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featured artist modding queue (for mappers with 0 ranked maps)

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Underforest
https://osu.ppy.sh/s/642407 this map is cool because besides being related with a gaming anime, iit has gds with different mapping styles, representing the different ways to play a map

probably doormat will check it, but will drop here if you can, thx
Invertable
Its cool cause you think its overmapped but its not (:
https://osu.ppy.sh/s/606021
Ty
bibilicu
https://osu.ppy.sh/s/549670 bubbled aswell
my map is cool because of circular flow B) (maybe)
squirrelpascals
https://osu.ppy.sh/s/650979

this map is cool because the maps tone changes with the song through difficulty, spacing elements, and combo colors, and does so in a surprising way to make it interesting to the player.

not sure if i summarized this well enough but def the coolest map ive made 8-)
Neto
https://osu.ppy.sh/s/611553
This map is cool because it uses oldmap concepts with a new approach in terms of how difficulty is set, requiring from the player unsual skills that most extras nowadays ignore.
Froskya
https://osu.ppy.sh/s/548459
This map is cool because it is c00l already ye but tbh there's interesting insane with interesting overlaps ye
c00l dud3
Sylas
https://osu.ppy.sh/s/642753 the map is cool because the top diff uses concepts where different gaps in music are represented with the same visual spacing which makes reading interesting and encourages you to actually listen to the music to figure out the rhythm. also theres this circle stream that gets bigger and bigger and is pretty cool not gonna lie
Metaku
https://osu.ppy.sh/s/601865

The map is cool because of the way different sections of the music are mapped in high contrast to each other or smtng
Kujinn
https://osu.ppy.sh/s/517678

its cool because it uses rhythm most mappers wouldn't consider mapping to in a drum n bass song.
Lasse
https://osu.ppy.sh/s/650427 it's cool cause it focuses on uncomfortable movement, also vinxis' diff tilted doormat really hard 👀
Narcissu
https://osu.ppy.sh/s/534109

the map is cool because neat
Senko-san
https://osu.ppy.sh/s/616637

This isn't cool because of wubs or stacking or unconventional mapping techniques, but the top diff is (mostly) themed around the diff being named after a sniper rifle. Small circles to represent the accuracy needed to snipe, 1/4 snap jumps with 1/2 breaks to represent the long distance sniper shot and longer time between each bullet fired, and that little bit of anticipation like when you are waiting for the perfect time to pull the trigger.

Thats more than one sentence. Oh well.
Seijiro
https://osu.ppy.sh/s/605748
umh... I guess the characteristic is mainly the pace management to match the kicks. It was more meant as an example of structure management and pattern evolution for the mentorship program
Phos-
https://osu.ppy.sh/s/659139

this map is cool because of the unorthodox CS
squishyguppy
https://osu.ppy.sh/s/645817

its cool because of the underlying rectangular structure and the multiple repeats in the intro
MeAqua tete
no
Nitrous
https://osu.ppy.sh/s/614346

What makes my map cool? It came from us people dedicated to rank artists from a franchise. I don't care if it has way too many diffs or is pp mapped, as long as it came from dedicated people, that I know makes a map cool.
moph
https://osu.ppy.sh/s/486177
Cool use of low and high spacing and is pretty to look at B)
Kiriyume_old_1
https://osu.ppy.sh/s/665484

Map is cool because I'm cool.
negusver
https://osu.ppy.sh/s/656841

This map is cool as it uses overlaps and highly condensed back and forth jumps to make the player feel pressured at 206 bpm while being barely readable.
pw384
https://osu.ppy.sh/s/566773
This map is cool due to cool 3/8 usages and cool 1/8 spams while keeping a cool flow throughout the whole cool map, let alone cool rhythm.
Grrum
https://osu.ppy.sh/s/573160

This map is not cool.
gaston_2199
Trying for the icon (STD gd)
https://osu.ppy.sh/s/587602
The map is cool because it has symmetrical mapping and it's divided in sections of intensity that represent the epicism

We did put a lot of work on this, and we're really having a hard time getting BNs. Most of them doesnt accept hybrid mapsets so its a real head pain, so this is a really good opportunity to keep our hopes up.

Regards!
DeletedUser_423548
https://osu.ppy.sh/s/593466
I think the difficulty level of Lasse is a really cool map
How to use his slider is full of originality
FL37
https://osu.ppy.sh/s/623316

This mapset is cool bcs
Lost Memories - this map focuses on mostly (curved) horizontal movement, that can be uncomfortable at some parts of the song, interesting patterns with many overlaps that challenge players reading, its slider heavy map that allows you to single tap 252 bpm song, cool aesthetic patterns in most important parts of the song,

Akareh's Insane - 4.3 ar map with neat visuals, clean interesting to play patterns that fit to music rly well, this part 01:14:247

lit120's Hard - map force player to focus on the song rhythm bcs of the 1/2 1/1 overlaping circles/sliderheads that consistently change acording to music (1/2 and 1/1 gap in one stack)

Normal and Easy Follow the music as they should
CucumberCuc
Map: https://osu.ppy.sh/s/519993

This map could be cool if not for the location of objects and their flow, but in the main map needs to look nice and have long been waiting for her notice one of the good BN players!
kwk
https://osu.ppy.sh/s/654452
a cs3 alternating map set
Asuka_-
t/634462

tbh, i dont know if this is cool, but i belive this is cool xd
because i used new pattern i had not used untik now in top diff of this mapset, so i try.

thanks!
Hollow Delta
https://osu.ppy.sh/s/530071

This is cool because it's a short map, but there's so many ideas and concepts within the short amount of time the song gives.
AmatsuYzu
https://osu.ppy.sh/s/636161

This map is cool because I'm dedicated to it, and because of alternating 300bpm section 8-) .
Pachiru
https://osu.ppy.sh/s/651703 the map is cool because it's boring
Delis
https://osu.ppy.sh/s/623960

this map is cool because is beziers only because is having both alternate patterns ancient and modern mapping because i have naruto on my avatar
ItashaS13
https://osu.ppy.sh/s/615414

I think my map is cool because I mapped section in different ways without losing the main idea, also it has a cool wub section with fun sliders and some jumps that are not exactly.. comfortable to make emphasize in some kind of drum it has that is not often used, all this with cool hitsounds using the amen break samples ohhhh the amen
it would be cool to rank this map as my first ranked map so I can die in peace
tutuhaha
https://osu.ppy.sh/s/658008
This map is cool because it actually is the first time I made lot of symmetry slider!
cosmic
https://osu.ppy.sh/s/606698

i think this map is cool bc each diff has varying approach to mapping the low bpm and there's lots of sv changes in two top diffs (esp. top)
also its pretty cool how it has the power of instantly driving bns away from modding bc its kpop lol
Shira
https://osu.ppy.sh/s/636072
top diff :arrow: map is cool because every note is either stacked with a previous note/its part of the pattern (ex. 01:11:407 (1,2,1,2,1,2) - ) so it makes the diff fun to watch to know that everything connects
gd :arrow: i think the concept of gds are just nice in general. its already cool enough that you can see multiple variations/different ideas across diffs
LMT
https://osu.ppy.sh/s/629668

Rhythm is focused on irregularies in the song and stream design is very thematic and have a clear spacing concept.
Dubturt
https://osu.ppy.sh/s/658046

this map is cool because it has flow changing motion and seems relaxing to play
SnowNiNo_
https://osu.ppy.sh/b/1395684
this map is cool cuz the overall structure is geometry
My Angel RangE
https://osu.ppy.sh/s/623539

this map cool, because high Bpm slider and stick (..?) owo :v
nextplay
https://osu.ppy.sh/s/623205


The Map is cool Because the Insane is almost entirely map'd with high sv sliders and without using many circles (i guess)
Starfy
https://osu.ppy.sh/s/611095

The map is cool since all difficulties share the same concept with different patterns and coherent with each other

The map is cool since I am mapping the atmosphere of the song while following the rhythm

Thanks in advance!
vanucik
hehe
Mayuzumi Sayaka
https://osu.ppy.sh/s/657230
this is cool because there's no flow
Pho
Senery
https://osu.ppy.sh/s/559641

this is a map you dont see very often, its stamina draining and you need a lot of finger control to properly play the map
Fia
https://osu.ppy.sh/s/408745
cool hitsounds in saika's diff
Shurelia
https://osu.ppy.sh/s/636235

is this pishifat from youtube? :pogchamp:

the map is cool cause I made it for my love for anime.
DeRandom Otaku
https://osu.ppy.sh/s/589261
this map is cool because of low sv concept. (atleast in my difficulties)
Mazziv
https://osu.ppy.sh/s/582254

my map is cool because i tried to do something new also its cool because i mapped the song and it will be even cooler if you mod it :coolfaceemote:
Sakurauchi Riko
My map is cool because it uses hard sv changes.
https://osu.ppy.sh/s/643185
Asaiga
http://osu.ppy.sh/s/543660
Double bpm with smooth flow ):
edit: with gimmick and spce stream
Shortthu
why am i request this map here smh
https://osu.ppy.sh/s/616967
it's cool because i use *quite* different combo colors for some part of the song, also SV gimmicks and 1/4, 1/3 mixed
Hectic
https://osu.ppy.sh/s/654575
this map may not be very cool but its a little bit cool cause very fast sv slider jumps at kiai and kiais mapped differently (meaning they require different type of skill (buzzslider jumps/streams/fast sv slider jumps) for each of 3 higher diffs. Also almost perfect overlaps
Spayyce
Yo

https://osu.ppy.sh/s/476986

I believe it uses a lot of triangle patterns as well as a relatively unique (at least for me) back-forth style that fits with the apex the music gives. It's hard to explain it in one sentence, the insane is also quite unique in that its anti-jumps are a main theme of the map. Yo this map is also cool because it doesn't follow subjective and opinionated constructs of what's cool. :o

Thanks fam
Kaitjuh
https://osu.ppy.sh/s/658209

Its cool bc its absolutely generic in every way except the first drop which i kinda like. Also the Easy uses a lot of 3/4.

how about that huh
Fatfan Kolek
https://osu.ppy.sh/s/414432

undertale in 2k17 ???
TmuraYukarin
https://osu.ppy.sh/s/656482

This map is cool. The reason why this map makes players feel like drummer.
Nakagawa-Kanon
https://osu.ppy.sh/s/640394
This map is cool becuase it's next generation of FDFD
CrystilonZ
https://osu.ppy.sh/b/1280201

I tried incorporating straight flow jumps into the map. pls take a look at it i guess

or https://osu.ppy.sh/b/1232798 cuz of lots of 1/6s

Thanks~
-NanoRIPE-
this map is cool because OOR :3
this map is cool because its mapped with simple patterns and readable (i tried to gave a player comfortable while they played it) and then i used a lot of jumps on the top diff for the pp (and also to get attention by bn if i mapped top diff perhaps)

https://osu.ppy.sh/s/608415
_orange
https://osu.ppy.sh/s/572095
cool bc it's mapped mostly to vocals and in the first kiai I tried to make it flow well so that the 1/4 gaps are easier to play with high spacing?
Left
https://osu.ppy.sh/s/633693
cool cuz this has highest SV in this queue lul


+ used gradual increase/decrease of SV very aggresively, hope u like it
Dendy
https://osu.ppy.sh/b/1404195&m=0
This map is cool because it uses fast sv with the great looking sliders
neh neh
Mekki
https://osu.ppy.sh/s/646724

this map is cool because Insane diff is full old style :) (but I'd just need a NM mod and not a icon probably ;w;)
Petal
https://osu.ppy.sh/s/652525

This map is cool because there is a lot of slider mechanics used , different pattern used and there is a cooooooool storyboard :D

Thanks !@~
blobdash
https://osu.ppy.sh/s/620604
Please, got a lot of mods already and 2 BN checks!
This map is special because of the low SR
I tried using ideas from Porter Robinson maps, and the low BPM makes it easy to play while challenging to FC due to the length.
Thanks!
elena2705
https://osu.ppy.sh/s/660195
I think it's cool, cuz even if bpm is 140, streams are difficult
makisokk
Lul, it's open)
https://osu.ppy.sh/s/643421
Thanks dude
Xinnoh
https://osu.ppy.sh/s/572387
I think it's cool because it disregards a lot of what I used to consider good flow. I threw out my old mapping reference on just using circular flow/sharp angles and I'm surprised at how it turned out. More noticeable on hard but present through all my diffs
Topic Starter
pishifat
closed!

i've skimmed through all the maps posted so far and marked down 14 that interested me (2 of which i've already modded). i probably won't nominate all of them, but i'll at least give them a closer look over the next few days
Topic Starter
pishifat
open again! post your map and a sentence explaining what makes it cool. check first post for more details

-----

there's 1 more map from last round i want to mod. if i didn't mod your map last round, don't post it again.
Kawashiro
https://osu.ppy.sh/s/641319

its cool beacuse of fast and beautiful sliders
walaowey
https://osu.ppy.sh/s/366058
Cool jump and flow 8)
(Cool SB too-credits to SB-er)
Neto
Let's try another set
https://osu.ppy.sh/s/652293
It's interesting mainly because there's a quite a few GD's and in each of them, mappers promoted different interpretations to the song, from visuals, to rhythms every diff is kinda unique.
thx
nextplay
https://osu.ppy.sh/s/669806
Idk if it's cool it might be cool idk
Nevertary
nvm
pkhg
https://osu.ppy.sh/s/660933
mapped by pkhg

no spread yet
lol
rip
Rizen
https://osu.ppy.sh/s/652263

has a lot of sv changes aaa

thank
Nitrous
https://osu.ppy.sh/s/658952

has clean aesthetics and focuses visual while keeping gameplay intact (for my difficulties)

my insane diff stayed faithful to the mobage game and made rhythm similar to it. The sliders also mimick the hold sliders in the game by using red anchor points

just an anecdote, this is different from what i requested earlier

pkhg wrote:

^aka generic lul
/hides
wow
pkhg
^aka generic lul
/hides
squishyguppy
https://osu.ppy.sh/s/668693

This map is cool because it captures both the calm parts of the song and the not calm parts, the timing is literally ;lkasjudf;lkasdjf;lsjdf, the map is unfinished, and the map is made under the notion that slider leniency is abused so some of the sliders you can abuse (and really should abuse) and some sliders you can't (cuz you can't lol)
Chanyah
https://osu.ppy.sh/s/542737 --> Different map (have at least 1 bn already modded it )

it is cool because of the usages of wides angles and each section of the map has a different feel to it while still maintaining the main theme of the map
Asuka_-
https://osu.ppy.sh/s/620982

milan → cs5.5 map
top diff → jump map
looks cool to me lol
thanks
DeletedUser_423548
https://osu.ppy.sh/s/665235
Little's Insane makes a butterfly type slider which is the title of the song and thinks it is very cool.
And, there may be a new idea by having an inexperienced mapper.

Thanks!
Underforest
https://osu.ppy.sh/s/644996

this map is cool because rhythm is mostly expressed with circles than sliders
JierYagtama
https://osu.ppy.sh/b/1366250&m=0

  1. Finshie's LV 5 has some clean aesthetics but balanced rhythm density maybe thats why i think this diff is kewl
  2. LV 9 is hard diff but takes some wubsss aesthetics with slight sv changes in the kiai that a player playing this diff wouldnt have any difficulty playing them thus i think it of it as kewl
  3. LV 11 - is where i try to replicate the diff with some patterns in Deemo while managing to make it challenging but fun to play as a wub map according to multiple testplays I've made my friends play in this diff. Also the gimmick for this map is the unusual stream shapes in the kiai while still playable and its flow being clear to where it should lead next this is why I think this diff of mine is kewl af
Agatsu
https://osu.ppy.sh/s/587728

map is cool cuz uses mostly sharp angle
Ohwow
https://osu.ppy.sh/s/561679

This song is cool cuz this song has a large variety of beats and changes in the music, so I follow them with distinct patterns to make each part stand out. For example my map has this one piano part where I just solely mapped them by stacking circles in an organized fashion. Another part where there's a "rewind" sound, so I mapped it by placing a slider to reverse the flow. It also has accelerating streams. My explanations might not sound as cool as it may be, can't really explain them. o well. Just to name a few things that might seem cool c:.

Also the not so coolest part about this map is that when you download the map, it will still say "Update to latest version" and when you update it, it will delete/clear the map for some reason, and idk if that's a problem & I don't know how to fix it, so if you could take a look at that, I'd really appreciate it.
Thanks!
_kotachi_
https://osu.ppy.sh/s/445730

I express the prominent part of the song with the original slider and I am good at making slider art. and this map has keysound at the first. The chords are exquisite and cool so I insist this map is cool.

Thanks! :)
Regou
https://osu.ppy.sh/s/657122

I think this mapset is cool because it included many diifs with varied mapping style while my extra diff have very special theme of being a symmetrical diff with special colourhexing (Pink on the left, green on the right and grey/ purple in kiai in the middle)
Kroytz
https://osu.ppy.sh/s/644642

this map is cool because it uses perfect symmetry with lots of triangles n shit
elena2705
https://osu.ppy.sh/s/589464
This map is cool cuz hitsounds are relaxed and sounds very well)))
CucumberCuc
https://osu.ppy.sh/s/606367

This map is cool because rhythm in most cases is expressed in the sliders, but circles is also present in it for Extra Diffa. The other difficulty is also cool because walt and SaltKing''s done a good job, it is almost well done!(Easy and Normal too, well done!)
Modem
https://osu.ppy.sh/s/649225

This map is cool because most of the time, it has consistent rhythm along with the variety patterns that I use to emphasize it.

Thanks >w<
Blizs
https://osu.ppy.sh/s/637751

Has an 8 diffs spread and prepare for 170 bpm singletap on the highest diff (a pp map probably lol)!
Invertable
Nvm
Vivyanne
https://osu.ppy.sh/s/653715

this map is cool because it uses different types of movement to emphasise different sections in the song and it has a concept written in the map desc

edit: it also has very charming slidershapes that anyone can enjoy easily
Sylas
https://osu.ppy.sh/s/663572
map is cool because spacing increases progressively just like intensity does in the song and different ways of emphasis are used for the different layers of music
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