hello, recheck. (i can do another map if you want, but i would mod this anyway lol)
also i think this map needs a LOT of work before ranking, please consider these points as such.
anyway, gonna wait for your full redwall before doing more, but i hope you attempt to improve this instead. i'm happy to help, i should be fine to mod now since the most of my treatment is over.
also i think this map needs a LOT of work before ranking, please consider these points as such.
[the pure eye]
so as lasse said, this entire diff lacks differentiation. you can see parts like 00:15:589 - which are significantly calmer instrument and vocal wise, they have the same spacing as the kiai time; for example,
00:17:071 (3,4,5) - and 00:55:589 (3,4,5) - both of which are fairly normal patterns for the part. this should be addressed since making the entire map the same intensity spacing wise is not representing the song's highs and lows well.
aside from that, there's a lot of issues with the rhythm and spacing you used.
00:01:330 (4,5,6,7) - starting here, you could hear the lack of vocal on 00:01:515 (5) - as well as the fact that 00:01:700 (6,7) - are in a different vocal phrase, yet they are all stuck in the same pattern.
additionally, you are following vocals very clearly at 00:02:071 (1,2,3,4,5) - so doing something different the measure before doesn't make any sense.
00:08:182 (1,2) - some way to differentiate these 2 other than higher spacing with the same up and down movement (which does not provide a lot of contrast) would be nice
00:17:997 (4) - this slider starts on something nearly inaudible and ends on a clap, which is something that you previously put a large jump to (00:15:774 (2,3) - )
00:17:812 (3,4) - ctrl g on this rhythm makes a bit more sense in this case.
00:22:812 (1,2,3,4,5,1,2,3,4,5) - nothing in the song is repeating, so it doen't really make sense to use a repeating pattern here.
00:25:219 (7,8,1,2,3) - using a linear jump with a massive spacing increase here feels very uncomfortable to play, and it doesn't really make sense since neither of 00:25:774 (1,3) - are very strong notes and don't deserve to be emphasized so much.
00:30:034 (5,1,2,3) - again, fullscreen jumps to relatively unimportant sounds just don't make sense at all.
00:34:849 (3,4) - ctrl g for the clear offbeat vocal rhythm would fit a bit better here.
00:37:071 (3,4,5,6,7,1,2,3,4,5) - if you listen to the clap rhythm, there are several notes that should be deleted and/or spaced significantly less. for example: 00:37:812 (7) - has no real sound on it yet is a large jump, while 00:37:997 (1,2,3) - puts a lot of emphasis on 3 even though 1, 2 and 4 are the notes with claps on them.
00:39:849 (1) - this section is really nice, its completely different from everything else. this kind of differentiation being implemented everywhere would be amazing.
to be honest, i tried to understand the rhythm of the kiai, but i can't. it's just constant circles, and it doesn't really focus on anything in the song at all. for example:
00:56:145 (1,2,3,4,5,1,2,3,4,1) - you have 2 spaced bursts here, one is on a very loud drum roll, one is on something nearly inaudible, but they are the exact same pattern? this makes no sense, it's like you forced your map onto the song instead of the other way around.
01:01:515 (3,4) - there's a very clear offbeat vocal here, which has a clap hitsound on a slider tail as well, it would be better to ctrl g 01:01:515 (3,4) - in order to show that.
01:05:034 (1,2,3,4,5,1,2,3,4,1) - same issue here, this 2nd burst makes no sense with what the song is doing at all.
01:12:997 (1,2,3,4,1,2) - you put a 5 burst on a nearly inaudible sound, but skip the very clear triple in the melody here. it doesn't make sense to do this.
additionally, 01:13:552 (2,3) - this fullscreen spacing is completely unsupported in the song by melody, vocals, drums, whatever layer. you map similar places (drum claps) with very small spacing, like 01:20:404 (5) - or 01:15:219 (5,1,2,3) - so having the biggest possible vertical jumps on these ones seems incredibly out of place.
01:26:886 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - this entire ending is completely ignoring the primary double / 3/4 based rhythm in the song. simplifying this rhythm into triples in 5.6 star extra is ridiculous and doesn't need to happen at all.
[monstrata]
00:27:349 - wats this really obvious triple that got ignored for? there's even a finish on the circle after it, emphasizing that circle with a triple would be nice.
00:37:997 (1,2,3,1,2,3,4,5) - differentiating the claps would be really nice since this pattern kinda completely ignores them...
00:46:700 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - dude i know you wanted the top diff on the set but these are completely out of sync with the rest of the map... it just makes no sense and you know it
00:57:071 (1) - how come these fairly clear offbeat vocals got ignored?
01:26:886 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same thing about the ending as gero, really, i mean it was even 3/4 before it was qualified right? lol
also this is the climax, why's the spacing 1/3 that of the giant pp jumps in the middle?
[venix]
this diff has the exact same issue, there is 0 differentiation, and despite what natsu or gero or you may say this IS AN ISSUE because mapping the entire song as THE EXACT SAME despite the song being clearly different makes no sense at all. and you cant even make the good old argument that completely ignoring the song in favor of copy pasted symmetry patterns is fine because the diff isn't even based on symmetry.
for example: 00:25:219 (4,5,6,7) - normal base spacing pattern in very calm section
00:52:997 (2,3,4,5,6,7) - normal base spacing pattern in kiai, most intense part of the song
there should be a significant difference, and at the moment there is none at all
other stuff
00:13:552 (4,5,6,7) - this rhythm makes no sense, the double is significantly more obvious than anything on the white tick.
00:27:997 (2,3,4) - this slider doesn't really make sense, since there's a held vocal on the white tick. you even mapped it like that at 00:22:256 (3) - , 00:16:145 (2,3,4) - etc etc
00:34:849 (1) - completely ignoring the offbeat vocal here is kinda lame imo.
00:37:441 (5,1) - uhh... clap on slider end? circle on something inaudible in the song that isn't hitsounded? why not ctrl g on this rhythm, it fits a lot better.
00:48:830 - triple?
00:57:256 (2,3) - a slider here would be great to highlight that offbeat vocal!
01:02:441 (6) - this note is not following anything remotely noticeable in the song, it has no business being the absolute largest jump in the pattern.
01:04:849 (3,4) - having a vocal start on a slider end and then a giant jump to something rather unimportant doesn't work too well here; why not a 1/2slider + 1/1 slider rhythm instead?
01:06:330 (3,4,5) - strong vocal on slider end? this is the vocal peak in this phrase, putting it on a slider end is weird.
01:11:886 (1) - why is this rhythm simplified? the 1/2 melody is very clear here, and it echoes the beginning of the song which you also mapped with 1/2 sliders.
01:14:108 (6) - you could at least mute this slider end?
01:18:182 (2) - again, offbeat melody completely ignored.
01:26:978 - why is this triple skipped when you map all the other doubles as triples as well, like at 01:27:441 (5,6,7) - 01:27:997 (9,10,1) - and 01:28:552 (3,4,5) - ? i suggest mapping them all the same way.
[marvollo's extra]
well it just doesn't make sense to have every single diff in all caps except this one, lol. screws up your diff name structuring.
so as lasse said, this entire diff lacks differentiation. you can see parts like 00:15:589 - which are significantly calmer instrument and vocal wise, they have the same spacing as the kiai time; for example,
00:17:071 (3,4,5) - and 00:55:589 (3,4,5) - both of which are fairly normal patterns for the part. this should be addressed since making the entire map the same intensity spacing wise is not representing the song's highs and lows well.
aside from that, there's a lot of issues with the rhythm and spacing you used.
00:01:330 (4,5,6,7) - starting here, you could hear the lack of vocal on 00:01:515 (5) - as well as the fact that 00:01:700 (6,7) - are in a different vocal phrase, yet they are all stuck in the same pattern.
additionally, you are following vocals very clearly at 00:02:071 (1,2,3,4,5) - so doing something different the measure before doesn't make any sense.
00:08:182 (1,2) - some way to differentiate these 2 other than higher spacing with the same up and down movement (which does not provide a lot of contrast) would be nice
00:17:997 (4) - this slider starts on something nearly inaudible and ends on a clap, which is something that you previously put a large jump to (00:15:774 (2,3) - )
00:17:812 (3,4) - ctrl g on this rhythm makes a bit more sense in this case.
00:22:812 (1,2,3,4,5,1,2,3,4,5) - nothing in the song is repeating, so it doen't really make sense to use a repeating pattern here.
00:25:219 (7,8,1,2,3) - using a linear jump with a massive spacing increase here feels very uncomfortable to play, and it doesn't really make sense since neither of 00:25:774 (1,3) - are very strong notes and don't deserve to be emphasized so much.
00:30:034 (5,1,2,3) - again, fullscreen jumps to relatively unimportant sounds just don't make sense at all.
00:34:849 (3,4) - ctrl g for the clear offbeat vocal rhythm would fit a bit better here.
00:37:071 (3,4,5,6,7,1,2,3,4,5) - if you listen to the clap rhythm, there are several notes that should be deleted and/or spaced significantly less. for example: 00:37:812 (7) - has no real sound on it yet is a large jump, while 00:37:997 (1,2,3) - puts a lot of emphasis on 3 even though 1, 2 and 4 are the notes with claps on them.
00:39:849 (1) - this section is really nice, its completely different from everything else. this kind of differentiation being implemented everywhere would be amazing.
to be honest, i tried to understand the rhythm of the kiai, but i can't. it's just constant circles, and it doesn't really focus on anything in the song at all. for example:
00:56:145 (1,2,3,4,5,1,2,3,4,1) - you have 2 spaced bursts here, one is on a very loud drum roll, one is on something nearly inaudible, but they are the exact same pattern? this makes no sense, it's like you forced your map onto the song instead of the other way around.
01:01:515 (3,4) - there's a very clear offbeat vocal here, which has a clap hitsound on a slider tail as well, it would be better to ctrl g 01:01:515 (3,4) - in order to show that.
01:05:034 (1,2,3,4,5,1,2,3,4,1) - same issue here, this 2nd burst makes no sense with what the song is doing at all.
01:12:997 (1,2,3,4,1,2) - you put a 5 burst on a nearly inaudible sound, but skip the very clear triple in the melody here. it doesn't make sense to do this.
additionally, 01:13:552 (2,3) - this fullscreen spacing is completely unsupported in the song by melody, vocals, drums, whatever layer. you map similar places (drum claps) with very small spacing, like 01:20:404 (5) - or 01:15:219 (5,1,2,3) - so having the biggest possible vertical jumps on these ones seems incredibly out of place.
01:26:886 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - this entire ending is completely ignoring the primary double / 3/4 based rhythm in the song. simplifying this rhythm into triples in 5.6 star extra is ridiculous and doesn't need to happen at all.
[monstrata]
00:27:349 - wats this really obvious triple that got ignored for? there's even a finish on the circle after it, emphasizing that circle with a triple would be nice.
00:37:997 (1,2,3,1,2,3,4,5) - differentiating the claps would be really nice since this pattern kinda completely ignores them...
00:46:700 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - dude i know you wanted the top diff on the set but these are completely out of sync with the rest of the map... it just makes no sense and you know it
00:57:071 (1) - how come these fairly clear offbeat vocals got ignored?
01:26:886 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same thing about the ending as gero, really, i mean it was even 3/4 before it was qualified right? lol
also this is the climax, why's the spacing 1/3 that of the giant pp jumps in the middle?
[venix]
this diff has the exact same issue, there is 0 differentiation, and despite what natsu or gero or you may say this IS AN ISSUE because mapping the entire song as THE EXACT SAME despite the song being clearly different makes no sense at all. and you cant even make the good old argument that completely ignoring the song in favor of copy pasted symmetry patterns is fine because the diff isn't even based on symmetry.
for example: 00:25:219 (4,5,6,7) - normal base spacing pattern in very calm section
00:52:997 (2,3,4,5,6,7) - normal base spacing pattern in kiai, most intense part of the song
there should be a significant difference, and at the moment there is none at all
other stuff
00:13:552 (4,5,6,7) - this rhythm makes no sense, the double is significantly more obvious than anything on the white tick.
00:27:997 (2,3,4) - this slider doesn't really make sense, since there's a held vocal on the white tick. you even mapped it like that at 00:22:256 (3) - , 00:16:145 (2,3,4) - etc etc
00:34:849 (1) - completely ignoring the offbeat vocal here is kinda lame imo.
00:37:441 (5,1) - uhh... clap on slider end? circle on something inaudible in the song that isn't hitsounded? why not ctrl g on this rhythm, it fits a lot better.
00:48:830 - triple?
00:57:256 (2,3) - a slider here would be great to highlight that offbeat vocal!
01:02:441 (6) - this note is not following anything remotely noticeable in the song, it has no business being the absolute largest jump in the pattern.
01:04:849 (3,4) - having a vocal start on a slider end and then a giant jump to something rather unimportant doesn't work too well here; why not a 1/2slider + 1/1 slider rhythm instead?
01:06:330 (3,4,5) - strong vocal on slider end? this is the vocal peak in this phrase, putting it on a slider end is weird.
01:11:886 (1) - why is this rhythm simplified? the 1/2 melody is very clear here, and it echoes the beginning of the song which you also mapped with 1/2 sliders.
01:14:108 (6) - you could at least mute this slider end?
01:18:182 (2) - again, offbeat melody completely ignored.
01:26:978 - why is this triple skipped when you map all the other doubles as triples as well, like at 01:27:441 (5,6,7) - 01:27:997 (9,10,1) - and 01:28:552 (3,4,5) - ? i suggest mapping them all the same way.
[marvollo's extra]
well it just doesn't make sense to have every single diff in all caps except this one, lol. screws up your diff name structuring.
anyway, gonna wait for your full redwall before doing more, but i hope you attempt to improve this instead. i'm happy to help, i should be fine to mod now since the most of my treatment is over.