15:122 (5,6,1,2) - rhythm here is really awkward; it doesn't even match vocals or instruments kkkkkkkkkkkkkkkk
kkkkkkkkk
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8549,19336,30122,40909,51695,62482,73268,84055
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:ambiguous (TV Size ver.)
TitleUnicode:ambiguous (TV Size ver.)
Artist:GARNiDELiA
ArtistUnicode:GARNiDELiA
Creator:_83
Version:Aeril's Normal
Source:キルラキル
Tags:kill la kill Aeril bor opening Katou Yuu Trigger meg rock toku MARiA Matoi Ryuko Senketsu
BeatmapID:1370410
BeatmapSetID:645817

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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2,8749,18136
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237,186,24729,6,0,B|182:169|142:201|142:201|101:227|51:199,2,180,2|2|4,0:2|0:2|0:0,0:0:0:0:
254,230,25909,1,0,3:0:0:0:
254,230,26077,2,0,L|266:360,2,120,4|4|4,0:0|0:0|0:0,0:0:0:0:
332,174,27089,1,2,0:2:0:0:
332,174,27257,6,0,L|344:44,1,120,0|0,0:0|0:0,0:0:0:0:
382,27,27763,2,0,P|442:21|502:61,1,120,2|4,0:2|0:0,0:0:0:0:
424,117,28437,1,2,0:2:0:0:
424,117,28606,6,0,B|421:174|421:174|447:259,1,120,0|0,0:0|0:0,0:0:0:0:
475,265,29111,1,4,0:0:0:0:
452,358,29448,1,4,0:0:0:0:
379,295,29785,1,4,3:0:0:0:
283,305,30122,6,0,B|226:299|226:342|143:315,1,120,2|0,0:0|1:0,0:0:0:0:
78,360,30797,2,0,P|70:317|100:250,1,120,0|0,3:0|1:0,0:0:0:0:
109,202,31302,1,0,3:0:0:0:
109,202,31471,2,0,L|91:73,2,120,4|0|0,0:3|1:0|0:3,0:0:0:0:
209,202,32482,1,0,1:0:0:0:
209,202,32651,6,0,B|259:187|259:187|325:201,1,120,2|2,0:0|0:0,0:0:0:0:
371,212,33156,1,0,1:0:0:0:
442,148,33493,1,0,3:0:0:0:
402,60,33830,2,0,L|337:45,1,60,2|2,1:2|0:0,0:0:0:0:
299,26,34167,2,0,B|251:27|251:27|227:38|227:38|166:40,1,120,4|0,3:0|1:0,0:0:0:0:
85,31,34842,2,0,P|124:46|141:131,1,120,0|2,3:0|1:3,0:0:0:0:
102,200,35516,6,0,B|64:244|91:299|91:299|105:331|80:376,2,180,4|0|2,0:0|0:0|1:2,0:0:0:0:
149,202,36695,1,2,0:0:0:0:
149,202,36864,2,0,L|281:218,1,120,4|0,3:0|1:0,0:0:0:0:
354,258,37538,1,0,3:0:0:0:
354,258,37707,2,0,L|420:250,2,60,4|2|2,3:0|1:2|0:0,0:0:0:0:
321,293,38212,6,0,P|324:330|396:372,1,120,4|0,0:3|1:0,0:0:0:0:
472,326,38886,1,0,3:0:0:0:
443,233,39224,1,2,1:2:0:0:
443,233,39392,6,0,L|423:88,1,120,2|0,0:0|0:0,0:0:0:0:
413,67,39898,1,0,1:0:0:0:
338,126,40235,2,0,L|270:123,1,60,0|4,3:0|3:0,0:0:0:0:
198,69,40740,6,0,P|182:116|210:192,1,120,4|0,0:1|0:0,0:0:0:0:
231,219,41246,1,4,3:0:0:0:
143,257,41583,1,0,1:0:0:0:
220,313,41920,1,2,0:0:0:0:
220,313,42089,2,0,B|278:304|278:343|360:320,1,120,2|0,0:0|0:0,0:0:0:0:
382,308,42594,2,0,P|418:290|496:301,1,120,4|0,3:0|1:0,0:0:0:0:
496,204,43268,1,2,0:0:0:0:
496,204,43437,6,0,L|368:192,1,120,4|0,0:2|0:0,0:0:0:0:
334,169,43943,1,2,0:0:0:0:
405,105,44280,1,2,1:2:0:0:
334,39,44617,1,2,0:0:0:0:
334,39,44785,6,0,B|272:30|272:63|192:49,1,120,4|0,0:0|0:0,0:0:0:0:
172,31,45291,2,0,L|44:23,2,120,4|2|0,3:0|1:2|0:0,0:0:0:0:
200,69,46134,6,0,P|213:110|170:191,1,120,4|0,0:0|0:0,0:0:0:0:
142,199,46639,1,2,0:0:0:0:
46,187,46976,1,0,1:0:0:0:
86,274,47313,1,2,0:0:0:0:
86,274,47482,2,0,B|137:290|137:290|203:268,1,120,6|2,0:0|0:0,0:0:0:0:
244,250,47988,1,4,3:0:0:0:
334,283,48325,1,0,1:0:0:0:
424,251,48662,1,0,0:0:0:0:
424,251,48830,6,0,P|451:210|429:129,1,120,4|0,0:0|0:0,0:0:0:0:
409,106,49336,2,0,L|342:90,1,60,4|4,3:0|3:0,0:0:0:0:
303,99,49673,2,0,L|236:83,1,60,8|0,1:3|0:0,0:0:0:0:
170,24,50179,6,0,B|152:77|152:77|175:145,1,120,6|0,0:0|3:0,0:0:0:0:
192,180,50684,2,0,L|185:246,1,60,0|0,3:0|3:0,0:0:0:0:
179,287,51021,1,0,1:0:0:0:
180,382,51358,1,8,1:0:0:0:
93,341,51695,6,0,P|42:338|0:279,1,120,4|2,0:1|1:2,0:0:0:0:
7,239,52201,2,0,L|23:91,1,120,2|2,0:0|0:0,0:0:0:0:
47,80,52707,1,4,3:3:0:0:
47,80,52875,2,0,P|85:59|173:78,1,120,2|2,0:0|0:0,0:0:0:0:
227,134,53549,2,0,P|265:155|353:136,1,120,2|2,0:0|0:0,0:0:0:0:
380,122,54055,2,0,L|461:134,1,60,4|0,3:0|0:0,0:0:0:0:
470,167,54392,6,0,B|476:219|476:219|451:301,1,120,6|0,0:0|1:0,0:0:0:0:
411,300,54898,2,0,B|357:285|357:330|283:306,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
373,211,55909,2,0,P|333:216|308:230,1,60,2|4,3:0|3:0,0:0:0:0:
267,224,56246,2,0,P|222:255|142:243,1,120,2|2,0:0|3:0,0:0:0:0:
87,316,56921,1,2,0:0:0:0:
87,316,57089,6,0,L|68:185,1,120,4|0,3:0|1:0,0:0:0:0:
60,150,57594,1,2,0:0:0:0:
60,150,57763,2,0,P|65:113|78:92,1,60,2|2,0:0|3:0,0:0:0:0:
163,54,58268,2,0,B|200:47|233:62|233:62|260:71|304:54,1,120,2|2,0:0|3:0,0:0:0:0:
371,28,58943,2,0,P|423:34|449:102,1,120,2|2,0:0|0:0,0:0:0:0:
439,136,59448,2,0,L|446:207,1,60,2|2,0:0|0:0,0:0:0:0:
423,238,59785,6,0,B|379:257|379:257|288:237,1,120,6|0,0:0|1:0,0:0:0:0:
261,229,60291,1,2,0:0:0:0:
177,276,60628,1,2,0:0:0:0:
174,180,60965,2,0,B|114:167|114:210|43:186,1,120,2|0,0:0|1:0,0:0:0:0:
21,157,61471,2,0,L|9:96,1,60,0|2,1:0|0:0,0:0:0:0:
32,55,61808,2,0,L|170:27,1,120,4|0,3:0|3:0,0:0:0:0:
193,50,62313,1,0,1:0:0:0:
237,68,62482,6,0,P|284:116|292:182,1,120,4|0,1:0|1:0,0:0:0:0:
276,210,62988,2,0,B|267:260|267:260|297:340,1,120,2|2,0:0|0:0,0:0:0:0:
335,344,63493,1,0,1:0:0:0:
335,344,63662,2,0,P|386:354|455:322,1,120,2|2,0:0|0:0,0:0:0:0:
477,237,64336,2,0,P|427:220|384:157,1,120,2|2,0:0|0:0,0:0:0:0:
399,121,64842,2,0,L|395:56,1,60,0|2,1:0|3:0,0:0:0:0:
355,33,65179,6,0,B|297:25|297:59|211:40,1,120,6|0,0:0|1:0,0:0:0:0:
192,25,65684,2,0,L|57:40,2,120,2|2|6,0:0|0:0|0:0,0:0:0:0:
166,117,66695,5,4,3:0:0:0:
192,209,67033,1,6,0:0:0:0:
166,301,67370,2,0,L|239:297,1,60,4|0,3:0|1:0,0:0:0:0:
264,268,67707,1,8,3:0:0:0:
264,268,67875,6,0,B|311:272|311:272|332:283|332:283|405:289,1,120,4|4,0:0|3:0,0:0:0:0:
423,310,68381,2,0,L|496:314,1,60,0|0,3:0|1:0,0:0:0:0:
460,220,68886,1,2,1:2:0:0:
460,220,69055,6,0,P|460:176|384:115,1,120,6|4,0:0|3:0,0:0:0:0:
365,134,69561,2,0,L|292:138,1,60,0|2,1:0|3:0,0:0:0:0:
258,124,69898,2,0,B|200:114|198:154|127:132,1,120,2|0,1:0|1:0,0:0:0:0:
93,128,70403,1,8,3:0:0:0:
93,128,70572,6,0,P|71:74|113:7,1,120,4|0,0:1|0:0,0:0:0:0:
138,2,71077,1,6,0:0:0:0:
231,26,71415,1,6,0:0:0:0:
326,13,71752,2,0,L|453:28,1,120,2|6,0:2|0:0,0:0:0:0:
444,123,72426,2,0,L|324:137,1,120,6|6,0:0|0:0,0:0:0:0:
292,172,72931,1,8,1:0:0:0:
221,237,73268,6,0,L|156:231,2,60,6|2|4,0:0|0:0|3:0,0:0:0:0:
261,263,73774,2,0,P|269:302|225:364,1,120,0|4,3:0|3:0,0:0:0:0:
136,326,74448,1,4,0:0:0:0:
50,368,74785,2,0,L|40:299,1,60,4|0,3:0|1:0,0:0:0:0:
67,268,75122,2,0,L|77:199,1,60,0|4,3:0|3:0,0:0:0:0:
66,161,75459,1,4,3:0:0:0:
58,113,75628,2,0,P|73:82|100:63,1,60,0|0,1:0|0:0,0:0:0:0:
177,20,76134,6,0,L|183:80,1,60,2|0,0:0|1:2,0:0:0:0:
222,106,76471,2,0,L|346:117,1,120,0|4,3:0|3:0,0:0:0:0:
431,83,77145,1,4,0:1:0:0:
440,180,77482,2,0,L|434:239,1,60,4|0,3:0|1:0,0:0:0:0:
426,287,77819,1,0,0:0:0:0:
426,287,77988,2,0,P|390:296|366:292,1,60,2|0,0:0|1:0,0:0:0:0:
322,277,78325,2,0,P|286:268|262:271,1,60,8|4,3:0|3:0,0:0:0:0:
240,312,78662,6,0,B|229:246|229:246|242:194,1,120,4|0,1:0|1:0,0:0:0:0:
195,205,79167,2,0,B|206:139|206:139|191:81,1,120,2|4,0:0|3:0,0:0:0:0:
104,50,79842,1,4,0:0:0:0:
98,145,80179,2,0,L|85:222,1,60,4|0,3:0|1:0,0:0:0:0:
77,251,80516,1,0,0:0:0:0:
67,297,80684,2,0,B|126:294|126:332|186:321,1,120,2|0,2:0|1:0,0:0:0:0:
229,313,81190,6,0,P|264:303|349:315,1,120,0|4,3:0|3:0,0:0:0:0:
421,254,81864,1,0,3:0:0:0:
421,254,82033,2,0,L|424:127,1,120,4|0,3:0|1:0,0:0:0:0:
399,93,82538,2,0,P|364:83|279:95,1,120,4|0,0:0|1:0,0:0:0:0:
207,153,83212,1,8,3:0:0:0:
195,57,83549,1,2,1:0:0:0:
61,112,84055,5,4,3:0:0:0:
61,112,84224,2,0,L|132:120,1,60,0|0,1:0|1:0,0:0:0:0:
131,214,84729,2,0,L|71:220,1,60,0|0,1:0|1:0,0:0:0:0:
26,305,85235,1,4,0:1:0:0:
256,192,85403,12,0,88353,0:0:0:0:
Topic Starter
anna apple
updated with doormat's first suggestion to the rhythm change and aerils updoot
Doormat


Ryuko Matoi is basically just a genderbend anime version of Shadow the Hedgehog :thinking:
Pachiru
AERIL fan here
pkk
: ok_hand;
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