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M2U - Myosotis [Osu|CatchTheBeat]

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Topic Starter
JierYagtama

Finshie wrote:

[ Space ] wrote:

yo, its a mod
requested through forum pm (hi again :^))

[lv 9]
  1. 00:03:377 (6) - In my opinion, I think the slider would look cleaner if it used less white anchors, maybe something like this? https://osu.ppy.sh/ss/8754295 looks fine ewe
  2. 01:07:142 (3) - this section is weird because there are inaudible/no sounds on the reverse arrows are u talking about 01:07:329 - ? cause theres clearly a sound there
    Very solid difficulty.
good god my mod devolved into an aesthetic mod LOL
Thanks!
@Jeir ples update my diff p/6172153
Yea ill update as soon as Iget home reeee
Topic Starter
JierYagtama

[ Space ] wrote:

yo, its a mod
requested through forum pm (hi again :^))

[lv 9]
  1. 00:03:377 (6) - In my opinion, I think the slider would look cleaner if it used less white anchors, maybe something like this? https://osu.ppy.sh/ss/8754295
  2. 01:07:142 (3) - this section is weird because there are inaudible/no sounds on the reverse arrows
    Very solid difficulty.
[lv 11]
  1. 00:03:017 (1,2,3,4) - the variation in spacing here doesn't make sense as the notes are the same distance apart on the timeline and the sounds they are mapped to have equal intensity tbh the reason I why i spaced it like that is for the intensity of the vocals its pretty clear the vocals gets higher and higher sooo
  2. 00:05:642 (1,2,3,4,5) - again, same deal here ^
  3. 00:09:017 (3) - I personally think it would be better if you followed the vocals here by adding a full-beat slider I prefer to fully that string sound in this diff sooo
  4. 00:23:267 (2) - ctrl+g? if you do that also ctrl+g 00:24:017 (3) that would ruin the flow im going for in that section so no
  5. 00:27:017 (3) - https://osu.ppy.sh/ss/8754386
    ill go for it with some adjustments
  6. 00:35:267 (1,2) - slightly-curved-slider(tm) actually makes this look ugly imo ;-; add more curve to the sliders so it looks better
    aight
  7. 00:36:017 (3,4) - fix blanket loler aight
  8. 00:36:767 (5) - x217 y316 i ds'ed this sooo
  9. 00:37:142 (1,2,3,4,5,1) - https://osu.ppy.sh/ss/8754415 aight
  10. 00:44:267 (3) - rotate 180 degrees and ctrl+g? aight
  11. 00:46:517 (1) - ctrl+h too lezy to make the blanket annndd thats the reason I made it like that reeee
  12. 00:47:267 (3,5) -https://osu.ppy.sh/ss/8754453 aight
  13. 00:50:079 (2,3) - really ugly, please find some way to fix ;-; dun see whats ugly in it xd
  14. 00:51:767 (1,2,3,4,5,6) - hard to explain but https://osu.ppy.sh/ss/8754487 with sliders spacing is kind of inconsistent if I put it that way sorry :(
  15. 00:54:017 (1,2,3,4,5,6,7) - really nice pattern :D thanks XD
  16. 01:09:017 (1,2,3,4,5,6,7,8) - same as the first point mentioned reeee thx nibba
  17. 01:10:517 (1,2,3,4) - https://osu.ppy.sh/ss/8754516 ill take it
  18. 01:12:767 (3) - https://osu.ppy.sh/ss/8754537 too lezy to make the blanket annndd thats the reason I made it like that reeee
  19. 01:19:142 (2) - https://osu.ppy.sh/ss/8754546 wat
  20. 01:21:392 (2) - https://osu.ppy.sh/ss/8754551 ill take it
  21. 01:28:704 (3) - rotate 180 degrees wouldnt make sense to put it like that since the sound is highpitched thus thats whats the red node is for
  22. 01:32:642 (1) - ok this is nazi but rotate 2 degrees LOL ffs fine
  23. 01:50:267 (1) - ctrl+h kinda want to keep it as it is
  24. 01:51:767 (4) - you could make (1,2,3,4) into a square pattern by placing (4) at x260 y245 i prefer to keep the spacing consistent here xd
  25. 02:01:142 (8) - ctrl+hkinda want to keep it as it is
good god my mod devolved into an aesthetic mod LOL lul its oke
thanks for le mod boi~

also @Finshie updated ur dif as promised XD
nextplay
2 mods in not even 2 weeks gedjflnewkfheksdjlc
14:07 My Angel Kanan: I can mod hard
14:07 My Angel Kanan: cuz i already modded insane xd
14:08 JeirYagtama: o
14:08 JeirYagtama: yes pls
14:08 My Angel Kanan: nazi things first or other things first? xd
14:09 JeirYagtama: other things
14:09 JeirYagtama: cos I already got alot of nazi mods lo
14:10 My Angel Kanan: 00:19:517 (1) -
14:11 My Angel Kanan: I would spöit this into 1/2 slider + circle
14:11 My Angel Kanan: split*
14:11 My Angel Kanan: to have the piano clickable
14:11 My Angel Kanan: or
14:11 My Angel Kanan: 2 1/2
14:11 My Angel Kanan: because on the red tick is a really weak sound
14:12 JeirYagtama: hold on imma pass sumthin
14:12 JeirYagtama: just keep le mods goin
14:15 JeirYagtama: hmm ill keep it since i wanna keep the rhythm less dense here
14:18 My Angel Kanan: 00:51:017 (5) -
14:18 My Angel Kanan: same as before xd
14:18 My Angel Kanan: this time for vocal xd
14:18 JeirYagtama: yea ill change it to 1/2
14:19 JeirYagtama: ill chenge cos
14:19 JeirYagtama: 01:03:017 (1) -
14:19 JeirYagtama: xd
14:20 My Angel Kanan: I have no clue about hards xd
14:20 My Angel Kanan: so
14:20 My Angel Kanan: nazi things
14:20 My Angel Kanan: (ez kds farming)
14:20 JeirYagtama: oke
14:21 JeirYagtama: but u already irc modded this before
14:21 JeirYagtama: meh free kds it is
14:21 My Angel Kanan: 00:34:142 (4,5) -
14:21 My Angel Kanan: ugly shapes xd
14:21 My Angel Kanan: like
14:22 JeirYagtama: fuk suggest pls
14:22 My Angel Kanan: 4 and 5 should be linear
14:22 My Angel Kanan: lo
14:23 My Angel Kanan: current one looks like bad russian slider xd
14:23 JeirYagtama: aaaaaa
14:23 JeirYagtama: can u screenshot ur suggested pattern then? xd
14:25 My Angel Kanan: https://osu.ppy.sh/ss/8759789
14:26 JeirYagtama: o
14:26 JeirYagtama: der we go thx
14:27 My Angel Kanan: 00:45:767 (7,8,1) -
14:27 JeirYagtama: oke waaayy better thx
14:27 My Angel Kanan: NotLikeThis
14:28 JeirYagtama: was too lazy to blanket it lo
14:28 My Angel Kanan: nah
14:28 My Angel Kanan: not the blanket xd
14:28 My Angel Kanan: https://osu.ppy.sh/ss/8759819
14:28 JeirYagtama: o
14:29 JeirYagtama: 7 doe
14:30 JeirYagtama: fuk ill take it then
14:30 My Angel Kanan: 00:47:267 (3) -
14:30 My Angel Kanan: http://osu.ppy.sh/ss/8759832
14:30 My Angel Kanan: I really dislike this lo
14:30 JeirYagtama: previous mod suggested that lo
14:31 JeirYagtama: o wait
14:31 My Angel Kanan: lo
14:31 JeirYagtama: ops
14:31 JeirYagtama: I didnt change it
14:31 JeirYagtama: ops
14:31 My Angel Kanan: 01:02:267 (3) -
14:32 My Angel Kanan: hi i'm mister subjective pls ctrl+h
14:33 JeirYagtama: ffs fine
14:33 JeirYagtama: o wait
14:33 JeirYagtama: yea itll ruin the flow lo
14:34 My Angel Kanan: 00:39:579 (2,3) -
14:34 My Angel Kanan: why increase spacing? owo
14:34 JeirYagtama: intensity boi
14:34 My Angel Kanan: ye
14:34 My Angel Kanan: but not that much :d
14:35 JeirYagtama: ill just decrease ds in 3 then
14:36 My Angel Kanan: okay
14:36 My Angel Kanan: owo
14:37 JeirYagtama: 01:21:392 (2) - heads up im changin the shape on this
14:37 My Angel Kanan: okay
14:37 My Angel Kanan: owo
14:37 My Angel Kanan: like
14:37 My Angel Kanan: I wanted to end the mod anyway :d
14:38 JeirYagtama: o
14:38 JeirYagtama: oke
14:38 My Angel Kanan: Just work on the slider shape before the kiai more
14:38 My Angel Kanan: shapes*
14:38 JeirYagtama: aigh
14:38 JeirYagtama: t
newton-
ok

[lv 11]
  1. arrange shit into more shapes pls
  2. why are there so many extended sliders theyre uncalled for
  3. whats with all the unintuitive sliderend positioning
  4. the non-kiai streamjumps feel forced af, imo the nonkiai would play better if the streamjumps werent there. might wanna remove them for more contrast in intensity between the kiai and the nonkiai
  5. also you might want to make all ur streams neater they look bad compared to the rest of the map
  6. 02:06:650 (1) - no apparent reason for uncomfy flow here imo
  7. 00:19:517 (1,2,3,4,1) - s p a c i n g
  8. 00:24:298 (1,2,3,4,5,1,2,3,4) - this kinda flow feels painful to play
  9. 00:34:892 (8,1) - consistent visual spacing
  10. 00:36:392 (4,5,6) - triple seems overmapped, i think if you wanna keep the grace note thing you could just make 4 an extended slider
  11. 00:54:017 (1,2,3) - this looks confusing for obv reasons, maybe nc 2 to indicate that you should hit it first
  12. 01:01:142 (8,1) - pushing it for a 1/4 gap even with slider leniency
  13. 01:23:267 (1,2,3) - if ur following the synth the most important parts are 01:23:267 - 01:23:548 - and 01:23:829 -
  14. 01:51:204 (5,1,2,3,4,5,6) - this hexagon triggers me
ask me for clarification on discord or sth if you need

gl
Topic Starter
JierYagtama

newton- wrote:

ok

[lv 11]
  1. arrange shit into more shapes pls aye ayre
  2. why are there so many extended sliders theyre uncalled for aye ayre
  3. whats with all the unintuitive sliderend positioning aye ayre
  4. the non-kiai streamjumps feel forced af, imo the nonkiai would play better if the streamjumps werent there. might wanna remove them for more contrast in intensity between the kiai and the nonkiai kinda changed that a bit
  5. also you might want to make all ur streams neater they look bad compared to the rest of the map
  6. 02:06:650 (1) - no apparent reason for uncomfy flow here imo dont think the flow is uncomfy lo
  7. 00:19:517 (1,2,3,4,1) - s p a c i n g I dont get it lo
  8. 00:24:298 (1,2,3,4,5,1,2,3,4) - this kinda flow feels painful to play Its pretty much on purpose cos of that rlly loud violin sound
  9. 00:34:892 (8,1) - consistent visual spacing aye ayre
  10. 00:36:392 (4,5,6) - triple seems overmapped, i think if you wanna keep the grace note thing you could just make 4 an extended slider thats for consistency of rhythm in theother triples I've placed in that section
  11. 00:54:017 (1,2,3) - this looks confusing for obv reasons, maybe nc 2 to indicate that you should hit it first aight
  12. 01:01:142 (8,1) - pushing it for a 1/4 gap even with slider leniency theres a sound in the blue tick sooo thats why i mapped it that way
  13. 01:23:267 (1,2,3) - if ur following the synth the most important parts are 01:23:267 - 01:23:548 - and 01:23:829 - aight this kind of stuff is pretty subjective acutally cos ofc I mapped the rhythm that way cos I think those are the most important parts for me
  14. 01:51:204 (5,1,2,3,4,5,6) - this hexagon triggers me I didnt even intend to put it as a hexagon lo
ask me for clarification on discord or sth if you need

gl
Yukiyo
q.q
only doing lvl11 since there is already enough to talk about

- 00:01:517 - what are these bells? they are prolly not even in the right key and just sound terrible across the whole map, if using bells and they are this prominent do them according to the key of the song to harmonize with it, I can help you out with that if you want since I do have 2 keysounded maps ranked and bell hitsounds ranked on another map so yeah, but please don't do it like this.

- the frequency of the bells also seems more than just random for example 01:58:517 (1,2,3,1,2,3,1,2,3,4,5) - you have it every downbeat ok. 02:01:517 (1,2,3,1,2,3,1,2,3,1) - followed by not them. Furthermore stuff like 00:57:017 (5,6,7,8,1,2,3,4,1,2,3,4,5,6,1) - seems just completely random and out of place. For now I would sincerely recommend removing the bells all together.

- regarding hitsounds: you use alot of different sound set, for example you have 01:02:267 - this clap, 01:11:642 - this clap; 01:12:017 - this kick, 01:19:517 - this kick and many different more. This can indeed work out since there is alot of different parts in the song but as it is currently there is no clear image in how you use them in any way. There also are alot of inconsistencies. My tip is to just blatantly redo the hitsounds but for now focus on one set of samples with maybe a kick, a clap, a finish, and a whistle. Just hitsounding with them can be sufficient at first.

Just fixing that will make your map more enyoable to say the least.
(sorry but I am a sensitive person regarding hitsounding so don't expect a mod on the map yet.)
Hishiro Chizuru
irc chat kds pls ecks dee

SPOILER
21:44 *JeirYagtama is listening to [https://osu.ppy.sh/b/1362926 M2U - Myosotis]
21:46 [ amb1d3x ]: 00:19:517 (1,2,3,4) -
21:46 [ amb1d3x ]: im doing last diff btw
21:46 [ amb1d3x ]: the spacing
21:46 [ amb1d3x ]: 00:19:517 (1,2) -
21:47 [ amb1d3x ]: and
21:47 [ amb1d3x ]: 00:19:892 (2,3) -
21:47 [ amb1d3x ]: are same but the timing's different
21:47 [ amb1d3x ]: hard to read imo
21:47 [ amb1d3x ]: sorry btw im gonna have to switch back and forth lol
21:47 JeirYagtama: its oke lo
21:48 [ amb1d3x ]: 00:20:642 (2,3) -
21:48 [ amb1d3x ]: switching from
21:48 [ amb1d3x ]: 00:20:642 (2) -
21:48 [ amb1d3x ]: clockwise
21:48 [ amb1d3x ]: to counterclockwise 00:21:017 (3) -
21:48 [ amb1d3x ]: felt weird testing
21:49 [ amb1d3x ]: but its not a big problem
21:49 JeirYagtama: its prettyyy obvious its for emphasizing 00:21:017 (3) -
21:50 [ amb1d3x ]: the emphasis for that
21:50 [ amb1d3x ]: is way more than this tho
21:50 [ amb1d3x ]: 00:21:579 (5,6,1) -
21:50 [ amb1d3x ]: i would make some big change for that sound rather than the previous
21:51 JeirYagtama: but that also changes flow
21:51 [ amb1d3x ]: the spacing is good but the position feels like it chains together with the previous part too much
21:51 [ amb1d3x ]: 00:25:329 (4,1) -
21:51 [ amb1d3x ]: player instinct
21:51 [ amb1d3x ]: would be a flow
21:52 [ amb1d3x ]: as if 00:25:517 (1) - is ctrl-g'd
21:52 [ amb1d3x ]: but it also shows the nc and emphasises change
21:52 [ amb1d3x ]: so its still good
21:52 JeirYagtama: yea
21:53 [ amb1d3x ]: 00:28:517 (1) - you can change this up a bit more
21:53 [ amb1d3x ]: btw im just throwing ideas out dont do anything because i said so
21:53 [ amb1d3x ]: ur a better mapper than me lol by the looks of it
21:53 JeirYagtama: wat
21:53 JeirYagtama: .-.
21:53 JeirYagtama: pretty much improved alot ever since I made ur gd then?
21:54 [ amb1d3x ]: ohhhhh ur the person who made a gd for me
21:54 [ amb1d3x ]: sorry my memory is shit
21:54 JeirYagtama: the nisekoi remix
21:54 JeirYagtama: remember?
21:54 JeirYagtama: xd
21:54 [ amb1d3x ]: yeah i remember lol
21:54 [ amb1d3x ]: u got a lot better lol
21:54 [ amb1d3x ]: but
21:54 [ amb1d3x ]: 00:33:017 (1) -
21:54 [ amb1d3x ]: from here on
21:55 [ amb1d3x ]: all the sliders
21:55 [ amb1d3x ]: add some variety
21:55 [ amb1d3x ]: when the slider heads hit vocals
21:55 [ amb1d3x ]: show it by changing the shape
21:55 [ amb1d3x ]: dont just use the same straight sliders
21:55 JeirYagtama: hmmm
21:55 JeirYagtama: gud idea
21:55 [ amb1d3x ]: bns hate that xd
21:56 [ amb1d3x ]: 00:36:767 (1,2,3) -
21:56 [ amb1d3x ]: i would redo rhythm
21:56 [ amb1d3x ]: u could do a lot more
21:56 JeirYagtama: hmm
21:56 JeirYagtama: yea i think ur write
21:57 [ amb1d3x ]: 00:38:267 (1,2) -
21:57 [ amb1d3x ]: these two sliders
21:57 [ amb1d3x ]: have no rotational change
21:57 [ amb1d3x ]: but
21:57 [ amb1d3x ]: 00:38:267 (1,2) -
21:57 [ amb1d3x ]: these do
21:57 [ amb1d3x ]: just looks weird imo
21:57 JeirYagtama: wat
21:57 [ amb1d3x ]: 00:38:267 (1,2) -
21:57 JeirYagtama: u just linked th same objects twice
21:57 [ amb1d3x ]: o
21:57 [ amb1d3x ]: whoops
21:57 [ amb1d3x ]: sorry
21:57 [ amb1d3x ]: 00:39:017 (1,2) -
21:57 [ amb1d3x ]: there we go
21:58 JeirYagtama: yea ill remap the rhythm u pointed out
21:58 JeirYagtama: also the pattern xd
21:58 [ amb1d3x ]: something like this here would look better imo
21:58 [ amb1d3x ]: https://osu.ppy.sh/ss/8822200
21:59 [ amb1d3x ]: I would
21:59 [ amb1d3x ]: ctrl g
21:59 [ amb1d3x ]: 00:44:267 (3) -
21:59 [ amb1d3x ]: spacing seems more reasonable that way
22:01 JeirYagtama: 00:43:517 (1,3) - between these two 3 is a more louder vocal sound
22:01 JeirYagtama: soo thats why I made the spacing that way
22:01 [ amb1d3x ]: my reasoning is
22:01 [ amb1d3x ]: 00:45:017 (5) -
22:01 [ amb1d3x ]: this is a really big change
22:02 [ amb1d3x ]: and 00:43:517 (1,3) - are the same vocal just volume diff
22:02 [ amb1d3x ]: so a buildup to
22:02 [ amb1d3x ]: 00:45:017 (5) -
22:02 [ amb1d3x ]: where
22:02 [ amb1d3x ]: the spacing from
22:02 [ amb1d3x ]: 00:44:267 (3,4) -
22:02 [ amb1d3x ]: to
22:02 [ amb1d3x ]: 00:44:829 (4,5) -
22:02 JeirYagtama: the vocals get louder each object
22:03 JeirYagtama: sooo
22:03 [ amb1d3x ]: yeah but the vocal in the end is still the same
22:03 [ amb1d3x ]: like its the same sound
22:03 [ amb1d3x ]: eh thats good justification actually
22:03 [ amb1d3x ]: im just saying because when i tested it sightread
22:03 [ amb1d3x ]: it felt odd from a player
22:03 [ amb1d3x ]: like instinct
22:04 [ amb1d3x ]: sorry im all over the place im trying to mod over discord voice chat too xd
22:04 JeirYagtama: wew
22:05 [ amb1d3x ]: 00:46:517 (1,2) -
22:05 [ amb1d3x ]: 00:47:267 (3,4) -
22:05 [ amb1d3x ]: different spacing
22:06 [ amb1d3x ]: 00:48:298 (2,3,4,5,6) - does 1/3 stream sound better to you?
22:06 [ amb1d3x ]: no im just deaf
22:06 [ amb1d3x ]: nvm
22:06 [ amb1d3x ]: ignore
22:07 [ amb1d3x ]: 00:48:767 (7) -
22:07 [ amb1d3x ]: i would shorten that
22:07 [ amb1d3x ]: and add a circle
22:07 [ amb1d3x ]: 00:49:048 -
22:07 JeirYagtama: vocals gets louder at that point
22:07 [ amb1d3x ]: ahhh ok
22:07 JeirYagtama: theres a sound in the blue tick
22:07 JeirYagtama: but if I shorted and put a circle
22:07 JeirYagtama: it would sound overmapped
22:07 [ amb1d3x ]: really?
22:07 [ amb1d3x ]: theres a sound on the red tick too
22:08 [ amb1d3x ]: and its a soft sound
22:08 [ amb1d3x ]: so a sliderend would be fitting
22:08 [ amb1d3x ]: eh actually considering the diff
22:08 [ amb1d3x ]: its up to you
22:09 [ amb1d3x ]: 00:51:767 (3,4) - i would space this more because the vocals get really intense
22:09 [ amb1d3x ]: tbh this too 00:52:517 (1,2,3,4) -
22:09 [ amb1d3x ]: actually just ^
22:10 [ amb1d3x ]: the 00:51:767 (3,4) - is fine
22:10 [ amb1d3x ]: 00:54:017 (1,1,2) - same issues as the very beginning
22:12 JeirYagtama: hmm I think the spacing is enough for that since 00:54:017 (1,1) - the gap of the objects in the timeline
22:12 [ amb1d3x ]: uhhh
22:12 [ amb1d3x ]: what do you think
22:12 [ amb1d3x ]: 00:03:786 (3) -
22:12 [ amb1d3x ]: overlapping
22:13 [ amb1d3x ]: those would be like
22:13 [ amb1d3x ]: because keeps spacing similar
22:13 [ amb1d3x ]: but it tells the player that it's something different from a 1/4 singletap
22:13 [ amb1d3x ]: 1/2 my b
22:13 JeirYagtama: wat those
22:13 [ amb1d3x ]: shit
22:13 [ amb1d3x ]: fucking ctrl v
22:13 [ amb1d3x ]: 00:54:017 (1,1) -
22:13 [ amb1d3x ]: >.<
22:14 JeirYagtama: hmm
22:14 JeirYagtama: what pattern do u suggest for it then?
22:15 [ amb1d3x ]: i personally would place 00:54:392 (1) -
22:15 [ amb1d3x ]: overlapping the sliderend of
22:15 [ amb1d3x ]: 00:54:017 (1) -
22:16 [ amb1d3x ]: and then map 00:54:579 (2,3,4,5,6,7) - in whatever singletap pattern
22:18 JeirYagtama: i think a jump is more fitting than a singletap pattern reee
22:19 [ amb1d3x ]: if u think so its completely fine
22:19 [ amb1d3x ]: im just throwing out my thoughts :p
22:20 JeirYagtama: yea thats oke too
22:20 [ amb1d3x ]: 01:01:142 (2) -
22:20 [ amb1d3x ]: ctrl g
22:20 [ amb1d3x ]: feels reaaaallllyyyy good to play
22:20 JeirYagtama: o:
22:21 JeirYagtama: syure
22:21 [ amb1d3x ]: 01:04:142 (4,1) - i would make these face opposite directions
22:21 [ amb1d3x ]: actually
22:21 [ amb1d3x ]: no
22:21 [ amb1d3x ]: ignore
22:21 [ amb1d3x ]: its good pattern considering the sliders before
22:22 [ amb1d3x ]: 01:11:079 (7,8,9) -
22:22 [ amb1d3x ]: in this
22:22 [ amb1d3x ]: 01:11:267 (8,9) -
22:22 [ amb1d3x ]: confuses the player
22:22 [ amb1d3x ]: 01:11:079 (7,8) -
22:22 [ amb1d3x ]: goes up and then down
22:22 [ amb1d3x ]: but
22:22 [ amb1d3x ]: 01:11:267 (8,9) -
22:22 [ amb1d3x ]: breaks flow
22:22 [ amb1d3x ]: and is a linear jump
22:22 [ amb1d3x ]: down and the down again
22:23 JeirYagtama: buildup
22:23 [ amb1d3x ]: ehhh
22:24 [ amb1d3x ]: build up wouldnt justify flow break to that degree
22:24 JeirYagtama: eee finnnee
22:24 JeirYagtama: ill do sumthin about it
22:24 [ amb1d3x ]: just take note and ask others too
22:24 [ amb1d3x ]: i suck at mapping
22:24 [ amb1d3x ]: so don't only take my word xd
22:25 JeirYagtama: yea
22:25 [ amb1d3x ]: straight sliders reeeeee
22:25 JeirYagtama: i already asked alot of peeps u kno
22:25 [ amb1d3x ]: 01:19:892 (1,2,1,2) -
22:25 [ amb1d3x ]: especially in this wub wub song part
22:26 [ amb1d3x ]: 01:26:642 (1) -
22:26 [ amb1d3x ]: ctrl
22:26 [ amb1d3x ]: g
22:27 [ amb1d3x ]: i noticed this alot
22:27 [ amb1d3x ]: 01:42:767 (4) -
22:27 [ amb1d3x ]: listen to the sound
22:27 [ amb1d3x ]: why just straight slider ;~;
22:27 JeirYagtama: eeeee
22:28 [ amb1d3x ]: the kiai parts if you go back and spice up some sliders to go with the song noises, it'll look really good
22:28 JeirYagtama: doesnt look nice if I put a curve or red point at it
22:28 [ amb1d3x ]: it just feels like theres so much lost when you just use plain curved sliders or straight sliders in a song like this
22:29 [ amb1d3x ]: 01:55:329 (6) - ctrl g for flow's sake
22:29 JeirYagtama: ofc i want to keep the aesthetics a little bit simple too u kno
22:29 [ amb1d3x ]: 02:00:767 (4) -
22:29 [ amb1d3x ]: make this the same shape as 02:01:517 (1) -
22:29 [ amb1d3x ]: and why do you want it simple?
22:30 [ amb1d3x ]: this song has so much cool noises you can use to make things look good
22:30 [ amb1d3x ]: 02:04:892 (2,3,1,2,3,1) -
22:30 JeirYagtama: ofc doing too much would just be
22:30 JeirYagtama: e
22:30 [ amb1d3x ]: the triples seem a bit lazy, you can space them in patterns
22:31 [ amb1d3x ]: eh i guess but if you're going for ranked on this mapset
22:31 [ amb1d3x ]: you need something to convince the bn to push ur map
22:31 JeirYagtama: yea
22:31 [ amb1d3x ]: and being creative is a big thing
22:31 [ amb1d3x ]: that helps
22:31 JeirYagtama: im working on a storyboard this tiem
22:31 [ amb1d3x ]: :o
22:32 [ amb1d3x ]: owo that's good too :p
22:32 JeirYagtama: the streams in the wub parts kinda made it as similar to deemo
22:32 [ amb1d3x ]: deemo?
22:33 JeirYagtama: its a mobile rhythm gaem
22:33 [ amb1d3x ]: owo i dont know it
22:33 JeirYagtama: check it
22:33 JeirYagtama: its rlly gud
22:33 [ amb1d3x ]: :o
22:33 JeirYagtama: thats also where magnolia came from
22:33 JeirYagtama: also marigold
22:33 [ amb1d3x ]: i have an older smartphone so i probably can't get it ;~;
22:34 JeirYagtama: lo my shitty phone can atleast handle it
22:34 JeirYagtama: 2013 smartphone
22:34 [ amb1d3x ]: oh shit
22:34 [ amb1d3x ]: i can install it
22:34 [ amb1d3x ]: lol
22:35 [ amb1d3x ]: except i dont have enough space in my phone D:
22:35 [ amb1d3x ]: i'll check it out once i clean my phone of junk files xd
22:35 JeirYagtama: theres already a bunch of maps thats ranked that came from deemo xd
22:35 JeirYagtama: tho no one has ever ranked myosotis before soo
22:35 [ amb1d3x ]: :o
22:35 JeirYagtama: im takin the chance while the song is still fresh
22:35 JeirYagtama: for BNS to icon
22:36 [ amb1d3x ]: smart xd
22:36 [ amb1d3x ]: yeah theres nothing more i can say about your map
22:36 JeirYagtama: xd
22:36 [ amb1d3x ]: i dont think i can help with lv 9
22:36 [ amb1d3x ]: since i suck at low diff
22:36 JeirYagtama: u can post this in le forums if u want
22:36 [ amb1d3x ]: how do i get the text irc?
22:37 JeirYagtama: just type "/savelog"
22:37 JeirYagtama: then that will save our chat here
22:37 [ amb1d3x ]: you are
22:37 [ amb1d3x ]: a god
22:37 JeirYagtama: wat
22:37 JeirYagtama: im suprised u didnt kno that
22:37 [ amb1d3x ]: i just click circles xd
Akitoshi
talkd about aes thingy
19:06 JeirYagtama: koya aki
19:06 JeirYagtama: diyan ka poe?
19:07 JeirYagtama: pwede makihingi ng feedbak?
19:07 Akitoshi: namatay na
19:07 JeirYagtama: lah
19:08 Akitoshi: anong feedback
19:08 *JeirYagtama is editing [https://osu.ppy.sh/b/1362913 M2U - Myosotis [LV 11]]
19:08 JeirYagtama: a
19:12 Akitoshi: 00:23:267 (7,6) - isnt these shape unnecessary as it's not even on technical part yet
19:12 JeirYagtama: kind of a way to emphasis the piano
19:13 Akitoshi: then do similar things with 00:27:767 (1) - (i expected the answer with emphasis thingy so y
19:13 Akitoshi: 00:29:267 (1) - same
19:14 JeirYagtama: syure
19:15 Akitoshi: 00:43:517 (1,3) - uHhhh
19:16 Akitoshi: i set AR0 to look the aesthetic in between sliders and http://puu.sh/x9HVy/25de9dc1c9.jpg
19:16 JeirYagtama: fuk
19:16 JeirYagtama: should I just ctrl g? to make some equidistance?
19:17 Akitoshi: just cleaning up the parallel things will b fine but using different shape would b great too
19:18 JeirYagtama: ill go with the cleaning up lo
19:18 Akitoshi: 01:30:017 (1) - :weary:
19:19 Akitoshi: i'll go with [http://puu.sh/x9I1f/542e9d10ae.jpg this] for aesthetic with 01:29:642 (6) -
19:19 JeirYagtama: ill take it
19:20 Akitoshi: 01:36:017 (5) - nc i guess?
19:20 Akitoshi: since there's sth pause on music
19:20 Akitoshi: 01:42:017 (1,1) - yyyyyup http://puu.sh/x9I42/0852dc0572.jpg
19:21 Akitoshi: 01:57:767 (2) - would u mind to polish up the tail part lmao
19:21 Akitoshi: 01:58:517 (1,1,1) - yyyyyyyyyyyyye http://puu.sh/x9I5A/115535ee40.jpg
19:21 JeirYagtama: aighty
19:22 Akitoshi: myb that's all from me regarding to the aesthetic thingy
19:22 JeirYagtama: fuk no one noticed that till now LO
19:23 Akitoshi: u can usually check ur pattern by lowering AR xd
19:23 JeirYagtama: oke thank you po koya
19:23 JeirYagtama: annddd yee thx for le tip
19:23 Akitoshi: yh
19:24 JeirYagtama: pa post nalang din sa forums pls ;w;
19:25 Akitoshi: ge
Lilyanna
i didnt put in code so the gd can click the times :v good luck!
12:37 JeirYagtama: hmmm is it oke if I ask ya for a mod?
12:38 Lilyanna: i dont mod for long
12:38 Lilyanna: i can do irc
12:38 JeirYagtama: thats also fine xd
12:39 *JeirYagtama is listening to [https://osu.ppy.sh/b/1362913 M2U - Myosotis]
12:40 JeirYagtama: I coouuullddd mod back if you want
12:41 Lilyanna: oh yes
12:41 Lilyanna: i have for u XD
12:42 JeirYagtama: aight np rite away
13:00 *Lilyanna is editing [https://osu.ppy.sh/b/1366250 M2U - Myosotis [Finshie's LV 5]]
13:01 Lilyanna: 00:12:767 (4,1) - this the only time u did this stack also the normal seemed little more dense than it should be maybe just start spinner here 00:13:517 -
13:02 JeirYagtama: yea keep em comin since that isnt my diff
13:02 Lilyanna: o
13:03 Lilyanna: ok XD
13:03 Lilyanna: 00:26:267 (2) - can move to x410 y336 and drag other objects after so it has better movement here 00:25:517 (1,2) - and no overlap
13:06 Lilyanna: 01:50:267 (6,7,1,2,3,4) - too dense for a normal at least make these 01:51:767 (3,4) - 1/2 sliders
13:06 Lilyanna: 02:04:517 (6) - nc should be here to be consistent
13:07 *Lilyanna is editing [https://osu.ppy.sh/b/1362926 M2U - Myosotis [LV 9]]
13:08 JeirYagtama: aight
13:10 Lilyanna: 00:04:517 (1) - this can be 1/1 slider and u start 00:05:267 - click vocals here since that sound belongs to these 00:05:642 (1,2,3,4,5) -
13:10 Lilyanna: if u get what i mean lol
13:12 Lilyanna: 00:16:517 - i dont hear any recognizable cut out here since the vocals are consist and louder the only change i hear is here 00:18:017 -
13:12 Lilyanna: the piano goes fast
13:12 Lilyanna: so the end of spinner and u spinner there felt random
13:12 Lilyanna: if u want do it do it here 00:18:017 -
13:14 Lilyanna: is this gd to?
13:15 Lilyanna: 00:32:642 - soft sampleset maybe there no sound in the end of spinner
13:21 JeirYagtama: aight aoory buttt Ill have to afk a little bit more
13:22 Lilyanna: ok np
13:22 Lilyanna: we finish later lol
13:36 JeirYagtama: aight bak
13:36 JeirYagtama: 00:04:517 (1) - so yu saying over here that I should just shorten the slider here?
13:38 Lilyanna: yes to 1/1
13:39 JeirYagtama: fixed le spinner you were talkin about
13:39 Lilyanna: 00:33:017 (1,2) - fix blanket lol
13:40 JeirYagtama: a
13:40 JeirYagtama: der
13:41 Lilyanna: i wont mention them u need fix few blankets XD
13:41 JeirYagtama: ik
13:42 Lilyanna: 00:50:267 (3,4,5) - spacing here is unconsistent
13:42 Lilyanna: it look strange
13:42 JeirYagtama: ops.
13:42 JeirYagtama: yea I can see it
13:44 Lilyanna: 01:23:267 (1,2,3,4) - this too dense and kinda over mapped
13:44 JeirYagtama: you suggest I just remove remove the circles and extend the sliders instead?
13:45 Lilyanna: wait i show u suggest rythym
13:45 JeirYagtama: aighty then
13:46 Lilyanna: http://puu.sh/x9Kuv/a485f3b536.jpg
13:47 JeirYagtama: Ill take it
13:47 JeirYagtama: xd
13:48 Lilyanna: 01:31:142 (2,3,4,5,6) - these also seem to hard for a hard
13:48 Lilyanna: 01:31:329 (4) - this slider is offbeat
13:49 JeirYagtama: hmm can u suggest a better rhythm choice for that section too? xd
13:49 Lilyanna: http://puu.sh/x9KAj/33385d2690.jpg
13:49 Lilyanna: try this
13:49 Lilyanna: i always give suggestions amm just sloww XD
13:50 JeirYagtama: its oke XD
13:52 JeirYagtama: 01:35:267 (1,2,1,2) - ill alsoo add le rhythm u suggested earlier
13:52 Lilyanna: yep
13:52 Lilyanna: x)
13:53 Lilyanna: 01:43:517 - can map this break tbh XD
13:53 JeirYagtama: eee finnneee may peeps kinda already pointed that out alot
13:53 JeirYagtama: *many
13:57 JeirYagtama: sooo is there anymore u want to point out?
13:58 Lilyanna: 01:50:267 (1) - remove nc
13:59 JeirYagtama: o yeah sure
13:59 Lilyanna: 01:52:517 (3) - nc downbeat
13:59 Lilyanna: 01:52:329 (1) - remove here
14:00 JeirYagtama: all taken~
14:01 Lilyanna: 01:53:079 (1) - remove nc
14:01 Lilyanna: just nc everydownbeat ty vm
14:01 Lilyanna: XD
14:02 JeirYagtama: aighty xd
14:02 Lilyanna: 01:55:142 (3,4) - this 1/4 spacing is not same as this 01:55:985 (6,7) -
14:02 Lilyanna: confusing no?
14:03 JeirYagtama: o
14:03 JeirYagtama: aight ill fix dat
14:03 Lilyanna: 02:04:142 (8,1) - the flow here is meh try break here 02:04:517 (1) -
14:03 Lilyanna: 02:04:517 (1) - maybe ctrl g
14:04 JeirYagtama: mmmmmmm
14:04 JeirYagtama: muchhhh better
14:05 *Lilyanna is editing [https://osu.ppy.sh/b/1362913 M2U - Myosotis [LV 11]]
14:05 Lilyanna: 00:13:517 (1,1) - same in hard
14:06 JeirYagtama: ik
14:07 JeirYagtama: 00:44:267 (3) - ignore le finish hitsound here since that is not supposed to be there reee
14:10 JeirYagtama: anndddd imma be afk for a little bit again xd
14:10 Lilyanna: 00:32:642 - also here should be sound
14:10 Lilyanna: shouldnt
14:10 Lilyanna: ..
14:10 Lilyanna: ok
14:20 JeirYagtama: aight
14:21 JeirYagtama: that shoulldd be the last time ill be afk XD
14:23 Lilyanna: ok
14:26 Lilyanna: 01:06:017 (1,2,1,2) - if u want i can rotate these -23 to avoid the big angles
14:27 JeirYagtama: ill take it kinda plays better that way
14:27 Lilyanna: 01:15:017 - there possible to do slider from here to 01:15:673 -
14:27 Lilyanna: and then spinner start here at high pitch
14:27 Lilyanna: 01:15:767 -
14:28 JeirYagtama: hmmm why not XD
14:29 Lilyanna: 01:48:392 (2,4,6) - maybe nc these to make it easy to read
14:29 Lilyanna: 01:57:767 (1) - i dont see reason for nc here no sv change nothing
14:29 JeirYagtama: hmm if its le sake of making the map more enjoyable then ill take it XD
14:30 Lilyanna: 02:07:517 (1,1) - same apply here
14:31 JeirYagtama: 01:57:767 (2) - kinnndd of a rlly powerful violin sound so im keeping the combo as it is here
14:31 JeirYagtama: 02:07:610 (1,1) - and sure ill remove nc
14:31 Lilyanna: combo doesnt emphasize a powerful violin
14:32 Lilyanna: the mapping do the spacing the slider shape or sv
14:32 Lilyanna: combo just facilate readabilty
14:32 Lilyanna: and avoids confusions
14:32 JeirYagtama: oh
14:32 JeirYagtama: is that so
14:32 JeirYagtama: finnneee illl removee w
14:32 Lilyanna: i just explain my point u do what u see good
14:33 Lilyanna: lol
14:33 JeirYagtama: likee i never really see combos in that perspective before
14:34 Lilyanna: ¯\_(ツ)_/¯
14:34 JeirYagtama: i mean sure theres readability but that doesnt mean NC means it really emphasizes something
14:34 Lilyanna: that what i say
14:34 Lilyanna: u refused to remove it because u said there is strong violin
14:34 Lilyanna: sound
14:34 Lilyanna: lol
14:35 JeirYagtama: aight is that all?
14:35 Lilyanna: i guess yes
14:35 Lilyanna: x)
14:35 Lilyanna: oh
14:35 Lilyanna: check aimod
14:36 JeirYagtama: fixed
Finshie

Lilyanna wrote:

13:01 Lilyanna: 00:12:767 (4,1) - this the only time u did this stack also the normal seemed little more dense than it should be maybe just start spinner here 00:13:517 - removed and moved the spinner there.
13:03 Lilyanna: 00:26:267 (2) - can move to x410 y336 and drag other objects after so it has better movement here 00:25:517 (1,2) - and no overlap applied.
13:06 Lilyanna: 01:50:267 (6,7,1,2,3,4) - too dense for a normal at least make these 01:51:767 (3,4) - 1/2 sliders i dont think its that dense. bpm is 160 and is just 1/1s and it fits the song too.
13:06 Lilyanna: 02:04:517 (6) - nc should be here to be consistent fixed
Thanks for mod! finally lol

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43517
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

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DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Myosotis
TitleUnicode:Myosotis
Artist:M2U
ArtistUnicode:M2U
Creator:JeirYagtama
Version:Finshie's LV 5
Source:Deemo
Tags:NICODE Guriri Lucy rayark Mobile collection Vol. 2 Magnolia forget-me-not
BeatmapID:1366250
BeatmapSetID:642896

[Difficulty]
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CircleSize:3
OverallDifficulty:3
ApproachRate:5
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292,95,51017,6,0,P|359:104|422:87,1,120,6|2,3:0|0:0,0:0:0:0:
491,42,51767,1,8,1:3:0:0:
493,137,52142,1,2,0:0:0:0:
498,232,52517,2,0,L|502:358,1,120,6|2,3:0|0:0,0:0:0:0:
411,318,53267,1,10,1:3:0:0:
315,313,53642,1,2,0:0:0:0:
229,356,54017,6,0,P|133:364|87:346,1,120,6|10,1:0|1:0,0:0:0:0:
74,327,54579,1,10,1:0:0:0:
46,287,54767,2,0,L|49:168,1,60,10|10,1:3|1:0,0:0:0:0:
51,179,55142,1,10,1:0:0:0:
95,94,55517,2,0,P|186:68|294:114,1,180,4|2,1:2|0:0,0:0:0:0:
301,124,56267,2,0,P|386:147|471:121,1,180,8|2,1:3|0:0,0:0:0:0:
505,87,57017,6,0,L|498:299,1,180,6|2,3:0|0:0,0:0:0:0:
499,315,57767,1,8,1:3:0:0:
409,349,58142,1,2,0:3:0:0:
318,315,58517,2,0,L|195:309,1,120,6|2,3:0|0:0,0:0:0:0:
172,216,59267,2,0,L|291:221,1,120,8|2,1:3|0:0,0:0:0:0:
383,250,60017,6,0,P|381:184|333:134,1,120,6|0,1:3|0:0,0:0:0:0:
254,123,60767,2,0,L|81:114,1,120,10|4,1:3|0:2,0:0:0:0:
41,146,61517,2,0,P|19:233|57:347,1,180,6|4,1:3|0:3,0:0:0:0:
75,351,62267,2,0,P|162:373|276:335,1,180,8|4,1:3|0:3,0:0:0:0:
285,322,63017,5,6,1:3:0:0:
321,233,63392,1,2,0:0:0:0:
312,136,63767,1,8,1:3:0:0:
232,80,64142,1,2,0:3:0:0:
135,73,64517,2,0,L|-9:71,1,120,6|2,1:3|0:0,0:0:0:0:
34,165,65267,2,0,L|153:166,1,120,8|4,1:3|1:2,0:0:0:0:
226,103,66017,6,0,L|296:99,2,60,6|0|4,1:0|0:0|1:2,0:0:0:0:
153,166,66767,1,2,1:0:0:0:
243,198,67142,2,0,L|313:194,2,60,4|0|4,1:3|0:0|1:3,0:0:0:0:
170,261,67892,1,2,1:0:0:0:
217,354,68267,1,4,1:2:0:0:
317,354,68642,1,2,1:0:0:0:
384,277,69017,6,0,L|508:278,1,120,4|2,1:2|1:3,0:0:0:0:
481,184,69767,2,0,L|361:183,1,120,4|2,1:2|1:3,0:0:0:0:
269,153,70517,2,0,P|263:182|267:212,1,60,6|4,1:2|1:3,0:0:0:0:
301,246,70892,2,0,P|304:275|299:305,1,60,8|4,1:3|1:3,0:0:0:0:
271,344,71267,2,0,L|98:341,1,120,0|8,1:0|1:0,0:0:0:0:
67,294,72017,6,0,P|48:184|85:103,1,180,4|2,1:0|0:0,0:0:0:0:
104,87,72767,1,8,1:3:0:0:
191,47,73142,1,2,0:0:0:0:
286,45,73517,2,0,L|421:47,1,120,4|2,1:0|0:0,0:0:0:0:
485,101,74267,2,0,P|499:173|480:230,1,120,8|4,1:3|0:0,0:0:0:0:
446,304,75017,5,4,1:0:0:0:
446,304,78017,6,0,P|361:330|276:305,1,180,4|0,1:3|0:0,0:0:0:0:
230,289,78767,1,10,1:0:0:0:
145,244,79142,2,0,P|143:199|158:161,1,60,2|2,1:1|1:0,0:0:0:0:
179,149,79517,2,0,P|184:119|180:89,1,60,4|2,3:0|1:0,0:0:0:0:
143,58,79892,2,0,L|3:50,1,120,8|8,1:0|1:0,0:0:0:0:
59,139,80642,1,14,1:0:0:0:
153,153,81017,6,0,L|293:145,1,120,4|2,3:3|1:0,0:0:0:0:
363,114,81767,2,0,P|363:84|357:54,2,60,10|4|0,1:0|1:2|0:0,0:0:0:0:
359,161,82329,2,0,P|354:223|368:290,1,120,6|10,1:0|1:0,0:0:0:0:
381,324,82892,1,2,1:0:0:0:
285,334,83267,1,10,1:0:0:0:
189,338,83642,1,8,1:0:0:0:
102,297,84017,6,0,B|88:336|88:336|99:384,2,90,4|12|2,3:0|1:2|1:0,0:0:0:0:
123,253,84767,1,10,1:0:0:0:
82,165,85142,2,0,P|144:156|158:163,1,60,0|2,1:0|1:0,0:0:0:0:
182,174,85517,2,0,P|209:185|239:184,1,60,4|4,3:0|3:0,0:0:0:0:
281,160,85892,2,0,L|287:34,1,120,10|10,1:0|1:0,0:0:0:0:
376,73,86642,1,2,1:0:0:0:
384,168,87017,6,0,L|389:287,1,120,4|2,3:0|1:0,0:0:0:0:
319,354,87767,1,8,1:0:0:0:
274,372,87954,2,0,P|188:376|137:362,1,120,6|2,1:2|1:0,0:0:0:0:
71,321,88704,2,0,L|75:180,1,120,10|0,1:0|1:0,0:0:0:0:
105,163,89267,2,0,P|149:155|174:160,1,60,10|2,1:0|1:0,0:0:0:0:
208,175,89642,2,0,P|237:176|266:169,1,60,6|0,1:2|0:0,0:0:0:0:
312,153,90017,6,0,P|318:81|300:29,1,120,4|4,3:0|3:0,0:0:0:0:
209,16,90767,1,10,1:0:0:0:
114,33,91142,2,0,P|111:64|119:93,1,60,0|0,1:0|0:0,0:0:0:0:
150,129,91517,2,0,P|157:157|151:193,1,60,4|2,3:0|1:0,0:0:0:0:
124,221,91892,2,0,P|188:211|262:241,1,120,10|10,1:0|1:0,0:0:0:0:
322,275,92642,1,2,1:2:0:0:
407,318,93017,6,0,L|405:166,1,120,12|0,3:0|0:0,0:0:0:0:
408,102,93767,2,0,P|437:105|465:117,2,60,10|0|4,1:0|1:0|1:2,0:0:0:0:
362,117,94329,2,0,L|220:107,1,120,10|10,1:0|1:0,0:0:0:0:
193,106,94892,1,2,1:0:0:0:
109,58,95267,1,10,1:0:0:0:
25,104,95642,1,8,1:0:0:0:
83,180,96017,6,0,B|95:225|95:225|81:278,2,90,4|12|2,3:0|1:2|1:0,0:0:0:0:
68,134,96767,1,8,1:0:0:0:
162,151,97142,2,0,P|202:152|226:148,1,60,0|2,1:0|1:0,0:0:0:0:
265,128,97517,2,0,P|294:124|324:125,1,60,4|2,3:0|1:0,0:0:0:0:
367,146,97892,2,0,L|376:18,1,120,10|10,1:0|1:0,0:0:0:0:
453,82,98642,1,2,1:0:0:0:
462,177,99017,6,0,L|470:296,1,120,4|2,3:0|1:0,0:0:0:0:
379,266,99767,2,0,P|342:262|299:269,1,60,8|2,1:0|1:0,0:0:0:0:
278,289,100142,2,0,P|248:291|218:287,1,60,2|8,1:0|1:0,0:0:0:0:
171,278,100517,1,2,1:0:0:0:
130,251,100704,2,0,P|123:146|149:91,1,120,4|0,1:2|1:0,0:0:0:0:
156,95,101267,2,0,P|291:81|350:100,1,180,4|0,1:0|0:0,0:0:0:0:
373,116,102017,5,4,1:2:0:0:
428,194,102392,1,8,0:0:0:0:
416,289,102767,2,0,L|268:286,1,120,4|6,3:0|1:2,0:0:0:0:
216,340,103517,2,0,L|68:337,1,120,4|2,1:2|0:0,0:0:0:0:
55,250,104267,2,0,L|174:252,1,120,4|2,1:2|0:0,0:0:0:0:
243,185,105017,6,0,P|248:91|232:39,1,120,4|0,1:2|0:0,0:0:0:0:
211,29,105579,1,2,0:0:0:0:
164,16,105767,2,0,L|24:11,1,120,4|2,1:2|0:0,0:0:0:0:
47,107,106517,2,0,L|166:111,1,120,4|2,1:2|0:0,0:0:0:0:
225,187,107267,2,0,L|344:191,1,120,4|0,1:2|0:0,0:0:0:0:
423,135,108017,6,0,P|438:206|419:255,1,120,4|8,1:2|1:2,0:0:0:0:
399,291,108579,1,2,0:0:0:0:
370,329,108767,2,0,L|298:326,1,60,4|2,1:2|0:0,0:0:0:0:
270,354,109142,2,0,L|198:351,1,60,8|8,1:2|1:2,0:0:0:0:
169,325,109517,2,0,P|162:234|174:193,1,120,4|8,1:0|1:0,0:0:0:0:
224,129,110267,1,2,0:0:0:0:
168,51,110642,1,8,1:0:0:0:
76,81,111017,5,6,1:3:0:0:
76,177,111392,1,8,1:0:0:0:
168,207,111767,1,2,0:1:0:0:
224,129,112142,1,10,1:0:0:0:
316,159,112517,2,0,P|328:223|319:288,1,120,6|8,1:3|1:0,0:0:0:0:
306,322,113079,1,2,0:0:0:0:
281,363,113267,2,0,P|359:349|422:370,1,120,2|8,0:1|1:0,0:0:0:0:
492,374,114017,6,0,L|487:250,1,120,6|8,1:3|1:0,0:0:0:0:
425,179,114767,2,0,L|420:55,1,120,2|10,0:1|1:0,0:0:0:0:
377,37,115329,1,2,1:0:0:0:
331,20,115517,2,0,P|231:18|184:33,1,120,6|10,1:3|1:0,0:0:0:0:
172,49,116079,1,2,1:0:0:0:
135,80,116267,2,0,L|138:153,1,60,2|0,1:0|0:0,0:0:0:0:
140,188,116642,1,8,1:0:0:0:
203,260,117017,6,0,P|318:284|460:247,1,240,4|4,1:0|0:3,0:0:0:0:
436,258,118517,2,0,P|441:192|427:127,1,120,6|2,1:3|0:0,0:0:0:0:
360,74,119267,2,0,L|216:69,1,120,6|2,1:3|0:0,0:0:0:0:
195,154,120017,6,0,L|51:149,1,120,6|2,1:3|0:0,0:0:0:0:
6,216,120767,2,0,P|-5:274|10:334,1,120,6|2,1:3|0:0,0:0:0:0:
94,374,121517,2,0,L|273:380,1,180,6|0,1:0|0:0,0:0:0:0:
320,367,122267,2,0,P|339:257|313:169,1,180,6|0,1:0|0:0,0:0:0:0:
298,150,123017,6,0,L|450:159,1,120,6|2,1:0|0:0,0:0:0:0:
439,114,123579,1,0,0:0:0:0:
459,70,123767,2,0,L|339:62,1,120,6|2,1:3|0:0,0:0:0:0:
258,10,124517,2,0,P|245:79|329:160,1,180,4|2,1:0|0:0,0:0:0:0:
358,171,125267,1,8,1:3:0:0:
410,251,125642,1,2,0:0:0:0:
383,343,126017,6,0,L|213:348,1,120,4|2,1:0|0:0,0:0:0:0:
197,276,126767,2,0,L|66:270,1,120,8|4,1:3|0:0,0:0:0:0:
46,179,127517,2,0,L|270:189,1,180,4|0,1:0|0:0,0:0:0:0:
273,189,128267,1,0,0:0:0:0:
256,192,128454,12,0,130517,0:0:0:0:
Arutsuki
ahem hi#

LV 11
•I see some signs of streamjumps which is a good idea, but they're inconsistent throughout the map and don't really feel like jumps since they still overlap :/ 00:23:173 (6,7) - here you should just try something like this and keep those jumps consistent on the same snares; 00:24:673 (5,1) - 00:27:673 (8,1) - 00:29:173 (7,1) - 00:48:673 (6,7) - etc. Alternatively you can just make them normal streams, but don't change randomly between both.
• 00:44:079 (2,3) - Again for emphasis, you should keep jumps to the snares consistent, since you made that first one that big, 00:45:579 (6,7) - this one feels underwhelming even though it's the same sound. Also it would be cool if you kept the snare jumps bigger than 00:44:829 (4,5) - these, since they're the stronger sound.
•00:54:392 (1,2,3,4,5,6,7,1) - Feels underwhelming as well.
•01:10:517 (1,2,3,4,5,6,7) - These kinda streams fit more where each sound has different pitch, like the violin ones, but here it doesn't really emphasise anything since the drum is still the same throughout.
• Also 01:11:079 (7,8,9) - these feel kinda weird since it's not clear what they follow or why. If it's for the build-up, they're better off as just two kicksliders at the end instead of three, and if it's for the violin kicking in they should start 01:10:892 - here instead.
•01:19:142 (2,3,4,5,6,7) - I can see why this is a stream, since there's sound on all notes, but it just feels really off. You're basically switching the instrument mid-stream just to keep it together which doesn't really represent the music too well. You're better off just deleting 01:19:517 (5) - and making it 3/4. Goes for all the other streams that go like this. 01:33:767 (1,2,3,4,5) - This is basically the only stream that makes sense musically in the whole kiai.
•01:22:142 (4) - No sound here, the rhythm is still 3/4. 01:22:798 (3,5) - These have no sound, while 01:23:173 - this does. 01:27:860 (6) - Same here.
•Basically the main problems are the rhythm and consistency with emphasis, as they repeat through the whole map.

LV 9
•00:20:173 (3) - no sound
•Here's a few nazi blankets: 00:04:142 (4,1) - 00:23:267 (2,3) - 00:24:017 (3,1) - 00:33:017 (1,2) - 00:33:767 (3,4) - 00:36:017 (3,4) - 00:39:017 (1,2) - 00:45:767 (7,8,1) - 00:56:079 (2,3) - 00:56:829 (4,5) - 00:59:829 (4,5) - 01:07:892 (6,7) - 01:12:017 (1,2) - 01:27:954 (1,2) - 01:39:017 (1) - 01:41:267 (2,3) -
•00:33:579 (2) - Here's a clickable object on basically no sound :< 00:39:579 (2) - 00:44:079 (2) - 00:47:829 (4) - There are some faint background sounds but they're not nearly intense enough for a click imo. You could work out a rhythm that lets you follow more of the vocals instead, while keeping emphasis on the stronger beats instead of almost nonexistent ones.
•01:40:517 (9,1) - RC says 1/2 objects have to stack :v
•01:55:142 (3,4) - Considering this is a pretty low sr hard, these should be closer together than that since it's a 1/4 gap. Or reduce the reverse by one tick.01:55:985 (2,3) - same here

LV 5
•I feel like the SV/DS combination here feels weird, it's really visible on sliders like 00:06:017 (4,5) - where if you continued the same speed from the slider, you would end up somewhere in the middle of the next, which makes the movement the opposite of fluid.
•00:04:517 (1) - Shouldn't this end on 00:04:892 - as there's a keysound there? While 00:05:079 - here there's not really any sound for the slider to land on. Even the vocals cut early :v 00:10:517 (1) - same here
•00:22:517 (1,2,3) - Why are these different from 00:25:517 (1,2) - ? I assume the first extended few were for held vocals and violin at the end, but these don't have either so they should really just be 1/1.
•00:46:517 (4,5) - Nazi but this slight overlap is bothering me so much
•Otherwise really nice diff!


gl with rank~
Topic Starter
JierYagtama

Arutsuki wrote:

ahem hi#

LV 11
•I see some signs of streamjumps which is a good idea, but they're inconsistent throughout the map and don't really feel like jumps since they still overlap :/ 00:23:173 (6,7) - here you should just try something like this and keep those jumps consistent on the same snares; 00:24:673 (5,1) - 00:27:673 (8,1) - 00:29:173 (7,1) - 00:48:673 (6,7) - etc. Alternatively you can just make them normal streams, but don't change randomly between both. The reason why I didnt put stream jumps at the start of the maps because it didnt felt right to just put them when theres a special section in the song which is the wub part of the song if I put stream jumps in the entire map then that would just ruin the gimmick I had in mind for the wubs part of the map
• 00:44:079 (2,3) - Again for emphasis, you should keep jumps to the snares consistent, since you made that first one that big, 00:45:579 (6,7) - this one
feels underwhelming even though it's the same sound. Also it would be cool if you kept the snare jumps bigger than 00:44:829 (4,5) - these, since they're the stronger sound. changed it a bit
•00:54:392 (1,2,3,4,5,6,7,1) - Feels underwhelming as well. spaced it out a bit more
•01:10:517 (1,2,3,4,5,6,7) - These kinda streams fit more where each sound has different pitch, like the violin ones, but here it doesn't really emphasise anything since the drum is still the same throughout. this stream emphasizes more on whats next since the drums gets faster at that point then there comes the kicksliders and that drop slider
• Also 01:11:079 (7,8,9) - these feel kinda weird since it's not clear what they follow or why. If it's for the build-up, they're better off as just two kicksliders at the end instead of three, and if it's for the violin kicking in they should start 01:10:892 - here instead.
ill go for 2 kicksliders then
•01:19:142 (2,3,4,5,6,7) - I can see why this is a stream, since there's sound on all notes, but it just feels really off. You're basically switching the instrument mid-stream just to keep it together which doesn't really represent the music too well. You're better off just deleting 01:19:517 (5) - and making it 3/4. Goes for all the other streams that go like this. 01:33:767 (1,2,3,4,5) - This is basically the only stream that makes sense musically in the whole kiai. aight took ur suggestion on le rhythm and remapped sum patterns hopefully they play a little bit better xd
•01:22:142 (4) - No sound here, the rhythm is still 3/4. 01:22:798 (3,5) - These have no sound, while 01:23:173 - this does. 01:27:860 (6) - Same here.
yea i as I said above i took ur suggestion on le rhythm and put it in almost all over the kiai for consistency but the im keeping the triple the same cos it plays better than a kickslider then circle
•Basically the main problems are the rhythm and consistency with emphasis, as they repeat through the whole map.

LV 9
•00:20:173 (3) - no sound i hear the faint piano doe
•Here's a few nazi blankets: 00:04:142 (4,1) - 00:23:267 (2,3) - 00:24:017 (3,1) - 00:33:017 (1,2) - 00:33:767 (3,4) - 00:36:017 (3,4) - 00:39:017 (1,2) - 00:45:767 (7,8,1) - 00:56:079 (2,3) - 00:56:829 (4,5) - 00:59:829 (4,5) - 01:07:892 (6,7) - 01:12:017 (1,2) - 01:27:954 (1,2) - 01:39:017 (1) - 01:41:267 (2,3) - all fixed a
•00:33:579 (2) - Here's a clickable object on basically no sound :< 00:39:579 (2) - 00:44:079 (2) - 00:47:829 (4) - There are some faint background sounds but they're not nearly intense enough for a click imo. You could work out a rhythm that lets you follow more of the vocals instead, while keeping emphasis on the stronger beats instead of almost nonexistent ones. hey its still there thus i can still map it even if its faint
•01:40:517 (9,1) - RC says 1/2 objects have to stack :v wat but they're stacked doe
•01:55:142 (3,4) - Considering this is a pretty low sr hard, these should be closer together than that since it's a 1/4 gap. Or reduce the reverse by one tick.01:55:985 (2,3) - same here
syure

LV 5
•I feel like the SV/DS combination here feels weird, it's really visible on sliders like 00:06:017 (4,5) - where if you continued the same speed from the slider, you would end up somewhere in the middle of the next, which makes the movement the opposite of fluid.
•00:04:517 (1) - Shouldn't this end on 00:04:892 - as there's a keysound there? While 00:05:079 - here there's not really any sound for the slider to land on. Even the vocals cut early :v 00:10:517 (1) - same here
•00:22:517 (1,2,3) - Why are these different from 00:25:517 (1,2) - ? I assume the first extended few were for held vocals and violin at the end, but these don't have either so they should really just be 1/1.
•00:46:517 (4,5) - Nazi but this slight overlap is bothering me so much
•Otherwise really nice diff!


gl with rank~
thx for le mod bud
Topic Starter
JierYagtama

Arutsuki wrote:

ahem hi#

LV 11
•I see some signs of streamjumps which is a good idea, but they're inconsistent throughout the map and don't really feel like jumps since they still overlap :/ 00:23:173 (6,7) - here you should just try something like this and keep those jumps consistent on the same snares; 00:24:673 (5,1) - 00:27:673 (8,1) - 00:29:173 (7,1) - 00:48:673 (6,7) - etc. Alternatively you can just make them normal streams, but don't change randomly between both.
• 00:44:079 (2,3) - Again for emphasis, you should keep jumps to the snares consistent, since you made that first one that big, 00:45:579 (6,7) - this one feels underwhelming even though it's the same sound. Also it would be cool if you kept the snare jumps bigger than 00:44:829 (4,5) - these, since they're the stronger sound.
•00:54:392 (1,2,3,4,5,6,7,1) - Feels underwhelming as well.
•01:10:517 (1,2,3,4,5,6,7) - These kinda streams fit more where each sound has different pitch, like the violin ones, but here it doesn't really emphasise anything since the drum is still the same throughout.
• Also 01:11:079 (7,8,9) - these feel kinda weird since it's not clear what they follow or why. If it's for the build-up, they're better off as just two kicksliders at the end instead of three, and if it's for the violin kicking in they should start 01:10:892 - here instead.
•01:19:142 (2,3,4,5,6,7) - I can see why this is a stream, since there's sound on all notes, but it just feels really off. You're basically switching the instrument mid-stream just to keep it together which doesn't really represent the music too well. You're better off just deleting 01:19:517 (5) - and making it 3/4. Goes for all the other streams that go like this. 01:33:767 (1,2,3,4,5) - This is basically the only stream that makes sense musically in the whole kiai.
•01:22:142 (4) - No sound here, the rhythm is still 3/4. 01:22:798 (3,5) - These have no sound, while 01:23:173 - this does. 01:27:860 (6) - Same here.
•Basically the main problems are the rhythm and consistency with emphasis, as they repeat through the whole map.

LV 9
•00:20:173 (3) - no sound
•Here's a few nazi blankets: 00:04:142 (4,1) - 00:23:267 (2,3) - 00:24:017 (3,1) - 00:33:017 (1,2) - 00:33:767 (3,4) - 00:36:017 (3,4) - 00:39:017 (1,2) - 00:45:767 (7,8,1) - 00:56:079 (2,3) - 00:56:829 (4,5) - 00:59:829 (4,5) - 01:07:892 (6,7) - 01:12:017 (1,2) - 01:27:954 (1,2) - 01:39:017 (1) - 01:41:267 (2,3) -
•00:33:579 (2) - Here's a clickable object on basically no sound :< 00:39:579 (2) - 00:44:079 (2) - 00:47:829 (4) - There are some faint background sounds but they're not nearly intense enough for a click imo. You could work out a rhythm that lets you follow more of the vocals instead, while keeping emphasis on the stronger beats instead of almost nonexistent ones.
•01:40:517 (9,1) - RC says 1/2 objects have to stack :v
•01:55:142 (3,4) - Considering this is a pretty low sr hard, these should be closer together than that since it's a 1/4 gap. Or reduce the reverse by one tick.01:55:985 (2,3) - same here

LV 5
•I feel like the SV/DS combination here feels weird, it's really visible on sliders like 00:06:017 (4,5) - where if you continued the same speed from the slider, you would end up somewhere in the middle of the next, which makes the movement the opposite of fluid.
•00:04:517 (1) - Shouldn't this end on 00:04:892 - as there's a keysound there? While 00:05:079 - here there's not really any sound for the slider to land on. Even the vocals cut early :v 00:10:517 (1) - same here
•00:22:517 (1,2,3) - Why are these different from 00:25:517 (1,2) - ? I assume the first extended few were for held vocals and violin at the end, but these don't have either so they should really just be 1/1.
•00:46:517 (4,5) - Nazi but this slight overlap is bothering me so much
•Otherwise really nice diff!


gl with rank~
ops double post
Topic Starter
JierYagtama

Yukiyo wrote:

q.q
only doing lvl11 since there is already enough to talk about

- 00:01:517 - what are these bells? they are prolly not even in the right key and just sound terrible across the whole map, if using bells and they are this prominent do them according to the key of the song to harmonize with it, I can help you out with that if you want since I do have 2 keysounded maps ranked and bell hitsounds ranked on another map so yeah, but please don't do it like this.

- the frequency of the bells also seems more than just random for example 01:58:517 (1,2,3,1,2,3,1,2,3,4,5) - you have it every downbeat ok. 02:01:517 (1,2,3,1,2,3,1,2,3,1) - followed by not them. Furthermore stuff like 00:57:017 (5,6,7,8,1,2,3,4,1,2,3,4,5,6,1) - seems just completely random and out of place. For now I would sincerely recommend removing the bells all together.

- regarding hitsounds: you use alot of different sound set, for example you have 01:02:267 - this clap, 01:11:642 - this clap; 01:12:017 - this kick, 01:19:517 - this kick and many different more. This can indeed work out since there is alot of different parts in the song but as it is currently there is no clear image in how you use them in any way. There also are alot of inconsistencies. My tip is to just blatantly redo the hitsounds but for now focus on one set of samples with maybe a kick, a clap, a finish, and a whistle. Just hitsounding with them can be sufficient at first.

Just fixing that will make your map more enyoable to say the least.
(sorry but I am a sensitive person regarding hitsounding so don't expect a mod on the map yet.)
Might consider redoing them if more peeps point this out
Finshie

Arutsuki wrote:

ahem hi#

LV 5
•I feel like the SV/DS combination here feels weird, it's really visible on sliders like 00:06:017 (4,5) - where if you continued the same speed from the slider, you would end up somewhere in the middle of the next, which makes the movement the opposite of fluid. will consider.
•00:04:517 (1) - Shouldn't this end on 00:04:892 - as there's a keysound there? While 00:05:079 - here there's not really any sound for the slider to land on. Even the vocals cut early :v 00:10:517 (1) - same here ur right. fixed/
•00:22:517 (1,2,3) - Why are these different from 00:25:517 (1,2) - ? I assume the first extended few were for held vocals and violin at the end, but these don't have either so they should really just be 1/1. 00:22:517 (1,2,3) - doesnt really have a sound on white tick except for that 1/4 sounds while 00:25:517 (1,2) - has that sound. Changed 00:28:517 (1,2) - to 3/2s though, cus its the same as 00:22:517 (1,2,3) -
•00:46:517 (4,5) - Nazi but this slight overlap is bothering me so much fixed
•Otherwise really nice diff!


gl with rank~
thanks for mod!

u
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83,180,96017,6,0,B|95:225|95:225|81:278,2,90,4|12|2,3:0|1:2|1:0,0:0:0:0:
68,134,96767,1,8,1:0:0:0:
162,151,97142,2,0,P|202:152|226:148,1,60,0|2,1:0|1:0,0:0:0:0:
265,128,97517,2,0,P|294:124|324:125,1,60,4|2,3:0|1:0,0:0:0:0:
367,146,97892,2,0,L|376:18,1,120,10|10,1:0|1:0,0:0:0:0:
453,82,98642,1,2,1:0:0:0:
462,177,99017,6,0,L|470:296,1,120,4|2,3:0|1:0,0:0:0:0:
379,266,99767,2,0,P|342:262|299:269,1,60,8|2,1:0|1:0,0:0:0:0:
278,289,100142,2,0,P|248:291|218:287,1,60,2|8,1:0|1:0,0:0:0:0:
171,278,100517,1,2,1:0:0:0:
130,251,100704,2,0,P|123:146|149:91,1,120,4|0,1:2|1:0,0:0:0:0:
156,95,101267,2,0,P|291:81|350:100,1,180,4|0,1:0|0:0,0:0:0:0:
373,116,102017,5,4,1:2:0:0:
428,194,102392,1,8,0:0:0:0:
416,289,102767,2,0,L|268:286,1,120,4|6,3:0|1:2,0:0:0:0:
216,340,103517,2,0,L|68:337,1,120,4|2,1:2|0:0,0:0:0:0:
55,250,104267,2,0,L|174:252,1,120,4|2,1:2|0:0,0:0:0:0:
243,185,105017,6,0,P|248:91|232:39,1,120,4|0,1:2|0:0,0:0:0:0:
211,29,105579,1,2,0:0:0:0:
164,16,105767,2,0,L|24:11,1,120,4|2,1:2|0:0,0:0:0:0:
47,107,106517,2,0,L|166:111,1,120,4|2,1:2|0:0,0:0:0:0:
225,187,107267,2,0,L|344:191,1,120,4|0,1:2|0:0,0:0:0:0:
423,135,108017,6,0,P|438:206|419:255,1,120,4|8,1:2|1:2,0:0:0:0:
399,291,108579,1,2,0:0:0:0:
370,329,108767,2,0,L|298:326,1,60,4|2,1:2|0:0,0:0:0:0:
270,354,109142,2,0,L|198:351,1,60,8|8,1:2|1:2,0:0:0:0:
169,325,109517,2,0,P|162:234|174:193,1,120,4|8,1:0|1:0,0:0:0:0:
224,129,110267,1,2,0:0:0:0:
168,51,110642,1,8,1:0:0:0:
76,81,111017,5,6,1:3:0:0:
76,177,111392,1,8,1:0:0:0:
168,207,111767,1,2,0:1:0:0:
224,129,112142,1,10,1:0:0:0:
316,159,112517,2,0,P|328:223|319:288,1,120,6|8,1:3|1:0,0:0:0:0:
306,322,113079,1,2,0:0:0:0:
281,363,113267,2,0,P|359:349|422:370,1,120,2|8,0:1|1:0,0:0:0:0:
492,374,114017,6,0,L|487:250,1,120,6|8,1:3|1:0,0:0:0:0:
425,179,114767,2,0,L|420:55,1,120,2|10,0:1|1:0,0:0:0:0:
377,37,115329,1,2,1:0:0:0:
331,20,115517,2,0,P|231:18|184:33,1,120,6|10,1:3|1:0,0:0:0:0:
172,49,116079,1,2,1:0:0:0:
135,80,116267,2,0,L|138:153,1,60,2|8,1:0|3:0,0:0:0:0:
140,188,116642,1,8,1:0:0:0:
203,260,117017,6,0,P|318:284|460:247,1,240,4|4,1:0|0:3,0:0:0:0:
436,258,118517,2,0,P|441:192|427:127,1,120,6|2,1:3|0:0,0:0:0:0:
360,74,119267,2,0,L|216:69,1,120,6|2,1:3|0:0,0:0:0:0:
195,154,120017,6,0,L|51:149,1,120,6|2,1:3|0:0,0:0:0:0:
6,216,120767,2,0,P|-5:274|10:334,1,120,6|2,1:3|0:0,0:0:0:0:
94,374,121517,2,0,L|273:380,1,180,6|0,1:0|0:0,0:0:0:0:
320,367,122267,2,0,P|339:257|313:169,1,180,6|0,1:0|0:0,0:0:0:0:
298,150,123017,6,0,L|450:159,1,120,6|2,1:0|0:0,0:0:0:0:
439,114,123579,1,0,0:0:0:0:
459,70,123767,2,0,L|339:62,1,120,6|2,1:3|0:0,0:0:0:0:
258,10,124517,2,0,P|245:79|329:160,1,180,4|2,1:0|0:0,0:0:0:0:
358,171,125267,1,8,1:3:0:0:
410,251,125642,1,2,0:0:0:0:
383,343,126017,6,0,L|213:348,1,120,4|2,1:0|0:0,0:0:0:0:
197,276,126767,2,0,L|66:270,1,120,8|4,1:3|0:0,0:0:0:0:
46,179,127517,2,0,L|270:189,1,180,4|0,1:0|0:0,0:0:0:0:
273,189,128267,1,4,0:0:0:0:
256,192,128454,12,0,130517,0:0:0:0:
MrMenda
Hi! Mod coming!

LV11


  1. 00:21:767 (1) - This slider here has a quick violin sound on it. Try to emphasize it with a SV change to make use of it.
  2. 00:36:579 (5) - Did you skip the hitsound for any reason? Keep it a whistle like the note immediately before it
  3. 01:00:298 (2,3,4,5,6,1) - Why break do you the circular flow here when the song is so calm? Try to keep the slider closing that section with that same flow

    I'm not an expert at modding or mapping wubs, but I think the SV usage on the kiais is underwhelming, as you should probably emphasize stuff with more than 1.2x. For example 01:22:329 (1) - should be way more emphasized with a higher SV than the one that it currently has. Maybe consider reworking the section with more emphasis on the SV.
  4. 01:27:392 (2,3,4,5,6) - This pattern is the only one that uses antiflow in the whole section despite it being really similar.

    Leaving the wubs apart, the stream shapes seem not that aesthetically pleasant but they keep similar throughout the map so there is no problem with them. I would reccomend making curved streams in the part with vocals and then use the sharp streams in the wub part, but it is up to you really.

LV9


  1. 00:40:517 (1,2,3,1) - maybe those sliders dont need to be extended in a hard. I would keep them 1/2
  2. 00:41:642 (1,2,1,2,3) - here you completely disregard the lyrics you emphasized before, use the 1/2 filler here.
  3. 01:49:329 (7,1) - the only 1/2 overlap so far (and the only one used in the map).

Lv 5 was clean. Good luck~
Topic Starter
JierYagtama

MrMenda wrote:

Hi! Mod coming!

LV11


  1. 00:21:767 (1) - This slider here has a quick violin sound on it. Try to emphasize it with a SV change to make use of it. welp theres already a SV change on that sooo
  2. 00:36:579 (5) - Did you skip the hitsound for any reason? Keep it a whistle like the note immediately before it o aight
  3. 01:00:298 (2,3,4,5,6,1) - Why break do you the circular flow here when the song is so calm? Try to keep the slider closing that section with that same flow wat i dun understand by u saying this is a calm section of the song its a tad intense section here also i dont really think that circular flow you're talking about broke since the stream is already curved + the slider

    I'm not an expert at modding or mapping wubs, but I think the SV usage on the kiais is underwhelming, as you should probably emphasize stuff with more than 1.2x. For example 01:22:329 (1) - should be way more emphasized with a higher SV than the one that it currently has. Maybe consider reworking the section with more emphasis on the SV. its already been emphasized with higher sv if u look at the timing panel
  4. 01:27:392 (2,3,4,5,6) - This pattern is the only one that uses antiflow in the whole section despite it being really similar. ofc thats the only section that has those sounds thus i emphasized it with antiflow lo - only section that has those sounds thus can be emphasized with different flow

    Leaving the wubs apart, the stream shapes seem not that aesthetically pleasant but they keep similar throughout the map so there is no problem with them. I would reccomend making curved streams in the part with vocals and then use the sharp streams in the wub part, but it is up to you really.
    thats gimmick of the map with those unsual shaped streams xd

LV9


  1. 00:40:517 (1,2,3,1) - maybe those sliders dont need to be extended in a hard. I would keep them 1/2 emphasized vocals there sooo
  2. 00:41:642 (1,2,1,2,3) - here you completely disregard the lyrics you emphasized before, use the 1/2 filler here. the vocal section before that is much stronger than what ur saying here soo
  3. 01:49:329 (7,1) - the only 1/2 overlap so far (and the only one used in the map). - sooo what about it?

Lv 5 was clean. Good luck~
thx for the mod bud
Fu Xuan
woaowiusj sugoi mappu
Mayuzumi Sayaka
Lv.11
00:23:267 (7) - i really have a problem with that slider considering 00:24:017 (6) - goes with the stream flow.
00:24:298 (1,2,3,4,5) - handmade? also it'd go better as a semi-circle that could lead directly into 00:24:767 (1)
00:26:267 (1) - x340 y96 feels better imo
00:29:267 (1) - could be like 00:27:767 (1) since there is the beat and so u can do that no problem
01:00:298 (2,3,4,5,6) - not a fan of this stream, 5,6 look wrongly placed while 2,3,4 look just fine
01:53:267 (1) - ugly overlap with 01:52:517 (1)
02:10:892 - could be mapped you know, that's not a problem, just a tip
Topic Starter
JierYagtama
Mayuzumi Sayaka wrote:
00:23:267 (7) - i really have a problem with that slider considering 00:24:017 (6) - goes with the stream flow. doesnt affect anything in gameplay tho xd
00:24:298 (1,2,3,4,5) - handmade? also it'd go better as a semi-circle that could lead directly into 00:24:767 (1) that would ruin the flow im going for so no
00:26:267 (1) - x340 y96 feels better imo the triple is already ds'ed and i think it looks fine xd
00:29:267 (1) - could be like 00:27:767 (1) since there is the beat and so u can do that no problem the reason why their shapes are different is because i was emphasiszing that really loud sound on 00:27:767 (1,1,2) -
01:00:298 (2,3,4,5,6) - not a fan of this stream, 5,6 look wrongly placed while 2,3,4 look just fine yea these kinds of stuff are something something subjective and also if you're going to mod something like this make sure to put suggestions on whats a better pattern so that it would look like you're doin sum constructive criticism instead of saying hey i dont like this stream nerf it
01:53:267 (1) - ugly overlap with 01:52:517 (1) doesnt affect gameplay tho
02:10:892 - could be mapped you know, that's not a problem, just a tip theres not that much to map left in that secton u kno lo
thx for le mod boi
celerih


anime was a mistake

@JeirYagtama add GDers to tags

[
Razor's Si Nos Amas, Serva Nos
]

  1. Check AiMod, timing is a bit fucky and there's a bunch of stuff to fix
  2. I'll be mostly commenting on rhythm stuff since I can't play this, hopefully this helps
  3. 01:18:007 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - imo mapping the sounds here as 1/8 isn't the best.
  4. 01:19:694 (4,5,6) - Rhythm here should be
  5. 01:21:757 (4) - Here you have a slider end mapped on a song that's super strong and should probably get a dash, maybe a hyper
  6. 01:23:725 - Skipped over a pretty important sound here
  7. 01:23:913 (7) - overmapped, 01:23:632 (6,7) - should be a 1/4 + circle like this
  8. 01:24:382 (2) - Have a least like a dash or a hyper on this pls it's such a strong sound
  9. 01:34:132 (6) - Would be better as a circle since there's really no distinct sound on 01:34:225 -
  10. 01:34:694 (1) - Would be better as 2 circles
  11. 01:35:538 (4,5,6) - Dash should be on 01:35:725 (5,6) - not 01:35:538 (4,5) -
  12. Outside of the kiai your rhythm choices were clear, it was super obvious what you were following, but in the kiai they are quite lacking. It just feels like you're trying to map every sound, and as a result it feels unfocused and messy.

That's all I'll cover, good luck with this map!
Jemzuu
irc mod 4rain diff
13:29 JeirYagtama: need feedbakk again boii
13:29 AJamez: brO
13:29 JeirYagtama: finished another map xd
13:30 AJamez: kakaonline ko lang after 3 days tapos
13:30 AJamez: geh wait lang
13:30 AJamez: xd
13:30 AJamez: gib map
13:30 AJamez: pag
13:30 AJamez: ano yan
13:30 JeirYagtama: vRo
13:30 AJamez: idol song
13:30 AJamez: then
13:30 AJamez: no
13:30 AJamez: HAHAHAHAHAHAA
13:30 AJamez: jk
13:30 JeirYagtama: nah
13:30 JeirYagtama: its m2u
13:30 AJamez: ah
13:30 AJamez: ah yea
13:30 *JeirYagtama is listening to [https://osu.ppy.sh/b/1409255 M2U - Myosotis]
13:30 AJamez: yung rain
13:30 JeirYagtama: finished my diff
13:30 JeirYagtama: xd
13:31 JeirYagtama: yea
13:31 AJamez: oke redling
13:31 JeirYagtama: medyo mas gimmicky kaysa sa rain ni deif xd
13:31 AJamez: weit laro lang aq xd
13:31 JeirYagtama: oke xd
13:32 JeirYagtama: just pm me agin kung lalaro mo naa
13:37 AJamez: man i love this song
13:37 AJamez: wtf
13:37 JeirYagtama: miku's ver besto
13:37 AJamez: kaka red ko lang map mo
13:38 AJamez: but wala ctb
13:38 AJamez: ugh
13:38 AJamez: bat kailangan pa idelet lagi aslkfaslkfjf
13:38 AJamez: fck it
13:38 AJamez: imma just get .osu file insted'
13:38 JeirYagtama: wat
13:39 JeirYagtama: aight
13:40 AJamez: piatry mo na ba to sa iba?
13:41 JeirYagtama: yea pero
13:41 JeirYagtama: yung di pa tapos ung diff
13:41 AJamez: o
13:41 JeirYagtama: ikaw yung first testplay na tapos na tong diff xd
13:42 AJamez: heh uwu
13:42 AJamez: oke hmm
13:43 AJamez: hs
13:43 AJamez: pota bat ganun
13:44 AJamez: dakjhdkah
13:44 AJamez: parang di walkable yung mga notes
13:44 AJamez: mmmMmM
13:44 JeirYagtama: wat
13:45 AJamez: baka
13:45 AJamez: taasin mo pa yung slider velocity sa timing?
13:46 AJamez: maybe increase to 2
13:48 JeirYagtama: uhh that would fuk up every slider
13:48 JeirYagtama: i have in the entire diff
13:48 AJamez: bano ko puta
13:49 AJamez: may something talaga sa part
13:49 AJamez: na yon
13:49 JeirYagtama: rip
13:49 AJamez: idk
13:49 JeirYagtama: ill put an hdash on the 1/6 chain lo
13:51 AJamez: eh
13:51 AJamez: ok naman
13:51 AJamez: nice map
13:51 AJamez: i like the kiai
13:52 JeirYagtama: cannn u gib me an irc mod for my diff?
13:52 AJamez: tagal ko d naglaro ang bano ko
13:52 AJamez: ye im cheking map rn
13:52 AJamez: xd
13:54 AJamez: 00:06:017 (4) -
13:54 AJamez: shorten this repeat slider?
13:54 AJamez: and note insted on white tick
13:54 AJamez: 00:09:017 (1,2) - para consistent dito
13:55 JeirYagtama: which white tik tho?
13:55 JeirYagtama: ah
13:56 JeirYagtama: sure
13:56 AJamez: 00:17:923 (4) - pls make this hdash
13:57 AJamez: dito ako na parang na awkwardan kanina e
13:57 AJamez: di ko masalo
13:57 AJamez: walang kasing hyper
13:57 AJamez: 00:18:298 (4,1) -
13:57 AJamez: ito paala
13:57 AJamez: 00:18:392 (1,2,3,4) - move tis farther
13:59 JeirYagtama: yea
13:59 AJamez: 00:24:017 (5) - make this hdash?
13:59 JeirYagtama: got it
13:59 AJamez: hirap saluhin e
14:00 AJamez: xd
14:00 AJamez: plavce it above 00:23:454 (8) - ?
14:00 AJamez: para pa
14:00 AJamez: taas ng pataas yung space
14:00 JeirYagtama: welp razor kinda said its a no to put an hdash like that in rain
14:00 AJamez: while the piano intenses
14:01 JeirYagtama: weak sound thus low spacing siya
14:02 AJamez: 00:30:110 (1) - silence this?
14:03 JeirYagtama: wait pwede magsilence ng spinner? .-.
14:05 AJamez: 01:40:329 (5,6) - idk
14:05 AJamez: but id increase the spacing of these two
14:05 AJamez: yea u can
14:05 AJamez: silence spinners lol
14:06 JeirYagtama: increased by .10 ds xd
14:06 AJamez: gawi mong hdash ;w;
14:07 JeirYagtama: parang overdose pattern na yun pag nilagay ko ng h-dash aaaaa
14:07 AJamez: 01:53:079 (2,3) - eh
14:07 AJamez: ang awkward man
14:08 JeirYagtama: yea its too hard to play for a rain pagnilagay ko ng hdash
14:08 JeirYagtama: ee suggestion
14:08 AJamez: ctrl h them perhaps?
14:08 AJamez: idk xd
14:09 AJamez: 02:01:517 (1) - y not make this part hdash?
14:09 AJamez: and others
14:09 AJamez: 02:04:517 (1) - make this hdash
14:09 AJamez: since its downbeat
14:09 JeirYagtama: sapat sakin yung side dash lang yung part
14:09 JeirYagtama: na yan
14:10 JeirYagtama: o
14:10 JeirYagtama: sure
14:10 AJamez: 02:10:517 (1) - lol lower mo vol diti
14:10 AJamez: dito
14:10 AJamez: oke
14:10 AJamez: yun lang naman
14:11 AJamez: save ko nato

paturo magmap ples
Dapulezatos
Doing an In-game mods. Hope it would help :D
Mods
13:54 Skycreeper-: Wups, hello :o ?
13:55 JeirYagtama: o
13:55 JeirYagtama: ur hex's fwend rite?
13:55 Skycreeper-: Yes xD
13:55 Skycreeper-: How do you know :o ?
13:55 JeirYagtama: o
13:55 JeirYagtama: iirc i kinda mod ur gd in one of hex's music box map
13:56 JeirYagtama: kiinnndaa lookin for feedbak on my map xd
13:56 Skycreeper-: Ok xD
13:57 *JeirYagtama is listening to [https://osu.ppy.sh/b/1362926 M2U - Myosotis]
13:58 Skycreeper-: Ok Downloaded
14:01 Skycreeper-: Hmm seems good already. But I think you need to reduce the stream part at the beginning of the music
14:02 JeirYagtama: hmmm if more peeps would point it out sure
14:02 Skycreeper-: Delete the circle in 00:16:610 - 00:16:798 - 00:16:798 - and here?
14:02 Skycreeper-: Because that piano spam starts in 00:17:079 -
14:03 JeirYagtama: deleting those would kinda lose consistency of the stream tho
14:04 Skycreeper-: I feel a bit uncomfortable. Or maybe that because of the HS.
14:04 Skycreeper-: 00:40:329 - Delete this. I don't hear anything :(
14:04 JeirYagtama: copied the hs from deif's set
14:04 JeirYagtama: xd
14:04 Skycreeper-: Oh xd
14:04 JeirYagtama: faint vocals tho
14:05 Skycreeper-: I actually use an earphone xd
14:05 JeirYagtama: same xd
14:06 JeirYagtama: theres also the intrumental sounds that cover it 00:40:329 (8) -
14:06 Skycreeper-: 01:24:298 (2) - Maybe increase the distance in here?
14:06 JeirYagtama: hmm by how much?
14:07 Skycreeper-: Would be better if you tilt it to the left a bit
14:07 JeirYagtama: would 2.50 ds be fine?
14:07 Skycreeper-: I did it like [https://osu.ppy.sh/ss/9071819 this]
14:09 Skycreeper-: 01:29:642 (5,6,7) - Nerf this xd ?
14:09 Skycreeper-: 01:30:767 (1) - This part is the only suitable for Hdash I think
14:09 JeirYagtama: hmm ill try the pattern you suggested
14:09 Skycreeper-: Rather than 5,6,7
14:10 JeirYagtama: hmm ill take the pattern u suggested
14:10 JeirYagtama: flows better that way xd
14:11 Skycreeper-: 01:33:392 (5,6,7,8) - How about this CTRL + H and move to x:256
14:11 Skycreeper-: 01:33:767 (1,2,3) - Then CTRL + H this
14:12 JeirYagtama: 01:29:642 (5,6,7) - welp its kind of there to emphasize the faint wub sound but if u have better suggestions then sure
14:13 JeirYagtama: 01:34:329 (4) - welp where should i put this then?
14:13 JeirYagtama: feels really weird not giving this an hdash
14:13 JeirYagtama: on the pattern u suggested earlier
14:13 Skycreeper-: Oh D:
14:14 Skycreeper-: 01:42:017 (1) - Make this a bit far from the slider
14:15 Skycreeper-: 01:42:392 (2) - If you feel it's too far. Reduce the distance of this circle
14:15 Skycreeper-: 01:42:767 (4,5) - Curve slider will be much better Imo
14:16 JeirYagtama: fixed
14:16 Skycreeper-: 01:48:017 (8) - This one make it a curve slider
14:16 JeirYagtama: anndd the about the curve part
14:16 Skycreeper-: And move it to x:56
14:16 Skycreeper-: It flows better Imo
14:17 JeirYagtama: i prefer to keep the sliders as it is since i think it represents the really loud sound better
14:17 Skycreeper-: Make it Hdash?
14:17 JeirYagtama: which?
14:17 Skycreeper-: Like. That was a high pitch one
14:17 Skycreeper-: 01:48:017 (8) -
14:18 Skycreeper-: That's why i told you to move it to x:56 xd
14:19 JeirYagtama: aight
14:19 JeirYagtama: ill take it
14:19 Skycreeper-: 02:07:517 - About this one
14:19 Skycreeper-: I think put the last circle in here
14:19 JeirYagtama: why not both to troll fc :^
14:20 Skycreeper-: Lmao
14:20 Skycreeper-: 02:10:517 (1) - Then don't put it at the middle xd ?
14:21 JeirYagtama: zs
14:21 JeirYagtama: *xd
14:21 JeirYagtama: where do u prefer to put it?
14:22 Skycreeper-: x : 464?
14:22 JeirYagtama: syure
14:23 Skycreeper-: Ok that's what I can tell ya. I hope my feedback help you out xd
14:23 JeirYagtama: u can send this on le forums if u want for free kds uwu
14:23 JeirYagtama: also if u need mods just call me xd
14:23 Skycreeper-: Owo
14:24 Skycreeper-: Mutual first xd ?
14:24 JeirYagtama: already added ya bud
14:24 Skycreeper-: Thank you :D
14:24 Skycreeper-: Free kudos ye.
14:24 Skycreeper-: Not bad xd
Professor Gila
you asked me for modding the map (since i only able to mod ctb diffs, i only able to mod rain and overdose diff) (asked for M4M)

before proceed: take note that i usually mention about like X:100, which means an object is placed on x-axis of 100 (see top right corner, below beat snap divisor)

If you were me, i would like to:


Rain
-00:19:142 (1,2,3,4,5,6,7) - just put these by the following coordinate X:320 (why? personally i don't think i prefer 1/8 jump [NOT Hyper] fit in rain diff)

-00:21:017 (1,3) - just move these to the left (to make 00:21:017 (1) - hyper on end of slider and 00:21:767 (3) closer to 00:22:142 (4) )

-00:23:454 (8) - just put this object on X:344 (at least at the middle between 00:23:267 (7) and 00:23:642 (1) )

-00:24:204 (1,2,3,4,5,6) - move these objects to X:248 (i find the gap from 00:24:017 (5) to 00:24:204 (1) is too large)

-00:25:517 (3) - move this object to X:320 (kinda same as above for the reason to me)

-00:34:142 (3) - same as above, but to X:256 (reason is same as above)

-00:38:642 (2) - first, move 2 to X:144, then make the slider 2 like this: https://osu.ppy.sh/ss/9071902 (again, but the gap is somewhat large to dash)

-01:19:517 (7,8) - make them look like this: https://osu.ppy.sh/ss/9071916 (notice the prev and next on top right corner | it might seem awkward to see 7 not being hyper though, yet it's too close ._.)

-01:20:642 (3) - just move this to make it close to 01:21:017 (4) (i find the pattern too sudden to do dash)

-01:23:642 (5,1) - drag 5 to X:40 and drag 1 to X:400 (too close to make end of slider 01:23:642 (5) and 01:24:017 (1) has hyper)

-01:24:017 (1) - ctrl + g this (flipping the object | i find it too sudden to do dash)

-01:35:642 (5) - 01:35:642 (5) - drag this to X:264 (at least to make them close to 01:36:017 (1) )

-01:39:767 (3) - drag this to X:424 (at least to make 01:39:579 (2) and 01:39:767 (3) a hyper)

rrrr, Razor's
Change AR and OD to 9.3 please? :3

-00:48:944 (3) - flip 3 by ctrl + g this please?

-01:00:382 (2) - are you going to make hyper on this part? if so, then move this object to X:216

-01:23:069 (3) - aahh no not this pattern :( (just ctrl + g it)

-01:26:257 (5) - drag this to the right a bit and rotate the slider 45 degree clockwise, based on selection centre (to me, i find the pattern too rough :( )

-01:29:444 (6) - the case is the same as 01:23:069 (3)

-01:33:944 (5,6) - drag these to X:380 and then flip slider 6 (ctrl + g)?

-01:36:850 (8) - ctrl + g this plz? :3

-01:40:132 (2) - the case is the same as 01:26:257 (5)

-01:55:319 (5) - ctrl + g this?

that's all i can mod :)

now your turn JeirYagtama to mod my ksatria batang hitam intro rock version here!

https://osu.ppy.sh/s/354926
Topic Starter
JierYagtama

Professor Gila wrote:

you asked me for modding the map (since i only able to mod ctb diffs, i only able to mod rain and overdose diff) (asked for M4M)

before proceed: take note that i usually mention about like X:100, which means an object is placed on x-axis of 100 (see top right corner, below beat snap divisor)

If you were me, i would like to:


Rain
-00:19:142 (1,2,3,4,5,6,7) - just put these by the following coordinate X:320 (why? personally i don't think i prefer 1/8 jump [NOT Hyper] fit in rain diff) sure

-00:21:017 (1,3) - just move these to the left (to make 00:21:017 (1) - hyper on end of slider and 00:21:767 (3) closer to 00:22:142 (4) ) aight

-00:23:454 (8) - just put this object on X:344 (at least at the middle between 00:23:267 (7) and 00:23:642 (1) ) kinda flows better that way syure

-00:24:204 (1,2,3,4,5,6) - move these objects to X:248 (i find the gap from 00:24:017 (5) to 00:24:204 (1) is too large) moved it a little

-00:25:517 (3) - move this object to X:320 (kinda same as above for the reason to me) i think it plays fine the way it is now

-00:34:142 (3) - same as above, but to X:256 (reason is same as above) same as above

-00:38:642 (2) - first, move 2 to X:144, then make the slider 2 like this: https://osu.ppy.sh/ss/9071902 (again, but the gap is somewhat large to dash) this is some sort of an aesthethicc mod here aight bud

-01:19:517 (7,8) - make them look like this: https://osu.ppy.sh/ss/9071916 (notice the prev and next on top right corner | it might seem awkward to see 7 not being hyper though, yet it's too close ._.) its too hard to play that pattern in a rain diff imo so no

-01:20:642 (3) - just move this to make it close to 01:21:017 (4) (i find the pattern too sudden to do dash) 4 is kind of a way to emphasize that bouncy wub sound so i prefer it to be like this xd

-01:23:642 (5,1) - drag 5 to X:40 and drag 1 to X:400 (too close to make end of slider 01:23:642 (5) and 01:24:017 (1) has hyper) sure boi actually kinda changed my mind since i think it doesnt need an hdash when its a kind of faint wub sound

-01:24:017 (1) - ctrl + g this (flipping the object | i find it too sudden to do dash) kinda prefer to be it the way it is rn

-01:35:642 (5) - 01:35:642 (5) - drag this to X:264 (at least to make them close to 01:36:017 (1) ) that would kinda ruin the consistency i have with the same section earlier as this

-01:39:767 (3) - drag this to X:424 (at least to make 01:39:579 (2) and 01:39:767 (3) a hyper)


rrrr, Razor's
Change AR and OD to 9.3 please? :3

-00:48:944 (3) - flip 3 by ctrl + g this please?

-01:00:382 (2) - are you going to make hyper on this part? if so, then move this object to X:216

-01:23:069 (3) - aahh no not this pattern :( (just ctrl + g it)

-01:26:257 (5) - drag this to the right a bit and rotate the slider 45 degree clockwise, based on selection centre (to me, i find the pattern too rough :( )

-01:29:444 (6) - the case is the same as 01:23:069 (3)

-01:33:944 (5,6) - drag these to X:380 and then flip slider 6 (ctrl + g)?

-01:36:850 (8) - ctrl + g this plz? :3

-01:40:132 (2) - the case is the same as 01:26:257 (5)

-01:55:319 (5) - ctrl + g this?

that's all i can mod :)

now your turn JeirYagtama to mod my ksatria batang hitam intro rock version here!

https://osu.ppy.sh/s/354926
aight ill modyour map in the weekends aaaa
also thx for le mod~
-Hex-
Hi

Chat !
18:15 JeirYagtama: Yo you open for mods atm?
18:16 -Hex-: Yep.
18:18 *JeirYagtama is listening to [https://osu.ppy.sh/b/1409255 M2U - Myosotis]
18:18 JeirYagtama: >suprisingly got some positive feedbak on rain a
18:19 -Hex-: Let's see.
18:19 -Hex-: Ow, it was from Miku xddd
18:19 -Hex-: DL'ing
18:20 JeirYagtama: and from benny too a
18:20 JeirYagtama: accidentally met her in discord a
18:20 -Hex-: owo
18:20 *-Hex- is listening to [https://osu.ppy.sh/b/1409255 M2U - Myosotis]
18:20 *-Hex- is playing [https://osu.ppy.sh/b/1409255 M2U - Myosotis [Rain]] <CatchTheBeat> +Hidden
18:23 -Hex-: Good map.
18:23 -Hex-: Let's see what I could find.
18:25 -Hex-: Maybe shorten this slider 00:04:517 (1) - ?
18:25 -Hex-: It plays awkward.
18:25 JeirYagtama: hold on
18:25 JeirYagtama: to the white tick?
18:25 -Hex-: Yep.
18:25 -Hex-: There is no sound on red tick IMO
18:26 JeirYagtama: yea its overmapped
18:26 JeirYagtama: der fixed
18:26 -Hex-: Nice
18:28 -Hex-: Curved this slider 01:11:642 (3) - ?
18:29 -Hex-: Yeah I know it's already curved, but the fruits still vertical :/
18:29 JeirYagtama: hmm maybe suggest a better shape for it?
18:29 -Hex-: Wait a moment.
18:29 -Hex-: I messed up that slider xd
18:30 JeirYagtama: take ur tiem bud
18:30 -Hex-: [https://hex.s-ul.eu/c91KhVan Like this ?]
18:32 JeirYagtama: syure
18:32 -Hex-: Nice and also check the AiMod .
18:33 JeirYagtama: oh yea about the timing points on razor's diff
18:33 JeirYagtama: yea ill just fix it for him xd
18:33 -Hex-: 01:58:517 (1,2,3,4,5,6,7,8) - 16 fruits on the plate and since is the rain, would be better to reduce the fruits.
18:33 -Hex-: xd
18:33 -Hex-: 02:00:579 (6) - How about NC this ?
18:34 JeirYagtama: 01:58:517 (1,2,3,4,5,6,7,8) - wdym?
18:34 -Hex-: That timestamp I gave you has 16 fruits.
18:34 -Hex-: 16 combo .
18:35 JeirYagtama: 02:01:517 (1) - this is kind of a more prominent and a more appropriate sound to NC
18:35 -Hex-: Ok sure.
18:35 -Hex-: 14 fruits are maximum for rain.
18:35 JeirYagtama: reducing fruits would mean itll be undermapped tho D:
18:35 -Hex-: Nope.
18:35 -Hex-: Ah yeah, I mistype that xD
18:36 -Hex-: I should say " Put NC somewhere on that timeline " xd
18:36 -Hex-: 02:01:517 (1,2,3,4,5,6,7,8) - Same as above
18:37 JeirYagtama: ohhhh
18:37 JeirYagtama: pfff
18:37 JeirYagtama: der
18:38 -Hex-: Nice
18:38 -Hex-: 00:19:892 (1,1) - Is it intentional to have that NC ?
18:38 -Hex-: xd
18:39 JeirYagtama: ops
18:39 JeirYagtama: fixed
18:42 -Hex-: Maybe CTRL + H this 01:11:642 (3) - ?
18:42 -Hex-: After dash on (4) , some players probably overshoot (4).
18:42 -Hex-: After dash on (2) , some players probably overshoot (3). *
18:44 JeirYagtama: 01:11:642 (3) - would lose the the dash im going with 4 tho
18:44 -Hex-: Do you mean HDash ?
18:45 JeirYagtama: yea
18:46 -Hex-: After CTRL + H'ed it, put somewhere like x:88 y:320 to make it HDash.
18:47 -Hex-: 02:10:517 (1) - This trap xdddddddd
18:47 JeirYagtama: i think the way it is now flows better for me sorry :(
18:47 -Hex-: Oke . No prob
18:48 -Hex-: Is it okay to place 02:10:517 (1) - like that ?
18:48 -Hex-: I mean that trap.
18:49 JeirYagtama: troll fc :^)
18:49 -Hex-: xd
18:52 -Hex-: Okay. I think it's done
18:52 -Hex-: Nice map.
18:52 -Hex-: I will mod Razor diff too If I have free time
18:52 JeirYagtama: do you have some personal thoughts on razor's gd tho?
18:53 -Hex-: o/np
18:53 *-Hex- is playing [https://osu.ppy.sh/b/1409250 M2U - Myosotis [Razor's Si Nos Amas, Serva Nos]] <CatchTheBeat>
18:55 -Hex-: I expected more movements on the intro, but yeah .
18:56 JeirYagtama: the diff spike is pretty much on the wub part xd
18:56 -Hex-: Yep xd
18:56 -Hex-: Same with Deif's mapset.
18:56 JeirYagtama: tho he really made it more flowy
18:57 JeirYagtama: and i kinda changed that with my rain xd
18:57 -Hex-: xD
18:57 -Hex-: Nice
18:57 -Hex-: I should make like that too 'w'
18:58 JeirYagtama: the sv changes can affect how your h-dashes will flow xd
18:58 JeirYagtama: also can u post this in the forums? xd
18:59 -Hex-: Sure .
18:59 -Hex-: xd
Razor Sharp

celerih wrote:



anime was a mistake

@JeirYagtama add GDers to tags

[
Razor's Si Nos Amas, Serva Nos
]

  1. 01:18:007 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - imo mapping the sounds here as 1/8 isn't the best. - Mapped it in 1/8 to empathize that you are entering the kiai. gonna keep for now.
  2. 01:34:132 (6) - Would be better as a circle since there's really no distinct sound on 01:34:225 - - There is sound
  3. 01:34:694 (1) - Would be better as 2 circles

That's all I'll cover, good luck with this map!
Thanks for the mod!

Professor Gila wrote:

you asked me for modding the map (since i only able to mod ctb diffs, i only able to mod rain and overdose diff) (asked for M4M)

before proceed: take note that i usually mention about like X:100, which means an object is placed on x-axis of 100 (see top right corner, below beat snap divisor)

If you were me, i would like to:

rrrr, Razor's
Change AR and OD to 9.3 please? :3 9.4

-01:23:069 (3) - aahh no not this pattern :( (just ctrl + g it) - Designed like this as i feel it fits. keeping

-01:26:257 (5) - drag this to the right a bit and rotate the slider 45 degree clockwise, based on selection centre (to me, i find the pattern too rough :( ) - Its a strong sound, so the "rough" pattern is ok.

-01:29:444 (6) - the case is the same as 01:23:069 (3) ^

-01:33:944 (5,6) - drag these to X:380 and then flip slider 6 (ctrl + g)? - No, the wiggles fits.

-01:36:850 (8) - ctrl + g this plz? :3 ^

-01:40:132 (2) - the case is the same as 01:26:257 (5) ^

-01:55:319 (5) - ctrl + g this? ^

that's all i can mod :)

now your turn JeirYagtama to mod my ksatria batang hitam intro rock version here!

https://osu.ppy.sh/s/354926
thanks for the mod!

123
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43517
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 579,13517,14360,19142,27392,30017,32642,66017,69017,75017,115142,118517,124517
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Myosotis
TitleUnicode:Myosotis
Artist:M2U
ArtistUnicode:M2U
Creator:JeirYagtama
Version:Razor's Si Nos Amas, Serva Nos
Source:Deemo
Tags:NICODE Guriri Lucy rayark Mobile collection Vol. 2 Magnolia forget-me-not Razor Sharp Finshie
BeatmapID:1409250
BeatmapSetID:642896

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9.4
ApproachRate:9.4
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"myosotis ctb.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 176,91,94

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256,192,30204,12,0,32829,0:0:0:0:
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113,149,49423,1,0,0:0:0:0:
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32,224,57954,1,0,0:0:0:0:
32,176,58142,1,0,0:0:0:0:
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384,112,58517,6,0,L|432:224,1,100,0|0,1:0|0:0,0:0:0:0:
128,112,58892,1,0,0:0:0:0:
80,224,59079,1,0,0:0:0:0:
384,112,59267,1,8,0:1:0:0:
432,224,59454,1,0,0:0:0:0:
128,112,59642,2,0,L|80:224,1,100,0|0,0:0|0:0,0:0:0:0:
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216,144,60392,2,0,L|328:144,1,100,2|0,0:0|0:0,0:0:0:0:
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176,112,61142,2,0,L|208:64,1,50,2|0,0:0|0:0,0:0:0:0:
144,64,61329,2,0,L|64:64,1,50,0|2,0:0|0:0,0:0:0:0:
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32,144,62267,2,0,L|160:144,1,100,8|0,0:1|0:0,0:0:0:0:
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480,192,63392,2,0,L|304:192,1,150,2|0,0:0|0:0,0:0:0:0:
240,192,63767,2,0,L|64:192,1,150,8|0,0:1|0:0,0:0:0:0:
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192,96,64892,2,0,L|80:96,2,100,2|0|8,0:0|0:0|0:1,0:0:0:0:
448,96,65454,2,0,L|336:96,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
32,192,66017,6,0,L|272:192,3,200,4|0|2|0,1:0|1:0|1:2|1:0,0:0:0:0:
480,192,67517,6,0,L|240:192,3,200,0|2|2|2,1:0|1:2|1:2|1:2,0:0:0:0:
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256,192,69767,1,0,3:0:0:0:
416,192,69954,1,0,3:0:0:0:
256,144,70142,1,0,3:2:0:0:
416,144,70329,1,0,3:0:0:0:
80,128,70517,6,0,L|32:80,1,50,0|0,3:0|3:0,0:0:0:0:
224,64,70704,2,0,L|288:64,1,50,0|0,3:2|3:0,0:0:0:0:
432,256,70892,2,0,L|480:304,1,50,0|0,3:2|3:0,0:0:0:0:
288,320,71079,2,0,L|224:320,1,50,0|0,3:2|3:0,0:0:0:0:
48,288,71267,2,0,L|32:224,1,50,0|0,3:2|3:0,0:0:0:0:
467,291,71454,2,0,L|483:227,1,50,0|0,3:2|3:0,0:0:0:0:
224,192,71642,2,0,P|160:160|208:128,1,150,8|0,2:1|0:0,0:0:0:0:
480,112,72017,6,0,L|272:112,1,200,4|0,1:0|0:0,0:0:0:0:
400,112,72579,1,0,0:0:0:0:
32,112,72767,2,0,L|160:112,1,100,8|0,0:1|0:0,0:0:0:0:
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192,176,73892,2,0,L|144:272,1,100,2|2,0:0|0:0,0:0:0:0:
320,176,74267,2,0,L|368:272,1,100,8|0,0:1|0:0,0:0:0:0:
64,160,74642,2,0,L|16:256,1,100,0|2,0:0|0:0,0:0:0:0:
320,256,75017,6,0,P|384:256|400:144,1,175,6|0,1:0|0:0,0:0:0:0:
112,288,75767,2,0,P|80:272|272:208,1,575,2|0,0:1|0:0,0:0:0:0:
96,192,78017,5,0,3:0:0:0:
83,191,78063,1,0,0:0:0:0:
72,196,78110,1,0,0:0:0:0:
65,206,78157,1,0,0:0:0:0:
63,218,78204,1,0,0:0:0:0:
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76,238,78298,1,0,0:0:0:0:
256,240,78392,5,0,0:0:0:0:
268,239,78438,1,0,0:0:0:0:
279,244,78485,1,0,0:0:0:0:
286,254,78532,1,0,0:0:0:0:
288,266,78579,1,0,0:0:0:0:
284,277,78626,1,0,0:0:0:0:
275,286,78673,1,0,0:0:0:0:
48,288,78767,6,0,P|32:208|160:128,1,225.000008583069,8|0,0:1|0:0,0:0:0:0:
336,128,79142,2,0,L|496:128,1,150.000005722046,2|2,0:1|0:1,0:0:0:0:
256,96,79423,2,0,L|176:96,2,75.0000028610231,0|0|2,0:0|1:0|0:1,0:0:0:0:
80,144,79704,1,0,0:0:0:0:
476,200,79892,6,0,L|320:252,1,150.000005722046,8|0,1:0|1:0,1:0:0:0:
80,144,80267,2,0,P|32:208|96:256,1,150.000005722046,8|0,0:1|1:0,0:0:0:0:
256,256,80642,5,0,0:1:0:0:
231,250,80688,1,0,0:0:0:0:
213,234,80735,1,0,0:0:0:0:
205,211,80782,1,0,0:0:0:0:
210,186,80829,1,0,0:0:0:0:
226,168,80876,1,0,0:0:0:0:
249,160,80923,1,0,0:0:0:0:
448,144,81017,6,0,L|320:112,2,100,0|0|2,3:0|0:0|0:1,0:0:0:0:
384,144,81485,1,0,0:0:0:0:
176,144,81579,2,0,L|272:144,1,50,0|0,0:0|0:0,0:0:0:0:
448,144,81767,2,0,P|496:208|432:272,1,150.000005722046,8|2,0:1|1:1,0:0:0:0:
256,192,82048,2,0,L|176:192,2,75.0000028610231,0|2|0,1:0|0:1|1:0,0:0:0:0:
48,128,82329,2,0,P|32:48|128:48,1,175.00000166893,0|0,3:0|0:0,0:0:0:0:
192,32,82610,6,0,L|96:32,1,75.0000028610231,0|8,0:0|1:0,0:0:0:0:
432,64,82892,2,0,L|480:128,1,75.0000028610231,0|0,1:0|0:0,0:0:0:0:
256,112,83079,2,0,L|320:160,1,75.0000028610231,0|0,1:2|1:0,0:0:0:0:
80,192,83267,2,0,L|176:192,1,75.0000028610231,8|0,1:0|0:0,0:0:0:0:
432,192,83454,2,0,L|384:256,1,75.0000028610231,0|0,1:0|1:0,0:0:0:0:
160,256,83642,1,0,0:0:0:0:
102,211,83735,1,0,0:0:0:0:
103,139,83829,1,0,0:0:0:0:
110,103,83875,1,0,0:0:0:0:
140,83,83922,1,0,0:0:0:0:
400,144,84017,6,0,P|448:176|416:192,1,112.500004291535,0|2,3:0|1:1,0:0:0:0:
232,208,84392,2,0,L|324:208,1,87.500000834465,0|2,0:0|0:1,0:0:0:0:
128,256,84579,2,0,L|32:256,1,75.0000028610231,2|0,1:1|0:0,0:0:0:0:
256,192,84767,2,0,L|160:192,1,75.0000028610231,8|0,1:0|1:0,0:0:0:0:
96,192,84954,2,0,L|192:192,1,75.0000028610231,0|0,1:1|0:0,0:0:0:0:
368,192,85142,2,0,P|448:176|448:96,1,150.000005722046,2|2,0:1|0:1,0:0:0:0:
368,112,85423,1,2,0:1:0:0:
160,96,85517,6,0,L|80:96,1,75.0000028610231,0|0,1:0|0:0,0:0:0:0:
272,112,85704,2,0,L|368:112,1,75.0000028610231,2|0,1:0|1:0,0:0:0:0:
160,160,85892,2,0,P|80:208|48:272,1,150.000005722046,8|0,1:0|1:0,0:0:0:0:
144,256,86173,1,0,1:0:0:0:
336,256,86267,2,0,L|432:256,3,75.0000028610231,8|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
192,240,86642,6,0,P|112:224|64:144,1,150,8|0,1:0|0:0,0:0:0:0:
320,144,87017,2,0,P|400:160|448:240,1,150,0|0,3:0|0:0,0:0:0:0:
32,176,87392,6,0,L|64:256,1,75.0000028610231,0|0,1:0|0:0,0:0:0:0:
144,288,87579,2,0,L|192:384,1,75.0000028610231,2|2,0:1|0:1,0:0:0:0:
432,288,87767,2,0,L|496:240,1,75.0000028610231,8|0,1:1|0:1,0:0:0:0:
192,224,87954,2,0,P|112:176|112:96,1,175.00000166893,2|0,0:0|0:0,0:0:0:0:
288,96,88329,2,0,L|192:96,1,87.500000834465,2|0,1:0|0:0,0:0:0:0:
400,112,88517,6,0,P|448:128|480:160,1,75.0000028610231,0|8,1:0|1:0,0:0:0:0:
400,208,88798,1,0,0:0:0:0:
304,240,88892,2,0,P|240:304|304:320,1,175.00000166893,0|0,1:0|1:0,0:0:0:0:
384,320,89173,1,0,1:0:0:0:
112,320,89267,2,0,L|32:320,1,75.0000028610231,10|0,1:0|0:0,0:0:0:0:
288,256,89454,2,0,L|208:256,1,75.0000028610231,2|0,1:0|1:0,0:0:0:0:
464,192,89642,2,0,L|368:192,1,75.0000028610231,10|0,1:0|0:0,0:0:0:0:
192,192,89829,2,0,L|272:192,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
464,192,90017,6,0,P|480:144|432:96,1,112.500004291535,0|0,3:1|0:0,0:0:0:0:
95,80,90392,1,0,3:0:0:0:
71,86,90438,1,0,0:0:0:0:
50,100,90485,1,0,0:0:0:0:
37,121,90532,1,0,0:0:0:0:
31,145,90579,1,0,0:0:0:0:
35,170,90626,1,0,0:0:0:0:
47,191,90673,1,0,0:0:0:0:
256,192,90767,6,0,L|336:192,2,75.0000028610231,8|2|2,1:0|1:0|1:0,0:0:0:0:
416,144,91048,2,0,L|512:144,1,75.0000028610231,0|2,1:0|1:1,0:0:0:0:
256,80,91235,2,0,L|160:80,2,75.0000028610231,2|2|2,0:1|0:1|1:0,0:0:0:0:
64,128,91517,6,0,L|48:224,1,75.0000028610231,0|2,1:0|0:1,0:0:0:0:
256,192,91704,2,0,L|256:288,1,75.0000028610231,2|0,1:1|1:0,0:0:0:0:
448,272,91892,2,0,P|448:176|400:128,1,150.000005722046,8|0,1:0|1:0,0:0:0:0:
320,128,92173,1,0,1:0:0:0:
32,128,92267,2,0,L|128:128,1,75.0000028610231,8|0,1:0|1:0,0:0:0:0:
192,128,92454,2,0,L|288:128,1,75.0000028610231,0|0,1:0|1:0,0:0:0:0:
80,80,92642,5,8,1:0:0:0:
56,88,92688,1,0,0:0:0:0:
39,106,92735,1,0,0:0:0:0:
31,130,92782,1,0,0:0:0:0:
34,154,92829,1,0,0:0:0:0:
47,175,92876,1,0,0:0:0:0:
68,189,92923,1,0,0:0:0:0:
256,192,93017,6,0,L|128:192,2,100,0|0|2,3:0|0:0|0:0,0:0:0:0:
320,192,93485,1,0,0:0:0:0:
384,192,93579,2,0,L|416:128,1,50,2|0,0:0|0:0,0:0:0:0:
208,112,93767,2,0,L|96:112,1,75.0000028610231,10|2,1:0|0:1,0:0:0:0:
352,80,93954,2,0,L|432:80,1,75.0000028610231,2|0,1:1|1:0,0:0:0:0:
336,112,94142,2,0,L|432:112,1,75.0000028610231,0|0,1:0|0:0,0:0:0:0:
192,144,94329,5,0,1:0:0:0:
149,151,94375,1,0,0:0:0:0:
119,181,94422,1,0,0:0:0:0:
112,224,94469,1,0,0:0:0:0:
132,262,94516,1,0,0:0:0:0:
192,288,94610,1,0,1:0:0:0:
400,288,94704,5,8,0:0:0:0:
466,168,94892,1,0,0:0:0:0:
288,144,95079,2,0,L|208:144,1,75.0000028610231,0|0,1:0|1:0,0:0:0:0:
112,96,95267,2,0,P|48:160|48:224,1,150.000005722046,8|0,1:0|1:0,0:0:0:0:
128,224,95548,1,0,0:0:0:0:
405,224,95642,1,8,0:0:0:0:
480,224,95735,1,0,0:0:0:0:
405,224,95829,2,0,L|224:224,1,150.000005722046,0|0,1:0|3:0,0:0:0:0:
336,208,96204,5,0,0:0:0:0:
80,192,96298,1,2,1:0:0:0:
38,181,96344,1,0,0:0:0:0:
16,145,96391,1,0,0:0:0:0:
25,103,96438,1,0,0:0:0:0:
61,80,96485,1,2,1:0:0:0:
256,64,96579,2,0,L|448:64,1,150.000005722046,8|8,0:1|1:0,0:0:0:0:
192,64,96860,2,0,L|304:64,1,75.0000028610231,2|2,1:0|1:0,0:0:0:0:
96,144,97142,2,0,L|80:224,1,75.0000028610231,2|2,0:1|0:1,0:0:0:0:
176,224,97329,2,0,L|192:304,1,75.0000028610231,2|2,1:1|0:1,0:0:0:0:
288,288,97517,6,0,L|352:336,1,75.0000028610231,0|0,1:0|0:0,0:0:0:0:
432,336,97704,2,0,L|352:336,1,75.0000028610231,2|0,1:1|1:0,0:0:0:0:
96,320,97892,6,0,P|32:272|80:208,1,150.000005722046,8|0,1:0|1:0,0:0:0:0:
144,224,98173,1,0,1:0:0:0:
416,320,98267,1,8,1:0:0:0:
476,285,98360,1,0,1:0:0:0:
457,218,98454,1,0,1:0:0:0:
368,224,98548,1,0,1:0:0:0:
176,208,98642,5,8,1:0:0:0:
151,202,98688,1,0,0:0:0:0:
129,191,98735,1,0,0:0:0:0:
110,174,98782,1,0,0:0:0:0:
97,153,98829,1,0,0:0:0:0:
90,129,98876,1,0,0:0:0:0:
89,104,98923,1,0,0:0:0:0:
336,176,99017,5,0,3:0:0:0:
360,181,99063,1,0,0:0:0:0:
382,192,99110,1,0,0:0:0:0:
401,209,99157,1,0,0:0:0:0:
414,230,99204,1,0,0:0:0:0:
421,254,99251,1,0,0:0:0:0:
422,279,99298,1,0,0:0:0:0:
144,288,99392,6,0,L|112:320,1,25,2|0,0:1|0:0,0:0:0:0:
256,304,99579,2,0,L|272:336,1,25,2|0,0:1|0:0,0:0:0:0:
64,320,99767,6,0,L|32:208,1,100,8|2,1:0|1:0,0:0:0:0:
240,224,100142,2,0,L|327:224,3,87.500000834465,2|2|2|0,1:0|1:0|1:0|0:0,0:0:0:0:
144,176,100517,6,0,L|64:176,1,50,0|0,3:0|0:0,0:0:0:0:
320,144,100704,2,0,L|224:144,1,75.0000028610231,10|0,1:1|0:0,0:0:0:0:
80,144,100892,2,0,P|48:64|96:64,1,150.000005722046,0|0,0:0|1:1,0:0:0:0:
160,64,101173,1,0,1:0:0:0:
320,64,101267,2,0,P|400:64|304:208,1,350,6|2,1:0|1:0,0:0:0:0:
144,208,102017,6,0,P|80:224|112:336,1,200,2|2,0:0|0:0,0:0:0:0:
288,320,102673,1,0,0:0:0:0:
32,320,102767,1,2,0:0:0:0:
480,224,103142,1,2,1:2:0:0:
32,176,103517,6,0,P|80:128|208:144,1,200,6|2,1:2|0:0,0:0:0:0:
480,176,104267,2,0,P|432:128|304:144,1,200,0|2,1:0|0:0,0:0:0:0:
32,176,105017,2,0,P|80:128|208:144,1,200,2|0,1:2|1:0,0:0:0:0:
80,144,105579,2,0,L|160:144,1,50,2|0,0:0|0:0,0:0:0:0:
320,144,105767,2,0,P|384:144|320:208,1,200,8|0,0:0|1:0,0:0:0:0:
96,224,106517,6,0,P|32:192|112:144,1,200,0|0,1:2|0:0,0:0:0:0:
224,144,107079,2,0,L|256:192,1,50,0|0,0:0|0:0,0:0:0:0:
192,192,107267,2,0,P|224:240|352:224,1,200,2|0,1:2|0:0,0:0:0:0:
224,224,107829,1,2,0:0:0:0:
480,192,108017,6,0,L|304:192,1,150,4|0,1:2|0:0,0:0:0:0:
416,192,108392,2,0,L|288:192,1,100,2|2,1:2|0:0,0:0:0:0:
192,192,108767,2,0,L|320:192,1,100,0|2,1:2|0:0,0:0:0:0:
32,192,109142,2,0,L|160:192,1,100,2|2,0:0|1:2,0:0:0:0:
400,192,109517,6,0,P|464:176|384:112,1,200,6|0,1:2|1:2,0:0:0:0:
288,96,110079,2,0,L|352:96,1,50,0|0,0:0|0:0,0:0:0:0:
112,96,110267,2,0,L|64:192,1,100,2|0,0:0|0:0,0:0:0:0:
224,192,110642,2,0,L|112:192,1,100,2|0,1:2|0:0,0:0:0:0:
464,208,111017,6,0,L|416:304,1,100,0|0,1:0|1:0,0:0:0:0:
48,208,111392,2,0,L|96:304,1,100,0|0,1:2|1:0,0:0:0:0:
419,297,111767,2,0,L|464:208,1,100,2|0,1:2|1:0,0:0:0:0:
92,297,112142,2,0,L|48:208,1,100,2|2,1:2|0:0,0:0:0:0:
336,208,112517,6,0,P|384:176|304:96,1,200,2|0,0:0|1:2,0:0:0:0:
192,96,113079,2,0,L|272:96,1,50,0|0,1:0|0:0,0:0:0:0:
80,96,113267,2,0,P|32:128|64:176,1,100,2|2,1:2|0:0,0:0:0:0:
96,176,113548,2,0,L|160:176,1,50,0|0,0:0|1:2,0:0:0:0:
464,176,113829,1,0,0:0:0:0:
160,256,114017,6,0,L|32:256,1,100,2|0,1:2|1:0,0:0:0:0:
176,256,114392,2,0,L|304:256,1,100,0|0,1:2|1:0,0:0:0:0:
160,256,114767,2,0,L|272:256,1,100,2|0,1:2|1:0,0:0:0:0:
384,256,115142,2,0,L|464:256,1,50,8|0,1:2|0:0,0:0:0:0:
352,224,115329,2,0,L|416:224,1,50,0|0,1:0|0:0,0:0:0:0:
320,192,115517,6,0,P|272:160|368:112,1,200,2|0,1:2|1:2,0:0:0:0:
416,96,115985,1,0,0:0:0:0:
224,96,116079,2,0,L|288:96,1,50,2|0,1:2|0:0,0:0:0:0:
80,112,116267,2,0,P|32:144|112:208,1,200,2|8,1:2|1:2,0:0:0:0:
32,288,116829,1,0,1:0:0:0:
480,224,117017,6,0,P|480:176|288:96,1,262.500010013581,6|0,1:0|0:0,0:0:0:0:
32,192,117767,2,0,L|208:192,1,175,2|0,1:0|1:0,0:0:0:0:
176,48,118517,5,4,0:0:0:0:
103,62,118704,1,0,0:0:0:0:
54,117,118892,1,0,0:0:0:0:
49,190,119079,1,0,0:0:0:0:
90,252,119267,2,0,P|144:272|208:96,1,300.000011444092,2|2,0:0|0:0,0:0:0:0:
400,80,120392,6,0,P|336:128|400:176,2,150.000005722046,2|2|2,0:0|0:0|0:0,0:0:0:0:
304,80,121329,1,0,0:0:0:0:
32,80,121517,6,0,L|144:352,1,262.500010013581,6|0,0:0|0:0,0:0:0:0:
480,80,122267,2,0,L|368:352,1,262.500010013581,6|0,0:0|0:0,0:0:0:0:
128,304,123017,6,0,L|32:304,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
144,304,123392,2,0,L|48:304,1,75.0000028610231,2|2,0:0|0:0,0:0:0:0:
384,304,123767,2,0,L|480:304,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
368,304,124142,2,0,L|464:304,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
48,272,124517,6,0,L|64:176,1,75.0000028610231,6|2,0:0|0:0,0:0:0:0:
144,208,124892,2,0,L|128:112,1,75.0000028610231,2|2,0:0|0:0,0:0:0:0:
464,272,125267,2,0,L|448:176,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
368,208,125642,2,0,L|384:112,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
32,192,126017,6,0,L|112:192,1,75.0000028610231,6|0,0:0|0:0,0:0:0:0:
368,192,126392,2,0,L|272:192,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
144,192,126767,2,0,L|224:192,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
480,192,127142,2,0,L|384:192,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
112,192,127517,6,0,P|64:176|128:112,1,175,6|0,1:1|0:0,0:0:0:0:
480,192,128267,2,0,P|256:16|32:192,1,600,2|4,0:1|0:1,0:0:0:0:
Sakary
NM
As requested by AJamez

Rain
Magfifilipino na lang ako. Katamad mag-english, hahaha.
  1. 00:04:142 (4,1) - Boring nito. Why not ctrl+g tapos i-move mo si 4 malapit sa 00:03:767 (3) - ?
  2. 00:12:017 (3,4) - I-curve mo pa ito lalo. Masmasaya laruin.
  3. 00:19:517 (1) - Para sa akin, mas maganda kung slider ito; masdama yung violin.
  4. 00:21:017 (1) - 1/2 slider lang 'to. Wala namang strong sound sa 00:21:392 (2) - .
  5. 00:24:767 (1,2,3,4) - Sa part ng 1 and 2, wala pa yung susunod na set nung beat. Suggestion ko lang: ilapit mo si 1 sa 2, then layuan mo si 3 and 4. Dapat yung tail nung 2 is hyper.
  6. 00:27:392 (1,2,3,4) - Hindi ito smooth. Tanggalin mo 'to, tapos i-copy mo na lang ang 00:27:017 (1,2,3,4) - then idikit mo rito 00:27:392 - .
  7. 00:29:173 (6,7) - Not recommended. Kung maaari, 'wag mong layuan ang distance ng 1/4 notes; pili lang ang pwedeng mag-kaganyan. Applicable lang ang ganito (randomly) sa higher diffs (overdose and up)
  8. 00:29:923 (4,5) - This is--by the way--ay isang magandang halimbawa sa sinabi kanina.
  9. 00:34:517 (4) - Palitan mo ito ng 1/1 slider. Masmasarap pakinggan.
  10. 00:38:267 (1) - Medyo i-horizontal mo pa ito sa kanan. Opposite ng 00:38:642 (2) - .
  11. 00:41:267 (3) - I-adjust mo. Gawin mong 1/2 slider.
  12. 00:44:642 (4) - Medyo ilapit mo kay 3 para ma-emphasize yung clap sound sa 00:45:017 (5) - .
  13. 00:46:517 (1) - ctrl+g with the same reason above.
  14. 00:49:142 (2,1) - Gawin mong hyper yung tail ng 2 para ma-emphasize si 1.
  15. 00:54:954 (4,5,6,7) - boring itong part na 'to kumpara sa beat ng music. I-try mo i-remap 'to. Masmaganda kung may back-and-forth na pattern sa part na 'to.
  16. 01:00:767 (1) - Gawin mo itong 1/2 slider tapos mag dagdag ka ng note sa 01:01:048 - .
  17. 01:09:767 (1,2,3,4) - Boring ulit. Gayahin mo yung pattern nito 01:09:017 (1,2,3,4) - .
  18. 01:11:267 (1,2) - Vertical stream sliders ay medyo mahirap para sa rain. Gawin mong horizontal sila.
  19. 01:20:642 (3) - May emphasis dapat ito. Gawin mong horizontal with 1.8x yung slider velocity.
  20. 01:23:548 - May note dapat dito.
  21. 01:25:235 (4) - Hindi kailangan nito, tanggalin mo. Walang panibagong tunog sa part na 'yan.
  22. 01:27:392 (1,2,3,4,5) - Masyado itong mahirap para sa rain. Palitan ito.
  23. 01:33:017 (4) - Emphasis.
  24. 01:33:392 (5,6,7,8) - Mahirap din ito.
  25. 01:39:392 (1,2,3) - A "no no" pattern for me. Gawin mo na lang itong simpleng note. Yung 1/8 slider na 'yan is good for overdose only.
  26. 01:40:704 (7) - Emphasis.
  27. 01:42:767 (4) - Maganda siguro kung stream 'to.
  28. 02:10:517 (1) - 'Di ako sure rito, pero siguro masmaganda tapusin mo nlng yung spinner kaysa maglagay ka pa ng last note.
Good luck!
Topic Starter
JierYagtama

Hi_Hello wrote:

NM
As requested by AJamez

Rain
Magfifilipino na lang ako. Katamad mag-english, hahaha. Sige lang medyo maganda din naman makareply ng mod sa tagalog for once xd
  1. 00:04:142 (4,1) - Boring nito. Why not ctrl+g tapos i-move mo si 4 malapit sa 00:03:767 (3) - ? Sige tol
  2. 00:12:017 (3,4) - I-curve mo pa ito lalo. Masmasaya laruin.
  3. 00:19:517 (1) - Para sa akin, mas maganda kung slider ito; masdama yung violin. hmm medyo mas sinusundan ko yung piano dito ih
  4. 00:21:017 (1) - 1/2 slider lang 'to. Wala namang strong sound sa 00:21:392 (2) - . Yung piano preeee
  5. 00:24:767 (1,2,3,4) - Sa part ng 1 and 2, wala pa yung susunod na set nung beat. Suggestion ko lang: ilapit mo si 1 sa 2, then layuan mo si 3 and 4. Dapat yung tail nung 2 is hyper. Pwede din sige ikukuha ko suggestion mo dito xd
  6. 00:27:392 (1,2,3,4) - Hindi ito smooth. Tanggalin mo 'to, tapos i-copy mo na lang ang 00:27:017 (1,2,3,4) - then idikit mo rito 00:27:392 - .
    hhhh sige na nga
  7. 00:29:173 (6,7) - Not recommended. Kung maaari, 'wag mong layuan ang distance ng 1/4 notes; pili lang ang pwedeng mag-kaganyan. Applicable lang ang ganito (randomly) sa higher diffs (overdose and up) kung ikaw nagsabi osige inayos ko yung pattern ng unti xd
  8. 00:29:923 (4,5) - This is--by the way--ay isang magandang halimbawa sa sinabi kanina. ^
  9. 00:34:517 (4) - Palitan mo ito ng 1/1 slider. Masmasarap pakinggan. mas ok pa sakin yung slider ngayon xd
  10. 00:38:267 (1) - Medyo i-horizontal mo pa ito sa kanan. Opposite ng 00:38:642 (2) - sige
  11. 00:41:267 (3) - I-adjust mo. Gawin mong 1/2 sliders. aight
  12. 00:44:642 (4) - Medyo ilapit mo kay 3 para ma-emphasize yung clap sound sa 00:45:017 (5) - . oke
  13. 00:46:517 (1) - ctrl+g with the same reason above. parang mas ok maglaro itong pattern kaysa sa na suggest mo dito
  14. 00:49:142 (2,1) - Gawin mong hyper yung tail ng 2 para ma-emphasize si 1. sige
  15. 00:54:954 (4,5,6,7) - boring itong part na 'to kumpara sa beat ng music. I-try mo i-remap 'to. Masmaganda kung may back-and-forth na pattern sa part na 'to. antiflow chain na nga lang reee
  16. 01:00:767 (1) - Gawin mo itong 1/2 slider tapos mag dagdag ka ng note sa 01:01:048 - . medyo di ko type yung rhythm so no
  17. 01:09:767 (1,2,3,4) - Boring ulit. Gayahin mo yung pattern nito 01:09:017 (1,2,3,4) - . hmm sige
  18. 01:11:267 (1,2) - Vertical stream sliders ay medyo mahirap para sa rain. Gawin mong horizontal sila. oke
  19. 01:20:642 (3) - May emphasis dapat ito. Gawin mong horizontal with 1.8x yung slider velocity. yung wub note nito parang pataas pababa yung tono kaya ginawa ko na ganyan
  20. 01:23:548 - May note dapat dito. aaaaaa oke
  21. 01:25:235 (4) - Hindi kailangan nito, tanggalin mo. Walang panibagong tunog sa part na 'yan. consistency para sa unang section na medyo similar yung rhythm nito
  22. 01:27:392 (1,2,3,4,5) - Masyado itong mahirap para sa rain. Palitan ito. parang di naman ganun kahirap saka medyo bagay sakin may antiflow dito
  23. 01:33:017 (4) - Emphasis. hmm sapat naman na may emhpasis to dahil sa hyper
  24. 01:33:392 (5,6,7,8) - Mahirap din ito. same reason as above
  25. 01:39:392 (1,2,3) - A "no no" pattern for me. Gawin mo na lang itong simpleng note. Yung 1/8 slider na 'yan is good for overdose only. welp kung may ibang tao na nanagtukoy dito then sige papalitan ko nalang ng bilog xd
  26. 01:40:704 (7) - Emphasis. sapat naman siguro kung sharp curve na slider para emphasis
  27. 01:42:767 (4) - Maganda siguro kung stream 'to. mas gusto ko isundan yung piano dito
  28. 02:10:517 (1) - 'Di ako sure rito, pero siguro masmaganda tapusin mo nlng yung spinner kaysa maglagay ka pa ng last note. troll fc koya :^
Good luck!
wew balik ko nga yung utang ko na mods sayo reeeee

maraming salamat sa mod xd
Avenora
M4M as requested

LV 11
00:28:142 (1,2) - NC switch, because I don't see a reason why it was like that rn, and 2 is on a downbeat/long white tick
00:28:517 (2,1) - these sliders are curving away from the next note, which contradicts your previous pattern which was "1/4 spacing if slider curve towards next note, otherwise it's 1/2 spacing" if you get what I mean
00:34:517 (7,1,3) - NC on longer white ticks, not on the shorter ones (I just like it that way)
00:37:517 (1,2) - the "slider curve to note" thingy I mentioned
00:45:767 (7,8) - ^
01:07:892 (2,2) - make these less steep to match previous straight parallel sliders umm...similarity
01:10:517 (1,2,3,4,5,6,7,8,1) - irregular spacing imo
01:11:454 (2) - Ctrl+G for better flow
01:19:142 (2,3) - I think they should switch places
01:20:267 (1,2) - why not facing each other?
01:21:017 (1) - Ctrl+G, better flow
01:21:767 (2) - move it closer to previous slider
01:23:079 (5) - Ctrl+G, wouldn't be a problem if the same combo has "counter flow" movement
01:25:329 (1,2,3,4,5) - looks ugly, may want to make it smooth curve or "flower" shape
01:27:579 (3,4,5,6) - ^
01:33:767 (1,2,3,4,5) - ^
01:38:267 (3,4) - not facing away from each other?
01:39:392 (2) - Ctrl+G to match movement within combo
01:45:017 (5) - listening closely, I think this one should end on white tick and followed by 1/4 note
01:46:517 (3) - downbeat thingy
01:50:454 (1,2,3,4,5,6,1,2,3,4) - pattern looks like being eyeballed
01:53:829 (1,2,3,4,5) - ^
02:07:610 (1,1) - why not just a single spinner end? spinner end has a "hit"sound too

LV 9
00:03:017 (1,2,3,4) - spacing contradicts previous diff don't you think?
00:23:267 (2,1) - overlap fix pls
00:50:079 (2,3) - i dunno what to feel about this trespassing

Finshie's LV 5
00:43:517 - the major downbeat for this section up to 01:02:642 starts from this point, I suggest changing NC to match the song's downbeats
01:43:517 - ^ up until end

My map, thanks :)
Topic Starter
JierYagtama

C-Yuyuko wrote:

M4M as requested

LV 11
00:28:142 (1,2) - NC switch, because I don't see a reason why it was like that rn, and 2 is on a downbeat/long white tick ops fixed
00:28:517 (2,1) - these sliders are curving away from the next note, which contradicts your previous pattern which was "1/4 spacing if slider curve towards next note, otherwise it's 1/2 spacing" if you get what I mean ops fixed
00:34:517 (7,1,3) - NC on longer white ticks, not on the shorter ones (I just like it that way) You do know that i nc'ed cos of 1 having a prominent vocal sound right?
00:37:517 (1,2) - the "slider curve to note" thingy I mentioned now spacing varies cos of intesity of the vocals boi not everything has to have equal spacing u kno
00:45:767 (7,8) - ^ 8 is obviously a weak sound thus low spacing intensifies
01:07:892 (2,2) - make these less steep to match previous straight parallel sliders umm...similarity doesnt affect anything in gameplay so no
01:10:517 (1,2,3,4,5,6,7,8,1) - irregular spacing imo not really since its handmade and ds'ed the stream lo
01:11:454 (2) - Ctrl+G for better flow nah i still want to keep that circular intense movement here
01:19:142 (2,3) - I think they should switch places nop cos i think it fits better this way
01:20:267 (1,2) - why not facing each other? cos i want it that way lo
01:21:017 (1) - Ctrl+G, better flow would ruin the spacing cos its loud at first but lowers volume quickly
01:21:767 (2) - move it closer to previous slider aight
01:23:079 (5) - Ctrl+G, wouldn't be a problem if the same combo has "counter flow" movement aight
01:25:329 (1,2,3,4,5) - looks ugly, may want to make it smooth curve or "flower" shape subjectiveeee
01:27:579 (3,4,5,6) - ^ subjectiveeee
01:33:767 (1,2,3,4,5) - ^ subjectiveeee
01:38:267 (3,4) - not facing away from each other? uhhh its obviously intentional that i dont want the pattern to be the same rite? xd
01:39:392 (2) - Ctrl+G to match movement within combo spacing would be lowered tho lo
01:45:017 (5) - listening closely, I think this one should end on white tick and followed by 1/4 note the sound only did a vibrato tho
01:46:517 (3) - downbeat thingy this is a more prominent sound to nc 01:47:267 (1) - so no
01:50:454 (1,2,3,4,5,6,1,2,3,4) - pattern looks like being eyeballed so what about it lo
01:53:829 (1,2,3,4,5) - ^ ^
02:07:610 (1,1) - why not just a single spinner end? spinner end has a "hit"sound too troll fc lo

LV 9
00:03:017 (1,2,3,4) - spacing contradicts previous diff don't you think? so what about it doesnt affect anything between the two diffs
00:23:267 (2,1) - overlap fix pls not noticable in gameplay
00:50:079 (2,3) - i dunno what to feel about this trespassing common used visuals lo

Finshie's LV 5
00:43:517 - the major downbeat for this section up to 01:02:642 starts from this point, I suggest changing NC to match the song's downbeats
01:43:517 - ^ up until end

My map, thanks :)
thx for le mod~
wonjae
dab

rain
00:04:142 (4) - the end of the slider maps the louder part of the vocal here, so i think you should break this slider up into 2 notes and make a dash somehow to emphasize that as slider ends are generally mapped as noises being less or equal important to the head.

00:04:891 (1) - i dont think there should be a dash to this note. i understand its the start of a new combo but the noise mapped here is not significant enough imo to give this a dash.

00:16:142 (9,1) - you can add a hyper to (1) i think.

00:52:517 (1,2,3,4) - you have been 1/2 slider spamming alot here tbh. would suggest somehow vary up the timeline or general flow of the section maybe.

00:54:017 (5) - i would add a hyper.

01:02:642 (4,1) - spacing is a little low for my taste between these two, even if you had the antiflow in mind. would suggest to increase.

01:03:392 (2) - also the vocal seems really intense here. i would add a hyper.

02:10:517 (1) - this is sus. i know it follows the flow of the slider but you might want to get some opinions on doing this as it can cause breaks in players who thought the song was over.


odose
i like the custom hitsound ding the rain had, i think you should try to sync up hitsounding with jeir''s diff or ask him if he can try hitsounding your diff.

01:29:267 (5,6,7) - i might be a bad player but these stairs are really hard to pull of when playing.

01:51:017 (1,2,3,4) -boring to play. the song is till in kiai, i would try to add more movement or variety in flow in atleast the last 2 sliders in this combo

fun map
Topic Starter
JierYagtama

Paranoid Grapes wrote:

dab

rain
00:04:142 (4) - the end of the slider maps the louder part of the vocal here, so i think you should break this slider up into 2 notes and make a dash somehow to emphasize that as slider ends are generally mapped as noises being less or equal important to the head. syure

00:04:891 (1) - i dont think there should be a dash to this note. i understand its the start of a new combo but the noise mapped here is not significant enough imo to give this a dash. lowered ds a bit

00:16:142 (9,1) - you can add a hyper to (1) i think. I dont think its needed since the sound isnt really that loud to get a hdash

00:52:517 (1,2,3,4) - you have been 1/2 slider spamming alot here tbh. would suggest somehow vary up the timeline or general flow of the section maybe.
I think this is fine since it pretty much catches the vocals this way

00:54:017 (5) - i would add a hyper. aight

01:02:642 (4,1) - spacing is a little low for my taste between these two, even if you had the antiflow in mind. would suggest to increase. rearranged the pattern a bit

01:03:392 (2) - also the vocal seems really intense here. i would add a hyper. added

02:10:517 (1) - this is sus. i know it follows the flow of the slider but you might want to get some opinions on doing this as it can cause breaks in players who thought the song was over. Im just that evil to get that shitmiss when they want to fc this :^)


odose
i like the custom hitsound ding the rain had, i think you should try to sync up hitsounding with jeir''s diff or ask him if he can try hitsounding your diff.

01:29:267 (5,6,7) - i might be a bad player but these stairs are really hard to pull of when playing.

01:51:017 (1,2,3,4) -boring to play. the song is till in kiai, i would try to add more movement or variety in flow in atleast the last 2 sliders in this combo

fun map
thx for le mod bud
-rage
m4m

[Rain]
  1. 00:24:767 (1,2,3,4) - here you can hear the little transition in the music but 1,2 is mapped the same way as 3,4 so i would consider changing that. also 3 is on the Big white tic so it seems fitting to have a change of patern here.
  2. 00:29:267 (7,1) - a little tricky to hit, reduce distance a little bit.
  3. 00:34:517 (4,5) - i would put 4 as a longerr slider to really emphasize the vocals, i feel like the 5 doesn't really belong there.
  4. 00:36:767 (5,6) - the end of the 5 makes for a little stop in movement, could have more movement in this part. also the anti-flow is a little weird.
  5. 00:45:017 (5,6) - same from point above, feels too stacked.
  6. 00:48:017 (1) - stream could also have a little more movement, could seperate stream in 2 to have more movement.
  7. 00:56:079 (2,3) - jump is too far, reduce distance or make HDash.
  8. 00:57:767 (7) - should avoid straight vertical sliders, feels too stacked and stops movement.
  9. 01:03:392 (2,3) - why not just have a regular slider here? or if you wanna just keep these circles you should place them differently from the other slider so it doesn't look repetetive.
  10. 01:12:017 (4,5) - could have more movement since it's the buildup.
  11. 01:37:517 (7,8) - this should be more walkable, so you could put those sliders horizontally instead.
  12. 01:39:767 (3,4) - make a HDash between here, distance is too far.
  13. 01:48:954 (3,4,5) - distance between the notes are way too far.
Nice rain, beginning seemed a little inconsistent with distanced and rhythm usage, but the kiai sections were well done.

[Razor]
Diff name is a little questionnable... unless you know about Deemo or the lyrics of the song, it just leaves me confused.

  1. 00:03:017 (3,4,5,6) - i know this is just the beginning section but these notes shouldnt be too stacked. stops the movement a lot.
  2. 00:39:017 (1) - could be more horizontal, if you get in a good angle you can not move and hit that whole slider, should have more movement there.
  3. 00:57:767 (3,4,5,6) - same as first point mentionned, could have more movement.
  4. 01:00:017 (1,2) - why have those two sliders stacked? you could make them way further apart.
kiai sections are way too hard for me so i can't really judge them well modding wise, looks pretty sick tho.
Topic Starter
JierYagtama

lulu lemon wrote:

m4m

[Rain]
  1. 00:24:767 (1,2,3,4) - here you can hear the little transition in the music but 1,2 is mapped the same way as 3,4 so i would consider changing that. also 3 is on the Big white tic so it seems fitting to have a change of patern here. copy pasta lasta masa
  2. 00:29:267 (7,1) - a little tricky to hit, reduce distance a little bit. not really so im keeping this
  3. 00:34:517 (4,5) - i would put 4 as a longerr slider to really emphasize the vocals, i feel like the 5 doesn't really belong there. 4 is kind of a transition to map the piano since in the following section both vocals and the piano is in unison so im kinda mappin both xd
  4. 00:36:767 (5,6) - the end of the 5 makes for a little stop in movement, could have more movement in this part. also the anti-flow is a little weird. hmmm the next note for it can cope up the movement the vocals im mappin there kinda goes from high to low pitch thus the sort of stop movement makes sense
  5. 00:45:017 (5,6) - same from point above, feels too stacked. aight
  6. 00:48:017 (1) - stream could also have a little more movement, could seperate stream in 2 to have more movement. i think the stream has enough movement so yea
  7. 00:56:079 (2,3) - jump is too far, reduce distance or make HDash. reduce ds it is
  8. 00:57:767 (7) - should avoid straight vertical sliders, feels too stacked and stops movement. that just means im emphasizing that loud vocals with the straight slider xd
  9. 01:03:392 (2,3) - why not just have a regular slider here? or if you wanna just keep these circles you should place them differently from the other slider so it doesn't look repetetive. fixed em
  10. 01:12:017 (4,5) - could have more movement since it's the buildup. i think the sharp curved slider has enuf movement
  11. 01:37:517 (7,8) - this should be more walkable, so you could put those sliders horizontally instead. too hard if i put em liek that
  12. 01:39:767 (3,4) - make a HDash between here, distance is too far. reduced em a bit
  13. 01:48:954 (3,4,5) - distance between the notes are way too far.buildup and its not that hard to hit em lo
Nice rain, beginning seemed a little inconsistent with distanced and rhythm usage, but the kiai sections were well done.

The rain is legit my first wub map in ctb so yea XD
Thx for le mod
Divine Cake
Rain
00:21:392 (2) - imo preffer a hdash here of for example 3.74x moving slider head to x:272
00:34:892 (5) - beat here is not accompanied by vocals, maybe reduce the distance between 00:34:517 (4) - and 00:34:892 (5) - close enough to not need a dash, eg. X:392.
Razor
00:08:923 - 1/8 piano sounds to 00:09:017 (5) - why not add a tripple?
feel like you forgot flow is good to have sometimes too: 01:22:892 (2,3,4,5) - and 01:29:267 (5,6,7,8) - are a few to many stairs here for my liking

short but its not much to add, good map :)

if you wouldn't mind looking at https://osu.ppy.sh/b/1356472&m=2 cup and salad that would also be greatly appreciated :) understandable if you don't have the time
Sanyi


From my modding queue (Sorry for the delay)

Kudosu only when helpful!

General
  1. Is normal-hitwhistle.wav used? My modding assistant is saying that it is unused but sometimes the modding assistant is wrong. You can delete it if it is unused.
  2. What about making Rain HP5 to have a difference to the Overdose? It would also mean that the easiest ctb diff in this mapset is easier to pass which is good imo.

Rain

General: There are many unnecessary inherited points which change nothing, please take a look at them and delete the unnecessary ones (one of them isn't even snapped: 01:28:804 - )
  1. 00:05:642 (3,4) - What about buffing the distance slightly? It would lead to a more remarkable rhythm.
  2. 00:16:142 (9,1) - It would be better emphasizing and rhythm imo to put a soft hyperdash here.
  3. 00:25:517 (1,2,3) - Shouldn't be the hyper between 00:25:892 (2,3) - instead of 00:25:517 (1,2) - because of the drum sound?
  4. 00:34:517 (4,5) - These two sliders cause much movement considering that the part of the music is calm and these two sliders don't emphasize something special. Therefore I would reduce their movement a bit to emphasize the music better (and it would be more consistent with the rest of the pattern you used in this part because they don't force such strong movement either). Same goes for 00:39:017 (3,4) - .
  5. 00:52:142 (4,1) - Since there is a small lack of hypers in this 1/2 slider part I recommend to put a hyperdash here because it makes sense rhythm-wise.
  6. 00:59:642 (4,1) - Hyper here would match your hyper-usage of the rest of the section better.
  7. 01:10:329 (4,1) - No hyper here is anticlimactic because it kinda breaks the build-up of the section, therefore putting a hyper here is highly recommended.
  8. 01:22:610 (1,2,3,4,5,6) - and 01:34:329 (4,1,2,3,4,5) - should be more even since they represent the same sounds - the second one is somehow weird so I would use the first patterns (atleast the timing line should be the same).
  9. 02:00:017 (1,2,3) - I would reduce the distance between these notes a bit since I don't think that it needs to be that high here (I prefer to reduce the distance between the first two a little bit).
  10. 02:07:517 (5,1) - According to the ranking criteria you need to have atleast 1/2 distance between the note and the start of the spinner, so please put the start of the spinner 1/4 later.
Razor's diff where I don't understand the diffname so I write something random out of frustration

General: Unsnapped inherited points: 00:33:007 - , 01:00:850 - , 01:01:507 - and 02:10:507 - .
Also: The patterns in the first kiai are inconsistent regarding the intensity - the first half of the kiai is really hard (much antiflow patterns), while the intensity is somehow missing in the second part of the first kiai. I recommend to make them more even (I think the intensity should be somewhere between both halves).
  1. 00:03:017 (3,4,5,6) - I would make the curve a bit stronger because right now it plays just odd. It would also match the movement of upcoming similar sections better.
  2. 00:27:017 (1,2,3) - is pretty different from 00:21:017 (1,2) - even though the music is similar. I think the sudden difficulty spike and the rhythm choice in 00:27:017 (1,2,3) - is not emphasizing the music well so I recommend to use something more similar to 00:27:017 (1,2,3) - .
  3. 00:42:767 (4,5,6,7,8,1) - I think the build-up stream into antiflow slider is a bit too tricky for this section because the build-up stream makes the hyperdash pretty harsh which can lead to an easy droplet miss afterwards. In a harder section of the song it would be ok but here not imo, so I would nerve the stream or make the slider not antiflow but instead flow.
  4. 01:31:517 (1,2) - It is pretty weird to introduce vertical sliders so late into the kiai. Since these two are the only vertical sliders in the whole kiai I recommend to change it up to something that matches the patterns you used for the rest of the kiai since the players don't expect a new pattern like this so late into the kiai (especially the second slider caught me unprepared since the stop of movement is vicious when it is unexpected).
That's all from me. Good Luck with ranking! :D
Topic Starter
JierYagtama

Sanyi wrote:



From my modding queue (Sorry for the delay)

Kudosu only when helpful!

General
  1. Is normal-hitwhistle.wav used? My modding assistant is saying that it is unused but sometimes the modding assistant is wrong. You can delete it if it is unused. Maybe if more peeps point this out then ill consider
  2. What about making Rain HP5 to have a difference to the Overdose? It would also mean that the easiest ctb diff in this mapset is easier to pass which is good imo. I would put HP5 if i made a platter for this set so no

Rain

General: There are many unnecessary inherited points which change nothing, please take a look at them and delete the unnecessary ones (one of them isn't even snapped: 01:28:804 - )
  1. 00:05:642 (3,4) - What about buffing the distance slightly? It would lead to a more remarkable rhythm. Do you mean emphasis? welp buffed it a little bit by .10 ds
  2. 00:16:142 (9,1) - It would be better emphasizing and rhythm imo to put a soft hyperdash here. even if I put the whole stream section on in the edge of the grid it wont trigger reeee
  3. 00:25:517 (1,2,3) - Shouldn't be the hyper between 00:25:892 (2,3) - instead of 00:25:517 (1,2) - because of the drum sound? there isnt any drum sound even playing in this section
  4. 00:34:517 (4,5) - These two sliders cause much movement considering that the part of the music is calm and these two sliders don't emphasize something special. Therefore I would reduce their movement a bit to emphasize the music better (and it would be more consistent with the rest of the pattern you used in this part because they don't force such strong movement either). Same goes for 00:39:017 (3,4) - . welp theres the piano annnndd the vocals im emphasizing so thats why i made these slider have more movement
  5. 00:52:142 (4,1) - Since there is a small lack of hypers in this 1/2 slider part I recommend to put a hyperdash here because it makes sense rhythm-wise.
    aight
  6. 00:59:642 (4,1) - Hyper here would match your hyper-usage of the rest of the section better. sound of the piano is to faint for me to give it a h-dash
  7. 01:10:329 (4,1) - No hyper here is anticlimactic because it kinda breaks the build-up of the section, therefore putting a hyper here is highly recommended. aight
  8. 01:22:610 (1,2,3,4,5,6) - and 01:34:329 (4,1,2,3,4,5) - should be more even since they represent the same sounds - the second one is somehow weird so I would use the first patterns (atleast the timing line should be the same). welp if u map it you'll notice the sounds arent in the same ticks lo
  9. 02:00:017 (1,2,3) - I would reduce the distance between these notes a bit since I don't think that it needs to be that high here (I prefer to reduce the distance between the first two a little bit). oke
  10. 02:07:517 (5,1) - According to the ranking criteria you need to have atleast 1/2 distance between the note and the start of the spinner, so please put the start of the spinner 1/4 later. aight

That's all from me. Good Luck with ranking! :D
Hareimu
mod thing requested a long time ago, in a far far away land

[general]
  1. All diffs except razor's have gray and blue for combocolours, whereas his diff has gray and what I believe is a beige-ish red colour? (can't really tell, I'm guiding myself basing off it's rgb values). Anyhow, not that it's a problem of any kind, but it strikes me odd to see such a difference.
  2. Both LV 11 and Rain diffs have way too many kiai fountain triggers for no apparent reason. I'd suggest to delete them, since they're waaay too distracting for the player and they're quite intense, meaning they require the most focus to play, and having fountains every 4 seconds isn't really wanted.
  3. For some reason Razor's diff also has another kiai going through all the violin part for some reason? I don't really think it's that much important like to emphasize it with a kiai, so I suggest to just stick to the kiai that emphasizes the dubstep section.
  4. There is a file called "normal-hitwistle" that sounds like a fart that I assume is completely unused on the whole mapset. Please remove it.
[LV 9]
  1. There are two identical inherited timing points on the same spot at 01:18:017 - , which is unrankable. Please remove one.
[Rain]
  1. 00:21:392 (2,3) - Too antiflowy, ctrl+h (3) and place it at x:484? It works just as well IMO.
  2. 00:26:267 (3) - Shouldn't this slider be emphasized with a hyper since it's head is over a snare sound? I suggest using this pattern instead: pattern
  3. 00:29:454 (1,2,3,4,5,6) - Maybe place these at x:202? The hyper between 00:29:173 (6,7) - these gives the catcher a lot of momentum, and new rain players aren't supposed to be able to change directions to 00:29:454 (1) - so quickly at this point.
  4. 00:54:954 (4) - This triplet produces an antiflowing movement that, while it works quite nicely to emphasize the triplet of drum sounds audible at the background, fits better for an overdose rather than for a rain. Maybe use this instead?: pattern (7 is distanced by 1,5x from 6)
  5. 01:24:860 (2) - This slider is going over the wub sound audible 01:24:954 - here, which is pretty bad IMO. Maybe you could delete the slider and make 01:24:579 (1) - a repeat one?
  6. 01:27:392 (1,2,3,4,5,1) - This is way too much antiflow for a rain. I suggest ctrl+h'ing the 5 note curve (btw 01:27:485 (2) - is over nothing, there are no sounds in the background there) and placing it back where it was.
  7. 01:30:017 (6) - Place it at x:257? Maybe also make it completely horizontal, the movement required to catch it is pretty weird, making me press the left key twice in order to catch it accurately.
  8. 01:30:392 (7,1) - Movement between these two shouldn't require this much accuracy as they do right now, I'd ctrl+h both (1) and 01:31:142 (2,3,4,5) - and then also ctrl+h 01:31:517 (6,7) - but placing it at x:93 or so.
  9. 01:36:860 (2) - Same as before, this slider goes over a clearly audible wub sound at the red tick. Maybe also delete the slider and make 01:36:579 (1) - a repeat slider, placing it at x:139?
  10. 01:39:767 (3,5,6) - Turn these three into normal notes? I can see why you did so with 01:39:392 (1,2) - these, but there isn't a short holded wub sound on those three I selected (maybe at (5), but not on the other two)
  11. 01:41:173 - You're missing a note here.
  12. 01:52:329 (8) - There is no sound on the blue tick this slider ends at. Use a normal note instead.
  13. 01:53:079 (2) - Make it completely horizontal pointing to the right?
  14. 02:10:517 (1) - Remove this note? It's way too unexpected, it's only 1/4th of a beat next to the spinner (unrankable at 160bpm) and for the record it's to the rightmost side of the playfield, catching the player offguard. Instead, finish the spinner in its place, does the trick just fine.
Quick comment on this diff, I think it needs a bit of a revamp over the kiai section, since it uses a lot of antiflowing patterns (from which I pointed quite a few) in places that don't really fit and that aren't really expected on a rain difficulty. Aside from that, overall, quite a peculiar style indeed!

[Razor's Si Nos Amas, Servanos]
  1. Change the diffname to Razor's Aria? Sounds better to me, isn't that long and personally I don't think that just quoting a part from the song's lyrics for a diffname does the job.
  2. 00:20:642 (4) - You could make this completely horizontal pointing to the right so that it's not a complete standstill to catch.
  3. 00:57:767 (3,4,5,6) - This is basically a stacked quadruplet, perhaps you could use these coordinates?: 00:57:954 (4) - at x:22, 00:58:142 (5) - at x:58 and 00:58:329 (6) - at x:133.
  4. 01:24:392 (2) - Tilt the sliderend to x:304 so that the movement isn't as sharp as it is rn.
  5. 01:28:329 (5) - Same as above, but to x:210
  6. 02:00:392 (1) - Make this repeat completely horizontal pointing to the left instead? This curve is rather weird in gameplay.
Nice diff! It brings quite some challenge on the kiai sections (reminds me of clsw's extra on marigold)

finished
Topic Starter
JierYagtama

Hareimu wrote:

mod thing requested a long time ago, in a far far away land

[notice][general]
  1. All diffs except razor's have gray and blue for combocolours, whereas his diff has gray and what I believe is a beige-ish red colour? (can't really tell, I'm guiding myself basing off it's rgb values). Anyhow, not that it's a problem of any kind, but it strikes me odd to see such a difference.
  2. Both LV 11 and Rain diffs have way too many kiai fountain triggers for no apparent reason. I'd suggest to delete them, since they're waaay too distracting for the player and they're quite intense, meaning they require the most focus to play, and having fountains every 4 seconds isn't really wanted.
  3. For some reason Razor's diff also has another kiai going through all the violin part for some reason? I don't really think it's that much important like to emphasize it with a kiai, so I suggest to just stick to the kiai that emphasizes the dubstep section.
  4. There is a file called "normal-hitwistle" that sounds like a fart that I assume is completely unused on the whole mapset. Please remove it.
der

[LV 9]
  1. There are two identical inherited timing points on the same spot at 01:18:017 - , which is unrankable. Please remove one.
Whoops fixed

[Rain]
  1. 00:21:392 (2,3) - Too antiflowy, ctrl+h (3) and place it at x:484? It works just as well IMO. Sure
  2. 00:26:267 (3) - Shouldn't this slider be emphasized with a hyper since it's head is over a snare sound? I suggest using this pattern instead: pattern hmmm since im pretty much going for smooth flow in the beginning sure
  3. 00:29:454 (1,2,3,4,5,6) - Maybe place these at x:202? The hyper between 00:29:173 (6,7) - these gives the catcher a lot of momentum, and new rain players aren't supposed to be able to change directions to 00:29:454 (1) - so quickly at this point. I'll take it
  4. 00:54:954 (4) - This triplet produces an antiflowing movement that, while it works quite nicely to emphasize the triplet of drum sounds audible at the background, fits better for an overdose rather than for a rain. Maybe use this instead?: pattern (7 is distanced by 1,5x from 6) aight
  5. 01:24:860 (2) - This slider is going over the wub sound audible 01:24:954 - here, which is pretty bad IMO. Maybe you could delete the slider and make 01:24:579 (1) - a repeat one? ill take it
  6. 01:27:392 (1,2,3,4,5,1) - This is way too much antiflow for a rain. I suggest ctrl+h'ing the 5 note curve (btw 01:27:485 (2) - is over nothing, there are no sounds in the background there) and placing it back where it was. its more on consistency on 2 but ill take the suggestion
  7. 01:30:017 (6) - Place it at x:257? Maybe also make it completely horizontal, the movement required to catch it is pretty weird, making me press the left key twice in order to catch it accurately. syure
  8. 01:30:392 (7,1) - Movement between these two shouldn't require this much accuracy as they do right now, I'd ctrl+h both (1) and 01:31:142 (2,3,4,5) - and then also ctrl+h 01:31:517 (6,7) - but placing it at x:93 or so. 1 is kind of a loud wub sound so i kinda emphasized it with how it should be accurately caught by the catcher. if i took the other suggestion then it would kinda ruin the flow im going for
  9. 01:36:860 (2) - Same as before, this slider goes over a clearly audible wub sound at the red tick. Maybe also delete the slider and make 01:36:579 (1) - a repeat slider, placing it at x:139? sure but i wont take the h-dash same as the one you mentioned above
  10. 01:39:767 (3,5,6) - Turn these three into normal notes? I can see why you did so with 01:39:392 (1,2) - these, but there isn't a short holded wub sound on those three I selected (maybe at (5), but not on the other two) Its more on consistency on rhythm in this section so yea ill keep this
  11. 01:41:173 - You're missing a note here. whoops
  12. 01:52:329 (8) - There is no sound on the blue tick this slider ends at. Use a normal note instead. would be for 01:53:079 (2) - cos i want tto keep the consistency of the pattern i made here
  13. 01:53:079 (2) - Make it completely horizontal pointing to the right? aight same goes with the previous note similar to this
  14. 02:10:517 (1) - Remove this note? It's way too unexpected, it's only 1/4th of a beat next to the spinner (unrankable at 160bpm) and for the record it's to the rightmost side of the playfield, catching the player offguard. Instead, finish the spinner in its place, does the trick just fine.
removed after 4 mods later lmaooo

Quick comment on this diff, I think it needs a bit of a revamp over the kiai section, since it uses a lot of antiflowing patterns (from which I pointed quite a few) in places that don't really fit and that aren't really expected on a rain difficulty. Aside from that, overall, quite a peculiar style indeed!
I kinda wanted to make the rain diff a little bit different than deif's set for this so xd thx


finished

thx for le mod bud~
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