[Hana]
normal-sliderslide.wav 沒有用到
做的挺良心沒什麼大問題,不過03:18:759 (1) - 這一段放連打在這兒感覺跟音樂挺不搭,可以再考慮看看要不要更改。
normal-sliderslide.wav 沒有用到
做的挺良心沒什麼大問題,不過03:18:759 (1) - 這一段放連打在這兒感覺跟音樂挺不搭,可以再考慮看看要不要更改。
谢谢船业smallboat wrote:
[Hana]
normal-sliderslide.wav 沒有用到 fix
做的挺良心沒什麼大問題,不過03:18:759 (1) - 這一段放連打在這兒感覺跟音樂挺不搭,可以再考慮看看要不要更改。 fix 删除了前面那段 后面的减小了间距 看看合不合适
EMMMM 我记得改过了 应该是post的没发上去Misure wrote:
为什么只有我的摸被跳过了...
Misure wrote:
欠债还摸
随便挑点有的没的 其实没啥摸的好像 凑个sp orz
[Hana]神Σ( ° △ °|||)︴
- 01:23:363 (1) - 这个形状还是感觉出现的有些突然 fix
- 02:08:887 (6) - 有点太高了 打的时候感觉 fix
- 02:36:142 (2) - ^ 这个还好
- 03:01:936 (2) - NC一下? 这个地方 我是为了区分是不太想放NC的 不过还是和后面的NC换了个位置
- 03:18:759 (1,2,1,2,1,2,1,2) - 前面两组换一种排列?感觉区分度有点不高 后面节奏变化不太突出的感觉 fix 这里改过了
- 03:33:338 (1,2,1) - 这个打着还是有点奇怪 可能是我菜orz fix 这里改过了
- 04:04:740 (1,1,1,1) - 弄成一慢一快? 这个还好
- 04:15:955 (1) - ctrl+g? 感觉离前面有点点近 不太有时间反应前面空拍 fix 这里改过了
Good luck!
[TimingPoints]
90,-100,4,2,1,5,0,0
1143,594.059405940594,4,2,1,10,1,0
1143,-200,4,2,1,10,0,0
29649,571.428571428571,4,2,1,15,1,0
29649,-200,4,2,1,15,0,0
57077,-100,4,2,1,35,0,0
84506,-133.333333333333,4,2,1,35,0,0
111934,-66.6666666666667,4,1,1,35,0,1
132506,-66.6666666666667,4,2,1,35,0,0
137077,560.747663551402,4,2,1,25,1,0
137170,-100,4,2,1,5,0,0
137357,-100,4,2,1,25,0,0
163992,-133.333333333333,4,2,1,35,0,0
165114,-83.3333333333333,4,2,1,35,0,0
190908,-68.9655172413793,4,2,1,40,0,0
208852,-64.5161290322581,4,2,1,50,0,0
209600,-64.5161290322581,4,2,1,10,0,0
209974,-64.5161290322581,4,2,1,50,0,0
210721,-64.5161290322581,4,2,1,10,0,0
211095,-64.5161290322581,4,2,1,50,0,0
217824,-100,4,2,1,50,0,0
243619,-133.333333333333,4,2,1,50,0,0
244553,-133.333333333333,4,2,1,5,0,0
244740,-100,4,2,1,50,0,0
245114,-100,4,2,1,5,0,0
245301,-80,4,2,1,50,0,0
245675,-80,4,2,1,5,0,0
245862,-66.6666666666667,4,2,1,50,0,0
246235,-66.6666666666667,4,2,1,5,0,0
246422,-133.333333333333,4,2,1,50,0,0
246796,-133.333333333333,4,2,1,5,0,0
246983,-57.1428571428571,4,2,1,65,0,1
254273,-100,4,2,1,65,0,1
254834,-133.333333333333,4,2,1,65,0,1
255394,-200,4,2,1,65,0,1
255955,-57.1428571428571,4,2,1,65,0,1
272777,-71.4285714285714,4,2,1,65,0,1
273338,-90.9090909090909,4,2,1,65,0,1
273899,-50,4,2,1,65,0,1
282871,584.225900681597,4,2,1,35,1,0
287544,517.241379310345,4,2,1,35,1,0
288061,634.920634920635,4,2,1,35,1,0
292346,634.920634920635,4,2,1,35,1,0
293615,705.882352941176,4,2,1,35,1,0
294320,810.810810810811,4,2,1,35,1,0
297157,681.818181818182,4,2,1,35,1,0
301588,705.882352941176,4,2,1,35,1,0
301940,631.578947368421,4,2,1,35,1,0
302571,681.818181818182,4,2,1,35,1,0
309730,674.157303370787,4,2,1,35,1,0
309730,-100,4,2,1,35,0,0
311583,810.810810810811,4,2,1,35,1,0
1143,594.059405940594,4,2,1,35,1,0
29649,571.428571428571,4,2,1,35,1,0
137077,560.747663551402,4,2,1,35,1,0
282871,571.428571428571,4,2,1,25,1,0
285156,588.235294117647,4,2,1,25,1,0
285744,600,4,2,1,25,1,0
286344,606.060606060606,4,2,1,25,1,0
286950,612.244897959184,4,2,1,25,1,0
287562,600,4,2,1,25,1,0
311562,652.173913043478,4,2,1,25,1,0
312214,666.666666666667,4,2,1,25,1,0
313547,612.244897959184,4,2,1,25,1,0
314228,681.818181818182,4,2,1,25,1,0
314682,600,4,2,1,25,1,0
315082,638.297872340426,4,2,1,25,1,0
315507,923.076923076923,4,2,1,25,1,0
fix the timing for Raidentokiko wrote:
there's really some errors in timing at last 10% of the map so i decided to help you a little with thatt[TimingPoints]
90,-100,4,2,1,5,0,0
1143,594.059405940594,4,2,1,10,1,0
1143,-200,4,2,1,10,0,0
29649,571.428571428571,4,2,1,15,1,0
29649,-200,4,2,1,15,0,0
57077,-100,4,2,1,35,0,0
84506,-133.333333333333,4,2,1,35,0,0
111934,-66.6666666666667,4,1,1,35,0,1
132506,-66.6666666666667,4,2,1,35,0,0
137077,560.747663551402,4,2,1,25,1,0
137170,-100,4,2,1,5,0,0
137357,-100,4,2,1,25,0,0
163992,-133.333333333333,4,2,1,35,0,0
165114,-83.3333333333333,4,2,1,35,0,0
190908,-68.9655172413793,4,2,1,40,0,0
208852,-64.5161290322581,4,2,1,50,0,0
209600,-64.5161290322581,4,2,1,10,0,0
209974,-64.5161290322581,4,2,1,50,0,0
210721,-64.5161290322581,4,2,1,10,0,0
211095,-64.5161290322581,4,2,1,50,0,0
217824,-100,4,2,1,50,0,0
243619,-133.333333333333,4,2,1,50,0,0
244553,-133.333333333333,4,2,1,5,0,0
244740,-100,4,2,1,50,0,0
245114,-100,4,2,1,5,0,0
245301,-80,4,2,1,50,0,0
245675,-80,4,2,1,5,0,0
245862,-66.6666666666667,4,2,1,50,0,0
246235,-66.6666666666667,4,2,1,5,0,0
246422,-133.333333333333,4,2,1,50,0,0
246796,-133.333333333333,4,2,1,5,0,0
246983,-57.1428571428571,4,2,1,65,0,1
254273,-100,4,2,1,65,0,1
254834,-133.333333333333,4,2,1,65,0,1
255394,-200,4,2,1,65,0,1
255955,-57.1428571428571,4,2,1,65,0,1
272777,-71.4285714285714,4,2,1,65,0,1
273338,-90.9090909090909,4,2,1,65,0,1
273899,-50,4,2,1,65,0,1
282871,584.225900681597,4,2,1,35,1,0
287544,517.241379310345,4,2,1,35,1,0
288061,634.920634920635,4,2,1,35,1,0
292346,634.920634920635,4,2,1,35,1,0
293615,705.882352941176,4,2,1,35,1,0
294320,810.810810810811,4,2,1,35,1,0
297157,681.818181818182,4,2,1,35,1,0
301588,705.882352941176,4,2,1,35,1,0
301940,631.578947368421,4,2,1,35,1,0
302571,681.818181818182,4,2,1,35,1,0
309730,674.157303370787,4,2,1,35,1,0
309730,-100,4,2,1,35,0,0
311583,810.810810810811,4,2,1,35,1,0
i hope it isn't useless, i don't mind on full reject anyway
good luck with the map!
Raiden wrote:
old box o'timingthe end might still be off a bit because vocal timing1143,594.059405940594,4,2,1,35,1,0
29649,571.428571428571,4,2,1,35,1,0
137077,560.747663551402,4,2,1,35,1,0
282871,571.428571428571,4,2,1,25,1,0
285156,588.235294117647,4,2,1,25,1,0
285744,600,4,2,1,25,1,0
286344,606.060606060606,4,2,1,25,1,0
286950,612.244897959184,4,2,1,25,1,0
287562,600,4,2,1,25,1,0
311562,652.173913043478,4,2,1,25,1,0
312214,666.666666666667,4,2,1,25,1,0
313547,612.244897959184,4,2,1,25,1,0
314228,681.818181818182,4,2,1,25,1,0
314682,600,4,2,1,25,1,0
315082,638.297872340426,4,2,1,25,1,0
315507,923.076923076923,4,2,1,25,1,0
fixLama Poluna wrote:
Add this tags pls: 東方求聞史紀 〜 Perfect Memento in Strict Sense Gumon Shiki ZUN manima Diao ye zong withered leaf 凋叶棕 Japanese Saga Hakurei Shrine Reitaisai 博麗神社 Team Shanghai Alice 上海アリス幻樂団
Mir wrote:
Hello! I have some concerns about this map x.x
Timing is off at 04:42:871 - . 04:47:887 (1,1,1) - and more are off timed.
fix
In general I don't feel like this map represents the song as well as it could, it more adds on top of it. It attempts to complement it but trips up on several instances which I'll attempt to explain below and summarize in the end.
- - 01:04:506 (1,2,3) - Isn't in the song actually and may fit better as a slider instead of a wide-angle jump. 01:08:506 (1,2,3) - Is more justified since there are vocals to support this jump. 01:13:077 (1,2,3,1,2,3) - Doesn't exist in the song either only the 1 and 3. Therefore 01:13:268 (2,2) - are overmapped and cause wide linear patterns that cause undue stress on the player for the entire thing rather than just on 1 and 3. To keep some sort of jump you could do something like this to which is more representative of the emphasis the song puts on those beats. This happens consistently throughout the map in cases like 01:47:363 (1,2,3,1,2,3) - and similar.
I try to modify these places as you want, but there are some places I think need to keep it flowing 01:25:648 (1) - 01:46:791 (1) - .I think this song should not only follow a track. It should be combined with the vocals and rhythm to look at this picture. This is very difficult. but I think I try to do it .So be careful not to break this balance. If a dominant rhythm or vocals only. this map or become very boring .
- 01:05:077 (1,2) - Likewise nothing exists on these reverses either so just making these sliders similar to 01:06:220 (1,2) - would be fine.
This is a typical example. If you follow your voice, then it will be very empty in rhythm .this will make the whole paragraph out of continuity . Just because of the empty racket
- 01:26:410 (2) - Again this note doesn't really exist in the song and there is a vocal on 01:26:029 - that is skipped. A rhythm that would work here could be similar to this which would remove the 2 entirely and avoid the overmap.
I think the examples you give are just a form of expression .piano sounds exist here.01:26:220 - I believe the long voice of the voice also ends here 01:26:410 - .In fact, when you're using a 1/3 slider in 01:26:220, it's the same effect as it does now. The difference is that the end of the slider doesn't need to be clicked, but they also have hit sounds
- 01:45:077 - Storyboarded hitsounds? This is one of those weird "tries to complement the song but ends up making the player feel more disconnected from it." The map actually maps that sound consistently 01:42:791 (1,1) - 01:38:220 (1) - and so on but skipping it there and then storyboarding it in just feels off imo.
fix.I took it apart
- 01:51:744 - The kiai feels way too intense for what the song offers. There are quiet piano sounds and long held vocals, yet 01:55:934 (1,2,3) - are mapped to nothing and 01:58:791 (1,2,3,1,2,3,1,2,3) - have overmapped 2 and 3 which are stacked to provide emphasis on.. I don't really know. 02:05:077 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Which has actually more piano and vocal than 01:58:791 (1,2,3,1,2,3,1,2,3) - is mapped less intensely as well which seems off.
fix
- 02:23:805 (1,2,3,1,2,3,1,2,3,1,2,3) - Increase of spacing is kiai-level (should be nerfed accordingly imo) and actually 02:25:488 (1,2,3) - decreases in intensity in the song yet is mapped with more spacing. Similar with 02:32:777 (1,2,3,4,5,6,1,2,3,1,2,3) - fix
- 02:27:918 (5) - Again kind of a ghost note. fix
- 02:35:955 - If you're mapping the vocals shouldn't this be covered? // 02:38:198 - I think it's obviously not following vocals here...
- 02:53:525 (2,3,4) - Really high spacing for such soft piano? fix
- 03:10:908 - This whole section is suuuper additive rhythm to the point where it doesn't even seem like the map follows the song anymore but rather is excessively adding on top of the song. 03:10:908 (1,2,3,4) - there are no drums here or anywhere in this whole section yet it's mapped as if there are big boom drums. 03:18:759 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Spacing notwithstanding there's nothing emphasized in the song on 03:19:039 (2,3,4) -
fix...But I don't think it should be 1/3 here .I chose to change the tempo to 1/1
- In fact this pattern in particular 03:18:759 (1,2,3,4) - should continue 03:17:637 (1,2,3,4) - and the switch in patterning would begin at 03:19:880 - which would make a lot more sense than going over the very noticeable downbeat with the same pattern which doesn't provide any emphasis to the change in the song. fix
- 03:13:712 (3,4,3,4) - First one emphasizes the piano but the second one doesn't actually emphasize anything in the song x.x
- 04:32:217 (1,1,1) - These should be circles since they are way stronger than anything on 04:33:899 (1,2,3,1,2,3,1,2,3,1,2,3) - which is just kinda.. overdone and unrepresentative. Hummm... I changed the effect
- 05:09:789 - I.. don't really know why the map stops here orz there's vocals and stuff until ~~05:17:950 - where sliders like 04:57:130 (1,1) - and it could be used and timed if necessary.
fix.it's because there's a piano sound here...
This map really pushes the limits of this guideline.
Overall my opinion of this map is that it doesn't balance accuracy and song representation in a way that is backed by the song as well as it could. The hitsounds are very loud and overpowering the song, coupled with the storyboarded hitsounds it kinda feels like the song was used as a backing track for the map to "song" instead.. if that makes sense orz
It's also super overmapped and I can understand that the song is fairly repetitive and simple but it's not entirely necessary to overmap to this extent because it becomes less of "mapping the song" and more "songing the map" through hitsounds (some of which are even storyboarded which is already questionable.) Clearly some people are fine with letting this into the ranked section - but I think it's worth discussing more about whether or not this type of mapping is entirely fit for ranking. Since for the longest time mapping has been about mapping to what the song has to offer, and not overmapping to the point where it doesn't really fit the song much anymore.
Of course you could argue it's subjective opinion that it doesn't fit the song, and that I can concede to, but the fact of the matter it is massively overmapped - lots of objects placed have no musical backing which leads to a lot of very high difficulty sections for calm sections of song, some of which I listed above.
I look forward to your response!
all fixRaiden wrote:
05:13:547 - make this 88 bpm
05:14:228 - delete
05:14:682 - +1 ms
05:15:082 - +1 ms
05:15:507 - +1 ms
just some more smoothing out
z1085684963 wrote:
00:29:649 (1,1,1,1,1,1,1,1,1,1,1,1) - 不听了反正节奏各不相同 这个只是音调不同
04:47:862 (1) - 1/12
1/6盖过去没毛病 不过红线是没音的确
Raiden wrote:
thxBonsai wrote:
Yo, sorry for the delay, here's the timing-check!
>diff with just the fixed red lines, so you can copypaste them into your diff<And map-wise, I'd end the last spinner at 05:17:357 since there is an audible vocal accent here, like at 05:16:586 but quieter and kinda marking the end - At 05:17:815 the vocals are already long gone and there is no 'note' here, so having a (still very loud) hitsound there seems weird to me. (tbh I'd just use a custom silent hitsound there, your hitnormal is quite loud and editing the volume to 2% actually doesn't change anything, it still functions as 5% lol)
- 04:47:543 - This whole section was like 20ms too late fix
- 04:55:374 - This is the only spot where the vocals get slightly off the metronome, since it's an audible slideretail and the following object is a slider too timing this accurately makes it sound better while not affecting gameplay fix
- 05:12:880 - This wasn't mapped or timed to anything really, uh, the piano lands at where I put the red line now, I'd advise to let the first spinner end there bc a spinner-end is audible while a spinner-start is not noticable at all fix
- Doesn't really matter since it's not mapped but 05:15:083 was very late and the signatures around it weren't summing up math-wise ¯\_(ツ)_/¯
fix
fix.about 05:17:357 - Volume problems. I replaced it with a very subtle sound. At least not loud NowRaiden wrote: