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ONE OK ROCK - 20/20

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Akitoshi
@Nano oh yeah sure
Hazu-

UnLock- wrote:

from my q

Hazu
  1. 00:37:771 (5,1) - Same as hard, you skipped vocal. To follow vocal, you should put clickable object in 00:37:953 - here. In the kiai I don't follow the vocals, for example, 00:36:317 - isn't clickable.
  2. 00:43:589 (5,1) - ^, 00:43:771 - ^
  3. 00:49:407 (5,1) - ^, 00:49:589 - ^

GL :)

Feb wrote:

hi there

are you pulling an habi here? >:

not too much wrong here, well not even possible as the map is so short.
let's see

gen
00:32:317 (1,2,3,4) - these are unsnapped in hazus difficulty. xd
can you use a different combo colour for 1 and 3? both blend to much with the background. They are sometimes really hard to see especially with custom skins.
no clue why you use a whistle sound like soft-hitwhistle for streams such as 00:37:862 (6) - when whistles are mainly used for vocals. After all the whole stream in this example has snares in it.
mind moving the preview point a bit away from the instant drum sound at 00:35:226 - ? This way it makes it more pleasant to switch to while playing.

hazu

00:04:589 (5) - makes sense to delete the note here as you don't map it at 00:10:317 - when the same sound occurs. Instead you focused on the vocal here which is fine, but it makes it a bit inconsistent with what you've done before. Would happen 00:16:226 - here again btw. Mmm... from 00:00:317 (1) - to 00:06:135 (1) - I follow the guitar, and from 00:06:135 (1) - to 00:29:226 (1) - I follow the vocals.
00:17:771 - you are not allowed to silence sliderends if theres a distinctive sound to it and in this case it happens to be the case.
00:31:589 (3,4) - should be swapped as the snare is on the red tick here and up until now you've mapped the heads after snares. Yeah fixed.
00:39:044 (3,4) - same thing with those, in this case the snare does land here, but in the chorus you mainly focus on vocals such as 00:41:771 (3,4) - and 00:44:680 (3,4) - so it makes sense to map them here alike. Yeah but in the kiai I don't follow the vocals.
00:41:953 (4) - can you ctrl+h this? the shape indicates movement onto the right side, but .. uh well ya there's nothing on the right side only sadness and darkness, and also it would make movement to 00:42:317 (1) - clearer. Fixed.

Good Luck

lit120 wrote:

[Hazu]
  1. 00:32:317 - fix ur slider speed xd
  2. 01:00:498 - add a note? Not necessary, I don't hear anything here.
gl

Yamicchi wrote:

Hi o/
[Hazu]
• 00:02:317 (2,3) - As you're mainly following the guitar, I believe ctrl + g this is a better option, as it remains showing the clap but also making guitars clickable tho. Yes, fixed.
• 00:36:135 (4) - Spacing towards (1) is a little too big comparing to other patterns you made afterward, try to reduce it a bit maybe I'll consider this
• 01:00:135 (2) - there's a sound on 01:00:498 - anyway, so why not a reverse slider? lit120's mod

My mouse broke down again, might have to use Tab + Enter to send this :'( sorry for the inconvenient and good luck, love the song so much :3
Thankkkkkkks
Edit:
@Nano add my name in tags please~
e
osu file format v14

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AudioLeadIn: 0
PreviewTime: 35226
Countdown: 0
SampleSet: Soft
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Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:Hazu's Light Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi
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BeatmapSetID:608415

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0109-
m4m back :)

if you don't satisfied with the mod, you can ask me for ticket for the next map lol, this map already got pages of mod lol
Normal
  1. 00:05:771 (2) - this is so easy to misread that we have to skip lots of guitar sounds and wait for a random note to click. Remove NC 00:04:680 (1) - , add NC here 00:05:771 (2) - instead would be much better. I also can't see why you put NC at that (1), i feel that (1) really connected to the previous part in a musically way. You can also NC 00:06:135 (3) - instead would fit the music more.
  2. 00:53:226 (2,3) - the rhythm is getting so confused. You mainly followed the drum sounds along the map but you suddenly emphasized the vocal here which makes the map feels so awkward. I would recommend to place 1/1 slider here 00:53:226 (2) - instead and place a note 00:53:771 - would emphasize the drum better. As well as 00:54:680 (2,3) -

    Advanced
  3. 00:18:135 (2) - i don't think that this stack is cool. The music started going intense and this (2) still connect to the previous calm slider doesn't look so nice. Furthermore, back and forth pattern usually express sounds that are similar with each others, but 00:16:862 (1,2) - sound so different. Placing (2) stack with
  4. 00:19:407 (4) - and change the shape a bit in order not to overlap with (3) would looks better.
  5. 00:46:862 (1,2) - this inconsistent is so noticeable. Players would easy misclick the (2) since there is 00:35:771 (2) - at the previous part. They would expect the same thing goes to current pattern. So I would suggest to put something here 00:47:407 -

    Hard
  6. 00:36:498 (1) - the music sounds way more intense than how the note was placed. Increasing the spacing is cool but how about place that (1) like https://osu.ppy.sh/ss/8530054 would feel really great.

    Hazu
  7. 00:17:953 (2) - i can't see why you have to stack this, probably you want to emphasize 00:18:135 (1) - better but this (2) also does a sound as intense as that (1). How about moving it out of that long slider?

    NaWi
  8. 00:39:407 (6) - why reverse slider? the vocal seems not repeat the pitch as reverse sliders usually expressed. And make jumps after a reverse slider doesn't look nice. How about replacing with a note and a 1/2 slider? Those would reflect the vocal better like 00:39:589 - you can here the pitch raised a bit, furthermore, it would connect to the jumps better.
  9. 00:40:317 (1) - mysterious new combo, no need to explain, i can't see any different here lol xdd. Or you just nc 00:40:680 (3) - to consistent with 00:52:317 (1) -

others play nice
my engrish shit hah :)
William K

0109- wrote:

m4m back :)
  1. 00:40:317 (1) - mysterious new combo, no need to explain, i can't see any different here lol xdd. Or you just nc 00:40:680 (3) - to consistent with 00:52:317 (1) - Alright, fixed.
others play nice
my engrish shit hah :)
A
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35226
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 6
GridSize: 32
TimelineZoom: 3.999999

[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:NaWi's Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu-
BeatmapID:1284947
BeatmapSetID:608415

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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@NanoRipe, how about adding "Twenty" to tags, it's easier for me to type.
Topic Starter
-NanoRIPE-

0109- wrote:

m4m back :)

if you don't satisfied with the mod, you can ask me for ticket for the next map lol, this map already got pages of mod lol
Normal
  1. 00:05:771 (2) - this is so easy to misread that we have to skip lots of guitar sounds and wait for a random note to click. Remove NC 00:04:680 (1) - , add NC here 00:05:771 (2) - instead would be much better. I also can't see why you put NC at that (1), i feel that (1) really connected to the previous part in a musically way. You can also NC 00:06:135 (3) - instead would fit the music more.
  2. 00:53:226 (2,3) - the rhythm is getting so confused. You mainly followed the drum sounds along the map but you suddenly emphasized the vocal here which makes the map feels so awkward. I would recommend to place 1/1 slider here 00:53:226 (2) - instead and place a note 00:53:771 - would emphasize the drum better. As well as 00:54:680 (2,3) -

    Advanced
  3. 00:18:135 (2) - i don't think that this stack is cool. The music started going intense and this (2) still connect to the previous calm slider doesn't look so nice. Furthermore, back and forth pattern usually express sounds that are similar with each others, but 00:16:862 (1,2) - sound so different. Placing (2) stack with - reconsider
  4. 00:19:407 (4) - and change the shape a bit in order not to overlap with (3) would looks better. - ^
  5. 00:46:862 (1,2) - this inconsistent is so noticeable. Players would easy misclick the (2) since there is 00:35:771 (2) - at the previous part. They would expect the same thing goes to current pattern. So I would suggest to put something here 00:47:407 - theres a space between them so i think its still readable imo

    Hard
  6. 00:36:498 (1) - the music sounds way more intense than how the note was placed. Increasing the spacing is cool but how about place that (1) like https://osu.ppy.sh/ss/8530054 would feel really great. - it would destroy the whole pattern (i wont remap anymore )


others play nice
my engrish shit hah :) - but your english still better than me xd
no reply = fixed
thanks!
Hazu-

0109- wrote:

m4m back :)

if you don't satisfied with the mod, you can ask me for ticket for the next map lol, this map already got pages of mod lol
Hazu
  1. 00:17:953 (2) - i can't see why you have to stack this, probably you want to emphasize 00:18:135 (1) - better but this (2) also does a sound as intense as that (1). How about moving it out of that long slider? Yeah I'm trying to emphasize this note, and I think the sound of 00:17:953 (2) - is very low (thinking that I'm following the vocals).

others play nice
my engrish shit hah :)
Thanks~
newton-
[ hard]
  1. 00:01:044 (3,4) - entry into 4 is visually uncomfortable unlike the rest of the stuff, consider making this look smoother
  2. 00:29:771 (2,3) - make these parallel/antiparallel
  3. 00:54:680 (3) - ctrlg for consistency with 00:52:680 (1,2,3) - (but this would mess up ds so you could choose not to do it)
  4. 00:57:044 (1) - move bends so they hit each vocal?
  5. 00:58:498 (1,2) - might be hard to read since you used stacks for mainly 1/2 before
  6. 01:00:317 (2,3) - ^
[ akitoshi's truth]
  1. rename to akitoshi's normal
  2. 00:30:862 (1,2,3) - make rhythm just like 00:29:771 (2,3,4,5) - since theyre the same sounds
  3. 00:42:317 (1) - either line this up perfectly with 00:41:953 (4) - or point the part after the bend lower (like towards 00:43:226 (3) - or sth)
good luck!
Topic Starter
-NanoRIPE-

newton- wrote:

[ hard]
  1. 00:01:044 (3,4) - entry into 4 is visually uncomfortable unlike the rest of the stuff, consider making this look smoother
  2. 00:29:771 (2,3) - make these parallel/antiparallel - i cant cuz ds
  3. 00:54:680 (3) - ctrlg for consistency with 00:52:680 (1,2,3) - (but this would mess up ds so you could choose not to do it) - yee
  4. 00:57:044 (1) - move bends so they hit each vocal? - i'll reconsider this
  5. 00:58:498 (1,2) - might be hard to read since you used stacks for mainly 1/2 before - but i think its still readable cuz theres a space a bout 1/1 so i will leave it as be
  6. 01:00:317 (2,3) - ^ - ^

good luck!
no reply = fixed thanks!
Akitoshi

newton- wrote:

[ akitoshi's truth]
  1. rename to akitoshi's normal i guess i'll rename back to Corinn instead
  2. 00:30:862 (1,2,3) - make rhythm just like 00:29:771 (2,3,4,5) - since theyre the same sounds i made it 00:31:226 (3) - as slider to avoid circle spams
  3. 00:42:317 (1) - either line this up perfectly with 00:41:953 (4) - or point the part after the bend lower (like towards 00:43:226 (3) - or sth) tried
good luck!
thanks!

c
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Artist:ONE OK ROCK
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Cheri
#modreq - small mod and nothing more - feel free to ignore it -

NaWi's Insane

00:19:771 (4,6,7,8) - blanket slightly off

- I actually couldn't find nothing when playing/editing -

Advanced

00:05:044 - even for this difficulty there should be atleast a slider here as having it blank just don't make sense music wise and it not going to make things harder for the player

same for here 00:10:862 -

00:43:589 (4,1) - The angle of 00:43:589 (4) - is a bit odd and hard - I think this would play a bit better if 00:43:953 (1) - was Ctrl + H
Topic Starter
-NanoRIPE-

DJ Lucky wrote:

#modreq - small mod and nothing more - feel free to ignore it -

NaWi's Insane

00:19:771 (4,6,7,8) - blanket slightly off - i think its aiready good imo

- I actually couldn't find nothing when playing/editing -

Advanced

00:05:044 - even for this difficulty there should be atleast a slider here as having it blank just don't make sense music wise and it not going to make things harder for the player - reconsider this

same for here 00:10:862 - ^

00:43:589 (4,1) - The angle of 00:43:589 (4) - is a bit odd and hard - I think this would play a bit better if 00:43:953 (1) - was Ctrl + H - yeah
Thanks!
Beomsan
renkad wehn
Topic Starter
-NanoRIPE-

Beomsan wrote:

renkad wehn
DuNN0
kunka
Hi
From my Q
General

  1. Widescreen support check of each diff.
Akitoshi's Truth

  1. 00:16:135 (1) - nc必要?本来ならspinnerの位置でncだからいらないと思う。01:02:680 (1) - 同じ
  2. 00:23:407 (6,1) - 欲言うと、ここで一瞬止まった感じになるからstackで表現できると思う。ただ、配置変えめんどい
  3. 00:53:226 (4,4) - ここ2つシンバルあるぉ。add finishで
  4. 00:59:226 (3,4,5,6,7) - stackで大きな問題ではないんだけど曲調聞くと流れが止まってるような音に聞こえない。スゲー間隔が狭いstreamとかしない?
  5. 01:02:135 (3,4,5,6,7) - ^
NaWi's Insane

  1. 00:04:589 (7) - Do you need this? I can't think of a click need note...
  2. 00:39:953 (1,2,3,4,5,6) - I like pentagons lol
  3. 00:48:680 (2,3,4,5) - I would recommend ctrl+G of 00:48:862 (3,5) - for better flow.
  4. 00:57:044 (1) - It's too straight. I think wavy lines are good for melody.
Hazu's Light Insane

  1. 00:20:680 (1,2) - You are doing the vocal follow in the phrase before and after. So I think snap should be red-tick instead of white-tick. For example https://puu.sh/xn70A.jpg
  2. 00:26:498 (1,2) - ^
  3. 00:53:227 (3,3) - Each head has a cymbal sounds. add finish, pls
Hard

  1. 00:03:044 - Because there is a sound here, the blank is unnatural. It's no problem because the following 00:05:953 - obviously has no sound. I recommend to change 00:02:862 (3) - to 1/2slider.
  2. 00:44:680 (3) - Certainly there is a sound. But for hard diff, I don't think it's a necessary snap. I think I could make a good rhythm to 00:44:862 (4,1) - by making a blank.
  3. 00:58:498 (1,2) - This is the same rhythm as 01:01:407 (1,2) - . It is not recommended that you change the notes type.
Advanced

  1. 00:31:226 (2,3,4) - I think a similar stack will cause confusion because it's not the same sound as 00:29:771 (2,3) - . 00:31:589 (3) - stack of a is recommended to stack to 00:31:771 (4) - head.
Normal

  1. 00:42:862 (2,3,4,1) - DS has a little uneven.
  2. 01:01:044 (4,1) - Because the rhythm is the same as 00:58:498 (1) - , I recommend that you change it that way. https://puu.sh/xn7Y6.jpg
Easy

  1. 00:56:317 - Because it's the same setting, a inherited points is not necessary.
Overall good map. Good Luck!!
Topic Starter
-NanoRIPE-

kunka wrote:

Hi
From my Q
General

  1. Widescreen support check of each diff - got it.

NaWi's Insane

  1. 00:48:680 (2,3,4,5) - I would recommend ctrl+G of 00:48:862 (3,5) - for better flow. - yeah but it would makes the object between (5,1) - more far than before so nope
  2. 00:57:044 (1) - It's too straight. I think wavy lines are good for melody. - reconsider

Hard

  1. 00:03:044 - Because there is a sound here, the blank is unnatural. It's no problem because the following 00:05:953 - obviously has no sound. I recommend to change 00:02:862 (3) - to 1/2slider. - yeah you're right but im run out of idea for making a new pattern so i will leave as is it
  2. 00:44:680 (3) - Certainly there is a sound. But for hard diff, I don't think it's a necessary snap. I think I could make a good rhythm to 00:44:862 (4,1) - by making a blank. - i dont understand this point :3
  3. 00:58:498 (1,2) - This is the same rhythm as 01:01:407 (1,2) - . It is not recommended that you change the notes type. - whats wrong about variation rhythm?

Advanced

  1. 00:31:226 (2,3,4) - I think a similar stack will cause confusion because it's not the same sound as 00:29:771 (2,3) - . 00:31:589 (3) - stack of a is recommended to stack to 00:31:771 (4) - head. - i think it works well for emphasize the drum at (2,4)

Normal

  1. 00:42:862 (2,3,4,1) - DS has a little uneven. - ye
  2. 01:01:044 (4,1) - Because the rhythm is the same as 00:58:498 (1) - , I recommend that you change it that way. https://puu.sh/xn7Y6.jpg - prefer the guitar here not the drum sorry
Easy

  1. 00:56:317 - Because it's the same setting, a inherited points is not necessary. - no,this inherited points i set up to 70% and the next one is 60% for tell the different between kiai time and outro volume's
Overall good map. Good Luck!!
thanks for your mod! will mod yours later ~
William K

kunka wrote:

Hi
From my Q
NaWi's Insane

[list][*]00:04:589 (7) - Do you need this? I can't think of a click need note... It's mapped to the guitars, and yes I need it.
[*]00:39:953 (1,2,3,4,5,6) - I like pentagons lol I changed it into some other kind of shape.
Overall good map. Good Luck!!
Thanks for modding :3

Here~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35226
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.999999

[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:NaWi's Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu- Twenty
BeatmapID:1284947
BeatmapSetID:608415

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b0a514f475509fbef4f4bcfdbf6d92dc.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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61407,-100,4,2,1,60,0,0
64256,-100,4,2,1,5,0,0


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Combo3 : 255,155,106
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504,148,27044,2,0,P|465:157|426:149,1,80,2|2,0:1|0:0,0:0:0:0:
464,60,27407,1,2,0:1:0:0:
464,60,27589,1,8,0:0:0:0:
315,223,27771,6,0,P|300:187|305:148,1,80,2|2,0:0|0:0,0:0:0:0:
343,59,28135,1,2,0:0:0:0:
220,188,28317,1,8,0:0:0:0:
379,172,28498,2,0,L|219:187,1,160,2|8,0:0|0:0,0:0:0:0:
392,272,29044,1,8,0:0:0:0:
512,144,29226,6,0,B|480:109|442:112|442:112|484:80|480:29,1,160,4|2,0:0|0:0,0:0:0:0:
304,40,29771,2,0,P|344:28|395:48,1,80,8|0,0:0|0:0,0:0:0:0:
240,112,30135,2,0,P|172:137|92:97,1,160,8|0,0:0|0:0,0:0:0:0:
36,28,30680,1,2,0:0:0:0:
32,200,30862,5,8,0:0:0:0:
56,216,31226,1,8,0:0:0:0:
80,232,31589,1,8,0:0:0:0:
235,182,31771,5,8,0:0:0:0:
181,298,31953,1,2,0:0:0:0:
95,116,32135,1,8,0:0:0:0:
235,182,32317,6,0,L|326:191,1,80,2|0,0:0|0:0,0:0:0:0:
483,131,32680,2,0,L|403:123,1,80,2|0,0:0|0:0,0:0:0:0:
233,201,33044,2,0,L|312:208,1,80,2|0,0:0|0:0,0:0:0:0:
490,107,33407,2,0,L|410:99,1,80,2|0,0:0|0:0,0:0:0:0:
256,192,33771,12,0,35044,0:0:0:0:
0,139,35226,6,0,B|44:125|44:125|108:132|108:132|180:110,1,160,4|8,0:0|0:0,0:0:0:0:
100,38,35771,1,0,0:0:0:0:
53,212,35953,2,0,L|79:311,1,80,2|8,0:0|0:0,0:0:0:0:
153,362,36317,1,2,0:0:0:0:
279,241,36498,6,0,P|234:200|126:232,1,160,4|2,0:0|0:1,0:0:0:0:
287,353,37044,2,0,L|398:345,1,80,8|2,0:0|0:1,0:0:0:0:
453,276,37407,1,2,0:0:0:0:
478,384,37589,1,2,0:1:0:0:
370,229,37771,5,8,0:0:0:0:
359,190,37862,1,8,0:0:0:0:
361,150,37952,1,8,0:0:0:0:
376,113,38043,1,8,0:0:0:0:
401,83,38135,5,2,0:0:0:0:
266,135,38317,1,2,0:0:0:0:
473,174,38498,1,8,0:0:0:0:
232,128,38680,2,0,L|128:137,1,80,2|2,0:0|0:0,0:0:0:0:
224,29,39044,2,0,L|328:38,1,80,2|8,0:0|0:0,0:0:0:0:
49,33,39407,2,0,L|153:42,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
246,175,39953,5,8,0:0:0:0:
54,241,40135,1,0,0:0:0:0:
246,175,40317,1,8,0:0:0:0:
121,168,40498,1,2,0:0:0:0:
301,256,40680,1,8,0:0:0:0:
187,102,40862,1,2,0:0:0:0:
203,374,41044,6,0,B|262:375|262:375|304:353|304:353|365:358,1,160,4|8,0:0|0:0,0:0:0:0:
440,286,41589,1,0,0:0:0:0:
348,176,41771,2,0,L|336:265,1,80,2|8,0:0|0:0,0:0:0:0:
462,134,42135,1,0,0:0:0:0:
224,122,42317,6,0,L|237:281,1,160,4|0,0:0|0:0,0:0:0:0:
52,318,42862,2,0,P|91:309|149:313,1,80,8|0,0:0|0:0,0:0:0:0:
141,199,43226,1,2,0:0:0:0:
204,376,43407,1,2,0:0:0:0:
51,205,43589,5,8,0:0:0:0:
53,165,43679,1,8,0:0:0:0:
56,125,43770,1,8,0:0:0:0:
59,85,43861,1,8,0:0:0:0:
62,45,43953,6,0,P|110:58|154:41,1,80,4|0,0:0|0:0,0:0:0:0:
245,23,44317,2,0,L|235:132,1,80,8|0,0:0|0:0,0:0:0:0:
433,111,44680,1,2,0:0:0:0:
333,66,44862,2,0,L|340:145,1,80,0|8,0:0|0:0,0:0:0:0:
413,4,45226,1,2,0:0:0:0:
393,223,45407,6,0,P|356:238|316:236,1,80,2|0,0:0|0:0,0:0:0:0:
210,209,45771,2,0,L|220:318,1,80,8|0,0:0|0:0,0:0:0:0:
340,144,46135,5,8,0:0:0:0:
105,206,46317,1,8,0:0:0:0:
316,236,46498,5,8,0:0:0:0:
100,120,46680,1,8,0:0:0:0:
107,344,46862,6,0,B|153:371|153:371|270:359,1,160,6|8,0:0|0:0,0:0:0:0:
396,295,47407,1,0,0:0:0:0:
228,187,47589,2,0,B|187:194|187:194|133:182,1,80,2|8,0:0|0:0,0:0:0:0:
63,116,47953,1,2,0:0:0:0:
308,155,48135,6,0,P|305:217|228:272,1,160,4|2,0:0|0:1,0:0:0:0:
52,240,48680,1,8,0:0:0:0:
207,270,48862,1,2,0:1:0:0:
74,152,49044,1,2,0:0:0:0:
227,186,49226,1,2,0:1:0:0:
178,53,49407,5,8,0:0:0:0:
207,37,49498,1,8,0:0:0:0:
242,28,49589,1,8,0:0:0:0:
276,34,49680,1,8,0:0:0:0:
309,48,49771,5,2,0:0:0:0:
244,173,49953,1,0,0:0:0:0:
394,126,50135,1,8,0:0:0:0:
182,99,50317,2,0,L|82:107,1,80,0|2,0:0|0:0,0:0:0:0:
5,171,50680,1,0,0:0:0:0:
38,17,50862,1,8,0:0:0:0:
134,180,51044,6,0,P|131:286|142:357,1,160,2|0,0:0|0:0,0:0:0:0:
219,382,51589,1,8,0:0:0:0:
248,240,51771,1,0,0:0:0:0:
352,344,51953,5,8,0:0:0:0:
392,160,52135,1,2,0:0:0:0:
480,364,52317,5,8,0:0:0:0:
336,230,52498,1,2,0:0:0:0:
397,80,52680,6,0,L|391:163,1,80,12|2,0:0|0:0,0:0:0:0:
336,230,53044,1,2,0:0:0:0:
476,46,53226,2,0,P|436:8|397:2,1,80,12|2,0:0|0:0,0:0:0:0:
317,30,53589,1,2,0:0:0:0:
470,166,53771,2,0,L|385:159,1,80,12|2,0:0|0:0,0:0:0:0:
237,37,54135,6,0,L|317:29,1,80,12|2,0:0|0:0,0:0:0:0:
398,81,54498,1,2,0:0:0:0:
153,124,54680,2,0,L|245:133,1,80,12|2,0:0|0:0,0:0:0:0:
237,37,55044,1,2,0:0:0:0:
219,212,55226,2,0,L|135:202,1,80,12|2,0:0|0:0,0:0:0:0:
84,53,55589,6,0,P|114:27|159:21,1,80,12|0,0:0|0:0,0:0:0:0:
352,154,55953,2,0,P|312:186|277:186,1,80,12|0,0:0|0:0,0:0:0:0:
76,166,56317,6,8,L|61:207,3,40,8|8|8|8,0:0|0:0|0:3|0:3,0:0:0:0:
52,230,56680,1,8,0:3:0:0:
47,257,56771,1,8,0:3:0:0:
48,285,56862,1,8,0:3:0:0:
63,308,56953,1,8,0:3:0:0:
90,327,57044,6,0,B|490:343|490:343|461:281,1,450.000017166138,8|0,0:0|0:0,0:0:0:0:
444,178,58498,5,12,0:0:0:0:
465,154,58862,2,0,L|385:159,1,80,8|0,0:0|0:0,0:0:0:0:
221,195,59226,5,8,0:0:0:0:
201,229,59317,1,8,0:0:0:0:
194,268,59407,1,8,0:0:0:0:
205,306,59498,1,8,0:0:0:0:
228,338,59589,1,2,0:0:0:0:
370,261,59771,6,0,L|282:269,1,80,8|2,0:0|0:0,0:0:0:0:
35,226,60135,2,0,L|129:230,1,80,8|2,0:0|0:0,0:0:0:0:
336,196,60680,5,8,0:0:0:0:
340,156,60771,1,8,0:0:0:0:
348,116,60862,1,8,0:0:0:0:
356,76,60953,1,8,0:0:0:0:
352,32,61044,6,0,P|311:21|244:48,1,96,2|0,0:0|0:0,0:0:0:0:
224,112,61407,6,0,L|240:196,1,80,8|0,0:0|0:0,0:0:0:0:
128,7,61771,2,0,L|120:95,1,80,8|0,0:0|0:0,0:0:0:0:
42,193,62135,5,8,0:0:0:0:
60,228,62226,1,8,0:0:0:0:
88,252,62317,1,8,0:3:0:0:
128,256,62407,1,8,0:3:0:0:
168,244,62498,1,2,0:0:0:0:
257,67,62680,5,8,0:0:0:0:
256,192,62862,12,0,64256,0:0:0:0:
Kikuri-nee
Hello

Truth
00:03:953 (3) - From the previous sequence this should not be here ><
00:11:862 (5,1) - Imo a blanket here is not suitable, but you repeat it here 00:16:226 (5,1) - so it's like mehhhh
00:25:589 (4) - and 00:25:953 (6) - From your previous sequence this should have a soft whistle
00:26:680 (2,3) - These have whistles but this > 00:21:226 (4,5) - doesn't :?

Hard
00:28:862 (4,5,1) - Ik this is supposed to show the strong sounds, but it's not clear enough. I suggest putting them in a straight line so it's easier to see?

Advanced
00:04:135 (4) - Imo should not curve this way
00:07:589 (1) - Should flow better from (3)
00:40:498 (3,4,5) - Imo 4 should be stacked below 3 since you're kind of changing the direction
01:01:044 (4) - I feel that this should be placed further down so it's easier to proceed here from the repeating slider

Normal
No problem here

Easy
No problem here

Akitoshi's Insane
No problem here :lol:

NaWi's Insane
00:08:317 (4) - I don't think the jump to this should be this big this early
00:39:407 (6) - Don't think this should be here

Hazu's Light Insane
No problem here
William K

Angelis wrote:

Hello
NaWi's Insane
00:08:317 (4) - I don't think the jump to this should be this big this early It's actually the same as 00:07:407 (5,1) - but there's a bit flow break for emphasis.
00:39:407 (6) - Don't think this should be here Why though? It's for emphasis to the vocals.
Thanks for modding~
Shunao
o/

  • Truth
  1. 00:03:044 (2,1) - i suggest to spacing between these a little more, it's should be more comfortable to play
  2. 00:05:771 (5) - nc for consistence 00:02:862 (1,2)
  3. 00:07:771 - map this guitar like you did after, there are some moments where you map it and some moments when you jump it for example here you map it 00:13:407 (1,2) - and here when you jump it 00:07:044
  4. 00:14:498 - ^
  5. 00:16:317 (1,2,3) - i think you can increase the spacing between these notes because the sound on these notes is strong and need to be emphasize imo
  6. 00:16:862 (1,3) - avoid this overlap
  7. 00:18:135 (2,2) - stack them?
  8. 00:19:407 (2,3) - there are not specific reason to have a big jump here imo
  9. 00:20:135 (5,6) - ^
  10. 00:20:680 (1,2) - increase jump for vocals
  11. 00:26:680 (2,4,5) - ctrl+g for consistence 00:20:862 (2,3,4,5)
  12. 00:28:498 (4,1) - better overlap?
  13. 00:29:226 (1,4) - this overlap is specially made?
  14. 00:30:135 (4,5) - imperfect blanket
  15. 00:31:226 (2,4) - try to stack them maybe..
  16. 00:57:044 (1) - https://puu.sh/xpdVa/a08bc5d702.png :thinking:
gl!~
Topic Starter
-NanoRIPE-

Angelis wrote:

Hello

Truth
00:03:953 (3) - From the previous sequence this should not be here >< - why?? cuz the jump is more bigger?? meh i think its still fine as is it cuz theres no big difference with the previous sequence
00:11:862 (5,1) - Imo a blanket here is not suitable, but you repeat it here 00:16:226 (5,1) - so it's like mehhhh - i dont think so :/
00:25:589 (4) - and 00:25:953 (6) - From your previous sequence this should have a soft whistle - reconsider
00:26:680 (2,3) - These have whistles but this > 00:21:226 (4,5) - doesn't :? - wait?? im aiready put it on it maybe you just misheard it

Hard
00:28:862 (4,5,1) - Ik this is supposed to show the strong sounds, but it's not clear enough. I suggest putting them in a straight line so it's easier to see? - xd but the pattern looks cool imo so lemme keep it now

Advanced
00:04:135 (4) - Imo should not curve this way - why?
00:07:589 (1) - Should flow better from (3) - whats wrong with current flow? i think it works well
00:40:498 (3,4,5) - Imo 4 should be stacked below 3 since you're kind of changing the direction - hmm it would make the pattern more harder than before ~ but i will keep it in mind instead ~

01:01:044 (4) - I feel that this should be placed further down so it's easier to proceed here from the repeating slider - nope ~ i like this kind of pattern

Normal
No problem here

Easy
No problem here

Akitoshi's Insane
No problem here :lol:

NaWi's Insane
00:08:317 (4) - I don't think the jump to this should be this big this early -
00:39:407 (6) - Don't think this should be here

Hazu's Light Insane
No problem here

ShogunMoon wrote:

o/

  • Truth
  1. 00:03:044 (2,1) - i suggest to spacing between these a little more, it's should be more comfortable to play - i think its quite enough to emphasize the music ~
  2. 00:05:771 (5) - nc for consistence 00:02:862 (1,2) - hmm deleted nc on (1,2) instead ~
  3. 00:07:771 - map this guitar like you did after, there are some moments where you map it and some moments when you jump it for example here you map it 00:13:407 (1,2) - and here when you jump it 00:07:044 - i rather emphasize the vocal than the guitar here considering the vocal more stronger here than guitar
  4. 00:14:498 - ^ - ^
  5. 00:16:317 (1,2,3) - i think you can increase the spacing between these notes because the sound on these notes is strong and need to be emphasize imo - hmmm its fine since this circles still on slow/intro part and i dont wanna make it more harder
  6. 00:16:862 (1,3) - avoid this overlap - why ;w;? sometimes i had to make a overlap
  7. 00:18:135 (2,2) - stack them? - nope thanks
  8. 00:19:407 (2,3) - there are not specific reason to have a big jump here imo - drum??
  9. 00:20:135 (5,6) - ^ - yah still same as above
  10. 00:20:680 (1,2) - increase jump for vocals - ok just a lil bit
  11. 00:26:680 (2,4,5) - ctrl+g for consistence 00:20:862 (2,3,4,5) - reconsider
  12. 00:28:498 (4,1) - better overlap? - did you ask me to fix the overlap or asked to make it overlap or????
  13. 00:29:226 (1,4) - this overlap is specially made? - yeah ~
  14. 00:30:135 (4,5) - imperfect blanket - fixed
  15. 00:31:226 (2,4) - try to stack them maybe.. - ok
  16. 00:57:044 (1) - https://puu.sh/xpdVa/a08bc5d702.png :thinking: - okay ;w;
gl!~
blue = fixed ~
red = declined ~
green = considering ~


thanks for the mods both of you!!!
Hollow Delta
m4m from my queue

General

There's quite a difference in difficulty between Akitoshi and NaWi's diffs that makes me believe they should share the same 'Insane' diff name. Personally I'd call Aki's diff 'Extreme' despite not having the sr of an extra because it'll atleast not be misleading.


Truth

00:01:044 (3) - I think you should lower this to 25 since the volume of the song is lower than the rest. (This also applies to all guest mappers who used the hitsound copier.)

00:09:589 (3) - The clap doesn't belong here because you're mapping the vocals. The widely accepted guideline that 'sliders should end on quieter sounds' is conflicted here by the hitsound. (Again, applies to the hitsound copiers)

00:15:407 (3) - ^

00:28:862 (1,2) - This would play better if you switch the positions of these because it'll follow the clockwise flow established by 00:28:135 (2,3,4,5) -

00:35:771 (2,3,4,5) - This pattern here seems random to me for quite a few reasons. One is the emphasis implied doesn't match the song. It seems like 3-5 share the same intensity, while 2 is slightly more powerful. I thought of https://puu.sh/xr4eS/75390289ed.jpg With the 5 overlapping 00:36:498 (1) - My second reason being is it's unstructured. When I say unstructured I mean it doesn't seem to compliment it's surrounding notes; it doesn't connect with it's surroundings. Mappers usually structure there notes by mapping on a plane or grid, but it is possible with handplacing. (Which is what it seems you did)
Back to my suggested pattern, I feel mine more accurately represents the song and is playable because of the simplicity of the pattern.

00:48:135 (1) - Because you gave everything a slight tilt, having this note perfectly horizontal makes it look out of place. I think it'd look better if you copied 1 and spun it -90 degrees. Then it'd properly connect with it's surrounding notes.


Akitoshi's Insane

00:46:498 (1) - I think the nc here is offputting because it removes the line that connects jumps of the same colore. Considering how they're overlapped and that line isn't there to connect them might cause a readability issue. Simply removing the nc here atleast gives another flag to the player that notes are under here.


Nawi's Insane

00:23:407 (3) - I don't really know the reasoning behind the offset, but I think it should be nudged a bit to make a perfect triangle with 00:23:044 (1,2) -

01:00:680 (1,2,3,4) - I think to better contrast the difference in the timeline you can start the stream under 2 to create an antijump. You can't really space this stream enough without spiking the difficulty while staying readable.


Couldn't find much for the rest. Good set. gl.

pls mod https://osu.ppy.sh/s/628857
Topic Starter
-NanoRIPE-

Bubblun wrote:

m4m from my queue

General

There's quite a difference in difficulty between Akitoshi and NaWi's diffs that makes me believe they should share the same 'Insane' diff name. Personally I'd call Aki's diff 'Extreme' despite not having the sr of an extra because it'll atleast not be misleading. - changed aki's insane to extra


Truth

00:01:044 (3) - I think you should lower this to 25 since the volume of the song is lower than the rest. (This also applies to all guest mappers who used the hitsound copier.) - hmm i'll keep in mind since no one complain about these before

00:09:589 (3) - The clap doesn't belong here because you're mapping the vocals. The widely accepted guideline that 'sliders should end on quieter sounds' is conflicted here by the hitsound. (Again, applies to the hitsound copiers) - ^

00:15:407 (3) - ^ - ^

00:28:862 (1,2) - This would play better if you switch the positions of these because it'll follow the clockwise flow established by 00:28:135 (2,3,4,5) - fixed

00:35:771 (2,3,4,5) - This pattern here seems random to me for quite a few reasons. One is the emphasis implied doesn't match the song. It seems like 3-5 share the same intensity, while 2 is slightly more powerful. I thought of https://puu.sh/xr4eS/75390289ed.jpg With the 5 overlapping 00:36:498 (1) - My second reason being is it's unstructured. When I say unstructured I mean it doesn't seem to compliment it's surrounding notes; it doesn't connect with it's surroundings. Mappers usually structure there notes by mapping on a plane or grid, but it is possible with handplacing. (Which is what it seems you did)
Back to my suggested pattern, I feel mine more accurately represents the song and is playable because of the simplicity of the pattern. - fixed but just changed the pattern instead (tbh i would like to describe it more but my english is really bad so i think its pointless ~)

00:48:135 (1) - Because you gave everything a slight tilt, having this note perfectly horizontal makes it look out of place. I think it'd look better if you copied 1 and spun it -90 degrees. Then it'd properly connect with it's surrounding notes. - yeah but it would break the good flow after that if i change the slider shape (it means it wil change the pattern too) so nope for now ~


Nawi's Insane

00:23:407 (3) - I don't really know the reasoning behind the offset, but I think it should be nudged a bit to make a perfect triangle with 00:23:044 (1,2) - fixed

01:00:680 (1,2,3,4) - I think to better contrast the difference in the timeline you can start the stream under 2 to create an antijump. You can't really space this stream enough without spiking the difficulty while staying readable. - what about just make it closer? i didnt stacked it cuz it'll kill the pattern that i've build ~ xd


Couldn't find much for the rest. Good set. gl.

pls mod https://osu.ppy.sh/s/628857
thanks for great mod! will mod yours soon!
Akitoshi

kunka wrote:

Akitoshi's Truth

  1. 00:16:135 (1) - nc必要?本来ならspinnerの位置でncだからいらないと思う。01:02:680 (1) - 同じ fixed
  2. 00:23:407 (6,1) - 欲言うと、ここで一瞬止まった感じになるからstackで表現できると思う。ただ、配置変えめんどい 00:23:771 (1,2) - がstackなのでこれもstackさせると危ないかと
  3. 00:53:226 (4,4) - ここ2つシンバルあるぉ。add finishで ok
  4. 00:59:226 (3,4,5,6,7) - stackで大きな問題ではないんだけど曲調聞くと流れが止まってるような音に聞こえない。スゲー間隔が狭いstreamとかしない? kiaiから離れたので終わりはわざとstackにしまひた、bnに突っ込まれたら直しまふ
  5. 01:02:135 (3,4,5,6,7) - ^

Bubblun wrote:

Akitoshi's Insane

00:46:498 (1) - I think the nc here is offputting because it removes the line that connects jumps of the same colore. Considering how they're overlapped and that line isn't there to connect them might cause a readability issue. Simply removing the nc here atleast gives another flag to the player that notes are under here. removed (again lol)
thanks!

upd
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Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu- Twenty
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Hazu-
All fixed, Thanks~
osu file format v14

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Artist:ONE OK ROCK
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Creator:-NanoRIPE-
Version:Hazu's Light Insane
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Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu- Twenty
BeatmapID:1308512
BeatmapSetID:608415

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Chihara Minori
bagi kudos dong ~

21:30 -NanoRIPE-: yoyoyoyoy
21:30 Time Capsule: ~
21:30 -NanoRIPE-: boleh minta quick check nggk?
21:30 Time Capsule: npnp
21:31 Time Capsule: map yang 1 itu?
21:31 Time Capsule: 20/20*
21:31 -NanoRIPE-: yaaappppp
21:31 -NanoRIPE-: tapi top diffnya doang
21:31 *-NanoRIPE- is editing [https://osu.ppy.sh/b/1401477 ONE OK ROCK - 20/20 [Truth]]
21:33 Time Capsule: aman aman aja
21:33 -NanoRIPE-: pro D::
21:33 Time Capsule: cuman pengaplikasian tailtripsnya agak ada yang ketahan
21:34 Time Capsule: 00:04:135 (4,5,1) - kan intronya ddi spread kek gini
21:34 -NanoRIPE-: tailtrips?
21:34 -NanoRIPE-: iya ts?
21:34 -NanoRIPE-: *trs
21:34 Time Capsule: 00:11:407 (4,5,1) - tapi pas dari sini malah kemakan blenket
21:34 Time Capsule: sebenernya sah" aja kalo mau dituker placement sama (2)
21:35 Time Capsule: masih kebaca kok karna udah ada pengenalan juga diawal
21:35 -NanoRIPE-: hmm iya,gw agak ragu dgn tuh slider tapi karena ke blanket jadi gw pertahanin patternnya
21:35 -NanoRIPE-: sebenarnya kan itu bisa di ksh jump gitu
21:36 Time Capsule: 00:16:317 - kalo yang ini ga jadi masalah meski ke blanket juga
21:36 Time Capsule: karna circularnya tetep jalan
21:36 -NanoRIPE-: ya
21:36 Time Capsule: itu aja sih
21:37 -NanoRIPE-: itu aja???
21:37 Time Capsule: nano mapping extra =w=
21:37 -NanoRIPE-: kirain bakal banjir mod xd
21:37 Time Capsule: legit
21:37 Time Capsule: tu aja
21:37 -NanoRIPE-: ahh nggk juga
21:37 -NanoRIPE-: situ yg lbh jago
21:38 Time Capsule: yang ini juga
21:38 Time Capsule: 00:26:407 (7,1) -
21:39 -NanoRIPE-: hmm gimana,aku sih cuma kasih konsisten dgn 00:21:953 (1) -
21:39 Time Capsule: ini gayanya si toyosakiaki sih 00:40:135 (3) - di jadiin setengah overlap
21:39 Time Capsule: stack agak rawan missread
21:39 -NanoRIPE-: ehh benerkah?? lel
21:39 Time Capsule: 00:21:953 - no prob
21:39 -NanoRIPE-: tapi emphasisnya pas kalau ke stack
21:40 Time Capsule: makanya kubilang style aja, stack maupun half ovrlp tetep ok kok
21:41 Time Capsule: http://osu.ppy.sh/ss/9066067
21:41 Time Capsule: btw kalo mau dibikin linear (2) agak ketinggian
21:43 -NanoRIPE-: nggk terlalu niat linear biar agak smooth dikit movementnya ke (3,1)
21:43 Time Capsule: sip
22:01 -NanoRIPE-: btw makasih quick checknya
22:01 Time Capsule: np
22:01 -NanoRIPE-: mau post di forum?
22:01 Time Capsule: sabeb
22:01 -NanoRIPE-: sabeb?
22:02 Time Capsule: bebas dibaca dari belakang
22:02 Time Capsule: masih kebiasan dari sma kebawa ww
22:02 -NanoRIPE-: lahhhh
Ohwow
Edit: m4m

[Easy]
00:25:044 (3,4) - blanket better?

00:35:953 (2,3,4) - the DS is kinda messed up a bit here.
hmm, the DS is kinda varying just a bit throughout the map. I have a feeling you had grid snapping on while you mapped this diff
00:35:226 (1,2) - 00:58:498 (1,2) - these are the only 2 parts u did this overlap. maybe have more throughout your map or else these two will stand out too much.
Seems good

[Normal]
Same, i feelt like you had grid snapping on so some DS might be slightly inaccurate.

1.5x DS might be too high for comfort. should be somewhere between .8x-1.3x so the SV and DS wouldn't be too vastly different for players to play. (players would have to move a lot faster on jumps compared to the slider movement, so it might be tricky for new players.)
Also, 1/2 should be overlapped imo. another reason why DS should be lowered. Otherwise it will look like a Hard diff. Just my imo though.

rhythm looks good.

[Advanced]
00:16:862 (1,2) - looks hard to read for an Advanced diff.
00:47:407 - You skipped this beat here, but not at 00:35:771 -
00:57:044 (1,1) - these 2 objects are slightly touching cause of stacking. space em a bit
01:01:407 - should be clickable imo so it's more consistent with 00:58:498 (1,2,3) -

[Hard]
00:59:771 (1) - The only one that's mapped to a sliderend. The rest are clickable, so y not make this one clickable too?

Looks good
[NaWi's Insane]
00:12:680 (1,2) - inconsistent with 00:06:862 (4) -
00:20:135 (5,2) - stack?
00:57:044 (1) - this slider doesn't look too great aesthetically. a curvy slider would look a lot better to play than a long, straight slider with a kink at the end.
01:00:135 (2,1) - the spacing is kinda counter-intuitive to the beat snapping between those 2. imo should stack/overlap somehow to emphasize the pause.

[Truth]
00:01:226 (4) - right now it's so low that it's touching the accuracy/OD bar.
00:03:044 (5,1) - not agreeing with this small spacing, (1) should be empasized more.
00:49:226 (4,1) - spacing kinda small for my taste compared to 00:48:862 (2,3,4) - should more 4 up more

mapset looks pretty good. sry for bad mod. hope this helps somehow.
Speed of Snail
Hey, from my queue

Easy

00:41:771 (2) - I'd like to see a hitsound on the slider tick here (first tick), it sounds kinda empty especially since the music doesn't really fade at all.

00:47:589 (2) - ^^^^^^

Normal

00:05:771 (2,1) - I really dislike this stack here, both previous stacks were 1/2 and now this is 1/1. Especially with the lower AR making it less clear that the time difference is present. Even with the NC difference, you have 2 then 1 stacks that're 1/2 in time later in the map, so this shouldn't be relied on since it's not totally consistent

00:11:589 (2,1) - ^^^^^^

Advanced

I really like this difficulty, I think the stacking works much better here because it's used everywhere, and really it's an integral part of the difficulty, additionally it's just more fitting once you move up into the hard difficulty range.

Hard

No problems IMO

Hazu's Light Insane

Solid Diff

NaWi's Insane

The first measure is really strange, You initially use slider tails as a way to map the first strum in any given three note, however in the following measures you ignore the slider tail and use 2 circles that follow the slider instead. I think this inconsistency should be cleared up, and you should pick one or the other.

00:16:226 (6,1) - This 1/4 jump is evil, this is still the slow part of the song, and the last instance of a triplet under a slider tail was connected, while this is spaced as a jump. There's no reason for this sudden difficult pattern, the spacing is too high here.

00:39:044 (5,6) - This is really awkward visibly, and while the pattern itself isn't overly hard, it's the only time in the map anything like this is used, even when this exact measure is repeated in the music you mapped it completely differently, This would probably work better if 6 was flipped and moved lower to create pseudo-circular motion between notes, but that's just what I would do.

01:01:044 (1) - Considering just about every other stack has lead into the next note cleanly, it's really odd to have this one start it's slider path early. I see what you were going for, but it sticks out like a sore thumb and the slider path would be more pronounced if the slider head completed the otherwise straight stream rather than falling off the side like this.

Akitoshi's Extra

00:56:680 (1,2,3,4) - I see that you were going for a broken stream look, and it mostly works, but these 4 should be totally straight to make it look like 2 patterns being merged rather than giving off the impression that it's sloppily made, which is how it looks with the slight zig-zagging along this stretch.

Otherwise, it seems kinda easy for an Extra, and I was fully expecting this to be a very unorthodox difficulty because of it, however it's mostly clean, nice job.

Truth

00:33:407 (4,5) - This is a weird choice of angle since these notes are implied to continue the rotating pattern, I think this effect would be better served if they had similar orientation to the sliders before them with 5 being off to the left instead of above. and if you do this, having 4 a little more up and right to be closer to the head of 2 would be helpful as well

01:00:680 (5,6,7,8,1)) - This stack is shaped really bizarre, and following the coordinates of the notes doesn't give me a clear pattern, as it seems like it just kinda wobbles, remake this stream as a straight line instead.


Well that's all, most of the diffs looks pretty good, This is almost certainly rankable with a couple changes here and there, GL with this set.
Topic Starter
-NanoRIPE-

Ohwow wrote:

Edit: m4m

[Easy]
00:25:044 (3,4) - blanket better? - aiready good imo

00:35:953 (2,3,4) - the DS is kinda messed up a bit here. - yee
hmm, the DS is kinda varying just a bit throughout the map. I have a feeling you had grid snapping on while you mapped this diff
00:35:226 (1,2) - 00:58:498 (1,2) - these are the only 2 parts u did this overlap. maybe have more throughout your map or else these two will stand out too much. - it doesnt effect the gameplay so i think its fine xd
Seems good

[Normal]
Same, i feelt like you had grid snapping on so some DS might be slightly inaccurate. - hmm after check the whole diff,the ds seems fine but thx for pointing this out ~

1.5x DS might be too high for comfort. should be somewhere between .8x-1.3x so the SV and DS wouldn't be too vastly different for players to play. (players would have to move a lot faster on jumps compared to the slider movement, so it might be tricky for new players.) - 3/4 modders on this forum said the same thing xd.the reason why i make the ds such like that cuz i hate for make overlaps on the intro (the guitar part).i really hated it to used overlaps in the intro xd
Also, 1/2 should be overlapped imo. another reason why DS should be lowered. Otherwise it will look like a Hard diff. Just my imo though. - if the bn say the ds must be lowered,i will lowered it

rhythm looks good.

[Advanced]
00:16:862 (1,2) - looks hard to read for an Advanced diff. - i used a lot of stack on this diff so this one should be fine
00:47:407 - You skipped this beat here, but not at 00:35:771 - for make variation rhythms,but it still readable so its fine ~
00:57:044 (1,1) - these 2 objects are slightly touching cause of stacking. space em a bit - okey ~
01:01:407 - should be clickable imo so it's more consistent with 00:58:498 (1,2,3) -

[Hard]
00:59:771 (1) - The only one that's mapped to a sliderend. The rest are clickable, so y not make this one clickable too? - reconsidering this one

Looks good
[NaWi's Insane]
00:12:680 (1,2) - inconsistent with 00:06:862 (4) - William's Part
00:20:135 (5,2) - stack? - yeee
00:57:044 (1) - this slider doesn't look too great aesthetically. a curvy slider would look a lot better to play than a long, straight slider with a kink at the end. - but it would broke the current pattern xd,i would fix this if bn say so
01:00:135 (2,1) - the spacing is kinda counter-intuitive to the beat snapping between those 2. imo should stack/overlap somehow to emphasize the pause. - fixed

[Truth]
00:01:226 (4) - right now it's so low that it's touching the accuracy/OD bar. - fixed
00:03:044 (5,1) - not agreeing with this small spacing, (1) should be empasized more. - but it works fine and accurate for me xd
00:49:226 (4,1) - spacing kinda small for my taste compared to 00:48:862 (2,3,4) - should more 4 up more - move up (4) a lil bit

mapset looks pretty good. sry for bad mod. hope this helps somehow.

TheOnlyLeon wrote:

Hey, from my queue

Easy

00:41:771 (2) - I'd like to see a hitsound on the slider tick here (first tick), it sounds kinda empty especially since the music doesn't really fade at all. - reconsidering this

00:47:589 (2) - ^^^^^^ - ^

Normal

00:05:771 (2,1) - I really dislike this stack here, both previous stacks were 1/2 and now this is 1/1. Especially with the lower AR making it less clear that the time difference is present. Even with the NC difference, you have 2 then 1 stacks that're 1/2 in time later in the map, so this shouldn't be relied on since it's not totally consistent - it seems you're disagree with this stack too.and yeah i can feel its wrong neither but im run out of space and run out of idea to make a new pattern.maybe you think i shouldnt a break/blank rhythm here,in that case im disagree too caused i wont make the rhythm more harder (after i did the ds bigger).in the end,let the bn though about this issue (i would fix it if the bn say so)

00:11:589 (2,1) - ^^^^^^ - ^

Advanced

I really like this difficulty, I think the stacking works much better here because it's used everywhere, and really it's an integral part of the difficulty, additionally it's just more fitting once you move up into the hard difficulty range. - thanks!


NaWi's Insane

01:01:044 (1) - Considering just about every other stack has lead into the next note cleanly, it's really odd to have this one start it's slider path early. I see what you were going for, but it sticks out like a sore thumb and the slider path would be more pronounced if the slider head completed the otherwise straight stream rather than falling off the side like this. - im used this curve slider on Truth diff and it works well ~ so this one should fine too


Truth

00:33:407 (4,5) - This is a weird choice of angle since these notes are implied to continue the rotating pattern, I think this effect would be better served if they had similar orientation to the sliders before them with 5 being off to the left instead of above. and if you do this, having 4 a little more up and right to be closer to the head of 2 would be helpful as well - fixed i guess??

01:00:680 (5,6,7,8,1)) - This stack is shaped really bizarre, and following the coordinates of the notes doesn't give me a clear pattern, as it seems like it just kinda wobbles, remake this stream as a straight line instead. - straight line make the flows strange for me xd,ctrl h this instead


Well that's all, most of the diffs looks pretty good, This is almost certainly rankable with a couple changes here and there, GL with this set.
thanks both of you! for a great mod! im really appreciated (and also gave me a hope/push for this map) ~
William K

Ohwow wrote:

Edit: m4m

[NaWi's Insane]
00:12:680 (1,2) - inconsistent with 00:06:862 (4) - It's intentional for differentiating the vocals at 00:06:862 - and 00:12:680 - . At 00:06:862 (4) - the vocal holds, but at 00:12:680 - it's directly released.

mapset looks pretty good. sry for bad mod. hope this helps somehow.
Thanks for mod :D

TheOnlyLeon wrote:

Hey, from my queue

NaWi's Insane

The first measure is really strange, You initially use slider tails as a way to map the first strum in any given three note, however in the following measures you ignore the slider tail and use 2 circles that follow the slider instead. I think this inconsistency should be cleared up, and you should pick one or the other. I'm aiming for variations here. I simplified the rhythm at the first measure that it's suitable for an intro. Then I made the rhythm later a bit complex to make sure that players are ready for the jumps ahead.

00:16:226 (6,1) - This 1/4 jump is evil, this is still the slow part of the song, and the last instance of a triplet under a slider tail was connected, while this is spaced as a jump. There's no reason for this sudden difficult pattern, the spacing is too high here. This is mainly for aesthetics, and it's actually not as evil as shown. While I prepared some triplets before, this shouldn't be that hard to hit.

00:39:044 (5,6) - This is really awkward visibly, and while the pattern itself isn't overly hard, it's the only time in the map anything like this is used, even when this exact measure is repeated in the music you mapped it completely differently, This would probably work better if 6 was flipped and moved lower to create pseudo-circular motion between notes, but that's just what I would do. Okay, changed this up, but I still want some emphasis here to the vocals so I'd create a little bit of flowbreak.

Well that's all, most of the diffs looks pretty good, This is almost certainly rankable with a couple changes here and there, GL with this set.
Thanks for modding :D

A
osu file format v14

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AudioLeadIn: 0
PreviewTime: 35226
Countdown: 0
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DistanceSpacing: 1
BeatDivisor: 4
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[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:NaWi's Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu- Twenty
BeatmapID:1284947
BeatmapSetID:608415

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CircleSize:4
OverallDifficulty:7.5
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464,60,27407,1,2,0:1:0:0:
464,60,27589,1,8,0:0:0:0:
315,223,27771,6,0,P|300:187|305:148,1,80,2|2,0:0|0:0,0:0:0:0:
343,59,28135,1,2,0:0:0:0:
220,188,28317,1,8,0:0:0:0:
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392,272,29044,1,8,0:0:0:0:
512,144,29226,6,0,B|480:109|442:112|442:112|484:80|480:29,1,160,4|2,0:0|0:0,0:0:0:0:
304,40,29771,2,0,P|344:28|395:48,1,80,8|0,0:0|0:0,0:0:0:0:
240,112,30135,2,0,P|172:137|92:97,1,160,8|0,0:0|0:0,0:0:0:0:
36,28,30680,1,2,0:0:0:0:
32,200,30862,5,8,0:0:0:0:
56,216,31226,1,8,0:0:0:0:
80,232,31589,1,8,0:0:0:0:
235,182,31771,5,8,0:0:0:0:
181,298,31953,1,2,0:0:0:0:
95,116,32135,1,8,0:0:0:0:
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233,201,33044,2,0,L|312:208,1,80,2|0,0:0|0:0,0:0:0:0:
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256,192,33771,12,0,35044,0:0:0:0:
0,139,35226,6,0,B|44:125|44:125|108:132|108:132|180:110,1,160,4|8,0:0|0:0,0:0:0:0:
100,38,35771,1,0,0:0:0:0:
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153,362,36317,1,2,0:0:0:0:
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453,276,37407,1,2,0:0:0:0:
478,384,37589,1,2,0:1:0:0:
370,229,37771,5,8,0:0:0:0:
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376,113,38043,1,8,0:0:0:0:
401,83,38135,5,2,0:0:0:0:
266,135,38317,1,2,0:0:0:0:
473,174,38498,1,8,0:0:0:0:
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135,45,39407,2,0,L|55:38,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
246,175,39953,5,8,0:0:0:0:
54,241,40135,1,0,0:0:0:0:
246,175,40317,1,8,0:0:0:0:
121,168,40498,1,2,0:0:0:0:
301,256,40680,1,8,0:0:0:0:
187,102,40862,1,2,0:0:0:0:
203,374,41044,6,0,B|262:375|262:375|304:353|304:353|365:358,1,160,4|8,0:0|0:0,0:0:0:0:
440,286,41589,1,0,0:0:0:0:
348,176,41771,2,0,L|336:265,1,80,2|8,0:0|0:0,0:0:0:0:
462,134,42135,1,0,0:0:0:0:
224,122,42317,6,0,L|237:281,1,160,4|0,0:0|0:0,0:0:0:0:
52,318,42862,2,0,P|91:309|149:313,1,80,8|0,0:0|0:0,0:0:0:0:
141,199,43226,1,2,0:0:0:0:
204,376,43407,1,2,0:0:0:0:
51,205,43589,5,8,0:0:0:0:
53,165,43679,1,8,0:0:0:0:
56,125,43770,1,8,0:0:0:0:
59,85,43861,1,8,0:0:0:0:
62,45,43953,6,0,P|110:58|154:41,1,80,4|0,0:0|0:0,0:0:0:0:
245,23,44317,2,0,L|235:132,1,80,8|0,0:0|0:0,0:0:0:0:
433,111,44680,1,2,0:0:0:0:
333,66,44862,2,0,L|340:145,1,80,0|8,0:0|0:0,0:0:0:0:
413,4,45226,1,2,0:0:0:0:
393,223,45407,6,0,P|356:238|316:236,1,80,2|0,0:0|0:0,0:0:0:0:
210,209,45771,2,0,L|220:318,1,80,8|0,0:0|0:0,0:0:0:0:
340,144,46135,5,8,0:0:0:0:
105,206,46317,1,8,0:0:0:0:
316,236,46498,5,8,0:0:0:0:
100,120,46680,1,8,0:0:0:0:
347,234,46862,6,0,B|399:227|399:227|440:199|440:199|514:191,2,160,4|8|2,0:0|0:0|0:0,0:0:0:0:
223,188,47771,1,8,0:0:0:0:
398,310,47953,1,2,0:0:0:0:
308,155,48135,6,0,P|305:217|228:272,1,160,4|2,0:0|0:1,0:0:0:0:
49,235,48680,1,8,0:0:0:0:
207,270,48862,1,2,0:1:0:0:
68,150,49044,1,2,0:0:0:0:
227,186,49226,1,2,0:1:0:0:
178,53,49407,5,8,0:0:0:0:
207,37,49498,1,8,0:0:0:0:
242,28,49589,1,8,0:0:0:0:
276,34,49680,1,8,0:0:0:0:
309,48,49771,5,2,0:0:0:0:
227,186,49953,1,0,0:0:0:0:
401,139,50135,1,8,0:0:0:0:
175,251,50317,2,0,P|149:211|155:152,1,80,0|2,0:0|0:0,0:0:0:0:
242,28,50680,1,0,0:0:0:0:
308,205,50862,1,8,0:0:0:0:
56,147,51044,6,0,L|74:308,1,160,2|2,0:0|0:0,0:0:0:0:
182,369,51589,1,8,0:0:0:0:
248,240,51771,1,0,0:0:0:0:
352,344,51953,5,8,0:0:0:0:
392,160,52135,1,2,0:0:0:0:
480,364,52317,5,8,0:0:0:0:
336,230,52498,1,2,0:0:0:0:
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336,230,53044,1,2,0:0:0:0:
476,46,53226,2,0,P|436:8|397:2,1,80,12|2,0:0|0:0,0:0:0:0:
317,30,53589,1,2,0:0:0:0:
470,166,53771,2,0,L|385:159,1,80,12|2,0:0|0:0,0:0:0:0:
237,37,54135,6,0,L|317:29,1,80,12|2,0:0|0:0,0:0:0:0:
398,81,54498,1,2,0:0:0:0:
153,124,54680,2,0,L|245:133,1,80,12|2,0:0|0:0,0:0:0:0:
237,37,55044,1,2,0:0:0:0:
219,212,55226,2,0,L|135:202,1,80,12|2,0:0|0:0,0:0:0:0:
84,53,55589,6,0,P|114:27|159:21,1,80,12|0,0:0|0:0,0:0:0:0:
352,154,55953,2,0,P|312:186|277:186,1,80,12|0,0:0|0:0,0:0:0:0:
76,166,56317,6,8,L|61:207,3,40,8|8|8|8,0:0|0:0|0:3|0:3,0:0:0:0:
52,230,56680,1,8,0:3:0:0:
47,257,56771,1,8,0:3:0:0:
48,285,56862,1,8,0:3:0:0:
63,308,56953,1,8,0:3:0:0:
90,327,57044,6,0,B|490:343|490:343|461:281,1,450.000017166138,8|0,0:0|0:0,0:0:0:0:
444,178,58498,5,12,0:0:0:0:
465,154,58862,2,0,L|385:159,1,80,8|0,0:0|0:0,0:0:0:0:
211,174,59226,5,8,0:0:0:0:
191,208,59317,1,8,0:0:0:0:
184,247,59407,1,8,0:0:0:0:
195,285,59498,1,8,0:0:0:0:
218,317,59589,1,2,0:0:0:0:
108,297,59771,6,0,L|28:287,1,80,8|0,0:0|0:0,0:0:0:0:
276,237,60135,2,0,L|362:227,1,80,8|2,0:0|0:0,0:0:0:0:
355,227,60680,5,8,0:0:0:0:
362,187,60771,1,8,0:0:0:0:
367,147,60862,1,8,0:0:0:0:
376,108,60953,1,8,0:0:0:0:
375,68,61044,6,0,P|334:57|267:84,1,96,2|0,0:0|0:0,0:0:0:0:
224,126,61407,6,0,L|240:210,1,80,8|0,0:0|0:0,0:0:0:0:
128,7,61771,2,0,L|120:95,1,80,8|0,0:0|0:0,0:0:0:0:
42,193,62135,5,8,0:0:0:0:
60,228,62226,1,8,0:0:0:0:
88,252,62317,1,8,0:3:0:0:
128,256,62407,1,8,0:3:0:0:
168,244,62498,1,2,0:0:0:0:
257,67,62680,5,8,0:0:0:0:
256,192,62862,12,0,64256,0:0:0:0:
MaridiuS
[Truth]
This seems like a cult classic map of 2013/2014. It has some sort of a feel to it, and I really like it, I can't describe why. However it is 2017, and there might be just a few things that I think need adjustment.
  1. 00:05:226 (4,5) - I don't think this obvious partial overlap suits the visual style of the map. You usually stack it fully and most often avoid overlaps. Except the generally accepted ones seen in many maps like 00:03:407 (2,4) - . Also while we're at 00:03:407 (2,4) please fix blanket.
  2. 00:09:953 (4,5,1) - This spacing is too large for a 1/4. You use even lesser spacing on 1/2 like here 00:07:589 (1,2,3) -
  3. 00:11:953 (1,3) - You'd want to avoid partial overlaps in a map solely based on full overlaps, it doesn't seem to fit within the style. You could for example place (3) somewhere like here https://osu.ppy.sh/ss/9368737 , you're choice on spacing / rotation you want on the slider.
  4. 00:12:680 (4) - I'd suggest not ending the slider on this particular vocal. It is basically repeated here 00:13:407 (1) - except now it is a clickable in the map. And you often seem to actively follow vocals, so 1/1 slider might not be the best choice here.
  5. 00:14:317 (4,5,1) - The map seems fairly chill, and I don't think high spacing on 1/4 is necessary, especially not as a blanket, as on easier sections blankets are much usually understood as 1/2. I see no harm in putting them like this https://osu.ppy.sh/ss/9368762 since those 2stacks don't feel that much intense in the song to begin with. 00:15:771 (4,5,1) - same for this.
  6. 00:17:953 - Generally the vocals are pretty diverse, they're not sounding repeated in the section, so following them fully shouldn't feel monotonous. It seems like you in some places give priority to drums or guitar on a whim, which I don't believe to be the correct idea, as while playing it is not really easily understood what rhythm is being followed.
  7. 00:18:135 (2,5) - First example are these two sliders, they have vocal lines on the sliderhead as strong as their slidertail, and should be considered to be made in all circles.
  8. 00:19:589 (3) - This note is not a vocal, yet it is an actively mapped note. You seem to sometimes ignore specific drum hits for vocals, and sometimes not, which doesn't feel really consistent. If you intend on following vocals majorly, I say go all the way. 00:21:589 (5) - 00:25:953 (6) - These are some counterexamples where the snare actively mapped in the 00:19:589 (3) is here done as a sliderend. That seems to me that you don't take priority into making all snares clickable.
  9. 00:24:498 (4,5) - More examples of where you didn't fully follow vocals. (4) is actively mapped whilst not being a vocal, and (5) has a sliderend as a vocal line. Basically I think you get my point, and in case you agree, take another look in the section in case i missed some parts in which the vocals weren't actively mapped.
  10. 00:29:771 (2,4,1,2) - The snares have a different rhythm than the rest of the map, and I think they should be differentiated from the other stuff in this short part by being the only sliders. 00:29:771 (2) - Should be done as a slider and 00:30:498 (5) - made into 2 circles since it doesn't have a snare. I mean there's nothing else special in this short part, so it is a good idea to make at least something emphasized not to have the rhythm choice seem random.
  11. 00:33:407 (4,5) - Since these are 2 circles, these 00:32:317 (1,3) - should also be. Seems like there's synth on both red and white tick in contrast to 00:32:680 (2) - which only has one synth sound on it's head, so that way you can differentiate them since they sound different and in the meanwhile actively follow the synth.
  12. 00:39:953 (2,3,1,2,3) - I see no harm in making this a perfect star.
  13. 00:41:953 (4,5,1) - (5) is simply too far away. In the meanwhile you seem to always tend to give the biggest spacing on guitar hits like (1), in this part it is disregarded. I suggest redoing this pattern and make it consistent with the map. (5) should be around 2-2.4x while the guitar hit 2.4x+. In case you try to defend it with vocals, I think doing spacing emphasis on a vocal line out of nowhere doesn't suit the fairly consistent spacing done on whichever note, be it drum, vocals or guitar. So it should be disregarded to be structured like the rest of the section.
  14. 00:44:498 (3,4,5) - Like the strong synth is being followed here, I highly suggest doing it here too 00:45:407 (1) - . To make it more interesting I'd much rather make the synth actively mapped, than give priority to a really long vocal mapped with a 1/2 slider.
  15. 00:46:862 (1,2,3,4) - The second part of the chorus definitely sounds more intense with the vocals going much more loose. I'd suggest making 00:47:589 (3) - into two circles to better follow the intensity feel of the song.00:35:771 (2,3,4,5) - you also tend to give similar parts same rhythm in second part, so it should also be done here.
  16. 01:00:317 (4) - the most impactful part of this section is the loud af guitar. This circle is mapped completely normally like 01:00:135 (3) - . That way the huge rhythm emphasis you're giving to the guitar is disregarded, since you have a random drum hit as much weight as the guitar. It could be deleted or 01:00:135 (3) - made into a 1/2 slider if you insist.
[Advanced]
  1. 00:13:953 - Don't advise skipping vocal fully, you should make a reverse slider if anything. You never skipped vocals, and often tended to map them actively.
  2. 00:14:317 (3) - 00:22:498 (2) - These two don't look appealing to me at all tbh. They remind of older sliders with really weird curves. I suggest making them. Having them with simple 1 anchor curve should always look better imo, especially since you don't base the map on this weird sliders.
  3. 00:18:498 (3) - Uhm noticeable fast vocals you undermap it greatly by ignoring 2 of them on sliderslide and ending on a really important downbeat which has a strong drum and a vocal. It is also inconsistent with 00:24:317 (3,4,1,2,3) - where all 1/2's are filled. Advise not doing a largest break in tapping when the vocals are the fastest, it feels really counterproductive.
  4. 00:20:862 (1,2,3,1) - Uhm, it looks really odd with inconsistent visual spacing. This is my idea of how to improve it https://osu.ppy.sh/ss/9379076. Making (1) blanketed and close to the slider on the left.
    Will add a few more mods.
  5. 00:35:771 (2,1) - You'd want to adjust stacking leniency to 5 (song setup -> advanced -> eh) because here it is fully stacked 00:36:498 (1,4) - and it looks very weird when one is fully stacked, while the other one isn't.
[Normal]
  1. 00:12:317 (2,3) - Blanket it and make (3) more away from the slider. It suits your visual spacing more. https://osu.ppy.sh/ss/9379105 for example.
  2. 00:20:680 (1) - You know that new players mostly understand following vocals. Filling it this hard by having 2 vocals in sliderslide is really misleading and feels terrible to new players I assume. And what's the point of this slider going over two vocal lines when you tend to follow vocals usually. 00:26:498 (1) - same for this.
  3. 00:35:589 (2,3) - blanket
  4. 00:54:135 (1) - DS
gl
Topic Starter
-NanoRIPE-

MaridiuS wrote:

[Truth]
This seems like a cult classic map of 2013/2014. It has some sort of a feel to it, and I really like it, I can't describe why. However it is 2017, and there might be just a few things that I think need adjustment.
  1. 00:05:226 (4,5) - I don't think this obvious partial overlap suits the visual style of the map. You usually stack it fully and most often avoid overlaps. Except the generally accepted ones seen in many maps like 00:03:407 (2,4) - . Also while we're at 00:03:407 (2,4) please fix blanket. - fixed both
  2. 00:09:953 (4,5,1) - This spacing is too large for a 1/4. You use even lesser spacing on 1/2 like here 00:07:589 (1,2,3) - fixed
  3. 00:11:953 (1,3) - You'd want to avoid partial overlaps in a map solely based on full overlaps, it doesn't seem to fit within the style. You could for example place (3) somewhere like here https://osu.ppy.sh/ss/9368737 , you're choice on spacing / rotation you want on the slider. - the current pattern looks great for me ~ and same for the emphasizing.so lemme keep this one ~
  4. 00:12:680 (4) - I'd suggest not ending the slider on this particular vocal. It is basically repeated here 00:13:407 (1) - except now it is a clickable in the map. And you often seem to actively follow vocals, so 1/1 slider might not be the best choice here. - i dont want to make the rhythm more intense after i did put 4 circles at 00:11:589 (5,6,1,2) -
  5. 00:14:317 (4,5,1) - The map seems fairly chill, and I don't think high spacing on 1/4 is necessary, especially not as a blanket, as on easier sections blankets are much usually understood as 1/2. I see no harm in putting them like this https://osu.ppy.sh/ss/9368762 since those 2stacks don't feel that much intense in the song to begin with. 00:15:771 (4,5,1) - same for this. - but the ds can be read as 1/4 beat so i think its fine
  6. 00:17:953 - Generally the vocals are pretty diverse, they're not sounding repeated in the section, so following them fully shouldn't feel monotonous. It seems like you in some places give priority to drums or guitar on a whim, which I don't believe to be the correct idea, as while playing it is not really easily understood what rhythm is being followed. - the cymbal on circle (1) that i really emphasized than the vocal,thats why i make the a jump here but following the vocal fully (such as stack them) seems not bad for me so reconsidering ~
  7. 00:18:135 (2,5) - First example are these two sliders, they have vocal lines on the sliderhead as strong as their slidertail, and should be considered to be made in all circles. - i think its unnecessary.the vocal lines is not really strong on the slidertail so convert it into 2 circles seems not a good idea imo
  8. 00:19:589 (3) - This note is not a vocal, yet it is an actively mapped note. You seem to sometimes ignore specific drum hits for vocals, and sometimes not, which doesn't feel really consistent. If you intend on following vocals majorly, I say go all the way. 00:21:589 (5) - 00:25:953 (6) - These are some counterexamples where the snare actively mapped in the 00:19:589 (3) is here done as a sliderend. That seems to me that you don't take priority into making all snares clickable. -
  9. 00:24:498 (4,5) - More examples of where you didn't fully follow vocals. (4) is actively mapped whilst not being a vocal, and (5) has a sliderend as a vocal line. Basically I think you get my point, and in case you agree, take another look in the section in case i missed some parts in which the vocals weren't actively mapped. - so did you mean i had to make the rhythm take priority/fully to vocal/drum? that seems weird for me ~ theres a lot of map that make variation to the rhythm (especially in top diff)
  10. 00:29:771 (2,4,1,2) - The snares have a different rhythm than the rest of the map, and I think they should be differentiated from the other stuff in this short part by being the only sliders. 00:29:771 (2) - Should be done as a slider and 00:30:498 (5) - made into 2 circles since it doesn't have a snare. I mean there's nothing else special in this short part, so it is a good idea to make at least something emphasized not to have the rhythm choice seem random. - random rhythm? im disagree with this one.at 00:29:771 (2,3) - i choose 2 circles because theres a bass kick on (3) and then you can hear clearly the hi-hat at 00:30:498 (5) - thats what i emphasized.
  11. 00:33:407 (4,5) - Since these are 2 circles, these 00:32:317 (1,3) - should also be. Seems like there's synth on both red and white tick in contrast to 00:32:680 (2) - which only has one synth sound on it's head, so that way you can differentiate them since they sound different and in the meanwhile actively follow the synth. - reconsidering ~
  12. 00:39:953 (2,3,1,2,3) - I see no harm in making this a perfect star. - adjusted a bit
  13. 00:41:953 (4,5,1) - (5) is simply too far away. In the meanwhile you seem to always tend to give the biggest spacing on guitar hits like (1), in this part it is disregarded. I suggest redoing this pattern and make it consistent with the map. (5) should be around 2-2.4x while the guitar hit 2.4x+. In case you try to defend it with vocals, I think doing spacing emphasis on a vocal line out of nowhere doesn't suit the fairly consistent spacing done on whichever note, be it drum, vocals or guitar. So it should be disregarded to be structured like the rest of the section. - what about stack (5) with (3)? im run out of idea right now to making new pattern ~ XD
  14. 00:44:498 (3,4,5) - Like the strong synth is being followed here, I highly suggest doing it here too 00:45:407 (1) - . To make it more interesting I'd much rather make the synth actively mapped, than give priority to a really long vocal mapped with a 1/2 slider. - fixed
  15. 00:46:862 (1,2,3,4) - The second part of the chorus definitely sounds more intense with the vocals going much more loose. I'd suggest making 00:47:589 (3) - into two circles to better follow the intensity feel of the song.00:35:771 (2,3,4,5) - you also tend to give similar parts same rhythm in second part, so it should also be done here. - fixed
  16. 01:00:317 (4) - the most impactful part of this section is the loud af guitar. This circle is mapped completely normally like 01:00:135 (3) - . That way the huge rhythm emphasis you're giving to the guitar is disregarded, since you have a random drum hit as much weight as the guitar. It could be deleted or 01:00:135 (3) - made into a 1/2 slider if you insist. - reconsidering ~/*:m:1337]
[Advanced]
  1. 00:13:953 - Don't advise skipping vocal fully, you should make a reverse slider if anything. You never skipped vocals, and often tended to map them actively. - its intended.for make the rhythm more easier on intro part ~
  2. 00:14:317 (3) - 00:22:498 (2) - These two don't look appealing to me at all tbh. They remind of older sliders with really weird curves. I suggest making them. Having them with simple 1 anchor curve should always look better imo, especially since you don't base the map on this weird sliders. - those slider didnt effect the gameplay so much so just leave it be
  3. 00:18:498 (3) - Uhm noticeable fast vocals you undermap it greatly by ignoring 2 of them on sliderslide and ending on a really important downbeat which has a strong drum and a vocal. It is also inconsistent with 00:24:317 (3,4,1,2,3) - where all 1/2's are filled. Advise not doing a largest break in tapping when the vocals are the fastest, it feels really counterproductive. - fixed
  4. 00:20:862 (1,2,3,1) - Uhm, it looks really odd with inconsistent visual spacing. This is my idea of how to improve it https://osu.ppy.sh/ss/9379076. Making (1) blanketed and close to the slider on the left. - fixed in another way
  5. 00:35:771 (2,1) - You'd want to adjust stacking leniency to 5 (song setup -> advanced -> eh) because here it is fully stacked 00:36:498 (1,4) - and it looks very weird when one is fully stacked, while the other one isn't. - hmmm you got the point here but i dont think rework the pattern is good idea tho~


[Normal]
  1. 00:12:317 (2,3) - Blanket it and make (3) more away from the slider. It suits your visual spacing more. https://osu.ppy.sh/ss/9379105 for example. - it would break the ds
  2. 00:20:680 (1) - You know that new players mostly understand following vocals. Filling it this hard by having 2 vocals in sliderslide is really misleading and feels terrible to new players I assume. And what's the point of this slider going over two vocal lines when you tend to follow vocals usually. 00:26:498 (1) - same for this. - first,the rhythm is aiready intense before this slider and second,i aiming to follow the drum roll cuz it will make a good rhythm imo (ignoring the drum roll at the red tick is seems weird for me too ~)
  3. 00:35:589 (2,3) - blanket - fixed
  4. 00:54:135 (1) - DS - fck

gl
your explanation for Truth diff is really hard to me for understanding it xd ~
Thanks for your mod! your mod is great! (very subjective but on the point! maybe one day you could be a bn ~)
MaridiuS

-NanoRIPE- wrote:

your explanation for Truth diff is really hard to me for understanding it xd ~
Thanks for your mod! your mod is great! (very subjective but on the point! maybe one day you could be a bn ~)
Uh oh... hi. Well this is something.
Topic Starter
-NanoRIPE-

MaridiuS wrote:

-NanoRIPE- wrote:

your explanation for Truth diff is really hard to me for understanding it xd ~
Thanks for your mod! your mod is great! (very subjective but on the point! maybe one day you could be a bn ~)
Uh oh... hi. Well this is something.
Owh grats!!!! XD

updated : - Remap the intro on Truth diff
- Fixed hitsound on all of my diff
- Changed some rhythm on Normal
Uta
Hello kakak. NM dari Queue saya ya.

Normal
- Kenapa ini suara keras ini malah di biarin 00:20:862 - ?. Saranku 1/2 reverse 00:20:135 - 2/1 reverse 00:20:862 - .
- 00:26:680 - ^

Advanced
- 00:12:317 (2,3,1) - ctrl+down key 1x. 00:13:226 (3,2) - overlap nya ga baik
- 00:51:589 (2) - ctrl + right key 1x.

Hard
- 01:01:044 (4) - Hello there weird blanket <3

Yahh mod nya pendek :(
GOOT MAP!
Topic Starter
-NanoRIPE-

Uta wrote:

Hello kakak. NM dari Queue saya ya.

Normal
- Kenapa ini suara keras ini malah di biarin 00:20:862 - ?. Saranku 1/2 reverse 00:20:135 - 2/1 reverse 00:20:862 - . - saya nggk mau ritmenya terlalu rumit utk Easy xd (1/1 udh cukup)
- 00:26:680 - ^ - same

Advanced
- 00:12:317 (2,3,1) - ctrl+down key 1x. 00:13:226 (3,2) - overlap nya ga baik - incosistent dsnya kalau begitu,lagipula nggk overlap kok,itu cuman terlalu dekat aja
- 00:51:589 (2) - ctrl + right key 1x. - ^

Hard
- 01:01:044 (4) - Hello there weird blanket <3 - jeli banget mata ente kamu .-.

Yahh mod nya pendek :( - nggk apa2 ~
GOOT MAP!
Thanks ya udah ngemod map saya!
Chewin
Hello! From my Queue.

~General~

  1. The offset is actually wrong, I feel it placed too early. I have made some testplays and I got 333, check it carefully!
  2. No reason to make last combo colour on Hazu's Light Insane inconsistent since the rest is the same of other diffs. I would set:
    Combo4 : 183,255,183
    For consistency, instead.
~Easy~

  1. 00:07:589 (3) - This slider looks kinda unflowing with those waypoints. To have a good waving slider, set them in this way instead: https://osu.ppy.sh/ss/9403153
  2. 00:22:498 (4) - For this and for the all next sliders with the same shape just apply the same concept I mentioned for 00:07:589 (3) - to make the sliders with a smoother shape;
  3. 00:55:589 (3,4,5) - This sudden change of rhythm look so random honestly lol. I would just add the same sliders of 00:52:680 (1,2) - with the same rhythm and maybe setting the NC on the first element of the pattern;
~Normal~

  1. AR +0.5? It looks too low actually even for a Normal diff. The AR 4 makes the map harder to read imo;
  2. 00:01:771 (1) - Well, you know already about this kind of sliders shapes xP Apply this for all sliders on all diffs;
  3. 00:14:862 (1,2,3,4) - I am seeing you are actually mapping by following the vocal melody so the correct rhythm should be this one to fill all the vocal pitches correctly:
~Advanced~

  1. 00:00:498 (2,3,4) - If you want to make it symmetric, do it properly by centering the (3) correctly by moving it 1 grid on the right;
  2. 00:02:317 (2) - I am not a lover of this slider's shape on easiest diffs. Just try to make something more smoother pls? I think this kind of slider should be used only on fast sliders because it gives a different impact while playing them;
  3. 00:16:862 (1,1,2) - I would edit this pattern in this way to make it more enjoyable to play and watch: http://osu.ppy.sh/ss/9403372 so that the 00:18:135 (2) 's head is stacked with 00:19:407 (5) 's one;
  4. 00:23:044 (1,2,3) - This is a bit hard to play for this kind of diff honestly. What about changing the (2) and (3) with an 1/2 slider instead?
  5. 00:38:680 (2,3) - The white ticks should be clickable because of the highest pitches.. The rhythm you used on kiai time is a bit questionable honestly :s
  6. 00:56:317 (3) - Align it properly with 00:55:589 (1) - direction;
~Hard~

  1. 00:16:862 (4) - I would set NC here for consistency with other diffs and because of the particular shape with the slow down;
  2. 00:25:953 (4,5,6) - There should be a clap at the white tick on 00:26:135 for consistency, so I would just use the same rhythm you did for the previous 00:19:771 (2,3,4,5,6) - since it has the same melody;
~NaWi's Insane~

  1. 00:14:862 (1,2,3,4,5) - Mh.. I think a pattern like this would me smoother to play imo: https://osu.ppy.sh/ss/9403506
~Truth~

  1. 00:16:862 (1) - Since this is one of the hardest diff why don't you try to make some cool sliders instead than this simply one? It would be nice.
  2. 00:25:407 (2) - and 00:25:407 (2) - 's tail you forgot to add claps
  3. 00:33:044 (3) - Instead to make this why dont you start this slider on bottom side so its tail creates a triangle with previous two ones? I mean in this way that makes the pattern much more smoother to play (do not forget to change next 2 circle placement too if you apply this): https://osu.ppy.sh/ss/9403549
  4. 00:35:226 (1,2,3,4,5) - I think this is an ugly pattern to start the kiai with, tbh xD What about making something else? Making it smoother would be a really nice idea. This is the only pattern in the whole kiai that didn't satisfy me TwT
  5. 01:00:317 (4) - This circle would be good if moved 1/2 later because I can hear a sound on that red tick;
~Akitoshi's Extra~

  1. 00:06:498 (3,4,5) - I do not see any reason to make this spacing inconsistent, honestly. This applies to the next patterns as well on the first and second bookmarked part because there aren't higher pitches in the music that makes you force the spacing. As slower part, I would use a constant spacing between elements;
  2. 01:01:771 (2) - Stack it properly?
Good luck!
Topic Starter
-NanoRIPE-

Chewin wrote:

Hello! From my Queue.

~General~

  1. The offset is actually wrong, I feel it placed too early. I have made some testplays and I got 333, check it carefully!
  2. No reason to make last combo colour on Hazu's Light Insane inconsistent since the rest is the same of other diffs. I would set:
    Combo4 : 183,255,183
    For consistency, instead.

~Easy~

  1. 00:07:589 (3) - This slider looks kinda unflowing with those waypoints. To have a good waving slider, set them in this way instead: https://osu.ppy.sh/ss/9403153
  2. 00:22:498 (4) - For this and for the all next sliders with the same shape just apply the same concept I mentioned for 00:07:589 (3) - to make the sliders with a smoother shape;
  3. 00:55:589 (3,4,5) - This sudden change of rhythm look so random honestly lol. I would just add the same sliders of 00:52:680 (1,2) - with the same rhythm and maybe setting the NC on the first element of the pattern; - but according the music added 2 circle seems pretty accurate here so its fine ~
~Normal~

  1. AR +0.5? It looks too low actually even for a Normal diff. The AR 4 makes the map harder to read imo;
  2. 00:01:771 (1) - Well, you know already about this kind of sliders shapes xP Apply this for all sliders on all diffs;
  3. 00:14:862 (1,2,3,4) - I am seeing you are actually mapping by following the vocal melody so the correct rhythm should be this one to fill all the vocal pitches correctly: - nope,im used this kind of rhythm at 00:03:242 (1,2,3,4) - for emphasized the vocal so it will make an incosistency if i change the rhythm
~Advanced~

  1. 00:00:498 (2,3,4) - If you want to make it symmetric, do it properly by centering the (3) correctly by moving it 1 grid on the right;
  2. 00:02:317 (2) - I am not a lover of this slider's shape on easiest diffs. Just try to make something more smoother pls? I think this kind of slider should be used only on fast sliders because it gives a different impact while playing them;
  3. 00:16:862 (1,1,2) - I would edit this pattern in this way to make it more enjoyable to play and watch: http://osu.ppy.sh/ss/9403372 so that the 00:18:135 (2) 's head is stacked with 00:19:407 (5) 's one;
  4. 00:23:044 (1,2,3) - This is a bit hard to play for this kind of diff honestly. What about changing the (2) and (3) with an 1/2 slider instead?
  5. 00:38:680 (2,3) - The white ticks should be clickable because of the highest pitches.. The rhythm you used on kiai time is a bit questionable honestly :s - i prefer follow the vocal on the red tick one ~ for make it more readable!
  6. 00:56:317 (3) - Align it properly with 00:55:589 (1) - direction;
~Hard~

  1. 00:16:862 (4) - I would set NC here for consistency with other diffs and because of the particular shape with the slow down;
  2. 00:25:953 (4,5,6) - There should be a clap at the white tick on 00:26:135 for consistency, so I would just use the same rhythm you did for the previous 00:19:771 (2,3,4,5,6) - since it has the same melody; - reconsidering!

~Truth~

  1. 00:16:862 (1) - Since this is one of the hardest diff why don't you try to make some cool sliders instead than this simply one? It would be nice.
  2. 00:25:407 (2) - and 00:25:407 (2) - 's tail you forgot to add claps
  3. 00:33:044 (3) - Instead to make this why dont you start this slider on bottom side so its tail creates a triangle with previous two ones? I mean in this way that makes the pattern much more smoother to play (do not forget to change next 2 circle placement too if you apply this): https://osu.ppy.sh/ss/9403549 - fixed in another way
  4. 00:35:226 (1,2,3,4,5) - I think this is an ugly pattern to start the kiai with, tbh xD What about making something else? Making it smoother would be a really nice idea. This is the only pattern in the whole kiai that didn't satisfy me TwT - reconsidering!
  5. 01:00:317 (4) - This circle would be good if moved 1/2 later because I can hear a sound on that red tick; - aiready added

Good luck!
no reply = fixed
thanks! for your mod!
William K

Chewin wrote:

Hello! From my Queue.

~NaWi's Insane~

  1. 00:14:862 (1,2,3,4,5) - Mh.. I think a pattern like this would me smoother to play imo: https://osu.ppy.sh/ss/9403506 There isn't much change on gameplay after i tested the pattern a few times, I'll keep this. Sorry, I misunderstood it then, changed into a square.
Good luck!
Thanks~

A
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35242
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.999999

[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:NaWi's Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu- Twenty
BeatmapID:1284947
BeatmapSetID:608415

[Difficulty]
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CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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16878,-200,4,2,1,40,0,0
17969,-100,4,2,1,60,0,0
29242,-100,4,2,1,60,0,0
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80,232,31605,1,2,0:0:0:0:
235,182,31787,5,8,0:0:0:0:
181,298,31969,1,2,0:0:0:0:
95,116,32151,1,8,0:0:0:0:
235,182,32333,6,0,L|326:191,1,80,2|0,0:0|0:0,0:0:0:0:
483,131,32696,2,0,L|403:123,1,80,2|0,0:0|0:0,0:0:0:0:
233,201,33060,2,0,L|312:208,1,80,2|0,0:0|0:0,0:0:0:0:
490,107,33423,2,0,L|410:99,1,80,2|2,0:0|0:0,0:0:0:0:
256,192,33787,12,0,35060,0:0:0:0:
0,139,35242,6,0,B|44:125|44:125|108:132|108:132|180:110,1,160,4|8,0:0|0:0,0:0:0:0:
100,38,35787,1,0,0:0:0:0:
53,212,35969,2,0,L|79:311,1,80,2|8,0:0|0:0,0:0:0:0:
153,362,36333,1,2,0:0:0:0:
279,241,36514,6,0,P|234:200|126:232,1,160,4|2,0:0|0:1,0:0:0:0:
287,353,37060,2,0,L|398:345,1,80,8|2,0:0|0:1,0:0:0:0:
453,276,37423,1,2,0:0:0:0:
478,384,37605,1,2,0:1:0:0:
370,229,37787,5,8,0:0:0:0:
359,190,37878,1,8,0:0:0:0:
361,150,37968,1,8,0:0:0:0:
376,113,38059,1,8,0:0:0:0:
401,83,38151,5,2,0:0:0:0:
266,135,38333,1,2,0:0:0:0:
473,174,38514,1,8,0:0:0:0:
232,128,38696,2,0,L|128:137,1,80,2|2,0:0|0:0,0:0:0:0:
224,29,39060,2,0,L|328:38,1,80,2|8,0:0|0:0,0:0:0:0:
135,45,39423,2,0,L|55:38,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
246,175,39969,5,8,0:0:0:0:
54,241,40151,1,0,0:0:0:0:
246,175,40333,1,8,0:0:0:0:
121,168,40514,1,2,0:0:0:0:
301,256,40696,1,8,0:0:0:0:
187,102,40878,1,2,0:0:0:0:
203,374,41060,6,0,B|262:375|262:375|304:353|304:353|365:358,1,160,4|8,0:0|0:0,0:0:0:0:
440,286,41605,1,0,0:0:0:0:
348,176,41787,2,0,L|336:265,1,80,2|8,0:0|0:0,0:0:0:0:
462,134,42151,1,0,0:0:0:0:
224,122,42333,6,0,L|237:281,1,160,4|0,0:0|0:0,0:0:0:0:
52,318,42878,2,0,P|91:309|149:313,1,80,8|0,0:0|0:0,0:0:0:0:
141,199,43242,1,2,0:0:0:0:
204,376,43423,1,2,0:0:0:0:
51,205,43605,5,8,0:0:0:0:
53,165,43695,1,8,0:0:0:0:
56,125,43786,1,8,0:0:0:0:
59,85,43877,1,8,0:0:0:0:
62,45,43969,6,0,P|110:58|154:41,1,80,4|0,0:0|0:0,0:0:0:0:
245,23,44333,2,0,L|235:132,1,80,8|0,0:0|0:0,0:0:0:0:
433,111,44696,1,2,0:0:0:0:
333,66,44878,2,0,L|340:145,1,80,0|8,0:0|0:0,0:0:0:0:
413,4,45242,1,2,0:0:0:0:
393,223,45423,6,0,P|356:238|316:236,1,80,2|0,0:0|0:0,0:0:0:0:
210,209,45787,2,0,L|220:318,1,80,8|0,0:0|0:0,0:0:0:0:
340,144,46151,5,8,0:0:0:0:
105,206,46333,1,8,0:0:0:0:
316,236,46514,5,8,0:0:0:0:
100,120,46696,1,8,0:0:0:0:
347,234,46878,6,0,B|399:227|399:227|440:199|440:199|514:191,2,160,4|8|2,0:0|0:0|0:0,0:0:0:0:
223,188,47787,1,8,0:0:0:0:
398,310,47969,1,2,0:0:0:0:
308,155,48151,6,0,P|305:217|228:272,1,160,4|2,0:0|0:1,0:0:0:0:
49,235,48696,1,8,0:0:0:0:
207,270,48878,1,2,0:1:0:0:
68,150,49060,1,2,0:0:0:0:
227,186,49242,1,2,0:1:0:0:
178,53,49423,5,8,0:0:0:0:
207,37,49514,1,8,0:0:0:0:
242,28,49605,1,8,0:0:0:0:
276,34,49696,1,8,0:0:0:0:
309,48,49787,5,2,0:0:0:0:
227,186,49969,1,0,0:0:0:0:
401,139,50151,1,8,0:0:0:0:
175,251,50333,2,0,P|149:211|155:152,1,80,2|2,0:1|0:0,0:0:0:0:
242,28,50696,1,2,0:1:0:0:
308,205,50878,1,8,0:0:0:0:
56,147,51060,6,0,L|74:308,1,160,2|2,0:1|0:0,0:0:0:0:
182,369,51605,1,8,0:0:0:0:
248,240,51787,1,0,0:0:0:0:
352,344,51969,5,8,0:0:0:0:
392,160,52151,1,2,0:0:0:0:
480,364,52333,5,8,0:0:0:0:
336,230,52514,1,2,0:0:0:0:
397,80,52696,6,0,L|391:163,1,80,12|2,0:0|0:0,0:0:0:0:
336,230,53060,1,2,0:0:0:0:
476,46,53242,2,0,P|436:8|397:2,1,80,12|2,0:0|0:0,0:0:0:0:
317,30,53605,1,2,0:0:0:0:
470,166,53787,2,0,L|385:159,1,80,12|2,0:0|0:0,0:0:0:0:
237,37,54151,6,0,L|317:29,1,80,12|2,0:0|0:0,0:0:0:0:
398,81,54514,1,2,0:0:0:0:
153,124,54696,2,0,L|245:133,1,80,12|2,0:0|0:0,0:0:0:0:
237,37,55060,1,2,0:0:0:0:
219,212,55242,2,0,L|135:202,1,80,12|2,0:0|0:0,0:0:0:0:
84,53,55605,6,0,P|114:27|159:21,1,80,12|0,0:0|0:0,0:0:0:0:
352,154,55969,2,0,P|312:186|277:186,1,80,12|0,0:0|0:0,0:0:0:0:
55,167,56333,6,8,L|40:208,3,40,8|8|8|8,0:0|0:0|0:3|0:3,0:0:0:0:
31,231,56696,1,8,0:3:0:0:
26,258,56787,1,8,0:3:0:0:
27,286,56878,1,8,0:3:0:0:
42,309,56969,1,8,0:3:0:0:
68,324,57060,6,0,B|132:339|132:339|193:312|193:312|256:331|256:331|317:311|317:311|376:337|376:337|454:317,1,389.999982147218,8|0,0:0|0:0,0:0:0:0:
496,265,58514,5,12,0:0:0:0:
472,225,58878,2,0,B|431:234|431:234|373:227,1,80,8|0,0:0|0:0,0:0:0:0:
211,174,59242,5,8,0:0:0:0:
191,208,59333,1,8,0:0:0:0:
184,247,59423,1,8,0:0:0:0:
195,285,59514,1,8,0:0:0:0:
218,317,59605,1,2,0:0:0:0:
108,297,59787,6,0,L|28:287,1,80,8|0,0:0|0:0,0:0:0:0:
276,237,60151,2,0,L|362:227,1,80,8|2,0:0|0:0,0:0:0:0:
355,227,60696,5,8,0:0:0:0:
362,187,60787,1,8,0:0:0:0:
367,147,60878,1,8,0:0:0:0:
376,108,60969,1,8,0:0:0:0:
375,68,61060,6,0,P|334:57|267:84,1,96,2|0,0:0|0:0,0:0:0:0:
224,126,61423,6,0,L|240:210,1,80,8|0,0:0|0:0,0:0:0:0:
128,7,61787,2,0,L|120:95,1,80,8|0,0:0|0:0,0:0:0:0:
42,193,62151,5,8,0:0:0:0:
60,228,62242,1,8,0:0:0:0:
88,252,62333,1,8,0:3:0:0:
128,256,62423,1,8,0:3:0:0:
168,244,62514,1,2,0:0:0:0:
257,67,62696,5,8,0:0:0:0:
256,192,62878,12,0,64272,0:0:0:0:
Chewin
@William K: It's not about the gameplay but more about the aesthetics of the pattern itself
Underforest
i think you still don't get bns for a nomination so i'm gonna placeholder for m4m return from my map
if i'm wrong, just tell me another map via pm
in any case, gonna mod tomorrow

edit 10/05: for real tomorrow, forgot it xd
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