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posted
This beatmap was submitted using in-game submission on domingo, 13 de agosto de 2017 at 18:17:30

Artist: Nobuo Uematsu
Title: Faerie Battle
Source: ファイナルファンタジーIX
Tags: Gabe Veus ffix ff9 FINAL FANTASY squaresoft square enix ps1 playstation
BPM: 135
Filesize: 2252kb
Play Time: 01:04
Difficulties Available:
  1. Gabe's Easy (1,37 stars, 63 notes)
  2. Hard (2,4 stars, 123 notes)
  3. Normal (1,91 stars, 92 notes)


Download: Nobuo Uematsu - Faerie Battle
Information: Scores/Beatmap Listing
---------------
Yan: "Give me a diamond." (gives diamond)

Yan: "Thanks a lot"

Now you can reach the round guy!

Thanks to:
Mapper/Mapset
  1. Gabe: For his difficulty "Gabe's Easy"

-----------------------------------------------------------------------------------------------
  1. Gabe's Easy: 100%
  2. Normal: 100%
  3. Hard: 100%
posted
c:
posted
MOD
Gabe's Easy

00:16:667 (2) - I think you should put the slider to 00:17:556 skipped because too many sounds
00:24:223 and 00:25:556 - That prevents to put here notes? They should be here. Players at this level of the game you can get through this.
00:34:889 and 00:36:223 - again ^
00:43:334 (2) - There should be a slider.Sounds a long note on each tick, too, have sounds.Why is there no slider?

Normal

In some areas of disturbed flow,but overall fine.Only the speed sliders a little doubt.I think the speed is a bit high

Hard

In the map it should put the slider ticks to the rhythm.
Skipped notes on the red tick.For example you can put a note quietly then ->00:07:112
00:07:334 (1) - The breach flow. Adjust the start and end places
00:39:334 (2) - The breach flow.^ Players will be hard to pass it ^
00:48:223 (4) - Too far away from the last note. Use "Distance Snap".
00:50:445 (3) - Avoid such overlap. Players may not react to it.

That's all,good luck!
posted

Dinocrit wrote:

MOD
Gabe's Easy

00:16:667 (2) - I think you should put the slider to 00:17:556 skipped because too many sounds
00:24:223 and 00:25:556 - That prevents to put here notes? They should be here. Players at this level of the game you can get through this.
00:34:889 and 00:36:223 - again ^
00:43:334 (2) - There should be a slider.Sounds a long note on each tick, too, have sounds.Why is there no slider?

Normal

In some areas of disturbed flow,but overall fine.Only the speed sliders a little doubt.I think the speed is a bit high

Hard

In the map it should put the slider ticks to the rhythm.
Skipped notes on the red tick.For example you can put a note quietly then ->00:07:112 Keeping the main melody of the song, so yeah
00:07:334 (1) - The breach flow. Adjust the start and end places just a mini-jump here, should be ok
00:39:334 (2) - The breach flow.^ Players will be hard to pass it ^ ^
00:48:223 (4) - Too far away from the last note. Use "Distance Snap". ^
00:50:445 (3) - Avoid such overlap. Players may not react to it.
Fixed
That's all,good luck!
Thanks for mod Dinocrit :)
posted
Hard NM
00:02:001 (1,2) - unreasonably high spacing.
00:30:000 (3,4) - ^
00:33:112 (6,7) - ^
Spacing should be the same as you used Distance Snap for every other objects. Spacing this high should be used for jump emphasis instead, like to a strong white tick.
00:56:223 (4) - ctrl + H for aesthetic
00:19:556 (4) - object is off screen, unrankable.
00:42:889 (4) - ^
00:50:000 (1,2,3,4) - uncomfortable movement
00:08:223 (3,4,5) - break circular flow. Maybe try something like this?

Good luck!
posted
Nice Map :)
posted

Stormiverse wrote:

Hard NM
00:02:001 (1,2) - unreasonably high spacing. Nah, is not, only simply jumps
00:30:000 (3,4) - ^ ^
00:33:112 (6,7) - ^ ^
Spacing should be the same as you used Distance Snap for every other objects. Spacing this high should be used for jump emphasis instead, like to a strong white tick.
00:56:223 (4) - ctrl + H for aesthetic fixed
00:19:556 (4) - object is off screen, unrankable. fixed
00:42:889 (4) - ^
00:50:000 (1,2,3,4) - uncomfortable movement why? I don't see problem here
00:08:223 (3,4,5) - break circular flow. Maybe try something like this? fixed

Good luck!
Thanks for mod :D

@milr_: Thank you for your comment :)
posted
Hello, m4m from #modreqs

  1. umm, don't you think your red and blue combo colours are a bit too bright?


Hard:
  1. 00:37:778 (3,1) - i think would be better if you did this blanket more accurate (right now slider doesn't encircle approach circle well https://i.imgur.com/ZygdoWG.png)
  2. 00:44:667 (1,2,3) - are you sure you want these stacked?
  3. 01:03:334 (1) - maybe map with circles and sliders instead?

Normal:
  1. 00:40:445 (2,3) - are you sure you want this to be the only 1/2 stack through the whole diff?
  2. 01:00:667 (1) - same thing, maybe map properly?

    woah, so simple and so clean..

Gabe's Easy
  1. 00:16:667 - having this section empty doesn't feel natural to me


Hope I helped somehow. Good luck!
posted

h4d0uk3n1 wrote:

Hello, m4m from #modreqs

  1. umm, don't you think your red and blue combo colours are a bit too bright? I think is fine, combines with the BG imo


Hard:
  1. 00:37:778 (3,1) - i think would be better if you did this blanket more accurate (right now slider doesn't encircle approach circle well https://i.imgur.com/ZygdoWG.png) Fixed
  2. 00:44:667 (1,2,3) - are you sure you want these stacked? sure why not
  3. 01:03:334 (1) - maybe map with circles and sliders instead? nah, I want to variate the score

Normal:
  1. 00:40:445 (2,3) - are you sure you want this to be the only 1/2 stack through the whole diff? Fixed
  2. 01:00:667 (1) - same thing, maybe map properly? same in hard
    woah, so simple and so clean..

Gabe's Easy
  1. 00:16:667 - having this section empty doesn't feel natural to me


Hope I helped somehow. Good luck!
Thanks for mod :)
posted
Official metadata source, as per your request in my queue!
________________________________

OFFICIAL METADATA SOURCE:
- Square Enix (JP), FFIX OST's page: http://www.square-enix.co.jp/music/sem/page/cd/cd_003/
- Square Enix (NA), FFIX OST's page: https://na.square-enix.com/us/music/products/final-fantasy-ix-original-soundtrack
→ Disc 2, song number 12.

Artist: 植松 伸夫
Artist (romanised): Nobuo Uematsu
Title: フェアリーバトル
Title (romanised): Faerie Battle
________________________________

You have to change the title then as it is not "Fairy" but "Faerie". You should also add the katakana title as well!
Maybe add "Square Enix" in the tags as well?
posted
heyhey :) from M4m

Hard:

00:04:889 (1,2,3) - (looks kinda forcedin the edge with that overlap, buts only a minor suggestion to change that position)
00:08:889 (4,5) - that blanket could be cleaner
00:12:667 (1,2,3) - here too
00:18:889 (3,4) - and here too^^
00:30:000 (3,4) - that slider end is so intense it should be clickable, so make the slider shorter and place a circle

Normal:


00:10:223 (6) - 00:10:889 (8) - blanket
00:36:667 (1,2) - (optional blanket if u want)
01:00:667 (1) - why is here a spinner instead of this 00:58:000 (1,2,3,4,5) - pattern? that spinner feels kinda out of place and should be done after you repeated that pattern/rhythm again, like you did in your other diffs.

Easy:


On easy i only got a minor suggestion to add a circle here 00:24:223 - and here 00:25:556 -

anything else looks fine and clean.
Good Luck rank it fast and nice BG btw ;)
posted
Easy

01:03:334 (1) - Imo the spinner might be bit too short for an easy (3 beats or 1333ms) which is nearly 200ms below the lowest appropriate length considered for an easy (1500ms)


Normal

00:44:667 (1,2) - 00:55:334 (1,2,3) - Is there any reason why these are inconsistent? To me they sound roughly the same

01:00:667 (1,1,2) - I'll second the concern Rin Desu represented. It'd bring consistency to the set as all of the parts would have those two measures mapped "normally" and the last measure mapped as a spinner


Hard

00:16:223 (3,4,5,6,7) - I personally find the structure bit odd. Imo it could be improved by making a pentagon with the polygon generator thingy and re-arranging the objects into it's shape

00:21:556 - 00:22:000 - I think both of these beats should be clickable since it just doesn't feel right to me that when the beats are getting progressively stronger they are represented to be less stronger than something that is much less stronger than the those two beats ( 00:21:112 - ). My suggestion would be something like this https://puu.sh/wW7PN/067f7ab793.png possibly with increasing spacing throughout the pattern to accompany the beats getting stronger

00:42:667 - Consider adding a hitcircle here. It could bring up bit more intensity for the last pattern of that section and could make playing it, atleast imo, more satisfying

00:44:667 (1,2,3) - 00:52:667 (1,2,3) - 01:00:667 (1,2,3) - Is there some kind of reason you have some of these stacked while most of them form this 00:58:000 (1,2,3) - kind of a triangle? Just interested


good luck~
posted
@Kurai: Thanks for the metadata :)

@Rin Desu @DTM9 Nowa: Thanks for mod guys, fixed some parts :)
posted
Hi im the M4M guy from modreqs :D

Easy

00:59:334 (3,4) - convert this into a slider and track it towards the next slider ( so it should point southeast)
00:48:667 (3,4) - same
00:54:000 (2) - make this into a circle intstead (better reflects the music)
00:22:000 (2) - move this down next to where the slider leads. new players struggle with unconventional flow (i put it to x332 y76)
00:55:334 (1) - rotate this with selection sentre by -10° so it flows better.
try to focus more on flow and not overmapping (or undermap) as much as possible for ez diffs

Normal

Try to make tiny overlaps with 2 objects. Very common in normal diffs.

e.g put 00:02:445 (2) - to x64; y124 so its more intuitive for new players.
Same with every other 2 sliders (or circles) that occur.

00:10:000 (5,6,7) - same with these circles. Or make it a reverse slider.
00:55:334 (1,2) - maybe convert it into a slider. Either way this should overlap too
00:44:667 (1,2) - these are an exeption theyre blanketed so its readable. Nice job :D
00:47:334 (1,2) - same..

Hard
00:42:889 (5,6,7,8) - i would make 5 a 1/2 slider with 6 and 7 coming with 1/2 gaps inbetween and then on top of the 8 i would put another circle
http://imgur.com/a/gTwmc like so :D


overall for the most part its alright. But some flaws came in. Not terrible but definatly good enough for ranking standards if done correctly owo
posted
[Hard]

00:20:889 - Sugiero dos opciones:

1- Quitar el whistle en 00:20:889 - y colocar whistle en 00:20:667 - y 00:21:112 -
2- Agregar whistle en 00:21:334 - y 00:21:778 - y borrar whistle en 00:21:556 -

00:21:112 (2,3) - El salto parece ser muy repentino, haria ctrl+g a 00:21:556 (3) - (y reubicaria 00:22:000 (4) - ). Alternativamente, tambien podria hacer algo parecido a 00:07:334 (1,2) - (cabezas cercas en vez de cola cerca) pero no tienes espacio

00:33:556 (7) - Ponlo un poquito mas cerca al objeto anterior. Con 1.70x me conformo

[Normal]

00:02:001 (1,2,3,4) - Wow que buen uso de simetria y que quede bien encaje bien con la estructura de la cancion ;)
(Lo digo porque generalmente son forzados, pero este caso no)

00:21:556 - Agregaria whistle

00:34:000 (1,2,3,4) - Les daria una forma mucho mas diferente, para que se note que esto no es igual a 00:31:334 (1,2) - .
Hazlo por varios medios, como cambiando 00:34:000 (1) - por circulos (que lo haria muy dificil), stackeandolos, o algo.
Bueno, esto mismo aplicaria para las otras partes tambien como 00:23:334 (1,2) -

[Easy]

00:23:334 (1) - Considera en extender el slider hasta 00:24:223 - . Lo mismo para los demas (00:24:667 (2) - 00:34:000 (1,2) -
00:31:334 (1) - Considera extenderlo hasta 00:31:334 (1) -
00:49:112 (4) - Borraria esta nota, ya que la nota en 00:49:112 - no es muy fuerte que digamos, asi harias mas enfoque al otro ritmo que llevas siguiendo.

ILY GABE DO U LUV ME????
posted
Thanks RythmSniper999 and Xanandra for the mods :)

Fixed some things
posted
Hi, mod desu

General

  1. 00:49:112 - I think it would be awesome if you just find a bell HS and put it on this particular note. It would be much more interesting than just a common soft whistle


Gabe's Easy

  1. 00:14:445 (3,1) - This blanket could be better, this can be noticed in playmode and doesn't look 100% good
  2. 00:23:334 (1,2) - 00:34:000 (1,2) - These feel really, really empty without histsounds! Try to add whistles on slidertails, they work fine in my opinion
  3. 00:31:334 (1,2,3) - What about making a perfect triangle? (see screenshot below)


Normal

  1. Looks good


Hard

  1. 00:16:223 (3,4,5,6,7) - It would look much more nicer if you created a perfect penthagon with these objects


___

This map is good lol
Good luck
posted

RikiH_ wrote:

Hi, mod desu

General

  1. 00:49:112 - I think it would be awesome if you just find a bell HS and put it on this particular note. It would be much more interesting than just a common soft whistle Good idea, fixed


Gabe's Easy

  1. 00:14:445 (3,1) - This blanket could be better, this can be noticed in playmode and doesn't look 100% good
  2. 00:23:334 (1,2) - 00:34:000 (1,2) - These feel really, really empty without histsounds! Try to add whistles on slidertails, they work fine in my opinion
  3. 00:31:334 (1,2,3) - What about making a perfect triangle? (see screenshot below)


Normal

  1. Looks good


Hard

  1. 00:16:223 (3,4,5,6,7) - It would look much more nicer if you created a perfect penthagon with these objects I like this pattern, it looks like a flower (well, without the slider (3))


___

This map is good lol
Good luck
Thanks for the mod RikiH :)
posted
h4d0uk3n1

h4d0uk3n1 wrote:

Hello, m4m from #modreqs

Gabe's Easy
  1. 00:16:667 - having this section empty doesn't feel natural to me The sound I was following with the previous objects do not appear in this section. This is why it is left empty.


Hope I helped somehow. Good luck!
Rin Desu

Rin Desu wrote:

Easy:

On easy i only got a minor suggestion to add a circle here 00:24:223 - and here 00:25:556 - I answered this on Xanandra's post :)!

anything else looks fine and clean.
Good Luck rank it fast and nice BG btw ;)
DTM9 Nowa

DTM9 Nowa wrote:

Easy

01:03:334 (1) - Imo the spinner might be bit too short for an easy (3 beats or 1333ms) which is nearly 200ms below the lowest appropriate length considered for an easy (1500ms)The reason why the spinner is made that way, is because the song is actually in 3/4, so there is technically nothing I can do.

good luck~
RythmSniper999

RythmSniper999 wrote:

Hi im the M4M guy from modreqs :D

Easy

00:59:334 (3,4) - convert this into a slider and track it towards the next slider ( so it should point southeast) 00:58:000 (1,2,3) - These objects are totally a c/c of 00:55:334 (1,2,3) - while 00:59:778 (4) - follow the strong bass sound. I'd rather keep it that way.
00:48:667 (3,4) - same same here
00:54:000 (2) - make this into a circle intstead (better reflects the music) hm, I believe it's fine
00:22:000 (2) - move this down next to where the slider leads. new players struggle with unconventional flow (i put it to x332 y76) totally fine here
00:55:334 (1) - rotate this with selection sentre by -10° so it flows better. still good since the first slider is a c/c of the previous one, but rotated.
try to focus more on flow and not overmapping (or undermap) as much as possible for ez diffs >_> what
Xanandra

Xanandra wrote:

[Easy]

00:23:334 (1) - Considera en extender el slider hasta 00:24:223 - . Lo mismo para los demas (00:24:667 (2) - 00:34:000 (1,2) - I am not following the sound on 00:24:223 - to both sliders.
00:31:334 (1) - Considera extenderlo hasta 00:31:334 (1) - Don't you mean to 00:32:223 (2) - ? lol ~ Might not be a bad idea, but I'd rather keep it that way for now since 00:32:223 (2) - follows a very strong beat, which I believe, should be emphasized in this case.
00:49:112 (4) - Borraria esta nota, ya que la nota en 00:49:112 - no es muy fuerte que digamos, asi harias mas enfoque al otro ritmo que llevas siguiendo. Yo no entende :(

ILY GABE DO U LUV ME????


@RikiH_: All fixed!
@All: Thank you for checking by!
Difficulty
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 2001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Faerie Battle
TitleUnicode:フェアリーバトル
Artist:Nobuo Uematsu
ArtistUnicode:植松伸夫
Creator:MoodyRPG
Version:Gabe's Easy
Source:ファイナルファンタジーIX
Tags:Gabe Veus ffix ff9 FINAL FANTASY squaresoft square enix ps1 playstation
BeatmapID:1356704
BeatmapSetID:639562

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"IX.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2001,444.444444444444,3,2,0,50,1,0
49112,-100,3,2,1,40,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 255,0,0
Combo3 : 0,255,255
Combo4 : 128,0,255

[HitObjects]
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256,192,63334,12,0,64667,3:0:0:0:
posted

Gabe wrote:

h4d0uk3n1

h4d0uk3n1 wrote:

Hello, m4m from #modreqs

Gabe's Easy
  1. 00:16:667 - having this section empty doesn't feel natural to me The sound I was following with the previous objects do not appear in this section. This is why it is left empty.


Hope I helped somehow. Good luck!
Rin Desu

Rin Desu wrote:

Easy:

On easy i only got a minor suggestion to add a circle here 00:24:223 - and here 00:25:556 - I answered this on Xanandra's post :)!

anything else looks fine and clean.
Good Luck rank it fast and nice BG btw ;)
DTM9 Nowa

DTM9 Nowa wrote:

Easy

01:03:334 (1) - Imo the spinner might be bit too short for an easy (3 beats or 1333ms) which is nearly 200ms below the lowest appropriate length considered for an easy (1500ms)The reason why the spinner is made that way, is because the song is actually in 3/4, so there is technically nothing I can do.

good luck~
RythmSniper999

RythmSniper999 wrote:

Hi im the M4M guy from modreqs :D

Easy

00:59:334 (3,4) - convert this into a slider and track it towards the next slider ( so it should point southeast) 00:58:000 (1,2,3) - These objects are totally a c/c of 00:55:334 (1,2,3) - while 00:59:778 (4) - follow the strong bass sound. I'd rather keep it that way.
00:48:667 (3,4) - same same here
00:54:000 (2) - make this into a circle intstead (better reflects the music) hm, I believe it's fine
00:22:000 (2) - move this down next to where the slider leads. new players struggle with unconventional flow (i put it to x332 y76) totally fine here
00:55:334 (1) - rotate this with selection sentre by -10° so it flows better. still good since the first slider is a c/c of the previous one, but rotated.
try to focus more on flow and not overmapping (or undermap) as much as possible for ez diffs >_> what
Xanandra

Xanandra wrote:

[Easy]

00:23:334 (1) - Considera en extender el slider hasta 00:24:223 - . Lo mismo para los demas (00:24:667 (2) - 00:34:000 (1,2) - I am not following the sound on 00:24:223 - to both sliders.
00:31:334 (1) - Considera extenderlo hasta 00:31:334 (1) - Don't you mean to 00:32:223 (2) - ? lol ~ Might not be a bad idea, but I'd rather keep it that way for now since 00:32:223 (2) - follows a very strong beat, which I believe, should be emphasized in this case.
00:49:112 (4) - Borraria esta nota, ya que la nota en 00:49:112 - no es muy fuerte que digamos, asi harias mas enfoque al otro ritmo que llevas siguiendo. Yo no entende :(

ILY GABE DO U LUV ME????


@RikiH_: All fixed!
@All: Thank you for checking by!
Difficulty
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 2001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Faerie Battle
TitleUnicode:フェアリーバトル
Artist:Nobuo Uematsu
ArtistUnicode:植松伸夫
Creator:MoodyRPG
Version:Gabe's Easy
Source:ファイナルファンタジーIX
Tags:Gabe Veus ffix ff9 FINAL FANTASY squaresoft square enix ps1 playstation
BeatmapID:1356704
BeatmapSetID:639562

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"IX.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2001,444.444444444444,3,2,0,50,1,0
49112,-100,3,2,1,40,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 255,0,0
Combo3 : 0,255,255
Combo4 : 128,0,255

[HitObjects]
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Updated, thanks Gabe
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