hihi
[Kegare]
[Tarrasky's Insane]
[LwL's Insane]
[Collab Light Insane]
[Collab Hard]
[Advanced]
[Normal]
[Kegare]
- the placement of whistle at the beginning is weird and inconsistent. here's what i would put:
- 00:01:704 (4,5) - switch the whistle so that (4) has it and (5) hasn't because the (4) hits on a high guitar note than (5).
- 00:01:959 (6) - add a whistle on the head for the same reason as above and to also keep consistency with the hitsound pattern after 00:03:738 -.
- 00:02:213 (7) - 00:02:594 (8) - for each slider switch the whistle on the repeat to their tail to follow 00:00:688 (1,2) -.
- 00:02:975 (9) - remove the whistle on the tail since the note is not high than the following hitcircle.
- 00:03:484 (12) - add a whistle to the head to keep consistency if you applied all of the above or at least 00:01:959 (6) -.
- 00:01:704 (4,5) - switch the whistle so that (4) has it and (5) hasn't because the (4) hits on a high guitar note than (5).
- 00:10:221 (3) - extra whistle on the tail?
- 00:41:111 (1) - end slider is not snapped.
- 00:42:382 (10) - would flow better if it followed the stream like 00:43:526 (7,8) -
- 00:56:365 (1,2,3,4,5,6) - i was thinking of moving this pattern further from the previous slider to avoid the anti-jump in-between 00:56:111 (8,1) - which causes some uncomfortable and weird movements when playing since the kiai section is filled with large distances. it also emphasizes the crash on (1) if the spacing is large.
- 01:20:772 (7) - add a new combo to keep the combo pattern. it fits with the instrument change in the song too.
- 01:22:297 - maybe emphasize more the end of the song if the sliders were more spaced and not stacked, something like this: https://puu.sh/wDVKR/f169ebcb53.jpg
[Tarrasky's Insane]
- i kind of disagree with the spacing your using for patterns like 00:00:942 (3,4,5) - 00:01:323 (5,6,7) - etc. in the beginning. taking the first example, the short spacing is placed between (4,5) while the big one is placed between (3,4), however i think it should be the inverse because (5) hits a higher pitch (which makes it "strong") than (4), therefore the small distance should be between (3,4) and large between (4,5).
- 00:40:857 (7,8) - they're not hitting really strong beats, making them sound weird. you can alternatively remove them and replace (6) with a 1/2 slider.
- 00:46:196 (3) - a smother flow could be done if you ctrl + h this slider. because the movement of 00:45:942 (2,3) - is to the left, flipping it makes the slider slide to the left. if it was as like the current, it slides to the right, achieving a weird flow.
- 01:13:653 - it sounds weird to leave out the vocals since most of the long sliders follow the vocals. maybe it's best if you follow the rhythm of 01:11:620 (1,2,3,4,5,6) -.
[LwL's Insane]
- 00:31:959 - edit the green line so that the sampleset is the same as the timing red point.
- 00:50:009 - 00:53:060 - leaving gaps during the kiai sounds weird because the drum is playing constantly. replacing the hitcircle before the gap by a 1/2 slider is an option.
- 00:57:891 (1) - aesthetically i'm not a fan of this partial overlap. what you can do is rotate 00:57:636 (6) - and do a blanket pattern for 00:57:382 (5,1) -. like this: https://puu.sh/wDZWp/62f1b968b7.png
- 01:23:569 (8) - ctrl + h to accentuate the final guitar note? and maybe move it far from the previous slider too.
- 00:09:840 (1) - 00:59:925 (4) - they touch the hp bar, but they are not affecting greatly the gameplay, so if you want you can move them
[Collab Light Insane]
- 00:11:365 (1) - 00:51:026 (4) - you can move this down because it's touching the hp bar.
- 00:57:891 (1) - i think it would be intuitive if this hitcircle was stacked with 00:58:018 (2,3,4,5) -. leaving the first circle out of the stack looks weird and it can be misread as a rhythm other than 1/2 since it can be hard to guess it from the stack.
- 00:58:908 (7,8,1) - bring the spacing down to stay consistent with the other 1/4 rhythms' spacing. it also fits with the absence of the guitar.
- 01:19:247 (1) - move with its pattern further from the previous slider. it's a little difficult to read purple combo and interpret it as 1/2 rhythm with the slider (2) stacked under the blue slider (4).
[Collab Hard]
- 00:08:696 (2) - it's touching the hp bar, so you can move it down to avoid.
- 00:10:221 (2) - 00:11:747 (2) - 00:16:323 (2) - 00:17:849 (2) - they are really weird-sounding. removing all hitsounds seems to sound better.
actually in the section 00:06:789 - the hitsounding is inconsistent and there are some missing hitsounds. this section in Kegare do have a nicer hitsounding; i higly recommend following it. - 00:14:798 (2) - you'll have to move this up as it's getting off-screen in 4:3 resolution
- 01:20:772 (1,2,3,4,1) - not off-screen but move them down-left as it's touching the number scores (more in an aspect ratio of 4:3) due the stack.
[Advanced]
- 00:25:857 (1) - 00:31:196 (4,5) - 00:54:586 (5) - touching the hp bar
- 00:37:043 (2) - touching the border of the game window
[Normal]
- 00:13:654 (2) - touching hp bar
- 00:21:281 (2) - 00:27:383 (2) - you'll have to move them more to the center because they're off-screen in 4:3 resolution