Hey there!
Sorry for being late on the Weekly Lottery Queue
To everybody who is making Easy - Hard I forgot to mention within the mods: Keep in mind most suggestions are there to be more friendly towards the people this is directed to, if you think something plays fine because you think it's fine doesn't mean that beginners will think the same way as you
[Easy]
Frost's Insane: This diff played rather well I'd say, but some parts really played better than others, as in like, the rather big jumps at the start and the end were the only thing that made me feel like this was 4.5*
Dream: Also played fine, but I felt like it could work more on flow, emphasis and aesthetics
GL!
Sorry for being late on the Weekly Lottery Queue
To everybody who is making Easy - Hard I forgot to mention within the mods: Keep in mind most suggestions are there to be more friendly towards the people this is directed to, if you think something plays fine because you think it's fine doesn't mean that beginners will think the same way as you
[Easy]
- 00:09:668 (3,4) - This was most likely placed intentionally this way to make 00:11:168 (4) - different but the visual flow is really off on this
- 00:09:668 (3) - NC? Since you NCed every 2 measures, this one should be consistent too, even if the combo only goes to 2
- 00:25:793 (2,3,4) - There is no reason really to end the sliders on downbeats. The vocals on the end of the sliders aren't really less intense than the vocals on the slider heads so the downbeats should be prioritized
- 00:27:668 (1) - Why not make this a more complicated slider shape? This straight slider looks really plain in comparison to the song
- 00:38:543 (2,3) - Again, I don't see a reason for the slider ending on a downbeat, especially when the vocal there is stronger than the vocal on the slider head
- 00:50:918 (2) - Same as above, these slider end on downbeats make no sense to me, the vocal is definitely more intense on the downbeat so that should be clickable
- 01:02:168 (1,2,3,4) - Why isn't this consistent with this 00:50:168 (1,2,3,4) - ? There is no reason as to why not.
- 01:11:168 (3) - 01:23:168 (3) - Same about the NC as above
- Hai O-Moei o/
- Where is the video?
- Just something I noticed, your flow looks really edgy right now, consider making some points flow more smooth (like here 00:13:418 (2,3,4) - , all are straight slider, doesn't flow so good for beginners and looks really off)
- 00:04:418 (2,3) - Just for the aesthetics, why not blanket these?
- 00:15:293 (4) - There should be a 1/2 slider here imo since the song gets a bit more intense
- 00:27:668 (1,2,3,4,5,6,7) - Why not continue the 1/1 slider pattern like here 00:24:668 (1,2,3,4) - ? Would fit better here imo because the song doesn't get much more intense to add a diff spike
- 00:36:668 (8,1) - Switch NC to be consistent with the NC every 2 measures
- 00:40:418 (1) - It's not good to ignore the vocals here with this long slider, this part deserves to be mapped, even for a normal
- 00:46:418 (3) - What is this consistently snapped too? The head has no vocal but the tail does, so this feels weird
- 00:54:668 (4,5) - A 1/1 slider + 1/2 hitcircle would fit here more since the vocal is held here for a beat
- 01:09:293 (3,4,7,8) - I'd just stack this with the sliders after the hitcircles, because the hitcircles not being stacked gives for an unfitting diff spike
- Hai B r o k e n o/
- The flow was really weird on this one, I felt like it was way too edgy and a bit messy, sorry if I sound offending
- 00:00:668 (2,4) - This blanket looks really untidy because it overlaps the other slider and 00:00:668 (2) - is reaally close to the tail of 00:01:418 (4) -
- 00:05:730 (2,3,4) - This sequence is really confusing because the distance between 00:05:730 (2,3) - and 00:06:105 (3,4) - is the same, yet the time between objects is different for no reason, which also brings me to this, why not map this obvious beat 00:06:293 - ?
- 00:09:668 (1,2,3) - Why is the DS between objects different, this 00:09:668 (1,2) - and this 00:10:043 (2,3) - have the same sounds, so why is 00:10:043 (2,3) - more emphasized?
- 00:18:668 (1,2,3) - For aesthetics, make 00:19:418 (3) - a bit further away from the tail of 00:18:668 (1) - . doesn't look too neat
- 00:21:293 (4,1) - Even if you wanted to keep constant DS here, this deserves more emphasis
- 00:26:918 (4,5,1) - Again, this spacing doesn't make sense, 00:27:293 (5,1) - this is more intense than 00:26:918 (4,5) - , yet 00:26:918 (4,5) - has more spacing...?
- 00:34:980 (6,1) - I'd unstack this because you have a triplet here 00:36:105 (3,4,5) - which looks stacked the same but is 1/4 and could be misread due to 00:34:980 (6,1) - being 1/2
- 00:36:668 - This SV change is unexpected, it gets noticeably less intense yet the SV increases
- 00:43:043 (2) - There is no held sound here but there is a long slider, why?
- 00:49:605 (4,5,1) - Something here has to be unstacked to be more readable, you have 1/1 and 1/2 is the same stack
- 00:54:293 (4,1) - More emphasis maybe?
- 00:55:980 (6,1) - This stack ruins the motion of the kiai if you know what I mean, I'd unstack it to make it more comfortable, this also doesn't have to be consistent with the following stacks, so the stack doesn't really need to be there
- 01:00:105 (4,1) - Again, maybe more emphasis here?
- 01:03:480 (4,1,2,3,4) - This should be at least a bit consistent with 00:51:668 (1,2,3,4) - since these sound very similar rhythm-wise. But instead you make 01:03:480 (4,1,2,3,4) - small jumps
- 01:04:230 (4,5) - And this stack kinda ruins the flow too since you have rather big jumps before, the stack feels forced
- 01:12:668 (1) - Again, more emphasis should be here
- 01:19:793 - The snares aren't hitsounded from this point on (which can be done through claps), any reasons for this?
- 01:26:168 (1,1) - This slider comes really suddenly since this is not expected, especially within this short amount of time between the spinner and the object
- 00:13:418 (3,4) - This antiflow movement doesn't fit with the song imo, it comes rather unexpected
- 00:19:043 (2,3) - Again here as above ^
- 00:36:668 - 00:45:668 - The jumps between this part feel bigger than the part before that, any reasons for this? This part is noticeably less intense than that part
- 00:50:168 (1) - This has a custom hitsound I noticed, why don't the other diffs include this (or at least wasy)?
- Also, the kiai needs more consistency imo
- 00:50:918 (5,6) - The distance here isn't as big as DS says, this combination is really easy for this diff and feels like small forced movement. You did use this more in the kiai, but it doesn't fit here imo
- 00:59:730 (2,3,4,5,6,7,8,9,1) - This stream feels really sudden because the vocals are more obvious here and doesn't really emphasize the vocals, what about two kicksliders or sth like that to make the vocals more emphasized?
- 01:00:480 (1,1) - I'd increase distance between objects for more readability, also, one of these NCs is rather unnecessary
- 01:08:730 (2,2,2) - These sliders don't fit here because they don't follow the obvious vocals here. Even if this was not meant to follow the vocals, it feels weird leaving the vocals out here
- 01:17:168 (1,2,3,4) - This placement doesn't represent the build up correctly since the distance between objects are pretty much the same
- 01:18:293 (4,1) - Also, this doesn't have the emphasis it deserves imo
Frost's Insane: This diff played rather well I'd say, but some parts really played better than others, as in like, the rather big jumps at the start and the end were the only thing that made me feel like this was 4.5*
Dream: Also played fine, but I felt like it could work more on flow, emphasis and aesthetics
GL!