if you're gonna using my mp3 without asking, at least credit me for it in description
samosita wrote:
hello from #modreqs
short mod onlymodsgood luck! Thanks for the mod >.<[General][Last Game]
- add (TV size) to the title yeah,why not
[Insane]
- 00:00:445 (1,2,1,2,1,2,1,2,1,2) - i personally think that the rising intensity of jumps here is weird because it does not reflect on the song i will consider this
- 00:06:412 (5,1) - woops i think these two should be farther consider
- 00:06:896 (3,4) - adjust jump distance. might want to consider using distance snap (2.0x maybe?) at this part i changing the jump from square to angle jump that why it distance a little bit much
- 00:17:057 (1) - curve this like you did with 00:14:476 (1) with that synth soundfixed with some arragement
- 00:29:315 (2) - the end of this kick is a vocal and i think a circle is more fitting to emphasize the sound. maybe replace this with 1/2 slider + circle? nice idea
- 01:00:606 (1,2,3,4) - fix why?? no .. that stream was meant to be like that xD
- 01:07:219 (5,1,2) - weird flowbreak. adjust rotation of 01:07:380 (1) i dont think that is a weird flow because what i did is a circle flow >.<
- 01:12:864 (1,2) - distance should be farther nah .. that part is not that intense to make it much distance
- 01:16:574 (5,6) - should be a large jump since there is a strong guitar sound will consider
- 01:17:703 (7) - curve why?
- 01:20:284 (1) - ^^ nah
- 01:22:542 (5,6) - farther distance why? i think the most suitable to distance at this part 01:22:703 (6,1) - cuz the sudden high sound
- 00:19:477 (8,1) - maybe stack because slider starts on a strong sound? if a lot people complaining about that part i will change .. for now i will let it be
- 00:17:057 (1) - curve nah
- 00:21:090 (1,2,3,4) - distance between these objects should be larger changed
- 01:13:187 (3,4) - larger distancefixed
EggsGone wrote:
Hey, trying M4M
- [Hard]
- 00:00:445 (1,2,1,2,1,2,1,2,1,2,1,2) - You could make this pattern more organised, because placement doesn't look neat. fixed
- 00:04:154 (1,2,3) - Strange looking overlap.will consider
- 00:14:477 (1,4) - pretty sure you can avoid overlaps like this. why?
- 00:17:864 (4,1) - 00:20:444 (4,5) - ^ will consider .. for now i let it be
- 00:22:380 (8,1) - Slidertail is overlaped a bit.fixed
- 00:28:670 (1,2) - You can make a parallel here.fixed
- 00:30:122 (6,2,3) - Overlapping again.you do sure h8 overlap lol ..that part, it meant to overlap .. if more people complain i will change
- 00:31:412 (5,7) - You can improve this blanket. fixed
- 00:33:186 (3,4) - You can parallel them something like this. http://i.imgur.com/g02seRX.png ir just a rotation of the first slider i made .. so i dont think changing the shape would make it better sorry
- 00:36:574 (2,3,4) - Overlap. same reasons as above
- 00:37:380 (1,2,3) - Looks like distance isn't similar between objects in this 1/4 pattern. made something
- 00:27:057 (1,2,3) - ^ same as above
- 00:41:735 (5,7) - You can improve blanket between sliders. fixed
- 00:43:025 (3,4,6) - Try to avoid overlapping. nah
- 00:55:767 (1,2) - You can make blanket here. Here's guide on blankets t/208596 fixed it and i always use that forum lmao
- 00:59:638 (3,4) - 01:06:090 (1,2) - ^ damn did realised how bad that blanket was .. fixed
- 01:00:606 (7,1) - Do not overlap this with sliderbody just make something more simple. like this http://i.imgur.com/kz3NLif.png fixed
- 01:10:929 (7,1) - ^ fixed
- 01:24:638 (3,5) - Slidertail is overlaped a bit. yeah ik .. i purpose do like that
- 01:25:606 (3,4,5,6) - Sliders are overlapping each other. i meant to be like that lol
[Insane]- 00:00:445 (1,2,1,2,1,2,1,2,1,2,1,2) - Again Pattern doesn't look that neat. nah it look neat to me
- 00:04:477 (2,3) - You can make this pattern symmetrical. fixed
- 00:05:122 (1,2,3) - Try something different to avoid overlapping.no
- 00:07:541 (1,2,3,4,5,6,1,2,3,4) - Make this stream neat, just convert it from slider. with ctrl+shift+f fixed
- 00:15:283 (4,5) - Yea, sliderbows like this pretty much not rankable, cause slider body is overlapping slidertail. oh.. thanks for the info
- 00:13:186 (1,3) - You can parallel them. fixed
- 00:22:380 (1,2) - Blanket maybe? yeah why not
- 00:34:477 (1,2) - Pretty much overlap. consider
- 00:55:122 (3,4) - Why this jump have different spacing than previous one 00:54:799 (1,2,3) - changed
- 01:18:186 (3,4) - You can make parallel more perfect. hmmm i think i parallel it enough
- 01:26:090 (2,3,4) - You can try to make a symmetrical design here.will consider
makisokk wrote:
Hello from your q
M4M
[General][Normal]
- hmm i think you can add video
Use metadate from this https://osu.ppy.sh/s/645591 yeah sure but first i need his permission to use the vid
00:55:767 - 01:16:251 - Kiai only here fixed[Hard ]
- 00:06:251 (4) - Broke flow, trythis seems good
00:10:767 - Take a break here it is already a break?
00:13:509 (2,3) - Hmm, i think bad overlap for normal fixed somehow
00:28:348 (2,3) - Don't stack , it's hard to read
00:30:122 (2,3) - ^
00:31:735 (3,4) - ^
00:38:670 (2,3) - ^
00:54:799 (1,2) - ^ fixed all
00:46:896 (5) - hmm, NC? nah
01:04:799 (5,2,1) - Fix overlap fixed
01:14:800 (4,1) - ^ hmm .. will consider[Insane]
- 00:07:541 (1,2,3) - Stream need do so 00:08:912 - here not have sound 100% sure there is a sound there lol ... i will take the arragement tq xD
00:10:767 - Take a break here it is already a break
00:42:219 (7,1) - hmm, do blanket done
00:44:961 (2,1) - fix blanket nah .. already blanket enough
00:52:702 (3,1) - ^ already blanket
00:56:251 (2,3,4,5) - Bad flow, trythis nice idea[Last Game]
- 00:23:832 (5,6,7,8) - In my opinion, you need to make a distance between them in decreasing order, because it's audible in music, but you can not do itif more people complain i will change ..for now i let it be
01:01:412 (3) - Do three nore, easy to read changedsorry, simple mod i dont mind ^^
- 00:21:412 (4,5) - By reducing the distance you quickly take away the inertia when play jump, increase the distance spacing sure
01:00:606 (1,2,3,4) - i think you can do this better nah i think that is better
01:05:928 (5,6,1) - Bad flow from stream hmmm but i testplay it feel so comfortable to me .. will change if a lot people complain
good mappset
Good luck with map Thank you
AJamez wrote:
hello from Q
- General
- lo mayb add something on tags? i will later
- remove letterbox during breaks lol is this 2009 mapping oh .. i thought i already off letterbox hmm
- 50% volume is p low also the other volumes as well increase em a bit will consider
- preview time should be at 55691 edit it on notepad ahh i see.. that's how you changed it
- remove "(TV Size)" on title its not needed lol okey
Last Level
i'd change the diff name for this, the word level here is already redundant with the other diffs lol its not aesthetic. i'd suggest like game over or last game or whatever lol before i named it last game .. just today i changed it to Last level ..idk why lmao .. guess i will change it back
00:05:121 (6,1) - blanket dem pls fixed
00:06:412 (5,1) - adjust the spacing of em a bit maybe place (1) in middle of 00:05:928 (2,3,4,5) - did something .. i guess
00:21:573 (5) - adjust ds its quite far imo stack it?
00:30:122 (4) - nc? or (5)? hmmm .. maybe not
00:33:509 (4) - ctrl g would fit here imo i guess .. changed
00:45:283 (6) - better if seperated for better emphasis tho x236 y248 perhaps will consider.. if more people complain i will changed
00:53:509 (2) - adjust ds a bit to make perfect triangle done
00:55:121 (3) - id rather overlap this to 00:55:767 (1) - 's slider end insted spacing is quite stiff imo nah i think it is better that way cuz at that part player already make a huge jump , if i overlap it , it will easy to broke a combo
00:57:703 (4,2) - blanket these insted ik u overlapped 00:57:057 (1,2) - but it wont be noticed in gameplay anyway so i suggest blanket :> hmm wat? sorry but i dont understand
00:59:315 (1,2) - adjust ds pls why?
01:00:928 (5) - NC perhaps done
01:03:993 (2) - could get more space imo nah .. the sound is about to reduce .. i think better make the distance decrease
01:07:219 (5) - blanket this with 01:07:380 (1) - insted, its quite far imo and doesnt fit with the flow xd id do something like i guess it work out .. tqthis i also stacked (2) with (5) and adjusted ds of (3) as well to make gud triangle with 2 and 4
01:09:316 (3,3) - blanket pls nah.. i purposely not blanket that
01:10:445 (4) - adjust ds why?
01:15:444 (1,2,3,4,5) - this stream could be better mayb follow like what u did on 01:05:606 (1,2,3,4,5,6) - insted it has same sound anyway will consider
01:17:703 (7,1) - swap their ncs for consistency yeaj
01:19:155 (1,2,3,4,5) - overspaced compared to others why idk.. just want to make it more intense .. i guess lol
01:21:251 (5,2) - blanket this insted' 01:20:768 (3,3) - stack these insted and 01:20:928 (4,4) - overlap these insted looks way cleaner and neater yeeeeeeet
01:27:541 - make it look like this notice the timeline too i ncd the last note and ye also adjust the triple to make it more fit to the flow and i think the last note needs more space as well btw i also overlapped (1) with 01:26:735 (3) -
das all ill not be modding level 3 lol it's okey.. atleast you already mod my map than mod nothing xD
GL~ dont forget to put me in modder box of course .. thanks for the mod
Milar001 wrote:
Hi, from my queue
[Hard]
00:15:122 (4) - Because of stack hard to read made it better i guess .. changed a bit
00:22:380 (8,1) - With this spacing player may think it's a 1/4 gap because this is hard.. make it hard for new player to react?
00:33:993 (2,3) - ^ this one .. changed it somehow
00:58:025 (1,2) - Snap more hmm bur it already snapped
01:08:348 (1,2) - ^ ^
[Insane]
00:15:283 (4,5) - Snap more nope
00:26:090 (1,1) - Remove ncs why?
00:28:670 (1,1) - ^ why?
00:30:122 (4) - Nc here and 00:31:412 (2) -
00:31:251 (1,1) - Remove ncs
00:32:703 (2) - Nc here, not on 00:32:380 (1) -
00:34:477 (1) - Remove nc
00:36:573 (2) - Nc here, not on 00:36:412 (1) -
00:39:154 (2) - ^ 00:38:992 (1) - mostly my combo is to exprese my patern to player
[Last Game]
00:06:412 (5,1) - Too close it changing from square to triangle jump
00:19:638 (1,2) - In previous parts there was 1/1 slider so here should be too will conider
00:23:186 (1,1) - Ncs are unnecessary yeah your right
00:25:445 (3,4) - Start sliders on white ticks why?
00:28:026 (3,4) - ^ why?
00:30:606 (6,7) - ^ why?
00:36:574 (2) - Nc here, not on 00:36:412 (1,1) -
00:39:155 (2) - ^ 00:38:993 (1,1) -
00:41:735 (2) - ^ 00:41:574 (1) -
00:42:703 (2) - ^ 00:42:219 (1) - im nc there cuz want to show player my patern .. so that player easy to react and read
Hope it will be helpful
Thank youh4d0uk3n1 wrote:
Hello, m4m from your queuelast game:
- unused hs: soft-hitclap.wav
level 4:
- preview point is not set for this diff oh didnt realise that
- aimod tells a few unsnapped things
- 00:00:445 (1,2,1,2,1,2,1,2,1,2,1,2) - i didn't really get it why these are getting further away, making them spaced out the same and pointing to different directions would make more sense i guess (it would emhasize different pitch of guitar chords)hmm let see what i can do .. rearraged
- 00:07:541 (1,2,3,4,5,6,7,8,9,10,1) - hm, this stream represents drums, which are getting louder, but when they are louder, you put this slider changed i guesswhat if i just incre00:08:348 (1) - , which feels much less intense then just stream. Try to do the opposite - start stream with buzzslider and make notes spaced out more as drums are getting louder, seems pretty cool
- 00:08:912 - there should be note probably hmm nah .. changed drum to voice
- 00:10:444 (6,1) - i didn't really get why these are jumps, maybe make them spaced like this stuff 00:09:799 (2,3,4,5,6) - ? because this 00:10:605 (1) - sound is not stronger shorter them
- 00:13:509 (2) - why you changed sv here? this sound is exactly the same as 00:13:186 (1) -. This sv change is barely even noticable, i think better remove it just want to make slider more long
- 00:42:219 (1,2) - these look too close visually, catches the eye mean? i dont get it
- 00:45:606 - this place doesn't feel like break, honestly why?
- 01:00:606 (1,2,3,4,1) - this could look better nope i really purposely make that part ..
- 01:05:122 (1,2,3,4,5,6,1,2,3,4,5,6,1) - ^ hurm
- 01:15:928 (1,2,3,4,5,6) - this was really hard to read, probably because you didn't stack notes like this 01:15:928 (1,3) - previously nah .. it not that hard in fact that partern is the same as tengaku song
I'm not really good at describing flow, but you probably need to work on that also, because movement sometimes feels a bit weird (since map seems like it based around smooth flow, making it awkward doesn't seem like a good idea, focus on moments when you break circular flow, when and why you keep it, etc.) that noted .. but this map i not focusing on circular flowlevel 3:
- 00:05:122 (1,2,3) - maybe just stack them to make more readable? nah i already a readable part.. hmm if more people complain i will change
- 00:24:961 (1) - unsnapped fixed
- 00:39:961 (1) - ^ fixed
- 01:08:348 (1,2,3,1,2,3) - ummm, why these are in groups of 3, i didn't get it, should be more like 01:08:348 (1,2,3,1) - this is one combo 01:08:993 (2,3,4) - this is another i want to show player my patern . so that make it easy for player to react ? or not?
- 01:26:090 (2,3,4) - this looks like its 1/4 gaps between them, should look more like 00:13:186 (1,2,3) - since sounds are very similar changed
Didn't copy same stuff from previous highest diff, i guess you know that it applies to this one alsoOk, that's kinda all from me thank you . Map for m4m - https://osu.ppy.sh/s/654575. Any of 3 highest diff is fine. Good luck!
- 00:10:122 - add break here done
- 00:33:993 (2,3) - this doesn't feel natural at all consider
- 00:40:445 (4,2) - they touch awkwardly i changed the shape
- unsnapped stuff:
00:52:037 - Slider end
00:52:359 - Slider repeat
00:52:500 - Slider end
00:52:772 - Slider repeat
00:52:843 - Slider repeat
00:52:913 - Slider repeat
00:52:984 - Slider end fixed all- 01:00:928 (1,2) - these are too close fixed
Thank you !cococolaco wrote:
from q
[top diff]
00:06:251 (4,5,1,2,3,4,5,6) - i find mixing acute and obtuse angle jumps r uncomfortable but maybe i just suck hmm will consider this
00:11:896 (1) - y break flow here to emphasize and not 00:10:605 (1) as well? former goes higher but latter goes lower so should have same emphasisdid something
00:20:121 (3,4,5) - 4 should start on 3 to match the others. also the sliders start on off beats end on strong beats which make no sense
01:20:768 (3,4,5) - ^
01:23:348 (3,4,5) - ^ hmm the sound is actually a bit late at that part..that why it is not the same as the other one.. try heard it once again
00:21:573 (5) - should start on white tick after it to match with the others keep .. good idea
00:20:605 (5) - should be <> to match the others? it is already a match but i put a little distance and blanket it so it make the map more harder and nice arrangement .. i guess xD
00:34:799 (1,2,3,4,5,6) - turn this into stream? lmao it already a stream
00:41:251 (6,1,2,3) - the rest of these in the section arent overlapped anymore so why are these variation ?
01:06:090 (1) - buzz slider? the stream has so much build up then it gets kinda ruined cuz it's just a 1/1 slider nah .. the stream was so satisfied to hit with the 1/1 slider there .. i already tried it a bunch of time :3
01:16:412 (4) - so spaced why? drums do their thing 01:16:574 (5,6) the sound is getting slower .. no need to jump it or space it with that patern
01:22:219 (1,2,3,4,5) - idk if i like switching instruments here since the 1/2s are so much more dominant. also the same sounds played before, but u ignored those no i not ignoring it .. it has 3stack note before .. 00:19:154 (5,6,7) - see.. i just extended the stream to make it more intense toward the ending of the map
01:28:025 (5) - nc no.. why tho?
*as i exit this diff it tells me to update so maybe some things r outdated
[4]
00:07:541 (1,2,3,4,5,6,1,2,3,4) - low effort what do you mean by low effort? this is insane diff so spacing up stream would be unnecessary for certain part
00:13:832 (3) - further away than 00:13:186 (1,2). if intentional for emphasis, space it more and nc cuz rn it just looks like a dirty pattern that patern is just a same as the top diff patern lmao .. dirty? why? ><
00:16:251 (3,4) - y is this so much smaller than 00:15:928 (1,2) when playing the same thing make it a little bit bigger
00:18:670 (2,3) - bruh no bruh
ok so generally in this section and the same one in the end check ur spacing to make sure they make sense and jumps r consistent
00:53:509 (2,3,4,5,6,7) - ^ you know .. making same spaced jump over and over make the map feel boring ..that why i did like that .. it is not that much spacing to be clear
00:27:863 (2,3) - stacked when the rest arent why?
00:35:605 (2,3) - ^ either stack them all or vice versa it is already a stack?
00:31:896 (2,1) - overlaps i purposely do that
00:43:670 (5,6,7,8) - make them jumps? did something
00:56:412 (4,5,6) - <> why
00:59:316 (2,3,4,5) - ^ why
01:01:735 (6,7) - ^ why.. hmm you know explaination would be grateful
00:58:348 (3) - is circle and 00:58:993 (1) is slider? nah .. dont want to make it that starightforward
01:01:412 (3,4,5) - if these were to emphasize 3 u did it wrong sadly i not trying to emphasize that part .. sorry
what i said applies to all other instances of it happening i just got lazy and stopped mentioning them
p.s. i did this before updated so
Reynolduh wrote:
hihi from my (useless) q!General
There should be a bpm reset at 00:55:767 - (for all diff) i dont think it is necessaryLevel 1
i feel like making 00:13:186 (1) - 3 circles instead would be better as all the sounds are equally important.will consider
Btw 2 of your objects are not snapped so you know... do that... open ai mod ooh yeah your right
NC 00:58:348 (4) -
01:03:348 (4) - ^
01:08:670 (4) - ^
01:13:670 (4) - ^ hmm all this.. why tho?Level 2
Btw 3 of your objects are not snapped so you know... do that... open ai mod fixed allLevel 3
00:57:057 (1) - remove NC no
00:59:315 (1) - ^ no
01:02:541 (1) - ^ hmm i guess
01:03:832 (1) - ^ aight
01:07:380 (1) - ^ nah
01:09:638 (1) - ^ nah
01:12:864 (1) - ^ok
01:14:155 (1) - ^ ok
01:18:993 (1) - ^ nope
01:21:574 (1) - ^ nope
01:24:154 (1) - ^ and nope
Nc 01:00:606 (7) -hmmm
01:03:186 (4) - ^ ok
01:05:122 (6) - ^ ok
01:10:929 (7) - ^ maybe no
01:13:509 (4) - ^ ok
k me done no level 4 and last game mod cuz it's gud lol. >,<
btw maybe change last game to final boss maybe? lol hmm i will keep my old diff name i think .. thanks for the nc mod xD
YukiZura- wrote:
Reynolduh wrote:
hihi from my (useless) q!General
There should be a bpm reset at 00:55:767 - (for all diff) i dont think it is necessaryLevel 1
i feel like making 00:13:186 (1) - 3 circles instead would be better as all the sounds are equally important.will consider
Btw 2 of your objects are not snapped so you know... do that... open ai mod ooh yeah your right
NC 00:58:348 (4) -
01:03:348 (4) - ^
01:08:670 (4) - ^
01:13:670 (4) - ^ hmm all this.. why tho?Level 2
Btw 3 of your objects are not snapped so you know... do that... open ai mod fixed allLevel 3
00:57:057 (1) - remove NC no
00:59:315 (1) - ^ no
01:02:541 (1) - ^ hmm i guess
01:03:832 (1) - ^ aight
01:07:380 (1) - ^ nah
01:09:638 (1) - ^ nah
01:12:864 (1) - ^ok
01:14:155 (1) - ^ ok
01:18:993 (1) - ^ nope
01:21:574 (1) - ^ nope
01:24:154 (1) - ^ and nope
Nc 01:00:606 (7) -hmmm
01:03:186 (4) - ^ ok
01:05:122 (6) - ^ ok
01:10:929 (7) - ^ maybe no
01:13:509 (4) - ^ ok
k me done no level 4 and last game mod cuz it's gud lol. >,<
btw maybe change last game to final boss maybe? lol hmm i will keep my old diff name i think .. thanks for the nc mod xD
Ok but I really feel like the bpm offset should be reset cause the metronome is really out of synchmm for now i will let it be..if i see one more people complaining about this i will do something
Time Capsule wrote:
Mostly rhytm issues that I'm pointing here
N
00:22:219 - the actuall beat is restarting here. move (1) here and add circle stacked at (2) 00:22:703 - hurm add circle here instead 00:22:219 -
00:27:541 (1) - consistency of simplicity rhythm or 00:31:412 (2,3) - complexcity rhtrhm, make you mind. for me better undermapping it like the first one sintead to catch each unneccesary beat with 1/2 for no reason. which make the second one turned into https://puu.sh/xAQfo/6784976bd4.png will consider
00:40:928 (2,3) - r u trying to choke everyone here, dont ever stack 1/1 gap. need more reason? 00:39:476 (4,5) - coz u use it for 1/2 like all over the diff why not .. it make the map more harder xD i guess not .. fixed
00:44:477 (1,2) - switch the rhythm, circle followed by 1/2 slider fixed
00:46:896 (5,6) - convert too 1/1 slider instead i guess your right
01:25:444 - add circle here, consistenc rhythm gap important on normal done
H
00:08:186 (3,4) - wtf wrong with the reverse, here https://puu.sh/xAQph/0da6d2d2f0.png hahaha im deaf apperently
00:14:396 - explain what you trying to follow here? ye nothing in praticularly, shorten the reverse by one you heard right .. this somesort of elctronic sound .. i put the reverse slider there to represent the sound .. i guess i did it wrongly then?
00:15:606 - the rhytm pick so ugly tbh https://puu.sh/xAQw9/9263d658b6.png
00:18:509 - https://puu.sh/xAQyn/56a906e58e.png
00:21:735 (4,5) - switch the rhythm
00:23:509 (3) - if you want it as 1/2 slider then continue the map to emphasis the shts on 00:23:832 - and so on, if u too lazy for it then make it as circle instead
00:58:025 (1,2) - why this have lower ds instead of 00:50:928 (2,3) - its on kiai gosh
01:03:993 (5) - stack on (1) instead
01:08:348 (1,2) - same as earlier
01:14:316 (5) - why you even copaseting on tv size?
01:18:348 (4) - stack at slider head
theres so much ugly overlap that bother me tbh, like they clearly avoidable but you manage to overlaping them, somehow which make the flow itself become more impartient to play. recheck the overlaps on this diff again i would say
Ok you know what.. i will remap the whole thing back for this diff ... i personally think that this diff is ugly tbh ..i will take noted on what your trying to say for this diff
I
00:04:799 (4,5,6,1,2,3) - nc trap LOL thnx
00:05:928 (1,2,3,4,5,1,2,3,4,5) - theres a lot of miss emphasising just from looking from the pattern, try the most easy jump pattern i suggest a tfirst place, where it zigzag using the ds as jump element. like close-far-close-far, or the opposite instead of place random object somewhere and hope it could be a good jump did something i guess
00:08:025 - https://puu.sh/xASbk/c36cf52cfb.pngthis make more sense fixed
00:22:299 - the trips is here, not 00:22:138 (8) - yeah your right lol deheck .. fixed
00:22:138 (8) - you not add a breaktime on insane tv size, EVER urm i what do you mean exactly?
00:58:509 (1,2,3) - you make it right on the vocal at 00:58:025 (1,2,3) - but not here, where the vocal is forthing at 00:58:670 - hmm the jump at that part i not following the vocal tho
01:01:332 - move the triplet here instead 01:01:493 (4) - done
so many miss trips, try to listean at 75% or even 50% speed and figure out which miss trips and not i will check it all back
gl thanks for the mod
oh shit youre right ..i will fix this .. thank you!alma199912 wrote:
Hey, just playing you map, but i'm afraid in Level 4 diff 01:08:832 - there's something missing here
thank you for the mod ><Minorsonek wrote:
hi, m4m
Unused hitsounds:
drum-hitfinish3.wav delete
drum-hitwhistle3.wav delete
soft-sliderslide2.wav deleteExtra00:08:832 (1,2,3) - really bad flow after circular flow stream
00:04:476 (2,3,4,5,6,7) - flow is really bad here, and rest of the map seems to have other, nicer flow, so fix that
00:05:444 (1,2) - weird overlap (do it like 00:04:718 (3,4) - )
00:37:541 (3) - strong sound here, maybe start stacking here instead of 00:37:703 (5) -
00:39:477 (1,2) - no reason for reverse here, keep your pattern 00:36:412 (1,2,1,2) - and add a circle 00:39:961 -
00:51:251 (4,1) - weird overlap
00:59:638 (3,4,5) - too wide angle
01:28:025 (5) - strong sound, i would space it more
Overall, flow is bad, no cosistency, no aesthetics, just random jumpsInsane00:05:122 (1,2,3) - unreadable stack after stacked 1/4 rhythm(00:04:799 (4,5,6) - ), player will recognise it as a second 1/4 triple that is what we call trap in this game .. but for real people can still can read this part if they focus on the music
00:08:591 (1) - why did you start new stream direction and NC on blue tick... idk lol .. fixed this
00:13:186 (1) - its muuuuch louder sound than 00:11:896 (1) -, so why SV is almost the same? i dont get what youre trying to say here because previous one the sv is 0.5 and the one that you say is 0.7 .. ???
00:21:896 (6,7,8) - too wide angle fixed
00:31:896 (2) - shorter slider will work too, no reason to break your pattern will consider this
00:36:896 (3,4) - copy 00:36:412 (1,2) - and rotate it by 180 degree and put it here no .. this is for variation .. same patern over and over again make the map boring
00:39:476 (3,4) - ^ same as above
00:43:670 (5,6,7,8,9) - wtf this flow fixed lmao
00:54:477 (8) - loud sound, why spacing so low here 00:54:315 (7,8) - fixed
00:58:509 (1) - why did you start NC on such low sound to show player my patern
01:01:412 (4,5,6,7) - wtf this flow, maybe you wanted square here? or what? square jump lol .. ok i see a lot of your mod always consist with circle flow ... you know there is a lot more flow out there that you maybe dont know about well pretty much the circle flow is the most improtant part .. but as you can see i dont break any flow tho .. it still circular but in square shape ..
Jumps are too random.Hard00:08:025 - important sound, make it clickable i must disagree this because firsly i follow the background sound at this part . secondly i think you got distracted with the green line i put there for some god awful reasons lmao .. third , i heard more important sound at this part 00:08:186 - .. i think at enough reasons i give you xD
00:36:735 - 00:36:815 - two equal sounds, one is mapped, second isnt, reason? follow vocal here lol
00:37:380 (6) - sliderhead on no sound again i follow vocal here
01:05:686 (4) - start this at 01:05:606 -yeah your right .. fixed
I could say here what you can improve in this map, but if you want me to be honest, this map wont get ranked without remap. it not like i break any of the ranking criteria .. idk let the bn decide
Watch some pishifat's videos on youtube, that will help you i consistently watch this guys lmao
joker- wrote:
ok then...General
- i heard the hitsound is rly annoyed. the reasons why the default clap is not fit with the song which doesnt use hand clap. it is more suitable to add custom hitsound of buzz drums. you can find some hitsound packs on osu! forum if you dont have any effective custom hitsound. Secondary, you listened the song carefully? if you are not an expert as main occupation, you should hitsound through the song as it is.(i.e. in the normal 00:14:799 - there is not cymbal obviously on the song.) if you are not good at hitsound, to operate "Playback Rate"(try to decrease 75%,50% and 25%) becomes the important key that you can add hitsound for major sounds easier.okey .. gonna work more harder on hitsound i guess
Easy
- Easy should be desired to consist NC pattern each same measure(basically 2 measures) excluding special reasons. for instnace, 00:06:896 (5) - 00:32:703 (5) - 00:58:670 (5) - etc... then you can find the points should be added NC by yourself. i see .. i will defnately remember this
- 00:02:703 (3) - remove clap since it doesnt follow anything ok
- 00:05:444 (3,4) - why not blanket? if you aim for ranked, you should take care of aesthetics stuffs yes .. fixed
- 00:22:057 (5) - it seems not good rhythm. especially, 00:22:380 - the clear cymbal sound should be clickable regardless of difficulties. also fixed it
- 00:33:832 (7,8) - i assume you persist to insert 1/1 break basically on every objects. but it doesnt matter at all, it is more important to be clickable major sound(00:33:993 - 00:34:638 - ) rather than inserted breaks on equal interval. try this i see it is all about the major sound that cilckable when it comes to easy i mean lower diff ..
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i will skip to be same mention/reasons as above. What I wanna say is that you should make sure what sound is major or minor. lower diffs need to beat major sounds mostly in ranked maps. and if you have concerns, you can learn from ranked maps which consist structure / hitsound / NC pattern and so on...
Essentially mentions are same as Easy. you can rework the rhythm accordingly tips that i suggested.
On the hard, it looks better than Easy and Normal. i seem the diff doesnt need to rework at all except hitsound.
but i just say my preference, the objects consist same distance at the whole, however it will be rly fun that you increase distance on emphasis like cymbal and similar major sound. Hard dont have to need to be same distance no exception.
Yeah had done my suggestions as above. But you have to note it "They are just my subjective suggestions. they are not supervise by other mappers/modders. you should make more sense to find effective mods from experienced ppl like BNs"
i read all your tips and\ thank you so much .. i will definately remember all you tip on lower diff ..
Alright? Then... Best of Luck with you!thank you