Hi im the M4M guy from modreqs
Easy
00:59:334 (3,4) - convert this into a slider and track it towards the next slider ( so it should point southeast)
00:48:667 (3,4) - same
00:54:000 (2) - make this into a circle intstead (better reflects the music)
00:22:000 (2) - move this down next to where the slider leads. new players struggle with unconventional flow (i put it to x332 y76)
00:55:334 (1) - rotate this with selection sentre by -10° so it flows better.
try to focus more on flow and not overmapping (or undermap) as much as possible for ez diffs
Normal
Try to make tiny overlaps with 2 objects. Very common in normal diffs.
e.g put 00:02:445 (2) - to x64; y124 so its more intuitive for new players.
Same with every other 2 sliders (or circles) that occur.
00:10:000 (5,6,7) - same with these circles. Or make it a reverse slider.
00:55:334 (1,2) - maybe convert it into a slider. Either way this should overlap too
00:44:667 (1,2) - these are an exeption theyre blanketed so its readable. Nice job
00:47:334 (1,2) - same..
Hard
00:42:889 (5,6,7,8) - i would make 5 a 1/2 slider with 6 and 7 coming with 1/2 gaps inbetween and then on top of the 8 i would put another circle
http://imgur.com/a/gTwmc like so
overall for the most part its alright. But some flaws came in. Not terrible but definatly good enough for ranking standards if done correctly owo
Easy
00:59:334 (3,4) - convert this into a slider and track it towards the next slider ( so it should point southeast)
00:48:667 (3,4) - same
00:54:000 (2) - make this into a circle intstead (better reflects the music)
00:22:000 (2) - move this down next to where the slider leads. new players struggle with unconventional flow (i put it to x332 y76)
00:55:334 (1) - rotate this with selection sentre by -10° so it flows better.
try to focus more on flow and not overmapping (or undermap) as much as possible for ez diffs
Normal
Try to make tiny overlaps with 2 objects. Very common in normal diffs.
e.g put 00:02:445 (2) - to x64; y124 so its more intuitive for new players.
Same with every other 2 sliders (or circles) that occur.
00:10:000 (5,6,7) - same with these circles. Or make it a reverse slider.
00:55:334 (1,2) - maybe convert it into a slider. Either way this should overlap too
00:44:667 (1,2) - these are an exeption theyre blanketed so its readable. Nice job
00:47:334 (1,2) - same..
Hard
00:42:889 (5,6,7,8) - i would make 5 a 1/2 slider with 6 and 7 coming with 1/2 gaps inbetween and then on top of the 8 i would put another circle
http://imgur.com/a/gTwmc like so
overall for the most part its alright. But some flaws came in. Not terrible but definatly good enough for ranking standards if done correctly owo