thanks for modding!a q p w wrote:
aaaaaaaaaaaaahhh
n
- 00:17:647 (3,4,5,1) - try make flow here more straightforward, beginners may be confused and move towards the 5 instead of the 4 because of the direction of slider 00:17:647 (3) - // revamped
- 00:30:647 (2,3) - the only stack in the diff.. recommend removing it for improved structure cohesion // fixed
h
- 00:15:647 (1,1,2) - shouldn't spacing be wider at 1-2 rather than 1-1? adding spacing emphasis to the drum cymbals/large white tick // fixed
- 00:33:480 (6,1) - swap NCs? // fixed
- 00:38:980 (5) - missing NC I think cos u do at 00:36:313 (1) - . might apply to 00:38:980 (5) - , 00:41:647 (5) - , etc. // applied to all
i
- 00:13:313 (6) - two circles seem better imo, two vocal points. also because different to 00:12:813 (4) - which only has one vocal points // applied
- 00:24:647 (2) - pretty sure the beat is on the red tick // following synth here
- 00:26:980 (1,2,3) - perhaps can adjust the pattern here so 00:27:313 (2) - stacks on slider head 00:27:480 (3) - . for consistency in this section e.g. 00:29:980 (2,3) - , 00:32:647 (2,3) - , etc. // redid the part that stack
- 00:38:147 (2,3) - unstack? consistency with 00:42:980 (1,2,3) - and other similar in this section // applied
o
- 00:00:813 (3,4) - try ctrl+g positions? I think it would flow better, and creates some spacing contrast at 00:00:980 (4,5,6) - // applied
- 00:04:647 (2,3) - ctrl+g rhythm, second white click should be clickable imo, rather prominent percussion beat // applied
- 00:10:147 (3) - ctrl+g? sharp flow at 00:09:980 (2,3) - could highlight the vocals, and personally, I think it would flow better to 00:10:480 (4) - // applied
- 00:15:563 - missing circle for guitar stream? you started the stream at 00:15:480 (5) - in your insane // fixed
- 00:23:313 (3,4) - ctrl+g rhythm so slider matches with held vocals? similar to 00:12:647 (2,3) - // applied
thanks for modding!Ethan wrote:
general
why didn't you decide to map the ending (00:54:980 - )? i feel like it could have been done but w/e // since i want to make it when the screen is doing the transition to the ranking result screen, it will read that line so i leave it like that
normal
00:00:314 - to 00:05:647 - this section seems kinda undermapped for a normal diff, maybe you could have a note in between each combo like this // it's the beginning so having less note is fine since it can let the player to have some sort of warm up
00:30:647 (2,3) - this is the only time you use a stack, beginners might get confused with this so maybe remove it so that the structure of the map is more consistent // fixed in previous mod
00:42:313 (3) - instead of overlapping maybe you could move the last point of the slider over to the right? // this overlap is actually ok but i revamped the slider sharp because that was ugly d
hard
i didn't see anything wrong, nice // yay
insane
00:04:313 (1,2) - why stack these? // the bass seems quiet enough
outstanding
00:05:980 (2,5) - having these two in the same place flows very oddly to me // 00:06:147 (3) - kinda guide the direction of the flow already, no fix
overall great map, good luck with the ranking
thanks for modding!leo16834 wrote:
竟然能在 #modreqs 看到
那就讓我來學習一下吧~
都是建議看看就好~
[Normal]
一如往常的高質量啊~ 倒是從這裡開始 00:05:647 - 幾乎沒有任何休息 可以問一下原因嗎xd // 這裏之後都比較激烈 所以沒有休息 (不一定要這樣做 個人喜好而已)
不過我覺得保持這樣就好了 我喜歡xd
[Hard]
00:07:980 (3,4) - 這兩顆的位置要不要稍微向左移一點呢? 大約落在 x:436 y:90的位置 // 已修改
00:08:980 (3) - 感覺這個的切入點不太好// 不知道怎樣改
[Insane]
這個我覺得OK xd
[Outstanding]
00:24:147 (7) - 要不要讓這一個的ds平均一下呢? 讓這三個 00:23:980 (6,7,1) - 呈現一個完美的三角形 // 要強調鼓聲(00:23:980 (6) - )
話說做最後只有聲音的部分 要不要用轉盤帶過呢? 雖然我覺得那邊的BPM好像是有點變速的 // 因為我想要在屏幕轉換到排名結果時讀出那一句,所以我沒做那個部分
我覺得我是來被學習的xd
大概就這樣了(逃
GL~
thanks for modding!Underforest wrote:
m4m from q, map in q
[n]
00:11:647 (2,5) - if you did something similar in 00:09:647 (3,1) - doing it here lacks of emphasis and flow // i don't get it why
00:21:647 (1,4) - there's a tiny overlap you can avoid lol // no one really care but fixed anyway d
[h]
ds can be reduced, too many jumps in the diff breaks the spread // reduced some of the jumps
other than that cool
[i]
00:05:563 - you skipped this beat // mapping vocal here
00:30:813 (1,4) - blanket them would look better // applied
[x]
00:26:230 (6,2) - this can be hard to read, specially in hidden mod // rotated the stream part after the first curve stream
00:54:230 - 00:54:397 - skipped beats // these are too weak compare to the other ones so i just skip it
gl
@LowComboFC u still got a q p w's mod need to applied lo
also set the hp of your diff to somewhere between 2-5