BPM need ×2?i think keep also ok
thanksMaxus wrote:
M4M
[General]
I'm sure your BPM is wrong there, it is not 86 BPM but rather 172 BPM, try to follow BPM from https://osu.ppy.sh/s/597111 , since it's from ranked beatmap, it's trustable source. I don't care about ranked mapsets. BPM doesn't sound this fast, so I keep 86.
[Atmosphere]
00:26:101 (26101|2) - Idk bout you, but personally having 1/16 just to follow vocal isn't exactly good idea imo as it's really redundant, moreover i'm quite sure it's actually quite late to be 1/16.. simplification already allowed in the current RC so you better snap to 1/4. ok
00:29:371 (29371|2) - This isn't really same pitch with 00:29:022 (29022|2) - So it isn't fit to be trill, better move to col 4. is it necessary to have same pitch for making a trill? They sound very similar especially while playing so I keep a trill.
00:31:508 (31508|0) - and other places i'm not sure why you really want to use all the grace note here and there for vocal.. It's only making thing unnecessary more complicated that way.. not follow vocal if it causes broken snap seem to be the better option as you don't actually have to use all those ambiguous snap. it is for guitar, not for vocal.
00:39:487 (39487|0) - Move to col 7 as that column really lacks note. for emphasizing 00:38:790 (38790|0,39487|0)
00:43:499 - This is kinda confusing as you wanna catch vocal but don't map 00:43:325 - With LN.. changed
00:46:987 - 00:47:511 - This too, if you decide to follow a certain instrument, make sure you actually do it consistently so that you express your idea more coherent and properly.
00:50:127 (50127|1,50301|4) - You decided to put these complicated LN when you don't use it before such as 00:41:057 - is really inconsistent and vague.. changed
00:57:787 (57787|6) - this is really ambiguous as this is out of structure you use for bracket.. this supposed to be moved to col 6. for more comfortable playing, no change
00:54:416 - Try weaken the SV so the effect actually fits more with the soft clap there.. 1,3 and 0,7x fit the deal ok
01:28:967 - While i know you want to make structure revolving not use note for col 1 and col 7, the one thing you should notice is the fact that the instrument already rising differently enough from previous part, still limiting them to only 5 column doesn't really make any sense as you want to make sure the sudden loud drum get emphasized more properly, try arrange them so the col 1 and col 7 being used. still using 5k here for emphasizing 01:30:146 -
01:34:697 (94697|2,94865|2,95034|2,95202|5,95371|5,95540|5) - idk why you use this kind of layering towards instrument that doesn't even hold emphasize regard to only single jack.. use http://osu.ppy.sh/ss/8566640 i don't like this
01:39:922 - Same as above.
01:40:933 (100933|4,100954|5,100975|6) - And also the same grace notes, these are classified as dump, and i'm sure you won't get pass with this one as this doesn't have clear sound and instead an ambiguous one.
Good luck
It's not about you care or not, but using red timing based on your preferences alone is already wrong, there's already map that get DQ because of the issues: t/474455/start=75Ranking Criteria wrote:
Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see this thread for more information on downbeats.
Most of suggestions accepted for Normal diff, thanks!tatatat wrote:
Note: I use columns 0|1|2|3|4|5|6 when describing columns.
DB_B7.wav has a 3.3ms delay, not unrankable, just bad.
drum_cym.wav has a 0.5ms delay, do something about it if you want, not really super important.
soft-hitnormal.wav is less than 100ms in length, and has a 8.15ms delay, both of these things are unrankable. I would recommended adding silence to it to make it longer, but it seems like there is a noise over the hitsound, and it doesn't fully fade out before the end of the hitsound. I recommend just getting a different hitsound.
Increase the OD and HP of the normal difficulty by at least 0.5? 6.5HP/OD is too low for a normal difficulty, its not really even used much in easy difficulties. This amazing score is possible because of the low difficulty variables: https://osu.ppy.sh/ss/8690066
Also umm, idk if you have the rights to use this audio file.
Do whatever you want about that. don't really care. Just letting you know.
With SVs throughout the map, don't forget that the change in bpm from 172bpm to 178bpm will be suddenly jarring even if you slowly progress the SV to 1.0X before the bpm change like If you want to make it be a smoother transition into the next bpm, multiply all your SVs before the bpm change by 1.035 (178/172=1.03488, round that up to 1.035). Remember, although osu! makes it seem like your SV changes are rounded, they really aren't. Decimal points are retained and hidden. Your new timing points for the normal difficulty would now beI'd say that doing this is only really necessary in the normal difficulty, where newer players might not be able to handle the sudden change in speed as well.[TimingPoints]
24488,348.837209302326,4,1,0,5,1,0
24488,-107.353730542136,4,2,1,6,0,0
41232,-102.785486689279,4,2,1,6,0,0
51348,-101.703534197813,4,1,0,5,0,0
51697,-100.644122383253,4,1,0,5,0,0
51871,-99.6065541112605,4,1,0,5,0,0
52046,-98.5901607019619,4,1,0,5,0,0
52220,-97.5943004928512,4,1,0,5,0,0
52394,337.078651685393,4,3,1,50,1,0
52394,-100,4,3,1,50,0,1
63180,-100,4,3,1,11,0,0
73967,-100,4,3,1,25,0,0
84753,-100,4,3,1,50,0,0
90146,-100,4,3,1,26,0,1
113573,-100,4,3,1,26,0,0
114416,-100,4,3,1,50,0,1
125202,-100,4,3,1,50,0,0
I also recommend increasing the hitsound volume before the BPM change, its very hard to hear over the vocals, and is barely audible even when the vocals aren't present. I didn't make changes to the hitsounds in the timing points linked above btw.
Normal:
00:34:778 - Move this note one collumn right, its a sharp.
00:45:941 - Same as above.
00:49:255 - Move one column left, same pitch as 00:49:953 - , lower pitch than 00:50:650 -
00:49:604 - Move to column 0. Lower pitch than 00:48:732 -
00:50:127 - Why is this in column 0? This should probably be in column 6
01:22:056 - Represent electric guitar hold with an LN until the next measure at 01:23:405 - ?
01:23:405 - same as above, represent electric guitar hold with an LN until the next measure at 01:24:753 - ?
A possible solution to the above two comments would be https://osu.ppy.sh/ss/8690685 or https://osu.ppy.sh/ss/8690692
Sorry this took so long, I got distracted by something about shooting Scotsman in York with a bow and arrow. dunno.
thanks!Lenfried- wrote:
m4m that almost never came!atmosphereugh those are some weird values why not just go for hp/od 8.5 the lns are rather simple
for starters these lns seems very arbitrary. You randomly drop lns for the guitar sounds and also randomly mix in vocals so it seems. Fairly inconsistent if you ask me yep you're right, will remap this part later
00:25:534 (25534|0,25534|3,25708|1,25883|0) - unnecessarily heavy on the left hand and the current pattern is awk for left thumb space users like me https://puu.sh/wW8Qh/e1763547ab.png should be a rather simple fix ignoring pr changed
00:26:929 (26929|4) - consider the what i said above, this can be a 1/2 ln
00:28:325 (28325|4) - ^ wont list more of these simple examples
00:29:720 (29720|5,30069|6) - move to the left once so that it doesnt feel as awkward to play
00:35:999 (35999|1,36043|0,36174|2,36174|3) - another overly heavy pattern 00:36:174 (36174|3) - move to 7
00:38:441 (38441|5,38557|6) - weird snap and weird placement. 00:38:441 (38441|5,38964|4) - swap
00:43:150 (43150|1,43194|2,43325|1) - unnecessary tech https://puu.sh/wW90R/4e1185e085.png
00:44:197 (44197|4) - some balancing weight on the left hand so move this to 4
00:45:592 (45592|0,45767|1,45941|2,46028|3) - awkward transitioning so 00:45:767 (45767|1) - to 5 or 6
00:48:732 (48732|5,48775|4,48906|5) - more unnecessary tech
00:52:046 (52046|6,52046|4,52162|5,52394|2,52394|0,52478|1) - awful. do [67]5 and [12]3 respectively changed
00:52:562 (52562|4,52731|5,52899|4,53068|5) - swap columns hmm what for
00:52:731 (52731|2,52731|0,52899|1) - very awkward pattern 00:52:731 (52731|2,52899|1) - swap should do the trick changed
00:53:320 (53320|1,53320|3,53405|2,53405|0) - unnecessary bms stuff 00:53:236 - should be a double and 00:53:320 - should be a single lol no, single ln because there's only a guitar so I keep only singles for only guitar and double because I use doubles for bass kick
00:54:332 (54332|3,54332|1) - yeah you better avoid these transitions they're unnecessarily difficult to play I think it's fine
00:55:343 (55343|0,55343|2,55427|1,55427|3) - wont list more of these do take note that in situations like these, it is very likely that there is an actual drum sound in the 1/2 snap below it take 00:53:236 - as an example :thinking:
00:57:450 - jesus christ it doesnt have to be this way ;w; https://puu.sh/wWahi/7133c98f09.png lol why not
01:00:736 (60736|5,60736|3,60820|4) - [67]5 pls I like current pattern more
01:03:349 (63349|5) - for consistency with this, 01:03:686 (63686|4,64023|4,64360|4,64697|5,65034|5) - swap columns ok
01:03:180 - lasts 4/1 and 01:04:528 - lasts for 2/1 so why does 01:05:877 - last for 11/2
01:08:573 - if you keep this 11/2 it would be inconsistent with this too
01:11:607 (71607|3,71607|6,71776|6,71944|3,71944|5,72113|2,72281|5,72281|3) - too much anchorage on the middle column makes the right hand rather imbalanced especially for right thumb users changed
01:12:450 (72450|3,72534|1,72618|0,72618|3) - awkward combination changed
01:12:618 (72618|0,72618|3,72702|6,72787|4,72871|6,72955|4) - this transition doesnt make it any better here's a quickfix
01:21:551 (81551|6,81635|2,81719|3,81719|5,81804|0,81888|1,81888|6,81972|4) - quite hard to read considering there werent a lot of broken stairs beforehand changed
01:23:405 (83405|6,83405|4,83405|1,83742|4,83742|6,83742|0) - imbalanced. double should go in 01:23:742 (83742|0) - I don't think it's so bad, not even noticeable
01:25:090 - e d g y
01:45:483 - better off as https://puu.sh/wWbq8/95cb0e3e94.png changed
didnt nitpick but there could be issues in the last kiai that might need to be addressed as it is similar to the first kiai
Good luck!
Спасибо!semyon422 wrote:
12345678easy00:24:488 (24488|1) - move by 2 column right is there a reason? also i want to emphasize the sample sound
00:31:988 (31988|1) - move by 1 column right yep
00:37:046 (37046|3) - move to 2 column nothing changes by this
00:41:755 (41755|3) - move to 2 column ^
00:54:416 (54416|3) - move by 1 column right yep
01:40:933 - вот здесь лны на скретче думаю сложно играются, по крайней мере я миссал на них в рейте x4 да, согласен
01:41:607 (101607|5) - move to 2 column moved to 3
постарался подвигать ноты и улучшить баланс
и ещё пустых строк добавил чтобы помасштабнее мод смотрелся
Спасибо!silentch wrote:
глото4ек модаGl
easy
00:57:450 (57450|3,57618|4,57787|7) - неудобно
Вообще советую сделать линейные паттерны аля 1 3 5 7 или 2 4 6
И смотри еще такая фишка. Когда идет бит 1/2 - делай широкий спейсинг. Там где звук идет 1/4 - паттерны ближе.
Например вот тут 00:57:450 (57450|3,57618|4,57787|7) - клоуз.
00:59:135 (59135|5,59472|4) - вот тут пошире отличная идея!
01:28:798 (88798|6,89304|2,89978|4) - отдали от лнов ты про спейсинг? а зачем? я считаю что это и так сложный момент, поэтому оставил маленький спейсинг чтобы полегче было, а третья нота и так далеко (сори если неправильно понял).
01:50:034 (110034|3,110202|4,110371|6) - тоже что и в 1 изменил
Отличная диффа!
.
спасибо![Shana Lesus] wrote:
to my eyes <3
00:52:394 - 00:53:742 - 00:55:090 - 00:56:438 - 00:59:135 - 01:00:483 - 01:01:832 - даблы, не нет, а даже очень нужно этот изик для самый новичков в манию, я наблюдал как мои друзья играют 7к изики и для них даже синглы будут сложными, лучше оставлю такую сложность. если кто то играет лучше,
то попробуют нормал
01:03:180 - 01:13:967 - тут можешь еще 1/2 но добавить, для изика это будет нормально вполне этот парт что то в роде брейка, будет странно если он будет равным по сложности киаи
01:14:304 - 01:14:978 - 01:15:652 - 01:16:326 - 01:17:000 - 01:17:674 - 01:18:349 - 01:19:023 - 01:19:697 - 01:20:371 - 01:21:045 - 01:21:719 - по одной ноте, а вообще странно лны смотрятся, можно что то и другое придумать, более соответствующие ритму добавлю 1/2 ноту на тех моментах когда хайхеты звучат
01:25:006 - 01:25:764 - 01:26:438 - 01:27:787 - 01:28:461 - аналогично тут добавлю 1/2 ноты
01:30:146 - 01:39:585 - здесь можешь больше нот добавить 1/2 согласен
01:40:933 - 01:42:281 - 01:43:629 - 01:44:978 - 01:54:416 - 01:57:113 - 02:02:506 - даблы ну хз, думаю скретча достаточно будет
гуд диффа
спасибо![Shana Lesus] wrote:
Atmosphere00:25:011 (25011|6,25185|5) - ctrl + g да, так красивее
00:28:674 - либо лн добавь, либо ноту тут один звук, так что не буду добавлять
на счет первого совета, 00:29:720 (29720|2,29894|1,30069|3,30243|2,30418|1) - подобное ты сделал тут, почему бы в начале тоже так удобно не сделать окей
00:39:836 - тоже самое лн или нота
00:31:493 (31493|7) - 00:38:557 (38557|6) - 00:42:671 (42671|1) - 00:43:194 (43194|6) - 00:48:775 (48775|2) - честно, я бы по убирал эти ноты, не так уж и сильно обращаешь внимание на тот звук, только подгадишь акку они почему-то слишком заметны для меня были всегда, пока оставлю
01:02:759 - либо так https://osu.ppy.sh/ss/8869795 либо так http://osu.ppy.sh/ss/8869796 меня нынешний паттерн устраивает qwq
01:13:124 - http://osu.ppy.sh/ss/8869808 ок
01:16:579 (76579|5) - в 4 колонку это выглядит лучше, но это создает 1/2 джек на 4-ой колонке, пока оставлю как есть
01:23:910 - https://osu.ppy.sh/ss/8869823 слишком легко играется для такого звука, изменю по другому
01:24:247 - https://osu.ppy.sh/ss/8869845 можешь конечно и свой паттерн сделать, но зачем лн юзать хочу здесь проигнорить драмы, сделать более эстетичное вступление для последующего парта 01:24:753
01:27:450 - 01:30:146 - 1 и 7 колонки пустые слишком долго //спешил ноту не считай за 1 колонку// юзаю 5к стиль здесь
01:34:865 - http://osu.ppy.sh/ss/8869870 игнорю 1/4 звуки для св эффекта
01:51:551 - https://osu.ppy.sh/ss/8869874 нынешний мне больше нравится
8K Mapset ( Hopefully for 7+1K for all diff but i can only see 442's diff ). I'm sorry to have a small mod because i'm still new to mod 8k. Thanks for mod my map and goodluck to your mapset.
Thank you! Updated with Shana's diff- Aries - wrote:
Mod for Mod Request
[General]8k PATTERN - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- BPM: OK
- Offset: OK
- AiMod: Please check AiMod to all diff to see the objects have snapped. okay fixed (idk where it came from)
- Audio: OK
- Background: OK
- Preview Point: OK
[Begin]
- 01:27:450 - add one note in column 1 since it's like similar sound to this note 01:24:753 (84753|7,84753|0) - and it's not difficult for beginners.Sure,
added.- 01:56:776 (116776|0) - i think move this note to 01:57:113 - for the sync of this note 01:54:416 - and if you accept, just add one note 01:56:776 - in column 3.since this is 7+1 I place unusual sounds on 1st column, these claps are really unusual and strong sounds so I placed 1 of them (only 1 for avoiding 1/4 jack that is too hard for easy diff) to 1st column. 01:54:416 - here is the cymbal sound so this is double note, 01:57:113 - this sound doesn't contain cymbal sound so I keep it as single note
8K Mapset ( Hopefully for 7+1K for all diff but i can only see 442's diff ). I'm sorry to have a small mod because i'm still new to mod 8k. Thanks for mod my map and goodluck to your mapset.
thanks!Ridho 2307 wrote:
mods come to you from this queue p/6222952
0|1|2|3|4|5|6|7
atmospheresorry for little picky00:30:069 - add note in 0 hm is there a reason? There is no any new sound, just guitars
00:36:871 - you should make a LN like 00:36:174 (36174|2) - here's 1/4 note 00:36:958 (36958|3) - instead of LN because of vocal words
00:37:482 - https://puu.sh/xnczg/0c0600001f.png I want to keep mine
good luck
No kudoss for this okay 😈eyes wrote:
thanks!Ridho 2307 wrote:
mods come to you from this queue p/6222952
0|1|2|3|4|5|6|7
atmospheresorry for little picky00:30:069 - add note in 0 hm is there a reason? There is no any new sound, just guitars//sure, this section has same with the first time while entering the map, i think it will be great if you add note in the 0 like the the first time
00:36:871 - you should make a LN like 00:36:174 (36174|2) - here's 1/4 note 00:36:958 (36958|3) - instead of LN because of vocal words//i know it, coz of i tell you to make the LN to cover the vocal coz i think u miss it
00:37:482 - https://puu.sh/xnczg/0c0600001f.png I want to keep mine
good luck
Ridho 2307 wrote:
mods come to you from this queue p/6222952
0|1|2|3|4|5|6|7
atmospheresorry for little picky00:30:069 - add note in 0 hm is there a reason? There is no any new sound, just guitars//sure, this section has same with the first time while entering the map, i think it will be great if you add note in the 0 like the the first time first 0 note was for the sample - "DB-B7.waw", you can count it as keysounding
00:36:871 - you should make a LN like 00:36:174 (36174|2) - here's 1/4 note 00:36:958 (36958|3) - instead of LN because of vocal words//i know it, coz of i tell you to make the LN to cover the vocal coz i think u miss it hm so LN will not look suitable with 1/4 vocal
00:37:482 - https://puu.sh/xnczg/0c0600001f.png I want to keep mine
good luck
No kudoss for this okay 😈
thanks!!Rivals_7 wrote:
12345678
[Atmosphere]
00:36:958 (36958|3) - dont think i heard anything relevant to the noise here. so would delete
moreover - 00:36:871 (36871|2) - should be an LN to represent vocal like any other LNs does these 00:36:871 (36871|2,36958|3) - are for vocal, first one is "ri", second - "shi"
00:41:755 (41755|1) - should add one more note here. for kicks sure
00:43:325 (43325|1,43499|2) - i'd say this was one vocal syllables instead of two I hear two, "don-na"
00:50:650 (50650|6,50999|3) - if this intend to follow vocal, then its off. the syllables change at - 00:50:825 yes
01:07:056 (67056|4) - moving it to 4 would make it more symmetrical which accompanies how the vocals goes ok
01:16:495 (76495|2,76579|3) - swap? think it would make the roll more lenient I want to keep zig-zag pattern
01:22:731 (82731|0,83068|0,83405|0,83742|0) - hmm i wouldnt recommend to place those scratch notes there as the other scratch was placed in rather predictable sense. which is in crash (this was one was only the cymbal). so maybe move all of them to another column
01:24:753 -> 01:30:146 - Lack of notes in especially in 2 and 8 column. RC clearly state that we cannot leave any column empty, let alone with you only filling 3 to 7 column. find a way to rearange this I thought it means that I can't leave any column emptry all over the map, is it bad to leave them empty only for some extra part of music? I'll ask some QAT about this
01:50:792 - missed a note for a roll fixed
02:04:191 (124191|0) - inconsistent scratch with - 01:02:506- which has similar buildups on the song deleted
semyon can't accept mods in this moment, so he asked me to accept mods
[422]
01:14:304 (74304|6,74304|3) - ok starting here i dont get what are you doing with all the chords. i thought you were going to following kick but then
01:14:641 (74641|1,74978|3,75315|6) - it goes single and then it goes - 01:15:652 (75652|1,75652|5,75989|7,75989|2,76326|5,76326|3,76663|1,76663|4,77000|7,77000|2) - ? please make them consistent placed doubles on all kicks
01:48:011 (108011|2) - should've splitting into 2 LNs for vocal fixed
[Begin]
01:28:124 (88124|3) -
pls fixed
something something consistent HS pls mm? I don't understand
things like thiseyes wrote:
Rivals_7 wrote:
something something consistent HS pls mm? I don't understand