zigizigiefe wrote:
tatsumeme? More like "MMzz Thingy" :thinking:
really ty much for unexpected mod and stars <3frukoyurdakul wrote:
Okay let's do this.
[tatsumeme]
01:05:635 - You skipped a kick sound here. yes ty you listen this dem...
01:09:985 - Don't know what did you follow exactly, but it won't fit drums or guitar together so I suggest changing those to 3-plets, 5-plets or more like you did starting from 01:19:585 - here. but why not? its variation.. player are need something different from other Tatsujin before lel. but I feel 5plet is not fit as the intense of this part...
01:33:310 - Why skipped this sound? It is very prominent here. I suggest adding kat. weak to emphasize as notes imo, the 01:33:385 (13) - begining of this sounds are good to start than full 01:33:085 - xxxxxxx, so thats why I mapped xxx xxx as other sounds too * like begining of 01:33:085 (10,13) - piano/tom drum *
01:47:185 - Soft hitsounds sound weird to me, but it's personal preference since you are following guitar there. you read my mind, sir
02:18:085 - At this bit, soft hitsounds don't fit imo. but the cymbals are weak for me
02:21:985 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61) - I recommend kkddkkddkkddkkddk or something like that here, it will follow guitar better than this one. but sometimes kkddk are not have something really emphasized.. so I'd choose kkkdk... also mostly of this map had kat don don don kat repeating so it was fair if I applied like this.
02:25:285 - Soft hitsounds problem again. dem
03:27:985 (166,167,168,169,170,171,172,173) - While I was playing this, I wasn't comfortable about this doublets. Maybe you can edit by following drums there?? You followed the guitar before, so you can do the same to here by changing it to mono finishers. as kddk player, it just need to not use your index fingers and vice versa. intended like this and for mini rest? lol, the previous part are finishers with soft hs and here is duplet. weird map or unique map? blah idc xd
03:37:585 (270,271,272,273) - Why splitted stream? The drums are continous there as before.please enjoy game -rrytuiplease song have limit to mapped :') u didnt realized if this stop cuz vocal are stop? X'D
04:29:185 - I believe normal hitsounds work better on these finishers. for other sounds too.. combination, well I tried something different =_=
05:16:585 - Personal preference, but i think a slider can work here due to the guitar sound. yes why not :^)
05:23:185 (164,165) - No doublets here? I'm surprised :DD wut looooooooool asdasfdfasdff, yeah okay I map here as dd dd 1/4 loooll :"D
05:48:985 - I believe the 1/3 guitar sounds are starting from here. 05:48:735 (57,58,59) - These should be 1/4 due to the guitar sounds. 05:48:535 (55,56,57,58,59) - guitar are slow too but not really matching, like late or not syncronononn lel? XD 1/3 still better pls
06:12:385 (1,2,3,4,5,6,7,8,9) - What about normal hitsounds? It fits better imo. not even cymbals, just high drum.. so I used soft, well this.. sometimes I really dont like soft hitsounds.. just for don sounds.. thats why I add don hitsounds in my skin just like normal hitsounds, but for finisher sounds im not really feel its weird... please we need something different in taiko :')
06:14:785 - Maybe I was unaccurate but I tested it a couple of times. After this spot until 1/3 section (a.k.a 06:50:785 - here) the notes are coming late. I suggest moving these section's offset about -10 milliseconds. well its because BPM, before is 200 then I use 100 as the intense of this part. well I hate slow bpm ;3
Good luck on the ranking way!