Hihi
Sorry for late, no formatting for now ;w; I won't nitpick, the set is nice, just gonna point out stuff I noticed.
General:
GL!
Sorry for late, no formatting for now ;w; I won't nitpick, the set is nice, just gonna point out stuff I noticed.
General:
- HP6.5 doesnt do anything on overdose, make it either 6 or 7 please!
- The word "Laevateinn" does not translate to "Leviathan", meaning the top diff name is irrelevant. The song name translates directly to "Lilieze and her Fire Dragon", so maybe something to do with fire would be cool.
- Tick Rate 2 would also be good imo
- 00:39:203 (1,2,1,2) - not having a note on 00:39:653 - in the top diff makes this pattern feel awkward with such a long break. Adding a note there to account for the low sound would be nice.
- 00:40:703 (1,2,3,4,5,6) - Not a fan of this pattern, the low movement out of such a high impact section really throws me off. I think changing them to repeat sliders would be nice
- 00:58:703 (1,2,3,4,5,6) - Same as above I guess
- 00:54:503 (1,2,3,4) - x:204? Distance between 00:54:353 (2,1) - seems very high
- 01:42:803 (9,10) - x:212 for similar reasons
- 01:45:353 (1,2,3) - imo this part is not as intense as the previous parts using these hyperdashes, I think keeping them as high impact regular dashes would be fine with 01:45:653 (3,4,5) - being the hyper pattern.
- 00:38:753 (2,3,4,5,6,7,8,9) - The stream is pretty ugly tbh, more curve and movement within it would be great
- 01:13:103 (1,2,3) - If I'm honest, I think the triples in this section are too clumped together. It's very easy to overshoot them as they are, so I think moving the second note in each triple out 2 grids or so would be much better. This goes for all of them like this.
- nice diff
- 01:04:703 (1) - pretty aids slider lol not to mention I think it would be better as a repeat slider to hit that red tick sound
- 01:20:303 (1,2,3,4,5,6,1,2,3,4,5,6) - 4 Hypers in a row when even the most intense part didn't have this kind of chain is a bit odd to me. I'd just make it into 2 patterns of 6 instead of 3/3/3/3
- 01:45:803 (4) - I think that you could split this into 2 and still do the hyperdash thing you've done in the other top diffs
- 00:34:403 (8,1) - I'd prefer if 1 is tilted more to the right to be able to catch the pattern a bit better
- 00:59:153 (2,3) - not a big fan of this, it's kind of antiflow-y since 00:59:153 (2) - goes the opposite way of where the player is expected to move
- 01:01:553 (2,3) - copypaste lol
- 01:03:353 (5,1) - also pretty hard since 1 is against the wall, could you try moving it away a bit and making it curved for a better catch placement?
- 00:01:403 (3,4) - Dash here would be nice to that finish
- 00:33:953 - I wish was a circle so you could have a dash for it T_T such a strong noise
- 00:39:503 - Same here, you dashed to it in the previous sequence but not here
- 00:51:503 (1,2,3) - Moving this away from the wall would be great, it's squished rn
- 01:14:303 (4,1) - Dash?
- 01:20:303 (2,3,4,5,6,7,8,9) - This kind of snapping isn't really recommended in a salad This many notes could be a bit too complex.
GL!